[Game] Mr Farty - on deadly mission - Android Apps and Games

Please give you valuable feedback for the improvment of the game:
you can chech Mr Farty on Play store.
Here is the link...
https://play.google.com/store/apps/...t.android.games.mrfarty&feature=search_result

Mr Farty is on mission to get his love back from the evil clutches of loolombo.
He has a secret power and he needs your help to get his love back..
To check his secret power and how you can help him, play the game and help Mr Farty to finish his mission.
A casual addictive platform game, which will keep you occupied for hours.
if you love Extreme Jump, Mega Jump,Doodle Jump type of games, who will definitely like Mr Farty Jump.
If you thing its just another platform jumping game you will be wrong, many surprises in the game check info before playing.
Post your high scores on Scoreloop

We are brainstorming for new ideas in the next version...
Already got some cool ides.
Any suggestions from user are mostly welcomed??

Next version we are planning to include a special power - Quick fix cement... which if taken will not make the commods to break ..
Any comments??

Game lovers....Feedback please

Feedbacks please

ANy suggestions for new powers?

Haha. Very silly idea. Will let you know if I have any feedback as I play.

Thank u..will be waiting for the feedback and suggestion

Thanks inmobly..
On what device your running the game?
inmobly said:
Haha. Very silly idea. Will let you know if I have any feedback as I play.
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Funny...Platform jumping games are always fun

Thanks GeorgeJoseph ..Please provide your feedback and any suggestions for the improvment of the game
GeorgeJoseph said:
Funny...Platform jumping games are always fun
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Hey, love the game. Very addicting, looked up and I had been playing for like 15 mins even though it felt like 5.
My suggestions:
1. Make sure that people know that they HAVE to eat in order to keep their count meter up. Add some type of graphics or text effect to the counter so that it is evident. While it is (in some cases) nearly IMPOSSIBLE to not hit food, there were time where I lost because I ran out of chances to jump in the beginning. Just food for thought.
2. The graphics are nice, easy on the eyes and not overly complex, but somewhat pixelated. I have 2 devices, an HTC Evo 3D running AOKP 4.1.2 with a 540x960 screen resolution (240 DPI if my memory serves me correctly) and a Nook Tablet running CM10 4.1.2 with an 600x1024 resolution (169 DPI), both mid to high end devices with crisp screens, and the jagged edges in the graphics were visible from what is considered the safe distance between ur eyes and ur phone screen. Just tighten the graphics some
I don't see anything wrong with the game at all, it is simple and addicting and is perfect how it is, what I'm suggesting are merely technical things that wud only further satisfy your fan base. 10+ stars for the game though ^_^

Thanks ognimnella...
Will fix the graphics in the coming update...
ognimnella said:
Hey, love the game. Very addicting, looked up and I had been playing for like 15 mins even though it felt like 5.
My suggestions:
1. Make sure that people know that they HAVE to eat in order to keep their count meter up. Add some type of graphics or text effect to the counter so that it is evident. While it is (in some cases) nearly IMPOSSIBLE to not hit food, there were time where I lost because I ran out of chances to jump in the beginning. Just food for thought.
2. The graphics are nice, easy on the eyes and not overly complex, but somewhat pixelated. I have 2 devices, an HTC Evo 3D running AOKP 4.1.2 with a 540x960 screen resolution (240 DPI if my memory serves me correctly) and a Nook Tablet running CM10 4.1.2 with an 600x1024 resolution (169 DPI), both mid to high end devices with crisp screens, and the jagged edges in the graphics were visible from what is considered the safe distance between ur eyes and ur phone screen. Just tighten the graphics some
I don't see anything wrong with the game at all, it is simple and addicting and is perfect how it is, what I'm suggesting are merely technical things that wud only further satisfy your fan base. 10+ stars for the game though ^_^
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As of now I dont have any suggestions..If anything strikes me will let you know
sumanthbabum said:
Thanks GeorgeJoseph ..Please provide your feedback and any suggestions for the improvment of the game
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Thanks....we are coming with some cool ideas...will share soon
GeorgeJoseph said:
As of now I dont have any suggestions..If anything strikes me will let you know
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How imp is sharing score for a game on social communities?

yes score sharing feature will be good
sumanthbabum said:
How imp is sharing score for a game on social communities?
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I like jumping games

I tried to replicate. It seems to work now idk what happened before
Sent from my SAMSUNG-SGH-I717 using xda app-developers app

Related

[GAME][FREE] Woodebox Puzzle for puzzle solvers

Hello, for people that like to solve puzzles, I have create new game Woodebox Puzzle Free, something like Tangram but with many variations, shapes, blocks and lot of features. You can check it out in the market here: https://play.google.com/store/apps/details?id=com.androidaz.woodebox.free
Also thanks to THE_SCOTSMAN here is xda-developers review http://www.xda-developers.com/android/woodebox-puzzle-for-android/
Enjoy !
Peter
Android-AZ
Today was released update with 63 levels!
here u go
https://play.google.com/store/apps/...yLDEsImNvbS5hbmRyb2lkYXoud29vZGVib3guZnJlZSJd
Thanks!
As I wrote in the Play Store review, it's a nice game, addictive and tough to play.
The only glitch is the piece drag movement which is not as smooth as it should be: the pieces don't follow the fingertips easily.
Keep up the great work!
A wonderful game. I played 35 levels. Extremely addictive. On my GT-S5660 running with no problems. The author thanks.
Bought it and played first four levels. Like it!
Liked the game. But it seems bit slow in my Galaxy S2, specially in the home screen.
Btw a few tutorial levels will make the app more exciting.
nice, thanks
This game looks nice Not the kind of easy game, like it. Kind of a brain trainer.
Your game made the 'front page'
http://www.xda-developers.com/android/woodebox-puzzle-for-android/
@ngel said:
As I wrote in the Play Store review, it's a nice game, addictive and tough to play.
The only glitch is the piece drag movement which is not as smooth as it should be: the pieces don't follow the fingertips easily.
Keep up the great work!
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Click to collapse
Exactly what I was about to say. I'm sure not every fram needs to be drawn when you move the finger - just make sure you draw where the finger was last. Like it is now it is a great puzzle game that is too hard to play for for me keep interest. A shame ):
Thanks guys, I am still improving the game engine ... just I am not sure about smoothnes of move, I play it on Galaxy S2, and I think pieces are following the finger quite exactly ... could you explain in more details please ?
errandum said:
Exactly what I was about to say. I'm sure not every fram needs to be drawn when you move the finger - just make sure you draw where the finger was last. Like it is now it is a great puzzle game that is too hard to play for for me keep interest. A shame ):
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Hello, thank you for feedback, I would like to improve game engine, just I am not sure about drawing you mentioned ... I redraw whole screen, as it is drawn in OpenGL, but there should be no blinking or some other problems with that ? Also pieces should move to place where you touch the screen, but you need to hold the finger down, till the piece scrolls there ... could you give me example of some wrong movement ? I would check it then and fix it ...
Peter
the_scotsman said:
Your game made the 'front page'
http://www.xda-developers.com/android/woodebox-puzzle-for-android/
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Thanks! Nice review
askbahar said:
Liked the game. But it seems bit slow in my Galaxy S2, specially in the home screen.
Btw a few tutorial levels will make the app more exciting.
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Click to collapse
I'll make the first few levels with message hints
New release
Hello, I put new release with 9 more levels, enjoy
pethal75 said:
Hello, I put new release with 9 more levels, enjoy
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great game mate! getting my brain going, although level 69 is causing me to nearly through my phone across the room! hehe! any tips on this one?
leefear said:
great game mate! getting my brain going, although level 69 is causing me to nearly through my phone across the room! hehe! any tips on this one?
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Same here. Went smoothly until level 69. Now I have been stuck for 4 days. All possibilities tried so far did not quite work. Any tips?
Thank you for sharing this with us! It works flawlessly on my i777 running AOKP 4.0.4.

[GAME][2.3+] Get The Mouse 0.7.1

Hello everyone, I want to tell you about a new game which was developed by me and one dude in 4 month.
This game is really casual and hard as it turned out for players. Honestly saying casuality of this game is high and you can wonder why this game develope so long time. Unfortunately gamedev is not predicatable thing - seems to be easy, but seems to be no. It seems to be a cool, but it seems to be no. I wrote to 8 publishers (maybe incorrectly I guess and they havn't read), but only one replied, it is LeTang.
Before final verion they said they are quite interested with this game, however when they got a final version for test they denied it. Their arguments were they already have several same games and this game is not outstanding.
Okay, that's alright, whatever, but 4 month of development were behind our backs. Nothing is left only we could try to publish this game by ourselfs.
If you enjoyed with Flappy Bird, you will like Get The Mouse too. But don't think it is a clone, not at all, even game mechanics much more different and diverse, just if gamer could get more then 5 scores in Flappy Bird he will be able to get much more in Get The Mouse or maybe he will can get to the end. Yes, this game has the end but no levels, only one tunnel 200 meters long.
You will pull out the mouse by its tail and don't let it glut oneself cheese, because if it eating the cheese it growing and finally just will stuck in tunnel. And here is an example of tunnel
You can decrease size of the mouse you just need to tap fast on it and it will fart (sorry) and get smaller. Sometimes. when everything is complicated, there is a possibility to use time dilation and while it acts you can decrease its size. Oh yes most hardcore players can gather the coins by their fingers, but is not necessary, because scores will be converted to coins. You can't buy coins for real money.
And finally here is a promo video from youtube
Quality of video is bad, but there was no resources or skills for better.
And here is a link to Google play: https://play.google.com/store/apps/details?id=lennon.mouse.android
P.S Let's discuss! I would be glad to answer to your questions if you have some. Also I wonder to read any criticism. I want to discuss this game with other people if someone will be interested to discuss. Thank for you time!
How many other threads goes above this thread.... Does anybody has any comments, please?
totally new idea
funny & nice game
wonderful quality
5 stars
thanks a lot :good:
5 stars
Hello again!
Guys, I'm disappointed how Google Play gives and output of search results. On my PC I see this game on 64-th place whe searching "Get The Mouse" without quotes. And on my phone I see it on 14-th place. I wonder how many people stops searching Get The Mouse when they don't see it after two or more scrolls to the bottom of the page.
It looks really hard, but only at first look. Can you make posting of scores? I got 4538 scores, I wonder is there somebody else who could get more?
StoryOfTheYear said:
It looks really hard, but only at first look. Can you make posting of scores? I got 4538 scores, I wonder is there somebody else who could get more?
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It is depends on motivation. More users - more motivation. I think I will implement leaderboards using Google Play services. More over I will make multiplier using Google Play services too.
It's a pretty fun game good work. Which engine did you use and how long did it take you to make?
Arbiter7 said:
It's a pretty fun game good work. Which engine did you use and how long did it take you to make?
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Engine is LIBGDX and it was took about 4 monthes with some periodical rests. We had not much time for game.
Good idea for this sort of game. Usually games where you are punished for hitting the wall just end on hitting the wall, and leave a frustrated user (me!). With your game you can continue playing, if the mouse has not gotten to fat, and therefore it's fun to play.
Nice game. I really like the graphics In your promo video, I suggest that you use some sort of screen capture software to do that instead of using camera. That's a huge minus point for your game promotion
Great! Like this app!!
I tried it and looks very nice
Good job
Mad graphics, did you do them all yourself?
Rad game
Did you do the graphics yourself? Awesome job btw
nedarm said:
Did you do the graphics yourself? Awesome job btw
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Not me, but my friend did.
Hey, can you make it to move from right to left side? Other things are really good, keep going!
This game is so much fun... I would highly recommend to those who are looking for a fun game.
Cool game!!! i like it
Delind said:
Hey, can you make it to move from right to left side? Other things are really good, keep going!
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Thank you for advise. I think I will do it, but later, becase I'm focused on multiplayer mode now.

[GAME][2.3+] Reflect Yoself

Hey wussup xda-devs
We're BIpbop games and we made this little indie action game Reflect Yoself: Drawing Action!
Very hard and dare to say fun
Screenshots attached.
Description:
Draw the lines with your finger to make cute monster bounce in desired direction. This simple game is a hard and fun challenge for your orientation ability - You'll need to predict and aim where you wanna reflect by drawing a line in front of your moving player to change his course. It's really easy to play but hard to master.
Avoid a cloudy cloud and eat as many lemons as you can. If you grab 'em fast and bounce, you'll be awarded with bonus points for that action. Now you can show your precision by quickly lightning three torches in a row and get few points extra.
Install:
For now you can install it from Google Play https://play.google.com/store/apps/details?id=com.bipbop.Reflect
What do you guys think? Do you like it? Somebody just made 250+ points, can you o better?
Thanks for your time and happy reflecting!
That really is challenging. I like the gameplay a lot. It could maybe use some more instruction as new things appear, for instance I have no idea what the bomb looking things are supposed to do
Thanks... yeah those 3 things are supposed to be torches and you need to fire all three of em in a row to get a precision bonus
Nice music and sounds, I like it. And it's not easy to play, something like Flappy Bird (but it's not that hard). Here is how it looks. Also, I appreciate that there are no unnecessary permissions for this apk!
nice game!
Thanks guys... :highfive: we're doing our best to deliver the best possible product we (us two) can!
Any feedback is much appreciated...
Cheers!
We got reviewed by guys from Essential Android:
essentialandroid.com/2015/01/28/reflect-yoself
I don't know if one brags with 3/5 but hey... it's our firs review!
Cheers!
Do you guys think this gonna help our newbies better control the player? https://twitter.com/bipbopgames/status/576793937928675330
BipbopGames said:
We got reviewed by guys from Essential Android:
essentialandroid.com/2015/01/28/reflect-yoself
I don't know if one brags with 3/5 but hey... it's our firs review!
Cheers!
Click to expand...
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Congrats on the review. It's better than 3/5 in my opinion.
SolarRiftStudios said:
Congrats on the review. It's better than 3/5 in my opinion.
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Thanks man... yeah it's really hard to see the real picture because we have so little downloads and those we have are pretty much from our friends & family... so... we're still trying to do some marketing and get more downloads and then it would be probably be more clear if the game is good or not... We love it but, you know... if it doesn't get to users, it's not that good
So,, do you maybe have some advice on mobile game marketing? I found this good but kinda old resource http://www.pixelprospector.com/the-big-list-of-indie-game-marketing/
Thankss!
New and fresh screenshots attached ^_^
See it in action here: https://play.google.com/store/apps/details?id=com.bipbop.Reflect
Cheers!
Bipbop.
Really like the gameplay and art style. Some explanation might be needed for the precision bonus, but it became clear after a few games.
@TonVdev thanks!
We're are now pretty active on Twitter (view attachment) so if you want to get some fresh #gamedev #indiedev news please follow us https://twitter.com/bipbopgames
And we're online http://bipbopgames.com/ with brand new website!
^_^
Some new WIP preview vids:
https://www.youtube.com/watch?v=YZOQiG-jbJc
https://www.youtube.com/watch?v=54TJsMTzCVY
https://www.youtube.com/watch?v=XvMfbUvkw90
Hope you like em

[FREE][GAME][2.3+] SteamCopter

I've recently finished my first game for android and I need opinions from people other than my family and friends, who can only praise me.
SteamCopter is a Super Hexagon, Flappy Bird and Spelunky fusion wanna-be. I've just finished promotional video, so you don't have to(but I highly encourage you to!)play it to check what's it all about.
https://play.google.com/store/apps/details?id=com.kierek560.steamcopter.android
http://www.amazon.com/kierek560-Ste...F8&qid=1424261697&sr=8-1&keywords=steamcopter
http://apps.opera.com/en_pl/steamcopter.html
http://slideme.org/application/steamcopter
will test it
Flatric said:
will test it
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Thank you. Besides gameplay, I've spent long time thinking about how to place ads to make them unobtrusive for users, could look at this aspect and express your opinion?
Kierek said:
Thank you. Except gameplay, I've spent long time thinking about how to place ads to make them unobtrusive for users, could look at this aspect and express your opinion?
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The ads aren't anoynig but the control of the helicopter is strange ...or I'm to stupid Btw if you tell me how I could correct your german translations I could help you with them, at some points you chose the wrong words
Flatric said:
The ads aren't anoynig but the control of the helicopter is strange ...or I'm to stupid Btw if you tell me how I could correct your german translations I could help you with them, at some points you chose the wrong words
Click to expand...
Click to collapse
I've sent you the files through PM, thanks for the help.
Could you tell me what did you mean by strange controls? I wanted it to be hard, but not "hard to play", if it makes any sense.
It's a really nice game if you want to kill some minutes. It's fun to play it and you really want to improve your highscore. In my opinon it's a little bit harder than flappy bird or something like this but everybody who visits this thread should give it a try
At first I had problems with the controls, but that was a failure with my current custom Rom and had nothing to do with the app.
it looks like typical good run/arcade game, but static backgrounds isn't cool. IMHO
Great game ! It is very well done, with attention to details like performance, music, graphics. This is not common in many 2D android games. I heavily recommend trying it !
good game, but i really think you should improve the graphic, maybe 8-bit
Flatric said:
It's a really nice game if you want to kill some minutes. It's fun to play it and you really want to improve your highscore. In my opinon it's a little bit harder than flappy bird or something like this but everybody who visits this thread should give it a try
At first I had problems with the controls, but that was a failure with my current custom Rom and had nothing to do with the app.
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I'm glad to hear that you liked it. About it being harder than flappy bird... It wasn't my intention, but it can be. It's a little harder to learn, but when you get the grasp of it, mechanics are easy (but still hard to master!). Also, I'm pretty sure, that it can be a lot more rewarding than flappy bird.
hadmaerd said:
it looks like typical good run/arcade game, but static backgrounds isn't cool. IMHO
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I'd really like to have dynamic backgrounds but well... my budget was lacking. Maybe in the sequel
FunkyRasta said:
Great game ! It is very well done, with attention to details like performance, music, graphics. This is not common in many 2D android games. I heavily recommend trying it !
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That was my intention. I couldn't even dream about making some industry capsizing masterpiece, so at least I wanted to make polished and playable game.
Thank you will download
Sent from my MI 3W using XDA Free mobile app
Hey there, I tried your game out and I'd like to share my feedback with you.
It took me a few minutes to realize that I could tap the right side of the screen to keep the copter up in the air. Maybe have a little "tutorial" at the beginning explaining the controls? Or some kind of button/visual to show that the right screen is for keeping the copter up.
After a second run, I did noticed your "how to play" button on the menu. Maybe you should display that at the beginning game for first time users.
You don't seem to have back buttons for "how to play" and "high scores". I have to exit the app to get out of it.
I hate to be that guy, but I find the full screen ads a little intrusive for this kind of game. The banner ad on the corner is fine though.
Could be a fun game with a bit more polishing. Mainly with the controls, and the UX. Good luck with your game!
Kierek said:
I'd really like to have dynamic backgrounds but well... my budget was lacking. Maybe in the sequel
Click to expand...
Click to collapse
Anyway that's nice game) Good luck with sequel)
I'm gonna try it!
hrishikeshgramani said:
Thank you will download
Sent from my MI 3W using XDA Free mobile app
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hadmaerd said:
Anyway that's nice game) Good luck with sequel)
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Graphical One said:
I'm gonna try it!
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Thanks!
xodene said:
Hey there, I tried your game out and I'd like to share my feedback with you.
It took me a few minutes to realize that I could tap the right side of the screen to keep the copter up in the air. Maybe have a little "tutorial" at the beginning explaining the controls? Or some kind of button/visual to show that the right screen is for keeping the copter up.
After a second run, I did noticed your "how to play" button on the menu. Maybe you should display that at the beginning game for first time users.
You don't seem to have back buttons for "how to play" and "high scores". I have to exit the app to get out of it.
I hate to be that guy, but I find the full screen ads a little intrusive for this kind of game. The banner ad on the corner is fine though.
Could be a fun game with a bit more polishing. Mainly with the controls, and the UX. Good luck with your game!
Click to expand...
Click to collapse
Thank you for your feedback, I will definitely post update soon.
About the back button on howto and highscores screens... There is one, in the left bottom, but it looks like I need to make it more visible.
I will do something about this interstitial ad.
Kierek said:
Thanks!
Thank you for your feedback, I will definitely post update soon.
About the back button on howto and highscores screens... There is one, in the left bottom, but it looks like I need to make it more visible.
I will do something about this interstitial ad.
Click to expand...
Click to collapse
Oh okay, yeah I must have not seen them. One last thing is try animating some of the UI elements by "tweening". Like, maybe the game over dialog can slide up to the middle of the screen. Things like that will make the game feel more polished. Keep it up!
SteamCopter has just been updated, here's the changelog:
- new back button in menu
- updated German translation
- menu HowTo appearing before first play
- fewer interstitial ads
xodene said:
Oh okay, yeah I must have not seen them. One last thing is try animating some of the UI elements by "tweening". Like, maybe the game over dialog can slide up to the middle of the screen. Things like that will make the game feel more polished. Keep it up!
Click to expand...
Click to collapse
Thanks, I will look into it.
I found the time to play it, and I was impressed by how the music complimented the art style. It gave your game a nice little aesthetic.
At first It was difficult, but after a few minutes of playing I got a little better.
I was also initially confused about how to play in the different worlds that are shown on the screenshots.
That was until I discovered that you had to collect a certain amount of stars to open the next world.
This actually gave me more incentive to continue getting better.
My only (minor) complaint is the backgrounds. They look great, but they're a bit static.
I couldn't help but feel that I was playng in front of a stage. But again, this is very minor and easy to look past for me.
Overall great game with great production value!
BTW, I love steampunk, so sorry if my review is a bit biased!
Graphical One said:
I found the time to play it, and I was impressed by how the music complimented the art style. It gave your game a nice little aesthetic.
Click to expand...
Click to collapse
Graphical One said:
At first It was difficult, but after a few minutes of playing I got a little better.
I was also initially confused about how to play in the different worlds that are shown on the screenshots.
That was until I discovered that you had to collect a certain amount of stars to open the next world.
This actually gave me more incentive to continue getting better.
My only (minor) complaint is the backgrounds. They look great, but they're a bit static.
I couldn't help but feel that I was playng in front of a stage. But again, this is very minor and easy to look past for me.
Overall great game with great production value!
BTW, I love steampunk, so sorry if my review is a bit biased!
Click to expand...
Click to collapse
What an uplifting post, thanks! I'm really glad that you like it.
I'd really love to do something about backgrounds stillness, but well... it's not entirely dependent on me.
What do you guys think about integrating Google Play Games Services(leaderboards, achievements)?

[GAME] [4.1+] Reflection | Geometry-based puzzle game

Reflection​​
Reflection is a geometry-based puzzle game where the objective is to hit every wall with the ball. As you progress through the levels, new obstacles get in your way.
This game has been in closed beta for the last two months, and the people invited to this beta have helped me get this game ready for full publication. Now that the game is ready, I figured I'd post it here as well since the XDA community has always been very helpful.
If you find anything noteworthy about the game, like a bug or glitch, I'd really appreciate your input.
Here's some screenshots:
View attachment 4395570View attachment 4395571View attachment 4395572View attachment 4395573
And here's the link: https://play.google.com/store/apps/details?id=com.ogstudios.reflection
NOTE: If you're playing the game and somebody next to you with in iPhone asks if he can play it as well, the game is up on the App Store as well ​
Back button on phone is not working. It is annoying. Double tap is good choise but is not intuitive.
Wyct said:
Back button on phone is not working. It is annoying. Double tap is good choise but is not intuitive.
Click to expand...
Click to collapse
Thank you for the input! I'll write this down, next update will make the back button functional. I'll see if I can do something about the level menu.
Although I appeal the challenge part, I think some people like the entertaining part and want to get past a game.
Some better and more obvious hints would be nice.
Also making the last level easier than the 5th makes no sense
The back and euro button obstruct some of the levels. See screenshot
riahc3 said:
Although I appeal the challenge part, I think some people like the entertaining part and want to get past a game.
Some better and more obvious hints would be nice.
Also making the last level easier than the 5th makes no sense
Click to expand...
Click to collapse
Thank you for the input!
To help people get past the game without having to finish each level, you can skip a level and just select the next one. I feel as though adding easier hints would almost feel like cheating and diminish the rewarding feeling you get after completing a level by figuring it out yourself.
In regards to level 5, I might just make the circle a bit smaller, that way it should be easier. It's tough figuring out how hard I have to make levels, since there's a large difference between completiontimes of different people. There's people who think those levels are too hard, and there's people who think it's too easy. If there's more people that share your opinion on level 5, I'll definitely change it. Again, thanks for your input, it helps me improve the game a lot!
asakurato said:
The back and euro button obstruct some of the levels. See screenshot
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You're right. I'll change that in the next update. Thank you!
Hi! I played all 60 levels yesterday in about an hour. It's a good game but I can't ignore its obvious similarity with Okay?. I'm a big fan of Okay? and the ingenuity of those levels, sound design and physics exceed those of Reflection by a grand margin. Then again, this game is about hitting the same 4 walls each time which is a clever take on this genre but, in my opinion, a bit boring too. There's a bug after donation request. I donated $0 (sorry) and it told me it was the end of the game for now. Only when I tapped twice I could see there are more levels. Just tapping the screen once should reset the level without any ball appearing. Oh and you could monetize the hint system by forcing a video ad when a hint is requested, that's perfectly fine.
Apologies if this posts seems a bit harsh, it's surely not intended that way. In fact, your efforts are much appreciated. All in all you created a pretty cool game that is fully functional and perfectly playable all the way through. Petje af
Game is surprisingly good what's your monetization platform? I have yet to see an ad or a prompt to buy an IAP!
Also any marketing strategies for a fellow developer?
EternalGameStudio said:
Game is surprisingly good what's your monetization platform? I have yet to see an ad or a prompt to buy an IAP!
Also any marketing strategies for a fellow developer?
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Thank you! I barely make money off of this game, I've only added the option for people to donate if they want to. I feel like adding advertisements would have a negative impact on the game. Especially since it would barely make me any money, since I'm not expecting many people to download the game. Adding advertisements would only be an option once the game gains a lot more downloads.
I don't think I can help you with marketing, I'm not too great at it myself.
Timmmmaaahh said:
Hi! I played all 60 levels yesterday in about an hour. It's a good game but I can't ignore its obvious similarity with Okay?. I'm a big fan of Okay? and the ingenuity of those levels, sound design and physics exceed those of Reflection by a grand margin. Then again, this game is about hitting the same 4 walls each time which is a clever take on this genre but, in my opinion, a bit boring too. There's a bug after donation request. I donated $0 (sorry) and it told me it was the end of the game for now. Only when I tapped twice I could see there are more levels. Just tapping the screen once should reset the level without any ball appearing. Oh and you could monetize the hint system by forcing a video ad when a hint is requested, that's perfectly fine.
Apologies if this posts seems a bit harsh, it's surely not intended that way. In fact, your efforts are much appreciated. All in all you created a pretty cool game that is fully functional and perfectly playable all the way through. Petje af
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Thank you very much for your input!
I'm aware of Okay? and know of the similarities between the two games, yet I think Reflection differs from it quite a bit. Obviously that's subjective and I'm sure there's people that agree with you.
I've heard multiple people about the bug after the donation request, I'll fix it in the next update. The update might be a bit delayed though, since I have exams this week.
It is a very addictive semi-original idea and a very smooth gaming experience. The layout is simple and yet attractive. If you don't like geometry and a good brain workout, don't bother downloading the app, it is not a simple "game" like many others.
New update (1.1) will be pushed to the Play Store very soon! I've made some changes based on your input, more will come shortly:
Fixed bug going to the wrong level after the donation menu
Added function to the onscreen back-button
Made earlier levels easier
Reduced the number of times the 'double tap to select level' is shown
Thank you for playing my game!
Very nice!
dlnsk said:
Very nice!
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You're a bit late to the game (haha, see what I did there?)...
Timmmmaaahh said:
You're a bit late to the game (haha, see what I did there?)...
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it's never too late to rise a good game on the forum
Very simple idea. I think you can do something more.
Why is this game not on the Play Store anymore?
Sent from my Sony Xperia XA2 using XDA Labs

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