Anyone using the new ppsspp PSP emulator - Asus Transformer TF700

I ask because I have tried several games that are marked a playable but once I start playing something goes wrong. Can anyone recommend any 3d adventure or rpg games that have worked using ppsspp on the Asus TF700?

not sure itll work but my favorite psp game of all time was final fantacy crisis core
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Give me a thanks if i helped
Lg Lucid running Cm10
w/ Cm10 Kernel
Asus Tf700 running Cromi-X 4.6.5
w/ Max's v4 kernel

Hi,
pretty new user here to xda, rooted yesterday, yay!
flashed firmware today, yay again!
I like your topic by the way
I have been using ppsspp for months and downloading the new builds from there site,
I recomend we all try it, i enjoy that kind of thing anyway,
im still yet to get a game to run perfect, at one point i had mortal kombat working at pretty much the correct speed but
that seems to have broken in the latest builds,
it does depend on what settings you are using in app and it really can greatly change the results,
different games perform better on different settings
this would be a great topic to note the optimal settings for each game!
but even then the optimal settings seem to change with each ppsspp update
the games i try are
god of war chains of olympus = loads, plays slow
ridge racer 2 = load plays relatively well
wipeout = loads, plays slow
wolverine = loads, plays slow
manhunt 2 = loads, plays very slow!
def jam = black screen on load
mortal kombat = loads, plays slow
silent hill = loads, runs well when you get past menu but screen flashes alot
you can play around with the in app settings and sometimes get good results, but as i said with every build of the emulator it seems to
change which settings can be best to have on
I am quite enjoying following the emulator though, i update it very regularly

I recomend Getting the latest version of ppsspp, im not sure what they have done but you can now see the percentage for
the speed the game is running at, aslong as the option is on,
but anyway i just loaded up god of war and i am getting 50% speed, may not sound great, but a huge improvment,
actually quite playable,
a very interesting emulator to keep your eye on
EDIT
I have tried a few other games,
wipeout pure menus are runnin absolutely perfect, the game not so much but better,
i know everyone who uses the infinty is not a huge gamer like myself, but for me its an emulator to keep your eye on,
its getting there, could take years who knows, ill probably have a new tablet before it runs perfectly,
but i know progress when i see it
i havent paid for ppsspp gold yet, i do enjoy seeing the regular updates and seeing improvements,
sometimes the changes can make my games run worse but other users better,
ill certainly go gold soon, i like to at least contribute to someones hard work,
same with Cromi-X I think i need to do a little something there
http://www.ppsspp.org/downloads.html
but certainly if your a gamer, check that out,
dont expect miracles, im sure you all know about it already, but I just really appreciate the work gone in
im going gold!

Related

[Q] PSX4DROID V2 on Epic 4g :(

So I am having a horrible time with this one on this device I guess. I have DL'ed multiple Bios for the app and currently am sticking with 7502 and 1001 which seem to work for the most part. All my games are slower then the actual trial version or PSX4DROID Lite. I have tested FF7, FF8, FF9, Legend of Dragoon, Einhander, Chrono Cross, and my fav Xenogears and every one runs smoother and way faster with no slowdown on the Lite version but when using the paid version is slow slow slow. I have upped the cpu cycle, and messed with the fps and moved these both around from low to high and no difference in the games. The sound in the Lite version on all these games is bad but the gameplay is so much smoother and overall better, the sound in the paid version is spot on but the games lag. I am using the Samsung Galaxy S Epic 4G which should play these np since I hear from so many others it works great but not sure if its due to my phone? or is it something I'm doing wrong. I have searched the wide world of GOOGLE and found nothing to help. I have searched these forums as well and just haven't found any help with this. I really really really wana jam on some Xenogears or finally beat FF9 as I made it all the way to the end and never got to beat it back in the day.
This is my first Post and I would appreciate any and all advice you pros out there have for a noob such as me
Any assistance at all would be great
Nobody uses PSX4DROID V2 on an Epic 4g? Or does not have the same issues with slowdown like I do? I am not rooted and starting to wonder if thats the issue? Please Help
no one here really cares about that emuklator... v2 of psx4droid is slower than the old build. i bought both so i compare them each time theres an update for v2 and so far the old build is better in most ways especially when it comes to fps. the old build is just a lot more smoother especially for games such as ff9 and castlevania son.
I've tried running gta 2 on psx4droid but the cars and the character itself were missing and so it gave more fps (around 20) but now with v2 i can see everything (graphics are improved) but now the FPS fell down to approximately 15-12 but it is playable so i don't mind the update
Using a task killer won't harm so that you can close down extra things to free up memory then try running the game, hopefully it won't lag.
I'm on an evo 4g and I can say that the latest psx v2 make everything crawl. What worked for me was the first version of psx4droid v2 that was released, try searching the web and everything should run smooth, it does for me on the snapdragon so should fly with the hummingbird.
I also noticed that if u use app2sd it will affect the emulator since u are trying to run the game off your sd card like on my evo. So give it a try and all should be good.
Also I would stick with 1001 bios since that is what the focus of the port is.
Sent from my PC36100 using XDA App
same issue with me mate, running stock and FF tactics will fluctuate in speeds, mostly on the slower side
I have the same problem on my x, I've given up with it.
I too get FPS problems with this crappy emulator on my DHD. I get about 35FPS in GT2 but it's still too laggy, this is on v2. v1.1 of PSX4DROID runs much much better.
Won't have to wait much longer to play PS1 games on Android
http://mobiputing.com/2011/01/fpsece-playstation-emulator-coming-to-android/
very useful information

N64oid!

This is a great Nintendo 64 emulator now available on the market!
Here's the link:
https://market.android.com/details?id=com.androidemu.n64
For me, using an Xperia X10 and Advent Vega (Tegra 2) Banjo-Kazooie runs smoothly.
But Super Mario 64 runs too fast! I asked yongzh (the developer) to add a framelimiter, so hopefully it'll be implemented soon.
I'm amazed at this, especially after looking at how hard development of alternative N64 emulators has been.
E.g. http://forums.ngemu.com/misc-n64-discussion/139653-porting-mupen64plus-android.html
Nice! Says it's incompatible with my device (ZTE Blade) tough, no love for ARMv6?
have to try on my huawei u8800/ideos X5
that looks pretty impressive.
I wonder how it'll run on a Xoom...
I plays really good, I found mariokart to run a bit faster than it should and Killer Instinct was playing really well but the menu screen came out larger than it should. Lucky I remember what the options were.
Wow, Majora's Mask, on my SGS.. Oo And, it is too fast !! Desactivate frameskip helps, and it's more smooth, but sound keeps emulated too fast...
Updates will be great, results are really impressive !!
Screen is stretched, i know that Glide plugin on PC helps to do a true widescreen... Could be great to adapt it !
WOOHOOO!!!!!
90180360 said:
Nice! Says it's incompatible with my device (ZTE Blade) tough, no love for ARMv6?
Click to expand...
Click to collapse
Same here on HTC legend...maybe there's a chance it gets compatible with our phones someday...fpse also was ARMv7 only at first...would be awesome.
Sent from my HTC Legend
Lothaen said:
that looks pretty impressive.
I wonder how it'll run on a Xoom...
Click to expand...
Click to collapse
I'll go try it out real quick, so far I've only used it on my HTC Droid Incredible and Droid X, works great on both of those.
Edit: It runs really smooth and looks pretty good, it seems like .n64 files run smoother than .z64 files anyone else noticed this?
Well legend of zelda oot run almost perfectly on my atrix except in the beginning cutscenes of the game the sound glitched a bit but the frame rate was still good. But when I tried to get the sword in the beginning the screen turned black but the scound is current still playing perfectly. I dont really care about the imperfections with this emulator I just can believe one finally got released for android and how well it works.
Edit:
Apparently when I went to get the sword in the beginning my screen went black but the sound still worked. Still the creators did an awesome job worth it.
Zelda oot:
I think it was a random glitch cause i am now at the duko tree and no lag so far.
Edit again:
it happened again. Something is causing the video to go out and turn the screen black otherwise perfect frame rate for zelda oot
Super Mario Kart:
The game menu it self plays perfectly but when im try to keep the accelorator(forward movement) going, steering the kart and fire an object on the touch screen it seems to freak out. It makes it when i press A it only accelerates for a bit then stops then I have to repress a to start again.
1080 SnowBoarding(Love this game):
I tried playing 1080 snowboarding it ran perfectly till i tried playing a level then it just froze.
Goldeneye:
I just finished playing the first level of goldeneye on agent. It ran almost perfectly. There were a few spots of lag but over all goldeneye is not ment for this controller set up. But again there were no major hicups with game. I was able to complete a the first mission.
kuci06 said:
is there a way to contact the developer?
maybe he can answer our questions
Click to expand...
Click to collapse
Ive sent him an email (his email address is in the market)
EDIT: He´s answered my mail and said that it would be possible to make it compatible on ARMv6 devices but he doesn´t wanna do it because he has tested it on his htc legend and said that it was very choppy and he doesn´t wanna get bad ratings in the market because of ppl who expect the emu to run at fullspeed on devices with insufficent hardware. So I guess we´re out of luck.
Sent from my HTC Legend
anyone here also using their hd2 to play n64oid?
mines runs like 2-4 games perfectly but the rest the sound is horrible and it lags sometimes like starfox, mario kart, zelda oot & mm, etc... is it cause i have the first gen of snapdragon cpu??? i have to set the frameskip to 10 and autoframe skip to get good gameplay but only on a few.
never the less this is awesome i cant wait till after some more updates 1.1 is already out =D
What rom should i attach the game to? I have never heard of having to do this.
Sent from my inspire 4G using XDA Premium App
kuci06 said:
disable sound, thats what making games laggy
I dont get it, a lot of people are complaining about laggy behavior, yet they are enabling everything... sound takes a lot of processing power
Click to expand...
Click to collapse
ha im not a moron i have disabled sound and i know sound makes many games laggy (was using daedalus psp for a long time and realize that the first time i got it) i just wanted to know cause newer up to date phones like the samsung vibrant, galaxy s, etc run it better with less hic up i just wanted to know if anyone else realized this and wanted someone to clarify it
p.s. i wasnt complaining i was just curious curiousity and complaining are completely different please dont just start accusing
Banjo-Kazooie has some graphical glitches though it has always been a problematic game to emulate if memory serves me right. Also FPS could be better in many places despite the intense frameskip going on (HTC Vision at 1.5 GHz)
Yep, Banjo Kazpoie has some issues with graphics in emulation. But its still fully playable on my Fascinate, almost near full speed.
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Still rocking DJ05 with Voodoo5 Blazed Eclair 1.2ghz with GingerLiberty
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Sent from XDA Premium App
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DungeonDefendersUsername: TheSonicEmerald
ms_green said:
He´s answered my mail and said that it would be possible to make it compatible on ARMv6 devices but he doesn´t wanna do it because he has tested it on his htc legend and said that it was very choppy and he doesn´t wanna get bad ratings in the market because of ppl who expect the emu to run at fullspeed on devices with insufficent hardware. So I guess we´re out of luck.
Click to expand...
Click to collapse
Thanks a lot for asking him! Let's hope he'll manage to make the emulator more efficient. Seeing how well FPse runs it's a shame...
Anyone using the wii classic pro controller with this? I can't seem to find key mappings that make sense for Goldeneye... Any suggestions?
Botero said:
Anyone using the wii classic pro controller with this? I can't seem to find key mappings that make sense for Goldeneye... Any suggestions?
Click to expand...
Click to collapse
Those were the original controls:
You use the main analog stick to move Bond around, and you use the L button and the main analog stick combined to aim your weapon and lock the camera on a certain position. B is to reload, A to switch weapon, Left and Right C to Strafe, Up and Down C to look up or down, Z to use weapon, R is the same as L.
Click to expand...
Click to collapse
Maybe B to ZL, A to ZR, C buttons to a,b,x,y, Z to R?
Or C buttons to the right analog stick, a to b, b to y? (Maybe Z to a, if it doesn't work well on R?)
very choppy on Nexus One playing Zelda oot.anyone know a good set up to run smoother than the pre setup?

[Q] n64oid issues on the transfomer

I just got my transfomer last week, and so far have been very happy with it, but I'm having a lot of problems with n64oid. I rooted the tablet to 3.1, put all of my roms on a storage card, have tried versions 1.1.4 and 1.1.3, tried different max frame skip levels, tried playing without sound, but every time I play super smash or zelda mm the program closes within a few minutes. I'm using a wiimote as a controller, so I'm not sure if that could be causing this, but it's very frustrating and I would appreciate any help.
Have to say I haven't had such problems with n64oid so far. I doubt it's the wiimote. I'm using a PS3 controller and it works well, if a little bit too sensitive.
All the N64 Zelda games seem to force close on me, no matter what device I'm using. I have tried my Transformer, Elocity A7 (tegra II running 2.2), and my Epic. From what I've read around the Zelda games are a bit more demanding due to their partical/sprite count
jwhisl said:
All the N64 Zelda games seem to force close on me, no matter what device I'm using. I have tried my Transformer, Elocity A7 (tegra II running 2.2), and my Epic. From what I've read around the Zelda games are a bit more demanding due to their partical/sprite count
Click to expand...
Click to collapse
I could see that being the case, but I'm also having force closes on super smash bros, so i don't know if there's another factor involved.
I've got a Emu thread going with plenty of members testing N64oid games, check the link in my signature, you should get plenty of help there.
DevCake said:
I've got a Emu thread going with plenty of members testing N64oid games, check the link in my signature, you should get plenty of help there.
Click to expand...
Click to collapse
I had looked at the thread (my comment is currently on the last page) but it didn't help too much. It lists super smash and zelda mm as working, when for me (on my rooted transformer) they don't work, so thats why I created this thread.
Was playing a bit of Zelda: Ocarina of Time without issues yesteday (apart from the awful controls when using the touch screen). I'm afraid I don't have anything to help you with your problem as I didn't change any settings, just installed the latest version thats on SlideME and using a Zelda OCT European rom.
The issues you are having on all devices are you using the same rom? Maybe there is a fault with that file?

[LIST] Emulators Compatibility List

I think that we should list some emulators (and details about them) that we have tested and found to be compatible/incompatible with the sensation, so that we don't waste time downloading and troubleshooting apps that don't work.
Here are a few that I found to be compatible/incompatible
FPSe-Somewhat Compatible (Tested with Ace Combat 3: Electrosphere, which plays well. Armored Core will go to the menu, but will not load into a game)
N64oid-Compatible (Tested with Goldeneye 007 and Ocarina Of Time, both of which ran perfectly)
GameBoid-Compatible (tested with MegaMan and Pokemon Fire red, both of which ran perfectly)
PSX4Droid-Incompatible (when a ROM is selected, it will go to a black screen, but the ROM will not load)
Ataroid, Gameboid, Gearoid, Gensoid, N64oid, Nesoid, Snesoid, FPse, Frodo C64, ScummVM, psx4droid v2 - all compatible and work great.
Only psx4droid v3 doesn't seem to work whereas v2 works. However psx4droid runs significantly worse than FPse (at least for me and with the games I play) so I don't see a reason for using it
ScummVM ist just awesome. Spent the last couple of days playing through Monkey Island 1, 2 and 3
I tried N64oid to play Goldeneye but it would not go pass the intro. sound would skip and just stop playing and dump me back to the rom list.
perhaps I just got a bunk rom since it's working on yours... or maybe something wrong with my copy of N64oid...
Yes Goldeneye is working pretty well, check your ROM here
Nesoid is the only one that refused working for me, Kupfel could you tell me whay version you are using??
what version of N64oid are you guys running?
I'm running v1.1.4 and I just tried GoldenEye rom from 3 different places and all three does the same thing... just freezes at the intro and kicks me back to rom list.
thanks.
Same N64oid version, but Goldeneye has always been working for me, it was already working with N64oid first release. You must have gotten 3 corrupted iso
N64oid - goldeneye works ok, slight lag but more Importantly I find it extremely difficult to play using touch screen controls. The mariokart and Mario world both work perfectly.
Sent from my nokia 3210
as for Goldeneye, don't let it play the very first video, press start to start the game or it may stop working during the video.
I asked the dev (through one of his testers) if it could be possible to have the other landscape available, thus having the volumes buttons at the top of the Sensation, not at the bottom, like a shoulder R1/R2 button. Set it as Z trigger and Goldeneye becomes really playable, as well as every game where you have to shoot
EDIT: stupid from me, the reverse landscape is avaliable for Android 2.3, I haven't checked this option since I stopped playing on my HD2 froyo to the Sensation ^^
i900frenchaddict said:
Yes Goldeneye is working pretty well, check your ROM here
Nesoid is the only one that refused working for me, Kupfel could you tell me whay version you are using??
Click to expand...
Click to collapse
What problem do you have with nesoid? I have version 2.5.0 and played through Megaman 1,2,3 and Metroid without any problems whatsoever.
Did any of you guys try aDosBox or AnDOSBox yet? judging by the reviews it's running perfectly on much slower phones than the sensation
and yet any game I tried so far isn't even close to playable. Just really really really slow. 5 FPS or sth.
just tried NESoid v2.5 and it's working fine.
played me some ninja gaiden.
I've been playing the SNES trilogy version... NES version is so much superior.
better control layout, better soundtrack, harder game play, and overall feels snappier.
only bad thing is for some reason on the rom I got the opening scene is not included... guess I'm keeping the SNES version around just for that.
anyway, tried 1942 on it as well. works flawless.
I gave up on the N64oid. installed/uninstalled so many times... not to mention time spent hunting down roms, different versions of the N64oid apk.
only game I want from N64 was Golden Eye but can't even play the intro.
kinda ruins the experience.
so, it's off the list for now. thanks for the help and suggestions though.
anyway, for the person that is having problems with NESoid, try version 2.5 as the poster above me have suggested. it works really well.
p.s. since we are trying to compile a list, I can confirm FPSE works great for PSX(much better then PSX4Droid), and Snes9x EX works great for the Snes and is available free on the market.
so psx4roid isn't working..and i though i had a problem with my device xD
what good playstation emulators can you recommend?
Xxul said:
so psx4roid isn't working..and i though i had a problem with my device xD
what good playstation emulators can you recommend?
Click to expand...
Click to collapse
Fpse of course, the best around, updated about every week since the release and highly compatible. And much more is to come!
Thanks for the 2 guys who told me for NESoid working version
N64oid will be updated with a completly new build and core, much more compatible games are to come, more speed too.
And don't waste time looking for N64oid builds since the official version is free on SlideMe (that's where the dev had to place it after all his great emus were deleted from the market by google...)
n64oid issues? i have not had a single problem, playing mario64, mario kart64, zelda OoT, rogue squadron, starfox64, blast corps and goldeneye at full speeds.
N64oid Ver. 1.1 only issue is minor lag during cutscenes, but most are skippable
Every time i try to download fpse, it says that is incompatible with sensation ?!?!?
Is there some special version that you guys are using, or i just need to google harder ?
how about you just frickin' buy it from the market?
Kupfel said:
how about you just frickin' buy it from the market?
Click to expand...
Click to collapse
They removed most from the market...
Sent from my HTC Sensation 4G using XDA App
fpse is still very much in the market and most definitely compatible with sensation:
https://market.android.com/details?id=com.emulator.fpse
all of yongzh's emus (all those *oid emus) can be found here for free:
http://slideme.org/applications?text=yongzh
(he uploaded then there himself after his apps were kicked from the market)
N64oid 2.0 has just been out, it's on sale on SlideMe market now!
I've just bought it, now Zelda Occarina of time is smooth with no frameskip at all (better to set it to 3 to be sure there won't be some short lags sometimes)
Nice!!
Don't smack me please! But any chance we will ever see ps2 emulators for sensation? Is this even possible?
Sent from my HTC Sensation 4G using XDA App
nah, PS2 isn't possible. That would require a much faster CPU

Dungeon Hunter 4

OMG is this game laggy on this tablet. Is anyone else playing this game with no lag? If so what did you do. My Samsung S3 plays this game with zero lag. But I keep changing Roms and I have no idea how to save this game. Any help would be great... Thanks
Sent from my SCH-I535 using xda app-developers app
Runs smooth for me on balanced mode besides the characters walking animation not being smooth. Every time he takes two steps I feel a slight stop and go in the game.
Cromi 3.4.7 (jb4.1.1) with hunds kernel v2.2
Thx for the reply. Looks like I might need to root my tablet. Since the 4. 2 update this tablet is very laggy.
Sent from my SCH-I535 using xda app-developers app
05Warrior said:
OMG is this game laggy on this tablet. Is anyone else playing this game with no lag? If so what did you do. My Samsung S3 plays this game with zero lag. But I keep changing Roms and I have no idea how to save this game. Any help would be great... Thanks
Sent from my SCH-I535 using xda app-developers app
Click to expand...
Click to collapse
The tf700 is too weak for this game (and others...).
codeinish said:
The tf700 is too weak for this game (and others...).
Click to expand...
Click to collapse
I don't think the tablet being too weak for games would be correct. This tablet has the cpu/gpu to run them. There is something else that is keeping games from having full compatibility or smoothness with this tablet. You can search and find theories from game developers being too lazy to properly code or there being an underlining issue with Tegra3 chips that Nvidia never addressed but was supposedly working on a patch for. More likely it's the high resolution of the screen which we all ready know causes a performance hit. I don't see that as being week since it is giving us a beautiful picture when using the tablet for various tasks. For those running a custom rom, is there the option to lower the resolution of the screen for extra performance?
To the original poster, not make it sound like you don't know what your tablet is doing, but are you running anything in the background or accidentally have battery saver set? I will try downloading this game and see what I get performance wise. I'm running a fresh stock install of 4.1 firmware.
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No problems for me running the game on stock firmware 4.1. Ran it in both performance and balanced mode.
Also im on cromi-x 4.5 with hunds 3.0.6 kernel today, running close to smooth with hunds kernel app that sets the cpu/gpu for games. Sadly i cant run the game on medium setting because the app wont save the settings after game relaunches
Edit: got it to change
fsured said:
I don't think the tablet being too weak for games would be correct. This tablet has the cpu/gpu to run them. There is something else that is keeping games from having full compatibility or smoothness with this tablet. You can search and find theories from game developers being too lazy to properly code or there being an underlining issue with Tegra3 chips that Nvidia never addressed but was supposedly working on a patch for. More likely it's the high resolution of the screen which we all ready know causes a performance hit. I don't see that as being week since it is giving us a beautiful picture when using the tablet for various tasks. For those running a custom rom, is there the option to lower the resolution of the screen for extra performance?
.
Click to expand...
Click to collapse
I stated that the tf700 is too weak for this game.
I agree that the tf700 has got the potential to be a game perfomer, but unfortunately it ain't.
You elaborated the reasons for this and I think you're right.
Yet, we are not living in theories but in reality where game developers skip our device
(I tried to address some of them asking for a fix, but to no avail).
Here is an example of a correspondence I had with Get Set games inc.:
"Dear Dev,
My almost 2 year old daughter is mad about Mega Run (which she keep calling "Monkey Circles").
I am an old fan of Mega Run and Mega Jump too.
The issue is that the game's graphics are not optimised for the 10 inch screen of the Asus Infinity (TF700).
Therefore the graphics are a bit blurry.
I would appreciate it if you could help me find a solution for what I have described,
or maybe issue a version that will be optimised for our tf700's screen.
Hope my request will be considered since as I have written, we love your application.
Thanks with advance and keep up the good work.
REPLY:
Thanks for getting in contact with us and for the feedback. It is great to hear that you and your daughter have been enjoying Mega Run. We have just release Mega Run on Android, and with that release we chose to only have one set of graphics at a medium/high resolution. The reason we chose to do this is that most Android devices fit this resolution very well. In the future, we hope to have higher resolution graphics for tablets such as the Asus Infinity.
Sorry for the inconvenience,
Mike"
IMHO - this is not a standard machine... I should have learned this sooner (before I purchased it).
Anyways, the TF700 has it's strong areas: great device for playing all kinds of media and even some games.
The mSD slot is awesome and all in all I enjoy it.
It runs fairly well, actually. Frankly, it runs smoother than Skyrim ever did on my PC. (That game used to literally freeze every 2 steps to re-render the scene. Crappy coding from Bethesda... As per bloody usual.)
codeinish said:
Here is an example of a correspondence I had with Get Set games inc.:
"Dear Dev,
My almost 2 year old daughter is mad about Mega Run (which she keep calling "Monkey Circles").
I am an old fan of Mega Run and Mega Jump too.
The issue is that the game's graphics are not optimised for the 10 inch screen of the Asus Infinity (TF700).
Therefore the graphics are a bit blurry.
I would appreciate it if you could help me find a solution for what I have described,
or maybe issue a version that will be optimised for our tf700's screen.
Hope my request will be considered since as I have written, we love your application.
Thanks with advance and keep up the good work.
REPLY:
Thanks for getting in contact with us and for the feedback. It is great to hear that you and your daughter have been enjoying Mega Run. We have just release Mega Run on Android, and with that release we chose to only have one set of graphics at a medium/high resolution. The reason we chose to do this is that most Android devices fit this resolution very well. In the future, we hope to have higher resolution graphics for tablets such as the Asus Infinity.
Sorry for the inconvenience,
Mike"
Click to expand...
Click to collapse
You could've known the game would be blurry. Games are made with the 'hyped' devices in mind: The Galaxy Tab and the Galaxy S3. Which both run 1280x800, as opposed to 'our' 1920x1200.. (Quite a significant size increase.)
Anything with a higher resolution is a HD version, and specifically has HD listed behind it. ('Angry Birds HD'.)
Give it +-six months. Then, the SGS4 and the Note 3 will be the top devices alongside the HTC One and the potential new Nexus. And developers will have no other choice but to finally make games and apps in HD.
ShadowLea said:
It runs fairly well, actually. Frankly, it runs smoother than Skyrim ever did on my PC. (That game used to literally freeze every 2 steps to re-render the scene. Crappy coding from Bethesda... As per bloody usual.)
You could've known the game would be blurry. Games are made with the 'hyped' devices in mind: The Galaxy Tab and the Galaxy S3. Which both run 1280x800, as opposed to 'our' 1920x1200.. (Quite a significant size increase.)
Anything with a higher resolution is a HD version, and specifically has HD listed behind it. ('Angry Birds HD'.)
Give it +-six months. Then, the SGS4 and the Note 3 will be the top devices alongside the HTC One and the potential new Nexus. And developers will have no other choice but to finally make games and apps in HD.
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I agree with you that eventually 1920x1080 will be a common resolution for Android devices, but I still believe Tegra 3 is too weak to run those games at full HD resolution (all Full HD devices I know have either a Snapdragon S4 Pro or Snapdragon 600 to power that many pixels). I have seen quite a few games that lag miserably on my tf700, even if it is optimized for Tegra. Example, Beach Buggy Blitz (running at max setting of this game is a big no-no on my tf700).
As for Skyrim, I really have no complaint about frame drop and stuttering, it runs quite smoothly on my laptop. Nevertheless, given the diversity of PC hardware, it could just be that I was lucky to have fully compatible hardware.
I don't agree : Dungeon Hunter 4 is very laggy on my tab and i am not playing that game anymore due to that issue. But i have played many hours to The Bard's Tale and it worked nearly perfectly (it would lag only when a lot of characters and huge effects, that means about 10 seconds every 4 hours) and bard's tale is imo more beautiful than dh4 and still it was developed in 2012 when hd screens were very rare. So imo the dh4 lag issue comes from poor design and programming.
Sent from my ASUS Transformer Pad TF700T using xda app-developers app
huy_lonewolf said:
I agree with you that eventually 1920x1080 will be a common resolution for Android devices, but I still believe Tegra 3 is too weak to run those games at full HD resolution (all Full HD devices I know have either a Snapdragon S4 Pro or Snapdragon 600 to power that many pixels). I have seen quite a few games that lag miserably on my tf700, even if it is optimized for Tegra. Example, Beach Buggy Blitz (running at max setting of this game is a big no-no on my tf700).
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It's primarily the I/O issue, not the Tegra 3.
The problem is that games are optimized for snapdragons because that's what the hyped, common-cattle owned devices (SGS3/4 & GT2) run.
SoulCraft THD: Perfectly.
SHADOWGUN THD: Perfectly.
Samurai II: Vengeance THD: Perfectly.
Puddle THD: Perfectly.
Zombie Driver THD: Perfectly.
Renaissance Blood THD: Runs well.
The Bard's Tale: Fine.
N.O.V.A. 3: Some issue with green images in main menu/intro, Game itself runs fine.
So no, it's not the Tegra 3. It's lazy developers and crap engines.
As for Skyrim, I really have no complaint about frame drop and stuttering, it runs quite smoothly on my laptop. Nevertheless, given the diversity of PC hardware, it could just be that I was lucky to have fully compatible hardware.
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It's since been fixed in the patches. The issue occured during the first 3 updates (including vanilla base.). At one point I had backwards flying dragons that spun around breathing fire in mid air and stopped every few seconds as the game froze and unfroze :laugh: The engine Skyrim runs on is 12 years old, and instead of using a clean version they retasked the Fallout one with all the coding still cluttering it.
The main fault in this tablet is the i/o. Everything else is perfectly big enough to run the screen. With such crappy i/o, the tablet cannot cache applications at a rate needed, especially for files made for Full HD screens. This can be solved with a B2R tpye script or Data2SD. With Data2SD, even on a pretty cheap card, the tablet runs much much smoother. This is why the browser on stock runs so terribly. The internal i/o cant cache it fast enough. So, the Tega 3 is more then enough of power, but the problem is the i/o, which can only even start to be tweaked by unlocking/rooting, but even then there is no fix.
Tylor
Sent from my ASUS Transformer Pad TF700T using Tapatalk HD
ROM: CromiX 4.5 DeOdex
Kernel: MaxKernel V2
Tylorw1 said:
The main fault in this tablet is the i/o. Everything else is perfectly big enough to run the screen. With such crappy i/o, the tablet cannot cache applications at a rate needed, especially for files made for Full HD screens.
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GPU performance has nothing to do with I/O.
I/O is slow for random writes, yes - but games usually don't write a lot to storage. The GPU is slow because it is simply not very powerful. See here:
http://www.anandtech.com/show/6036/asus-transformer-pad-infinity-tf700t-review/4
With good programming, it can drive the full HD screen with acceptable framerate (see Epic Citadel), but apparently not every engine is so well optimized.
codeinish said:
The tf700 is too weak for this game (and others...).
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I notice the Nook HD+ that also has a 1080p display seems to play games smoother than the 700. Performance is about in between the 700 and 300, with the 300 being better overall.
The 4470 gpu is more robust for higher def displays and has dual channel memory, but a dual core. I would have expected the net result to be a wash, but does seem the dual channel memory might be the difference.
For game emulators though that are cpu heavy like MAMEreloaded, the Nook is a little faster. Gets hot in the bottom right corner though.
horrible
Yeah i tried this game. Changed graphics settings in game to lowest and had performance mode on and it still lagged like crazy. Not really my kind of game to begin with so it didn't upset me too badly, but i would have expected more from such a high end tablet.
I have uninstalled the game today : too laggy and i still believe that its code is bad (bard's tale is so much smoother on my same tab)
Sent from my ASUS Transformer Pad TF700T using xda app-developers app
I know this is a bit of an old thread, I just not stumbled upon it. I've been using cromi-x for quite some time, and on earlier versions I didn't have much issue until I got into higher levels where more monsters generated, then it would lag briefly and go back to normal. As of lately I haven't even been able to play the game. I've played a few other games that seem to have similar features and get zero lag. Though I'm not a coder or developer, I feel that this is a issue with the game itself combined with i/o limitations of our tablet. SDBags has done some amazing work on his rom. I've tried all sorts of kernel and tweak combinations, none of which seem to correct the issue. To make the issue worse I was level 42 and lost my entire game and $40 worth of purchases that gameloft has yet to refund me. That, of course doesn't have anything to do with the laggy issue. I thought I would bump the thread to see if anyone else has come up with anything.

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