I'm the lead developer of a space MMO called Vendetta Online. We announced a port to Tegra/Android back in June (see vendetta-online.com/android), and we're looking at doing an "open beta" test-release of the port in the near future (as a directly-distributed APK). Our game port has been entirely developed and tested on Tegra tablets and devkits over the past year. The Viewsonic G is one of the few released Tegra tablets, so I'm posting as a general heads-up and to gauge interest. The game trailer is on our front page, and while the Tegra detail level is dialed down a bit from the PC (on which the trailer was shot), it's actually pretty close.. and impressive on a little tablet (in my opinion, however biased ).
At the same time, I have to express some caution. We've had Malata prototype devices for a long time (on which the G is supposedly based), and there may still be some OpenGL ES driver issues present in the Viewsonic OS image (hopefully improved in the Dec 24th update? Unsure). One historical problem caused the game framerate to be drastically reduced.. let's hope this has been resolved.
I'm also not sure how many touch points the G supports. Our Z-Pad only does two, which is.. not really enough (we use two to fly and then an additional one to shoot occasionally, although you can opt for accelerometer flight). The Toshiba Folio 100 does four multi-touches, which works far better. The latency of the touch-response is also a factor, and entirely device-dependent. I've only used a G briefly, and don't really remember what the response was like. FYI.
Lastly, you should all be aware that we're a pay-to-play MMORPG, and I'm not going to be issuing free accounts to testers (that would make things a lot more logistically complex than I'm prepared to deal with right now). We do have a free trial, and if you make friends with an existing subscriber they can also give you a "friend key" that lasts a few weeks. I'm expecting most people to just tinker using the free trial.
Honestly, this "open beta" is more for non-Tegra devices than for released Tegra products.. we're widely tested on Tegra (both released and un-released devices), and we have a pretty good idea of what issues are out there in some of the OS images. But we have no clue about Galaxy Tabs, Snapdragon tablets or other things in the wild. That all being said, I thought it would be cool to include people from here, and potentially give you something that really shows the capabilities of the Tegra. Early Tegra adopters are pretty starved for content, from where I sit (we have many devices, and little to run on them). Plus, getting more people playing with the tablet version and providing usability feedback is helpful, and XDA-developers is definitely a more technically savvy crowd.
If you'd like to be involved, I'd recommend following our Twitter, Facebook or RSS feeds on vendetta-online.com, or just checking our Android forum regularly. There's no formal process to this testing, no extensive secrecy or signups (beyond making a normal account, and the usual game EULA); we're a single-universe game, so for us this is just "another port" to our existing, live MMO. All accounts can be used across all platforms (currently Mac/Windows/Linux32/Linux64). Our kind of testing is to make the APK available and then listen to what people have to say.
Humm.. we're looking at adding voice-chat support on Android as well, sometime soon. It looks like the G has no mic, but maybe it would work with a bluetooth headset.. no clue really.
I'll try to check back and answer questions if I can, but I'm going to be spending most of my time on getting the Android build ready for a test-release. I'll at least post to this thread when we make the build public.
Happy Holidays everyone.
g tab does have a mic, voice record app works great...see your learning the g tab already!
Sent from my VEGAn-TAB-v1.0.0b3 using Tapatalk
Count me in! Where can I get the APK ?
Sent from my GTablet-TnT-Lite using Tapatalk
INCARNATE
I noticed market web says android 3.0 only.
Can you pls confirm? Gtab currently does not have a 3.0 port.
~BAM~ said:
INCARNATE
I noticed market web says android 3.0 only.
Can you pls confirm? Gtab currently does not have a 3.0 port.
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Click to collapse
It does say 3.0 but also mentions phones, so the text is a bit confusing as written.
If it will run on our current Froyo Gtabs, count me in for testing it out.
I would definitley be interested, and i can test on a tegra 2 and a snapdragon powered device
Sounds good I'll test. Where do we get the apk?
I'll help test, too, if you like.
Sent from my SCH-I500 using XDA App
Vendetta testing
I would test it for sure!
Ive been checking tegra zone on my g tab daily for a release. Unfortunatly i cant download vendetta online from my g tab. I woukd gladly pay a dollar to check it out but cant.
Im really looking forward to checking it out.
Looks like we won't be playing Vendetta until a update comes our way.
From their website...
Vendetta Online for Android released!
Vendetta Online has been released in the Android Market! The game may be installed on any NVIDIA Tegra-based tablet with a 7-inch screen (or larger), running Android Honeycomb (3.0). This includes the recently-released Motorola Xoom.
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More at http://www.vendetta-online.com/h/news.html
I am pretty sure anyone running android 2.3 on their g tab can download and play this game. I tried out a 2.3 rom last night and all the tegra games showed up in the market when they would not on 2.2. I am back on 2.2 now and they wont show up.
I could flash to 2.3 and grab it off the market but the 2.3 rom I have is experimental and if I reboot it stops working. If I could get the instal files off and onto my sd card maybe I could run it when I flash back to 2.2
Someone in the comments on tegra zone said that Vendetta Online runs great on the G-Tab.
No one answered the developers ? About how many touch points we have...I know we have two, but we need more than two. Does anyone know how many touch points we have?
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i am definately interested in testing it out. Gtab ready to go!
More Devs need to start supporting Bluetooth input devices like wii mote. Tablets don't have buttons and I don't care how strong you are, holding your tab out for gsensor control kills your arms after 20 min. Devs need to jump behind this player adopted input method and offer support within the games. Just a thought.
Online space mmo huh? I will buy in. Hope its like a 3D version of Escape Velocity by Ambrosia software.
Sent from my Chromatic Magic using XDA Premium App
I have Samuari 2 running, backbreaker football running, and monster madness running on 4.2.5 TNT lite with no probs. I am worried if i go to 5.0, or GB, i might have trouble playing them! I would give it a shot on this game too, but i need access to a apk!
Advent Vega
Hi I have an Andvent Vega tegra 2 2.2 tablet.
Don't know if you have anyone testing on this hardware, but I'll volunteer if you need one
Thanks
Rich
I actually spoke with Incarnate at CTIA Wireless this week and he mentioned the G Tab and support for it. The issue they ran into with allowing it in the market is that it required a certain piece of code that certain OS's don't recognize and thus can't see (I think there were other issues, but I can't recall). He said they're planning to get it working on GB soon, but that unless the G Tab has more than 2 touch points its useless. The game looked pretty good considering its a tablet He was also kinda disappointed on the lack of interest on here Speak up or you won't get Vendetta!
Multitouch problem already has a solution. Key mapping game controls so people can use USB or Bluetooth input devices.
I have been waiting since first post to get some play time with this title but how excited can someone get without screen shots and an apk. Even just a link to a movie of it in action would be nice. OP needs to update original post with screens and game issues so far so the community can give more feedback.
Sent from my Chromatic Magic using XDA Premium App
I'm interested in trying it if we can get a working version.
Related
I've been playing around my newly bought Nexus One and one thing I've found is that while graphics and colours when doing most things in general are so vibrant and beautiful to look at, games look decidedly 2nd rate.
Why is that? Is that something to do with the hardware or the APIs provided by Google? It would be nice to see something like Plants vs Zombies on the iPhone. From my limited use I find the graphics on my Nexus One slightly better than the 3GS on everything except when it comes to games, where it is left far behind. I found that really weird.
On a related note, I'm no developer myself, but I'm of the opinion that the success of the platform will depend a lot on 3rd party development, which means a lot of support given by Google to developers. What's the situation like now? How easy/hard is to develop for Android phones and what are the scopes for improvement?
Bump.
Any opinions from Android developers on here?
its because pre nexus one/desire there was only one android phone which could even play good graphics and that was the moto droid .
give the developers some time ... now that more powerful android phones are coming out, we'll see more and more better looking games ... as an example look at raging thunder 2 ... you might not like racing games but that game has exceptional graphics
nothing as good as the iphone yet, because iphone always had a very powerful gpu from the get go so all of iphone game developers have had that much time to play around with them ... android just started getting powerful gpus
hope that answers ... and anyone with more knowledge, feel free to correct me if i'm wrong
alienwolf426 said:
nothing as good as the iphone yet, because iphone always had a very powerful gpu from the get go so all of iphone game developers have had that much time to play around with them ... android just started getting powerful gpus
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Thanks for the explanation, makes sense. Which new Android phones have good GPUs on board?
Watch out here comes the "Droids"
TT1986 said:
Thanks for the explanation, makes sense. Which new Android phones have good GPUs on board?[/QUOTE
Galaxy S doing video game demo:
http://www.youtube.com/watch?v=dpP5QljEqow&feature=related
Galaxy S vs. Iphone 4:
http://3gsiphone.com/jailbreak-and-...-vs-samsung-galaxy-s-video-review-part-1.html
Reading about GPU:
http://androidandme.com/2010/03/new...bird-chip-to-have-3x-gpu-power-of-snapdragon/
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jhnstn00 said:
TT1986 said:
Thanks for the explanation, makes sense. Which new Android phones have good GPUs on board?[/QUOTE
Galaxy S doing video game demo:
http://www.youtube.com/watch?v=dpP5QljEqow&feature=related
Galaxy S vs. Iphone 4:
http://3gsiphone.com/jailbreak-and-...-vs-samsung-galaxy-s-video-review-part-1.html
Reading about GPU:
http://androidandme.com/2010/03/new...bird-chip-to-have-3x-gpu-power-of-snapdragon/
Click to expand...
Click to collapse
Whoa! That is good.
Excellent stuff, good times ahead then.
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its mostly due to the fact that a lot of older phones (eg. the htc hero) dont have gpus whatsoever. the moto droid had a gpu, therefore could run good graphics in a 3d game. the samsung galaxy S has a great gpu on the cpu die and will run some really impressive games on it, in fact, it could run much better looking games than on the iphone.
for a art developers view
Ok well I'm a 14+ year vet of games industry on console games, in technical art production, but my view would be the same as a programmer I would suspect. Just like when doing a multi-platform release back in the ps, saturn, n64, dreamcast etc... days, you dont really want to do lots of work for all platforms. Neither do you want to cut your biggest market chunk out by them not getting the experience others get with better hardware. This takes me back to PC days when we have powerVR primary GPU's, or ATI, or Nvidia, or matrox, well the list got big. The graphics capabilities sometimes had to be addressed almost as if they were different platforms (this is b4 HAL abstraction sweetness and todays DX domination). I suppose at the end of the day, I would not choose to dev only on android for the SGS, that cuts some 99% of the market out. What apple has done is have fixed hardware and Development LIBs for that hardware. This makes it very easy to give all iPhone users the same experience. With android, too many variances in hardware and capability, also maybe hits taken from phone operator system additions and services.
So in my opinion, you cant have such and open system that can have lots of variations and get games in numbers and quality that we see on iphone. Not cause android phones cant do it. Cause not all of them can etc, and it's too varied.
Just my opinion
deanwray said:
So in my opinion, you cant have such and open system that can have lots of variations and get games in numbers and quality that we see on iphone. Not cause android phones cant do it. Cause not all of them can etc, and it's too varied.
Just my opinion
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Click to collapse
I see what you mean. It's a lot like Console vs PC isn't it? I'm a PC gamer but i can understand why publishers/developers prefer console because they don't have to deal with a large variety of hardware. In other words, optimizing gaming experiences on Android phones could be harder than on iPhones because of the same reason.
Lets hope the difference isn't too big though.
TT1986 said:
I see what you mean. It's a lot like Console vs PC isn't it? I'm a PC gamer but i can understand why publishers/developers prefer console because they don't have to deal with a large variety of hardware. In other words, optimizing gaming experiences on Android phones could be harder than on iPhones because of the same reason.
Lets hope the difference isn't too big though.
Click to expand...
Click to collapse
Porting from PC to console and vice-versa is probably easier than iPhone to Android, though.
I remember Valve saying that porting The Orange Box over to the Xbox 360 was very easy. They said something like they put the PC code -- with a few changes like control configuration -- through a 360 compiler and the game was up and running.
Also, with the PC, you have just two major processor brands (Intel and AMD) and two major graphics card brands (NVIDIA and ATI). The APIs and stuff are also far more mature.
google could do what Palm did.
Palms PDK allows porting of iPhone games to the Pre in a matter of hours.
theineffablebob said:
I remember Valve saying that porting The Orange Box over to the Xbox 360 was very easy. They said something like they put the PC code -- with a few changes like control configuration -- through a 360 compiler and the game was up and running.
Click to expand...
Click to collapse
That's probably because it's made in XNA or some other cross platform code. That's one of the things pulling me toward WP7 (that and Zune Pass ).
Devs can write one code base, and in a matter of days have it ported to all major Microsoft software. As an Android dev myself, that would be amazingly useful did I also produce desktop software. I mean think about it, write an app for PC, then also target XBOX360, ZuneHD, normal Zunes, and WP7 all with essentially one codebase with very few small changes between them. That's some amazing stuff.
I toyed with XNA before and it is a beautiful way to code. Not to mention that the C# it uses is essentially Java with a few modifications.
Has anyone noticed that there a new games popping up in the Tegra Zone that state they are built specifically for Tegra 3 devices?
Are we going to get left behind on the newest games because we have the Tegra 2?
Anyone have thoughts on this?
Considering the market for !iPad and that Tegera 3 isn't going to power that big a precentage of remaining Android devices in general, at worst get the "Normal" version instead of T3HD or w/e bull they are calling it now.
Sent from my Transformer TF101 using Tapatalk
~Rich~ said:
Has anyone noticed that there a new games popping up in the Tegra Zone that state they are built specifically for Tegra 3 devices?
Are we going to get left behind on the newest games because we have the Tegra 2?
Anyone have thoughts on this?
Click to expand...
Click to collapse
It probably says so the TF Prime can utilize it. Im guessing most games should be playable on both, but when it detects quad core, it will increase all the settings. But, im not sure. I know a few games are going to do this, I think Shadowgun.
yea seems that way. but would def be stupid for devs to not make games backward compatible for at least tegra 2 devices.
It will. Look at shadowgun and riptide gp
melcali said:
yea seems that way. but would def be stupid for devs to not make games backward compatible for at least tegra 2 devices.
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Click to collapse
It would be stupid for devs not to make games backward compatible with `high definition` systems, as so many people typically seem to name their app.
Sent from my Transformer TF101 using Tapatalk
games will probably be exclusive for tegra 3 for a month or so then they will release another version unless the game cannot run on slower hardware.
Games should have settings like PC games do. 1 version with graphical sliders. Why isn't this happening in all games?
There simply aren't enough Tegra 3 (or Tegra 2) devices to develop specifically for. Backwards compatibility would be wise. No game should be Tegra 3 only yet aside from a few tech demos.
Plus it would be a way to sell Tegra 3 devices too. Give me a new game with Tegra 3 support and let me enable all the goodies Tegra 3 supports and see how the game runs. This is why I used to purchase video cards all the time growing up. Run a new game at full glory because it looked pretty but ran at 19fps... whoops, gotta go get a new $500 video card to play a $49 game better.
If they separate the versions then non-Tegra users and Tegra 2 users never know what they are missing.
I also want an upgradable GPU IN MY PHONE!!!!
I agree. They should be all backward compatible. I also like the idea of being able to scale back the graphics to run on older devices and to tempt us to upgrade.
I want an upgradable gpu for my transformer! lol Don't think any of that is ever going to happen.
I saw that in the demo of Glow Ball that is in the Tegra Zone it says it was meant for Tegra 3 and only Tegra 3 processors were capable of handling the intense graphics. It even goes as far to show you want it looks like without the Tegra 3 (on non Tegra processor I believe) graphics which pretty much makes the game not worth it.
Blowfish Studios are making a Tegra 2 then Tegra 3 version of Siegecraft THD. The Tegra 3 version will be a pushed update to the previous version, so I'm told.
Somehow I remember reading somewhere that file picker = bad according to some important Android guy at Google. Which is probably while you get nothing out of their stuff but you get OI File Manager out of CyangonMod. I wouldn't be surprised if someone felt the same way about game settings, especially considering that people probably change phones about as fast as AAA+ games have short shelf lives (ala COD sh!t).
Unless you want to make several sales per device, THD and the rest is all bull.
Buying FooGame and installing it on e.g. an Optimus One should give you a modest ARMv6 friendly APK, lower end build with graphics tuned for common devices of it's era. Installing it on a TFP should give you a Tegera 3 optimised version of the APK. Got a Galaxy Nexus? Different APK than the Transformers, plus another "Generic" APK that is OK on any phone powerful enough to run it. If memory serves we either have this ability in the market or are getting it soon(tm).
That takes care of your old handset, your super tablet, and your new handset. Even better is the licensing option, uninstall from the Optimus One and install on the Galaxy Nexus or whatever you want out of the markets settings. Just like buying a new PC you can transfer the game over, but just like a console: it also would mean no matter what they play off, your less techy relatives that don't know crud about tech don't even have to figure out game settings. Ain't that awesome?
But oh wait, if we have to do that much work anyway for maximum market penetration, why not release FooGame, FooGame HD, FooGame T2HD, and FooGame T3HD? That way we have the option for charging customers by the processor type and bloat our stats to look good to share holders? --> follow the money.
If I'm wrong about the last three paragraphs someone correct me, other wise I think it's all bull. Some companies are really nice about it if you buy one version but in the end, there's no reason for it, except to try and make more $$$ if wanted.
If I'm probably right and it is mostly bull, how about hitting the thanks button to let me know I'm not an idiot?
Sent from my Transformer TF101 using Tapatalk
I recently got the 7.0 plus as a late Christmas gift. I like the size of the tablet because it is nice and light and goes everywhere. However, I have a few cons that I am wondering if they are deal breakers for me.
The first is the lack of games that can be played on the 7.0 plus. I don't want my tablet to play games all the time but I was hoping to be able to play a few games (like riptide or asphalt6) and this tablet cannot play those types of games.
The second is that some tablet apps don't work on this device and I would guess that is because of the 7 inch size. I was hoping to mainly use the device to read news, magazines and books. I do not care too much about videos because I have a laptop that can handle all HD videos I throw at it.
I'm stuck between size, weight and portability versus games and proper apps. Does anyone know how the Thrive, Transformer or Samsung 8.9 tablet handle these things?
Thanks for any help
Have you tried Chainfire? This may allow you to play the games you mentioned. As far as the other apps are concerned, you may want to contact the developers. They may just need to update the app so it recognizes the 7.0 Plus as a tablet.
Keep in mind, this tablet is relatively new, and my guess is, many issues like this will be resolved in due time.
theundeadelvis said:
Have you tried Chainfire? This may allow you to play the games you mentioned. As far as the other apps are concerned, you may want to contact the developers. They may just need to update the app so it recognizes the 7.0 Plus as a tablet.
Keep in mind, this tablet is relatively new, and my guess is, many issues like this will be resolved in due time.
Click to expand...
Click to collapse
Agreed chainfire is about your only option right now. With that said the exynos chips are very very good....just give it some more time for the dev community to pick up.
Sent from my SCH-I800 using xda premium
I second what the posters above have already said. Chainfire 3D will allow you to play those games for now, but with time these games will be updated to work with the 7.0 Plus. The same goes for the tablet apps.
To answer your second question, the 8.9, (since it is Tegra 2) can handle everything you have discussed in your post, and it is closest in size to the 7.0 Plus of all of the tablets you have mentioned. If you like the portability of the 7.0 Plus, a move to the Transformer or the Thrive, (especially the Thrive as it is so thick,) will feel a good deal less portable.
My advice, (for what it's worth) would be to get chainfire3D for now to play the games and then stop using it or even get rid of it once the games have been updated for your tablet. The tablet apps will be updated, it will just take a few more weeks. (I seriously doubt it would take more than 3 more weeks for developers to update their apps.) I hope this helps. Have fun with your tablet.
bmk370 said:
I recently got the 7.0 plus as a late Christmas gift. I like the size of the tablet because it is nice and light and goes everywhere. However, I have a few cons that I am wondering if they are deal breakers for me.
The first is the lack of games that can be played on the 7.0 plus. I don't want my tablet to play games all the time but I was hoping to be able to play a few games (like riptide or asphalt6) and this tablet cannot play those types of games.
The second is that some tablet apps don't work on this device and I would guess that is because of the 7 inch size. I was hoping to mainly use the device to read news, magazines and books. I do not care too much about videos because I have a laptop that can handle all HD videos I throw at it.
I'm stuck between size, weight and portability versus games and proper apps. Does anyone know how the Thrive, Transformer or Samsung 8.9 tablet handle these things?
Thanks for any help
Click to expand...
Click to collapse
HUH? Riptide works great even without chainfire. Asphalt 6 on the other hand is fairly new and still doesn't support our tablet officially. But there are some workarounds with that. (thanks to chrisrotolo for teaching me )
Well, I haven't really found any tablet optimized app that doesn't work on the GTab+. I think it is compatible with our device but maybe it's not available on your country?
bmk370 said:
I recently got the 7.0 plus as a late Christmas gift. I like the size of the tablet because it is nice and light and goes everywhere. However, I have a few cons that I am wondering if they are deal breakers for me.
The first is the lack of games that can be played on the 7.0 plus. I don't want my tablet to play games all the time but I was hoping to be able to play a few games (like riptide or asphalt6) and this tablet cannot play those types of games.
The second is that some tablet apps don't work on this device and I would guess that is because of the 7 inch size. I was hoping to mainly use the device to read news, magazines and books. I do not care too much about videos because I have a laptop that can handle all HD videos I throw at it.
I'm stuck between size, weight and portability versus games and proper apps. Does anyone know how the Thrive, Transformer or Samsung 8.9 tablet handle these things?
Thanks for any help
Click to expand...
Click to collapse
I was messing around with the dpi and find if you change it to 132 if the app has a tablet optimized version it will show properly on the tab. Try it with the IMDB app you'll see what I mean.
Thanks for the responses guys! I tried riptide and it FC'd. I'm in America and the apps I was talking about is thinks like CNN Tablet Edition cannot even be installed. It says it does not recognize my device.
I will have to try chainfire and see how it works! Thanks again for the help
Actually, can anyone help me so I can get the games to work?
Hey guys,
So here's my dilemma. I was thinking of getting a netbook for professional purposes (word, mindmapping software and possibily vintage gaming) but I've com to the conclusion that most netbooks pretty much suck hardware-wise (can't even do HD video <.<).
So I took a look at both the Transformers, and with their keyboard dock they seemed like a perfect choice, for their size and usability.
However, the vintage gaming I'm looking for (that I'm willing to throw away at this point) was only available for Windows (mostly). So being that I'm possibly opting for an Android "tablet-book" I'm still wondering this:
Are the rumors that Windows 8 will be ARM-compatible and possbily will work on the Transformer Prime? If so I might get one. If not I'll possibly go for the original transformer. But that leaves me with another question:
Except for the quad-core is the difference from the Tegra2 to the Tegra3 really steep in terms of performance?
Thanks in advance,
K.
Dont hold your breath for windows 8. The rumor says its only going to be sold pre-installed on devices, and not available for download to other devices. And since it isnt open source, porting it to other devices would be quite tricky, and also piss microsoft off.
The Prime is faster, no doubt. But is it enough to justify the price differences? I dont think so.
The tegra2 can not handle 1080p movies. The prime struggles with them as well but can play most of them.
But in whole, it sounds like a tablet wont satisfy your needs, unless you got access to a windows PC you can use through remote desktop all the time.
A tablet can not replace a laptop/pc yet. They arent ment for that. Once win8 tablets start to mature, that might change. But that might take years.
Goatshocker said:
Dont hold your breath for windows 8. The rumor says its only going to be sold pre-installed on devices, and not available for download to other devices. And since it isnt open source, porting it to other devices would be quite tricky, and also piss microsoft off.
The Prime is faster, no doubt. But is it enough to justify the price differences? I dont think so.
The tegra2 can not handle 1080p movies. The prime struggles with them as well but can play most of them.
But in whole, it sounds like a tablet wont satisfy your needs, unless you got access to a windows PC you can use through remote desktop all the time.
A tablet can not replace a laptop/pc yet. They arent ment for that. Once win8 tablets start to mature, that might change. But that might take years.
Click to expand...
Click to collapse
Before anything thanks for the reply, every input is useful
The point is, I don't need it to substitute my desktop PC (I have a gaming rig, it would be impossible xD), I do need it to be able to work on documents on the go, read stuff, and browse the web like it was a netbook, but without sacrificing the abitity to watch video like I would have on a netbook.
In terms of gaming I only really need it to run all Android games flawlessly
KezraPlanes said:
In terms of gaming I only really need it to run all Android games flawlessly
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Click to collapse
That wont happen, for several reasons;
Gameloft, which has a big amount of good games, hardly supports the Transformers, forcing us to find the games by other means.
A lot of games is only coded for crappy phones with their low-res screens, making them unplayable on a tablet with a larger resolution.
If you want an android device that can play the majority of the games available, you're better of getting a high-end phone ... its a sad world we're living in...
That said, there is a lot of games available, but some takes a lot of time to find.
One example is Order & Chaos... It took me 2 weeks before I actually found a version that works on the TF101, and once gameloft decides to update the game - who knows how long it will take before it will work again.
We have a thread here that lists the gameloft games currently known to work on our TF101's. The list itself isnt updated in quite a while, but the last few pages lists some more games.
I think the Prime forum got a similar thread.
Goatshocker said:
That wont happen, for several reasons;
Gameloft, which has a big amount of good games, hardly supports the Transformers, forcing us to find the games by other means.
A lot of games is only coded for crappy phones with their low-res screens, making them unplayable on a tablet with a larger resolution.
If you want an android device that can play the majority of the games available, you're better of getting a high-end phone ... its a sad world we're living in...
That said, there is a lot of games available, but some takes a lot of time to find.
One example is Order & Chaos... It took me 2 weeks before I actually found a version that works on the TF101, and once gameloft decides to update the game - who knows how long it will take before it will work again.
We have a thread here that lists the gameloft games currently known to work on our TF101's. The list itself isnt updated in quite a while, but the last few pages lists some more games.
I think the Prime forum got a similar thread.
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Click to collapse
Thanks for the advice again
But honestly I don't play Gameloft stuff because I hate their shanenigans of making crappy coded games that don't even work the same on two phones with the same hardware.
I'm talking more about many of the indie games that have been popping up on the Market from Osmos HD, to Avadon and Canabalt among many others.
Its a hard choice but if you want gps and great wifi the original tf is the choice.
Documents on the go no problems for me.
If you root and use custom roms and overclock the performance difference at the moment does not justify the price.
Gaming thats a hard one some might say games dont work or hd games are usually released for the prime etc etc. But for me i play ps1 n64 gameboy etc with a ps3 controller on my tf101 i also play sims freeplay and a load of other games that i got direct from the market. You may not get all games but i think the best part of say 4-5 hundred games would be enough for anyone.
The ability to hook it up to the tv and play ps1 games with opengl (makes the old graphics look way better) alone makes it worth loving my android tablet.
Also when i had to decide between netbook and android tablet the winner for me was the tf101 because i can get 18hrs battery life most netbooks i have seen are lucky to last 6.
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I can watch videos fine on my transformer (I'm not really an avid video watcher who can ONLY watch things in super super HD, seriously, 720 is really good on a screen this small). My tablet is very useful because I mostly browse, read pdfs, and take notes. Sadly, I find that I'm using the keyboard less and less, since the only time I really use it is when I have to type up reports, and latex works better with a bigger screen so I don't even use the keyboard much then..
(This was originally posted in a sub-sub-sub forum, but I don't think there was enough traffic to get any responses, so maybe it's better suited for this General section?)
I just wanted to bring up a few thoughts I've had about the upcoming OUYA console, and see what you guys think.
1. I still don't really understand how/why all of this couldn't have been handled by simply creating a GoogleTV-specific OUYA app...?
2. Besides the OUYA's dedicated game-centric market, and their custom controller, what does one really gain that is not already available in the Android ecosystem?
3. How do they plan to prevent their entire custom OS (Or their individual apps) from being ported to other Tegra-based GTV devices in the future? Or, given their outright support for hacking the device, would they even care?
4. And then there's this: Google reportedly making a Game Center for Android
http://www.phonearena.com/news/Google-reportedly-making-a-Game-Center-for-Android_id30026/
If one was to pair the above (hypothetical) "GTV Game Center" app with a Google-branded "Nexus Controller," wouldn't the entire OUYA become pointless? Would you prefer an app/service that is fully integrated with the entire Google ecosystem, rather than a custom version of the OS and functionality that are outside of (or weakly tied to) said ecosystem?
That said, I still plan to buy a OUYA, but only because I'm a sucker for shiny new toys -- especially of the Android variety! :laugh:
What are your thoughts? Am I "over thinking" this console? Do you think it will be made pointless by an evolution of the GTV?
I'm just looking for friendly debate, so please keep it civil...
It's $100, a lot cheaper than most phones capable of gaming. It's hackable, so rather than spending a bomb on a new phone to play the latest games, just add some more cpu/gpu for a lot cheaper. It has a controller, no more crappy touch screen controls, or spending a fortune on a PS3 controller.
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I guess my biggest issue with it is that they're leaving out the GTV capabilities. That just doesn't make any sense to me at all.
If the Vizio Costar switches to a Tegra3, they could simply add an "Ouya Game Center" app, and be done... in that single move, they'd make the entire Ouya console obsolete.
i feel like i'm the only person afraid of kickstarter. but, i think this thing will really only appeal to people that don't want to invest in sony or microsoft's new consoles.
I'm just waiting to see what Sony and Microsoft are going to bring to the table, hopefully we will see an Android LIKE experience with their next gen console's.
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I plan on buying this regardless in addition to the next MS console.
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They openly support hacking the console so any gtv apps/services they don't natively support we can always add in later. As for porting their OS it could be possible and I think they would care but honestly it would be a completely different experience compared to the console. For instance a tablet with the ported OS and bluetooth controller would be similar but possibly just not up to spec causing slow response time or crashing/freezing. it seems cool though and I'm all for it, especially since I saw it a while ago on Hackaday (that's how I heard about it).
Google TV's half-hearted Android port is too restrictive for me.
Lost faith in Sony after PS3 Linux fiasco, and BMG CD Malware Scandal. Microsoft Surface with Windows RT's "Secure Boot" is also too restrictive for me.
Lenovo's LeTV has full Android port and comes with game controller(s).
...So for me, it comes down to $1000 LeTV vs $99 OUYA ...until Google Game Center becomes available on tablets.
dbzfanatic said:
They openly support hacking the console so any gtv apps/services they don't natively support we can always add in later. As for porting their OS it could be possible and I think they would care but honestly it would be a completely different experience compared to the console. For instance a tablet with the ported OS and bluetooth controller would be similar but possibly just not up to spec causing slow response time or crashing/freezing. it seems cool though and I'm all for it, especially since I saw it a while ago on Hackaday (that's how I heard about it).
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The problem with hacking the GTV apps and functionality onto the Ouya is that they're not including the HDMI input that is required for actual GTV functionality. If they just added that one port, I think it would make a lot more sense, and it would have that much more potential...
Well again they support total hacking of the system so my guess is that someone will get it up and working with an HDMI port. Honestly my bet would be less than 2 weeks after release it'll either be posted here or on hackaday or both (here because it's an android console, hackaday because it's a hardware hack) so we'll really just have to wait and see but it's not out of the realm of possibilities.
its a waste of time the ouya, if i want a console id rather use the ps3 or xbox 360, and if i want android gaming, id rather game on the tube or train or bus on the way to work/home/whatever to pass the time with on my gs3 or one x,
it's a nice idea, but it will never compete with the 'big boys', android games just can't compare
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xd8 said:
it's a nice idea, but it will never compete with the 'big boys', android games just can't compare
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yeh they suck compared to the big boys, what a daft idea,
when portable devices can get real computing architecture (not arm, arm sucks) and decent battery life along with support for dx11+ style graphics, anti aliasiing, etc,. then this would be a big deal, right now, its just a waste of space
mox123 said:
yeh they suck compared to the big boys, what a daft idea,
when portable devices can get real computing architecture (not arm, arm sucks) and decent battery life along with support for dx11+ style graphics, anti aliasiing, etc,. then this would be a big deal, right now, its just a waste of space
Click to expand...
Click to collapse
I'd like to see what the Ouya would be like with the new intel mobile processors, and yes.......... an HDMI port.
I'm not going to say the current Ouya will be a total bust, the funding says I'm not alone in that thought. I do see this taking over as the kids video game system, all those silly games kids download on their parents phones from the play store...for $100. Pretty decent.
The Xbox 720 and the PS4 will still be the dominant consoles though.......... it would be nice if Ouya's presence made them lower the future pricing; the slim PS3 coming out is rumored at $150.
I have a theory on what Google now plans to do with the Nexus Q: add their own Google Game Center app and release the Q as a Ouya alternative. Hell, they may even include OnLive and/or GoogleTV capabilities (if they add a second HDMI port).
Since it's a Nexus device, it would probably be even more hacker-friendly than the Ouya...
One can dream, right?