Hi all,
I am trying to setup my Mac OSX (Mac Mini) to build and deploy the Cupcake source code and deploy the built images on my ADP1 device.
I must admit - I am no Linux guy, so a bit slow on understanding the various instructions.
My problem - I was somehow able to get the sources down to my Mac, and even run a successful MAKE.
But - got stuck there (could not figure out how to run the built images on the emulator).
So I decided to be brave and compile & install on my ADP1 device.
This is where I am stuck:
In the explanation at the Google site, they claim there should be a ".Repo" directory holding a file called "manifest.xml" in it, and that I should download and add to that directory a file called "local_manifest.xml".
I can not find such a ".Repo" directory, and hence - dont know where to put that file.
Any help would be highly appreciated !
Shimon Shnitzer
TAKEphONE said:
Hi all,
I am trying to setup my Mac OSX (Mac Mini) to build and deploy the Cupcake source code and deploy the built images on my ADP1 device.
I must admit - I am no Linux guy, so a bit slow on understanding the various instructions.
My problem - I was somehow able to get the sources down to my Mac, and even run a successful MAKE.
But - got stuck there (could not figure out how to run the built images on the emulator).
So I decided to be brave and compile & install on my ADP1 device.
This is where I am stuck:
In the explanation at the Google site, they claim there should be a ".Repo" directory holding a file called "manifest.xml" in it, and that I should download and add to that directory a file called "local_manifest.xml".
I can not find such a ".Repo" directory, and hence - dont know where to put that file.
Any help would be highly appreciated !
Shimon Shnitzer
Click to expand...
Click to collapse
".Repo" is a hidden folder any folder with a "." in front of it will be hidden, enable the viewing of hidden folders and you'll find it.
Thanks !
I knew I was probably missing something simple...
I have written source codes in my Windows embedded compact platform builder. My evaluation period expired so i had to apply for another one. After reinstalling it, i can't find the source codes to the project i was working on even when i load the project file into the platform builder. Can i get some help on how or where to locate my source files?
I've done a lot of searching for how to odex an apk and the only way I could find involves downloading a binary called "dexopt-wrapper" from a file host or attachment. I don't think it's a really good idea to run unverified binaries downloaded from the internet as root ...
Does anyone know where this program comes from, if the source code is available or how to build it?
Is there any way to create an odex using AOSP tools? I know there is a file in AOSP called /system/bin/dexopt but I can't figure out how to use it.
Hi, I am a noob
I downloaded an apk file.
I extracted the source code from it by the methods provided on the net.
I want ot learn the coding of the app..
On extracting and importing into the adt it does not shows errors but when i upload the same app on the phone it crashes "unfortunatly the app stopped working"
I am a newbie and i want to learn the code and so if i get the correct code i will be learn it faster..
Is there any reason why the app doesnt start.
Is it because we cannot extract the code properly from the app??
Thanks..
I want to kwon how this app is coded
https://play.google.com/store/apps/details?id=com.iter.falldetector&hl=en
for that i want to check the source code files
Sorry if noob question, I just beginner. I need to play app on PC but I have known this app detect file name "system/lib/egl/libGLESv1_CM_emulation.so". I try to change this file name but this file is used form other files(libEGL_emulation.so,libGLESv2_emulation.so) and I don't have source code of those files. Could I have source code of "libEGL_emulation.so","libGLESv1_CM_emulation.so" and "libGLESv2_emulation.so" or anyone have other libGL that can run on virtual box, Send me, please.