PLEASE READ WHOLE POST BEFORE ASKING QUESTIONS OR COMPLAINING THAT IT DOESNT WORK
Please remember, if this guide helps you in any way, press the thanks button for both myself and Fma965! (Second post)
Even though this guide and it's files have allowed alot of people to get things working, that doesn't mean EVERY GAME will work. Even when Yifan Lu was still working on it, there were still games that would no work no matter what you do.
One thing to try is enabling SOFTWARE RENDERING for the game. This can sometimes fix issues, sometimes not.
Check out https://github.com/yifanlu/PSXperia/wiki/Compatibility for a list of games and what can be done to try and help, or see if the game is even playable. If it's not on there, report it here what you tried, or if it just won't work.
Refer to this thread for instructions to enable software rendering: http://forum.xda-developers.com/showthread.php?t=1220541
--------------------------------------------------------------------------
all credit goes to
-Yifan Lu
http://yifan.lu/
http://github.com/yifanlu/PSXperia
Unbeknownst to poo-tang, files he posted on page 14 of the official PSXPeria thread were what helped get that last little push to get things working!
Fma965 for packaging and testing!
Masters2150 for writing the tutorial and testing!
This is PSXPeria V2.0 Beta, AND MAY ONLY WORK ON Android 2.3.4. If you want to try it on another version, please do and let us know!
--------------------------------------------------------------------------
Hello all!
Like many of you, Fma965 and myself were having a hell of a time getting PSXPeria to work, LET ALONE, finding support for it.
So we worked together and scoured the internet and forums looking for ways to get this working.
One problem was that you needed the US Crash Bandicoot v1.0.3, as well as the ZPAK that goes with it. Both of which are extremey hard to come by.
We tried many different methods of getting things to work, but ran into programs of corrupt data, or the emulator not working.
Fma965 found a post by poo-tang on the original PSXPeria thread about files needed to get things working on the UK version.
What we found was that these files would work, regardless of being in the UK. So we added them to what we already had worked out, AND BINGO, it works.
We tried multiple games, all worked!
We want other people to test this out and report back if it worked for them.
Please note, neither I or Fma965 are developers, so if it doesn't work, not much we can do. We just finally found something that worked for us.
The attached file contains PSXPeria, and the required files to make it work. It DOES NOT contain the APK or the ZPAK.
HOW TO USE IT
Just start the program, either psxperiatool.jar or psxperiatool-gui-windows.bat, and run through the program as you normally would.
Choose the image file you want to use by pressing the choose button.
For the game information section, put in the name of the game. Try not to use special characters, while we haven't tested this, special characters have never made things easy.
For title ID, only change the zeroes, make sure you keep the same number of digits. We haven't tried putting in more or less, but it works, so why do something different.
Just leave developer. publisher, and description alone.
You can use icons for the games if you want, they worked when Fma965 used them.
Analog mode DOES work, so you can select it. We only tested this on the few games we had. You have to go into the control scheme of the application an change it to use the analog pads as controls, by default they are set to act as L2 and R2. Scheme 5 or 6 makes them act as controls. Then check the box to enable analog mode.
After this just press CONVERT.
When completed, goto the output folder. take the folder inside the data folder, and copy it to your SD card, put it in the /sdcard/Android/Data folder. Then put the APK file created and put it anywhere. Then just select the APK and install it.
If you try and open it from the installer, it won't work. Either goto the playstation pocket app, or your application drawer and open it from there.
THATS IT!
Please test out your games and tell us if this worked!
If this worked for you, please press the thanks button for me and Fma965, and poo-tang if he ever replies!
LINK TO DOWNLOAD AT TOP OF SECOND POST
links above are dead so please use the link below
PSXperia Direct Download!
"THIS IS NOT A CONTINUATION FROM PSXPERIA THIS IS MERELY A GUIDE TO GET IT WORKING!"
PRESS THE
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"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
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"lightbox_full_screen": "Full screen",
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BUTTON FOR BOTH THIS POST AND THE FIRST POST IF THIS GUIDE HAS HELPED
If above download link doesnt work click HERE
Video Tutorial
Tested Games That Work (updated 16:00GMT 8th-mar)
Crash Bandicoot 1
Crash Bandicoot 2
Crash Bandicoot 3
Crash Team Racing
Crash Bash
Jade Cocoon
Bishi Bashi
Kula World
Croc
Croc 2
Devil Dice
Danger girl (movie glitches plays fine)
Tomb raider 3,4,5
Tenchu 1 (small graphical glitches)
Tenchu 2
Quake 2
Alone in the dark the new nightmare (movie sound glitches and tends to crash)
Dino crysis 1 and 2
Resident evil 2 and 3
Looney tunes sheep raider
Duke nukem forever
Medievil 1 and 2
Parasite eve 1 plays with some (graphical glitches)
Silent hill (software rendering)
Gran turismo
Rouge spear
Final Fantasy 7 (Software Rendering)
Final Fantasy 9 (Software Rendering FMV has no sound)
Colin McRae Rally 2
Pac-Man World
Metal Slug (Crashes after a few minutes)
Tekken 3 (Crashes at end of fight)
Megaman x6
Nascar Rumble
Ridge Racer (lag)
Ridge Racer Revolution (lag)
Syndicate Wars
Micro Machines V3
Suikoden 2 (Software Rendering)
Megaman Legends 2 (Software Rendering)
Breath of fire III (Software Rendering)
Dead or alive
Fighting force
Tomorrow never dies
Danger girl
Street fighter
Hercules
Resident evil nemesis
Tomb raider 3
Tomb raider 4
Tomb raider 5 (chronicles)
Delta force
Pandemonium
Pandemonium 2
Ranger elite
Soul edge
Spec ops covert
Test drive 4
Test drive 5
Mdk
Fighting force
Frequently Asked Questions
Do i need root?
No although you should root your phone anyway!
What rom do i need to be on?
2.3.4 stock or any 2.3.4 stock based rom (DFR etc.)
Do i need a xperia play?
yes this will only work on the xperia play
Does this work on CDMA versions of the play?
if they are running 2.3.4 it most likely will but not if they are on 2.3.3
Do i need a Crash Bandicoot APK?
No
Do i need a Crash Bandicoot ZPAK?
No
Do i need any other files other than the files in OP?
You only need Java JRE installed and of course the ISO of the game you want to convert
What is needed to use a custom icon?
you need to have the image in .png format and no larger than 170px by 170px
Who do we thank for this?
Yifan Lu - for PSXperia
poo-tang - for the files (some of them)
Fma965 - for the video tutorial, tutorial and testing
Masters2150 - for the tutorial and testing
PRESS THE
BUTTON IF THIS GUIDE HAS HELPED
the project is revived ! Awesommmmmmmmmmmmm
Masters2150 said:
--------------------------------------------------------------------------
all credit goes to
-Yifan Lu
http://yifan.lu/
http://github.com/yifanlu/PSXperia
Unbeknownst to poo-tang, files he posted on page 14 of the official PSXPeria thread were what helped get that last little push to get things working!
Fma965 for packaging and testing!
Masters2150 for writing the tutorial and testing!
This is PSXPeria V2.0 Beta, AND WILL ONLY WORK ON Android 2.3.4. If you want to try it on another version, please do and let us know!
--------------------------------------------------------------------------
Hello all!
Like many of you, Fma965 and myself were having a hell of a time getting PSXPeria to work, LET ALONE, finding support for it.
So we worked together and scoured the internet and forums looking for ways to get this working.
One problem was that you needed the US Crash Bandicoot v1.0.3, as well as the ZPAK that goes with it. Both of which are extremey hard to come by.
We tried many different methods of getting things to work, but ran into programs of corrupt data, or the emulator not working.
Fma965 found a post by poo-tang on the original PSXPeria thread about files needed to get things working on the UK version.
What we found was that these files would work, regardless of being in the UK. So we added them to what we already had worked out, AND BINGO, it works.
We tried multiple games, all worked!
We want other people to test this out and report back if it worked for them.
Please note, neither I or Fma965 are developers, so if it doesn't work, not much we can do. We just finally found something that worked for us.
The attached file contains PSXPeria, and the required files to make it work. It DOES NOT contain the APK or the ZPAK.
HOW TO USE IT
Just start the program, either psxperiatool.jar or psxperiatool-gui-windows.bat, and run through the program as you normally would.
Choose the image file you want to use by pressing the choose button.
For the game information section, put in the name of the game. Try not to use special characters, while we haven't tested this, special characters have never made things easy.
For title ID, only change the zeroes, make sure you keep the same number of digits. We haven't tried putting in more or less, but it works, so why do something different.
Just leave developer. publisher, and description alone.
You can use icons for the games if you want, they worked when Fma965 used them.
Analog mode DOES work, so you can select it. We only tested this on the few games we had. You have to go into the control scheme of the application an change it to use the analog pads as controls, by default they are set to act as L2 and R2. Scheme 5 or 6 makes them act as controls. Then check the box to enable analog mode.
After this just press CONVERT.
When completed, goto the output folder. take the folder inside the data folder, and copy it to your SD card, put it in the /sdcard/Android/Data folder. Then put the APK file created and put it anywhere. Then just select the APK and install it.
If you try and open it from the installer, it won't work. Either goto the playstation pocket app, or your application drawer and open it from there.
THATS IT!
Please test out your games and tell us if this worked!
If this worked for you, please press the thanks button for me and Fma965, and poo-tang if he ever replies!
Download psxperia.zip from mirrorcreator.com
Click to expand...
Click to collapse
So from what I get you are saying that the UK Crash Bandicoot now works with PSXperia 2.0?
HussainQ said:
So from what I get you are saying that the UK Crash Bandicoot now works with PSXperia 2.0?
Click to expand...
Click to collapse
no we are saying that the zip included in OP has the files needed from the us crash apk. to make it work on any stock 2.3.4 rom.
You don't need to rip ANYTHING from a APK or ZPAK, the zip file has everything you need, just choose your ISO and away you go.
What I meant when I said UK version, poo-tang posted those saying it gets the UK version working, what he didn't know, is it helps get them all working.
java says cannot find valid files
i left the apk file alone in the extract tab
EDIT: RE=READ the whole post,sorry for not reading it the first time..im so spoiled will be back to see how the game works
I'd do anything to be able to play Soul Reaver. my god.
Cat_On_Droid said:
java says cannot find valid files
i left the apk file alone in the extract tab
EDIT: RE=READ the whole post,sorry for not reading it the first time..im so spoiled will be back to see how the game works
Click to expand...
Click to collapse
not sure what your actually saying here lol. but you have a point
(PLEASE READ the whole post before posting questions or complaints )
---------- Post added at 08:12 PM ---------- Previous post was at 08:12 PM ----------
rubbergnome said:
I'd do anything to be able to play Soul Reaver. my god.
Click to expand...
Click to collapse
then follow the guide above it might work
I tried with the last psxperia version, I'll try again with this one hoping to get it going the apk didn't even start to compile if I'm not mistaken.
fma965 said:
not sure what your actually saying here lol. but you have a point
Click to expand...
Click to collapse
i originally thought that this File of PSXPERIA did not require the apk/zpaks.
Then i re-read the whole post saying it doesnt contain any of apk/zpaks, and then i discovered the Crash files were still needed.
I have the Crash USA 103,when i used the PSXPERIA.jar ,it started decoding values,and once it was finished (it finished rather quickly than usual) i went to the output folder and found a ps1_rom.bin ... was this suppose to happen?
Cat_On_Droid said:
the project is revived ! Awesommmmmmmmmmmmm
Click to expand...
Click to collapse
i wouldnt say revivied he simply took the converter from yifanlu and used a data file iploaded by poo-tang and but them in a zip together and shared it.
no "actual under the hood work" i.e programing has taken place from what i gather which means the project is still officially dead in the water.
please if im wrong correct me and tell me your taking psxperia under your wing and improving it and will make it ice cream sandwich compatible when the times ready but it seems unlikely from what you wrote earlier.
also nearly everyone else with non-us xplays has been using this method since pootang uploaded the files if you read the forums.
but i can always hope im wrong and your taking over.
on a side note ive taken a look at the psxperia and its way beyond my reach to get it working at the moment thought might give it a try with ice cream sandwich
Cat_On_Droid said:
i originally thought that this File of PSXPERIA did not require the apk/zpaks.
Then i re-read the whole post saying it doesnt contain any of apk/zpaks, and then i discovered the Crash files were still needed.
I have the Crash USA 103,when i used the PSXPERIA.jar ,it started decoding values,and once it was finished (it finished rather quickly than usual) i went to the output folder and found a ps1_rom.bin ... was this suppose to happen?
Click to expand...
Click to collapse
it doesnt need the apk files or the zpak files just skip the extraction steps and go straight to the convert tab.
fma965 said:
it doesnt need the apk files or the zpak files just skip the extraction steps and go straight to the convert tab.
Click to expand...
Click to collapse
that didnt work
Please remember, DO NOT TOUCH THE EXTRACT TAB.
You don't need to extract ANYTHING. Just tell it which ISO to load, put in your settings, name id, etc. And Press CONVERT.
Try redownloading it.
Sniper Spr3e said:
i wouldnt say revivied he simply took the converter from yifanlu and used a data file iploaded by poo-tang and but them in a zip together and shared it.
no "actual under the hood work" i.e programing has taken place from what i gather which means the project is still officially dead in the water.
please if im wrong correct me and tell me your taking psxperia under your wing and improving it and will make it ice cream sandwich compatible when the times ready but it seems unlikely from what you wrote earlier.
also nearly everyone else with non-us xplays has been using this method since pootang uploaded the files if you read the forums.
but i can always hope im wrong and your taking over.
on a side note ive taken a look at the psxperia and its way beyond my reach to get it working at the moment thought might give it a try with ice cream sandwich
Click to expand...
Click to collapse
we don't claim to be releasing this as our own nor do we take full credit we merely take credit for joining the files and writing this tutorial clearly you havent been to the Q&A recently constantly people are trying to get psxperia working but fail. now we can redirect them to this page and hopefully more people will have working psxperia.
AGAIN WE ARE NOT CLAIMING TO BE DOING MORE THAN WE HAVE DONE.
WE MERELY WROTE A TUTORIAL AND ZIPPED SOME FILES ASWELL AS TESTED
---------- Post added at 08:35 PM ---------- Previous post was at 08:35 PM ----------
Cat_On_Droid said:
that didnt work
Click to expand...
Click to collapse
hmm maybe the upload didnt work correctly i will test this and get back to you.
EDIT: it works fine first accept the checkboxes then highlight the guys name then skip the extraction tab and go to the convert tab simply add the name of the game, description etc if you want and select the iso for the game in the psx box. simples ?
Sniper Spr3e said:
i wouldnt say revivied he simply took the converter from yifanlu and used a data file iploaded by poo-tang and but them in a zip together and shared it.
no "actual under the hood work" i.e programing has taken place from what i gather which means the project is still officially dead in the water.
please if im wrong correct me and tell me your taking psxperia under your wing and improving it and will make it ice cream sandwich compatible when the times ready but it seems unlikely from what you wrote earlier.
also nearly everyone else with non-us xplays has been using this method since pootang uploaded the files if you read the forums.
but i can always hope im wrong and your taking over.
on a side note ive taken a look at the psxperia and its way beyond my reach to get it working at the moment thought might give it a try with ice cream sandwich
Click to expand...
Click to collapse
Well me and Fma965 have been looking everywhere for things like this. But no one seemed either know, care, or bother helping. I had a post bumping for like a week and NOTHING. Where were people like you who had this info when we needed it?
I saw other people with the same problem. Either no one replied, or no one knew what to do.
So we decided to put together a complete package to get it working.
We are NOT DEVELOPERS. We simply chose to do this to help people like outselves out.
We are not trying to take credit for ANYTHING. When we ask to press the thanks button, it's for people who couldn't find this kind of information and we helped them out by making a new post, and including everything they needed.
Is doing this wrong in any way?
I can't get it to work. First of all, it doesn't extract from the crash apk and zapk; it even said "the output directory is not empty". I tried to compile soul reaver anyway. It seems to go fine, then when the bar is at the end it suddenly goes back, stays still for a while, and then gives an error: executable did not return without error.
rubbergnome said:
I can't get it to work. First of all, it doesn't extract from the crash apk and zapk; it even said "the output directory is not empty". I tried to compile soul reaver anyway. It seems to go fine, then when the bar is at the end it suddenly goes back, stays still for a while, and then gives an error: executable did not return without error.
Click to expand...
Click to collapse
i had this problem with devil dice is the game your trying to convert a ISO? if not thats most likely why. i am making a video soon so hope that helps
rubbergnome said:
I can't get it to work. First of all, it doesn't extract from the crash apk and zapk; it even said "the output directory is not empty". I tried to compile soul reaver anyway. It seems to go fine, then when the bar is at the end it suddenly goes back, stays still for a while, and then gives an error: executable did not return without error.
Click to expand...
Click to collapse
Try deleting the output directory. It should recreate it.
Related
Hi,
did Anyone try fpse -playstation emulator on Topaz? I can't run any iso
Link
have you tried this - from the site
" PocketISO 2.0
What’s new since PocketISO 1.1:
* Fixed many bugs
* Added Analyze button
* Added FF8 support
* Added option to search automatically the smallest video to use as replace source file
* Added possibility to check/uncheck any media for ripping
- PocketISO_2.0.zip
Now you can use PocketISO to Rip everything, FF7 is fully rippable using 2 clicks! And you will
Discover yourself the powerfull ripping engine!
And don’t Forget!! If you succeed to RIP Something by tunning PocketISO options, don’t hesistate to post your method in Forum! "
Worked for me, but just a little slow, and the controls don't really work without a dpad. What ROM are you running and what error did it give you?
cmstackar said:
Worked for me, but just a little slow, and the controls don't really work without a dpad. What ROM are you running and what error did it give you?
Click to expand...
Click to collapse
how did you manage to get it working? and running which game? i tried metal slug X , because its a small (64mb) but it crashes immediately when i click the .bin file.
I put my bios in my bios folder, my games in the iso folder, and it worked
Can You share Your bios file and what game are You running?
Running FF7(great game btw) and I would love to share the BIOS files, but that is sadly illegal. Search around the nets, and you will easily find them. Or you can dump the bios from your playstation if you have one. I tried that once, and it went wrong, it isn't an easy procedure
Hi guys. I just see that excelent program. I dint imagine that exist. The problem is that i dont know how to make it work. What i have to download and how i will make it work? i have the htc blackstone, with this rom RUU_Duttys_HD_WM6.5_Leo_Holy_Grail_R0. Can you help me please????
i am having a problem too when i try to run it..it says that i need mmore than 16mb of ram to run it but nothing else is running.
any one any ideas
@ jonathanfoster
Maybe the game that you are trying to open is to large, try a different one. If not, try using a different bios if possible. If that doesn't work, try a different version, or maybe the game is bad
@ nikosfa
Bios goes in bios folder. .iso and .bin games go in games folder. click on the executable from the device, and done.
I couldn't get version 0.9.5 working so I downloaded newest 0.9.6 beta of the emulator. Digimon World 1 and 3 ran almost perfectly... just little fps drop in fights. I also tried Gran Turismo and it was very playable.
i cant use the directional pad because its going to the left even without touching it
hi lads. can someone explane step by step haw to EnableHLE=off and use bios file. thanks
ups sorry wrong section
Just want to say thanks schtruck.
I'm enjoying fpse since the release date.
All the ui option and gfx- game fixes are most appreciateed.
The latest version with screen positioning and pad positioning
is awsome on my desire HD.
Catch ya later.
FPse is the best emulator there is and 2,99 is really no money. Tried like 20 games, all work super well!!
Hey fellas,
I'm a huge fan of the old school LucasArts games like DoTT, Full Throttle, Indiana Jones and games like the Leisure Suit Larry series. I was extremely excited when I read about SCUMMVM for Android. That excitement died when I then read that it currently work only on 1.5/1.6.
Anyone know if any progress has been made with the 2.1/2.2 versions? Can I help in any way?
Thanks! Let's get this ball rolling.
Turns out there IS progress!
http://anddev.at.ua/news/2010-6-2-1-0-1
Testing it out now.
Very interested in this - never really got it set up when I had a G1.
Thanks for reminding me My biggest loss moving to android was no scummvm..
Imagine running it on the nexus, using the trackball for mouse movement
There was some movement around 2.1 with a buggered beta of some sort as far as i remember, but we all need some froyo support now!
Is there still only one dude working on the port?
-e
****edit
@rickytenzer: let us know how it works out
****Edit2
I tried the tremor version for no camera (since n1 doesn't have a dedicated cam button)
It takes 25mb worth of space..wow, apk boots fine on froyo, trackball support for mouse with left click. Unfortunately I'm at work and my roms are at home, so i haven't tried a game yet.. very exiting, anybody else tried yet?
Jesus ****ing christ, it's amazing! I was able to boot up DoTT with ease. Didn't get a chance to play with it yet (@ work ) but it seemed to be working well. The back button even acted as escape and skipped the movies! Awesome.
The touchscreen/trackball combo is great because sometimes the trackball moves too slowly so you can generally locate yourself with the touchscreen and then hone in with the ball.
I'll give more updates later!
Eddiemc said:
Thanks for reminding me My biggest loss moving to android was no scummvm..
Imagine running it on the nexus, using the trackball for mouse movement
There was some movement around 2.1 with a buggered beta of some sort as far as i remember, but we all need some froyo support now!
Is there still only one dude working on the port?
-e
****edit
@rickytenzer: let us know how it works out
****Edit2
I tried the tremor version for no camera (since n1 doesn't have a dedicated cam button)
It takes 25mb worth of space..wow, apk boots fine on froyo, trackball support for mouse with left click. Unfortunately I'm at work and my roms are at home, so i haven't tried a game yet.. very exiting, anybody else tried yet?
Click to expand...
Click to collapse
I tried vorbis no camera. Any reason why you went with tremor?
Most ROMs you can get online legally and for free as they're abandonware. I just downloaded DoTT with no problems! And they're only around 10MB
Omgomgomg, didn't have patience too wait, so i downloaded freeware from scummvm site.. went for bass floppy version and it is beautiful
Sound, menu, everything
Will try my dott CD version and samnmax later..
Just went for tremor version because the dev couldn't get it to work on his Samsung, so i assumed tremor might be better/ tougher on the hardware and n1 has nice hardware
Dunno the difference, has to look into it. Does savegames work? Haven't had time to try (@work)
-e
Haven't tried yet. App settings don't save yet. I realized that the DoTT available online is sans speech so I'm going to get the full versions later, through obviously completely legal means of course
So excited! Have a 5 hour train ride coming in a couple of weeks. This will definite keep me occupied!
As promised, I got my hands on a buttload of games
Day of the Tentacle
Full Throttle
Indiana Jones and the Last Crusade
Indiana Jones and the Fate of Atlantis
The Secret of Monkey Island
Monkey Island 2: LeChuck's Revenge
The Curse of Monkey Island eek: I can't believe this is a ScummVM game!)
Sam & Max Hit the Road
Simon the Sorcerer
Simon the Sorcerer 2
And as expected, they ALL run flawlessly! I'm so psyched. HOURS of gameplay. And I have never played the first Indy and I'm not sure about the second Simon.
WOO!
The emulator runs fine on my Nexus One, but when I try to load a game, its can't find the zip in the directory.
largo79 said:
The emulator runs fine on my Nexus One, but when I try to load a game, its can't find the zip in the directory.
Click to expand...
Click to collapse
Because it's not looking for a zip
Extract the zips to a directory, then choose that directory when adding a game.
Sooo, is this easy to set up? Might just have to put it on my phone tonight.
Ricky - please would you share the place you got your games from?
r2001uk said:
Sooo, is this easy to set up? Might just have to put it on my phone tonight.
Ricky - please would you share the place you got your games from?
Click to expand...
Click to collapse
Check your PMs. As for installation, it's a joke! Just download the apk, get the files on your SD card and you'll figure it out from there.
I think it's best to put them all in a folder on your SD card root called "ScummVM". I don't recall settings being saved until I had everything in that folder.
Thanks again, that's my evening sorted!
Thanks guys, I figured I had to unzip them. Works great!
***THIS DISCUSSION IS ONLY FOR ANDROID 4.0 ICE CREAM SANDWICH! THESE APPS ONLY WORKS IN ANDROID 4.0! DON'T TRY THESE ON OTHER VERSIONS!***
So, first and foremost, Not I, or anyone else is responsible to any damage you do to your device. You are renaming/modifying system files so if you screw it up you are RESPONSIBLE, NOT US. YOU HAVE BEEN WARNED. Follow the instructions in this post and you should be fine.
BELOW YOU HAVE INSTRUCTIONS FOR ARMv7 AND ARMv6 SEPARATELY, BECAUSE ARMv6 HAS ONLY A WORKAROUND FOR VOICE! SOME USERS SAID THAT ON THEIR ARMv6 DEVICES, VERSION FOR ARMv7 WORKS, SO YOU COULD GIVE IT A TRY, IF YOU ARE ON ARMv6!!!
INSTRUCTIONS FOR ARMv7 DEVICES (I repeat, you could give it a try if you're on ARMv6)
For ARMv7, there are some APKs and some flashable ZIPs. So I will give some information for everyone!
APKs for Google now: ATTENTION>>ALL O THESE APKs SHOULD BE USED WITH OTHER FILES. YOU HAVE TO USE THESE INSTRUCTIONS<<
• Download LennoxPackage.zip from http://www.mediafire.com/?8lv1h2879q925x1 It is not a flashable ZIP!!! Do not flash this in recovery!!!
• Extract all 3 folders from LennoxPackage.zip to a new folder on your computer
• Then download and replace the Velvet file in the app folder of your new folder with one of the following Velvet.apks. The Velvet.apk from Zip don't working!!!
• Move the folder you've created (with 3 subfolders) to your SD Card
• On your phone, in /system/app/, rename GoogleQuickSearchBox.apk to GoogleQuickSearchBox.apk.bak using Root Explorer (or something similar)
• In the folder you placed on your SD - you'll need to move everything from the /app/ folder to /system/app/, and set permissions to RW/R/R for each of the 3 .apks
• copy the files from the lib folder on your SD, and paste to system/lib (note, a couple of these already exist. Before copying these files go through /system/lib/ and rename any existing files to include .bak, then copy/paste new files. If you don't do this it will paste them with '- copy' as part of the file name). Change permissions of these New files to rw/r/r
• rename the existing "config" folder in /system/usr/srec/ on your phone to "config.bak", then just paste "config" and "en-US" from the srec folder on your SD to /system/usr/srec/. Some, also changed permissions on config and en-US to RWX/RX/RX
• Reboot and enjoy. (of course, your System partition should be mounted R/W -read/write - to move files in it)
And now, the APKs :laugh: >>
1. The no double take APK. The most of these APKs, shows Google Now Cards twice, one after another. This problem is solved in this APK, but it has another problem>>sometimes, you have to move your fingers on the screen for showing up the Cards<< Here, the auto-launch function should work!!!
Here is the link>> http://forum.xda-developers.com/attachment.php?attachmentid=1240357&d=1344043690 !!! Enjoy it! :good:
2. The one with no double take and no blank screen. This one eliminates the double take problem and the problem with white screen when you don't see Cards and you have to move your fingers on the screen. But it has another problem>>it eliminates auto-launch function because it refresh automatically the screen for showing up the Cards and there is no transition animation (for those that don't know, auto-launch function is that function that you can see when you say something like>>Navigate to ...<<A blue bar shows up and it loads and automatically does that action, in this case, opens the Google Maps Navigation and schedules your navigation details)
Here is the link>> http://forum.xda-developers.com/attachment.php?attachmentid=1242492&d=1344147549 !!!
3. The first voice-functional version. This one has double take but it should't have blank screen problem. It sometimes has auto-launch, sometimes not, from what I heard from users.
Here is the link>> http://www.mediafire.com/?ij9tsfg5jitm8ep !!!
4. A new version from mikeyxda. This should resolve the double take problem, auto-lauch and white screen, but it has some problems with the showing up of the cards on some phones, as I saw at you, guys.
Here is the link>> http://forum.xda-developers.com/attachment.php?attachmentid=1243199&d=1344183455 !!!
5. A new APK from mikeyxda. Oh man, you are completely dedicated! I like that!!! Keep it on this way!
This APK should resolve:
1. No double takes
2. Web results display properly: no font stretch or invisible results
3. Action countdown fully functional
4. "Refresh" is always available via a press of the Menu button from the cards view
Here is the download link>> http://forum.xda-developers.com/attachment.php?attachmentid=1243421&d=1344190796
More information here>> http://forum.xda-developers.com/showpost.php?p=29824319&postcount=8.
The choice is yours!!! You will choose the APK that is working for you!!!
**Removed per original authors request*** ~TRM
And we are done with ARMv7 devices!!! :good: Oh, man, this will be big :laugh: !!!
TIP FOR ARMv7 DEVICES>>>***LONG PRESS ON MICROPHONE BUTTON FROM GOOGLE NOW, NOT JUST A SIMPLE PRESS, THIS WILL HELP YOU SO MUCH TO AVOID PROBLEMS !!!***<<<
INSTRUCTIONS FOR ARMv6 DEVICES (of course, if you have an ARMv7 device and methods for ARMv7 didn't work for you, you could use this, give it a try!!! This should work on almost every device with Android 4.0 Ice Cream Sandwitch!!!)
These are the current instructions:
1. Rename GoogleQuickSearchBox.apk in system/app to GoogleQuickSearchBox.bak
2. Rename the "Velvet-Thes0o-5.apk" that you downloaded ( http://www.mediafire.com/?hbtjvbzwbbaf3yj ) to: "GoogleQuickSearchBox.apk"
3. Place the renamed .apk in the system/app folder and set the permissions to rw-r-r
4. Reboot and enjoy!
OR
1. Rename GoogleQuickSearchBox.apk in system/app to GoogleQuickSearchBox.bak
2. Try to install the downloaded .apk off your sd just like any other .apk
OR
1. Flash this .zip through recovery -- AOSP ONLY
Here is the link>> http://goo.gl/svDEF !!!
To make Voice Action work (this is just a workaround for ARMv6 devices -if is needed, I repeat, for ARMv7 devices- that will listen to you, but it doesn't give you voice responses, just repeats what you said) you have to use these instructions:
1. Download the "Voice Search for Google Now!" app from here>> https://dl.dropbox.com/u/11388416/GoogleNowVoiceSearch.apk !!! and install it!
2. Either open up the app, hold down search or tap on the dedicated widget that comes with the app to launch the voice search
3. The app will use ICS's voice-to-text engine to get your answer, and then enters it into the Google Now app. All you have to do is hit enter and then congrats, you've got working voice search!
So, to get it working, open Voice Search for Google Now (after you installed Google Now with above instructions for ARMv6 devices), click that microphone button, say what you want, the app will open Google Now, you will see that what you said is written in Google Now, press Enter on Keyboard, and you will see the result.
***>>>NOTE FOR ARMv6 VERSION: THE VERSION FOR ARMv6, DOESN'T VOICE-RESPOND TO YOU, IT SHOWS UP RESULT, BUT IT DOESN'T READ WHAT IS WRITTEN IN RESULT, IT JUST REPEATS WHAT YOU SAID!!! THE VERSION FOR ARMv6 HAS DOUBLE TAKE!!! YOU MUST HAVE INSTALLED A PREVIOUS WORKING VOICE SEARCH, LIKE THE ONE FROM GINGERBREAD OR HONEYCOMB, TO HAVE THIS THING WORKING. YOU COULD DOWNLOAD VOICE SEARCH VERSION 2.1.4 FROM HERE>> http://www.mediafire.com/?r9b47dcirtt8m98 <<<***
INFORMATION!!!>>>
FIRST>>THANK YOU very much to all the kind people who are providing the modded .apks and .zips for us. I can't account for every single person but thank you all for helping with the effort.
Second, I will try to update this post as frequently as possible, but its so difficult to keep up with you, guys :laugh: !!! Any 'info dumps' in PM's would be appreciated.
For those of you who are complaining of no cards showing up:
You Have to understand that Google Now works by gathering information about where you are, what you search for OVER TIME. You simply can not expect it to have all of the information you want in a few minutes after you installed it, wait for it a few days, just use the Google search like you would usually and it will start to fill in!
Devices this will NOT work on:
-Devices that are running anything before Android 4.0 Ice Cream Sandwich
-Devices not running an AOSP ROM (in most cases, try anyway and report back)
-iOS Devices (Suckas!)
Secondary voice widget:
If your ROM doesn't support a persistent search widget, this will allow you to still have a search widget that also ties to Voice Search for Google Now app
(and its color customizable for you, themers out there).
Here is the link>> http://forum.xda-developers.com/showpost.php?p=29019660&postcount=2016 !!!
Troubleshooting Guide:
If you have followed the above instructions exactly and are still experiencing problems, read through this troubleshooting guide to see if a fix for your problem is there.
Here is the link>> http://forum.xda-developers.com/showpost.php?p=28309520&postcount=695 !!!
Command Index:
This is an index of all the commands you can use in Google Now in order to get the specialized 'cards' results.
Here is the link>> http://forum.xda-developers.com/showpost.php?p=28308998&postcount=689 !!!
Explanation of the different cards:
A guide to the different types of cards and how you can influence them with your location and system language.
Here is the link>> http://forum.xda-developers.com/showpost.php?p=28314317&postcount=724 !!!
Youtube video of current version for ARMv6 devices:
Here is the link>> http://www.youtube.com/watch?v=1XhX3hj4-cE&list=UUvtKdGMoFdNXCb3TooTRZuA&index=1&feature=plcp !!!
WHERE CREDIT GOES:
- lenny_kano, for the third APK, this was the first voice-functional APK
- cajunflavoredbob, for the 4 flashable ZIPS from second category in Flashable Zips for ARMv7 and for his very good instructions
- reekotubbs, for first APK, that with no double take
- udz2002, for first flashable ZIP, that was very useful
- Killer-B, for his Command Index, for his secondary widget and for his general help
- SilentStormer, for the first thread, this thread being based on his and for his Troubleshooting Guide
- gachana, for his set of instructions, they were very useful
- homeslice976, also for his very good instructions
- mikeyxda, for the second APK, also very useful
- Jonny_G, for Voice Search for Google Now App
- Phil from TheDroidPeople, for the YouTube video for ARMv6 devices
- Bexton, for card explanation
- Theos0o, for his modded APK for ARMv6 devices
- mnazim, for his very useful modded APK
- MazdaRider23 and his team, also for his very good APK
- Other various forum contributors and everybody who is involved, you all, guys, made this community and I WANT TO THANK YOU ALL!!! YOU ARE THE BEST!!!
That was all for the moment. I am so sorry if I forgot something (an APK, a ZIP etc.) or someone. Please remind me if I forgot! I am a human and I can do mistakes! I hope you will like this thread and you will keep it on the same way as the first thread!!!
If I helped you with something, don't hesitate to press 'Thanks' button!!!
Have a good day!!! :fingers-crossed:
Awesome!
Ooo firsties!!
Sent from my SPH-L710 using xda premium
reserved
reserved
Thanks man we really needed a new thread..
reserved
Great job! Full of info, much appreciated!
Sent from my Samsung Galaxy NOTE i717 running | h0tw1r3's H0tsauce CM9 | Google Now!
Ugh. At the risk of people think I'm "bombing" these threads with Velvet.apk versions, I have one more version today. Every time I think I'm done, someone mentions another path or "case" where I'm able to make a correction/improvement. The one attached here is hopefully my last for today and it corrects the fact that the "Refresh" menu option is not available if you go straight to the Google Now cards without first doing a search. Now "Refresh" is always available via "Menu", so to sum this version up, it does the following:
(1) No double takes
(2) Web results display properly: no font stretch or invisible results
(3) Action countdown fully functional
(4) "Refresh" is always available via a press of the Menu button from the cards view
Tips:
Searching from cards view: results are heard but don't display
If you use the small mic from the cards view window, your search will work but the results are not displayed. Simply press "Menu", "Refresh" to display them.
Searching from cards view: getting back to the red mic search window
If you are on the cards view and you want to get back to "the big red mic", just press on the small little mic on the cards view window and immediately after, use "Menu", "Refresh" while that mic is still active and it'll refresh the mic to the main/red search mic and you're back in business. "Menu", "Refresh" refreshes whatever action is currently going on so if you do a "Menu", "Refresh" while the mic is listening, it'll refresh the mic to the red mic and you'll be back on the search window.
Mike
Sweet!
Can I copy and paste the commands here?
Sent from my EVO LTE with Google Now
NM
To show cards have to be language default english in settings?
Enviado desde mi XT910 usando Tapatalk 2
I don't think you can install the apk like a regular app. You can use adb to push the file out to your phone or use root manager to replace the velvet.apk in system/app and change the permissions.
Sent from my EVO using xda premium
Nice thread, hopefully someone would look into getting this fully functional on ARMv6 devices. It works somewhat but very buggy. I think it has something to do with display
We need a new video the one on there is old, new thread, new everything lol
I'm gonna try to make one
Sent from my EVO LTE with Google Now
Has anyone had any (consistent) luck with sports cards? Right now I only have one card: for the Tampa Bay Rays. If I reboot the phone, sometimes (maybe 1 out of 10 times) I'll get the little baseball in the notifications and it'll notify me about game results after it's over. But... I never get a notification that the game has started. Never get updates when the score changes during the games. Is this a known limitation of the ICS port? I have the settings checked to "low priority" so I should be getting them consistently but I've gotten maybe one out of a dozen and... only when I reboot. For now, I've just turned the main on/off switch for Google Now to "Off" because all it does is drain my battery and never gives me any reliable notifications anyway. Just wondering if this is a known issue. I tried a search but only found a few people complaining that they don't work at all. I can't find any reference to them only working intermittently (rarely).
I said "McDonalds" into it once and it told me probably 3 times within an hour what the traffic was like to the nearest McDonalds. But I can't get it to give reliable sports cards.
Mike
mikeyxda said:
Ugh. At the risk of people think I'm "bombing" these threads with Velvet.apk versions, I have one more version today. Every time I think I'm done, someone mentions another path or "case" where I'm able to make a correction/improvement. The one attached here is hopefully my last for today and it corrects the fact that the "Refresh" menu option is not available if you go straight to the Google Now cards without first doing a search. Now "Refresh" is always available via "Menu", so to sum this version up, it does the following:
(1) No double takes
(2) Web results display properly: no font stretch or invisible results
(3) Action countdown fully functional
(4) "Refresh" is always available via a press of the Menu button from the cards view
Tips:
Searching from cards view: results are heard but don't display
If you use the small mic from the cards view window, your search will work but the results are not displayed. Simply press "Menu", "Refresh" to display them.
Searching from cards view: getting back to the red mic search window
If you are on the cards view and you want to get back to "the big red mic", just press on the small little mic on the cards view window and immediately after, use "Menu", "Refresh" while that mic is still active and it'll refresh the mic to the main/red search mic and you're back in business. "Menu", "Refresh" refreshes whatever action is currently going on so if you do a "Menu", "Refresh" while the mic is listening, it'll refresh the mic to the red mic and you'll be back on the search window.
Mike
Click to expand...
Click to collapse
Works great but the scrolling has major lag or doesn't move at all
Sent from my Samsung Galaxy NOTE i717 running | h0tw1r3's H0tsauce CM9 | Google Now!
Killer-B said:
Sweet!
Can I copy and paste the commands here?
Sent from my EVO LTE with Google Now
Click to expand...
Click to collapse
Yes, you are free to do anything which help us!!! This is not my thread, or his thread or her thread, this is OUR THREAD and we all are INVOLVED!!! :fingers-crossed:
mikeyxda said:
Has anyone had any (consistent) luck with sports cards? Right now I only have one card: for the Tampa Bay Rays. If I reboot the phone, sometimes (maybe 1 out of 10 times) I'll get the little baseball in the notifications and it'll notify me about game results after it's over. But... I never get a notification that the game has started. Never get updates when the score changes during the games. Is this a known limitation of the ICS port? I have the settings checked to "low priority" so I should be getting them consistently but I've gotten maybe one out of a dozen and... only when I reboot. For now, I've just turned the main on/off switch for Google Now to "Off" because all it does is drain my battery and never gives me any reliable notifications anyway. Just wondering if this is a known issue. I tried a search but only found a few people complaining that they don't work at all. I can't find any reference to them only working intermittently (rarely).
I said "McDonalds" into it once and it told me probably 3 times within an hour what the traffic was like to the nearest McDonalds. But I can't get it to give reliable sports cards.
Mike
Click to expand...
Click to collapse
The only issue I have is the wording, but if you get it right it works flawless.
If you ask "when do the rangers play again" you will not get a card, but if you ask "when does the rangers play again" you get a card as you can see here:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Sent from my Samsung Galaxy NOTE i717 running | h0tw1r3's H0tsauce CM9 | Google Now!
mikeyxda said:
Has anyone had any (consistent) luck with sports cards? Right now I only have one card: for the Tampa Bay Rays. If I reboot the phone, sometimes (maybe 1 out of 10 times) I'll get the little baseball in the notifications and it'll notify me about game results after it's over. But... I never get a notification that the game has started. Never get updates when the score changes during the games. Is this a known limitation of the ICS port? I have the settings checked to "low priority" so I should be getting them consistently but I've gotten maybe one out of a dozen and... only when I reboot. For now, I've just turned the main on/off switch for Google Now to "Off" because all it does is drain my battery and never gives me any reliable notifications anyway. Just wondering if this is a known issue. I tried a search but only found a few people complaining that they don't work at all. I can't find any reference to them only working intermittently (rarely).
I said "McDonalds" into it once and it told me probably 3 times within an hour what the traffic was like to the nearest McDonalds. But I can't get it to give reliable sports cards.
Mike
Click to expand...
Click to collapse
Once I got sports cards to start working they seem to be getting more reliable as I use them. Be sure to do a ton of voice searches for your team right off the bat so it will know to prioritize them. My problem is actually with the auto weather notification, I swiped it away about 4 days ago and its never come back to my notification bar.. It's there in the cards section, but never the notifiy bar.
As far as a new video, I'd like to check out mikeys new apk, then if I get time maybe I can post one. if someone wants to beat me to it by all means go ahead.
One more thing.. mikey I wouldn't give up on using it quite yet, as you may have read- it really does seem to get better the more you use it and travel around town with it.. The first couple days I had it installed I was pretty much like.. is this it??
Moose0704 said:
The only issue I have is the wording, but if you get it right it works flawless.
If you ask "when do the rangers play again" you will not get a card, but if you ask "when does the rangers play again" you get a card as you can see here:
Sent from my Samsung Galaxy NOTE i717 running | h0tw1r3's H0tsauce CM9 | Google Now!
Click to expand...
Click to collapse
I'm not having any trouble there. Things you ask it are fine. The things it should be offering up to you automatically (without you having to ask) is where it falls flat. If I have a card for the Tampa Bay Rays, my understanding is that it should automatically alert you when the game is about to begin via notifications and also send notifications automatically during the game when the score changes. That just doesn't work.
Moose0704 said:
Works great but the scrolling has major lag or doesn't move at all
Sent from my Samsung Galaxy NOTE i717 running | h0tw1r3's H0tsauce CM9 | Google Now!
Click to expand...
Click to collapse
Scrolling where? Web results? Mine are scrolling fine: lag free.
Mike
--THREAD REQUESTED TO BE CLOSED 6/23/17 DUE TO BEING UNABLE TO MAINTAIN THREAD OR PROVIDE SUPPORT TO QUESTIONS --
Hi All,
I've created this thread to share information on an Android port of the FTE QuakeWorld client called FTEDroid. (Scroll down for download links, installation, and setup instructions). The app is free to download and use and it allows you to to play Quake 1 in Singleplayer/Multiplayer modes. If you use Gamekeyboard+, you can play using the Xperia Play's slide out game controls rather than using the touchscreen. (Also... it may be able to run other versions of Quake, but I haven't got around to trying yet).
Along with the FTEDroid info, I'm sharing 2 Gamekeyboard gkp profiles that I mapped out. The first one is for the newer "Gamekeyboard +" app v. 6.0.0, that is currently available through the Google Play Store. The 2nd gkp is for the older Gamekeyboard app v 4.0.1 that I thought some of you may still have on your phones. (See the Gamekeyboard setup instructions below for the download links).
FTE developer "Spike", (who developed FTEDroid), has done an awesome job with this port. He and the FTE team all deserve a HUGE thanks for their hard work. I've tried several other ports for Quake 1 and this is the smoothest and best performing one that I've tried so far. I'm really hoping that some other Xperia Play owners will give this a shot and provide suggestions and feedback. I also think it would be a blast to try to set up some Multiplayer Quake sessions with anyone interested, so please try this out and give some feedback.
(Below are some actual screen shots of Quake 1 running on FTEDroid, taken from my Xperia Play).
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
DISCLAIMER:
None of these steps or suggestions should harm your phone. However, if you choose to follow the steps in this thread and install any of the linked files, then you are choosing to take full responsibility for any bad things that could happen to your phone. Please don't proceed with the below steps if you don't agree with this and are not comfortable with using root apps that modify your phone. (Gamekeyboard needs root to work with this gkp, but you can use FTEDroid with touchscreen if you're not rooted).
(IMPORTANT) You should own a copy of the Quake 1 game to run it on FTEDroid, as you need the PAK0 and PAK1 game data files for the game to work. I'm not able to supply the PAK files to you, as they are copyrighted by id Software. If you don't own the game, you can do an Internet search and buy the original Quake 1 from Steam as a direct download (it's currently about 10 USD). You can also obtain the PAK files by purchasing an original Quake 1 installation CD off of eBay, and then copying the PAK files from the CD over to your SD card. I've seen just the original Quake on eBay for as cheap as $5, but I purchased a Windows version of “Ultimate Quake” off of eBay for $25 USD (and it includes Quake 1, 2, and 3). I was able to insert the CD into my laptop, open “My Computer”, right click on the CD/DVD location, and then explore the CD's contents without needing to install the game to my computer. I located the PAK files by going into the Setup folder, then going into the ID1 folder.
-------------------------------------------------
STEP A.
Instructions to set up FTEDroid – adapted from this website: http://wiki.quakeworld.nu/FTEDroid
1. Download and install the FTEDroid apk onto your phone. (You must enable installation of “Unknown Sources” in your phone's settings to be able to install the apk). You can grab the FTEDroid apk from a download link at the above referenced wiki website: ( http://wiki.quakeworld.nu/FTEDroid )
2. Connect your Xperia Play to your computer with a USB cable. On the root of your SD card, create a file folder named fte. Then within the fte folder, create another folder named id1. (Make sure to use lower case letters, as this is important).
3. Copy the files “PAK0.PAK” and “PAK1.PAK” into the id1 folder that you created on your SD card.
4. After doing these steps, you should be able to open the FTEDroid app and run Quake on your Xperia Play. When it first starts up, choose whichever Graphic Preset you want. I've been using “Normal (Faithful)” and it works good for me.
-------------------------------------------------
STEP B.
Detailed Setup Instructions for GameKeyboard+ (version 6.0) for Quake1 using FTEDroid and the linked gkp profile: (use the alternate gkp down below if you have an older GameKeyboard app).
**If you don't own Gamekeyboard +, you can purchase it from Google Play at this link: https://play.google.com/store/apps/details?id=com.locnet.gamekeyboard2&hl=en
1. Download the gkp profile from this link and save it on your SD card: LINK REMOVED - as I am no longer able to provide support to this thread.
2. If this is the first time you are opening the GameKeyboard + app, then click "Not Now" when it prompts you to "skip soft keyboard and choose stand alone mode."
3. Now follow steps 1 and 2 on the GameKeyboard main setup screen to enable it as the active Input Method
4. For “Input Device”, set it to “Keyboard/Digital Gamepad”
5. For “Usage Mode,” enable the “Show Qwerty” setting, (you'll want the Qwerty keyboard to pop up later when playing the game so you can type in the Game Console). (**Also make sure that “Emulate Keyboard” is chosen).
6. Now go to "Settings" and enable "Use Advance Input". (This will likely prompt Superuser to ask you to grant permission if this is first time running GameKeyboard).
7. Scroll up a little and enable "Alternate Key Detect"
8. Now go to "Import Profile" and import the Quake1-FTEDroid3.gkp. Then go to "Save Profile" to save it, and finally go to "Load Profile" to load it - (you should be able to just load it in the future after you do these steps the first time).
9. Now scroll down and uncheck the box for "Use Hot Key" to disable it.
10. Then scroll all the way to bottom and go into "Internal Options. Make sure the boxes are checked for "8-way D-Pad," "Show Start and Select," "Show Analog Stick," "Remap Hardkey," "Show Keyboard First," and "Use Analog. "
11. *This step is important-- Go to "Custom and Test" in the main GameKeyboard setup screen... this will pop up the game controls. Then touch quickly in the very center of the virtual onscreen "Dpad." Now go to "Rotation" and select Left rotation. (Now use the back button to back out of the GameKeyboard app and go on to Step C).
-------------------------------------------------
STEP B - ALTERNATE DOWNLOAD/ SETUP INSTRUCTIONS FOR THE OLDER GAMEKEYBOARD v.4.0.1
(The left touchpad does work with this gkp, but I gave up (for now) on trying to get the right one to work. All of the other controls are mapped the same as the gkp for the newer Gamekeyboard app above).
1. Download the gkp profile from this link and save it on your SD card: LINK REMOVED - as I am no longer able to provide support to this thread
2. Now follow steps 1 and 2 on the GameKeyboard main setup screen to enable it as the active Input Method
3. Now go into settings and in "Quick Setup", choose "Xperia Play->Touchscreen"
4. In settings, scroll down to "Import Profile" and import the file "Quake1-FTEDroid-v401b.gkp" from where you saved it on your SD card. Then go to "Save Profile" to save it, and finally go to "Load Profile" to load it - (you should be able to just load it in the future after you do these steps the first time).
5. Now, scroll through these different settings to make sure they are all enabled:
__8 way D-pad
__Show Start & Select
__Show Analog Stick
__Remap Hardkey
__Go into Customize Layout and make sure that "Enable Custom Layout" is enabled
__Show Warning
__Use Advance Input
__Use Analog
6. Make sure to disable "Touch Screen Mode" by removing the check box next to it. Now use the back button to back out of the GameKeyboard app.
-------------------------------------------------
STEP C.
Last Step is to make a couple small changes within the Quake 1 game's configuration settings.
Boot up into the Quake 1 Main Game Menu, then scroll down to “Options,” and select it by pressing the X hard key. Now select "Customize Controls" and scroll down to "Attack." Now press the X hard key and it should say “Press Key” to let you change the binding setting for “Attack.” Press the X key again to map "Attack" to the actual X hard key on the phone.
**I would also advise going into the game's Video Options and increasing the Contrast. This makes the game look much better on our phones. Just Apply Settings afterwards and it should stick after you back out to the main menu again. Now just use the back button to go back to the main menu.
~~~~ THAT'S IT! You should now be able to play Quake 1 on your Xperia Play with the hard key game controls ~~~~
-------------------------------------------------
Here's how the Xperia Play Hard Keys are mapped:
“Directional Buttons”-- Up and Down are mapped to walk forward and backward, Left and right turn the character left and right.
“Left touchpad” will move the character forwards, backwards, left, and right. (should work on both gkp's)
“Right touchpad” pans the character's view around in the game -- this does NOT work with the gkp for the older GameKeyboard app v. 4.0.1. (I'm having a hard time with the touchpad controls being too sensitive and difficult for me to control. But, I mapped them out just in case others want to use them or want to try to improve on them).
“Triangle” key is mapped to "Jump/Swim Up"
“X” key is "Attack"
“Square” key is mapped to "Look Up"
“Circle” key is mapped to "Look Down"
“Select” key is mapped to "swim down"
“Start” key is mapped to switch weapon
“Left (L back shoulder)” key is mapped to Step Left
“Right (R back shoulder )” key is mapped to Step Right
“Volume up” key shows info on progress/stats within the game
“Volume down” key should toggle between the Gamekeyboard controls and the Qwerty Keyboard
“Menu” key pulls down the Game Console (it should also pull down the Qwerty Keyboard to let you type in the console if you set it to show Qwerty in the Gamekeyboard+ settings)
“Back” button brings you back to the Main Game Menu where you can load/save the game, change options, etc...
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CREDITS, THANKS, & FURTHER INFO:
-Major thanks goes to the creator of FTEDroid (Spike). He and the whole FTE team have done an awesome job. You can read more about Spike and the FTE team at http://www.fteqw.com/about.
-Thank you to the unknown wiki site creator ( http://wiki.quakeworld.nu/FTEDroid ) for the helpful info and FTEDroid download link
-Thank you to Locnet, the developer of Gamekeyboard +, (which makes it possible to enjoy so many games with the Xperia Play)
-Thank you to other XDA Xperia Play users, contributors, and developers who have posted helpful information in the XDA threads. I've used various sources from people like TLRtheory, poo-tang, and many others to learn about the GameKeyboard app. (TLRtheory's thread here: http://forum.xda-developers.com/showthread.php?t=1604731 was an especially good resource for getting started with Gamekeyboard).
-Thanks to my friend Sean, who recently got me interested in the Xperia Play and introduced me to Quake
-If you're curious to read more about the FTE engine, then check out this article by gb who provides a lot of detail about the FTE engine. It's not an android related article, but it's still an interesting read: http://spawnhost.wordpress.com/articles/introduction-to-the-fte-game-engine/
I hope I haven't forgotten to give credit or thanks to anyone. Also, this is my first time starting a thread like this, so (moderators) please let me know if anything needs to be changed. :good:
reserved if any updates are needed
Definitely going to have to try this!! Is it possible to run mods on here, too? I would love to be able to play Laser Arena on my Xperia!
pWEN said:
Definitely going to have to try this!! Is it possible to run mods on here, too? I would love to be able to play Laser Arena on my Xperia!
That's great! Please give some feedback after you try it out and share what you think about it. I'd also appreciate it if you could let me know if you like the way the Gamekeyboard profile is set up. I'm still pretty new to gaming on the Xperia Play and I mapped out the gpk to what seemed most comfortable for me. If there's a better way to get the controls set up for the Xperia Play, I'm open to changing things around.
Also, I'm going to try to upload an additional gkp that would work with the older Gamekeyboard v 4.0.1. I know that some people still have the older Gamekeyboard apps and would probably like to use that rather than the newer version.
As far as the mods question.... I'm not sure about other mods, but I don't think FTEDroid will run Laser Arena. I checked out your link and tried to run the game with FTEDroid tonight. It gave an error that said "Server is using protocol version 18, which is not supported by this version of FTE Quakeworld. (see the below screenshot from my phone). Maybe there's some other Android port out there that would run Laser Arena... it looks like a fun game .
Click to expand...
Click to collapse
I've never used Gameboard before. I see the Play site says it works on Xperia Play for Gingerbread. I'm running SlimBean, which I think runs Jellybean. Any idea if it'll still work?
I'll look into that server version thing. Maybe it can be patched to become compatible in some way.
pWEN said:
I've never used Gameboard before. I see the Play site says it works on Xperia Play for Gingerbread. I'm running SlimBean, which I think runs Jellybean. Any idea if it'll still work?
I'll look into that server version thing. Maybe it can be patched to become compatible in some way.
Click to expand...
Click to collapse
That would be cool if you could figure out a way to patch things so it would work. :thumbup:
You probably did the same thing, but I searched the SlimBean thread, LuPus V3, and Turbo JB kernel threads... and didn't see any mention of GameKeyboard. I went ahead and posted a question on the SlimBean thread to see if anyone knows if it's compatible with that ROM and kernels. I'm currently running rooted stock 2.3.4 Gingerbread with stock kernel, and it works great with that. If no one responds and if I can get the time, I may try to install SlimBean and test it out.
Hi pWEN,
I found this post where someone said that the "Gamepad" partially works with SlimBean (see here: http://forum.xda-developers.com/showthread.php?p=40996551#post40996551. They said the touchpads don't work, but it sounds like the hard keys probably do. (I think they were referring to the GameKeyboard app when they said Gamepad) .
When I play Quake1 on my Xperia Play with this port...I honestly find the touchpads too difficult to use due to lack of ability to precisely control player's movements... so I prefer using the hard keys anyway.
(EDIT: I tested out the Gamekeyboard app on SlimBean ROM with Lupus kernel v.13 and also with Turbo v3.1. Both the gamepad/ hard keys and the touchpads worked with the ROM & either kernel.
mattnmag said:
Hi pWEN,
I found this post where someone said that the "Gamepad" partially works with SlimBean (see here: http://forum.xda-developers.com/showthread.php?p=40996551#post40996551. They said the touchpads don't work, but it sounds like the hard keys probably do. (I think they were referring to the GameKeyboard app when they said Gamepad) .
When I play Quake1 on my Xperia Play with this port...I honestly find the touchpads too difficult to use due to lack of ability to precisely control player's movements... so I prefer using the hard keys anyway.
Click to expand...
Click to collapse
Ah, okay. I really love the touchpads so I'd be a bit disappointed if I couldn't use them, but it's not a deal-breaker. Can you link me to your thread so I can subscribe to it? I'll get Gamekeyboard on and try it out.
I dunno what ROM you're currently running, but SlimBean is pretty cool. It's got launcher and ROM customization built in, including theme support. Really speeds up the phone, too. Only issue seems to be that it requires an SD card to install some OS files to, which is irritating since the OS itself is only like 26 mb. I used the Lupus kernel, which is really nice, as it has TWRP custom recovery built into it. If you need any files, just let me know, took some detective work for me to find them all, but I've got them. I used this install guide, which was way more helpful than the one in the SlimBean thread.
pWEN said:
I dunno what ROM you're currently running, but SlimBean is pretty cool.
Click to expand...
Click to collapse
SlimBean does look cool and I'll probably try it out soon. Thanks for the install guide link. I'm just currently running stock rooted 2.3.4. (Edit: I used Titanium Backup Pro to debloat the stock ROM... so it's not just straight stock now).
pWEN said:
Ah, okay. I really love the touchpads so I'd be a bit disappointed if I couldn't use them, but it's not a deal-breaker. Can you link me to your thread so I can subscribe to it? I'll get Gamekeyboard on and try it out.
Click to expand...
Click to collapse
The touchpads are cool, but I'm hoping you'll like Quake with just the regular controls. If GameKeyboard doesn't work, you should be able to get a refund if you go back into the Play Store within 2 hours of buying it... (I just read on the news where Google increased the refund time window).
(Confirmed the the touchpads do work with Gamekeyboard using Lupus v13 or Turbo v3.1 with SlimBean ROM).
I'm not sure if this is exactly what you want, but the web link for this thread is:
http://forum.xda-developers.com/xpe...keyboard-6-t2868919/post55272665#post55272665. When you're logged in to your XDA account and at the thread , there should be a link at the top of the Web page that says something like "Subscribe to this Thread. "
mattnmag said:
I'm not sure if this is exactly what you want, but the web link for this thread is:
http://forum.xda-developers.com/xpe...keyboard-6-t2868919/post55272665#post55272665
Click to expand...
Click to collapse
No, I meant the link to the thread where you asked about Gamekeyboard. No worries, I'll fiddle with it.
pWEN said:
No, I meant the link to the thread where you asked about Gamekeyboard. No worries, I'll fiddle with it.
Click to expand...
Click to collapse
LOL... It didn't make sense to me that you would need the link to this Quake thread that I created... but I just wasn't sure what you meant. Sorry about that.
I asked about Gamekeyboard in the SlimBean thread: here.
pWEN,
I went ahead and flashed SlimBean and LuPuS JellyBean v13 Kernel 720p version ... (I also tried Turbo Kernel v3.1 ).
I can confirm that the phone's hard keys and the touchpads BOTH WORK using GameKeyboard with SlimBean and either one of these kernels. I also tested out the Multiplayer mode while running SlimBean and was able to connect into it (I attached a few screenshots below).
As far as the Quake game performance with SlimBean, I found that the game didn't run as smooth as it does on stock 2.3.4 GB. On Quake, the Turbo Kernel seemed to perform pretty good overall without needing to overclock... but with Lupus on Quake, it was really laggy and I had to overclock up to 1209 MHz to get it to stop lagging. (Using both kernels... I also tried to play one of my current favorite games (Aralon Sword & Shadow). With the Lupus kernel, Aralon really struggled and froze on me anytime I would toggle the Gamekeyboard controls while playing the game...even with the overclocking up to 1401 MHz. Aralon seemed to run smoother with Turbo kernel, but the game froze on me after playing it for a while. (Aralon runs smooth with very few hiccups running stock 2.3.4 GB/ stock kernel).
I'm pretty new to the Xperia Play and I'm not a developer (just an android enthusiast ). I'm not 100% sure what the best set up is for gaming on this device. I've read some thread posts, (example here: from darkharbinger81), where others report that with this device, Gingerbread seems to work better than JellyBean for gaming. So for now, I'll probably just stick with debloated 2.3.4 GB.
(Edit: I've played with SlimBean some more this evening and I'm really impressed with the ROM itself. It's put together really well and has lots of great features. I found the "Performance" settings where you can overclock and change Governors/Schedulers without even needing an app like SetCPU. If I wasn't using my Xperia Play soley for gaming, then I would seriously consider sticking with the SlimBean ROM).
(Random screenshots from Quake Multiplayer session -- connected into "XS4ALL - QUAKEWORLD FOD FREE FOR ALL"
mattnmag said:
*snip*
Click to expand...
Click to collapse
What settings did you change to overclock in SlimBean? I've never messed around with that before, but I think it might be a good idea (especially since Minecraft runs more laggy on SB than it does on stock).
Pretty cool that online multiplayer works. Have you tried adding bots? Is such a thing possible here?
I seem to remember someone ported Quake 3 Arena to Android. Ever tried that?
pWEN said:
What settings did you change to overclock in SlimBean? I've never messed around with that before, but I think it might be a good idea (especially since Minecraft runs more laggy on SB than it does on stock).
Pretty cool that online multiplayer works. Have you tried adding bots? Is such a thing possible here?
I seem to remember someone ported Quake 3 Arena to Android. Ever tried that?
Click to expand...
Click to collapse
You can access the overclock/governor/scheduler settings in SlimBean by going to phone's main settings menu, then "Performance," then they should be somewhere in there. :fingers-crossed: (I flashed back to stock GB last night and don't remember exactly where everything was). You probably know this, but If you decide to overclock, just be really cautious as it can damage your phone if you aren't careful. Here's a link to an overclocking discussion for our phone that gives some tips.
From what I can tell, Quake1 on FTEDroid doesn't have bots and I'm not sure if they can be added. I see in your profile that you have a background in game development and if you want to get some technical details on FTEDroid, I think that Spike (the FTEDroid developer) and the other FTE dev. team would be willing to chat with you on their FTE IRC channel. I chatted with him and a couple others on there briefly and they were nice and seemed open to discussion.
I think the Quake3 port you're talking about is Zeus Arena. It looks like it was pulled off of Google Play a while back due to development issues/terms of use issue... (I'm not sure what that means). My friend has it on his Xperia Play and I've played both Quake2 and Quake3 on it in Singleplayer mode. The game runs and looks great, but I had trouble using the controls well enough to effectively control the player. (Maybe I just need some more practice).
Yes, I'll definitely have to look for Zeus Arena!
Thanks for the link to the overclocking thread. I'll have to take a look later. I tried running FTE with Quake 1 as-is, and it's a bit laggy (and I'll definitely need that Gamekeyboard app). I've been trying to get on top of this Quake stuff, but all of my free time has been absorbed by work lately. So I'm trying to get as much information on it as I can, while I can.
I looked into bots, but so far haven't found a tutorial on setting them up with FTE (Android or no). A lot of this Quake stuff is as old as the game itself, but I feel my Google-fu is strong, so I'm sure I'll dig it up eventually. Omicron bots seem to be the best choice going by the forum debates.
Another question for you: You only mention Quake 1 on here, but shouldn't the mission packs work as well? I copied the pak0.pak files from the hipnotic and rogue folders to sister locations at the same level as the id1 folder, just as it shows up in my install directory (I got all of the Quake games through Steam). Not sure how to tell if they work or how I'd access them, though! And have you tried Quake 2 and its mission packs with this yet?
pWEN said:
Yes, I'll definitely have to look for Zeus Arena!
Thanks for the link to the overclocking thread. I'll have to take a look later. I tried running FTE with Quake 1 as-is, and it's a bit laggy (and I'll definitely need that Gamekeyboard app). I've been trying to get on top of this Quake stuff, but all of my free time has been absorbed by work lately. So I'm trying to get as much information on it as I can, while I can.
I looked into bots, but so far haven't found a tutorial on setting them up with FTE (Android or no). A lot of this Quake stuff is as old as the game itself, but I feel my Google-fu is strong, so I'm sure I'll dig it up eventually. Omicron bots seem to be the best choice going by the forum debates.
Another question for you: You only mention Quake 1 on here, but shouldn't the mission packs work as well? I copied the pak0.pak files from the hipnotic and rogue folders to sister locations at the same level as the id1 folder, just as it shows up in my install directory (I got all of the Quake games through Steam). Not sure how to tell if they work or how I'd access them, though! And have you tried Quake 2 and its mission packs with this yet?
Click to expand...
Click to collapse
I plan to test out Quake 2 on FTEDroid soon. It'll be great if it works.
I don't own mission packs for any of the Quake versions, so I can't test things out, but I'm wondering if you could just use a file explorer and temporarily cut the Quake 1 pak files out of sdcard/fte/id1 and place them in a different folder... then copy the mission pak files into sdcard/fte/id1. It would be a bit of a pain to move things around like that... but I wonder if it would let you run the mission packs. That's how I got Laser Arena to boot (though it didn't run because of the server issue).
mattnmag said:
I plan to test out Quake 2 on FTEDroid soon. It'll be great if it works.
I don't own mission packs for any of the Quake versions, so I can't test things out, but I'm wondering if you could just use a file explorer and temporarily cut the Quake 1 pak files out of sdcard/fte/id1 and place them in a different folder... then copy the mission pak files into sdcard/fte/id1. It would be a bit of a pain to move things around like that... but I wonder if it would let you run the mission packs. That's how I got Laser Arena to boot (though it didn't run because of the server issue).
Click to expand...
Click to collapse
Ah okay, cool. I started a thread over on QuakeOne with a bunch of questions for them about this. Here's the link!
Also, I set up overclocking on my phone. Didn't make Minecraft less laggy (SlimBean issue, I guess) until I turned off fancy graphics, but what can you do. lol
pWEN said:
Ah okay, cool. I started a thread over on QuakeOne with a bunch of questions for them about this. Here's the link!
Also, I set up overclocking on my phone. Didn't make Minecraft less laggy (SlimBean issue, I guess) until I turned off fancy graphics, but what can you do. lol
Click to expand...
Click to collapse
Too bad that the overclocking didn't help much. Maybe there's some other tweaks you can do to improve performance with SlimBean...maybe try out Turbo Kernel, as (IMO) it seemed to perform with less lagging when I tried it. And thanks man for starting that thread on Quake One Forums. I just don't possess the knowledge to even know what to ask Spike and the others.
I used the info from the QuakeOne discussion and loaded Quake2 and Quake 3 into FTEDroid. They both started up and I was able to connect with some limited servers... but more testing and playing around with it is needed to see if the games would be playable on our phones. Also, the GameKeyboard profile that I mapped out for Quake1 didn't work with the games that did connect... so we'd have to play around with Gamekeyboard and the config files to see if the controls could be remapped for each game. I took some screenshots of all of the different games that FTE says it can run (see content below). I don't think all of them work on the Xperia Play, but I'm blown away by the list of games.
Even if none of the other games work well for our phones... hopefully other Xperia Play owners can still have fun playing Quake1 in Singleplayer mode with FTEDroid. :good: I need to get into bed so I can get up for work tomorrow... but thanks again for your time with this considering your busy work schedule.
Android 7.0 (Nougat) compability
can it be done?
it says package is not compatible.. can't install
wernerml said:
can it be done?
it says package is not compatible.. can't install
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Click to collapse
Hello. I have not tried to play Quake on the Xperia Play in over 1 1/2 years, but these instructions worked for me when I last tried them.
Unfortunately, I won't be able to help with troubleshooting as I'm no longer using this device.
While browsing around the net, I've stumbled upon an article, saying that Fishlabs have released their game, Galaxy on Fire 2, optimized for Xperia Play. And how, not only it was XPO, but they've also thrown in Valkyrie expansion pack as a bonus!
This was 2 years ago and it was version 1.0.4.9. I've looked around for this version... but it's gone. Like, everywhere. Google App Store only offers Galaxy on Fire 2 HD, which is ages ahead and targeted at newer devices. I've checked it - it runs on Xplay with custom rom, but the touchscreen controls are catastrophe to play on Xplay. There is no way whatsoever of remapping controls to the gamepad.
As for the XPO version, for some reason, it vanished like a ghost. Literally all the links around the internet are dead. The only thing that's left are standalone APK files here and there, but they're useless, since downloading the game content with this version is not possible anymore - the server will not allow you to connect.
I don't understand - what's the point? It's not even piracy - the game is FREEWARE. Why would anyone go to such effort to delete the only version optimized for this device? Fishlabs got a deal with Sony to help in killing Xperia Play?
Anyways... What do you think? Is there still hope for playing this game on Xplay?
yeah, it's sad the support and old files for our (almost) retired xplay are slowly vanishing from the internet.
I just took a look on my backup and saw i still have the "data" folder, its named "Android\data\net.fishlabs.GalaxyonFire2\files\GOF2\GalaxyonFire2Valkyrie20111114"
something like 240mo is not biggie, if you want i can upload it for you somewhere.
https://app.box.com/s/021hy8g60o4kxlg1xyq9y36lrcmugakd
garcimak said:
yeah, it's sad the support and old files for our (almost) retired xplay are slowly vanishing from the internet.
I just took a look on my backup and saw i still have the "data" folder, its named "Android\data\net.fishlabs.GalaxyonFire2\files\GOF2\GalaxyonFire2Valkyrie20111114"
something like 240mo is not biggie, if you want i can upload it for you somewhere.
Click to expand...
Click to collapse
I agree. I fell in love with this phone at first sight, and it really sucks it's losing interest.
I've sent you a private message.
I snagged this way back when it came out for my PLAY. Here is the link, I saved this too my gmail for safe keeping. I also have a backup of the apk and the files needed. As I recently replaced my Nexus 5 with a Nexus 6. I am curious if this link works for you,
https://play.google.com/store/apps/details?id=net.fishlabs.GalaxyonFire2
I also have the Dungeon Defenders as well:
https://play.google.com/store/apps/details?id=com.trendy.ddsw
Let me know if these do or do not work
ozzmanj1 said:
I snagged this way back when it came out for my PLAY. Here is the link, I saved this too my gmail for safe keeping. I also have a backup of the apk and the files needed. As I recently replaced my Nexus 5 with a Nexus 6. I am curious if this link works for you,
https://play.google.com/store/apps/details?id=net.fishlabs.GalaxyonFire2
I also have the Dungeon Defenders as well:
https://play.google.com/store/apps/details?id=com.trendy.ddsw
Let me know if these do or do not work
Click to expand...
Click to collapse
Thanks, and so sorry for such a late reply... For some reason I did not get a notification about a reply to the topic.
Anyways, both links do not work for me. This is what I see upon entering:
"Sorry! This content is not available in your country yet.
We're working to bring the content you love to more countries as quickly as possible.
Please check back again soon."