[APP] Half-Life running under Quake Engine - Windows RT Development and Hacking

Hello everybody,
I just bought a Surface RT and seeing all these apps under development after successful jailbreak I missed the good old Gordon Freeman,
and here we go...
Screenshot:
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NOTE: You MUST have the full game paks files to run HalfLife, the demo will NOT work.
Download at the end of this post.
1. Put Pak0, Pak1, Pak2 .PAK files in ID1 folder
2. Start the game from "Run Half-Life.bat"
The game is glitchy and sometimes you will be stuck or some
bad scripts will not open the doors so you must use noclip.
Any help or suggestion about how to improve this release will be well accepted.
Commands:
W,A,S,D walk
F use
LMOUSE fire
SPACE jump
N noclip
P console
0 change weapon
Half-Life for ARM WindowsRT is based on WinQuake ARM version coded by bfosterjr and I also want to thank Sisah for the converted maps and models.
I hope this makes someone happy
DOWNLOAD​

S1yRuleZ said:
Hello everybody,
I just bought a Surface RT and seeing all these apps under development after successful jailbreak I missed the good old Gordon Freeman,
and here we go...
Screenshot:
Download at the end of this post.
1. Put Pak0, Pak1, Pak2 .PAK files in ID1 folder
2. Start the game from "Run Half-Life.bat"
The game is glitchy and sometimes you will be stuck or some
bad scripts will not open the doors so you must use noclip.
Any help or suggestion about how to improve this release will be well accepted.
Commands:
W,A,S,D walk
F use
LMOUSE fire
SPACE jump
N noclip
P console
0 change weapon
Half-Life for ARM WindowsRT is based on WinQuake ARM version coded by bfosterjr and I also want to thank Sisah for the converted maps and models.
I hope this makes someone happy
DOWNLOAD​
sit and wait until the upload finishes​
Click to expand...
Click to collapse
*ahem*piracy*ahem*
Sent from my GT-I9505 using xda app-developers app

MemoryController said:
*ahem*piracy*ahem*
Sent from my GT-I9505 using xda app-developers app
Click to expand...
Click to collapse
The .zip I uploaded does not include original paks file, I'm going to clarify, thanks for noticing this.

MemoryController said:
*ahem*piracy*ahem*
Sent from my GT-I9505 using xda app-developers app
Click to expand...
Click to collapse
*ahem*Linking to an open source binary with credit given and licenses included.
He didn't include the original Half Life 1 data files. Only a .bat script capable of launching them. You provide the supposedly pirated content yourself....

SixSixSevenSeven said:
*ahem*Linking to an open source binary with credit given and licenses included.
He didn't include the original Half Life 1 data files. Only a .bat script capable of launching them. You provide the supposedly pirated content yourself....
Click to expand...
Click to collapse
Oh well I assumed he did include it based on the OP. Sorry OP, will enjoy it thanks!!
Sent from my GT-I9505 using xda app-developers app

Cant seem to get this running, I bought HL through steam and theres no pak files in the game folder.
Luckily I could get a hold of the Pak file in the original version. Ive put it in the ID1 folder but when I run the bat I get this error:
Does anybody have a clue on how to fix this?
Note: Many thanks for porting this to WinRT:good:!

BZyno said:
Cant seem to get this running, I bought HL through steam and theres no pak files in the game folder.
Luckily I could get a hold of the Pak file in the original version. Ive put it in the ID1 folder but when I run the bat I get this error:
Does anybody have a clue on how to fix this?
Note: Many thanks for porting this to WinRT:good:!
Click to expand...
Click to collapse
What do you mean by the pack file, there should be 3 or 4. Also, no discredit against the OP but he didn't port it, the Quake engine was ported by someone else, he did however give you a nice set of instructions and a batch file in order for you to play the Half life content in it (half life originally used a modded quake 1 engine)

S1yRuleZ said:
Hello everybody,
I just bought a Surface RT and seeing all these apps under development after successful jailbreak I missed the good old Gordon Freeman,
and here we go...
Screenshot:
NOTE: You MUST have the full game paks files to run HalfLife, the demo will NOT work.
Download at the end of this post.
1. Put Pak0, Pak1, Pak2 .PAK files in ID1 folder
2. Start the game from "Run Half-Life.bat"
The game is glitchy and sometimes you will be stuck or some
bad scripts will not open the doors so you must use noclip.
Any help or suggestion about how to improve this release will be well accepted.
Commands:
W,A,S,D walk
F use
LMOUSE fire
SPACE jump
N noclip
P console
0 change weapon
Half-Life for ARM WindowsRT is based on WinQuake ARM version coded by bfosterjr and I also want to thank Sisah for the converted maps and models.
I hope this makes someone happy
DOWNLOAD​
Click to expand...
Click to collapse
The link doesn't seem to work anymore.. anyone post the zap?

rydroid said:
The link doesn't seem to work anymore.. anyone post the zap?
Click to expand...
Click to collapse
Download works fine. It is a .zip with a .exe and some other stuff in it.

SixSixSevenSeven said:
Download works fine. It is a .zip with a .exe and some other stuff in it.
Click to expand...
Click to collapse
Ok this morning think it was a prob my end.

now we just gotta wait for counterstrike !!! counter-strike ftw!

SixSixSevenSeven said:
What do you mean by the pack file, there should be 3 or 4. Also, no discredit against the OP but he didn't port it, the Quake engine was ported by someone else, he did however give you a nice set of instructions and a batch file in order for you to play the Half life content in it (half life originally used a modded quake 1 engine)
Click to expand...
Click to collapse
Yeah, there probably should be 3 or 4 pak files in the directory. Fact is I couldnt find any .pak files in the steam version so maybe valve re-made HL for steam and removed the pak file for something else.
Anyways I could find 2 pak0.pak file in the hard copy version of HL. One in the valve directory and 1 in the tfc folder. Ive put the pak0.pak file from the valve folder in the ID1 folder as explained by the OP and get the Quake error that I posted.
I have no idea what i'm doing wrong. So if anyone has a clue, please post .

Why don't you attempt to port the real thing instead of a poorly-made 'port' for the PSP? There's an engine called Xash3D that brings 100% compatibility over the GoldSrc engine, porting it to Windows RT should be mostly straightforward with a GL to DX wrapper, give it a try
http://www.moddb.com/engines/xash3d-engine
Project files from Xash might be too old though to be compiled under VS2012 , there's another project forked from Xash that has project files that run on recent builds of Visual Studio
https://code.google.com/p/sing-engine/
Server and Client DLLs from Half-Life (and mods) need to be also be recompiled, but that shouldn't be an issue at all
I'd love to see the real Half-Life running on Windows RT

Samuelgames said:
Why don't you attempt to port the real thing instead of a poorly-made 'port' for the PSP?
Click to expand...
Click to collapse
The hell are you on about? This is the original quake engine ported to windows RT instead of DOS or full x86 windows, and not a poorly done port. Then a small bunch of hacks are applied to the half life pak files to allow them to run under quake instead of goldsrc (goldsrc is just an extended quake 1 engine, has quake 2 style animations and thats about it).
PSP has nothing to do with it.
As for xash or sing. Might be worth looking at, but this solution runs fine. GL to DX wrapping on RT can be problematic though.

Half Life 1 has no 'Pak', It's possible to run Half-Life maps on a Quake-based engine though with major modifications (With per-texture palette and coloured lightmaps and other things) but this is all in the vanilla quake engine, as far as I'm aware, this is based on the Half Life PSP port in QC but it's really buggy regardless of how good it is because of how limited QC and the Vanilla quake engine are for these things,regardless, any Quake Engine of any platform would run it due to the bytecode nature of QC.
The GoldSrc engine has MUCH more to the Quake 1 & 2 engine, this solution is fine if you don't seek much quality, porting it wouldn't be hard anyway.

Half life running under quake 1 engine massively predates the PSP launch... Have you even tried this hack yourself?
And no, the engines you linked would not be easy to port necessarily. OpenGL instead of directX being a *major* issue. OpenGL to DirectX wrappingcan be highly problematic when it wants to be, RT devices arent even as powerful as old netbooks so if a game wont work with GlDirect (which we do have at least but it doesnt always work with everything) then the only option tends to be software rendering which then leaves us with 0fps. Quake on RT is using directX rendering natively from an existing DirectX quake modification on windows: http://directq.codeplex.com/

I don't have a Windows RT device (Wanting to purchase one though, and waiting to see if Cotulla does anything interesting) but I know the inner workings between RT and NTx86 and I've played HL PSP a lot, I have even talked with the original creator regarding it, GLDirect isn't problematic, specially in a game with no HLSL shaders at all, Quake 3 RT runs perfectly over it
Even though you are a senior member you seem to have a lack of knowledge and just try to make things up that just make me jiggle, I don't want to make this into a flame war

It doesn't matter how easy/hard the engine to port is, it matters that this is the route he chose to go down. There's no need for flaming another user because he didn't take the route that you determined would be the best. As it stands what he has works (more or less), and he doesn't need guys like you talking down to him over it.
If you dislike this solution to the point that you are this up in arms over it then I suggest that you try to do it yourself, instead of bashing and complaining about the work that others have done. As previously said, DirectX and OpenGL are both finicky on RT. The former is missing a large number of features, and the latter is completely absent. Just because one game runs using a translation layer does not mean that another game will without extensive modification.

Samuelgames said:
I don't have a Windows RT device (Wanting to purchase one though, and waiting to see if Cotulla does anything interesting) but I know the inner workings between RT and NTx86 and I've played HL PSP a lot, I have even talked with the original creator regarding it, GLDirect isn't problematic, specially in a game with no HLSL shaders at all, Quake 3 RT runs perfectly over it
Even though you are a senior member you seem to have a lack of knowledge and just try to make things up that just make me jiggle, I don't want to make this into a flame war
Click to expand...
Click to collapse
You are the one with lack of knowledge. If you had even bothered to READ the Google code project page, you would have seen that certain CLOSED source i386 ONLY components are required.
If it's so easy why don't YOU do it instead of flaming??
Sent from my GT-I9505 using xda app-developers app

Only VGUI, which it works fine without (But doesn't give you a main menu, but you can still do everything on console), I've hacked around Sing and Xash already and I'm a Source Engine aficionado, I only made a suggestion that it would be more interesting to have the real game ported instead of a look-a-like and play-a-like.

Related

[PORT] Return to Castle Wolfenstein

Made over at the Russian 4pda.ru forum's this is a sweet port/emulator of the original PC game. Next stop DOOM 3 yay
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ORIGINAL RUSSIAN FORUM THREAD
The developer should be adding Xperia Play Controls but as its an early Beta (Would not of thought it by the quality) is has basic options in the app (game in full of course) you can use USB controllers if know your input event (e.g dev/input/event?). I have tried mapping the buttons on Xperia Play the D-pad works and you can map Cross. If anyone finds a better way of mapping to play please post your findings.
Short Description:
The legendary game id Software on the Quake III engine is now on Android. Description: Return to Castle Wolfenstein - PC game, first person shooter, developed by id Software, Gray Matter Interactive, Nerve Software and published by Activision November 20, 2001 exclusively for personal computers running operating systems Microsoft Windows, Linux and Mac OS. player will have to go in the shoes of Agent-2 from the organization Office of Secret Actions (OSA) named William "BJ" Blazkovich, who was the protagonist of Wolfenstein 3D . by this port - I, native-part of the port based on kwaak3, and JNI + Java part I rewrote again, because I could not live with krivosti kwaak3 (though maybe I'm kind of surpassed it in terms of the curvature). As you know, Return to Castle Wolfenstein under GPL license, source code will be available after publication on Google Play. However, until such time as I am satisfied with the rating on Google Play, I'll be posting the source code only on price support (under license), and the Russian Post ... you get the idea. On HTC One X port is well tolerated (there was only one lag of up to 15 FPS for the whole game) and I was playing on the phone to start the game, you must throw the Main folder from the folder with the game for PC / sdcard/rtcw4a / main I hope you bought the original game (it's worth it), and if so, do not forget to patch to the latest version. Or buy a game on Steam as I am. Please do not embed in my post direct links to pirated versions of the game, it's not good. But links to my posts with links - no problem. All suggestions please leave exclusively here, drugs should not be written, the box is clogged.
Click to expand...
Click to collapse
BUY ORIGINAL GAME (GAME DATA/ROM ONLY) FROM STEAM IF NOT GOT ALREADY
Have included the community developed Apk/Engine/Emulator below (Latest beta from date of this article) as i had issues downloading from the Russian forum myself. Place the Original PC Return to Castle Wolfenstein Files in a folder named (rtcw4a) and place on Root of SD card. For more info/help visit original forum and translate.
Give Thanks to the developer of this application HERE
NOW AVAILABLE FREE ON GOOGLE PLAY-
https://play.google.com/store/apps/details?id=com.n0n3m4.rtcw4a
.
Wow looks cool !
I seriously so want Doom 3 though !
OMG, this is my favorite of iD's work. If this guy gets RTCW working well with the Xperia Play touchpads, I don't know what I'll do! <...probably donate $$>
YES!!!!! Maybe these guys can use similar steps to bring us Jedi Knight 2 next
Awesome!!!!!
Sent from my R800i using xda app-developers app
Hey, thanks for the Upload, i have a question: I want to play this on a mini Android pc for the TV (Rikomagic MK 802 II), so i cant play this with touchscreen, so is there another way to play this game with Keyboard and Mouse without Root? Thanks
Anyone actually tried this with the play yet with any good results?
vincientjames said:
Anyone actually tried this with the play yet with any good results?
Click to expand...
Click to collapse
Yeah. It runs fine can only map cross at mo (and d-pad already works). Great port so far.
Sent from my LT26i using xda premium
Hell yeah ......has any one tried using gamekeyboard on this yet? Only thing is that the game, except for the menu, is all distorted across the screen.
unfortunately, i cant start a game...due to how distorted the game gets i cant tell what is going on ....the only thing that actually woks is the main menu lol
It works perfectly on my nook color though lol....maybe I can find a way to use my play as a controller haah...in combination with gamekeyboard I could use the hardware keys....now to just find an app that let's me so this
Sent from my R800x using xda app-developers app
I tried this on a 7" generic tablet and it works very smooth, control is a lot better if you set "Always run" to OFF, and bump the mouse sensitivity to your liking.
Still, I tried using a mouse through OTG(I checked "Hide onscreen buttons and enable mouse" option before starting the game), and I can see the Android mouse cursor in-game, but I cannot use it to click on "Play", "Options", etc.
If I swipe my finger across the screen I can move the in-game mouse cursor(different than the Android one), but I cannot select anything, as the onscreen buttons are disabled...
is there a way to set in English, whe i press button i can't shot with the gun for example can you help me
zenosteam said:
is there a way to set in English, whe i press button i can't shot with the gun for example can you help me
Click to expand...
Click to collapse
Where did you get the Original game (Sd Data) from? Sounds like you need to delete Language Pak files which are not English. The app is complete English menus in app and in game for me with my version from Steam.
files which are to be put in the folder (rtcw4a)??
I installed the game on my pc and directory (Program Files) I have the folder: Return to Castle Wolfenstein.
And there in a lot of files that weigh a total of 627 MB.
Which of all I have to put those files?
yekasangredevago said:
files which are to be put in the folder (rtcw4a)??
I installed the game on my pc and directory (Program Files) I have the folder: Return to Castle Wolfenstein.
And there in a lot of files that weigh a total of 627 MB.
Which of all I have to put those files?
Click to expand...
Click to collapse
All of them....just copy all the files in the folder to a folder called rtcw4a then put that folder onto the root of the sdcard.
Sent from my R800x using xda app-developers app
@poo-tang thanks for help i have now English lang so i have one problem now i can't shot for example with the gun is there any necessary configuration ?
This port is so awesome...im speechleess!!!! Works like a charm on my sgs3 even with graphic details on max!!! How can i change imput sensivity?? Has anybody got sixaxxis controller working??
Edit: found it!!
S.TA.L.K.E.R is also coming in near future!!
cyraxx84 said:
s.ta.l.k.e.r is also coming in near future!!
Click to expand...
Click to collapse
what the **** tell me more!
BrianChase said:
what the **** tell me more!
Click to expand...
Click to collapse
The same guys from 4pda.ru are porting it. On youtube there must be a prealpha video. Oh and by the way found yesterday in the Internet a apk which is about 50mb. Its a little piece of the game for just showing the gameplay where you can walk around and look at mutants and so on. Must say it looks perfect, smooth as butter( but only touch atm) Believe its called projectS.T.A.L.K.E.R.
So from what i saw this absolutely will be a hit.
Well with the final beta apk the game works fully now. Yay. Now to make a gamekeyboard layout for it. I'll let you know once its ready.
Sent from my R800x using xda app-developers app

[EMU] aFBA : Final Burn Alpha

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A New arcade emulator (Final Burn Alpha Port) for Android. The Dev has posted this in the main XDA apps section (Full Version For FREE) but if people missed it i wanted to bring it to your attention. Works fine with Xperia Play and controls. Its already mapped if just click on the Joystick icon in-game and select hardware keys and turn off the on-screen pad. Been able to play loads of sweet games like metal slug 5, Street Fighter III 3rd Strike: Fight for the Future and Progear . Hopefully this will be supported better then Tiger Mame.
ORIGINAL XDA THREAD = http://forum.xda-developers.com/showthread.php?t=1932280
GOOGLE PLAY LINK (DONATE) = https://play.google.com/store/apps/details?id=fr.mydedibox.afba
Description
aFBA is a frontend for libafba, a Final Burn Alpha emulator port to Android.
FBA support multiple systems, including Cave, Neo Geo, Sega System 16 (and similar), System 18, CPS-1, CPS-2, CPS-3, X-Board, Y-Board, Toaplan, Taito, Psikyo 68EC020 based hardware and misc boards.
You need a fast device to run this emulator (>= Galaxy S2).
For more informations and support visit: http://forum.xda-developers.com/showthread.php?t=1932280
========
- aFBA use games description from the great website http://caesar.logiqx.com/
- aFBA use fantastics "mamu" games icon: http://icons.mameworld.info/
- aFBA use libafba, which use works from many sources, see https://play.google.com/store/apps/details?id=fr.mydedibox.afba
Click to expand...
Click to collapse
Finaly Great News man!
Thanks for sharing.
FBA is a great emulator so I'll test this port. Thanks for sharing this info.
hi guys, i want to know how comes on mine, it didnt read any cps3 roms. They are img files, along with a ccd and sub file, where do I put these files?
Isn't Tiger Arcade FBA as well? All the roms I kept from my Windows Mobile FBA emulator work on it. If this is the case is there anything that this emulator does better? Thanks!
BrianChase said:
Isn't Tiger Arcade FBA as well? All the roms I kept from my Windows Mobile FBA emulator work on it. If this is the case is there anything that this emulator does better? Thanks!
Click to expand...
Click to collapse
Tiger's was a Mame emulator. This is the same sort of thing (Multiple Arcade Machine Emulator) but final burn is said to be faster with some games, better then Mame on lower end device's and has a good support. Really its down to your choice what one you use. The only difference with this and TigerMame as an Android emu is this is still in development, Plays more CPS3 titles, UI is much better and other small details really.
falcon4158 said:
hi guys, i want to know how comes on mine, it didnt read any cps3 roms. They are img files, along with a ccd and sub file, where do I put these files?
Click to expand...
Click to collapse
This emu only reads games from arcade machine boards not CD img's. You will find them on Google/Web in Zip format (Don't Unzip or rename. The emulator reads them like this). No way else of acquiring them unless you carry around a 5-6ft Arcade Machine's with you
Really? Tiger Arcade even thanks the FBA team in the credits and many state that it is in fact a port of FBA. Like I said my FBA romset from windows mobile 6.5 work perfectly on Tiger Arcade and the FBA team even states in their history "FB Alpha supports games on Capcom CPS-1 and CPS-2 hardware, SNK Neo-Geo hardware, Toaplan hardware, Cave hardware" which is the exact same as the supported list for Tiger Arcade. I'm not trying to be argumentative but I'd love to hear from someone else familiar with the two emulators to see if they also believe it is the same emulator. And even still, is this coded better than Tiger Arcade and which CPS3 games does it support over Tiger (since I haven't had an issue in any) because if so I'll check it out but if it has a way to go and supports the same rom-set I'll pass.
BrianChase said:
Really? Tiger Arcade even thanks the FBA team in the credits and many state that it is in fact a port of FBA. Like I said my FBA romset from windows mobile 6.5 work perfectly on Tiger Arcade and the FBA team even states in their history "FB Alpha supports games on Capcom CPS-1 and CPS-2 hardware, SNK Neo-Geo hardware, Toaplan hardware, Cave hardware" which is the exact same as the supported list for Tiger Arcade. I'm not trying to be argumentative but I'd love to hear from someone else familiar with the two emulators to see if they also believe it is the same emulator. And even still, is this coded better than Tiger Arcade and which CPS3 games does it support over Tiger (since I haven't had an issue in any) because if so I'll check it out but if it has a way to go and supports the same rom-set I'll pass.
Click to expand...
Click to collapse
Never knew till checked it out fully. Tiger is based on FBA even though he states it as mame just looked at his source on github https://github.com/tigerking/arcade/blob/master/license.txt .Still this should be better due to UI and later FBA code then tiger used over a year ago with his. Plus the fact that it's still being developed and is free (tigerMAME) you have to pay to save as I can remember. This also will run on later Android OS as I know his emulator has issues on ICS and Jellybean (but does not really affect play users). Sorry for the miss information
Sent from my LT26i using xda premium
I don't know why I can't remap the hardware buttons....
I don't know why I can't remap the hardware buttons....
Click to expand...
Click to collapse
He left out a line of code. He will add in next version. But for some reason just press the set buttons then press use hardware keys to take off on-screen ones. For some reason the play is already mapped. Fully works on mine with all buttons mapped that way.
Sent from my LT26i using xda premium
poo-tang said:
He left out a line of code. He will add in next version. But for some reason just press the set buttons then press use hardware keys to take off on-screen ones. For some reason the play is already mapped. Fully works on mine with all buttons mapped that way.
Sent from my LT26i using xda premium
Click to expand...
Click to collapse
Yeah, the controllers are fully mapped but I would like to arrange them... Neogeo and CPS have differents button order.
Thanks for your response, I'll be wait for the next update.
This emulator is really good. Already impressive for an early/incomplete release.
What i notice:
-If you did not download the 100MB package, it will always ask you to do it
-Buttons are set. I tried to edit the xml file in the data/data folder (the format looks exactly like neodroid), but it did not work. I want to change it because I am very used to playstation controls with like MvC for example.
-I sometimes experience force close if i end the emulation (does not matter much)
-Cannot overwrite a saved state. Is this how it really works?
poo-tang said:
Never knew till checked it out fully. Tiger is based on FBA even though he states it as mame just looked at his source on github https://github.com/tigerking/arcade/blob/master/license.txt .Still this should be better due to UI and later FBA code then tiger used over a year ago with his. Plus the fact that it's still being developed and is free (tigerMAME) you have to pay to save as I can remember. This also will run on later Android OS as I know his emulator has issues on ICS and Jellybean (but does not really affect play users). Sorry for the miss information
Sent from my LT26i using xda premium
Click to expand...
Click to collapse
Ahhh, I didn't know it was free and based off a newer version. I'll have to keep an eye on this then. I was actually really let down when I got my Xperia Play and certain FBA games I was used to playing on my Dash 3g actually ran slower despite the Xperia Play's incredible processing superiority compared to the D3. I hope we see great things out of this because if the winmo version of FBA is any benchmark we should easily see full speed with sound on in most games whereas I currently play them all without sound.
GREAT
i hope can play golden ax
Hello!
What settings (keys) that you guys use this emulator? Could you pass me please, I am not getting set here
thank you
could the dev please add autofire option in the control options menu (fba on all other devices has this)
its a real chore rapidly stabbing away on physical buttons, not to mention bad for the hardware,
and rapid stabbing of the fire button on touchscreen controls is even worse, whole device shakes, etc.
cheers
thanks for making afba!
but would you let me know how to get into the software setting?
you know like, credits life difficulty some sort of.
because i'm playing dodonpachi dai-ou-jou.
but, it's default setting is easy difficulty with 'discontinue' on!
so i tried service on the menu but, it doesn't work.
I recommend FBA4DROID 1.65, is similar aFBA. :good:
Skynightfire said:
I recommend FBA4DROID 1.65, is similar aFBA. :good:
Click to expand...
Click to collapse
Good and fast emulator but it is in chinese `_´
shocito said:
Good and fast emulator but it is in chinese `_´
Click to expand...
Click to collapse
Unfortunately!!

[PORT] Doom 3 Android

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Great news they have it running on Android. check it out for yourself!!
Edit (27/8/2013) - It now available to download latest version (Release) on Google Play
https://play.google.com/store/apps/details?id=com.n0n3m4.DIII4A
Made by the developer of Return To Castle Wolfestien and QIII4A (Quake 3 port). I have attached a few version's below as not on market yet and hard to download from where it is hosted for free (4PDA), if need any info or bits to make it work please visit this original thread (Link below). Thanks!!
ORIGINAL DOOM3 RUSSIAN FORUM THREAD
Frequent radio transmissions through the player's communications device also add to the atmosphere, by broadcasting certain sounds and messages from non-player characters meant to unsettle the player. Early in the game, during and directly after the event that plunges the base into chaos, the player often hears the sounds of fighting, screaming and dying through their radio transmitter. The ambient sound is extended to the base itself through such things as hissing pipes, footsteps, and occasional jarringly loud noises from machinery or other sources. Often ambient sounds can be heard that resemble deep breathing, unexplained voices and demonic taunting from the game's antagonists.
Click to expand...
Click to collapse
Demo on a Note2 -
Instructions (Old version please see top of page for Google Store version)
Install​
Download version and unzip
Install Apk
Create a folder on your SD cards (diii4a) with a folder named (base) inside that.
Move your Doom 3 pak files (and any other files in your PC's base folder) inside (diii4a>base)
Move folder (gl2progs) contained in this zip to (diii4a>base)
Start the game and have fun!!
NOTE - If RC1 or RC2 don't work for you try the AIC build as that mite. You will also need the PC Doom3 game files to be updated to the newest version 1.3.1 ​Effect Settings​In the command line entry on application main page, add these lines on to (game.arm) for less/more lighting effects!! (SCREENSHOTS OFF/ON CLICK HERE)
Full Light Effects = game.arm+set r_nolight 0
No Light Effects = game.arm+set r_nolight 1
NOTE - Having this set on full will impact FPS and you will need a powerfull device for it to work ok on.
​
I want to try this but I don't have all of the PAK files. I'll see if I can run the Shareware version.
EDIT: I guess I need all of the PAK files, I only have demo00.pak as I don't own the PC Version. Maybe I did something wrong too though since it crashes right after opening, maybe others can help.
I have the game tucked away somewhere (never could get it to run worth a damn on any newer Windows OS) but will it actually run at a decent speed on our Plays?
BrianChase said:
I have the game tucked away somewhere (never could get it to run worth a damn on any newer Windows OS) but will it actually run at a decent speed on our Play's?
Click to expand...
Click to collapse
I assume after a good number of optimizations, yes it should. I'm not making this though. I can't try it because I don't own the game.
Wow that is cool! How does it run?
Sent from my R800i using xda app-developers app
Yeah... How much FPS you are actualy getting from that thing ?
I would do fine with steady 20fps :I
But this is so cool, I remember how amazing it felt to know that in 2007 a Nokia N95 could run Quake 3"@ 20-30 fps! And my pitty N81 could still run QUAKE and Quake 2 regardless the lack of 3D accelration.
Now we are getting DOOM3 for android phones. Hooefully they can port other games running IDtech 4 in the future too (quake 4, Quake wars)
I mean, the Quake 3 port (id3) never ran that well on the Play and the id4 engine is quite a large improvement. I wouldn't imagine it gets more than a solid 10fps but I'd love to hear otherwise!
BrianChase said:
I mean, the Quake 3 port (id3) never ran that well on the Play and the id4 engine is quite a large improvement. I wouldn't imagine it gets more than a solid 10fps but I'd love to hear otherwise!
Click to expand...
Click to collapse
But as far as I know, Kwaak3/Zeus Arena doesnt have 3D accelration (doesnt take advantage of the GPU). If this DOOM 3 port does, we can expect better performance/GFX ratio.
Hmm I sure hope the dev comes back to this.....the last rime anything was modified was 9/11
Sent from my R800x using xda app-developers app
Thewonderboy said:
But as far as I know, Kwaak3/Zeus Arena doesnt have 3D accelration (doesnt take advantage of the GPU). If this DOOM 3 port does, we can expect better performance/GFX ratio.
Click to expand...
Click to collapse
You may be right since I'm not 100% sure but if I recall correctly Kawaak3 was ported to Windows Mobile and saw much better performance on the Omnia devices since they were the first to my recollection to use dedicated GPU's capable of OpenGL. I believe that would mean Kawaak3 is 3d accelerated but since my memory that far back is a bit fuzzy and I can't find any reliable information online I'd love to hear some second opinions since this could make all the difference in the world if you are right.
BrianChase said:
You may be right since I'm not 100% sure but if I recall correctly Kawaak3 was ported to Windows Mobile and saw much better performance on the Omnia devices since they were the first to my recollection to use dedicated GPU's capable of OpenGL. I believe that would mean Kawaak3 is 3d accelerated but since my memory that far back is a bit fuzzy and I can't find any reliable information online I'd love to hear some second opinions since this could make all the difference in the world if you are right.
Click to expand...
Click to collapse
Well, to be more precise. GPU is being used but only in a way Q3 originaly utilized GPU's.
meaning that like many old PC games, unmodified IDtech 3 and Quake 3 are very CPU heavy.
Newer IDtech 3 enhanchments put alot of workload to GPU to reduce any bottlenecks. Asuming that Kwaak3/Zeus arena is just a direct HW port it shouldnt have any GPU stressing features.
IDtech4 already has these features there by default so basic porting and optimization should involve full support for GPU
To give some kind of insight to the difference between stock IDtech3 and modified version that uses GPU heavily: 200%-600% performance increase on PC's (2007 and up) is guarantide !
On Xplay I would expect atleast 50%-100% increase if one would enhance that Q3 port.
Im not an expert by any means, just sayan what I have heard and seen.
Sorry for the off- topic noob question but gives gpu- rendering better game performance?
Ahhh thanks for the info Wonderboy, makes perfect sense and I hadn't even considered it.
cyraxx84 said:
Sorry for the off- topic noob question but gives gpu- rendering better game performance?
Click to expand...
Click to collapse
Ofcourse, GPU's are being used for GFX rendering so heavily because they are more efficient in it than CPU's. This bases on their difference in structure and dedication.
-------------------------
Spoiler
CPU is one unit with one or multiple high clockspeed processors. GPU however has one "core" that is relativly slow (clockspeed wise) but it has also alot of "minions" which can share the workload better. Their structure is more appropriate for fast rendering since thats what they were desinged to do.
GPU core can concentrate to GFX rendering with its other essential workers which can do multiple rendering things at once while CPU can throw orders and make sure the game is running properly and everythings behaving like they should.
There is various other stuff in PC world that can ease these tasks, like tessalation unit. If GPU has tessalation unit it basicly enables developer to use low-poly models and then tessalate them to look maybe even better than hand crafted high-poly models. Since tess unit is only being used for tessalation (and displacement mapping I think ?) you should experience performance BOOST since now GPU has to deal with lower poly models while tess unit makes sure those models look better
Xperia Play has only CPU and GPU, nothing super fancy. Only thing I think is noteworthy about Xplay's hardware is the dedicated videomemory. This allows developers to leave more room in RAM department and put most of the models and textures into this dedicated memory.
And anybody who knows this stuff better is free to correct.
--------------------
I made a small test to try if kwaak3/zeus arena is CPU or GPU heavy, it was pretty simple.
I launched Zeus arena and a mod called "Hunt" where you fight againts multiple AI enemys. Their AI is enchanced compared to stock Quake 3.
I was having 40-60 FPS during start up and when going againts ONE enemy my FPS dipped to 4-22, After 3 more enemies appeared and I was shooting them with a chaingun my FPS literaly went to diashow and caused the game to crash
AI calculations are being made by CPU and the FPS drop was so extreme that I doubt GPU had anything going on for the game.
Lets just wait and see, I bet you that DOOM3 port will run decently, after all, integrating multithreading (dual, tripple and quad core) support into any Quake engine is really time consuming and not really worth it so developer has to concentrate into other ways to increase performance
Okay, I will shut up now
Blahhh, I guess I'm going to have to test it when I get a day off. Its a bit of a pain in the ass since I have to clear a good amount of my full SD space but its a pain in the ass in the name of science!
not sure if anybody else has this problem, but http://dante.mobi/ is nolonger reachable for me.
stevvie said:
not sure if anybody else has this problem, but http://dante.mobi/ is nolonger reachable for me.
Click to expand...
Click to collapse
yeah , same with me . i want to try it . it looks cool .
kurosaki99 said:
yeah , same with me . i want to try it . it looks cool .
Click to expand...
Click to collapse
try download it from this page.
http://www.htcmania.com/showthread.php?t=483097
SD data, download from turbobit as others call premium account links. regards
If Doom 3 actually works on the Xperia PLAY I am gonna piss my pants
does not work on my Acer A700.
I'm getting an error:
Missing data files. Looking for one of:
/storage/sdcard0/external_sd/doom3/base/pak000.pk4
...
...
I tried copying my base folder of the full version so my external SD in doom3 or internal sd or even in /sdcard/external_sd/doom3
nothing works.

[GUIDE]WindowsAndroid For our Desktop/Laptop or Windows

Here's how to run Android apps on your Windows/Mac desktop/laptop computer..​
Android is the most prolific and fastest growing platform on the market right now, and it’s been so for the last couple of years. With that growth came more than 700,000 applications on Google Play, a figure that is on par with what Apple has in its App Store.
With such a wealth of apps, you might be secretly wishing to have some of them available not just on your phone or tablet, but also on your Windows or Mac notebook/desktop computer. And now there is an easy way to do just that with an called BlueStacks.
The application is still in beta, but it does pretty well in its core functionality - allowing you to run Google Play and install apps from it on your computer.
There is both a Windows and Mac version of Bluestacks, and everything should be working just fine and easily. Give it a shot - it’s right below.
Download Bluestacks for Windows
Download Bluestacks for OSX
SOURCE:Coolsmartphones
Windows + Android = WindowsAndroid
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WindowsAndroid is a new PC program allowing you to run Android natively on your Windows 8, 7 or Vista PC. Some of you may remember BlueStacks - a program with a similar purpose, but not quite the same. While BlueStacks lets you run Android apps on your Windows PC, WindowsAndroid by Socketeq makes it possible to run Android itself, along with any apps you may want.
Right now, the WindowsAndroid program is not quite ready, and it seems it requires some geeky moves in order to get it working, but the developer promises that everything will be easily accessible for regular consumers once it's ready.
WindowsAndroid executes Android 4.0 using the Windows kernel, instead of the Linux one, which allows the mobile OS to perform smoothly since no emulation action is going on. The program should make it possible for every Android enthusiast to seamlessly run their favorite apps on their PC.
If you wish to give WindowsAndroid a try, you can download the program from the developer's website here
Note: If the link to the developer's website doesn't work for you, it's probably because of the "heavy load". It should be back up soon.
WindowsAndroid runs Android without emulation on Windows 8
WindowsAndroid runs Android without emulation on Windows 8​
This week the folks at Socketeq have been pushing for a widespread testing of their software setup known as WindowsAndroid, running Android natively inside Windows OS. This system takes the Android mobile operating system and runs it on the Windows kernel – instead of Linux, that is, and therefor making everything move ultra-swift as it takes away the emulation layer that would otherwise be present. Sound like a fun project to you? Have at it right this minute!
This setup is currently working with Android 4.0 Ice Cream Sandwich and requires a little more than base knowledge of how to work with Android outside of its standard smartphone housing. That means if you’ve never hacked your smartphone or tablet before, this might not be ready for prime-time for you at the moment. Once you’re in-the-know, on the other hand, you’ll be running apps and games of all kinds – including 3D games, so Socketeq promises – like a wild animal!
What’s extra fun about this whole situation is that it’s possible, depending on the setup you’ve got on your Windows machine, that you’ll be able to work with full touch controls as well as mouse and keyboard. Google added native support for both keyboards and mice (USB, Bluetooth, or otherwise) so you’ll almost certainly be working with those two ancient devices, but the future is wide open! It’s important to note here also that Android will still need your help running apps as this build comes with basically none – you’ll want to download Gapps (from one of the many sources we’re sure you’ve got a hold on right this minute) and flash them on your own once you’ve got WindowsAndroid running.
NOTE: WindowsAndroid currently runs on Windows 8 as well as Windows 7 and Windows Vista – good luck!
You can download WindowsAndroid from the Socketeq website by entering your email and basic info which they promise they’ll do no evil with therein. Be sure, again, to know what you’re doing before you download or start up any apps such as those spoken about above, and understand that SlashGear claims no responsibility for you destroying your systems for the fun of it. That said, have lots of fun!
Also be sure to check out BlueStacks, a system made to push Android apps to Windows and Mac computers that’s been in business for over a year – great stuff! Now the war will begin, users deciding whether they’d rather run natively or in an emulated environment. Which one will you choose?
Source: Android police
Due to heavy download, SOCKETEQ site has stop giving download option. So you can download the same from this link -> Download
Click to expand...
Click to collapse
*WARNING* HEAVY LOAD ON THE WEBSITE OF SOCKETQ
So downloading has been disabled.
Any other sources?
Here you go buddy-> Download
Re: [GUIDE]Here's how to run Android apps on your Windows/Mac desktop/laptop computer
Looks awesome!
But maybe you guys could rename it as "windroid", it's a bit easier to say.
Sent from my awesome fridge
kataria.vikesh said:
Here you go buddy-> Download
Click to expand...
Click to collapse
Bro, does it work on Windows 7?
Edit: Got it.. Missed that line somehow..
sudhindrakv said:
Bro, does it work on Windows 7?
Edit: Got it.. Missed that line somehow..
Click to expand...
Click to collapse
Glad you read that buddy. BTW has anybody else tried that..??
MaartenXDA said:
Looks awesome!
But maybe you guys could rename it as "windroid", it's a bit easier to say.
Sent from my awesome fridge
Click to expand...
Click to collapse
buddy I can't modify the name of application which is predefined by Dev himself.
I am not able to download the file completely.. Tried it a hundred times in different browsers, also different download managers.. Somehow the link breaks and download gets aborted in the middle.. Any other link??
Currently using bluestacks.
Plants vs. Zombies looks beautiful
So does ctick cricket
Sent from my GT-I9103 using xda premium
Vikesh buddy, the file has been removed.. Any other link??
I have these one. Uploading..
I m in my bro marriage. But i can upload using team viewer.
Sent from my GT-7100 using Tapatalk HD
I tried this(WindowsAndroid). It installed correctly over windows 8, but whenever I run it, a command window opens, outputs some lines and then closes. Nothing else.
The-Droidster said:
I tried this(WindowsAndroid). It installed correctly over windows 8, but whenever I run it, a command window opens, outputs some lines and then closes. Nothing else.
Click to expand...
Click to collapse
Try it n windws 7. In 8 its showing error.
Sent from my GT-7100 using Tapatalk HD
Works for me, but it doesn't show the home back and recent apps button :/
Sent from my awesome fridge
Here is the link
http://www.mediafire.com/download.php?0qslq7oxkb4xy4x
Now i m going for dance.. Yo Yo Honey Singh..
Sent from my GT-7100 using Tapatalk HD
The s/w doesn't work.. Probably its the case with Windows 7.. Installed perfectly.. But when tried to open, a DOS cmd opens and loads something.. But when its done, the window of the s/w opens and closes.. Hv attached d sceenshot..
The-Droidster said:
I tried this(WindowsAndroid). It installed correctly over windows 8, but whenever I run it, a command window opens, outputs some lines and then closes. Nothing else.
Click to expand...
Click to collapse
Exactly.. Same thing happened with me..
kataria.vikesh said:
Here is the link
http://www.mediafire.com/download.php?0qslq7oxkb4xy4x
Now i m going for dance.. Yo Yo Honey Singh..
Sent from my GT-7100 using Tapatalk HD
Click to expand...
Click to collapse
Even i want to dance..
Kudi saturday saturday
Sent from my GT-I9103 using xda premium

[Nov-04-16, 4.4.4, v1.8.0] LeapDroid - Fastest Android Emulator & Game Player for PC

[Nov-04-16, 4.4.4, v1.8.0] LeapDroid - Fastest Android Emulator & Game Player for PC
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#1 Android Emulator by Android Authority
http://www.androidauthority.com/best-android-emulators-for-pc-655308/
Leapdroid Game Player is the Fastest Android Emulator and Virtual Machine in the world
I am one of the first few guys that released Android vm back in 2010, and now funded by VC, we have put together a very strong team to further develop and improve the vm into a robust product, called LeapDroid, our first version has just released: http://www.leapdroid.com
With LeapDroid, you can play Android games or any other Android Apps on Windows PC, in a very fast way using our unique LeapGL and Virt Fiber I/O technologies. It is highly compatible with a lot of games, and we will support GLES v3 soon.
Updated on Nov-04-2016:
We (the whole team) are joining Google, and LeapDroid development is discontinued. Thanks for all of you that have been using our Leapdroid emulator !
Updated on Sep-26-2016, version 1.8.0.0 released:
(1) Improve APK installation, path with spaces is now supported
(2) Fix Little Big City 2
(3) Bug Fixes
GitHub tracking issues:
https://github.com/leapdroid-team/leapdroid/issues/
Media Coverages:
http://www.androidauthority.com/leapdroid-review-703665/
http://androidcommunity.com/leapdro...astest-android-emulator-for-your-pc-20160711/
Features:
(1) Android 4.4.4 image
(2) x86 and ARM apps support
(3) GLES 1.1 and GLES 2.0 support
(4) Windows Direct X engine, in addition to host OpenGL
(4) Host IME support
(5) Key mapping
(6) text copy and paste between android and host
(7) Drag and drop apk installation
(8) GPS support & seamless Pokemon Go support
(9) Rooted out of the box, and adb remount support
and many more
Upcoming Features:
(1) Copy/Paste files between android and Windows host
(2) Camera
(3) Non VT performance improvement
(5) OBS Streaming
(5) GLES v3 support
(6) Android 6 Marshmallow
Performances (Leapdroid simply beats all competitors, period!):
This is my default emulator now. Keep up the good work.
kinda like BlueStack?
BatDroid said:
kinda like BlueStack?
Click to expand...
Click to collapse
Yes, it's an Android virtual machine, similar to BlueStaccks,. We have compared the benchmark scores, and Leapdroid is the best on market, please give it a try.
We have much better architecture and technologies compared to others, and feel confident to come out as #1 Android emulator. We have a new OpenGL forwarding technology, called LeapGL, and a virtual fiber between android vm and the host machine, which results in ultra high performance. The benchmark scores we got from our vm is very close to native execution speed.
We have github account here, will release some source code.
https://github.com/leapdroid
look forward to Linux version.
Yes, we are working on a Linux version too.
To give you some ideas on our performance, we run BlueStacks and our Leapdroid on the same physical PC, with exactly same configurations. We use AnTuTu 6.0, and the scores are shown in the attached images. The larger the score is, the better the performance is.
it's 156141 (LeapDroid) vs 122794 (BlueStacks)
WTF? The installer provided stucks at 0
Sorry about that, our developer is looking into the issue. Can you try installing again? Also check if the md5 matches.
It's an offline installer, suppose not downloading anything during installation, so that progress bar is misleading, can you check if the file size is around 245MB?
would be nice if the installer says/ask where you're installing to instead of just installing. i also get an empty folder with unreadable symbol after its done installing that look like this C:\Users\SPeciaL\Desktop\ĸ‚⿝矨搦\Leapdroid\VM
can i delete it?
ImageCraft said:
would be nice if the installer says/ask where you're installing to instead of just installing. i also get an empty folder with unreadable symbol after its done installing that look like this C:\Users\SPeciaL\Desktop\ĸ‚⿝矨搦\Leapdroid\VM
can i delete it?
Click to expand...
Click to collapse
Yes, you can delete that weird folder.
Look like the bug is to do with self extracting, can you put the exe file to a folder that you have write permission?
We wil release a new version next week.
huisinro said:
Yes, you can delete that weird folder.
Look like the bug is to do with self extracting, can you put the exe file to a folder that you have write permission?
We wil release a new version next week.
Click to expand...
Click to collapse
? the exe is on desktop and i believe i have write permission?. i checked the properties and all it's not "read only" if thats what you meant. besides the weird installation there's also sound lag and kind of felt like echo. the graphic also isn't as clear as bluestack (i used it before it always stuck initializing) and memu.
1st
tried to find and remove all traces of LeapDroid: don't know whether was 100% successful.
2nd
ran installer again. Got error message
but the mentioned folder doesn't exist.
I gave up wasting my time with LeapDroid ...
Suggestion:
Please, I believe the user should always have the choice to avoid "installations", therefore, I'm asking for "Leapdroid-Portable" version.
Such version should always be released alongside the major Leapdroid releases.
When I say "Portable", I mean a self-contained directory with all the settings/things/other you need to run Leapdroid (so, your android emulator can become really portable....aka fully contained on your beloved USB-DataKey).
No weird directories spread on your disks, no infinite amount of obscure registry-keys, no problems when trying to uninstall/reinstall....
....just a directory, full of your stuff.
As jwoegerbauer pointed out, the uninstall process is always a sensitive matter.
What's easier than uninstalling just "deleting" a folder?
some more experiments and it seems to be able to run apps that i couldn't on other emulators, fate grand order for example and also smoother despite sound issue (clash royal). i'd also like to hide sidebar if possible but nice stuff for first version!
Report here:
leapdroid can't run seven knights games and vpn apps
also please add more features like install apk - config resolution - orientation change.
Might want to move the shared folder default location to a more known place like MyDocuments or something. Couldn't find it anywhere so I had to check vm1.vbox and it turns out it was in "C:\Users\*\AppData\Roaming\yiwanzhushou\shared". It's the best way to transfer apks and other files to the Android machine, so it should be in place where your average user can access it quickly without much thought.
Already comes rooted which is always a plus. Would be nice if you could customize WASD keymap, but it isn't a big deal right now.
I don't play that many FPS intensive games, but overall they do feel smooth. Sadly I couldn't get シノビナイトメア / Shinobi Nightmare (jp.co.gu3.samurai) and Tales of Link (com.bandainamcoent.tolink_ww) to work (game starts but there's a black screen and you can't do anything), but since MEmu and Nox can't run them as well I wasn't expecting this to do it, so far only BlueStacks has been capable of running them without issues in my machine.
Also this is just my personal opinion, but I don't think the emulator should come with preinstalled "game installers". Unless you're being paid to put them there, I don't see why some random crappy games must be forced down my throat when I have no interest in them. Needless to say the first thing I did when I saw them was to uninstall them. If I wanted the game, I'd go get it myself.
Thanks for testing and those feedbacks. I hate installation issues too, and we will resolve them in next release. We take user feedbacks seriously.
These couple of weeks we have fixed more compatibility issues to cover more games, we will make sure all games reported here got supported in next few releases.
Please test more, and leave feedbacks. Appreciated!
How to install my own apk
I have played Critical ops on your product, it runs smoothly, key mapping works perfect. But it seems I can only download games from google play store, I didn't find any button or settings with APK install.
BTW, your product boots so fast, less than 5 secs on my pc.

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