Hello xda!
I would like to present you a physic puzzle game i have developed with Unity3D engine. It has been uploaded 2 days ago on playstore.
The concept is kind of similar to Space Physics, Crayon Physic ( iphone ), and Touch Physics but i haven't seen something similar in ages
To complete a level, you can fling the sheep (a little bit, otherwise it would be too easy!) and draw physic lines interacting with the gravity in order to help the cute little sheep to reach all the mushrooms. They are lot of different ways to complete a level.
There is also an embedded leader-board (home-made one) letting you compare your score with others players at the end of each successful levels
Some feedbacks about the game would be really nice and helpful.
You can find the game on playstore here : https://play.google.com/store/apps/details?id=com.overflowstudio.gravitysheep.free
Thank you so much
Florent
Did someone try it so far and have a feedback to share ?
Thanks
downloading..
Any feedbacks guys ?
Some of you downloaded the game ?
I wanna try to play this game Thanks
I like it. But I find the line drawing to be more on the difficult side. That is to say when I'm trying to draw under something. I always "hit" the object under it.
Or most times when I'm trying to give my sheep a extra boost. I instead end up drawing a small line. Which stops my sheep.
Sent from my SCH-I500 using xda premium
very interesting game. i like the concept and the idea, keep on working to make it smoother on low end devices.
Thanks
So after a good play through. I feel that this game really needs to be played with a stylist. It's either that or I got fat figures...
Maybe a zoom feature might help ?
Sent from my SCH-I500 using xda premium
Thanks you guys for your comment :
- Yes, I agree this it a bit annoying that when you hit an object, it stops drawing. I need to find a way that it does not block but draw along the object. This one is tough to develop but in my todo list.
- NomadCF, I dont know if you have noticed, but there is kind of a magnifier at the bottom left of the screen, so you can see 'under' your finger.
- Yes , it would be definitely better to play to the game with a Pen. For the moment, the game is not compliant with S Pen ( Galaxy Note ). I am trying to implement the Samsung Galaxy API event with Unity3D but having hard time as i don't have a galaxy note in my hand. I might borrow one from a shop for my tests though
Yea I had seen/tired the magnifier. But I meant more of a full screen zoom in to were your drawing.
Sent from my SCH-I500 using xda premium
nice game:good:
Related
I haven't really posted here before (just rather used xda for learning/issues mostly) so im sorry if I'm posting in the wrong forum for requesting apps. I've done some reading and it seems a dreamcast emulator is still a ways off, but I'm not really worried about dreamcast as much as I am the game ikaruga. I only played this game a few times at a friends house but I fell in love with it. I think this game could run well on newer phones with good processors. I have a droid x and would be forever grateful to whoever could bring this game to the droid and I would totally pay for this if it were released. Just a suggestion..
I would pay for this as well! Definitely the best vertical shooter in my mind.
Sent from my PC36100 using XDA App
k4p741nkrunch said:
I would pay for this as well! Definitely the best vertical shooter in my mind.
Sent from my PC36100 using XDA App
Click to expand...
Click to collapse
I agree. Not only was this game beautifully laid out and full of action, it was also a puzzle at the same time. You had to shoot the hell outta things as well as change the light/dark modes to avoid masses of bullets/missles/debri/etc...It was very hard yet challenging and you had to pretty much remember the patterns of each level in order to get further. Like you said, the best vertical shooter i've ever played in my opinion and I only played it a few times.
Ikaruga was fun. Although it wouldn't exactly be possible to do a direct port.. Especially as it's a commercial game where we don't have access to the source and DC emulation isnt great on computers. rRootage (concept based on Ikaruga, nowhere near as good) is open source I believe and was ported to the PSP a while back. Kenta Cho's games are awesome
Ninkul said:
Ikaruga was fun. Although it wouldn't exactly be possible to do a direct port.. Especially as it's a commercial game where we don't have access to the source and DC emulation isnt great on computers. rRootage (concept based on Ikaruga, nowhere near as good) is open source I believe and was ported to the PSP a while back. Kenta Cho's games are awesome
Click to expand...
Click to collapse
Ya, I've read nothing but troubles with dreamcast emulation. Even though new phones could handle it, I know that the process is very difficult (even though I know very little about programming/development). Even a game like you mentioned thats based off Ikaruga would suffice. I want a vertical shooter thats not just shootem up but actually has a puzzle-like atmosphere where you have to you use your problem-solving skills as well as be very quick and strategic with your enemies. I was just enchanted by a game that was so difficult when you first started but got easier as you remembered where to switch light/dark as well as handle an onslaught of enemies (who were also more weak/resistant to each of the modes which added for even more strategy.). Almost impossible at first, but with promise to move further if you had good skills; unlike some games that are basically impossible to beat without cheats. You'd think I played this game a lot seeing how much I'm talking about it but I only was able to make it through the first 2 levels or so b/c it was so difficult and I only got to play it a few times at a friends.
Back to the subject though, someone pretty pleeease develop a game similar to this.
Hello Guy
I have being working this last 5 months in a game inspired heavily in the Advanced Wars series. I wanted to create a turn based strategy game as rich or even more than AW, with more types of terrain and units. As i really dont like spending on apps I will make this game free to play. As of now, the state in the game is still in development but I am expecting it finish it by the end of the summer.
For this game I had a series of goals:
-Fun (obviously)
-Scalable, support for small maps or huge big maps
-Customizable
-Multiplayer
-Intuitive control
By the state the game is now all of this goals seem really close. So I would like to hear also what the community has to say, what would they like in a turn-based strategy game like this.
Update:
Gameplay style:
As I mentioned before this game is inspired by Advance Wars, but I want to state clearly that this is not an AW clone. I want to make it my own game with my own touch for what I think will make it a game optimized for phones and tablets. Right now I have most of the ideas of how the game will work and how the gameplay style will be, but I also want to know what you fellow xda'ers think.
-The moving style is similar, to AW where you can move the unit to the desired tile and you can either choose your path or let the game decide the fastest path. The purpose of this is for more strategy reasons, the fastest way is not always the best.
-The units can perform an action(attacking, building, repairing, etc...) and move independently. This way you can also attack and then move.
-This buildings are independent from the terrain. I am planning on using cities as a source of income but units will be build using barrack that will be created by engineers.
-Engineer are one of the most important units, as they will create buildings for producing units, towers for defending, and com centers for support.
- I will still have naval and air units, and their behavior will be pretty much similar to the ones of AW.
With this changes I am planning on making the game more fast and strategic. So I want to hear what you guys have to say and if you think I should add something or remove something.
I will be posting more information soon.
cesarramsan said:
Hello Guy
I have being working this last 5 months in a game inspired heavily in the Advanced Wars series. I wanted to create a turn based strategy game as rich or even more than AW, with more types of terrain and units. As i really dont like spending on apps I will make this game free to play. As of now, the state in the game is still in development but I am expecting it finish it by the end of the summer.
For this game I had a series of goals:
-Fun (obviously)
-Scalable, support for small maps or huge big maps
-Customizable
-Multiplayer
-Intuitive control
By the state the game is now all of this goals seem really close. So I would like to hear also what the community has to say, what would they like in a turn-based strategy game like this.
I will be posting more information soon.
Click to expand...
Click to collapse
Can't wait. I love advanced wars.
Sent from my LG-P509 (Optimus T) with Void Gear using XDA App
I'm going to have an orgasm if it gets anywhere as good as Advanced Wars.
Do make it compatible for SGT, Nook Color, and other tablets pls.
Sent from my GT-P1000 using Tapatalk
pendevous said:
I'm going to have an orgasm if it gets anywhere as good as Advanced Wars.
Do make it compatible for SGT, Nook Color, and other tablets pls.
Sent from my GT-P1000 using Tapatalk
Click to expand...
Click to collapse
I got an asus transformer and it scales perfectly for tablets.
Sounds cool, how about some screen shots?
swyped from a galaxy far far away
Never actually heard of Advance Wars, looked it up, now im quite excited.
Would love to see this game. Do post the screens soon!
please please no open feint. I hate this thing in ways unimaginable.
The logic of the game is almost done but I am still lacking some cool graphics. I will throw some advanced wars sprites and I will make some screenshots.
Ok one more update
The game itself is not near completion and I would rather not show any screenshot or videos as it doesnt have any feature that will set it apart from any other TBS. I will keep working on the game and probably by next week I can have something that is worth showing. Thank you all for your comments, I really appreciated.
Sounds like its going to be awesome, can't wait!
Sent from my VM670 using XDA App
Do you need any help doing the artwork?
You had me at turn-based strategy. Hope to see something neat soon
Can't wait
Just-in-time said:
Do you need any help doing the artwork?
Click to expand...
Click to collapse
One of the ideas I had was to make the game modular so that the instead of using and artwork set, the people in the comunity could create "texture pack" to change the look and feel of the game. But for now I need some sprites at least for making the first public demos of the game, intead of use the Advanced Wars sprites. If you know how to do graphics design I would be really pleased to have your coopertion. If you are intersted PM me back and we can figure something out.
Thank you for the interest.
Just an update,
I have being really busy moving to a new apartment so I havent got time to work too much on the game and the screenshots this last week. I am almost done with unpacking so soon I will bring more info.
Sounds good. I will test when its available. PM me when you need testers...
Droid 2 Global
[ROM]Hexen 1.0.1 (Final)
As a avid player of Civ 4 Cant wait for this.
In the mean time can someone point me in the direction of Advance wars please??
duryard said:
In the mean time can someone point me in the direction of Advance wars please??
Click to expand...
Click to collapse
It's a Gameboy Advance game series--two games, both rather excellent.
Guys I want to know what you have to stay for the ideas about the gameplay.
Gameplay style:
As I mentioned before this game is inspired by Advance Wars, but I want to state clearly that this is not an AW clone. I want to make it my own game with my own touch for what I think will make it a game optimized for phones and tablets. Right now I have most of the ideas of how the game will work and how the gameplay style will be, but I also want to know what you fellow xda'ers think.
-The moving style is similar, to AW where you can move the unit to the desired tile and you can either choose your path or let the game decide the fastest path. The purpose of this is for more strategy reasons, the fastest way is not always the best.
-The units can perform an action(attacking, building, repairing, etc...) and move independently. This way you can also attack and then move.
-This buildings are independent from the terrain. I am planning on using cities as a source of income but units will be build using barrack that will be created by engineers.
-Engineer are one of the most important units, as they will create buildings for producing units, towers for defending, and com centers for support.
- I will still have naval and air units, and their behavior will be pretty much similar to the ones of AW.
With this changes I am planning on making the game more fast and strategic. So I want to hear what you guys have to say and if you think I should add something or remove something.
Hello!! I'm a student and a self claim indie game developer in Taiwan!!
me and my friends made a game called "Constant C".. it's on Android Market now.. for free!!
It's Powered by AndEngine ! and we put a lot of effort in it....
so Please!! take a look! if you like it.. help us spread the words about this game.. we will be really grateful
------------------------------------------------------------
Genre: 2D Platform, Puzzle, Action !
System Require: Multi-Touch Screen, IQ Above Average
Tag: Time, Gravity, Awesomeness !
In a distant future, a dark force gained control of the universe. Everything stopped moving – the time is frozen and gravity is gone. The only hope of recovering the universe relies on “Constant C,” a robot gifted with a small circle of power, allowing Constant C to move and to revive the time and gravity within the circle. When Constant C approaches an object, the object becomes “alive” and when Constant C leaves, the object becomes frozen again. By making good use of Constant C’s power, your mission is to remove obstacles ahead and find a way for Constant C to reach the control center of the dark force.
There are 29 levels. To solve the puzzles, you need to be intelligent and creative. Each puzzle gives you a new experience, and along the way, your will learn important skills that can help you solve the puzzles. The unique feature of Constant C will give you a mind blowing experience. So, be quick! The universe is waiting for you.
Developer:Brain Damage Studio
Powered by AndEngine
------------------------------------------------------------
Youtube Trailer : http://www.youtube.com/watch?v=YwZF5C8H8Co
Market Link: https://market.android.com/details?id=com.light.roller
It's amazying.
I made it to halfway through world 2- here are my thoughts.
This game is beautiful- it looks great, and the way it works is absolutely fantastic. I can honestly say it is one of the best games I've yet to play on Android- maybe the best.
That being said, it is way too big. 5MB should be the max before installation to SD should be implemented- this game is over 20. Either work on reusing more textures, or have it install to SD.
I was playing with the device laying down, and the gravity button was flipping out- switching every update cycle and just going crazy. You may want to have it display an X if the values aren't high enough to justify a gravity switch (I love the way this mechanic works, by the way!)
Fix these issues, and most standard prices you would ask for would be too low for this game- I would gladly pay for more worlds. (Though, if more worlds were added, you may want to work on the difficulty curve- if you want my thoughts on that, let me know). Again, great job!
Thanks that's huge compliment you give us there.. we are really appreciate.
We will work on the to SD feature.. since a lot of people had demanded it! I'll update it ASAP.
there are some reason makes us can't reuse texture though
first .. our artist is new in drawing texture for games... he just draw whatever he feels right and not considering about texture size and reusability. (we will do it better next time)
second.. in some device.. too many sprites makes game really laggy.. so we tend to use huge jpg file for background
i don't know anything about marketing on android app.... because we are totally noobies in this... Actually this game is not only our first game on android.. it's our first android app if you don't count "Hello World" as a app XD
After we think we learn enough to build this game. we go straight into it. It take us 5 months to build because we need to learn new stuff along the way
I use XNA mostly, and my brother use c++ and some graphic engine from his lab, neither did we use andengine before. and we love it!
We are thinking putting ads in it....and yet it's something we never tried XD, so I might need to check documents. After that we will release a clean ads free version for 0.99$ i think..for us.. most important thing is people can play our game. and feel it's not waste of time. those few hour must actually means something
Downloaded to my htc inspire 4G. I Am amazed by what you have created. This is awsome! I love free...but this needs to be a paid game. It is worth every penny.
Sent from my Inspire 4G using xda premium
And also Thank you!!!!!!!
Sent from my Inspire 4G using xda premium
oh!! it can app2sd now.. nevermind thanks
app2sd
yes , we just fix the "app2sd problem" yesterday!! lots of people ask for that
Downloading now. Looks sweet!
Sent from my Liquid Thunderbread HTC Thunderbolt
Wow~ It's really a cool game.
The idea is very impressive.
I am trying hard to pass the world3.
These puzzles not only difficult but interesting.
I look forward to more puzzles.
thanks
sisi716222:thanks for your compliment!
you MUST TRY!!!
Awesome!!!! you have to try it !! (and finish it!)
I'm downloading it now. I'll be sure to post my thoughts here and on my site(Though, my site isn't very popular...) once I've had some time to mess with it. Can't wait!
ok, I just got 8 post.... I can post URL now!!
Constant C
Youtube Trailer: http://www.youtube.com/watch?v=YwZF5C8H8Co
Market Link: https://market.android.com/details?id=com.light.roller
This game is pretty awesome. Albeit I've had my phone for about 2 months, I've never played a game with these game mechanics. Very original and an amazing first app. I also just started learning android and will be developing my first app in the coming months, and I don't think it will be nearly as good.
thanks
thanks!I think you will do it great too! we just began java programming 4 months ago!
It's easy to learn!
Spectatr said:
This game is pretty awesome. Albeit I've had my phone for about 2 months, I've never played a game with these game mechanics. Very original and an amazing first app. I also just started learning android and will be developing my first app in the coming months, and I don't think it will be nearly as good.
Click to expand...
Click to collapse
Haha I love the system requirement 'above average IQ'
it's a great game!
Just read about this on the portal. Downloaded it on my A100 and started playing, will have to download it to my EVO 3D later. Love it. This is definitely better than some of the games that other devs charge for. Excellent work.
Last night i try it on galaxy S, and work superb, thanks
I am trying to download it through market, but I am getting device incompatibility message. I am using Samsung Galaxy S GT I9003. Does it have region restrictions, I am trying from India
On the market it says my device is not supported
Please give you valuable feedback for the improvment of the game:
you can chech Mr Farty on Play store.
Here is the link...
https://play.google.com/store/apps/...t.android.games.mrfarty&feature=search_result
Mr Farty is on mission to get his love back from the evil clutches of loolombo.
He has a secret power and he needs your help to get his love back..
To check his secret power and how you can help him, play the game and help Mr Farty to finish his mission.
A casual addictive platform game, which will keep you occupied for hours.
if you love Extreme Jump, Mega Jump,Doodle Jump type of games, who will definitely like Mr Farty Jump.
If you thing its just another platform jumping game you will be wrong, many surprises in the game check info before playing.
Post your high scores on Scoreloop
We are brainstorming for new ideas in the next version...
Already got some cool ides.
Any suggestions from user are mostly welcomed??
Next version we are planning to include a special power - Quick fix cement... which if taken will not make the commods to break ..
Any comments??
Game lovers....Feedback please
Feedbacks please
ANy suggestions for new powers?
Haha. Very silly idea. Will let you know if I have any feedback as I play.
Thank u..will be waiting for the feedback and suggestion
Thanks inmobly..
On what device your running the game?
inmobly said:
Haha. Very silly idea. Will let you know if I have any feedback as I play.
Click to expand...
Click to collapse
Funny...Platform jumping games are always fun
Thanks GeorgeJoseph ..Please provide your feedback and any suggestions for the improvment of the game
GeorgeJoseph said:
Funny...Platform jumping games are always fun
Click to expand...
Click to collapse
Hey, love the game. Very addicting, looked up and I had been playing for like 15 mins even though it felt like 5.
My suggestions:
1. Make sure that people know that they HAVE to eat in order to keep their count meter up. Add some type of graphics or text effect to the counter so that it is evident. While it is (in some cases) nearly IMPOSSIBLE to not hit food, there were time where I lost because I ran out of chances to jump in the beginning. Just food for thought.
2. The graphics are nice, easy on the eyes and not overly complex, but somewhat pixelated. I have 2 devices, an HTC Evo 3D running AOKP 4.1.2 with a 540x960 screen resolution (240 DPI if my memory serves me correctly) and a Nook Tablet running CM10 4.1.2 with an 600x1024 resolution (169 DPI), both mid to high end devices with crisp screens, and the jagged edges in the graphics were visible from what is considered the safe distance between ur eyes and ur phone screen. Just tighten the graphics some
I don't see anything wrong with the game at all, it is simple and addicting and is perfect how it is, what I'm suggesting are merely technical things that wud only further satisfy your fan base. 10+ stars for the game though ^_^
Thanks ognimnella...
Will fix the graphics in the coming update...
ognimnella said:
Hey, love the game. Very addicting, looked up and I had been playing for like 15 mins even though it felt like 5.
My suggestions:
1. Make sure that people know that they HAVE to eat in order to keep their count meter up. Add some type of graphics or text effect to the counter so that it is evident. While it is (in some cases) nearly IMPOSSIBLE to not hit food, there were time where I lost because I ran out of chances to jump in the beginning. Just food for thought.
2. The graphics are nice, easy on the eyes and not overly complex, but somewhat pixelated. I have 2 devices, an HTC Evo 3D running AOKP 4.1.2 with a 540x960 screen resolution (240 DPI if my memory serves me correctly) and a Nook Tablet running CM10 4.1.2 with an 600x1024 resolution (169 DPI), both mid to high end devices with crisp screens, and the jagged edges in the graphics were visible from what is considered the safe distance between ur eyes and ur phone screen. Just tighten the graphics some
I don't see anything wrong with the game at all, it is simple and addicting and is perfect how it is, what I'm suggesting are merely technical things that wud only further satisfy your fan base. 10+ stars for the game though ^_^
Click to expand...
Click to collapse
As of now I dont have any suggestions..If anything strikes me will let you know
sumanthbabum said:
Thanks GeorgeJoseph ..Please provide your feedback and any suggestions for the improvment of the game
Click to expand...
Click to collapse
Thanks....we are coming with some cool ideas...will share soon
GeorgeJoseph said:
As of now I dont have any suggestions..If anything strikes me will let you know
Click to expand...
Click to collapse
How imp is sharing score for a game on social communities?
yes score sharing feature will be good
sumanthbabum said:
How imp is sharing score for a game on social communities?
Click to expand...
Click to collapse
I like jumping games
I tried to replicate. It seems to work now idk what happened before
Sent from my SAMSUNG-SGH-I717 using xda app-developers app
Hello everyone, I want to tell you about a new game which was developed by me and one dude in 4 month.
This game is really casual and hard as it turned out for players. Honestly saying casuality of this game is high and you can wonder why this game develope so long time. Unfortunately gamedev is not predicatable thing - seems to be easy, but seems to be no. It seems to be a cool, but it seems to be no. I wrote to 8 publishers (maybe incorrectly I guess and they havn't read), but only one replied, it is LeTang.
Before final verion they said they are quite interested with this game, however when they got a final version for test they denied it. Their arguments were they already have several same games and this game is not outstanding.
Okay, that's alright, whatever, but 4 month of development were behind our backs. Nothing is left only we could try to publish this game by ourselfs.
If you enjoyed with Flappy Bird, you will like Get The Mouse too. But don't think it is a clone, not at all, even game mechanics much more different and diverse, just if gamer could get more then 5 scores in Flappy Bird he will be able to get much more in Get The Mouse or maybe he will can get to the end. Yes, this game has the end but no levels, only one tunnel 200 meters long.
You will pull out the mouse by its tail and don't let it glut oneself cheese, because if it eating the cheese it growing and finally just will stuck in tunnel. And here is an example of tunnel
You can decrease size of the mouse you just need to tap fast on it and it will fart (sorry) and get smaller. Sometimes. when everything is complicated, there is a possibility to use time dilation and while it acts you can decrease its size. Oh yes most hardcore players can gather the coins by their fingers, but is not necessary, because scores will be converted to coins. You can't buy coins for real money.
And finally here is a promo video from youtube
Quality of video is bad, but there was no resources or skills for better.
And here is a link to Google play: https://play.google.com/store/apps/details?id=lennon.mouse.android
P.S Let's discuss! I would be glad to answer to your questions if you have some. Also I wonder to read any criticism. I want to discuss this game with other people if someone will be interested to discuss. Thank for you time!
How many other threads goes above this thread.... Does anybody has any comments, please?
totally new idea
funny & nice game
wonderful quality
5 stars
thanks a lot :good:
5 stars
Hello again!
Guys, I'm disappointed how Google Play gives and output of search results. On my PC I see this game on 64-th place whe searching "Get The Mouse" without quotes. And on my phone I see it on 14-th place. I wonder how many people stops searching Get The Mouse when they don't see it after two or more scrolls to the bottom of the page.
It looks really hard, but only at first look. Can you make posting of scores? I got 4538 scores, I wonder is there somebody else who could get more?
StoryOfTheYear said:
It looks really hard, but only at first look. Can you make posting of scores? I got 4538 scores, I wonder is there somebody else who could get more?
Click to expand...
Click to collapse
It is depends on motivation. More users - more motivation. I think I will implement leaderboards using Google Play services. More over I will make multiplier using Google Play services too.
It's a pretty fun game good work. Which engine did you use and how long did it take you to make?
Arbiter7 said:
It's a pretty fun game good work. Which engine did you use and how long did it take you to make?
Click to expand...
Click to collapse
Engine is LIBGDX and it was took about 4 monthes with some periodical rests. We had not much time for game.
Good idea for this sort of game. Usually games where you are punished for hitting the wall just end on hitting the wall, and leave a frustrated user (me!). With your game you can continue playing, if the mouse has not gotten to fat, and therefore it's fun to play.
Nice game. I really like the graphics In your promo video, I suggest that you use some sort of screen capture software to do that instead of using camera. That's a huge minus point for your game promotion
Great! Like this app!!
I tried it and looks very nice
Good job
Mad graphics, did you do them all yourself?
Rad game
Did you do the graphics yourself? Awesome job btw
nedarm said:
Did you do the graphics yourself? Awesome job btw
Click to expand...
Click to collapse
Not me, but my friend did.
Hey, can you make it to move from right to left side? Other things are really good, keep going!
This game is so much fun... I would highly recommend to those who are looking for a fun game.
Cool game!!! i like it
Delind said:
Hey, can you make it to move from right to left side? Other things are really good, keep going!
Click to expand...
Click to collapse
Thank you for advise. I think I will do it, but later, becase I'm focused on multiplayer mode now.