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hi ppl ive just been messing around with the new Fpsece emulator for the hd2, however when i try to play metal gear solid i get the sound consistantly looping. On top of that the game seems to be running extra fast.
Has anyone had similar problems and if so is there a fix for it?
thanks in advance
i have metal gear solid here but i didnt make it a pocketiso rom so far. go check http://forum.xda-developers.com/showthread.php?t=606698 sooner or later i will post a video about that game aswell. for the sound issue go check fpsece forum ... there are tons of threads about that
yh ive tryed some of there suggestions with no luck. Im also using an uncompressed version. What settings and plugins did u use to get the game running smoothly?
LastSPU=0peopspu109.dll => remove the 0
and try
EnableHLE=off => ON
RunSPUsync=off => ON
UseOtherMDEC=off => ON
Please try the one after the other, not all of them at the same time, if it changes nothing for MGS, PLEASE SET BACK THE ORIGINAL VALUE or it may crash many other games
One of these tricks is supposed to be the good one for MGS
tryed this several times , no luck
anyone got any other ideas?
Hmmm....now that I have an HD2, I'll check it out, this game is particularly hard to run, but I got it working under Schtruck instructions, so ut's possible, I now have to remember the correct settings
thanks i900frenchaddict, i look forward to ur update
i know this post is old as hell but... it seems people still have trouble with mgs on hd2.
so so... heres a lil help which WILL HELP YOU for sure.
this is for 0.11 supporter version of the emulator so don't ask me about official 0.10.
1) run one time Metal Gear Solid
2) select in menu option External SPU and SPUsync.
3) Exit
4) open the ini file of MetalGear Solid into CFG directory
5) at the bottom of the file is the config of PEOPSU, configure like that:
[SPUPeops]
UseXA=1
Volume=1
XAPitch=0
UseTimer=2
SPUIRQWait=1
DebugMode=0
RecordMode=0
UseReverb=0
UseInterpolation=0
DisStereo=0
UseDBufIrq=0
Don't forget to download and install new core package which is linked into the email you received. it include the last version of peopspu109.dll.
Now you can run perfectly with MetalGear Solid, use Overclock function to get good speed.
(copied this tip from official fpsece forums, posted by "schtruck" himself)
So MGS runs just fine. k? =)
cheers!
finally, confirmed working perfectly no sound or video bugs thanks for the info.
hey guys just wanted to let you know that i have installed gta 3 on my galaxy s plus and i tried out the mods for the pc version and they work O_O :d .... ive attached a picture below of the flames from exhaust mod
Now mod some new cars into the game;-)
Sent from my Nexus S using xda premium
How did you apply the mod?
Sent from my IDEOS X5 with XDA Premium App
camovirgil said:
hey guys just wanted to let you know that i have installed gta 3 on my galaxy s plus and i tried out the mods for the pc version and they work O_O :d .... ive attached a picture below of the flames from exhaust mod
Click to expand...
Click to collapse
that's because the game is basically running on a Emulator, the game itself is the same as the original one on the PC
same with the R-Type game
might as well run mame, or any other emu and then run the original R Type ROM
I already figured out that pc mods will work in android version of game because the folder structure is the same.
I have an LG Optimus One and I really wanna play this on my phone,but it lags and it is barely playable.
I have 2 ideas to make it playable.
1. Reduce texture size. Like you modedd the exhaust stuff,we can retexture everything in-game for armv6 phones.
I would do it by myself,but I need some help,as I never done this thing before.
2. Somehow if I could reduce the view distance to a smaller area,I could drastically reduce lag.
Any1 help?
You can try modifying timecyc.dat, I think that lets you modify the draw distance.
Definitely buying this game now lol, modding makes the game last longer lol.
Timecyc.dat is only for the time cycle. It adjusts the sun according to the time.
I haven't found draw distance option to set yet.
Right now I'm trying to resize all 64x64 textures to 32x32
Hopefully it won't lag the game so much.
I will reply here if it works
IMG TOOL
use img tool to use mods. Where i can get the cache? Someone please pm me with the cache. please<3
wow!!!its great...going
pm me with the modified cache
cupi1234 said:
Timecyc.dat is only for the time cycle. It adjusts the sun according to the time.
I haven't found draw distance option to set yet.
Right now I'm trying to resize all 64x64 textures to 32x32
Hopefully it won't lag the game so much.
I will reply here if it works
Click to expand...
Click to collapse
I have an HTC Evo mine lags as well. I hope you can figure something out, that'll be cool! good luck
Some problems with mods
I have a LG Optimus Speed (O2X) and the game works great. I tried to change some cars but IMG Tool seems to have some problems with windows 7 and i can not get the cars into the img. But i found an interesting weaponpackage (Uzi, Beretta 92, Remington Shotgun and more) mod that works quite well, but the weapons are all white on the display. It would be very nice, if someone could help me.
Indeed, the timecyc is and for draw distance except for the lighting. I tried several with limited distance. I had great amount of fps (over 30-40) but below the middle of the screen if you have no visible graphics is a bit bugged.
??
works the modes ????
So the pc games is ported as it is on the Android OS! Great! :-O
Hi,
since I'm an old GTA Modder, too first thing I've tried was of course modding the game. I was very happy to see that the file structure is the same as on PC.
BUT - Maybe I'm stupid, but how the hell did you do that? I used the IMG tool 2.0 to replace a car (sentinel), but after copying the img files, handling.cfg, carcols.dat and default.ide (all modded) back to my phone GTA did not start anymore. The game even did not start after using my original files I've backed up before...
What is wrong here?
Can you give us a short explanation how you did that? Used tools? which files? etc...
Thanks and cheers
Zap
GTA3 will turn now to GTA Vice City .
Pretty possible thing if modding works.
BTW. OMG cache for sd is 350MB, really huge for mobile device. I downloaded recently 200MB PC RIP with patch and translation integrated, just without radio
i tried to install Real GTA3 Final mod (search it on google because i can't post links yet -_-) to the mobile version of GTA III and it works ! . just tell the wizzard to install te mod in x:\Android\data\com.rockstar.gta3\files\GTA3 (sd-card) and it will work
BUT ONE THING I NOTICED FOR NOW: THE RIMS FROM CARS DOESNT SEEM TO WORK !!! they are either invissible or too big xD
With regards to draw distance is this of any help?
http://www.gtaforums.com/index.php?showtopic=495708&st=0
PLEASE READ WHOLE POST BEFORE ASKING QUESTIONS OR COMPLAINING THAT IT DOESNT WORK
Please remember, if this guide helps you in any way, press the thanks button for both myself and Fma965! (Second post)
Even though this guide and it's files have allowed alot of people to get things working, that doesn't mean EVERY GAME will work. Even when Yifan Lu was still working on it, there were still games that would no work no matter what you do.
One thing to try is enabling SOFTWARE RENDERING for the game. This can sometimes fix issues, sometimes not.
Check out https://github.com/yifanlu/PSXperia/wiki/Compatibility for a list of games and what can be done to try and help, or see if the game is even playable. If it's not on there, report it here what you tried, or if it just won't work.
Refer to this thread for instructions to enable software rendering: http://forum.xda-developers.com/showthread.php?t=1220541
--------------------------------------------------------------------------
all credit goes to
-Yifan Lu
http://yifan.lu/
http://github.com/yifanlu/PSXperia
Unbeknownst to poo-tang, files he posted on page 14 of the official PSXPeria thread were what helped get that last little push to get things working!
Fma965 for packaging and testing!
Masters2150 for writing the tutorial and testing!
This is PSXPeria V2.0 Beta, AND MAY ONLY WORK ON Android 2.3.4. If you want to try it on another version, please do and let us know!
--------------------------------------------------------------------------
Hello all!
Like many of you, Fma965 and myself were having a hell of a time getting PSXPeria to work, LET ALONE, finding support for it.
So we worked together and scoured the internet and forums looking for ways to get this working.
One problem was that you needed the US Crash Bandicoot v1.0.3, as well as the ZPAK that goes with it. Both of which are extremey hard to come by.
We tried many different methods of getting things to work, but ran into programs of corrupt data, or the emulator not working.
Fma965 found a post by poo-tang on the original PSXPeria thread about files needed to get things working on the UK version.
What we found was that these files would work, regardless of being in the UK. So we added them to what we already had worked out, AND BINGO, it works.
We tried multiple games, all worked!
We want other people to test this out and report back if it worked for them.
Please note, neither I or Fma965 are developers, so if it doesn't work, not much we can do. We just finally found something that worked for us.
The attached file contains PSXPeria, and the required files to make it work. It DOES NOT contain the APK or the ZPAK.
HOW TO USE IT
Just start the program, either psxperiatool.jar or psxperiatool-gui-windows.bat, and run through the program as you normally would.
Choose the image file you want to use by pressing the choose button.
For the game information section, put in the name of the game. Try not to use special characters, while we haven't tested this, special characters have never made things easy.
For title ID, only change the zeroes, make sure you keep the same number of digits. We haven't tried putting in more or less, but it works, so why do something different.
Just leave developer. publisher, and description alone.
You can use icons for the games if you want, they worked when Fma965 used them.
Analog mode DOES work, so you can select it. We only tested this on the few games we had. You have to go into the control scheme of the application an change it to use the analog pads as controls, by default they are set to act as L2 and R2. Scheme 5 or 6 makes them act as controls. Then check the box to enable analog mode.
After this just press CONVERT.
When completed, goto the output folder. take the folder inside the data folder, and copy it to your SD card, put it in the /sdcard/Android/Data folder. Then put the APK file created and put it anywhere. Then just select the APK and install it.
If you try and open it from the installer, it won't work. Either goto the playstation pocket app, or your application drawer and open it from there.
THATS IT!
Please test out your games and tell us if this worked!
If this worked for you, please press the thanks button for me and Fma965, and poo-tang if he ever replies!
LINK TO DOWNLOAD AT TOP OF SECOND POST
links above are dead so please use the link below
PSXperia Direct Download!
"THIS IS NOT A CONTINUATION FROM PSXPERIA THIS IS MERELY A GUIDE TO GET IT WORKING!"
PRESS THE
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"lightbox_close": "Close",
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"lightbox_download": "Download",
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BUTTON FOR BOTH THIS POST AND THE FIRST POST IF THIS GUIDE HAS HELPED
If above download link doesnt work click HERE
Video Tutorial
Tested Games That Work (updated 16:00GMT 8th-mar)
Crash Bandicoot 1
Crash Bandicoot 2
Crash Bandicoot 3
Crash Team Racing
Crash Bash
Jade Cocoon
Bishi Bashi
Kula World
Croc
Croc 2
Devil Dice
Danger girl (movie glitches plays fine)
Tomb raider 3,4,5
Tenchu 1 (small graphical glitches)
Tenchu 2
Quake 2
Alone in the dark the new nightmare (movie sound glitches and tends to crash)
Dino crysis 1 and 2
Resident evil 2 and 3
Looney tunes sheep raider
Duke nukem forever
Medievil 1 and 2
Parasite eve 1 plays with some (graphical glitches)
Silent hill (software rendering)
Gran turismo
Rouge spear
Final Fantasy 7 (Software Rendering)
Final Fantasy 9 (Software Rendering FMV has no sound)
Colin McRae Rally 2
Pac-Man World
Metal Slug (Crashes after a few minutes)
Tekken 3 (Crashes at end of fight)
Megaman x6
Nascar Rumble
Ridge Racer (lag)
Ridge Racer Revolution (lag)
Syndicate Wars
Micro Machines V3
Suikoden 2 (Software Rendering)
Megaman Legends 2 (Software Rendering)
Breath of fire III (Software Rendering)
Dead or alive
Fighting force
Tomorrow never dies
Danger girl
Street fighter
Hercules
Resident evil nemesis
Tomb raider 3
Tomb raider 4
Tomb raider 5 (chronicles)
Delta force
Pandemonium
Pandemonium 2
Ranger elite
Soul edge
Spec ops covert
Test drive 4
Test drive 5
Mdk
Fighting force
Frequently Asked Questions
Do i need root?
No although you should root your phone anyway!
What rom do i need to be on?
2.3.4 stock or any 2.3.4 stock based rom (DFR etc.)
Do i need a xperia play?
yes this will only work on the xperia play
Does this work on CDMA versions of the play?
if they are running 2.3.4 it most likely will but not if they are on 2.3.3
Do i need a Crash Bandicoot APK?
No
Do i need a Crash Bandicoot ZPAK?
No
Do i need any other files other than the files in OP?
You only need Java JRE installed and of course the ISO of the game you want to convert
What is needed to use a custom icon?
you need to have the image in .png format and no larger than 170px by 170px
Who do we thank for this?
Yifan Lu - for PSXperia
poo-tang - for the files (some of them)
Fma965 - for the video tutorial, tutorial and testing
Masters2150 - for the tutorial and testing
PRESS THE
BUTTON IF THIS GUIDE HAS HELPED
the project is revived ! Awesommmmmmmmmmmmm
Masters2150 said:
--------------------------------------------------------------------------
all credit goes to
-Yifan Lu
http://yifan.lu/
http://github.com/yifanlu/PSXperia
Unbeknownst to poo-tang, files he posted on page 14 of the official PSXPeria thread were what helped get that last little push to get things working!
Fma965 for packaging and testing!
Masters2150 for writing the tutorial and testing!
This is PSXPeria V2.0 Beta, AND WILL ONLY WORK ON Android 2.3.4. If you want to try it on another version, please do and let us know!
--------------------------------------------------------------------------
Hello all!
Like many of you, Fma965 and myself were having a hell of a time getting PSXPeria to work, LET ALONE, finding support for it.
So we worked together and scoured the internet and forums looking for ways to get this working.
One problem was that you needed the US Crash Bandicoot v1.0.3, as well as the ZPAK that goes with it. Both of which are extremey hard to come by.
We tried many different methods of getting things to work, but ran into programs of corrupt data, or the emulator not working.
Fma965 found a post by poo-tang on the original PSXPeria thread about files needed to get things working on the UK version.
What we found was that these files would work, regardless of being in the UK. So we added them to what we already had worked out, AND BINGO, it works.
We tried multiple games, all worked!
We want other people to test this out and report back if it worked for them.
Please note, neither I or Fma965 are developers, so if it doesn't work, not much we can do. We just finally found something that worked for us.
The attached file contains PSXPeria, and the required files to make it work. It DOES NOT contain the APK or the ZPAK.
HOW TO USE IT
Just start the program, either psxperiatool.jar or psxperiatool-gui-windows.bat, and run through the program as you normally would.
Choose the image file you want to use by pressing the choose button.
For the game information section, put in the name of the game. Try not to use special characters, while we haven't tested this, special characters have never made things easy.
For title ID, only change the zeroes, make sure you keep the same number of digits. We haven't tried putting in more or less, but it works, so why do something different.
Just leave developer. publisher, and description alone.
You can use icons for the games if you want, they worked when Fma965 used them.
Analog mode DOES work, so you can select it. We only tested this on the few games we had. You have to go into the control scheme of the application an change it to use the analog pads as controls, by default they are set to act as L2 and R2. Scheme 5 or 6 makes them act as controls. Then check the box to enable analog mode.
After this just press CONVERT.
When completed, goto the output folder. take the folder inside the data folder, and copy it to your SD card, put it in the /sdcard/Android/Data folder. Then put the APK file created and put it anywhere. Then just select the APK and install it.
If you try and open it from the installer, it won't work. Either goto the playstation pocket app, or your application drawer and open it from there.
THATS IT!
Please test out your games and tell us if this worked!
If this worked for you, please press the thanks button for me and Fma965, and poo-tang if he ever replies!
Download psxperia.zip from mirrorcreator.com
Click to expand...
Click to collapse
So from what I get you are saying that the UK Crash Bandicoot now works with PSXperia 2.0?
HussainQ said:
So from what I get you are saying that the UK Crash Bandicoot now works with PSXperia 2.0?
Click to expand...
Click to collapse
no we are saying that the zip included in OP has the files needed from the us crash apk. to make it work on any stock 2.3.4 rom.
You don't need to rip ANYTHING from a APK or ZPAK, the zip file has everything you need, just choose your ISO and away you go.
What I meant when I said UK version, poo-tang posted those saying it gets the UK version working, what he didn't know, is it helps get them all working.
java says cannot find valid files
i left the apk file alone in the extract tab
EDIT: RE=READ the whole post,sorry for not reading it the first time..im so spoiled will be back to see how the game works
I'd do anything to be able to play Soul Reaver. my god.
Cat_On_Droid said:
java says cannot find valid files
i left the apk file alone in the extract tab
EDIT: RE=READ the whole post,sorry for not reading it the first time..im so spoiled will be back to see how the game works
Click to expand...
Click to collapse
not sure what your actually saying here lol. but you have a point
(PLEASE READ the whole post before posting questions or complaints )
---------- Post added at 08:12 PM ---------- Previous post was at 08:12 PM ----------
rubbergnome said:
I'd do anything to be able to play Soul Reaver. my god.
Click to expand...
Click to collapse
then follow the guide above it might work
I tried with the last psxperia version, I'll try again with this one hoping to get it going the apk didn't even start to compile if I'm not mistaken.
fma965 said:
not sure what your actually saying here lol. but you have a point
Click to expand...
Click to collapse
i originally thought that this File of PSXPERIA did not require the apk/zpaks.
Then i re-read the whole post saying it doesnt contain any of apk/zpaks, and then i discovered the Crash files were still needed.
I have the Crash USA 103,when i used the PSXPERIA.jar ,it started decoding values,and once it was finished (it finished rather quickly than usual) i went to the output folder and found a ps1_rom.bin ... was this suppose to happen?
Cat_On_Droid said:
the project is revived ! Awesommmmmmmmmmmmm
Click to expand...
Click to collapse
i wouldnt say revivied he simply took the converter from yifanlu and used a data file iploaded by poo-tang and but them in a zip together and shared it.
no "actual under the hood work" i.e programing has taken place from what i gather which means the project is still officially dead in the water.
please if im wrong correct me and tell me your taking psxperia under your wing and improving it and will make it ice cream sandwich compatible when the times ready but it seems unlikely from what you wrote earlier.
also nearly everyone else with non-us xplays has been using this method since pootang uploaded the files if you read the forums.
but i can always hope im wrong and your taking over.
on a side note ive taken a look at the psxperia and its way beyond my reach to get it working at the moment thought might give it a try with ice cream sandwich
Cat_On_Droid said:
i originally thought that this File of PSXPERIA did not require the apk/zpaks.
Then i re-read the whole post saying it doesnt contain any of apk/zpaks, and then i discovered the Crash files were still needed.
I have the Crash USA 103,when i used the PSXPERIA.jar ,it started decoding values,and once it was finished (it finished rather quickly than usual) i went to the output folder and found a ps1_rom.bin ... was this suppose to happen?
Click to expand...
Click to collapse
it doesnt need the apk files or the zpak files just skip the extraction steps and go straight to the convert tab.
fma965 said:
it doesnt need the apk files or the zpak files just skip the extraction steps and go straight to the convert tab.
Click to expand...
Click to collapse
that didnt work
Please remember, DO NOT TOUCH THE EXTRACT TAB.
You don't need to extract ANYTHING. Just tell it which ISO to load, put in your settings, name id, etc. And Press CONVERT.
Try redownloading it.
Sniper Spr3e said:
i wouldnt say revivied he simply took the converter from yifanlu and used a data file iploaded by poo-tang and but them in a zip together and shared it.
no "actual under the hood work" i.e programing has taken place from what i gather which means the project is still officially dead in the water.
please if im wrong correct me and tell me your taking psxperia under your wing and improving it and will make it ice cream sandwich compatible when the times ready but it seems unlikely from what you wrote earlier.
also nearly everyone else with non-us xplays has been using this method since pootang uploaded the files if you read the forums.
but i can always hope im wrong and your taking over.
on a side note ive taken a look at the psxperia and its way beyond my reach to get it working at the moment thought might give it a try with ice cream sandwich
Click to expand...
Click to collapse
we don't claim to be releasing this as our own nor do we take full credit we merely take credit for joining the files and writing this tutorial clearly you havent been to the Q&A recently constantly people are trying to get psxperia working but fail. now we can redirect them to this page and hopefully more people will have working psxperia.
AGAIN WE ARE NOT CLAIMING TO BE DOING MORE THAN WE HAVE DONE.
WE MERELY WROTE A TUTORIAL AND ZIPPED SOME FILES ASWELL AS TESTED
---------- Post added at 08:35 PM ---------- Previous post was at 08:35 PM ----------
Cat_On_Droid said:
that didnt work
Click to expand...
Click to collapse
hmm maybe the upload didnt work correctly i will test this and get back to you.
EDIT: it works fine first accept the checkboxes then highlight the guys name then skip the extraction tab and go to the convert tab simply add the name of the game, description etc if you want and select the iso for the game in the psx box. simples ?
Sniper Spr3e said:
i wouldnt say revivied he simply took the converter from yifanlu and used a data file iploaded by poo-tang and but them in a zip together and shared it.
no "actual under the hood work" i.e programing has taken place from what i gather which means the project is still officially dead in the water.
please if im wrong correct me and tell me your taking psxperia under your wing and improving it and will make it ice cream sandwich compatible when the times ready but it seems unlikely from what you wrote earlier.
also nearly everyone else with non-us xplays has been using this method since pootang uploaded the files if you read the forums.
but i can always hope im wrong and your taking over.
on a side note ive taken a look at the psxperia and its way beyond my reach to get it working at the moment thought might give it a try with ice cream sandwich
Click to expand...
Click to collapse
Well me and Fma965 have been looking everywhere for things like this. But no one seemed either know, care, or bother helping. I had a post bumping for like a week and NOTHING. Where were people like you who had this info when we needed it?
I saw other people with the same problem. Either no one replied, or no one knew what to do.
So we decided to put together a complete package to get it working.
We are NOT DEVELOPERS. We simply chose to do this to help people like outselves out.
We are not trying to take credit for ANYTHING. When we ask to press the thanks button, it's for people who couldn't find this kind of information and we helped them out by making a new post, and including everything they needed.
Is doing this wrong in any way?
I can't get it to work. First of all, it doesn't extract from the crash apk and zapk; it even said "the output directory is not empty". I tried to compile soul reaver anyway. It seems to go fine, then when the bar is at the end it suddenly goes back, stays still for a while, and then gives an error: executable did not return without error.
rubbergnome said:
I can't get it to work. First of all, it doesn't extract from the crash apk and zapk; it even said "the output directory is not empty". I tried to compile soul reaver anyway. It seems to go fine, then when the bar is at the end it suddenly goes back, stays still for a while, and then gives an error: executable did not return without error.
Click to expand...
Click to collapse
i had this problem with devil dice is the game your trying to convert a ISO? if not thats most likely why. i am making a video soon so hope that helps
rubbergnome said:
I can't get it to work. First of all, it doesn't extract from the crash apk and zapk; it even said "the output directory is not empty". I tried to compile soul reaver anyway. It seems to go fine, then when the bar is at the end it suddenly goes back, stays still for a while, and then gives an error: executable did not return without error.
Click to expand...
Click to collapse
Try deleting the output directory. It should recreate it.
--THREAD REQUESTED TO BE CLOSED 6/23/17 DUE TO BEING UNABLE TO MAINTAIN THREAD OR PROVIDE SUPPORT TO QUESTIONS --
Hi All,
I've created this thread to share information on an Android port of the FTE QuakeWorld client called FTEDroid. (Scroll down for download links, installation, and setup instructions). The app is free to download and use and it allows you to to play Quake 1 in Singleplayer/Multiplayer modes. If you use Gamekeyboard+, you can play using the Xperia Play's slide out game controls rather than using the touchscreen. (Also... it may be able to run other versions of Quake, but I haven't got around to trying yet).
Along with the FTEDroid info, I'm sharing 2 Gamekeyboard gkp profiles that I mapped out. The first one is for the newer "Gamekeyboard +" app v. 6.0.0, that is currently available through the Google Play Store. The 2nd gkp is for the older Gamekeyboard app v 4.0.1 that I thought some of you may still have on your phones. (See the Gamekeyboard setup instructions below for the download links).
FTE developer "Spike", (who developed FTEDroid), has done an awesome job with this port. He and the FTE team all deserve a HUGE thanks for their hard work. I've tried several other ports for Quake 1 and this is the smoothest and best performing one that I've tried so far. I'm really hoping that some other Xperia Play owners will give this a shot and provide suggestions and feedback. I also think it would be a blast to try to set up some Multiplayer Quake sessions with anyone interested, so please try this out and give some feedback.
(Below are some actual screen shots of Quake 1 running on FTEDroid, taken from my Xperia Play).
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}
DISCLAIMER:
None of these steps or suggestions should harm your phone. However, if you choose to follow the steps in this thread and install any of the linked files, then you are choosing to take full responsibility for any bad things that could happen to your phone. Please don't proceed with the below steps if you don't agree with this and are not comfortable with using root apps that modify your phone. (Gamekeyboard needs root to work with this gkp, but you can use FTEDroid with touchscreen if you're not rooted).
(IMPORTANT) You should own a copy of the Quake 1 game to run it on FTEDroid, as you need the PAK0 and PAK1 game data files for the game to work. I'm not able to supply the PAK files to you, as they are copyrighted by id Software. If you don't own the game, you can do an Internet search and buy the original Quake 1 from Steam as a direct download (it's currently about 10 USD). You can also obtain the PAK files by purchasing an original Quake 1 installation CD off of eBay, and then copying the PAK files from the CD over to your SD card. I've seen just the original Quake on eBay for as cheap as $5, but I purchased a Windows version of “Ultimate Quake” off of eBay for $25 USD (and it includes Quake 1, 2, and 3). I was able to insert the CD into my laptop, open “My Computer”, right click on the CD/DVD location, and then explore the CD's contents without needing to install the game to my computer. I located the PAK files by going into the Setup folder, then going into the ID1 folder.
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STEP A.
Instructions to set up FTEDroid – adapted from this website: http://wiki.quakeworld.nu/FTEDroid
1. Download and install the FTEDroid apk onto your phone. (You must enable installation of “Unknown Sources” in your phone's settings to be able to install the apk). You can grab the FTEDroid apk from a download link at the above referenced wiki website: ( http://wiki.quakeworld.nu/FTEDroid )
2. Connect your Xperia Play to your computer with a USB cable. On the root of your SD card, create a file folder named fte. Then within the fte folder, create another folder named id1. (Make sure to use lower case letters, as this is important).
3. Copy the files “PAK0.PAK” and “PAK1.PAK” into the id1 folder that you created on your SD card.
4. After doing these steps, you should be able to open the FTEDroid app and run Quake on your Xperia Play. When it first starts up, choose whichever Graphic Preset you want. I've been using “Normal (Faithful)” and it works good for me.
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STEP B.
Detailed Setup Instructions for GameKeyboard+ (version 6.0) for Quake1 using FTEDroid and the linked gkp profile: (use the alternate gkp down below if you have an older GameKeyboard app).
**If you don't own Gamekeyboard +, you can purchase it from Google Play at this link: https://play.google.com/store/apps/details?id=com.locnet.gamekeyboard2&hl=en
1. Download the gkp profile from this link and save it on your SD card: LINK REMOVED - as I am no longer able to provide support to this thread.
2. If this is the first time you are opening the GameKeyboard + app, then click "Not Now" when it prompts you to "skip soft keyboard and choose stand alone mode."
3. Now follow steps 1 and 2 on the GameKeyboard main setup screen to enable it as the active Input Method
4. For “Input Device”, set it to “Keyboard/Digital Gamepad”
5. For “Usage Mode,” enable the “Show Qwerty” setting, (you'll want the Qwerty keyboard to pop up later when playing the game so you can type in the Game Console). (**Also make sure that “Emulate Keyboard” is chosen).
6. Now go to "Settings" and enable "Use Advance Input". (This will likely prompt Superuser to ask you to grant permission if this is first time running GameKeyboard).
7. Scroll up a little and enable "Alternate Key Detect"
8. Now go to "Import Profile" and import the Quake1-FTEDroid3.gkp. Then go to "Save Profile" to save it, and finally go to "Load Profile" to load it - (you should be able to just load it in the future after you do these steps the first time).
9. Now scroll down and uncheck the box for "Use Hot Key" to disable it.
10. Then scroll all the way to bottom and go into "Internal Options. Make sure the boxes are checked for "8-way D-Pad," "Show Start and Select," "Show Analog Stick," "Remap Hardkey," "Show Keyboard First," and "Use Analog. "
11. *This step is important-- Go to "Custom and Test" in the main GameKeyboard setup screen... this will pop up the game controls. Then touch quickly in the very center of the virtual onscreen "Dpad." Now go to "Rotation" and select Left rotation. (Now use the back button to back out of the GameKeyboard app and go on to Step C).
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STEP B - ALTERNATE DOWNLOAD/ SETUP INSTRUCTIONS FOR THE OLDER GAMEKEYBOARD v.4.0.1
(The left touchpad does work with this gkp, but I gave up (for now) on trying to get the right one to work. All of the other controls are mapped the same as the gkp for the newer Gamekeyboard app above).
1. Download the gkp profile from this link and save it on your SD card: LINK REMOVED - as I am no longer able to provide support to this thread
2. Now follow steps 1 and 2 on the GameKeyboard main setup screen to enable it as the active Input Method
3. Now go into settings and in "Quick Setup", choose "Xperia Play->Touchscreen"
4. In settings, scroll down to "Import Profile" and import the file "Quake1-FTEDroid-v401b.gkp" from where you saved it on your SD card. Then go to "Save Profile" to save it, and finally go to "Load Profile" to load it - (you should be able to just load it in the future after you do these steps the first time).
5. Now, scroll through these different settings to make sure they are all enabled:
__8 way D-pad
__Show Start & Select
__Show Analog Stick
__Remap Hardkey
__Go into Customize Layout and make sure that "Enable Custom Layout" is enabled
__Show Warning
__Use Advance Input
__Use Analog
6. Make sure to disable "Touch Screen Mode" by removing the check box next to it. Now use the back button to back out of the GameKeyboard app.
-------------------------------------------------
STEP C.
Last Step is to make a couple small changes within the Quake 1 game's configuration settings.
Boot up into the Quake 1 Main Game Menu, then scroll down to “Options,” and select it by pressing the X hard key. Now select "Customize Controls" and scroll down to "Attack." Now press the X hard key and it should say “Press Key” to let you change the binding setting for “Attack.” Press the X key again to map "Attack" to the actual X hard key on the phone.
**I would also advise going into the game's Video Options and increasing the Contrast. This makes the game look much better on our phones. Just Apply Settings afterwards and it should stick after you back out to the main menu again. Now just use the back button to go back to the main menu.
~~~~ THAT'S IT! You should now be able to play Quake 1 on your Xperia Play with the hard key game controls ~~~~
-------------------------------------------------
Here's how the Xperia Play Hard Keys are mapped:
“Directional Buttons”-- Up and Down are mapped to walk forward and backward, Left and right turn the character left and right.
“Left touchpad” will move the character forwards, backwards, left, and right. (should work on both gkp's)
“Right touchpad” pans the character's view around in the game -- this does NOT work with the gkp for the older GameKeyboard app v. 4.0.1. (I'm having a hard time with the touchpad controls being too sensitive and difficult for me to control. But, I mapped them out just in case others want to use them or want to try to improve on them).
“Triangle” key is mapped to "Jump/Swim Up"
“X” key is "Attack"
“Square” key is mapped to "Look Up"
“Circle” key is mapped to "Look Down"
“Select” key is mapped to "swim down"
“Start” key is mapped to switch weapon
“Left (L back shoulder)” key is mapped to Step Left
“Right (R back shoulder )” key is mapped to Step Right
“Volume up” key shows info on progress/stats within the game
“Volume down” key should toggle between the Gamekeyboard controls and the Qwerty Keyboard
“Menu” key pulls down the Game Console (it should also pull down the Qwerty Keyboard to let you type in the console if you set it to show Qwerty in the Gamekeyboard+ settings)
“Back” button brings you back to the Main Game Menu where you can load/save the game, change options, etc...
-------------------------------------------------
CREDITS, THANKS, & FURTHER INFO:
-Major thanks goes to the creator of FTEDroid (Spike). He and the whole FTE team have done an awesome job. You can read more about Spike and the FTE team at http://www.fteqw.com/about.
-Thank you to the unknown wiki site creator ( http://wiki.quakeworld.nu/FTEDroid ) for the helpful info and FTEDroid download link
-Thank you to Locnet, the developer of Gamekeyboard +, (which makes it possible to enjoy so many games with the Xperia Play)
-Thank you to other XDA Xperia Play users, contributors, and developers who have posted helpful information in the XDA threads. I've used various sources from people like TLRtheory, poo-tang, and many others to learn about the GameKeyboard app. (TLRtheory's thread here: http://forum.xda-developers.com/showthread.php?t=1604731 was an especially good resource for getting started with Gamekeyboard).
-Thanks to my friend Sean, who recently got me interested in the Xperia Play and introduced me to Quake
-If you're curious to read more about the FTE engine, then check out this article by gb who provides a lot of detail about the FTE engine. It's not an android related article, but it's still an interesting read: http://spawnhost.wordpress.com/articles/introduction-to-the-fte-game-engine/
I hope I haven't forgotten to give credit or thanks to anyone. Also, this is my first time starting a thread like this, so (moderators) please let me know if anything needs to be changed. :good:
reserved if any updates are needed
Definitely going to have to try this!! Is it possible to run mods on here, too? I would love to be able to play Laser Arena on my Xperia!
pWEN said:
Definitely going to have to try this!! Is it possible to run mods on here, too? I would love to be able to play Laser Arena on my Xperia!
That's great! Please give some feedback after you try it out and share what you think about it. I'd also appreciate it if you could let me know if you like the way the Gamekeyboard profile is set up. I'm still pretty new to gaming on the Xperia Play and I mapped out the gpk to what seemed most comfortable for me. If there's a better way to get the controls set up for the Xperia Play, I'm open to changing things around.
Also, I'm going to try to upload an additional gkp that would work with the older Gamekeyboard v 4.0.1. I know that some people still have the older Gamekeyboard apps and would probably like to use that rather than the newer version.
As far as the mods question.... I'm not sure about other mods, but I don't think FTEDroid will run Laser Arena. I checked out your link and tried to run the game with FTEDroid tonight. It gave an error that said "Server is using protocol version 18, which is not supported by this version of FTE Quakeworld. (see the below screenshot from my phone). Maybe there's some other Android port out there that would run Laser Arena... it looks like a fun game .
Click to expand...
Click to collapse
I've never used Gameboard before. I see the Play site says it works on Xperia Play for Gingerbread. I'm running SlimBean, which I think runs Jellybean. Any idea if it'll still work?
I'll look into that server version thing. Maybe it can be patched to become compatible in some way.
pWEN said:
I've never used Gameboard before. I see the Play site says it works on Xperia Play for Gingerbread. I'm running SlimBean, which I think runs Jellybean. Any idea if it'll still work?
I'll look into that server version thing. Maybe it can be patched to become compatible in some way.
Click to expand...
Click to collapse
That would be cool if you could figure out a way to patch things so it would work. :thumbup:
You probably did the same thing, but I searched the SlimBean thread, LuPus V3, and Turbo JB kernel threads... and didn't see any mention of GameKeyboard. I went ahead and posted a question on the SlimBean thread to see if anyone knows if it's compatible with that ROM and kernels. I'm currently running rooted stock 2.3.4 Gingerbread with stock kernel, and it works great with that. If no one responds and if I can get the time, I may try to install SlimBean and test it out.
Hi pWEN,
I found this post where someone said that the "Gamepad" partially works with SlimBean (see here: http://forum.xda-developers.com/showthread.php?p=40996551#post40996551. They said the touchpads don't work, but it sounds like the hard keys probably do. (I think they were referring to the GameKeyboard app when they said Gamepad) .
When I play Quake1 on my Xperia Play with this port...I honestly find the touchpads too difficult to use due to lack of ability to precisely control player's movements... so I prefer using the hard keys anyway.
(EDIT: I tested out the Gamekeyboard app on SlimBean ROM with Lupus kernel v.13 and also with Turbo v3.1. Both the gamepad/ hard keys and the touchpads worked with the ROM & either kernel.
mattnmag said:
Hi pWEN,
I found this post where someone said that the "Gamepad" partially works with SlimBean (see here: http://forum.xda-developers.com/showthread.php?p=40996551#post40996551. They said the touchpads don't work, but it sounds like the hard keys probably do. (I think they were referring to the GameKeyboard app when they said Gamepad) .
When I play Quake1 on my Xperia Play with this port...I honestly find the touchpads too difficult to use due to lack of ability to precisely control player's movements... so I prefer using the hard keys anyway.
Click to expand...
Click to collapse
Ah, okay. I really love the touchpads so I'd be a bit disappointed if I couldn't use them, but it's not a deal-breaker. Can you link me to your thread so I can subscribe to it? I'll get Gamekeyboard on and try it out.
I dunno what ROM you're currently running, but SlimBean is pretty cool. It's got launcher and ROM customization built in, including theme support. Really speeds up the phone, too. Only issue seems to be that it requires an SD card to install some OS files to, which is irritating since the OS itself is only like 26 mb. I used the Lupus kernel, which is really nice, as it has TWRP custom recovery built into it. If you need any files, just let me know, took some detective work for me to find them all, but I've got them. I used this install guide, which was way more helpful than the one in the SlimBean thread.
pWEN said:
I dunno what ROM you're currently running, but SlimBean is pretty cool.
Click to expand...
Click to collapse
SlimBean does look cool and I'll probably try it out soon. Thanks for the install guide link. I'm just currently running stock rooted 2.3.4. (Edit: I used Titanium Backup Pro to debloat the stock ROM... so it's not just straight stock now).
pWEN said:
Ah, okay. I really love the touchpads so I'd be a bit disappointed if I couldn't use them, but it's not a deal-breaker. Can you link me to your thread so I can subscribe to it? I'll get Gamekeyboard on and try it out.
Click to expand...
Click to collapse
The touchpads are cool, but I'm hoping you'll like Quake with just the regular controls. If GameKeyboard doesn't work, you should be able to get a refund if you go back into the Play Store within 2 hours of buying it... (I just read on the news where Google increased the refund time window).
(Confirmed the the touchpads do work with Gamekeyboard using Lupus v13 or Turbo v3.1 with SlimBean ROM).
I'm not sure if this is exactly what you want, but the web link for this thread is:
http://forum.xda-developers.com/xpe...keyboard-6-t2868919/post55272665#post55272665. When you're logged in to your XDA account and at the thread , there should be a link at the top of the Web page that says something like "Subscribe to this Thread. "
mattnmag said:
I'm not sure if this is exactly what you want, but the web link for this thread is:
http://forum.xda-developers.com/xpe...keyboard-6-t2868919/post55272665#post55272665
Click to expand...
Click to collapse
No, I meant the link to the thread where you asked about Gamekeyboard. No worries, I'll fiddle with it.
pWEN said:
No, I meant the link to the thread where you asked about Gamekeyboard. No worries, I'll fiddle with it.
Click to expand...
Click to collapse
LOL... It didn't make sense to me that you would need the link to this Quake thread that I created... but I just wasn't sure what you meant. Sorry about that.
I asked about Gamekeyboard in the SlimBean thread: here.
pWEN,
I went ahead and flashed SlimBean and LuPuS JellyBean v13 Kernel 720p version ... (I also tried Turbo Kernel v3.1 ).
I can confirm that the phone's hard keys and the touchpads BOTH WORK using GameKeyboard with SlimBean and either one of these kernels. I also tested out the Multiplayer mode while running SlimBean and was able to connect into it (I attached a few screenshots below).
As far as the Quake game performance with SlimBean, I found that the game didn't run as smooth as it does on stock 2.3.4 GB. On Quake, the Turbo Kernel seemed to perform pretty good overall without needing to overclock... but with Lupus on Quake, it was really laggy and I had to overclock up to 1209 MHz to get it to stop lagging. (Using both kernels... I also tried to play one of my current favorite games (Aralon Sword & Shadow). With the Lupus kernel, Aralon really struggled and froze on me anytime I would toggle the Gamekeyboard controls while playing the game...even with the overclocking up to 1401 MHz. Aralon seemed to run smoother with Turbo kernel, but the game froze on me after playing it for a while. (Aralon runs smooth with very few hiccups running stock 2.3.4 GB/ stock kernel).
I'm pretty new to the Xperia Play and I'm not a developer (just an android enthusiast ). I'm not 100% sure what the best set up is for gaming on this device. I've read some thread posts, (example here: from darkharbinger81), where others report that with this device, Gingerbread seems to work better than JellyBean for gaming. So for now, I'll probably just stick with debloated 2.3.4 GB.
(Edit: I've played with SlimBean some more this evening and I'm really impressed with the ROM itself. It's put together really well and has lots of great features. I found the "Performance" settings where you can overclock and change Governors/Schedulers without even needing an app like SetCPU. If I wasn't using my Xperia Play soley for gaming, then I would seriously consider sticking with the SlimBean ROM).
(Random screenshots from Quake Multiplayer session -- connected into "XS4ALL - QUAKEWORLD FOD FREE FOR ALL"
mattnmag said:
*snip*
Click to expand...
Click to collapse
What settings did you change to overclock in SlimBean? I've never messed around with that before, but I think it might be a good idea (especially since Minecraft runs more laggy on SB than it does on stock).
Pretty cool that online multiplayer works. Have you tried adding bots? Is such a thing possible here?
I seem to remember someone ported Quake 3 Arena to Android. Ever tried that?
pWEN said:
What settings did you change to overclock in SlimBean? I've never messed around with that before, but I think it might be a good idea (especially since Minecraft runs more laggy on SB than it does on stock).
Pretty cool that online multiplayer works. Have you tried adding bots? Is such a thing possible here?
I seem to remember someone ported Quake 3 Arena to Android. Ever tried that?
Click to expand...
Click to collapse
You can access the overclock/governor/scheduler settings in SlimBean by going to phone's main settings menu, then "Performance," then they should be somewhere in there. :fingers-crossed: (I flashed back to stock GB last night and don't remember exactly where everything was). You probably know this, but If you decide to overclock, just be really cautious as it can damage your phone if you aren't careful. Here's a link to an overclocking discussion for our phone that gives some tips.
From what I can tell, Quake1 on FTEDroid doesn't have bots and I'm not sure if they can be added. I see in your profile that you have a background in game development and if you want to get some technical details on FTEDroid, I think that Spike (the FTEDroid developer) and the other FTE dev. team would be willing to chat with you on their FTE IRC channel. I chatted with him and a couple others on there briefly and they were nice and seemed open to discussion.
I think the Quake3 port you're talking about is Zeus Arena. It looks like it was pulled off of Google Play a while back due to development issues/terms of use issue... (I'm not sure what that means). My friend has it on his Xperia Play and I've played both Quake2 and Quake3 on it in Singleplayer mode. The game runs and looks great, but I had trouble using the controls well enough to effectively control the player. (Maybe I just need some more practice).
Yes, I'll definitely have to look for Zeus Arena!
Thanks for the link to the overclocking thread. I'll have to take a look later. I tried running FTE with Quake 1 as-is, and it's a bit laggy (and I'll definitely need that Gamekeyboard app). I've been trying to get on top of this Quake stuff, but all of my free time has been absorbed by work lately. So I'm trying to get as much information on it as I can, while I can.
I looked into bots, but so far haven't found a tutorial on setting them up with FTE (Android or no). A lot of this Quake stuff is as old as the game itself, but I feel my Google-fu is strong, so I'm sure I'll dig it up eventually. Omicron bots seem to be the best choice going by the forum debates.
Another question for you: You only mention Quake 1 on here, but shouldn't the mission packs work as well? I copied the pak0.pak files from the hipnotic and rogue folders to sister locations at the same level as the id1 folder, just as it shows up in my install directory (I got all of the Quake games through Steam). Not sure how to tell if they work or how I'd access them, though! And have you tried Quake 2 and its mission packs with this yet?
pWEN said:
Yes, I'll definitely have to look for Zeus Arena!
Thanks for the link to the overclocking thread. I'll have to take a look later. I tried running FTE with Quake 1 as-is, and it's a bit laggy (and I'll definitely need that Gamekeyboard app). I've been trying to get on top of this Quake stuff, but all of my free time has been absorbed by work lately. So I'm trying to get as much information on it as I can, while I can.
I looked into bots, but so far haven't found a tutorial on setting them up with FTE (Android or no). A lot of this Quake stuff is as old as the game itself, but I feel my Google-fu is strong, so I'm sure I'll dig it up eventually. Omicron bots seem to be the best choice going by the forum debates.
Another question for you: You only mention Quake 1 on here, but shouldn't the mission packs work as well? I copied the pak0.pak files from the hipnotic and rogue folders to sister locations at the same level as the id1 folder, just as it shows up in my install directory (I got all of the Quake games through Steam). Not sure how to tell if they work or how I'd access them, though! And have you tried Quake 2 and its mission packs with this yet?
Click to expand...
Click to collapse
I plan to test out Quake 2 on FTEDroid soon. It'll be great if it works.
I don't own mission packs for any of the Quake versions, so I can't test things out, but I'm wondering if you could just use a file explorer and temporarily cut the Quake 1 pak files out of sdcard/fte/id1 and place them in a different folder... then copy the mission pak files into sdcard/fte/id1. It would be a bit of a pain to move things around like that... but I wonder if it would let you run the mission packs. That's how I got Laser Arena to boot (though it didn't run because of the server issue).
mattnmag said:
I plan to test out Quake 2 on FTEDroid soon. It'll be great if it works.
I don't own mission packs for any of the Quake versions, so I can't test things out, but I'm wondering if you could just use a file explorer and temporarily cut the Quake 1 pak files out of sdcard/fte/id1 and place them in a different folder... then copy the mission pak files into sdcard/fte/id1. It would be a bit of a pain to move things around like that... but I wonder if it would let you run the mission packs. That's how I got Laser Arena to boot (though it didn't run because of the server issue).
Click to expand...
Click to collapse
Ah okay, cool. I started a thread over on QuakeOne with a bunch of questions for them about this. Here's the link!
Also, I set up overclocking on my phone. Didn't make Minecraft less laggy (SlimBean issue, I guess) until I turned off fancy graphics, but what can you do. lol
pWEN said:
Ah okay, cool. I started a thread over on QuakeOne with a bunch of questions for them about this. Here's the link!
Also, I set up overclocking on my phone. Didn't make Minecraft less laggy (SlimBean issue, I guess) until I turned off fancy graphics, but what can you do. lol
Click to expand...
Click to collapse
Too bad that the overclocking didn't help much. Maybe there's some other tweaks you can do to improve performance with SlimBean...maybe try out Turbo Kernel, as (IMO) it seemed to perform with less lagging when I tried it. And thanks man for starting that thread on Quake One Forums. I just don't possess the knowledge to even know what to ask Spike and the others.
I used the info from the QuakeOne discussion and loaded Quake2 and Quake 3 into FTEDroid. They both started up and I was able to connect with some limited servers... but more testing and playing around with it is needed to see if the games would be playable on our phones. Also, the GameKeyboard profile that I mapped out for Quake1 didn't work with the games that did connect... so we'd have to play around with Gamekeyboard and the config files to see if the controls could be remapped for each game. I took some screenshots of all of the different games that FTE says it can run (see content below). I don't think all of them work on the Xperia Play, but I'm blown away by the list of games.
Even if none of the other games work well for our phones... hopefully other Xperia Play owners can still have fun playing Quake1 in Singleplayer mode with FTEDroid. :good: I need to get into bed so I can get up for work tomorrow... but thanks again for your time with this considering your busy work schedule.
Android 7.0 (Nougat) compability
can it be done?
it says package is not compatible.. can't install
wernerml said:
can it be done?
it says package is not compatible.. can't install
Click to expand...
Click to collapse
Hello. I have not tried to play Quake on the Xperia Play in over 1 1/2 years, but these instructions worked for me when I last tried them.
Unfortunately, I won't be able to help with troubleshooting as I'm no longer using this device.
While browsing around the net, I've stumbled upon an article, saying that Fishlabs have released their game, Galaxy on Fire 2, optimized for Xperia Play. And how, not only it was XPO, but they've also thrown in Valkyrie expansion pack as a bonus!
This was 2 years ago and it was version 1.0.4.9. I've looked around for this version... but it's gone. Like, everywhere. Google App Store only offers Galaxy on Fire 2 HD, which is ages ahead and targeted at newer devices. I've checked it - it runs on Xplay with custom rom, but the touchscreen controls are catastrophe to play on Xplay. There is no way whatsoever of remapping controls to the gamepad.
As for the XPO version, for some reason, it vanished like a ghost. Literally all the links around the internet are dead. The only thing that's left are standalone APK files here and there, but they're useless, since downloading the game content with this version is not possible anymore - the server will not allow you to connect.
I don't understand - what's the point? It's not even piracy - the game is FREEWARE. Why would anyone go to such effort to delete the only version optimized for this device? Fishlabs got a deal with Sony to help in killing Xperia Play?
Anyways... What do you think? Is there still hope for playing this game on Xplay?
yeah, it's sad the support and old files for our (almost) retired xplay are slowly vanishing from the internet.
I just took a look on my backup and saw i still have the "data" folder, its named "Android\data\net.fishlabs.GalaxyonFire2\files\GOF2\GalaxyonFire2Valkyrie20111114"
something like 240mo is not biggie, if you want i can upload it for you somewhere.
https://app.box.com/s/021hy8g60o4kxlg1xyq9y36lrcmugakd
garcimak said:
yeah, it's sad the support and old files for our (almost) retired xplay are slowly vanishing from the internet.
I just took a look on my backup and saw i still have the "data" folder, its named "Android\data\net.fishlabs.GalaxyonFire2\files\GOF2\GalaxyonFire2Valkyrie20111114"
something like 240mo is not biggie, if you want i can upload it for you somewhere.
Click to expand...
Click to collapse
I agree. I fell in love with this phone at first sight, and it really sucks it's losing interest.
I've sent you a private message.
I snagged this way back when it came out for my PLAY. Here is the link, I saved this too my gmail for safe keeping. I also have a backup of the apk and the files needed. As I recently replaced my Nexus 5 with a Nexus 6. I am curious if this link works for you,
https://play.google.com/store/apps/details?id=net.fishlabs.GalaxyonFire2
I also have the Dungeon Defenders as well:
https://play.google.com/store/apps/details?id=com.trendy.ddsw
Let me know if these do or do not work
ozzmanj1 said:
I snagged this way back when it came out for my PLAY. Here is the link, I saved this too my gmail for safe keeping. I also have a backup of the apk and the files needed. As I recently replaced my Nexus 5 with a Nexus 6. I am curious if this link works for you,
https://play.google.com/store/apps/details?id=net.fishlabs.GalaxyonFire2
I also have the Dungeon Defenders as well:
https://play.google.com/store/apps/details?id=com.trendy.ddsw
Let me know if these do or do not work
Click to expand...
Click to collapse
Thanks, and so sorry for such a late reply... For some reason I did not get a notification about a reply to the topic.
Anyways, both links do not work for me. This is what I see upon entering:
"Sorry! This content is not available in your country yet.
We're working to bring the content you love to more countries as quickly as possible.
Please check back again soon."