iCade now works on most Android Games - Eee Pad Transformer Themes and Apps

iCade is the Mini-Arcade Cabinet with Bluetooth arcade Controls. I bought it to use with Mame games, which supports it directly. However, almost every other game didn't work with it.
Finally I found a solution via the app "GameKeyboard". It lets you map the icade controller and buttons so they emulate a normal Joystick or D-pad. It also let's you map the controller to games that only allow "on screen" touching, but I haven't played with that much yet.
Here's a videos showing my iCade working with ZenPinball HD, RipTide, and Reckless Getaway.
http://youtu.be/-8RBHLxasTo
Required:
- Rooted Android Device
- 'GameKeyboard' by locnet, configured properly (can be confusing without guidance)
- iCade cabinet/controller: Currently $60 on Amazon.
ps. If any interest is shown, i'll write up a doc on how to configure GameKeyboard for use with the iCade. It took some getting use to.
pss. Questions welcome..and I can test it on specific games if you want..if they have a free version.
psss. The support team at GameKeyboard really came through with adding iCade support for me within a day of the request, which is why I'm spreading the word.

really like it

ps. If any interest is shown, i'll write up a doc on how to configure GameKeyboard for use with the iCade. It took some getting use to.
pss. Questions welcome..and I can test it on specific games if you want..if they have a free version.
psss. The support team at GameKeyboard really came through with adding iCade support for me within a day of the request, which is why I'm spreading the word.
Click to expand...
Click to collapse
Yes I am very interested

I got it working thrue bluezIME.apk. Dont know exactly what i did wrong before but whit this apk it worked en paired
https://code.google.com/p/android-bluez-ime/issues/detail?id=112

Keesjansma2 said:
I got it working thrue bluezIME.apk. Dont know exactly what i did wrong before but whit this apk it worked en paired
Hi everyone. Hoping to resurrect this thread. I picked up on ion Icade recently and I have a spare 10" tablet running Android 6.0 Marshmallow. If I read this thread correctly, it sounds like I can download the latest bluezIME.apk and get many of the Google Play games to work with the Icade via controller emulation? Would I need to jailbreak the tablet? Wondering if someone can confirm this for me.
Also, seems like at the very least Mame should work natively with the Icade, no special hacks or anything needed right?
Thanks!
Click to expand...
Click to collapse

I know this is a quite old topic, but since I'm getting an iCade Core, I may assume the following:
1) BluezIME doesn't use root, but GameKeyboard by locnet does, according to sbliner.
2)MAME4All and MAME4droid does support the iCade, but I'm not really sure if you need BluezIME because of Android 6 or above.

Related

[Searching] Amiga Emulator for WinMo 6.5

I'm looking for an Amiga emulator for my HTC HD2 with WM6.5.5 installed
Can't find anything that is recent that works on WM6.5 and/or WVGA
Anyone?! [^_^] TiA
h??p://pocketinsanity.org/web/pocketinsanity/Projects/PocketUAE
Interesting....
hasinasi said:
h??p://pocketinsanity.org/web/pocketinsanity/Projects/PocketUAE
Click to expand...
Click to collapse
Interesting site...
Cheers! \(^_^)/
hasinasi said:
h??p://pocketinsanity.org/web/pocketinsanity/Projects/PocketUAE
Click to expand...
Click to collapse
Thank you very much. I had come across the Pocket version of UAE, but an older version and was forward thinking enough to check 'sourceforge'.
The images look pretty good so far... downloading currently and will give it a try on the tube home... will have to look around for some legally free adf's on-line or whatever UAE uses to try it out, until I get home... where I have many stored on a DVD from the good old days.
Will update once I've given a try. Thanks again 'hasinasi' [^_^]
fazz said:
Thank you very much. I had come across the Pocket version of UAE, but an older version and was forward thinking enough to check 'sourceforge'.
The images look pretty good so far... downloading currently and will give it a try on the tube home... will have to look around for some legally free adf's on-line or whatever UAE uses to try it out, until I get home... where I have many stored on a DVD from the good old days.
Will update once I've given a try. Thanks again 'hasinasi' [^_^]
Click to expand...
Click to collapse
So! How did it go? I was the last Amiga owner among my friends i loved Amiga. Have you managed to get the Amiga running on you MoPhone?
interested in this...
I looked at the page and hmmm we can forget to use it on a non-stylus phone i think....
I tried this on my Athena and Universal
The emulator itself is pretty good but not without issues. For 640x480 devices there is no onscreen keyboard and the Leo/HD2 lacks a joypad so most games are going to be useless.
The Athena and Universal with their hardware keyboard were ideal for this emulator and I managed to play a few games quite well.
Some games like Frontier, Carrier Command, and Captive which are 99% mouse controlable should be playable using the stylus for mouse controls and speed should be good as well. Also a lot of the old music demos would be ok as well.
I shall give it a try at somepoint myself as I have one of those old Bluetooth joypads which I can try and use. will let you know how it goes if I get anywhere.
You can use LMTs multitouch gamepad as a dpad replacement. It is configurable and works in any app. It converts the input to keyevents. Have a look in the LMT thread for further details...
Did you guys get this to work on winmo 6.5?
I am not having luck with my tilt 2 so far.
Amiga Emulator Working Great for me with LMT controller
Pocket Ultimate Amiga Emulator is now working great for me on the old games I use to love. It runs at 640x480 and I use LMT v0.8x from this page of the LMT forum. http://forum.xda-developers.com/showthread.php?t=629263&page=74
Get the 'x' version of that controller I link to -- it's on the page I link you to in the first post, "LMT v0.8x", that version is great because it includes a '2 mouse button' controller as well as the full gamepad. These 2 buttons rest down at the bottom of the screen and are out of the way of the emulator. Because they are not sitting on top of the screen I can play my favorite 'mouse games' from the Amiga now, such as 'populous I and II', and 'powermonger' and 'lemmings'. My favorite games were the mouse games so the '2 button controller' is fantastic.
Please give it a try -- I find PocketUAE to be now functional with LMT v0.8x.
TIPS: gapi driver mode gives a 'touchpad style' mouse experience, and dbi driver mode is 'stylus style', so I'd practice with the mouse in gapi mode before trying point+click dbi. I have mine set for dbi 320x480 full screen left hand side rotation so I can use the 2 mouse buttons on left side of screen and point with my right hand fingers. Have fun and good luck!
For a great place to get disks of games, google up "the game archives roms emulators" and choose the first link.
Now I'm off to find dos emulators so I can try and make 'dungeon keeper' work with this 2 button controller version of LMT v0.8x
PS: don't just get lmt v0.8x for emulators, it has FULL GLOBAL MULTITOUCH GESTURE SUPPORT on any screen you are in on the hd2, and if configured properly you can do some amazing things that no other smartphone of our caliber can do. It can close a foreground app with a double finger swipe, which for gamers means NO MORE BATTERY PULLING TO GET OUT OF A GAME.... It floats OVER gapi which is strong stuff.

I want a version of mame for android. Anyone up to start a donation fund?

I was surprised that mame does not exist for android. I thought mame has been ported to pretty much everything, so surely there must be a version for android right? I know there is a version of mame that plays cp2 games and supports a couple of other types of hardware, but I'm referring to old school games (pac-man, frogger etc).
I'd like there to be a more robust mame for android. Something that supports all the roms as it does on the desktop. Obviously if it's a more modern rom and the cpu of your android device isn't enough for it, then it won't run well.
Again, for me personally it would be mainly the classic arcade games.
Most I can imagine working well, some wouldn't (like say defender just cause of it's control scheme).
Anyway, I'd really like to see this happen, but someone mentioned on another forum that developers don't want to as mame is opensource and they couldn't sell a closed source version. Actually, just reading the mame page it states:
"Redistributions may not be sold, nor may they be used in a commercial product or activity." It also goes on to say the source code would have to be released.
Would a donation fund be in conflict with the above? Hmm, probably so I assume. But again, it would be paying a developer a one-time fee for his service of porting and not the final product per say. Once he/she claims this bounty, it would be free to all others. Can anyone chime in if that would be in conflict?
Would any developer be interested in this? What would be a fair amount for this work? If I started this fund with even a small amount of say 10 dollars, if 10 others did, obviously it would only be 100.00. But maybe after some time 100 would. Would 1000.00 be worth it to a developer to take this task? I have no clue how difficult this would be to port to android (c to java porting). Obviously, some type of custom overlay controls would be needed as well in addition, a touch based frontend for launching the games.
Companies (atari etc) may not like the existence of emulators and I know roms bring up issues and would never be distributed, but emulators alone are completely legal.
Hey woah... Hold up on all the replies. One at a time folks.
I'm a little surprised, no one is interested to see mame on android? After productivity apps it was the first thing I thought of when I thought of gaming on my android. I've waited a while to see if things would happen, so now I thought of this idea.
No one is interested?
You won't be seeing recent versions of MAME running on Android at any point soon. The performance requirements for MAME have gone up drastically as MAME gets more and more accurate with its emulation. As such, you're only going to see older versions of MAME being used in stuff like phones, such as MAME 0.37 or below.
And for someone like you who really wants the older classics, running an older version of MAME would be better for you anyways unless you'd want to see the classics stutter and be almost unplayable.
I haven't been actively following mame development as of late,but I do remember when they changed from sound samples in asteroids and the CPU requurements went up drastically. But that was a unique case of emulating analog circuitry. So I'd be surprised if the requirements went up dramatically for say pacman.
But fine let's say you are right point taken. I would have no qualms with mame . 35 or whatever. But again few seem interested.
Besides the ones in the market?
http://www.appbrain.com/app/jrioni-arcade-full-version/com.jrioni.jarcade
Or this?
http://g-arcade.appspot.com/
g arcade only supports:
Capcom CPS-1,CPS-2,Cave
Neo Geo (make sure neogeo.zip(bios file) is in the same folder)
Taito, Toaplan
That's the one I was referring to initially. Not interested in that.
jroini I saw before and was under the impression it only supported modern hardware similar to g arcade but it seems I was wrong. However it is a commercial app and not in compliance with the mame license. From it's blog:
http://jrioni-arcade.blogspot.com/
Starting at the next release, Jarcade will no longer contain MAME core engine in order to be compliant with MAME license.
I'll separate all android related work from MAME core engine including UI/touch control, opengl rendering, screen preview/Cabinet, video/sound filter, file handling...etc.
There will be a separate MAME engine APK which will be open-source and free to download from Market.
What does this mean to you?
You'll need to download and install MAME APK separately.
Again, this is needed in order to continue supporting the project.
I hope you understand
Click to expand...
Click to collapse
So it sounds like mame will be free and what he'll be charging for is the android gui?
Anyway, I'll look into this option further.
See my recent post. I have ported my iOS mame 0.37b5 Mame4all port called iMAME4all to Android. It's called MAME4droid. No stutter with correct hw without filtering
Let you play all classic
Hey! I just came here to spread the word! I just found this yesterday.
Thank you!!!!!!!!!!
Just some comments. Not really related to your app but I have roms of a modern set and having difficulty converting my roms. I believe I understand how clrmamepro works (although I think the interface is clunky) and I didn't see any errors in conversion (using your dat file) but yet over half my roms won't work saying they are missing files. I used to use a different program for rom sets but I can't recall it's name as it has been a number of years. Even if it's still around, I assume you don't have a dat file for other rom conversion utilities. I can't recall if dat files are universal. I guess I could grab an exe of mame 37 and use that as it's reference.
On your program, great stuff! My only complaint is the actual controls unfortunately. And this may not be a fault of your software, rather my inability to get accustomed to touch based controls. Even in the menu to select a game I keep accidentally trigger a left or right and go down a full page. I have to be calm and patient just to select a game. I'm not sure how this can be resolved though. There is a dead zone option but no fine tuning. Maybe that would help. Or even an option to scale the control size? I realize that may start to overlap the game, but for good controls I'd sacrifice that.
What I think does need changing is the threshold for trackballs. I tried playing attaxx (a turn based game, so it doesn't require twitch skills) and even on the lowest trackball sensitivity setting I couldn't play it.
Also, is there a way to get into the dip switches of games? (difficulty, # of lives etc).
Finally, some games I prefer the bootleg version. If I have them in a merged set does it recognize that? For ex, with galaxians I prefer super galaxians that has the alternate board layout. Do I need to make separate rom set for that and not a merged set? Also, galaxians enemies shots seem to flicker more than I recall in mame on a pc. But a minor gripe.
Anyway, my only real gripe is the controls and that may just be my inexperience with touch based controls. But man, try and play frogger (which requires someone to let go and and then re-push in a direction) I could barely get a frogger to his home!
Regardless, thanks again. Android really needed this!
MAME is meant to be played on with buttons and real joysticks.
Yes I realize that, however things might be able to be changed to make the controls more usable. The trackball sensitivity definitely needs adjusting. And maybe a tweak for the deadzone option (like set a threshold value?).
sark666 said:
Also, is there a way to get into the dip switches of games? (difficulty, # of lives etc).
Click to expand...
Click to collapse
Press Coin + Start at the same time

[GAME][2.1+/3.1+] MAME4droid - MAME 0.37b5 port for Android

Hi... maybe this is no the correct site... but i have updated
iMAME4all site with the new iMAME4all Android port called MAME4droid
that I have been developing recently.
iOS iMAME4all is the best MAME mobile experience since iOS runs very
well iMAME. Android is very hard to deal with (performance) and till
Android 3.0 there is not HW 2D accelerated APIs.
Anyway... i think i have done a good job and with the correct HW...
MAME4droid is a very good experience.
Features:
Port of iMAME4all 1.9 for Android 2.1 and upper phone versions.
Native Support for Android honeycomb tablets.
Android 3.0 (Honeycomb) 2D Hardware Accelerated.
Autorotate. HW Keys remapping supported. Selectable hide/show touch
Controller. Smoothed image. Animated touch stick and more.
Some features still missing are: analog touch control, native wiimote (but you can use 3rd party apps on market) and overlays. The rest iOS features are
there.
I haven't published to market yet, as this is an early release and I'm waiting for comments and (hopefully very few) bug reports.
As a new user I'm not allowed to post links, so to download the apk, search for iMAME4all at google code site.
Maybe this is of interest to you or any of you friends.
I have a Acer Iconia A500 to test this with. Ill post my findings.
Link for others: http://code.google.com/p/imame4all/
Sent from my GT-P1000 using XDA Premium App
Thanks....let me know your findings.
I have published a b2...fixing a rotation bug...
Fantastic news. I tried it out and seems to be working great. Any possible chance to add support for wiimotes? I can't seem to get it to accept a key from it.
I am incorrect. It can work with wiimotes.
However, there is no way to change the the definition of keys for those of us without a physical keyboard.
Thanks a bunch for doing this work.
Fantastic work...had been hoping someone would pick this up.
Did some testing on my Galaxy 10.1 tab (Bonsai rom, 1.4gHz) and it went well with the few games I tried. On screen controls are a little sluggish but disabling the animated controls smoothed it out.
Please let me know if I can help with any testing. Will be watching this one closely.
So I have it loaded and it seems to run, but I have loaded several roms that are all on the list and all seem to fail. I get missing files for ever single one of the roms. Any clue as to why?
You mention that there isn't 2d hardware accel without honeycomb. Couldn't the 2d be drawn to a 3d layer? There are numerous hardware accelerated games on android 2.x
Yes I will do... But at first I wanted to do 2d engine, so buggy gles drivers were not a problem and supporting all kind of smartphones.
the 2d rendering is very good without filtering now...
how to make working roms? i tried several roms but without success..
Marcelo Henrique dos Sant said:
how to make working roms? i tried several roms but without success..
Click to expand...
Click to collapse
same here. it seems that most of the roms are missing files in the zip... I have verified that the same issue also happens in the desktop version of the same build this is made from. So not many roms seem to be working and the rom checker program doesn't fix any of them or I just don't know how to work it.
Sadly that port is not usable for me simply because the onscreen controls dont seem to work right. The analog stick doesnt center unless I lift my finger off the screen. Dead zone on/off doesnt change that. Is this actually supposed to be that way or is it a bug.
I use this on the subway a lot and I was wondering if others would find it helpful to have a quick pause feature. Maybe touch the middle of the screen to pause/unpause.
Just wanted to make that suggestion.
I really like this Mame port, fast, good looking and compatable with many games !
I found a full working romsets in the usual places (just check for mame gp32 romset).
I usually play using a wiimote or a gamepad (android 3.2 is great for that!).
BTW is there an option to enable more buttons on the virtual joystick ? As I have 4 in portrait mode, but only 2 in landscape one.
Also, do you plan to add 2 players support in the input settings?
Thanks for your hard work ! It's so nice to play those good old games on Android.
Can the "Mahjong electron base" game run on Android SYS?
I have the game source of mame for PSP
how to change it to run the mahjong electron base game on Android SYS?!
http://forum.xda-developers.com/showthread.php?t=1274215
running on galaxy s starts with buttons and a black screen. then android tells me app is not responding.
I ran this on my gtab 10.1 and it works GREAT!!! I use to use winmo and this is far better than any mame emulator i used there. Great work!!
Hello this is a good working emulator. But i was wondering if it is possible to change or create a conf file, to change the location of the roms folder.
Hi guys
As mame4droid will never support save state
i was thinking does anything know anyway of freeezing it i mean keep it running in the background, without having the android reset the emulators status after a while in the background
that way rather than save state we could resume it and open up from the background and resume our games that way(bit like the xperia play emulator resume method).
i've tried other mame emulators they support save state but dont support dip switches this is pointless as i always like upping the difficulty in my games. mame4droid allows this.
p.s i already tried freezing mame4droid with titanium backup,
no joy
after unfreezing the app resets itself and u lose your rom status.
any help is much appreciated.

Dosbox Turbo - Xplay update

Dosbox Turbo was just updated to allow Xperia Play button mapping / screenshot of the new mapping page attached
FTAiii said:
Dosbox Turbo was just updated to allow Xperia Play button mapping / screenshot of the new mapping page attached
Click to expand...
Click to collapse
SWEET....... now... time to fire up WING COMMANDER...... HAHAHAHAHA
...If this works as it should there are some amazing possibilities here.
It doesn't seem to allow for different mapping profiles for different games, just 1 generic mapping, but agree - lots of possibilities !
I'm gonna go work up some mappings for Ultima IV !
Ahh i tried to search for people discussing this and i didn't find anything and posted a topic lmao... some1 shared the link to here.
$2.99 tempting. Now while Wing Commander was already said.. Ill say another that I could see myself playing..
Shufflepuck Cafe and Bar Games!
Hrm.. Install Win95.. yes this could have some options..
Just bought it myself
been playing
commander keen
jill of the jungle
sim city 2000
monster bash
castle of the winds
daggerfell
Does this mean you could play Daytona USA on the xplay?
I remember playing Daytone USA in DOS mode back in the day.
Ok with the on screen mouse, I just got done playing Nukewar (Fun fun game)
Playing Bargames right now. Need to map the X to be the enter button.
Also learned the option use the dpad as an input toggle is worth using. Easier for those up down left rights in the game.
Profile mapping WOULD be nice.
Edit: Ok one flaw in this program.. How on earth can I map the space bar or the enter key to a button...? So many games play like this.
Could someone check Sensbile World Of Soccer 98, Manchester United The Double and Lous 1,2,3 ? How does it works ? I thinking about buying this emulator.
TheVicious said:
Could someone check Sensbile World Of Soccer 98, Manchester United The Double and Lous 1,2,3 ? How does it works ? I thinking about buying this emulator.
Click to expand...
Click to collapse
So far, every game I have tried worked without config. Also Any GoG game that uses dosbox works. (Oooo I forgot.. I can play Dungeon Keeper on android now)
ONLY issue I have seen be meh, is that I cant map enter or spacebar to a gamepad key. Also has sometimes an issue with screen rotation. (Gets stuck in landscape mode sometimes when I NEED it vertical while I type on keyboard) Minor gripe, but so far its solid.
Just contacted the dev of dosbox turbo with the comments from this thread. He said the ability to map enter and spacebar will be in the next release. Also I asked about the possible profile loading for those who needs "x" mapping for "x" game.
Oh god, if this thing can actually run daggerfall fullspeed I'm gonna cry. Did anyone try that? How does it run? And what about the controls? On andosbox it ran really slow, and I couldn't get some of the controls to even work.
Interesting, Managed to get a Windows 95 image booted, it crashed the explorer.exe but still started up.. http://vogons.zetafleet.com/viewtopic.php?t=24936 to make your own win 95 image (if you dont just download a predone one)
This really is starting to look good. =D
Hello Everybody,
I'm the author of DosBox Turbo. One of the members here kindly pointed out this thread to me today and suggested I drop by.
Wanted to let you know that I'm sorry for leaving out the "Enter" and "Space" mappings, it just slipped my mind! But, the good news is, I'm finishing up a quick bugfix release (v1.2.1) and some of the new Xperia Play specific features I already have completed include:
Ability to map Enter & Space to an Xperia Button
Ability to see what current button mappings are w/o having to select each one.
Once I'm finished testing this release, I'll push it out to the Android Market (sometime on Mon or Tue).
I'd be very interested to hear your feedback/suggestions for new features, as I do not have an Xperia Play, so I'm just coding this stuff up without really having a chance to test it. Some of the new features I have planned for the very near future include being able to use the Analog touchpad on the Xperia Play as a true analog joystick, as well as supporting saving button/configuration profiles.
Cheers,
Gene
Thanks for taking the time to drop in and let us know what you have in the pipeline, i actually just bought your app earlier today and have been playing raptor call of shadows, im also looking around for other dos classics i missed when i was younger, the games i would never probably bother with on a pc haha.
the suggested improvements are pretty much everything i could ask for off the top of my head, keep up the good work.
Gene.. Question, Can one do a Ctrl+Alt+Del? Also later down the road, a "windows" key could be good.
Been fiddling with this booting of Windows 95 lol. Another thing that could be nice is a "reset dosbox" option in menu vs "exit" and reloading.
Mysticales said:
Gene.. Question, Can one do a Ctrl+Alt+Del? Also later down the road, a "windows" key could be good.
Been fiddling with this booting of Windows 95 lol. Another thing that could be nice is a "reset dosbox" option in menu vs "exit" and reloading.
Click to expand...
Click to collapse
As far as I'm aware, DosBox proper doesn't support a reset function or CTRL-ALT-DEL (correct me if I'm wrong). I did a bit of research on this, and it seems to be somewhat difficult to implement (reference this thread over in the DosBox forums) for various reasons. On Android, it would be possible to kill the app and restart it via a button, but it wouldn't be much different than hitting exit and starting over. I'll look into a way of cleanly implementing such a feature in a future version if you guys feel it would be beneficial.
By the way, there is a thread over on the ASUS transformer forums with some people having success running Windows 95/98. I also recorded a video of an old version of DosBox Turbo running Windows 95. I apologize in advance for the poor video quality and lack of sound (I was using an old camera phone to record it).
Edit: I forgot to answer your Q. about the windows key. I'll add the windows key for you extreme users running Windows. =)
[post deleted]
Mael5trom said:
Thanks for taking the time to drop in and let us know what you have in the pipeline, i actually just bought your app earlier today and have been playing raptor call of shadows, im also looking around for other dos classics i missed when i was younger, the games i would never probably bother with on a pc haha.
the suggested improvements are pretty much everything i could ask for off the top of my head, keep up the good work.
Click to expand...
Click to collapse
Sure! Happy to drop in an answer some questions. I'm a big RTS Fan (Warcraft II, etc). In case there are any other RTS fans here, I can certainly recommend playing Warcraft II and set the Mouse Tracking mode to "absolute" and in the Gesture Configuration map the Double-Click to "right click". This will allow you to tap once for left click, and double-tap for rightclicks to move units. Long Press and drag your finger to highlight units. Makes playing RTS games very comfortable on the Touchscreen alone.

Is it possible to control the game on the keyboard?

Hi, I have a question: Is it possible to control the game on the keyboard?
Who can help me?
KewinPol said:
Who can help me?
Click to expand...
Click to collapse
I'd assume that it would be possible, so long as the game supported it. But since most Windows Phones do not have keyboards, devs probably don't create keyboard controls for their games. :/
AFAIK, the only games that could be controlled by the keyboard would be games that include text-input. If I'm remembering correctly, in an older version of the Text Twist game, you could use the keyboard, though I might be crazy.
Sorry.
vnes or dotnes
I believe vnes or dotnes supported playing games with the keyboard with the arrow keys though I can't remember which and those were old roms. As far as new games TheXev has it right. They could but since such few arrives were sold and the only other wp7 phone besides pro/arrive and dell venue pro and the lg one i forget it's name had keyboards it wouldn't make that much sense to devote time to that.
Whether or not you could use the keyboard as a control method depends on the game. Are there any specific ones you have in mind?
For some reason, Infinite Flight and SurvivalCraft stick out in my mind for this, but I need to re-confirm that.

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