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Hi, i think that it would be cool if Ages of Empires 2 was ported into HD2. Just imagine a classic game such as that on the big screen of this device with multitouch etc. Along with the strong processor it should run extremely well.
I would like to do the potting myself, but unfortunately I dont know anything about modding or porting.
Thanks
Stoferr
lI would love this too Hmmm I would also love Dune 2... that should be easier....
Ive played machines at war and the likes.... but it would be fun to play the old favorites!
aoe 2 hd2
oh yeah this would be great still got it on cd... imagine if i had it on my phone? classic
I read in another thread for top 5 apps that someone listed AOE Gold Edition for PPC as one of their top 5... that would be awesome... but I wonder if it really works well with a WVGA device...
aoe 2 hd2
any one remember empire earth 2? im just asking because that would be cool too. right? uh? uuuuh?
Warcraft 2 has been successfully fully ported.
I wish AoE2 would be too. It's so much better
I'm the lead developer of a space MMO called Vendetta Online. We announced a port to Tegra/Android back in June (see vendetta-online.com/android), and we're looking at doing an "open beta" test-release of the port in the near future (as a directly-distributed APK). Our game port has been entirely developed and tested on Tegra tablets and devkits over the past year. The Viewsonic G is one of the few released Tegra tablets, so I'm posting as a general heads-up and to gauge interest. The game trailer is on our front page, and while the Tegra detail level is dialed down a bit from the PC (on which the trailer was shot), it's actually pretty close.. and impressive on a little tablet (in my opinion, however biased ).
At the same time, I have to express some caution. We've had Malata prototype devices for a long time (on which the G is supposedly based), and there may still be some OpenGL ES driver issues present in the Viewsonic OS image (hopefully improved in the Dec 24th update? Unsure). One historical problem caused the game framerate to be drastically reduced.. let's hope this has been resolved.
I'm also not sure how many touch points the G supports. Our Z-Pad only does two, which is.. not really enough (we use two to fly and then an additional one to shoot occasionally, although you can opt for accelerometer flight). The Toshiba Folio 100 does four multi-touches, which works far better. The latency of the touch-response is also a factor, and entirely device-dependent. I've only used a G briefly, and don't really remember what the response was like. FYI.
Lastly, you should all be aware that we're a pay-to-play MMORPG, and I'm not going to be issuing free accounts to testers (that would make things a lot more logistically complex than I'm prepared to deal with right now). We do have a free trial, and if you make friends with an existing subscriber they can also give you a "friend key" that lasts a few weeks. I'm expecting most people to just tinker using the free trial.
Honestly, this "open beta" is more for non-Tegra devices than for released Tegra products.. we're widely tested on Tegra (both released and un-released devices), and we have a pretty good idea of what issues are out there in some of the OS images. But we have no clue about Galaxy Tabs, Snapdragon tablets or other things in the wild. That all being said, I thought it would be cool to include people from here, and potentially give you something that really shows the capabilities of the Tegra. Early Tegra adopters are pretty starved for content, from where I sit (we have many devices, and little to run on them). Plus, getting more people playing with the tablet version and providing usability feedback is helpful, and XDA-developers is definitely a more technically savvy crowd.
If you'd like to be involved, I'd recommend following our Twitter, Facebook or RSS feeds on vendetta-online.com, or just checking our Android forum regularly. There's no formal process to this testing, no extensive secrecy or signups (beyond making a normal account, and the usual game EULA); we're a single-universe game, so for us this is just "another port" to our existing, live MMO. All accounts can be used across all platforms (currently Mac/Windows/Linux32/Linux64). Our kind of testing is to make the APK available and then listen to what people have to say.
Humm.. we're looking at adding voice-chat support on Android as well, sometime soon. It looks like the G has no mic, but maybe it would work with a bluetooth headset.. no clue really.
I'll try to check back and answer questions if I can, but I'm going to be spending most of my time on getting the Android build ready for a test-release. I'll at least post to this thread when we make the build public.
Happy Holidays everyone.
g tab does have a mic, voice record app works great...see your learning the g tab already!
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Count me in! Where can I get the APK ?
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INCARNATE
I noticed market web says android 3.0 only.
Can you pls confirm? Gtab currently does not have a 3.0 port.
~BAM~ said:
INCARNATE
I noticed market web says android 3.0 only.
Can you pls confirm? Gtab currently does not have a 3.0 port.
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It does say 3.0 but also mentions phones, so the text is a bit confusing as written.
If it will run on our current Froyo Gtabs, count me in for testing it out.
I would definitley be interested, and i can test on a tegra 2 and a snapdragon powered device
Sounds good I'll test. Where do we get the apk?
I'll help test, too, if you like.
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Vendetta testing
I would test it for sure!
Ive been checking tegra zone on my g tab daily for a release. Unfortunatly i cant download vendetta online from my g tab. I woukd gladly pay a dollar to check it out but cant.
Im really looking forward to checking it out.
Looks like we won't be playing Vendetta until a update comes our way.
From their website...
Vendetta Online for Android released!
Vendetta Online has been released in the Android Market! The game may be installed on any NVIDIA Tegra-based tablet with a 7-inch screen (or larger), running Android Honeycomb (3.0). This includes the recently-released Motorola Xoom.
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More at http://www.vendetta-online.com/h/news.html
I am pretty sure anyone running android 2.3 on their g tab can download and play this game. I tried out a 2.3 rom last night and all the tegra games showed up in the market when they would not on 2.2. I am back on 2.2 now and they wont show up.
I could flash to 2.3 and grab it off the market but the 2.3 rom I have is experimental and if I reboot it stops working. If I could get the instal files off and onto my sd card maybe I could run it when I flash back to 2.2
Someone in the comments on tegra zone said that Vendetta Online runs great on the G-Tab.
No one answered the developers ? About how many touch points we have...I know we have two, but we need more than two. Does anyone know how many touch points we have?
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i am definately interested in testing it out. Gtab ready to go!
More Devs need to start supporting Bluetooth input devices like wii mote. Tablets don't have buttons and I don't care how strong you are, holding your tab out for gsensor control kills your arms after 20 min. Devs need to jump behind this player adopted input method and offer support within the games. Just a thought.
Online space mmo huh? I will buy in. Hope its like a 3D version of Escape Velocity by Ambrosia software.
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I have Samuari 2 running, backbreaker football running, and monster madness running on 4.2.5 TNT lite with no probs. I am worried if i go to 5.0, or GB, i might have trouble playing them! I would give it a shot on this game too, but i need access to a apk!
Advent Vega
Hi I have an Andvent Vega tegra 2 2.2 tablet.
Don't know if you have anyone testing on this hardware, but I'll volunteer if you need one
Thanks
Rich
I actually spoke with Incarnate at CTIA Wireless this week and he mentioned the G Tab and support for it. The issue they ran into with allowing it in the market is that it required a certain piece of code that certain OS's don't recognize and thus can't see (I think there were other issues, but I can't recall). He said they're planning to get it working on GB soon, but that unless the G Tab has more than 2 touch points its useless. The game looked pretty good considering its a tablet He was also kinda disappointed on the lack of interest on here Speak up or you won't get Vendetta!
Multitouch problem already has a solution. Key mapping game controls so people can use USB or Bluetooth input devices.
I have been waiting since first post to get some play time with this title but how excited can someone get without screen shots and an apk. Even just a link to a movie of it in action would be nice. OP needs to update original post with screens and game issues so far so the community can give more feedback.
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I'm interested in trying it if we can get a working version.
Has anyone noticed that there a new games popping up in the Tegra Zone that state they are built specifically for Tegra 3 devices?
Are we going to get left behind on the newest games because we have the Tegra 2?
Anyone have thoughts on this?
Considering the market for !iPad and that Tegera 3 isn't going to power that big a precentage of remaining Android devices in general, at worst get the "Normal" version instead of T3HD or w/e bull they are calling it now.
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~Rich~ said:
Has anyone noticed that there a new games popping up in the Tegra Zone that state they are built specifically for Tegra 3 devices?
Are we going to get left behind on the newest games because we have the Tegra 2?
Anyone have thoughts on this?
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It probably says so the TF Prime can utilize it. Im guessing most games should be playable on both, but when it detects quad core, it will increase all the settings. But, im not sure. I know a few games are going to do this, I think Shadowgun.
yea seems that way. but would def be stupid for devs to not make games backward compatible for at least tegra 2 devices.
It will. Look at shadowgun and riptide gp
melcali said:
yea seems that way. but would def be stupid for devs to not make games backward compatible for at least tegra 2 devices.
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It would be stupid for devs not to make games backward compatible with `high definition` systems, as so many people typically seem to name their app.
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games will probably be exclusive for tegra 3 for a month or so then they will release another version unless the game cannot run on slower hardware.
Games should have settings like PC games do. 1 version with graphical sliders. Why isn't this happening in all games?
There simply aren't enough Tegra 3 (or Tegra 2) devices to develop specifically for. Backwards compatibility would be wise. No game should be Tegra 3 only yet aside from a few tech demos.
Plus it would be a way to sell Tegra 3 devices too. Give me a new game with Tegra 3 support and let me enable all the goodies Tegra 3 supports and see how the game runs. This is why I used to purchase video cards all the time growing up. Run a new game at full glory because it looked pretty but ran at 19fps... whoops, gotta go get a new $500 video card to play a $49 game better.
If they separate the versions then non-Tegra users and Tegra 2 users never know what they are missing.
I also want an upgradable GPU IN MY PHONE!!!!
I agree. They should be all backward compatible. I also like the idea of being able to scale back the graphics to run on older devices and to tempt us to upgrade.
I want an upgradable gpu for my transformer! lol Don't think any of that is ever going to happen.
I saw that in the demo of Glow Ball that is in the Tegra Zone it says it was meant for Tegra 3 and only Tegra 3 processors were capable of handling the intense graphics. It even goes as far to show you want it looks like without the Tegra 3 (on non Tegra processor I believe) graphics which pretty much makes the game not worth it.
Blowfish Studios are making a Tegra 2 then Tegra 3 version of Siegecraft THD. The Tegra 3 version will be a pushed update to the previous version, so I'm told.
Somehow I remember reading somewhere that file picker = bad according to some important Android guy at Google. Which is probably while you get nothing out of their stuff but you get OI File Manager out of CyangonMod. I wouldn't be surprised if someone felt the same way about game settings, especially considering that people probably change phones about as fast as AAA+ games have short shelf lives (ala COD sh!t).
Unless you want to make several sales per device, THD and the rest is all bull.
Buying FooGame and installing it on e.g. an Optimus One should give you a modest ARMv6 friendly APK, lower end build with graphics tuned for common devices of it's era. Installing it on a TFP should give you a Tegera 3 optimised version of the APK. Got a Galaxy Nexus? Different APK than the Transformers, plus another "Generic" APK that is OK on any phone powerful enough to run it. If memory serves we either have this ability in the market or are getting it soon(tm).
That takes care of your old handset, your super tablet, and your new handset. Even better is the licensing option, uninstall from the Optimus One and install on the Galaxy Nexus or whatever you want out of the markets settings. Just like buying a new PC you can transfer the game over, but just like a console: it also would mean no matter what they play off, your less techy relatives that don't know crud about tech don't even have to figure out game settings. Ain't that awesome?
But oh wait, if we have to do that much work anyway for maximum market penetration, why not release FooGame, FooGame HD, FooGame T2HD, and FooGame T3HD? That way we have the option for charging customers by the processor type and bloat our stats to look good to share holders? --> follow the money.
If I'm wrong about the last three paragraphs someone correct me, other wise I think it's all bull. Some companies are really nice about it if you buy one version but in the end, there's no reason for it, except to try and make more $$$ if wanted.
If I'm probably right and it is mostly bull, how about hitting the thanks button to let me know I'm not an idiot?
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Hello xda members,
I found something interesting when i looked onto my favourite website for Android: androidnext.de
Some people ported the Id Tech 4 onto Android. This was possible due to the fact that this engine has
been made Open Source a while ago. The game itself isn't Open Source, but if you own a copy of it
you can copy the needed files. Note that the work is in early stages, so you can't play the game at the moment
because they need to fix a lot of bugs of the engine on Android.
But hey, wait a little bit and we maybe play Id Tech 4 games like Quake 4, Wolfenstein and so on. :good:
And the Xperia Play would be the perfect handset to play on it.
Androidnext article (german)
http://www.androidnext.de/games/doom-3-android-port/#prettyPhoto
OMG ! that would be so awesome if someone ported Doom 3 for the Xperia PLAY,
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If this works, I dont see how our device can run Doom 3.... I may very well be wrong.... guess only time will tell. I still own my original bought on Day 1, limited edition Doom 3 for original XBOX on mint condition. and the suedo sequel Resurrection of Evil. Love those games. Doom 4 will be coming out with supposedly support for Virtual Reality
http://gamerant.com/doom-4-virtual-reality-oculus-rift/
All in all this would be bada$$ if it works.
Awesome! I love Doom 3. I hope it gets proper Xperia Play controls. :fingers-crossed:
Thanks for the info.
My heart's racing! This will be awesome!
Funny though, on another forum, there was a thread based on what games would be awesome on mobile, I said Doom 3 for Android and said why and believed that it would be possible as time goes because of it's low requirements and the fact that it was released for Linux as well. This is so cool!
@jgregoryj1
I think it's possible to bring it on our Xperia Play. The Engine is Open Source, so with right optimations in regards to CPU, GPU, RAM,
Texture size, resolution etc. it can be done. By the way: The guy in the video uses an HTC Desire HD, spec wise almost the same (except more RAM than Play has). Also, Doom 3 is available on Xbox and this console is weaker than our Xperia Play. So, i think it will be a great expansion to our game library. Hope, it will come soon.:fingers-crossed::fingers-crossed::fingers-crossed:
Don't forget the other Id Tech 4 games!!!
UNCUT88RAW said:
@jgregoryj1
I think it's possible to bring it on our Xperia Play. The Engine is Open Source, so with right optimations in regards to CPU, GPU, RAM,
Texture size, resolution etc. it can be done. By the way: The guy in the video uses an HTC Desire HD, spec wise almost the same (except more RAM than Play has). Also, Doom 3 is available on Xbox and this console is weaker than our Xperia Play. So, i think it will be a great expansion to our game library. Hope, it will come soon.:fingers-crossed::fingers-crossed::fingers-crossed:
Don't forget the other Id Tech 4 games!!!
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Eh, that'll depend actually, Brink used iD Tech 4, it's requirements are much higher, even though they're on the same engine.
Selim873 said:
Eh, that'll depend actually, Brink used iD Tech 4, it's requirements are much higher, even though they're on the same engine.
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In all fairness it used a heavily modified engine of Tech 4; we can play Quake 3 on our phones but not Jedi Academy which also uses a modified engine since the requirements and certain assets do change in the process. You can clearly tell by looking at the specs for Doom 3 that it will be possible on current high-end and future devices. The Play sadly will never see it.
Kokak is actually planning on porting Doom 3 and I think that will be the port that eventually gets it right. His DoomGLES is incredible. http://www.droidgamers.com/index.php/game-news/interviews/4324-interview-with-kokak-games-about-future-ports-network-support-for-current-games-and-more
BrianChase said:
In all fairness it used a heavily modified engine of Tech 4; we can play Quake 3 on our phones but not Jedi Academy which also uses a modified engine since the requirements and certain assets do change in the process. You can clearly tell by looking at the specs for Doom 3 that it will be possible on current high-end and future devices. The Play sadly will never see it.
Kokak is actually planning on porting Doom 3 and I think that will be the port that eventually gets it right. His DoomGLES is incredible. http://www.droidgamers.com/index.php/game-news/interviews/4324-interview-with-kokak-games-about-future-ports-network-support-for-current-games-and-more
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I have both DoomGLES and HereticGLES..... both are great.. granted Doom 3 is considerably higher on the graphics count... and i almost forgot we have Quake 3 on our phones via the Zeus Arena
jgregoryj1 said:
I have both DoomGLES and HereticGLES..... both are great.. granted Doom 3 is considerably higher on the graphics count... and i almost forgot we have Quake 3 on our phones via the Zeus Arena
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Oh don't get me wrong, not even Kokak can get it running on the Play; it just won't happen. I just think he will make a damn fine port, you know, if we ever get the Xperia Play 2 :laugh:
BrianChase said:
Oh don't get me wrong, not even Kokak can get it running on the Play; it just won't happen. I just think he will make a damn fine port, you know, if we ever get the Xperia Play 2 :laugh:
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I wasnt saying he could make it work with the PLAY in its current version.... we can always be hopefuly of an Xperia PLAY 2... but I would be totally floored if it became a reality, as it is..... incredibly doubtful..... I have a better chance of becoming the leader of China... (I can say that because my wife is from Guangxi province.. and I know full well she is the boss) :laugh:
I'm not complaining or asking anyone to port it, but it just got me thinking: The Shield just got HL2 and Portal, and the Vita is getting Borderlands 2, and by a side-by-side specs comparison the Shield is leaps and bounds more capable than the Vita. So the question is why isn't Borderlands 2 for Shield being made? The only real reasons I can think of are that 1. Android is linux based and BL2 hasn't been ported to linux, which I would imagine would make porting it hard. The reason the Vita got it is because it shares a lot of technical similarities with the PS3. And 2. Nvidia would rather have people only GameStream it so the unfortunate people with AMD cards are forced to go buy Nvidia if they wanna play mobile BL2 so badly. Just some food for thought.
well psvita has a tricore cpu a-9 for gaming(like tegra 3, but one is used for system, its a quad core chip, with the gpu of the ipad , and another thing is if NVidia is partners with the devs, if they are not, and cant make a deal, then it probably wont be ported.
Fun fact: Borderlands 2 for vita runs like a steaming mess.
would love to see this happen though, seeing as Borderlands 2 on Vita runs terribly, was such a disappointment..
I've been playing Borderlands 2 via WiFi. Check out the GRID Beta.
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Borderlands' engine doesn't have a Linux port I believe. Further, the studio isn't interested in a port that won't earn them huge money. FPS on mobile/tablet is a super niche category. They wouldn't spend the money to divert their "AAA" developer team to making what was essentially a tech demo of an old game for a platform that would not make them money.
Valve, on the other hand, embraces Linux as a way forward and another equal platform. Having their main engines be Linux compatible lowers the porting time and cost for porting it to Android, especially if targeted mainly at Tegra4 and above console style devices (Shield, Mojo, etc).
Trine also works on Linux natively, but that team did some extra shader and effects work to show off the K1 when they ported it.
TL;DR -> If it isn't easy, cheap, or going to make big money, only a studio's attitude toward emerging markets will get them to make ports of games.