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Unleash the magic!
- Everland: unleash the magic -
★★ Android exclusive game ★★
★ Everland is the most epic 3D action RPG for Android! ★
The Everland kingdom is under attack, the forces of darkness come stronger than ever... we need you, help us to save the realm!
★ Immerse yourself in a 3D epic medieval / fantasy world! ★
Enjoy now the most hardcore and epic adventure for Android, unleash the power of magic casting powerful spells and beating enemies in melee combat.
★ Level up system to upgrade your attributes and spells
★ 16 different spells
★ Level up your player to 20
★ 4 levels of difficulty
★ Completely translated to english and spanish
** NOTE: REQUIRE ADDITIONAL 106 MB TO DOWNLOAD! **
Click to expand...
Click to collapse
NEW FEATURES IN THIS VERSION:
★ Compatibility for older hardware devices. Now you can run Everland on phones as Nexus One or similar!
★ Support for Xperia PLAY gamepad
★ Optimized caching system
★ Improved phone memory management
★ 3D engine upgraded to last stable version, provides several improvements in overall
★ Minor bugfixes
Another epic ARPG for Xperia PLAY is coming~!!! no test yet but you guys could take a try,wait for your feedback
Here is the official trailer:
DOWNLOAD LINK
I'll try the free version before buying.
Edit: it has to download an additional 27mb on first run and the text is a bit small and hard to read due to the old english font.....but the music is freaking beautiful...gameplay controls is everything but touchpads....but its freaking awesome....I'll be buying it soon....it is worth $3.99 that's for sure....now I just have to find a way to get the music .
After downloading it seems to help to reboot the phone to get as much ram as possible...at least it did for me...I'm running stock 2.3.3 but will be changing over to cola tomorrow maybe.
Sent from my R800x using xda app-developers app
Damn, I'd been planning to inquire about Xperia Play support and before I could shoot them an e-mail it was already optimized... that's what I like to see! Xperia Play continuing to get support all the time!
...I can't wait for the day when the PlayStation Vita has this much support.
A couple things about it that have stopped me from buying it yet is that it is VERY ram heavy....it has so far with the bosses and a couple skeletons had controls freeze up...both hardware and touch, so I've come close to dying a few times before I had control back again....maybe once I change over to COLA rom it will work better. The other thing it needs somekind of small up and down for camera movement...there are parts where you go up or down stairs, or into an area that has a floor of spikes on one side and stairs on the other...and its trial and error(death) until know which side is which lol.
Sent from my R800x using xda app-developers app
TLRtheory said:
Damn, I'd been planning to inquire about Xperia Play support and before I could shoot them an e-mail it was already optimized... that's what I like to see! Xperia Play continuing to get support all the time!
...I can't wait for the day when the PlayStation Vita has this much support.
Click to expand...
Click to collapse
yeah, that's what i love of my xperia play some people says its an old phone, but guess what, its not lol devs still making games for it
brsingr said:
A couple things about it that have stopped me from buying it yet is that it is VERY ram heavy....it has so far with the bosses and a couple skeletons had controls freeze up...both hardware and touch, so I've come close to dying a few times before I had control back again....maybe once I change over to COLA rom it will work better. The other thing it needs somekind of small up and down for camera movement...there are parts where you go up or down stairs, or into an area that has a floor of spikes on one side and stairs on the other...and its trial and error(death) until know which side is which lol.
Sent from my R800x using xda app-developers app
Click to expand...
Click to collapse
Are you playing on stock? Just curious since I run stock and want to know how it performs.
brsingr said:
A couple things about it that have stopped me from buying it yet is that it is VERY ram heavy....it has so far with the bosses and a couple skeletons had controls freeze up...both hardware and touch, so I've come close to dying a few times before I had control back again....maybe once I change over to COLA rom it will work better. The other thing it needs somekind of small up and down for camera movement...there are parts where you go up or down stairs, or into an area that has a floor of spikes on one side and stairs on the other...and its trial and error(death) until know which side is which lol.
Sent from my R800x using xda app-developers app
Click to expand...
Click to collapse
Thank you for trying my game!
Initially this game was developed having a Galaxy Nexus as base phone, but later was optimized to run on phones with similar specs as Nexus One.
I did the optimization for Xperia PLAY remotely, because I don't have a Xperia PLAY to test the game myself. For this reason the touchpad is the unique key that currently isn't assigned on this version, it really requires more precision to control the player correctly rather than the dpad keys, but I didn't discard to offer support on the Xperia touchpad in future releases.
I didn't had this freeze on my Nexus One using stock rom, so I would need more information on your case like which rom are you using and kernel.
Anyway, I would suggest if you found this kind of freeze when running the game try to use chainfire or a similar app, this recommendation comes from some customers with older phones than Galaxy Nexus. I have no opinions from users using Cola rom or other roms, so I can't say nothing about this, will appreciate if you give me some feedback if you finally try this rom or other.
By the way, did you check if you had any background process running that can cause this freeze?
everlandgame said:
Thank you for trying my game!
Initially this game was developed having a Galaxy Nexus as base phone, but later was optimized to run on phones with similar specs as Nexus One.
I did the optimization for Xperia PLAY remotely, because I don't have a Xperia PLAY to test the game myself. For this reason the touchpad is the unique key that currently isn't assigned on this version, it really requires more precision to control the player correctly rather than the dpad keys, but I didn't, to offer support on the Xperia touchpad in future releases.
I didn't had this freeze on my Nexus One using stock rom, so I would need more information on your case like which rom are you using and kernel.
Anyway, I would suggest if you found this kind of freeze when running the game try to use chainfire or a similar app, this recommendation comes from some customers with older phones than Galaxy Nexus. I have no opinions from users using Cola rom or other roms, so I can't say nothing about this, will appreciate if you give me some feedback if you finally try this rom or other.
By the way, did you check if you had any background process running that can cause this freeze?
Click to expand...
Click to collapse
Glad I could help. I'm running the stock verizon 2.3.3 rom and kernel on a locked bootloader...however I'm going to be switching over to Hogwart's COLA rom after I make a backup of my current rom and save that to my computer. The only thing I can think of is the launcher I'm using is smart launcher which uses 22 mb of ram and GO power master which is about 15-20 mb...but I normally do a engine flush with the v6 supercharger script before I play any 3D intensive games, however I didn't do this on this game..I'll go try it out and see if it works. Wonderful job so far.
EDIT:I did an engine flush before starting and was fine until I got up to the 2nd giant leech where the controls became unresponsive (both gamepad amd touch) for about 5-6 seconds. But that was the only time it happened. I'll try it on Hogwart's COLA rom and let you know. Awesome gameplay and great music.
Sent from my R800x using xda app-developers app
brsingr said:
Glad I could help. I'm running the stock verizon 2.3.3 rom and kernel on a locked bootloader...however I'm going to be switching over to Hogwart's COLA rom after I make a backup of my current rom and save that to my computer. The only thing I can think of is the launcher I'm using is smart launcher which uses 22 mb of ram and GO power master which is about 15-20 mb...but I normally do a engine flush with the v6 supercharger script before I play any 3D intensive games, however I didn't do this on this game..I'll go try it out and see if it works. Wonderful job so far.
EDIT:I did an engine flush before starting and was fine until I got up to the 2nd giant leech where the controls became unresponsive (both gamepad amd touch) for about 5-6 seconds. But that was the only time it happened. I'll try it on Hogwart's COLA rom and let you know. Awesome gameplay and great music.
Sent from my R800x using xda app-developers app
Click to expand...
Click to collapse
Thank you!
Unusual, I think it's a corner case if only happens one time.
Got some warning on Android log when this freeze occurs? When these controls became unresponsive for 5-6 sec, are just the controls unresponsive or all the game was stopped?
everlandgame said:
Thank you!
Unusual, I think it's a corner case if only happens one time.
Got some warning on Android log when this freeze occurs? When these controls became unresponsive for 5-6 sec, are just the controls unresponsive or all the game was stopped?
Click to expand...
Click to collapse
I'll see if I can find the logs....but it did pop up with the game being unresposive, in which case I just did wait and it went back to running after 2-3 seconds...I'll get to the same area and see if it happens again.
Sent from my R800x using xda app-developers app
Good find ill have to try It out sometime.
Sent from my R800x using xda app-developers app
On hogwart's COLA rom (which is very fast and has access to a large amount of ram, on average I have 260+ mb of free ram lol) I don't seem to have any issues. it just seems to be a lack of ram on the stock verizon that was the problem.
Sent from my R800x using xda app-developers app
I cant even get the demo to work it just kicks me out after the loading screen
Xplay said:
I cant even get the demo to work it just kicks me out after the loading screen
Click to expand...
Click to collapse
Which Xperia phone, rom and kernel are you using?
It happens the second time you execute the game? (the first time while loading screen appears the level it's being decompressed and downloaded into cache for speed up future executions)
everlandgame said:
Which Xperia phone, rom and kernel are you using?
It happens the second time you execute the game? (the first time while loading screen appears the level it's being decompressed and downloaded into cache for speed up future executions)
Click to expand...
Click to collapse
Xperia play stock 2.3.4 GB......i tried it a few times then rebooted my phone still same.
Xplay said:
Xperia play stock 2.3.4 GB......i tried it a few times then rebooted my phone still same.
Click to expand...
Click to collapse
The most expensive operation on my game is when loading the level, where demands more memory and seems some stock roms has some lack of memory problems during this operation. If the game is killed without any warning this generally happen when kernel runs out of memory.
I can't tell you a general solution for your issue because there are several factors to consider, and depends on the phone where was tried, but I would suggest to try again if you have a chance to use a different rom than stock, or if can have access to some app to improve gaming performance or memory.
From my side, maybe the solution could be to reduce the texture size even more, but I think this will really break the experience of the game if I try to reduce more, for this reason I can't offer this solution, at least as official way.
Hmm... running stock 2.3.4 (R800a), I played through the entire Everland demo and was met with a mostly seamless experience. No crashes, not really even any slowdowns to speak of... not even when I got to the room in the demo where I was rushed by the Skeletons and the Malebogia-lookin' thing. My only real issues are that it doesn't have an authentic game icon, that it doesn't show up in the Xperia Play Game Launcher, and that it's controls are... just a bit too "90s" to feel right today. If the PSX era didn't make me proficient at dealing with the case of "staircase or bottomless pit," I'd have died a couple times.
There's loads of ways to learn about the touch-pads without owning an Xperia Play too... LocNet hit the nail on the head the first shot better than Gameloft did in the three years they've been developing for Xperia Play without owning one... and that's when you'd truly get to reap some benefits such as up-to-date, this-generation controls so that the left touchpad could be forward/backward/strafe and right analog could be used to look up, look down and rotate.
Back to the issue of performance, I keep about 296MB of my RAM free at any given point and time...
So I'm sure that has some bearing on how well my game runs.
At any rate, kudos on the game - we have so many Xperia Play developers that have come here to publicly speak out about their software. No amount of times I've seen this happen makes it feel any less wonderful, and there's nothing more respect-worthy than seeing a developer make an appearance on these boards!
@TLR, how do you manage to get as high as 260+ MB of available RAM on stock? I know it involves debloating the stock ROM but I only manage to get 200-230 MB of free RAM with the 230MB occurring only once in 20 times I check my running apps.
TLRtheory said:
Hmm... running stock 2.3.4 (R800a), I played through the entire Everland demo and was met with a mostly seamless experience. No crashes, not really even any slowdowns to speak of... not even when I got to the room in the demo where I was rushed by the Skeletons and the Malebogia-lookin' thing. My only real issues are that it doesn't have an authentic game icon, that it doesn't show up in the Xperia Play Game Launcher, and that it's controls are... just a bit too "90s" to feel right today. If the PSX era didn't make me proficient at dealing with the case of "staircase or bottomless pit," I'd have died a couple times.
There's loads of ways to learn about the touch-pads without owning an Xperia Play too... LocNet hit the nail on the head the first shot better than Gameloft did in the three years they've been developing for Xperia Play without owning one... and that's when you'd truly get to reap some benefits such as up-to-date, this-generation controls so that the left touchpad could be forward/backward/strafe and right analog could be used to look up, look down and rotate.
Click to expand...
Click to collapse
I can confirm the icon will appear on Xperia Play Game Launcher on next release (I forgot add this information on Manifest for Xperia devices), which will be a minor version with bigger fonts to easy read the text on smaller screens. Anyway, I'm holding on development this new version at least a few days more, because will be released with some new features/improvements (maybe with joystick for looking around from a first-person view).
Well, die on this game is something totally normal (I died many times! ) and it's really their intention: some traps, ambush from enemies, etc. was developed intentionally to try make the game more challenging and establish a relation between "frustrate" (when player dies) and reward when these challenges are completed
I'm totally agree the current icon of the game maybe it's a little "simple" in comparison to other games, so I take a note and will change on next release. Thanks for pointing this.
I uploaded a new version on my server with some changes commented on this thread. Can download here: http://everlandgame.com/everlandtrial.apk (will need additional 26 mb to download on installer)
Changes on this build:
- Icon should appear on Xperia Game Launcher
- New virtual joystick on bottom-right of screen for looking around from a first-person view
- Increased fonts sizes and icons for smaller screens
- Minor fixes
Let me know if anyone try and these changes work properly for Xperia Play.
(this build probably will be released to Google Play soon, when I get a new redesign of the current game icon)
Related
Please visit http://www.reiti.net/robo-miner/blog to view recent changes and update news!
Well guys! After some days with heavenly coding to make the game ready for a release - it's finally done!
The first version of Robo Miner is out!
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You all know these games where you dig down to find treasures, ores and gems? Well, here's another one!
You are controlling a robot which digs for you. Simply tap in the direction the robot should go and he will do that - if there is a block in the way the robot will dig through it. That only works on mud-blocks - stones cannot be digged but if you dig away the mud underneath a stone block, the stone block will fall down and maybe crash you, if you are not fast enough to run away or place a support bar!
Your target is to find the ultimate gem at the bottom end of each mine. Once found, you can approach to the next, even deeper mine! On your journy you will find many different money-bringing things, like ore and gems.
To master all the challenges, you can buy upgrades for your robot. More battery, a fast drill, more storage or better sensors, to see more fields around you!
The game autosaves itself, so don't worry to lose your progress
I hope you have a good time playing this game
The game is available on android market, slideme, amazon and getjar .. some of them need some time to approve the upload so be patient
Great job. Super addicting.
Sent from my GT-I9000 using XDA App
Update 1.1 is out!
Recently we added support for Keyboard Dock - so you can use the arrow keys to navigate and spacebar to set a pillar.
Also new in 1.1 are "Mystery Fields" - you can find money in them, ladders, pillars - even free upgrades can be found (but rare)
Hope you enjoy the game!
ooook Update v1.2 is out!
This is a bigger one - the game now features an inventory where your robot can carry special items he find on his journey.
The first findable items are - of course - Dynamite!! In 2 different types. You can find this items in Question-Block (with some luck)
Well, Dynamite destroys simple everything - except the robot, which is a bug *g* I will fix that tomorrow.
Everything else gets destroyed: stones, mud, ladders, pillars, questions .. ok, the Ultimate Diamond is Dynamite-Proof (I think diamonds are?) but you need to watch out where you use dynamite.
You will not gather anything from bombed fields - so if you blow up some ore, you will not get it - same for question marks. Also every rock field above the bomb area will come down.
If you lose your robot, your inventory is gone too - so be careful with your little robo ;-)
I tested this new features very long, so I hope everything works how it is supposed to work.
Have Fun with the new Version!
Update v1.2.1
From now on the Robo has an Auto-Climb Feature.
While standing on a ladder, just tap and hold in the desired direction and the robo will follow the ladder until its end.
Finally that feature is in, so with the use of dynamite you can now build really deep shafts and use the Auto-Climb Feature to get fast around.
Hope you enjoy it, have fun!
Update v1.2.2
from now on, you can view the recent changes ingame, when a new version arrived.
also some changes in balance on item-finding - you can now find multiple items in one qustion mark field.
Update v1.3
Yes, it's done - v1.3 is out!
Biggest change this time is the ability to use different save slots. You have one slot on your phone and 2 extra slots on your sd card.
Feel free to transfer your savegames over different devices - it should(!) not be any problem with that.
Please be aware, that we made huge changes in the code, so it is possibly that something will not work as expected - be kind and report any issue, so we can solve it as fast as possible.
We also switched the buttons for ladders and pillars - just because on very small devices the advertisement is too big and players were not able to push the pillar button which is very annoying.
We will surely come up with a better solution for this problem in the future, hopefully this first change help most of you out
Update v1.3.1
small bugfix:
force close when clicking between slots on new game screen
Really awesome work! Congratulations!
btw, which language was used to develop this game?
does anyone ever remember the game Crystal Mines for the original NES?? these two games are a lot alike. i miss that game. i used to play it for hours and the levels seemed endless! someone needs to port that game over!
Isn't this just an copy of the game gem miner?
Just with another character
Sent from my GT-I9000 using Tapatalk
This game is written in java and uses libgdx (libgdx ftw!) as graphics engine so it would run also on desktop if I would release it
and please it's not a copy of Gem Miner (which is a good game too!), like android is not a copy of iOS. This game was inspired by multiple other games and I am sure there exists many other games which have a similar gameplay. Maybe some of you remember Boulder Dash? C64? Or Motherload? Even Minecraft or Terraria
I also made "Minesweeper: Unlimited!" - yea, you guess it, I copied Microsoft!
Currently I am developing an RTS and I bet, when it's finished, some will say it's a copy of Black&White or whatsoever
I appreciate the work of others a lot but please don't depreciate the work of building up something out of an idea by calling it a copy.
Robo Miner has no clear ending (each mine is even deeper than the mine before) it is very simplistic - I am pretty sure, that there are very different feelings about the gameplay. Personally I aim for building the perfect shaft until I find the diamond. You need to think in advance when using Dynamite and so on. FYI: At the beginning of development Robo Miner had hexagonal fields.. but that wasn't ideal for such a game.. (I love hexagons)
I am thinking of new features for Robo Miner too - in the future I want to integrate more statistics, how much fields digged, max depth, diamonds found and such things and set up a little highscore server by myself where someone can compare his progress with others - maybe there will be unlockable features like a jetpack (sort of jump) or increased fall-down capability - who knows, nothing sure until now.
By the way: I want to thank Jase Glenn for writing a review of Robo Miner
It looks very nice, which game engine that you are using?
Sent from my GT-P7510 using xda premium
I use libgdx as graphics engine
Fun game, frustrating sometimes... but fun
Great work, hopefully you'll add more features soon
sorry if this has been reported.
if you are in the middle of doing something in the game and you lock your device, when you unlock it, the game is not in pause mode, but it loads your last saved game :| i find that kind of frustrating.
great game otherwise
(plz never be sorry about reporting an error, I am happy to get know of it )
but yes, this error was reported yesterday already - the game gets restarted when your devices gets locked and you unlock it again.
I cannot do much about it (libgdx recreates itself) but I could stop the device from going to sleep mode - would need 1 more permission to do that. So the game would tell android to not shut down CPU and/or screen (still trying to find the best solution).
I am not sure what happens, when a call gets in - anyone tried that? game should(!) pause properly (it does when clicking home button)
reiti.net said:
(plz never be sorry about reporting an error, I am happy to get know of it )
but yes, this error was reported yesterday already - the game gets restarted when your devices gets locked and you unlock it again.
I cannot do much about it (libgdx recreates itself) but I could stop the device from going to sleep mode - would need 1 more permission to do that. So the game would tell android to not shut down CPU and/or screen (still trying to find the best solution).
I am not sure what happens, when a call gets in - anyone tried that? game should(!) pause properly (it does when clicking home button)
Click to expand...
Click to collapse
when call comes in game loads latest save game... At least on my phone... Htc sensation.....4.0.3....
But game is wicked.... I am playing it all day... Its perfection in its simplicity... When my GF asked me what am I doing... I just said... Digging... Digging and more digging ;-)...
Keep up the good work...
Sent from my HTC Sensation
I have to fix that - it's not tolerable to lose game progress, because a call comes in. I also dont want to block incoming calls.
But give me some time because I need to do some testing for this, especially finding out what exactly happens
I played this for about 5 hours last night!! keep up the good work dude
Hey guys, I recently had the pleasure of working on this project and we're finally able to show to the public what we've been creating.
Super Tic Tac Toe is a new spin on the traditional tic tac toe game. Two players compete for victory over a large tic tac toe board comprised of nine smaller tic tac toe board. Each move a player makes dictates where an opponent may place theirs.
http://play.google.com/store/apps/details?id=com.cannygroup.superttt
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Please let me know if I can answer any questions about game play, what we're doing or where we're headed! If you just want someone to play, my username is nuri.
Things to note:
* Application is ad supported.
* READ_PHONE_STATE is required to send push notifications to you about game activity. Push notifications can be disabled in the settings menu.
Update: June 30, 2012
* Application no longer requires COARSE_NETWORK_LOCATION
* Miscellaneous bug fixes based on user submitted force close errors.
* You can tell you're playing a Canny developer or street team member if their is a Canny fox adjacent to their name during game play. If the fox has an eye patch, you're playing a developer.
[edit]Messed up the YouTube embed.[/edit]
I just saw this when using flipboard on the droid games channel, I was planning on giving it a try when I got home to check it out. Now that's it's on xda, I will definitely give it a try. Thanks a bunch for sharing it
Sent from my Galaxy Nexus using Tapatalk
Good idea, but laggy as hell.
Sent from my HTC Sensation XE with Beats Audio using Tapatalk 2
KeylanHalfdan said:
I just saw this when using flipboard on the droid games channel, I was planning on giving it a try when I got home to check it out. Now that's it's on xda, I will definitely give it a try. Thanks a bunch for sharing it
Sent from my Galaxy Nexus using Tapatalk
Click to expand...
Click to collapse
That's awesome, looking forward to playing with ya! Which channel? I am looking through and am trying to find it. (Tried from both my Android device and iOS device.)
tinky1 said:
Good idea, but laggy as hell.
Sent from my HTC Sensation XE with Beats Audio using Tapatalk 2
Click to expand...
Click to collapse
We know this is a major issue for players, and we apologize that it is being experience. We are currently working to resolve the latency issues, thanks for your valued input!
nurihodges said:
That's awesome, looking forward to playing with ya! Which channel? I am looking through and am trying to find it. (Tried from both my Android device and iOS device.)
We know this is a major issue for players, and we apologize that it is being experience. We are currently working to resolve the latency issues, thanks for your valued input!
Click to expand...
Click to collapse
No problem. Not very useful unfortunately
I'll stick with it, and dee how it develops. Good luck guys.
Sent from my HTC Sensation XE with Beats Audio using Tapatalk 2
Thanks for your contribution .
So I am not sure if this is how it is supposed to work, or if it is an ice issue. I choose where I want to put the x, then hit play. The pay button then goes back to being red and I have to choose another x until I find a board that doesn't say "invalid board". Then I hit play again and I get a message about "call failed..." This message is about 8-10 lines long, I will try to take a screenshot the next time I play. It still sends the game to the next person to play, but the error is weird seems like it shouldn't be there.
Sent from my Galaxy Nexus using Tapatalk
There's quite the bad bug: Sometimes when I set my mark and press Play it doesn't accept it and I can set another one. But then both marks do stay! So I actually set 2 or 3 marks in one turn!!
It's not that easy to repoduce, appears to happen pretty much randomly. All I do is 1. set my mark, 2. press play, 3. it's still my turn somehow so I mark another box (in the same field), 4. press play again, 5. now it does get accepted but both marks are set.
on the attached screenshot notice how O has 9 but X has only 6 marks
KeylanHalfdan said:
So I am not sure if this is how it is supposed to work, or if it is an ice issue. I choose where I want to put the x, then hit play. The pay button then goes back to being red and I have to choose another x until I find a board that doesn't say "invalid board". Then I hit play again and I get a message about "call failed..." This message is about 8-10 lines long, I will try to take a screenshot the next time I play. It still sends the game to the next person to play, but the error is weird seems like it shouldn't be there.
Sent from my Galaxy Nexus using Tapatalk
Click to expand...
Click to collapse
Hey Keylan,
Thanks for bringing this to our attention. This is happening due to our ad network not having advertisements to fill that request, we've added code to detect a non-fill, as well as added in AdMob to the rotation. Will be resolved in the next update.
XlAfbk said:
There's quite the bad bug: Sometimes when I set my mark and press Play it doesn't accept it and I can set another one. But then both marks do stay! So I actually set 2 or 3 marks in one turn!!
It's not that easy to repoduce, appears to happen pretty much randomly. All I do is 1. set my mark, 2. press play, 3. it's still my turn somehow so I mark another box (in the same field), 4. press play again, 5. now it does get accepted but both marks are set.
on the attached screenshot notice how O has 9 but X has only 6 marks
Click to expand...
Click to collapse
We've run into this behavior recently and have been trying to reproduce it, if you can send anything further via PM, that would be so great! Thanks for the great feedback!
I don't have time to try it right now but is it meant to be played on one phone? If that's the case it would be awesome to have a bluetooth support also.
mikpel said:
I don't have time to try it right now but is it meant to be played on one phone? If that's the case it would be awesome to have a bluetooth support also.
Click to expand...
Click to collapse
Hey mikpel,
Sorry no, this is a multiplayer (and multidevice) game. We've had several requests for a version that is playable only on one phone, we will definitely let you know if we decide to go down that avenue.
Thanks for the feedback, I hope you still give it a spin!
I just want to thank you all again for the awesome feedback!
We just pushed out an update yesterday that addresses some of the force close issues. Push notifications should be working again as well. The application no longer requires the COARSE_NETWORK_LOCATION permission as we've changed a few things with our ad provider.
You can now know you're playing against a Canny developer or street team member if there is a Canny fox (with eye patch for developers) present next to their name in game.
Please let us know how we can continue to improve your gaming experience.
Thanks again!
notifications are still broken for me. i check the app every few hours and always have games waiting but never any notification.
CM9, Galaxy Nexus
What did you use to make your video? Also, I was wondering if you guys used a games framework, or started from scratch?
XlAfbk said:
notifications are still broken for me. i check the app every few hours and always have games waiting but never any notification.
CM9, Galaxy Nexus
Click to expand...
Click to collapse
What is your in-game username? (You can PM it to me if you want.) We've had issues with specific users not receiving push notifications, especially if there were problems during the initial registration. Thanks for reaching out to me about this.
slurmee said:
What did you use to make your video? Also, I was wondering if you guys used a games framework, or started from scratch?
Click to expand...
Click to collapse
Our game is built from scratch, as we thought most of the offerings in frameworks are kind of bloated for the type of game this is. We do use StackMob as our backend/platform, though. I used Adobe After Effects for the video, and the music was provided by a friend, The Fat's Sabobah. I had an employee dub the music track over the video when I was done, not sure what software was used for that step. Great questions, thanks!
I was one of the first few to see this game on reddit and I've been hooked. I've even had the chance to play 3 of the devs, including nuri. Don't play them. They cheat like crazy. Or I just suck. !
Seriously though it's a nice little game that takes some strategy. Very basic ui/appearance so far but I'm sure it will get better with time.
If anyone wants to play my handle is "jirafabo"
Sent from my SPH-D710 using xda premium
jirafabo said:
I was one of the first few to see this game on reddit and I've been hooked. I've even had the chance to play 3 of the devs, including nuri. Don't play them. They cheat like crazy. Or I just suck. !
Seriously though it's a nice little game that takes some strategy. Very basic ui/appearance so far but I'm sure it will get better with time.
If anyone wants to play my handle is "jirafabo"
Sent from my SPH-D710 using xda premium
Click to expand...
Click to collapse
I don't cheat, gootz cheats! (Just kidding, he's just so good it seems like he cheats sometimes, but that's just him messing with your head.)
Seriously though, if you're up for a challenge and don't want to play a Canny developer or street team member, play jirafabo, he got a grasp on the idea of the game real fast and is definitely one of our top players right now.
(And thanks for the kudos jirafabo, I'm so glad you are enjoying the game.)
is it by intention that the strategy map isn't stored? as soon as i leave it, either using the back button or "return" it's gone and no way to access it again. kinda makes it useless.
XlAfbk said:
is it by intention that the strategy map isn't stored? as soon as i leave it, either using the back button or "return" it's gone and no way to access it again. kinda makes it useless.
Click to expand...
Click to collapse
Yes the strategy map, by design, does not save currently. Saving, and perhaps autoplay, are planned to be part of the pro version.
While admittedly not saving limits its current use, many users have found it helpful when trying to think 10+ moves into the future. It is nice to be able to physically map the first 6, thus easing the mental strain.
Thank you for your feedback!
yeah, it is nice for planning. But the main use for a plan is that you can look at it later and see what the next step should be and that's missing.
I might make big plans but then I can't remember them and just make a move instead of my great plan I had laid out before :-(
//IMPORTANT UPDATE
There is a NEW version of the game out, as it has been rebooted Please check the following link
https://play.google.com/store/apps/details?id=co.za.rainisfalling.sheepjump
Hi all,
I just released my first game for Android, and plan on doing multiple updates with new features and levels.
Get it here: (I'm not allowed to post links yet, so search for 'Sheep Jump : 8-bit' or 'RainIsFalling')
Challenge your timing skills against an infinite course of jumps in this FREE 8-bit styled game! Sheep Jump is filled with close shaves and tense moments, and encourages you to compete for your rankings and earn your place on our high score leaderboards.
Your sheep is put against a course of jumps of different sizes. Use different combinations of big and small jumps by tapping the left and right-hand-side of the screen, and hold your breath when the gaps are tight. There is no easy way around and this game leaves little room for error. Additional points are awarded for jumps that cut it exceptionally close.
FEATURES:
•Retro 8-bit graphics
•Infinite amount playtime
•Endless level
•Unpredictable jumps
•Controlled physics
•Global Leaderboard
•Classic 8-bit music
•An adorable jumping sheep!
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Thanks for your support! I'd appreciate any downloads, ratings, reviews, tips and suggestions. Advice would be especially appreciated. I'm 17 years old so I'm really new to mobile development.
-Riptide099
EDIT***********************************************
Thank you for the front page feature! It has helped tremendously.
I am working on some of the issues and suggestions mentioned in this thread.
Twitter: @sheepjump
Facebook /sheepjumpmobile
Available on Google Play
Sheep Jump: 8-bit
hey, this looks cool, could I trouble you with a direct link?
Link doesnt work :banghead:
Sent from my LT26i using xda premium
The link polobunny posted (the badge) works just fine.
great game
it stutters on my gnex when the advertisement changes
what have used for create it ?
cool game!
Doesn't work in Htc One S. The image of the game is too big and I can`t choose user and password. Tested on Xperia Ray and it worked flawlessly. Maybe its a qHD resolution problem in the game.
kurtxcobain said:
Doesn't work in Htc One S. The image of the game is too big and I can`t choose user and password. Tested on Xperia Ray and it worked flawlessly. Maybe its a qHD resolution problem in the game.
Click to expand...
Click to collapse
Same here, qHD seems to be not supported. It's a shame because this game looks really promising.
1st why do we have to register to play ?
2nd would be nice to have a score
3rd my sheep is terminator first I started jumping then I noticed that he could destroy block on his way ...
[edit] it seems that after register the game start without the hud that why I was asking for a score, when you loose the sheep keep running but the score stops.
Hmm.
On my HOX (latest Firmware, stock ROM) the game starts. But as I try to register and begin to type my username I have no chances on getting to the next input box because HTC has removed the "hide keyboard" button...
Any chance to put kind of a "next-button" next to the input boxes ?
Starling Framework on Adobe AIR
clshack said:
what have used for create it ?
Click to expand...
Click to collapse
Hey there! I used the Starling Framework on Adobe AIR. This way I may soon release to the Apple App store without drastic modifications to the code.
Soon
Madchilli said:
great game
it stutters on my gnex when the advertisement changes
Click to expand...
Click to collapse
kurtxcobain said:
Doesn't work in Htc One S. The image of the game is too big and I can`t choose user and password. Tested on Xperia Ray and it worked flawlessly. Maybe its a qHD resolution problem in the game.
Click to expand...
Click to collapse
Piter1225 said:
Same here, qHD seems to be not supported. It's a shame because this game looks really promising.
Click to expand...
Click to collapse
Nerothank said:
Hmm.
On my HOX (latest Firmware, stock ROM) the game starts. But as I try to register and begin to type my username I have no chances on getting to the next input box because HTC has removed the "hide keyboard" button...
Any chance to put kind of a "next-button" next to the input boxes ?
Click to expand...
Click to collapse
I appreciate all your input, and will do my best to work on some of these issues this coming weekend.
Madchilli said:
great game
it stutters on my gnex when the advertisement changes
Click to expand...
Click to collapse
I will try to resolve this very soon
Loving the graphics
hey, awesome game ive been playing it for an hour maybe more lol :good:
just thought id give feedback. the game seems to make my phone run very hott and uses alot of power, idk if it should but i do have games that are more graphic/cpu intensive and those don't get that bad
there's also a small stutter that happens every so often (Using a Htc Rezound btw)
EDIT: The game continues to run at 15% after rebooting. ive rebooted a few times and it still runs by its self
Please fix this
(RESOLVED)
bunchies said:
hey, awesome game ive been playing it for an hour maybe more lol :good:
just thought id give feedback. the game seems to make my phone run very hott and uses alot of power, idk if it should but i do have games that are more graphic/cpu intensive and those don't get that bad
there's also a small stutter that happens every so often (Using a Htc Rezound btw)
EDIT: The game continues to run at 15% after rebooting. ive rebooted a few times and it still runs by its self
Please fix this
Click to expand...
Click to collapse
Wow thanks! Yes I understand that it's cpu intensive. I'm trying to find a way to fix the problem. It's not actually the graphics causing it, as they are simple, but it's the collision detection for the boxes. I have optimized the code a lot already, but I must try and get another way.
And the frame stutter is during every advert change. Also working on this.
Thank you very much for your input
Riptide099 said:
I am working on some of the issues and suggestions mentioned in this thread.
Twitter: @SheepJump
Facebook /sheepjumpmobile
Click to expand...
Click to collapse
More Animals? It works great on the Galaxy Note II, Sensation (XL) not the qHD one and even my little Arm6 ZTE Blade 2. However it stutters for less than a second when opening the app on the Note 2 however it doesnt annoy me anyway so yeah, 5 stars from me XD :highfive::good::good:
Littel slow on Galaxy Ace
Hello everyone.
I would like to announce my latest production - Music Ride – a game which gameplay is based on the rhythm of the song. I wanted to lern Android NDK... what is the best way to lern new thing? - write a game I will not deny that to write this I was inspired by another production, available on PC. Anyone who is interested in gaming will know what I am talking about, for those who do not know, in a nutshell: the game generate a track and everything what is on it based on the song (it can be any mp3 or ogg selected by player file in a usual format). Your job is to collect rhythm crystals. The game is integrated with Scoreloop scoreboard. Feel free to download and to write any suggestions.
play.google.com/store/apps/details?id=com.zr.music.ride
Update 1.2:
I have added few changes in Options menu:
- added setting to change accelerometer sensitivity
- added setting to change how music influences hills height - if you increase this value the generated track will have higher height in places where the music changes its "power"
decreasing this value makes the track more smoother
- added setting to change beat detection sensitivity (it might improve beat detection for example in metal music, or when there is too much drums you can decrease sensitivity to produce more smoother track)
be careful with this option it might make your gameplay unpleasant, and changing it require the song to be "calculated" again
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Will give a try :laugh:
Looks awesome, and I had it figured for an Audiosurf clone when I saw the topic title. The Audiosurf team should have ported to iOS and Android a year or two ago, damn shame there hasn't been anything like it for mobile yet. What would be nice, perhaps, if the rhythm data is not very large (once computed), it might be efficient to crowdsource it using ID3 tags; if the song has been played before by anyone, simply download it; if not, check to see if it's similar to another song's tags (maybe the tag has a typo); if not, create a new one and upload it. Of course it would cost you money to run a server like that, so maybe an optional paid version could benefit from using the online resource.
//edit: Okay, that was fun... until it crashed about 30 seconds in. Doesn't really say why either. Definitely needs a history function, where you can quickly access the last dozen or so songs you've played, and possibly a favorites list you can add to as well. Controls are a bit loose, it's hard to not get crystals if you're trying to collect sets.
Gives me an fc when i select to pick from my music. Still, it's about time that something like audiosurf gets to mobile. I'm keeping it
I made small update - you can control the ship using accelerometer and I hope the Scoreloop integration works fine now. It would be nice if someone post me an information if it really work as it should.
I have changed some parameters too, the road should have now bigger hills, it would be nice to know if it is better now or maybe smoother/smaller hills are nicer?
Force closes on Custom Music selection.
Galaxy Exhibit on CM10
Awesome so much fun, makes your eyes go a bit weird though! my personal favorite to play so far is Gangnam style.
Sent from my Nexus 7 using XDA Premium HD app
Looks good.
A few fixes and graphic improvements and it would be amazing.
The track creation is very primitive. It is created using height only, which means that I can't create loops or sudden changes in hills heights. In short version: the height is calculated using interpolation between detected beat data and is modified by approximation of sound power data.
Hope you don't mind, I pimped your app over on Reddit's /r/AndroidGaming. I'd like to see more people try this out. On second thought, I'll refer that thread back here so you can potentially get feedback here as well, I figure Reddit and XDA have to have some cross section of users.
Just updated to/tried today's update, and it crashes sooner now. You should update it with some sort of log collecting thing (but be clear what it is, some people might not appreciate it) and let it collect some data on crashes, maybe it will help you track down the problems.
Accelerometer is a bit too sensitive, the slightest tilt sends you across the track.
Note to self: Fast metal songs are not fun in games like this.
Dark Reality said:
Hope you don't mind, I pimped your app over on Reddit's /r/AndroidGaming. I'd like to see more people try this out. On second thought, I'll refer that thread back here so you can potentially get feedback here as well, I figure Reddit and XDA have to have some cross section of users.
Just updated to/tried today's update, and it crashes sooner now. You should update it with some sort of log collecting thing (but be clear what it is, some people might not appreciate it) and let it collect some data on crashes, maybe it will help you track down the problems.
Accelerometer is a bit too sensitive, the slightest tilt sends you across the track.
Note to self: Fast metal songs are not fun in games like this.
Click to expand...
Click to collapse
The error in your case might be "out of memory", but I am not sure. You can try shorter songs but longer than the time after it crashes it might give me a clue.
I will add in options setting for accelerometer sensitivity, and maybe I will add posibility to change sensitivity of beat detection algorithm (it might help in metal songs) of course when I find some spare time. The beat detection algorithm in Audiosurf must be far more advanced than this used by me.
Well, I have 1GB of RAM on my phone. It shouldn't run out of RAM unless it needs an unusually high amount.
Sent from my MB855 using Tapatalk 2
You can try to send error report if you didn't do that. And about memory: I was think about GPU memory but I don't know how the memory is divided between system and GPU, anyway I have one "out of memory" error report from device with 512MB ram, and I was testing this game on LG GT540 (with CM7) - it has 156MB ram. So far I have only 3 types of error reports and only one of them look suspicious.
BTW I made an update. I added few additional settings i options menu. I put this informations in first post.
Awesome Game I recommend it for everyone who like music games
I'm still having problems with Scoreloop. I have asked support to reset leaderboard and (hopefully) found bug. But still I can see only my own score, can anyone try to send score so I can confirm if it is working now pls? Of course you have to have latest version - 1.3
Tested it on my wife's phone. Same as mine but stock ROM. Worked great. So it's just the custom ROM or kernel. It's part of the risk of running Jelly Bean on an unsupported device.
Sent from my MB855 using Tapatalk 2
Dark Reality said:
Tested it on my wife's phone. Same as mine but stock ROM. Worked great. So it's just the custom ROM or kernel. It's part of the risk of running Jelly Bean on an unsupported device.
Click to expand...
Click to collapse
Thanks for information, that's good news I don't have any new errors so far, but it's because there is not much new installations.
One thing (error) bothers me - it looks like few devices don't have system activity to handle "select song" action - I don't know what causes this.
Maybe you could build one? I for one have a couple thousand songs and a straight list is inconvenient. A search box would go a long way, doubly so if it were real time. Not sure how possible that is.
Sent from my MB855 using Tapatalk 2
Small game but a lot of fun
I think that graphics is too dark. But the game is good!
Buttons and Scissors
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Hi everybody! It's my third logic game for Android!
Cut off the sewing buttons in the logic game Buttons and Scissors! To cut off the buttons, select two or more buttons of the same color. You can select buttons only on the same horizontal, vertical or diagonal line. You cannot cut off a single button, so plan your strategy in advance! Cut off all the buttons from the scrap of denim to complete the level. Try to complete each level in the shortest time possible to get a better score. Below is how to complete a simple level 5x5:
When you begin playing the game for the first time, there will be a tutorial level. You will be presented with a scrap of denim and a number of different colored buttons. Each current move will be displayed as a white arrow. Touch the first button and move your finger to the last button of the same color you wish to select in that line, and then release your finger. All selected buttons will then be cut off with a scissors, if selected correctly.
Main features:
Realistic sewing buttons and scissors
5x5, 6x6 and 7x7 levels
Unlimited Undo
HD graphics
Leaderboard
Cloud Save
Solutions for levels
The game supports all screen resolutions from the smallest 240x320 up to 1920x1200 and higher!
Google Play: http://play.google.com/store/apps/details?id=com.kyworks.buttonsandscissors.inapp
I would like to hear your opinion about the game. I'm also happy to answer any questions about the development process.
IMPORTANT: No real buttons were cut off in the making of this game!
Buttons and Scissors v1.2 released!
I added two free solutions (if you got stuck with some level), so now there are 3 solutions available in the game
Also, bug fixed: rare crashing on undo
Please let me know what do you think about my game! Thanks!
Nice game.Good work
Buttons and Scissors
Google Play:
http://play.google.com/store/apps/details?id=com.kyworks.buttonsandscissors.inapp
NOTE: If you do not have access to Google Play, then you can download attached apk. But I would recommend to download from Google Play, because it always contain the latest version!
makes fun :good:
Unable to download from Google Play on my SGSII.
javycb said:
Unable to download from Google Play on my SGSII.
Click to expand...
Click to collapse
Sorry man, I removed SGSII (GT-I9100) from the list of supported devices on Google Play. In the last weeks, there were four reports for this device that game is crashing after each level. I googled the forums, and it seems that there is a bug in audio drivers on those devices, but only if it runs original Android version (2.2?). So I9100 is the only device which is unsupported. You can download attached apk, the game probably should work if you are using Android 4.0+.
Great job, knutson! It's very addictive and entertaining. It runs seamlessly on my Xperia S. At first I thought that 1000 levels are a bit too much, but I already completed about 200. Great time killer!
alex.sg said:
Great job, knutson! It's very addictive and entertaining. It runs seamlessly on my Xperia S. At first I thought that 1000 levels are a bit too much, but I already completed about 200. Great time killer!
Click to expand...
Click to collapse
The first 200 levels are 5x5, and yes they are simple. 6x6 and 7x7 are harder! Thank you for feedback!
Hey there,
Tried your game today and it is xly a great, polished to the max game. Here's what I like the most:
- The game is localized professionally to french
- The fact that you don;t have to wait for the scissors to finish cutting the current line so that you start the second
- It runs extremely well on low end devices
Didn't encounter any bug
Again excellent development, Left you a comment on the play store : )
eli.r said:
Hey there,
Tried your game today and it is xly a great, polished to the max game. Here's what I like the most:
- The game is localized professionally to french
- The fact that you don;t have to wait for the scissors to finish cutting the current line so that you start the second
- It runs extremely well on low end devices
Click to expand...
Click to collapse
Yes, the game was localized to French by professional translator. (you can also try my other games, they all were also localized to French!). And yes, there are multiple scissors available It may be boring to wait until all animations will complete, so I added multiple scissors. Thank you for your comment! :good:
Fun casual games... Nicely done. Amd free... Thanks for it.. I have tried it a little bit and I think I will have to recommend your game to my mum....
She is an avid player who likes that type of games.... Im pretty sure she will enjoy yours..
obeguin said:
Fun casual games... Nicely done. Amd free... Thanks for it.. I have tried it a little bit and I think I will have to recommend your game to my mum....
She is an avid player who likes that type of games.... Im pretty sure she will enjoy yours..
Click to expand...
Click to collapse
I'm sure your mom will like the Buttons and Scissors! At least, I can confirm that my mom and sister like it
Nice game, good work.
mathias06 said:
Nice game, good work.
Click to expand...
Click to collapse
Thanks! Does anybody tried to synchronize game with Cloud Save? I'm very interested if it is working properly, especially on old devices. Please feedback!
Really nice and addictive game. Both my wife and I play it a lot - just a level or five - or maybe ten - before bedtime
Michael B.N. said:
Really nice and addictive game. Both my wife and I play it a lot - just a level or five - or maybe ten - before bedtime
Click to expand...
Click to collapse
Since there are 1200 levels in the game, then you can play it for months
knutson said:
Sorry man, I removed SGSII (GT-I9100) from the list of supported devices on Google Play. In the last weeks, there were four reports for this device that game is crashing after each level. I googled the forums, and it seems that there is a bug in audio drivers on those devices, but only if it runs original Android version (2.2?). So I9100 is the only device which is unsupported. You can download attached apk, the game probably should work if you are using Android 4.0+.
Click to expand...
Click to collapse
I have a SGSII with Android 4.2.2 (CyanogenMod 10.1). The first times I played your game everything was fine. Yesterday and again today I experienced what you've mentioned - that the games crached after each level. I started again, played another level, and the game crashed again. But then suddenly, maybe after 10 levels and 10 restarts, sometimes after 5 and other times after 15, the game works out of nothing... I haven't done anything else than starting the game again after a crash...
If I can do anything to help with solving this, just let me know...
Michael B.N. said:
I have a SGSII with Android 4.2.2 (CyanogenMod 10.1). The first times I played your game everything was fine. Yesterday and again today I experienced what you've mentioned - that the games crached after each level. I started again, played another level, and the game crashed again. But then suddenly, maybe after 10 levels and 10 restarts, sometimes after 5 and other times after 15, the game works out of nothing... I haven't done anything else than starting the game again after a crash...
If I can do anything to help with solving this, just let me know...
Click to expand...
Click to collapse
I did not receive any crash reports regarding this issue so far, so it will be very helpful if you can send me a log containing crash report. If you are running Windows and android SDK is installed and ADB is configured, then you can simply run android-sdk\tools\ddms.bat to see the log.
If ddms is not available, you can use adb directly:
/android-sdk/platform-tools/adb logcat >logs.txt
I don't know much about Android SDK, generating logs etc, but I've tried... If it's not correct, I need you to tell me a little more detailed what I have to do
The log file is uploaded here.