FPSE - playstation emulator. - Touch Diamond2, Pure Themes and Apps

Hi,
did Anyone try fpse -playstation emulator on Topaz? I can't run any iso
Link

have you tried this - from the site
" PocketISO 2.0
What’s new since PocketISO 1.1:
* Fixed many bugs
* Added Analyze button
* Added FF8 support
* Added option to search automatically the smallest video to use as replace source file
* Added possibility to check/uncheck any media for ripping
- PocketISO_2.0.zip
Now you can use PocketISO to Rip everything, FF7 is fully rippable using 2 clicks! And you will
Discover yourself the powerfull ripping engine!
And don’t Forget!! If you succeed to RIP Something by tunning PocketISO options, don’t hesistate to post your method in Forum! "

Worked for me, but just a little slow, and the controls don't really work without a dpad. What ROM are you running and what error did it give you?

cmstackar said:
Worked for me, but just a little slow, and the controls don't really work without a dpad. What ROM are you running and what error did it give you?
Click to expand...
Click to collapse
how did you manage to get it working? and running which game? i tried metal slug X , because its a small (64mb) but it crashes immediately when i click the .bin file.

I put my bios in my bios folder, my games in the iso folder, and it worked

Can You share Your bios file and what game are You running?

Running FF7(great game btw) and I would love to share the BIOS files, but that is sadly illegal. Search around the nets, and you will easily find them. Or you can dump the bios from your playstation if you have one. I tried that once, and it went wrong, it isn't an easy procedure

Hi guys. I just see that excelent program. I dint imagine that exist. The problem is that i dont know how to make it work. What i have to download and how i will make it work? i have the htc blackstone, with this rom RUU_Duttys_HD_WM6.5_Leo_Holy_Grail_R0. Can you help me please????

i am having a problem too when i try to run it..it says that i need mmore than 16mb of ram to run it but nothing else is running.
any one any ideas

@ jonathanfoster
Maybe the game that you are trying to open is to large, try a different one. If not, try using a different bios if possible. If that doesn't work, try a different version, or maybe the game is bad
@ nikosfa
Bios goes in bios folder. .iso and .bin games go in games folder. click on the executable from the device, and done.

I couldn't get version 0.9.5 working so I downloaded newest 0.9.6 beta of the emulator. Digimon World 1 and 3 ran almost perfectly... just little fps drop in fights. I also tried Gran Turismo and it was very playable.

i cant use the directional pad because its going to the left even without touching it

hi lads. can someone explane step by step haw to EnableHLE=off and use bios file. thanks

ups sorry wrong section

Just want to say thanks schtruck.
I'm enjoying fpse since the release date.
All the ui option and gfx- game fixes are most appreciateed.
The latest version with screen positioning and pad positioning
is awsome on my desire HD.
Catch ya later.

FPse is the best emulator there is and 2,99 is really no money. Tried like 20 games, all work super well!!

Related

FpseCE 1.0 Metal gear solid

hi ppl ive just been messing around with the new Fpsece emulator for the hd2, however when i try to play metal gear solid i get the sound consistantly looping. On top of that the game seems to be running extra fast.
Has anyone had similar problems and if so is there a fix for it?
thanks in advance
i have metal gear solid here but i didnt make it a pocketiso rom so far. go check http://forum.xda-developers.com/showthread.php?t=606698 sooner or later i will post a video about that game aswell. for the sound issue go check fpsece forum ... there are tons of threads about that
yh ive tryed some of there suggestions with no luck. Im also using an uncompressed version. What settings and plugins did u use to get the game running smoothly?
LastSPU=0peopspu109.dll => remove the 0
and try
EnableHLE=off => ON
RunSPUsync=off => ON
UseOtherMDEC=off => ON
Please try the one after the other, not all of them at the same time, if it changes nothing for MGS, PLEASE SET BACK THE ORIGINAL VALUE or it may crash many other games
One of these tricks is supposed to be the good one for MGS
tryed this several times , no luck
anyone got any other ideas?
Hmmm....now that I have an HD2, I'll check it out, this game is particularly hard to run, but I got it working under Schtruck instructions, so ut's possible, I now have to remember the correct settings
thanks i900frenchaddict, i look forward to ur update
i know this post is old as hell but... it seems people still have trouble with mgs on hd2.
so so... heres a lil help which WILL HELP YOU for sure.
this is for 0.11 supporter version of the emulator so don't ask me about official 0.10.
1) run one time Metal Gear Solid
2) select in menu option External SPU and SPUsync.
3) Exit
4) open the ini file of MetalGear Solid into CFG directory
5) at the bottom of the file is the config of PEOPSU, configure like that:
[SPUPeops]
UseXA=1
Volume=1
XAPitch=0
UseTimer=2
SPUIRQWait=1
DebugMode=0
RecordMode=0
UseReverb=0
UseInterpolation=0
DisStereo=0
UseDBufIrq=0
Don't forget to download and install new core package which is linked into the email you received. it include the last version of peopspu109.dll.
Now you can run perfectly with MetalGear Solid, use Overclock function to get good speed.
(copied this tip from official fpsece forums, posted by "schtruck" himself)
So MGS runs just fine. k? =)
cheers!
finally, confirmed working perfectly no sound or video bugs thanks for the info.

gta 3 pc mods work on the androi mobile version

hey guys just wanted to let you know that i have installed gta 3 on my galaxy s plus and i tried out the mods for the pc version and they work O_O :d .... ive attached a picture below of the flames from exhaust mod
Now mod some new cars into the game;-)
Sent from my Nexus S using xda premium
How did you apply the mod?
Sent from my IDEOS X5 with XDA Premium App
camovirgil said:
hey guys just wanted to let you know that i have installed gta 3 on my galaxy s plus and i tried out the mods for the pc version and they work O_O :d .... ive attached a picture below of the flames from exhaust mod
Click to expand...
Click to collapse
that's because the game is basically running on a Emulator, the game itself is the same as the original one on the PC
same with the R-Type game
might as well run mame, or any other emu and then run the original R Type ROM
I already figured out that pc mods will work in android version of game because the folder structure is the same.
I have an LG Optimus One and I really wanna play this on my phone,but it lags and it is barely playable.
I have 2 ideas to make it playable.
1. Reduce texture size. Like you modedd the exhaust stuff,we can retexture everything in-game for armv6 phones.
I would do it by myself,but I need some help,as I never done this thing before.
2. Somehow if I could reduce the view distance to a smaller area,I could drastically reduce lag.
Any1 help?
You can try modifying timecyc.dat, I think that lets you modify the draw distance.
Definitely buying this game now lol, modding makes the game last longer lol.
Timecyc.dat is only for the time cycle. It adjusts the sun according to the time.
I haven't found draw distance option to set yet.
Right now I'm trying to resize all 64x64 textures to 32x32
Hopefully it won't lag the game so much.
I will reply here if it works
IMG TOOL
use img tool to use mods. Where i can get the cache? Someone please pm me with the cache. please<3
wow!!!its great...going
pm me with the modified cache
cupi1234 said:
Timecyc.dat is only for the time cycle. It adjusts the sun according to the time.
I haven't found draw distance option to set yet.
Right now I'm trying to resize all 64x64 textures to 32x32
Hopefully it won't lag the game so much.
I will reply here if it works
Click to expand...
Click to collapse
I have an HTC Evo mine lags as well. I hope you can figure something out, that'll be cool! good luck
Some problems with mods
I have a LG Optimus Speed (O2X) and the game works great. I tried to change some cars but IMG Tool seems to have some problems with windows 7 and i can not get the cars into the img. But i found an interesting weaponpackage (Uzi, Beretta 92, Remington Shotgun and more) mod that works quite well, but the weapons are all white on the display. It would be very nice, if someone could help me.
Indeed, the timecyc is and for draw distance except for the lighting. I tried several with limited distance. I had great amount of fps (over 30-40) but below the middle of the screen if you have no visible graphics is a bit bugged.
??
works the modes ????
So the pc games is ported as it is on the Android OS! Great! :-O
Hi,
since I'm an old GTA Modder, too first thing I've tried was of course modding the game. I was very happy to see that the file structure is the same as on PC.
BUT - Maybe I'm stupid, but how the hell did you do that? I used the IMG tool 2.0 to replace a car (sentinel), but after copying the img files, handling.cfg, carcols.dat and default.ide (all modded) back to my phone GTA did not start anymore. The game even did not start after using my original files I've backed up before...
What is wrong here?
Can you give us a short explanation how you did that? Used tools? which files? etc...
Thanks and cheers
Zap
GTA3 will turn now to GTA Vice City .
Pretty possible thing if modding works.
BTW. OMG cache for sd is 350MB, really huge for mobile device. I downloaded recently 200MB PC RIP with patch and translation integrated, just without radio
i tried to install Real GTA3 Final mod (search it on google because i can't post links yet -_-) to the mobile version of GTA III and it works ! . just tell the wizzard to install te mod in x:\Android\data\com.rockstar.gta3\files\GTA3 (sd-card) and it will work
BUT ONE THING I NOTICED FOR NOW: THE RIMS FROM CARS DOESNT SEEM TO WORK !!! they are either invissible or too big xD
With regards to draw distance is this of any help?
http://www.gtaforums.com/index.php?showtopic=495708&st=0

new capcom emulator CPSEmu

Just tried Super Street Fighter 2 and it works flawless on my play. The biggest plus is the save state feature. My play just keeps geeting better....
http://forum.xda-developers.com/showthread.php?t=1483303
xmen vs street fighter seems to work perfectly.
will probably purchase donate version.
is there gamepad support for this app?
Hi guys , sorry for sounding a noob lol , I have got myself this awesome phone and love it ,
See that your all using emulators on your plays really want to get this working on mine sorry for asking how ?
Again sorry for asking
All the best
Chris
Sent from my R800i using XDA App
trying to get this to run on the leaked ICS rom , I guess it isn't compatible yet , keep getting an error when I try to open a ROM , ERROR: File not found or CRC32 not correct "GFX1"
Im downloading the roms directly through the app, and no joy.
EDIT: Just got it to work, grabbed the rom from another site , had to double check the size of the file and it worked.
yeah you must not give up. you have to find the right rom that works with this emulator. some roms are just clones. Has anyone found a working copy of street fighter 3?
So far I got Marvel vs Capcom, Street fighter Alpha 2, Xmen Children of Atom, Xmen vs street fighter, and Alien vs Predator working
Alex Slane said:
Hi guys , sorry for sounding a noob lol , I have got myself this awesome phone and love it ,
See that your all using emulators on your plays really want to get this working on mine sorry for asking how ?
Again sorry for asking
All the best
Chris
Sent from my R800i using XDA App
Click to expand...
Click to collapse
What you need to do is get an emulator (an application that does what the original console/system would do, "emulating it") from the Android Market or grab some of these ones (they work well): http://apps.tigerplay.info/, copy the APK ("installer") to the phone's SD card, then use a file explorer to navigate to and install the emulator.
The other thing you need is the ROM, which is a dump of the game/content for a system. It's not legal to post them here but google can help with this, SNES ROMs end in .SMC for example, CPS (the Capcom games mentioned here) have a lot of files and the emulators just open up the .zip they come in (keeps things more organised), Gameboy Advance .GBA, Nintendo NES .NES.
Try googling "Super Mario World ROM" for example (being wary of dodgy sites) or if you know BitTorrent then you can usually get packs containing every ROM for the system.
Generally what you'll do is put the ROMs in a folder on the phones SD card, open the emulator and browse to the ROMs folder and open a ROM. Because the Xperia Play has hardware buttons you should turn off the on-screen overlay/buttons because you'll have actual buttons you can use, then go to map the buttons to the buttons on the controller.
Some emulator's you'll need to play with the graphics or frameskipping settings to get them running smoothly.
Good luck and hopefully you'll get it going!

[APP][4.0+] Gamesome Frontend - The first universal emulator frontend for Android

Before giving a low vote on the Play Store, notice that some crashes are not related to my application, but to the emulators. Some emus will have such bugs fixed in the upcoming updates. Feedbacks help me fixing issues, one-starred reviews don't.
The first universal emulator frontend for Android is finally here!
Get it on the Play Store! (It is FREE with all features fully working. The "PRO" version just remove ads)
DISCLAIMER: This app is NOT an emulator and DOES NOT include any game.
Gamesome is the first Android emulator frontend available on the Play Store!
With Gamesome you can manage your rom collection and start all your roms with your favorite emulator from a single app!
It's as easy as setting the folder where your roms are stored, Gamesome will AUTOMAGICALLY identify each rom in your collection and display it in a user-friendly way, with boxarts and useful informations about your games (Release date, publisher, and so on).
Since version 2.0 is out you can:
* Search through your collection of roms, divided by console or genre
* Customize your platforms and emulators, in such a way that you can even add unofficially supported ones(*)
* Select among many scrapers to get metadata for your roms
(Version 2.0 is still in beta testing, you install it by following the directions here)
Important:
* This application is NOT an emulator and DOES NOT include any games
* I do not represent and/or endorse emulator developers. If you think that some emulator can be supported, send an email to our support.
All the logos, products, and company names mentioned are trademarks of their respective owners and subject to their own copyright laws, Foreign or Domestic. Gamesome Frontend Emulator is not endorsing either supporting them in any way.
(*): Not all emulators are compatible with Frontend applications.
Support Wiki (work in progress):[/B] http://wiki.gamesomeapp.com
nice work!!!
This looks incredible and is exactly what Android has been missing on the emulation side. It has come a long way since you first posted about it on the RetroArch forums a month or two ago! Keep it up! :good::good:
Thanks for the compliments!
Update 1.02 just uploaded on the store:
Code:
* Roms can be stored in subfolders of the root rom directory
* Changed top bar to comply Android standards
* When the app crashes, users are now able to send a bug report by email
* Fixed UI: Some elements were not updated after selection of new platform
* Fixed a rare bug that made the app crash when selecting ROM folder
* Click on a game to show its details, keep a game clicked to execute it
* Fixed missing support for some .EMU emulators
* Added MD.EMU in Sega Master System emulators
* MSX and Colecovision are now two separated platforms
* Redesigned scan process: app is not locked during rom scan
* Roms alphabetically sorted and indexed
* Added region detection (incomplete, not working for Dreamcast, MAME and PSP)
* Platform Coverflow replaced with gridded list. In next updates expect something better :)
* Hide unwanted platforms
* FPSE working (latest update from store)
* Reicast not working anymore after the latest update
* Identification for MAME could not work. The service used for identification is currently unavailable.
I love your app.
I've been searching for this kind of app for a long time. Thank you :good:
Can you tell me what file extensions does recognize for playstation games?
I have cue and bin files and it does not detect them.
They work fine on RetroArch.
Regards.
Maybebi just didn't see it, but if its not there, add a Playstore link. Trying it out now.
masterxiter said:
I love your app.
I've been searching for this kind of app for a long time. Thank you :good:
Can you tell me what file extensions does recognize for playstation games?
I have cue and bin files and it does not detect them.
They work fine on RetroArch.
Regards.
Click to expand...
Click to collapse
For ps1 the detected extensions are bin,iso,mdf and img. the pbp format is currently disabled because it is not recognized properly
BigJeff said:
Maybebi just didn't see it, but if its not there, add a Playstore link. Trying it out now.
Click to expand...
Click to collapse
There's a playstore link, maybe it's hidden in the text and hard to notice
Wow I even read that portion of the post... Kinda embarrassing but whatever, thanks man!
vektor88 said:
For ps1 the detected extensions are bin,iso,mdf and img. the pbp format is currently disabled because it is not recognized properly
I'm still having trouble when detection PSX games. I have all bin files in PSX folder i created specific for this emulation.
Selected that folder for Playstation rom folder.
But it does nothing, i select Playstation in the menu, it takes to the part where it should check for rom files, but it does not it doesn't even tell me so. And after some minutes the app crashed.
I might add, while it is trying to search for games and if i go to another console list, it does not show any of my collection until the app crashes.
After that all of my collection is listed in the diferent console type except in Playstation, where it continues to trying to search and crashes.
I've sent the error through e-mail the other day.
Click to expand...
Click to collapse
lg l38c not supported?
the lg-l38c or lg optimus dynamic is apparently "not supported" i have this device sitting around all the time and have nothing to do with it. though it is an old phone, it emulates great and has wiimote support. if anyone could upload the apk for me it would be greatly appreciated!
Hi, i installed the Playstore version but i am only getting a blue screen, no emulators.
I have an Odroid U3 with a stock rooted andorid 4.1.2 version.
Any idea?
Hi Vekto88,
I just want to give you my thanks for this great work, I really love what you're doing. I even bought the "PRO" version. But there is a problem I just want to report, when it comes to scan the roms, sometimes it missunderstood the name and guess one similar, another game. Probably, and this is just an idea, could be use an internal database as No-Intro or Goodsets, scanning by the crc32 hash. Anyway, I love seeing all those covers to play the games, something I always wanted to. So again, a thank you very much for this soft.
new ui
Thanks for your work on this project..it is awesome!
I have purchased pro and have it has worked great until the recent release with the updated UI.
I primarily use this program on my set top box and am having trouble navigating without use of an airmouse. (Before everything could be controlled with a gamepad)
Is it possible to downgrade to a previous version?
Hi!
I tried to sideload the apk on the amazon firetv, but it won't show or do anything but a grey background and the settings icon in the top right. i could also navigate to the settings and change them, but there was no option to scan and no games were shown at all. maybe you can fix this.
Also: does your in app-purchase work on the firetv too? or will i be forced to watch ads?
I completely understand that this is not an officially supported device, just wanted to let you know about this issue(s).
Thanks for the app, it works wonderfully on my phone!
superkoal said:
Hi!
I tried to sideload the apk on the amazon firetv, but it won't show or do anything but a grey background and the settings icon in the top right. i could also navigate to the settings and change them, but there was no option to scan and no games were shown at all. maybe you can fix this.
Also: does your in app-purchase work on the firetv too? or will i be forced to watch ads?
I completely understand that this is not an officially supported device, just wanted to let you know about this issue(s).
Thanks for the app, it works wonderfully on my phone!
Click to expand...
Click to collapse
Hi superkoal,
To run properly the app needs that Play Services and Play Store are installed on your device, otherwise it won't show the platform list.
To all the previous posters:
For some reason I never got the notification mail from XDA for this topic even if I was subscribed and I've never checked it. I hope that your problems have been solved through the email/forums support!
Great App!
Any way we can customize (change) the console selection icons (circles)?
dre10g said:
Great App!
Any way we can customize (change) the console selection icons (circles)?
Click to expand...
Click to collapse
Not yet, but it has already been pointed out to me that my icons aren't so good and I'll probably add the possibility to set custom icons, because I always schedule to redesign icons, but graphics is not my forte and I always procrastinate.
PSX Game not recognised
I have a collection of PSX games and one of them is not getting picked up by the scanner "Castlevania Symphony of the night". The format is .bin .cue. I have tried changing the file extension to iso and still nothing. How does the scanner work? is it based on a checksum or the file name? Where is the android log-file situated so that I can try and see what the problem might be.
The probem happened both on a android top box and my Galaxy S3 running Cyanogenmod.
Thank you, this is a fantastic App.
joecrow said:
I have a collection of PSX games and one of them is not getting picked up by the scanner "Castlevania Symphony of the night". The format is .bin .cue. I have tried changing the file extension to iso and still nothing. How does the scanner work? is it based on a checksum or the file name? Where is the android log-file situated so that I can try and see what the problem might be.
The probem happened both on a android top box and my Galaxy S3 running Cyanogenmod.
Thank you, this is a fantastic App.
Click to expand...
Click to collapse
Hello,
The game recognition for PSX games is based on the content of the SYSTEM.CNF file inside the disk image, this file contains the game serial (i.e. SLES-11504) that can be used to identify the game.
Some games like Castlevania and Tekken3 are known to not work properly.
Rest assured that I'll investigate the cause of the problem soon.
vektor88 said:
Hello,
The game recognition for PSX games is based on the content of the SYSTEM.CNF file inside the disk image, this file contains the game serial (i.e. SLES-11504) that can be used to identify the game.
Some games like Castlevania and Tekken3 are known to not work properly.
Rest assured that I'll investigate the cause of the problem soon.
Click to expand...
Click to collapse
Oh I see that is a clever way of doing it. As long as its not just me having the problem. Thanks man. Have a great day.

[PORT] Quake 1 on FTEDroid (w/ gkp profiles for newer & older GameKeyboard apps)

--THREAD REQUESTED TO BE CLOSED 6/23/17 DUE TO BEING UNABLE TO MAINTAIN THREAD OR PROVIDE SUPPORT TO QUESTIONS --
Hi All,
I've created this thread to share information on an Android port of the FTE QuakeWorld client called FTEDroid. (Scroll down for download links, installation, and setup instructions). The app is free to download and use and it allows you to to play Quake 1 in Singleplayer/Multiplayer modes. If you use Gamekeyboard+, you can play using the Xperia Play's slide out game controls rather than using the touchscreen. (Also... it may be able to run other versions of Quake, but I haven't got around to trying yet).
Along with the FTEDroid info, I'm sharing 2 Gamekeyboard gkp profiles that I mapped out. The first one is for the newer "Gamekeyboard +" app v. 6.0.0, that is currently available through the Google Play Store. The 2nd gkp is for the older Gamekeyboard app v 4.0.1 that I thought some of you may still have on your phones. (See the Gamekeyboard setup instructions below for the download links).
FTE developer "Spike", (who developed FTEDroid), has done an awesome job with this port. He and the FTE team all deserve a HUGE thanks for their hard work. I've tried several other ports for Quake 1 and this is the smoothest and best performing one that I've tried so far. I'm really hoping that some other Xperia Play owners will give this a shot and provide suggestions and feedback. I also think it would be a blast to try to set up some Multiplayer Quake sessions with anyone interested, so please try this out and give some feedback.
(Below are some actual screen shots of Quake 1 running on FTEDroid, taken from my Xperia Play).
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
DISCLAIMER:
None of these steps or suggestions should harm your phone. However, if you choose to follow the steps in this thread and install any of the linked files, then you are choosing to take full responsibility for any bad things that could happen to your phone. Please don't proceed with the below steps if you don't agree with this and are not comfortable with using root apps that modify your phone. (Gamekeyboard needs root to work with this gkp, but you can use FTEDroid with touchscreen if you're not rooted).
(IMPORTANT) You should own a copy of the Quake 1 game to run it on FTEDroid, as you need the PAK0 and PAK1 game data files for the game to work. I'm not able to supply the PAK files to you, as they are copyrighted by id Software. If you don't own the game, you can do an Internet search and buy the original Quake 1 from Steam as a direct download (it's currently about 10 USD). You can also obtain the PAK files by purchasing an original Quake 1 installation CD off of eBay, and then copying the PAK files from the CD over to your SD card. I've seen just the original Quake on eBay for as cheap as $5, but I purchased a Windows version of “Ultimate Quake” off of eBay for $25 USD (and it includes Quake 1, 2, and 3). I was able to insert the CD into my laptop, open “My Computer”, right click on the CD/DVD location, and then explore the CD's contents without needing to install the game to my computer. I located the PAK files by going into the Setup folder, then going into the ID1 folder.
-------------------------------------------------
STEP A.
Instructions to set up FTEDroid – adapted from this website: http://wiki.quakeworld.nu/FTEDroid
1. Download and install the FTEDroid apk onto your phone. (You must enable installation of “Unknown Sources” in your phone's settings to be able to install the apk). You can grab the FTEDroid apk from a download link at the above referenced wiki website: ( http://wiki.quakeworld.nu/FTEDroid )
2. Connect your Xperia Play to your computer with a USB cable. On the root of your SD card, create a file folder named fte. Then within the fte folder, create another folder named id1. (Make sure to use lower case letters, as this is important).
3. Copy the files “PAK0.PAK” and “PAK1.PAK” into the id1 folder that you created on your SD card.
4. After doing these steps, you should be able to open the FTEDroid app and run Quake on your Xperia Play. When it first starts up, choose whichever Graphic Preset you want. I've been using “Normal (Faithful)” and it works good for me.
-------------------------------------------------
STEP B.
Detailed Setup Instructions for GameKeyboard+ (version 6.0) for Quake1 using FTEDroid and the linked gkp profile: (use the alternate gkp down below if you have an older GameKeyboard app).
**If you don't own Gamekeyboard +, you can purchase it from Google Play at this link: https://play.google.com/store/apps/details?id=com.locnet.gamekeyboard2&hl=en
1. Download the gkp profile from this link and save it on your SD card: LINK REMOVED - as I am no longer able to provide support to this thread.
2. If this is the first time you are opening the GameKeyboard + app, then click "Not Now" when it prompts you to "skip soft keyboard and choose stand alone mode."
3. Now follow steps 1 and 2 on the GameKeyboard main setup screen to enable it as the active Input Method
4. For “Input Device”, set it to “Keyboard/Digital Gamepad”
5. For “Usage Mode,” enable the “Show Qwerty” setting, (you'll want the Qwerty keyboard to pop up later when playing the game so you can type in the Game Console). (**Also make sure that “Emulate Keyboard” is chosen).
6. Now go to "Settings" and enable "Use Advance Input". (This will likely prompt Superuser to ask you to grant permission if this is first time running GameKeyboard).
7. Scroll up a little and enable "Alternate Key Detect"
8. Now go to "Import Profile" and import the Quake1-FTEDroid3.gkp. Then go to "Save Profile" to save it, and finally go to "Load Profile" to load it - (you should be able to just load it in the future after you do these steps the first time).
9. Now scroll down and uncheck the box for "Use Hot Key" to disable it.
10. Then scroll all the way to bottom and go into "Internal Options. Make sure the boxes are checked for "8-way D-Pad," "Show Start and Select," "Show Analog Stick," "Remap Hardkey," "Show Keyboard First," and "Use Analog. "
11. *This step is important-- Go to "Custom and Test" in the main GameKeyboard setup screen... this will pop up the game controls. Then touch quickly in the very center of the virtual onscreen "Dpad." Now go to "Rotation" and select Left rotation. (Now use the back button to back out of the GameKeyboard app and go on to Step C).
-------------------------------------------------
STEP B - ALTERNATE DOWNLOAD/ SETUP INSTRUCTIONS FOR THE OLDER GAMEKEYBOARD v.4.0.1
(The left touchpad does work with this gkp, but I gave up (for now) on trying to get the right one to work. All of the other controls are mapped the same as the gkp for the newer Gamekeyboard app above).
1. Download the gkp profile from this link and save it on your SD card: LINK REMOVED - as I am no longer able to provide support to this thread
2. Now follow steps 1 and 2 on the GameKeyboard main setup screen to enable it as the active Input Method
3. Now go into settings and in "Quick Setup", choose "Xperia Play->Touchscreen"
4. In settings, scroll down to "Import Profile" and import the file "Quake1-FTEDroid-v401b.gkp" from where you saved it on your SD card. Then go to "Save Profile" to save it, and finally go to "Load Profile" to load it - (you should be able to just load it in the future after you do these steps the first time).
5. Now, scroll through these different settings to make sure they are all enabled:
__8 way D-pad
__Show Start & Select
__Show Analog Stick
__Remap Hardkey
__Go into Customize Layout and make sure that "Enable Custom Layout" is enabled
__Show Warning
__Use Advance Input
__Use Analog
6. Make sure to disable "Touch Screen Mode" by removing the check box next to it. Now use the back button to back out of the GameKeyboard app.
-------------------------------------------------
STEP C.
Last Step is to make a couple small changes within the Quake 1 game's configuration settings.
Boot up into the Quake 1 Main Game Menu, then scroll down to “Options,” and select it by pressing the X hard key. Now select "Customize Controls" and scroll down to "Attack." Now press the X hard key and it should say “Press Key” to let you change the binding setting for “Attack.” Press the X key again to map "Attack" to the actual X hard key on the phone.
**I would also advise going into the game's Video Options and increasing the Contrast. This makes the game look much better on our phones. Just Apply Settings afterwards and it should stick after you back out to the main menu again. Now just use the back button to go back to the main menu.
~~~~ THAT'S IT! You should now be able to play Quake 1 on your Xperia Play with the hard key game controls ~~~~
-------------------------------------------------
Here's how the Xperia Play Hard Keys are mapped:
“Directional Buttons”-- Up and Down are mapped to walk forward and backward, Left and right turn the character left and right.
“Left touchpad” will move the character forwards, backwards, left, and right. (should work on both gkp's)
“Right touchpad” pans the character's view around in the game -- this does NOT work with the gkp for the older GameKeyboard app v. 4.0.1. (I'm having a hard time with the touchpad controls being too sensitive and difficult for me to control. But, I mapped them out just in case others want to use them or want to try to improve on them).
“Triangle” key is mapped to "Jump/Swim Up"
“X” key is "Attack"
“Square” key is mapped to "Look Up"
“Circle” key is mapped to "Look Down"
“Select” key is mapped to "swim down"
“Start” key is mapped to switch weapon
“Left (L back shoulder)” key is mapped to Step Left
“Right (R back shoulder )” key is mapped to Step Right
“Volume up” key shows info on progress/stats within the game
“Volume down” key should toggle between the Gamekeyboard controls and the Qwerty Keyboard
“Menu” key pulls down the Game Console (it should also pull down the Qwerty Keyboard to let you type in the console if you set it to show Qwerty in the Gamekeyboard+ settings)
“Back” button brings you back to the Main Game Menu where you can load/save the game, change options, etc...
-------------------------------------------------
CREDITS, THANKS, & FURTHER INFO:
-Major thanks goes to the creator of FTEDroid (Spike). He and the whole FTE team have done an awesome job. You can read more about Spike and the FTE team at http://www.fteqw.com/about.
-Thank you to the unknown wiki site creator ( http://wiki.quakeworld.nu/FTEDroid ) for the helpful info and FTEDroid download link
-Thank you to Locnet, the developer of Gamekeyboard +, (which makes it possible to enjoy so many games with the Xperia Play)
-Thank you to other XDA Xperia Play users, contributors, and developers who have posted helpful information in the XDA threads. I've used various sources from people like TLRtheory, poo-tang, and many others to learn about the GameKeyboard app. (TLRtheory's thread here: http://forum.xda-developers.com/showthread.php?t=1604731 was an especially good resource for getting started with Gamekeyboard).
-Thanks to my friend Sean, who recently got me interested in the Xperia Play and introduced me to Quake
-If you're curious to read more about the FTE engine, then check out this article by gb who provides a lot of detail about the FTE engine. It's not an android related article, but it's still an interesting read: http://spawnhost.wordpress.com/articles/introduction-to-the-fte-game-engine/
I hope I haven't forgotten to give credit or thanks to anyone. Also, this is my first time starting a thread like this, so (moderators) please let me know if anything needs to be changed. :good:
reserved if any updates are needed
Definitely going to have to try this!! Is it possible to run mods on here, too? I would love to be able to play Laser Arena on my Xperia!
pWEN said:
Definitely going to have to try this!! Is it possible to run mods on here, too? I would love to be able to play Laser Arena on my Xperia!
That's great! Please give some feedback after you try it out and share what you think about it. I'd also appreciate it if you could let me know if you like the way the Gamekeyboard profile is set up. I'm still pretty new to gaming on the Xperia Play and I mapped out the gpk to what seemed most comfortable for me. If there's a better way to get the controls set up for the Xperia Play, I'm open to changing things around.
Also, I'm going to try to upload an additional gkp that would work with the older Gamekeyboard v 4.0.1. I know that some people still have the older Gamekeyboard apps and would probably like to use that rather than the newer version.
As far as the mods question.... I'm not sure about other mods, but I don't think FTEDroid will run Laser Arena. I checked out your link and tried to run the game with FTEDroid tonight. It gave an error that said "Server is using protocol version 18, which is not supported by this version of FTE Quakeworld. (see the below screenshot from my phone). Maybe there's some other Android port out there that would run Laser Arena... it looks like a fun game .
Click to expand...
Click to collapse
I've never used Gameboard before. I see the Play site says it works on Xperia Play for Gingerbread. I'm running SlimBean, which I think runs Jellybean. Any idea if it'll still work?
I'll look into that server version thing. Maybe it can be patched to become compatible in some way.
pWEN said:
I've never used Gameboard before. I see the Play site says it works on Xperia Play for Gingerbread. I'm running SlimBean, which I think runs Jellybean. Any idea if it'll still work?
I'll look into that server version thing. Maybe it can be patched to become compatible in some way.
Click to expand...
Click to collapse
That would be cool if you could figure out a way to patch things so it would work. :thumbup:
You probably did the same thing, but I searched the SlimBean thread, LuPus V3, and Turbo JB kernel threads... and didn't see any mention of GameKeyboard. I went ahead and posted a question on the SlimBean thread to see if anyone knows if it's compatible with that ROM and kernels. I'm currently running rooted stock 2.3.4 Gingerbread with stock kernel, and it works great with that. If no one responds and if I can get the time, I may try to install SlimBean and test it out.
Hi pWEN,
I found this post where someone said that the "Gamepad" partially works with SlimBean (see here: http://forum.xda-developers.com/showthread.php?p=40996551#post40996551. They said the touchpads don't work, but it sounds like the hard keys probably do. (I think they were referring to the GameKeyboard app when they said Gamepad) .
When I play Quake1 on my Xperia Play with this port...I honestly find the touchpads too difficult to use due to lack of ability to precisely control player's movements... so I prefer using the hard keys anyway.
(EDIT: I tested out the Gamekeyboard app on SlimBean ROM with Lupus kernel v.13 and also with Turbo v3.1. Both the gamepad/ hard keys and the touchpads worked with the ROM & either kernel.
mattnmag said:
Hi pWEN,
I found this post where someone said that the "Gamepad" partially works with SlimBean (see here: http://forum.xda-developers.com/showthread.php?p=40996551#post40996551. They said the touchpads don't work, but it sounds like the hard keys probably do. (I think they were referring to the GameKeyboard app when they said Gamepad) .
When I play Quake1 on my Xperia Play with this port...I honestly find the touchpads too difficult to use due to lack of ability to precisely control player's movements... so I prefer using the hard keys anyway.
Click to expand...
Click to collapse
Ah, okay. I really love the touchpads so I'd be a bit disappointed if I couldn't use them, but it's not a deal-breaker. Can you link me to your thread so I can subscribe to it? I'll get Gamekeyboard on and try it out.
I dunno what ROM you're currently running, but SlimBean is pretty cool. It's got launcher and ROM customization built in, including theme support. Really speeds up the phone, too. Only issue seems to be that it requires an SD card to install some OS files to, which is irritating since the OS itself is only like 26 mb. I used the Lupus kernel, which is really nice, as it has TWRP custom recovery built into it. If you need any files, just let me know, took some detective work for me to find them all, but I've got them. I used this install guide, which was way more helpful than the one in the SlimBean thread.
pWEN said:
I dunno what ROM you're currently running, but SlimBean is pretty cool.
Click to expand...
Click to collapse
SlimBean does look cool and I'll probably try it out soon. Thanks for the install guide link. I'm just currently running stock rooted 2.3.4. (Edit: I used Titanium Backup Pro to debloat the stock ROM... so it's not just straight stock now).
pWEN said:
Ah, okay. I really love the touchpads so I'd be a bit disappointed if I couldn't use them, but it's not a deal-breaker. Can you link me to your thread so I can subscribe to it? I'll get Gamekeyboard on and try it out.
Click to expand...
Click to collapse
The touchpads are cool, but I'm hoping you'll like Quake with just the regular controls. If GameKeyboard doesn't work, you should be able to get a refund if you go back into the Play Store within 2 hours of buying it... (I just read on the news where Google increased the refund time window).
(Confirmed the the touchpads do work with Gamekeyboard using Lupus v13 or Turbo v3.1 with SlimBean ROM).
I'm not sure if this is exactly what you want, but the web link for this thread is:
http://forum.xda-developers.com/xpe...keyboard-6-t2868919/post55272665#post55272665. When you're logged in to your XDA account and at the thread , there should be a link at the top of the Web page that says something like "Subscribe to this Thread. "
mattnmag said:
I'm not sure if this is exactly what you want, but the web link for this thread is:
http://forum.xda-developers.com/xpe...keyboard-6-t2868919/post55272665#post55272665
Click to expand...
Click to collapse
No, I meant the link to the thread where you asked about Gamekeyboard. No worries, I'll fiddle with it.
pWEN said:
No, I meant the link to the thread where you asked about Gamekeyboard. No worries, I'll fiddle with it.
Click to expand...
Click to collapse
LOL... It didn't make sense to me that you would need the link to this Quake thread that I created... but I just wasn't sure what you meant. Sorry about that.
I asked about Gamekeyboard in the SlimBean thread: here.
pWEN,
I went ahead and flashed SlimBean and LuPuS JellyBean v13 Kernel 720p version ... (I also tried Turbo Kernel v3.1 ).
I can confirm that the phone's hard keys and the touchpads BOTH WORK using GameKeyboard with SlimBean and either one of these kernels. I also tested out the Multiplayer mode while running SlimBean and was able to connect into it (I attached a few screenshots below).
As far as the Quake game performance with SlimBean, I found that the game didn't run as smooth as it does on stock 2.3.4 GB. On Quake, the Turbo Kernel seemed to perform pretty good overall without needing to overclock... but with Lupus on Quake, it was really laggy and I had to overclock up to 1209 MHz to get it to stop lagging. (Using both kernels... I also tried to play one of my current favorite games (Aralon Sword & Shadow). With the Lupus kernel, Aralon really struggled and froze on me anytime I would toggle the Gamekeyboard controls while playing the game...even with the overclocking up to 1401 MHz. Aralon seemed to run smoother with Turbo kernel, but the game froze on me after playing it for a while. (Aralon runs smooth with very few hiccups running stock 2.3.4 GB/ stock kernel).
I'm pretty new to the Xperia Play and I'm not a developer (just an android enthusiast ). I'm not 100% sure what the best set up is for gaming on this device. I've read some thread posts, (example here: from darkharbinger81), where others report that with this device, Gingerbread seems to work better than JellyBean for gaming. So for now, I'll probably just stick with debloated 2.3.4 GB.
(Edit: I've played with SlimBean some more this evening and I'm really impressed with the ROM itself. It's put together really well and has lots of great features. I found the "Performance" settings where you can overclock and change Governors/Schedulers without even needing an app like SetCPU. If I wasn't using my Xperia Play soley for gaming, then I would seriously consider sticking with the SlimBean ROM).
(Random screenshots from Quake Multiplayer session -- connected into "XS4ALL - QUAKEWORLD FOD FREE FOR ALL"
mattnmag said:
*snip*
Click to expand...
Click to collapse
What settings did you change to overclock in SlimBean? I've never messed around with that before, but I think it might be a good idea (especially since Minecraft runs more laggy on SB than it does on stock).
Pretty cool that online multiplayer works. Have you tried adding bots? Is such a thing possible here?
I seem to remember someone ported Quake 3 Arena to Android. Ever tried that?
pWEN said:
What settings did you change to overclock in SlimBean? I've never messed around with that before, but I think it might be a good idea (especially since Minecraft runs more laggy on SB than it does on stock).
Pretty cool that online multiplayer works. Have you tried adding bots? Is such a thing possible here?
I seem to remember someone ported Quake 3 Arena to Android. Ever tried that?
Click to expand...
Click to collapse
You can access the overclock/governor/scheduler settings in SlimBean by going to phone's main settings menu, then "Performance," then they should be somewhere in there. :fingers-crossed: (I flashed back to stock GB last night and don't remember exactly where everything was). You probably know this, but If you decide to overclock, just be really cautious as it can damage your phone if you aren't careful. Here's a link to an overclocking discussion for our phone that gives some tips.
From what I can tell, Quake1 on FTEDroid doesn't have bots and I'm not sure if they can be added. I see in your profile that you have a background in game development and if you want to get some technical details on FTEDroid, I think that Spike (the FTEDroid developer) and the other FTE dev. team would be willing to chat with you on their FTE IRC channel. I chatted with him and a couple others on there briefly and they were nice and seemed open to discussion.
I think the Quake3 port you're talking about is Zeus Arena. It looks like it was pulled off of Google Play a while back due to development issues/terms of use issue... (I'm not sure what that means). My friend has it on his Xperia Play and I've played both Quake2 and Quake3 on it in Singleplayer mode. The game runs and looks great, but I had trouble using the controls well enough to effectively control the player. (Maybe I just need some more practice).
Yes, I'll definitely have to look for Zeus Arena!
Thanks for the link to the overclocking thread. I'll have to take a look later. I tried running FTE with Quake 1 as-is, and it's a bit laggy (and I'll definitely need that Gamekeyboard app). I've been trying to get on top of this Quake stuff, but all of my free time has been absorbed by work lately. So I'm trying to get as much information on it as I can, while I can.
I looked into bots, but so far haven't found a tutorial on setting them up with FTE (Android or no). A lot of this Quake stuff is as old as the game itself, but I feel my Google-fu is strong, so I'm sure I'll dig it up eventually. Omicron bots seem to be the best choice going by the forum debates.
Another question for you: You only mention Quake 1 on here, but shouldn't the mission packs work as well? I copied the pak0.pak files from the hipnotic and rogue folders to sister locations at the same level as the id1 folder, just as it shows up in my install directory (I got all of the Quake games through Steam). Not sure how to tell if they work or how I'd access them, though! And have you tried Quake 2 and its mission packs with this yet?
pWEN said:
Yes, I'll definitely have to look for Zeus Arena!
Thanks for the link to the overclocking thread. I'll have to take a look later. I tried running FTE with Quake 1 as-is, and it's a bit laggy (and I'll definitely need that Gamekeyboard app). I've been trying to get on top of this Quake stuff, but all of my free time has been absorbed by work lately. So I'm trying to get as much information on it as I can, while I can.
I looked into bots, but so far haven't found a tutorial on setting them up with FTE (Android or no). A lot of this Quake stuff is as old as the game itself, but I feel my Google-fu is strong, so I'm sure I'll dig it up eventually. Omicron bots seem to be the best choice going by the forum debates.
Another question for you: You only mention Quake 1 on here, but shouldn't the mission packs work as well? I copied the pak0.pak files from the hipnotic and rogue folders to sister locations at the same level as the id1 folder, just as it shows up in my install directory (I got all of the Quake games through Steam). Not sure how to tell if they work or how I'd access them, though! And have you tried Quake 2 and its mission packs with this yet?
Click to expand...
Click to collapse
I plan to test out Quake 2 on FTEDroid soon. It'll be great if it works.
I don't own mission packs for any of the Quake versions, so I can't test things out, but I'm wondering if you could just use a file explorer and temporarily cut the Quake 1 pak files out of sdcard/fte/id1 and place them in a different folder... then copy the mission pak files into sdcard/fte/id1. It would be a bit of a pain to move things around like that... but I wonder if it would let you run the mission packs. That's how I got Laser Arena to boot (though it didn't run because of the server issue).
mattnmag said:
I plan to test out Quake 2 on FTEDroid soon. It'll be great if it works.
I don't own mission packs for any of the Quake versions, so I can't test things out, but I'm wondering if you could just use a file explorer and temporarily cut the Quake 1 pak files out of sdcard/fte/id1 and place them in a different folder... then copy the mission pak files into sdcard/fte/id1. It would be a bit of a pain to move things around like that... but I wonder if it would let you run the mission packs. That's how I got Laser Arena to boot (though it didn't run because of the server issue).
Click to expand...
Click to collapse
Ah okay, cool. I started a thread over on QuakeOne with a bunch of questions for them about this. Here's the link!
Also, I set up overclocking on my phone. Didn't make Minecraft less laggy (SlimBean issue, I guess) until I turned off fancy graphics, but what can you do. lol
pWEN said:
Ah okay, cool. I started a thread over on QuakeOne with a bunch of questions for them about this. Here's the link!
Also, I set up overclocking on my phone. Didn't make Minecraft less laggy (SlimBean issue, I guess) until I turned off fancy graphics, but what can you do. lol
Click to expand...
Click to collapse
Too bad that the overclocking didn't help much. Maybe there's some other tweaks you can do to improve performance with SlimBean...maybe try out Turbo Kernel, as (IMO) it seemed to perform with less lagging when I tried it. And thanks man for starting that thread on Quake One Forums. I just don't possess the knowledge to even know what to ask Spike and the others.
I used the info from the QuakeOne discussion and loaded Quake2 and Quake 3 into FTEDroid. They both started up and I was able to connect with some limited servers... but more testing and playing around with it is needed to see if the games would be playable on our phones. Also, the GameKeyboard profile that I mapped out for Quake1 didn't work with the games that did connect... so we'd have to play around with Gamekeyboard and the config files to see if the controls could be remapped for each game. I took some screenshots of all of the different games that FTE says it can run (see content below). I don't think all of them work on the Xperia Play, but I'm blown away by the list of games.
Even if none of the other games work well for our phones... hopefully other Xperia Play owners can still have fun playing Quake1 in Singleplayer mode with FTEDroid. :good: I need to get into bed so I can get up for work tomorrow... but thanks again for your time with this considering your busy work schedule.
Android 7.0 (Nougat) compability
can it be done?
it says package is not compatible.. can't install
wernerml said:
can it be done?
it says package is not compatible.. can't install
Click to expand...
Click to collapse
Hello. I have not tried to play Quake on the Xperia Play in over 1 1/2 years, but these instructions worked for me when I last tried them.
Unfortunately, I won't be able to help with troubleshooting as I'm no longer using this device.

Categories

Resources