[Q] n64oid issues on the transfomer - Eee Pad Transformer Themes and Apps

I just got my transfomer last week, and so far have been very happy with it, but I'm having a lot of problems with n64oid. I rooted the tablet to 3.1, put all of my roms on a storage card, have tried versions 1.1.4 and 1.1.3, tried different max frame skip levels, tried playing without sound, but every time I play super smash or zelda mm the program closes within a few minutes. I'm using a wiimote as a controller, so I'm not sure if that could be causing this, but it's very frustrating and I would appreciate any help.

Have to say I haven't had such problems with n64oid so far. I doubt it's the wiimote. I'm using a PS3 controller and it works well, if a little bit too sensitive.

All the N64 Zelda games seem to force close on me, no matter what device I'm using. I have tried my Transformer, Elocity A7 (tegra II running 2.2), and my Epic. From what I've read around the Zelda games are a bit more demanding due to their partical/sprite count

jwhisl said:
All the N64 Zelda games seem to force close on me, no matter what device I'm using. I have tried my Transformer, Elocity A7 (tegra II running 2.2), and my Epic. From what I've read around the Zelda games are a bit more demanding due to their partical/sprite count
Click to expand...
Click to collapse
I could see that being the case, but I'm also having force closes on super smash bros, so i don't know if there's another factor involved.

I've got a Emu thread going with plenty of members testing N64oid games, check the link in my signature, you should get plenty of help there.

DevCake said:
I've got a Emu thread going with plenty of members testing N64oid games, check the link in my signature, you should get plenty of help there.
Click to expand...
Click to collapse
I had looked at the thread (my comment is currently on the last page) but it didn't help too much. It lists super smash and zelda mm as working, when for me (on my rooted transformer) they don't work, so thats why I created this thread.

Was playing a bit of Zelda: Ocarina of Time without issues yesteday (apart from the awful controls when using the touch screen). I'm afraid I don't have anything to help you with your problem as I didn't change any settings, just installed the latest version thats on SlideME and using a Zelda OCT European rom.
The issues you are having on all devices are you using the same rom? Maybe there is a fault with that file?

Related

Accelerometer issues

When i try to play certain games the accelerometer is totally wonky and doesnt work right AT ALL. i was wondering if this is a hardware issue that can never be fixed, a firmware issue or a kernel issue... any ideas?
Yeah, same peroblem here
ddarvish said:
When i try to play certain games the accelerometer is totally wonky and doesnt work right AT ALL. i was wondering if this is a hardware issue that can never be fixed, a firmware issue or a kernel issue... any ideas?
Click to expand...
Click to collapse
When I try to play a Polar Bit game like Wave Blazer or Asphalt HD, etc., the controls are completely out of control. Other games like NFS Shift, and the Gangster games from Gameloft, appear as if they will load, then half the screen has ghost like cars and people.
Is this something that will clear up with Gingerbread or will we likely have to wait for Honeycomb (which I have read has been written for the Motorola tab with almost identical hardware to our G pads) ?
Has anyone found any games besides Angry Birds that res up properly to a 10 inch screen ?
Thanks in advance.
I could actually be the game, or a firmware issue or both. Some games work fine, some do not probably as they coded for a smaller phone screen that's in portrait mode by default.
I wouldn't recommend this tablet for gaming, yet. Too many issues that may not be worked out until the app makers start developing for tablets. You could also call CS to complain, so that way they know it's an issue (I've done this a few times, myself).
roebeet said:
I could actually be the game, or a firmware issue or both. Some games work fine, some do not probably as they coded for a smaller phone screen that's in portrait mode by default.
I wouldn't recommend this tablet for gaming, yet. Too many issues that may not be worked out until the app makers start developing for tablets. You could also call CS to complain, so that way they know it's an issue (I've done this a few times, myself).
Click to expand...
Click to collapse
Not sure I agree that the G is not good for gaming. Angry Birds, Mini Squadron, Steambirds, Quake series, PSX and the down the road releases of Dreamcast and N64 emus have no equal with Tegra 2.
If solely for Android games and especially Gameloft games, 100% agree.
I used to think the sensor was screwed up in the tablet. More I play with things the more I believe it is the way the games were coded. They were not made to work on a tablet in landscape mode. Some developers did a better job then others and may have thought ahead.
Raging Thunder is a good example. Raging Thunder 1 has to be driven with the tablet sideways. Raging Thunder 2 works fine. Seems to me something may have been learned about how things should be coded between game 1, and game 2.
If the G sensor was bad no game would ever work. Since there are games that do work I tend to lean towards the game being broken, and not the sensor in the tablet.
rushless said:
Not sure I agree that the G is not good for gaming. Angry Birds, Mini Squadron, Steambirds, Quake series, PSX and the down the road releases of Dreamcast and N64 emus have no equal with Tegra 2.
If solely for Android games and especially Gameloft games, 100% agree.
Click to expand...
Click to collapse
I can't wait til the N64 and dreamcast emus.
Labyrinth works perfect so I'm convinced its the games themselves
I wouldn't recommend it for gamers yet because some games don't work. But agree that, when they do work, they work very well. Angry Birds, for example, is a game I almost wish didn't work.
But since it's hit or miss, it's not something I would recommend to a gamer. I figure that this will work itself out as more Tegra 2 devices are released.
I just figured that some of the games i saw working on the galaxy tab in the vzw should be working on this tablet as well but there were some issues with them not working. anyway i hope can create a database of games that work well somwhere on the forums and sticky it
We should make a new logo for the back of the gtab and it will say ABTab
Sent from my ADR6300 using XDA App
cuzzinz said:
We should make a new logo for the back of the gtab and it will say ABTab
Sent from my ADR6300 using XDA App
Click to expand...
Click to collapse
^^ THIS ^^
Side note got my daughter the set of angry bird plush toys for X-mas... She is going to be so happy

N64oid!

This is a great Nintendo 64 emulator now available on the market!
Here's the link:
https://market.android.com/details?id=com.androidemu.n64
For me, using an Xperia X10 and Advent Vega (Tegra 2) Banjo-Kazooie runs smoothly.
But Super Mario 64 runs too fast! I asked yongzh (the developer) to add a framelimiter, so hopefully it'll be implemented soon.
I'm amazed at this, especially after looking at how hard development of alternative N64 emulators has been.
E.g. http://forums.ngemu.com/misc-n64-discussion/139653-porting-mupen64plus-android.html
Nice! Says it's incompatible with my device (ZTE Blade) tough, no love for ARMv6?
have to try on my huawei u8800/ideos X5
that looks pretty impressive.
I wonder how it'll run on a Xoom...
I plays really good, I found mariokart to run a bit faster than it should and Killer Instinct was playing really well but the menu screen came out larger than it should. Lucky I remember what the options were.
Wow, Majora's Mask, on my SGS.. Oo And, it is too fast !! Desactivate frameskip helps, and it's more smooth, but sound keeps emulated too fast...
Updates will be great, results are really impressive !!
Screen is stretched, i know that Glide plugin on PC helps to do a true widescreen... Could be great to adapt it !
WOOHOOO!!!!!
90180360 said:
Nice! Says it's incompatible with my device (ZTE Blade) tough, no love for ARMv6?
Click to expand...
Click to collapse
Same here on HTC legend...maybe there's a chance it gets compatible with our phones someday...fpse also was ARMv7 only at first...would be awesome.
Sent from my HTC Legend
Lothaen said:
that looks pretty impressive.
I wonder how it'll run on a Xoom...
Click to expand...
Click to collapse
I'll go try it out real quick, so far I've only used it on my HTC Droid Incredible and Droid X, works great on both of those.
Edit: It runs really smooth and looks pretty good, it seems like .n64 files run smoother than .z64 files anyone else noticed this?
Well legend of zelda oot run almost perfectly on my atrix except in the beginning cutscenes of the game the sound glitched a bit but the frame rate was still good. But when I tried to get the sword in the beginning the screen turned black but the scound is current still playing perfectly. I dont really care about the imperfections with this emulator I just can believe one finally got released for android and how well it works.
Edit:
Apparently when I went to get the sword in the beginning my screen went black but the sound still worked. Still the creators did an awesome job worth it.
Zelda oot:
I think it was a random glitch cause i am now at the duko tree and no lag so far.
Edit again:
it happened again. Something is causing the video to go out and turn the screen black otherwise perfect frame rate for zelda oot
Super Mario Kart:
The game menu it self plays perfectly but when im try to keep the accelorator(forward movement) going, steering the kart and fire an object on the touch screen it seems to freak out. It makes it when i press A it only accelerates for a bit then stops then I have to repress a to start again.
1080 SnowBoarding(Love this game):
I tried playing 1080 snowboarding it ran perfectly till i tried playing a level then it just froze.
Goldeneye:
I just finished playing the first level of goldeneye on agent. It ran almost perfectly. There were a few spots of lag but over all goldeneye is not ment for this controller set up. But again there were no major hicups with game. I was able to complete a the first mission.
kuci06 said:
is there a way to contact the developer?
maybe he can answer our questions
Click to expand...
Click to collapse
Ive sent him an email (his email address is in the market)
EDIT: He´s answered my mail and said that it would be possible to make it compatible on ARMv6 devices but he doesn´t wanna do it because he has tested it on his htc legend and said that it was very choppy and he doesn´t wanna get bad ratings in the market because of ppl who expect the emu to run at fullspeed on devices with insufficent hardware. So I guess we´re out of luck.
Sent from my HTC Legend
anyone here also using their hd2 to play n64oid?
mines runs like 2-4 games perfectly but the rest the sound is horrible and it lags sometimes like starfox, mario kart, zelda oot & mm, etc... is it cause i have the first gen of snapdragon cpu??? i have to set the frameskip to 10 and autoframe skip to get good gameplay but only on a few.
never the less this is awesome i cant wait till after some more updates 1.1 is already out =D
What rom should i attach the game to? I have never heard of having to do this.
Sent from my inspire 4G using XDA Premium App
kuci06 said:
disable sound, thats what making games laggy
I dont get it, a lot of people are complaining about laggy behavior, yet they are enabling everything... sound takes a lot of processing power
Click to expand...
Click to collapse
ha im not a moron i have disabled sound and i know sound makes many games laggy (was using daedalus psp for a long time and realize that the first time i got it) i just wanted to know cause newer up to date phones like the samsung vibrant, galaxy s, etc run it better with less hic up i just wanted to know if anyone else realized this and wanted someone to clarify it
p.s. i wasnt complaining i was just curious curiousity and complaining are completely different please dont just start accusing
Banjo-Kazooie has some graphical glitches though it has always been a problematic game to emulate if memory serves me right. Also FPS could be better in many places despite the intense frameskip going on (HTC Vision at 1.5 GHz)
Yep, Banjo Kazpoie has some issues with graphics in emulation. But its still fully playable on my Fascinate, almost near full speed.
—-----------————---------------
Still rocking DJ05 with Voodoo5 Blazed Eclair 1.2ghz with GingerLiberty
------——-———-----—----—------
Sent from XDA Premium App
----------------—-----------------
DungeonDefendersUsername: TheSonicEmerald
ms_green said:
He´s answered my mail and said that it would be possible to make it compatible on ARMv6 devices but he doesn´t wanna do it because he has tested it on his htc legend and said that it was very choppy and he doesn´t wanna get bad ratings in the market because of ppl who expect the emu to run at fullspeed on devices with insufficent hardware. So I guess we´re out of luck.
Click to expand...
Click to collapse
Thanks a lot for asking him! Let's hope he'll manage to make the emulator more efficient. Seeing how well FPse runs it's a shame...
Anyone using the wii classic pro controller with this? I can't seem to find key mappings that make sense for Goldeneye... Any suggestions?
Botero said:
Anyone using the wii classic pro controller with this? I can't seem to find key mappings that make sense for Goldeneye... Any suggestions?
Click to expand...
Click to collapse
Those were the original controls:
You use the main analog stick to move Bond around, and you use the L button and the main analog stick combined to aim your weapon and lock the camera on a certain position. B is to reload, A to switch weapon, Left and Right C to Strafe, Up and Down C to look up or down, Z to use weapon, R is the same as L.
Click to expand...
Click to collapse
Maybe B to ZL, A to ZR, C buttons to a,b,x,y, Z to R?
Or C buttons to the right analog stick, a to b, b to y? (Maybe Z to a, if it doesn't work well on R?)
very choppy on Nexus One playing Zelda oot.anyone know a good set up to run smoother than the pre setup?

[LIST] Emulators Compatibility List

I think that we should list some emulators (and details about them) that we have tested and found to be compatible/incompatible with the sensation, so that we don't waste time downloading and troubleshooting apps that don't work.
Here are a few that I found to be compatible/incompatible
FPSe-Somewhat Compatible (Tested with Ace Combat 3: Electrosphere, which plays well. Armored Core will go to the menu, but will not load into a game)
N64oid-Compatible (Tested with Goldeneye 007 and Ocarina Of Time, both of which ran perfectly)
GameBoid-Compatible (tested with MegaMan and Pokemon Fire red, both of which ran perfectly)
PSX4Droid-Incompatible (when a ROM is selected, it will go to a black screen, but the ROM will not load)
Ataroid, Gameboid, Gearoid, Gensoid, N64oid, Nesoid, Snesoid, FPse, Frodo C64, ScummVM, psx4droid v2 - all compatible and work great.
Only psx4droid v3 doesn't seem to work whereas v2 works. However psx4droid runs significantly worse than FPse (at least for me and with the games I play) so I don't see a reason for using it
ScummVM ist just awesome. Spent the last couple of days playing through Monkey Island 1, 2 and 3
I tried N64oid to play Goldeneye but it would not go pass the intro. sound would skip and just stop playing and dump me back to the rom list.
perhaps I just got a bunk rom since it's working on yours... or maybe something wrong with my copy of N64oid...
Yes Goldeneye is working pretty well, check your ROM here
Nesoid is the only one that refused working for me, Kupfel could you tell me whay version you are using??
what version of N64oid are you guys running?
I'm running v1.1.4 and I just tried GoldenEye rom from 3 different places and all three does the same thing... just freezes at the intro and kicks me back to rom list.
thanks.
Same N64oid version, but Goldeneye has always been working for me, it was already working with N64oid first release. You must have gotten 3 corrupted iso
N64oid - goldeneye works ok, slight lag but more Importantly I find it extremely difficult to play using touch screen controls. The mariokart and Mario world both work perfectly.
Sent from my nokia 3210
as for Goldeneye, don't let it play the very first video, press start to start the game or it may stop working during the video.
I asked the dev (through one of his testers) if it could be possible to have the other landscape available, thus having the volumes buttons at the top of the Sensation, not at the bottom, like a shoulder R1/R2 button. Set it as Z trigger and Goldeneye becomes really playable, as well as every game where you have to shoot
EDIT: stupid from me, the reverse landscape is avaliable for Android 2.3, I haven't checked this option since I stopped playing on my HD2 froyo to the Sensation ^^
i900frenchaddict said:
Yes Goldeneye is working pretty well, check your ROM here
Nesoid is the only one that refused working for me, Kupfel could you tell me whay version you are using??
Click to expand...
Click to collapse
What problem do you have with nesoid? I have version 2.5.0 and played through Megaman 1,2,3 and Metroid without any problems whatsoever.
Did any of you guys try aDosBox or AnDOSBox yet? judging by the reviews it's running perfectly on much slower phones than the sensation
and yet any game I tried so far isn't even close to playable. Just really really really slow. 5 FPS or sth.
just tried NESoid v2.5 and it's working fine.
played me some ninja gaiden.
I've been playing the SNES trilogy version... NES version is so much superior.
better control layout, better soundtrack, harder game play, and overall feels snappier.
only bad thing is for some reason on the rom I got the opening scene is not included... guess I'm keeping the SNES version around just for that.
anyway, tried 1942 on it as well. works flawless.
I gave up on the N64oid. installed/uninstalled so many times... not to mention time spent hunting down roms, different versions of the N64oid apk.
only game I want from N64 was Golden Eye but can't even play the intro.
kinda ruins the experience.
so, it's off the list for now. thanks for the help and suggestions though.
anyway, for the person that is having problems with NESoid, try version 2.5 as the poster above me have suggested. it works really well.
p.s. since we are trying to compile a list, I can confirm FPSE works great for PSX(much better then PSX4Droid), and Snes9x EX works great for the Snes and is available free on the market.
so psx4roid isn't working..and i though i had a problem with my device xD
what good playstation emulators can you recommend?
Xxul said:
so psx4roid isn't working..and i though i had a problem with my device xD
what good playstation emulators can you recommend?
Click to expand...
Click to collapse
Fpse of course, the best around, updated about every week since the release and highly compatible. And much more is to come!
Thanks for the 2 guys who told me for NESoid working version
N64oid will be updated with a completly new build and core, much more compatible games are to come, more speed too.
And don't waste time looking for N64oid builds since the official version is free on SlideMe (that's where the dev had to place it after all his great emus were deleted from the market by google...)
n64oid issues? i have not had a single problem, playing mario64, mario kart64, zelda OoT, rogue squadron, starfox64, blast corps and goldeneye at full speeds.
N64oid Ver. 1.1 only issue is minor lag during cutscenes, but most are skippable
Every time i try to download fpse, it says that is incompatible with sensation ?!?!?
Is there some special version that you guys are using, or i just need to google harder ?
how about you just frickin' buy it from the market?
Kupfel said:
how about you just frickin' buy it from the market?
Click to expand...
Click to collapse
They removed most from the market...
Sent from my HTC Sensation 4G using XDA App
fpse is still very much in the market and most definitely compatible with sensation:
https://market.android.com/details?id=com.emulator.fpse
all of yongzh's emus (all those *oid emus) can be found here for free:
http://slideme.org/applications?text=yongzh
(he uploaded then there himself after his apps were kicked from the market)
N64oid 2.0 has just been out, it's on sale on SlideMe market now!
I've just bought it, now Zelda Occarina of time is smooth with no frameskip at all (better to set it to 3 to be sure there won't be some short lags sometimes)
Nice!!
Don't smack me please! But any chance we will ever see ps2 emulators for sensation? Is this even possible?
Sent from my HTC Sensation 4G using XDA App
nah, PS2 isn't possible. That would require a much faster CPU

[Q] Frustrating consolle emulation with the infuse

Hi guys... i'm having lots of problems when trying to play my favourite games from the past using different emulators with the Samsung Infuse 4g all the stuff i'm complaining about has been tried both under the original Infuse rom and with the adapted CM7 mod from LinuxBozo.
I know how the emulation stuff works... Although i've been using android for just one month up to now, i'm not a complete noob.
I already downloaded all of the apks and BIOSes needed for the platforms i'm trying to emulate.
At the moment i've only been able to play with SNESoid and GBCoid. Pretty boring though.
In all the cases mentioned i've been able to run the games using the same BIOSes and ROMs on my PC, although with different Emulators and HW ( just to point out -_-' )
I want to play GBA games but both Mojo GBA and GameBoid GBA emulators crash as i attempt loading any .gba rom i have.
Neither N64oid nor Mupen64 recognize any 7zip, zip or even .z64 rom downloaded from known rom sites (the same suggested in the different tuts i read).
Neodroid loads the roms, recognizes them, shows me the embedded thumbnails but fails to load any damn rom.
I bought the infuse specifically for the wide 5" screen and with the purpose of using it to play games during the 2 hours witch separate my school from my home.
I can accept the fact USB reading features weren't implemented on the Infuse, but not being able to play NeoGeo, GBA and N64 is giving me some buyer's remorse.
My Nokia was able to play GBA...that's not acceptable.
Hope to get some advice.
What versions of the emulators are you using? With Gameboid Lite and N64oid, I have no problems playing GBA games and .zip N64 roms on any ROM (stock/CM7/MIUI/GB/etc.). Do you have this issue on a clean flash (ie. GTG Ultimate Unbrick, don't install anything else, don't restore any data, etc.)?
The phone's rom isn't clean anymore but these problems keep happening since the beginning (These emulators were the first thing I installed right after google applications)
I changed version for the psx4droid and it's now working
I don't know what gameboid version i currently run...it's not shown...not even in the about tab. I just want to play gba but i can't find it on the market...looks the same for lots of other useful stuff like the ROM grabber...
The same for what concerns n64oid...i just couldn't find it and tried different apk found around the internet... tomorrow as the post office opens i'm going to charge my pre-paid card in order to give N64 Arcade a try... it's the only n64 emulator I can find on the market.
Btw... maybe i'll save those 0,99 bucks and avoid the risk of getting stuck in the same situation... may you tell me what n64oid and gameboid lite versions are you runnin?
Umm.. Infuse has a 4.5 inch screen.
N64oid 1.1.3, GameBoid Lite 2.4.7. I've never had an issue with emulators before like you're describing.
Erik_T said:
Umm.. Infuse has a 4.5 inch screen.
Click to expand...
Click to collapse
Yah whatever...it was the biggest one i could afford
GGXtreme said:
N64oid 1.1.3, GameBoid Lite 2.4.7. I've never had an issue with emulators before like you're describing.
Click to expand...
Click to collapse
Thank you, i'm going to try them tonight as i get home from work and post here whether they've worked or not.
baareem said:
Yah whatever...it was the biggest one i could afford
Click to expand...
Click to collapse
Well it you wanna get real technical.. I bet the DELL Streak was free and 5 inches.
Sent from my SAMSUNG-SGH-I997 using Tapatalk
Erik_T said:
Well it you wanna get real technical.. I bet the DELL Streak was free and 5 inches.
Sent from my SAMSUNG-SGH-I997 using Tapatalk
Click to expand...
Click to collapse
Ahah...i liked the infuse's very essential design as well...
GGXtreme said:
N64oid 1.1.3, GameBoid Lite 2.4.7. I've never had an issue with emulators before like you're describing.
Click to expand...
Click to collapse
I took some time to answer but yeah they work! Thanks!

[Q] What N64 Emulator worked with zelda?

I was watching a youtube video of a guy playing on a N64 app but i couldnt make out the name of it. He was pretty far in Ocarina of Time. Any idea which one it is?
N64oid is the best by far. you can get it on the slide me market its about 4$
mrevankyle said:
N64oid is the best by far. you can get it on the slide me market its about 4$
Click to expand...
Click to collapse
Wow that app rocks. thank you!
N64oid for free google
Also newer version
Sent from my Transformer TF101 using xda premium
Danzano said:
N64oid for free google
Also newer version
Sent from my Transformer TF101 using xda premium
Click to expand...
Click to collapse
shhhhh no one needs to know hahaha.
So, how well does the TF101 play N64 games?
All I know is my zte blade manages a blazing 7fps at most, with mupen64 (n64oid doesnt work on armv6... stupid blade...)
Goatshocker said:
So, how well does the TF101 play N64 games?
All I know is my zte blade manages a blazing 7fps at most, with mupen64 (n64oid doesnt work on armv6... stupid blade...)
Click to expand...
Click to collapse
Not sure exactly but it plays most things smoothly. Ony problem i have found is with smash bros when there are like 1000 yoshi's
mrevankyle said:
Not sure exactly but it plays most things smoothly. Ony problem i have found is with smash bros when there are like 1000 yoshi's
Click to expand...
Click to collapse
I played this off of my cell phone Samsung Galaxy Sii Epic 4G Touch. It ran great on Zelda ocarina of time. Conkers bad fur day worked till i walked through a waterfall then it slowed down a little. Smash bros as you mentioned only had that issue for me as well. havnt played too much else.
mrevankyle said:
Not sure exactly but it plays most things smoothly. Ony problem i have found is with smash bros when there are like 1000 yoshi's
Click to expand...
Click to collapse
Yeah, that stage is a killer for most emulators. It wasnt that many years ago even a PC struggled with that
But sounds good it can play things smoothly (more or less)
Cant wait to get my TF now
I know this thread is originally about Zelda, but Ill just sneak in another question... Does N64oid handle Donkey Kong 64? I know mupen doesnt
DK64 is a ***** to emulate
Goatshocker said:
Yeah, that stage is a killer for most emulators. It wasnt that many years ago even a PC struggled with that
But sounds good it can play things smoothly (more or less)
Cant wait to get my TF now
I know this thread is originally about Zelda, but Ill just sneak in another question... Does N64oid handle Donkey Kong 64? I know mupen doesnt
DK64 is a ***** to emulate
Click to expand...
Click to collapse
saddly dk64 does not play.
but i can proudly say zelda plays almost flawlessly. i managed to down the first boss with ease on my cell phone. project 64 v1.7 might play it.
kyhassen said:
saddly dk64 does not play.
but i can proudly say zelda plays almost flawlessly. i managed to down the first boss with ease on my cell phone. project 64 v1.7 might play it.
Click to expand...
Click to collapse
Yeah, I kinda suspected DK64 wouldnt be playable I remember it even struggled on the N64 itself at some parts hehe.
Hopefully in the future it will be playable on the TF though!
Hopefully my TF will arrive today so I can play around with it myself
N64oid is really awesome, I played mariokart in splitscreen with four friends once.
Goatshocker said:
Yeah, I kinda suspected DK64 wouldnt be playable I remember it even struggled on the N64 itself at some parts hehe.
Hopefully in the future it will be playable on the TF though!
Hopefully my TF will arrive today so I can play around with it myself
Click to expand...
Click to collapse
I should have my TF monday.... Still hasn't shipped yet but im waiting patiently.
I got mine yesterday
Tried mario64 a quicky and it was smooooth....
I liked the controller interface on mupen64 more though, going to give that a try later and see if theres any performance hit.
offtopic: so far Im quite happy with the TF Its quite snappy and the screen hardly ever misses any keypresses.
But... is there no haptic feedback on this thing?
Goatshocker said:
I got mine yesterday
Tried mario64 a quicky and it was smooooth....
I liked the controller interface on mupen64 more though, going to give that a try later and see if theres any performance hit.
offtopic: so far Im quite happy with the TF Its quite snappy and the screen hardly ever misses any keypresses.
But... is there no haptic feedback on this thing?
Click to expand...
Click to collapse
well mine was finally shipped, just gotta wait now. i got the dock/keyboard for it yesterday and im rather impressed with it so far. I dont see the issue people are having with the keys being raised up a little.
90% of all n64 emu's can emulate Mario 64 with ease. its the other games that dont. i was floored zelda and smash bros ran as well as it did. As for conkers bad fur day, this was the first emu it was even playable one.
kyhassen said:
i was floored zelda and smash bros ran as well as it did. As for conkers bad fur day, this was the first emu it was even playable one.
Click to expand...
Click to collapse
I played OoT a bit yesterday on both mupen and 'oid, and yea, 'oid does indeed run it smoother (cleared deku tree, <3 the FF on the 30min cutscenes )
But I miss some graphical settings . Jet Force got a shadow bug causing the screen to flicker all the time, while mupen plays it just fine (it has other issues though^^).
Its obvious you need both emus to get the most out of N64 emulation at the moment.

Categories

Resources