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Hello!! I'm a student and a self claim indie game developer in Taiwan!!
me and my friends made a game called "Constant C".. it's on Android Market now.. for free!!
It's Powered by AndEngine ! and we put a lot of effort in it....
so Please!! take a look! if you like it.. help us spread the words about this game.. we will be really grateful
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Genre: 2D Platform, Puzzle, Action !
System Require: Multi-Touch Screen, IQ Above Average
Tag: Time, Gravity, Awesomeness !
In a distant future, a dark force gained control of the universe. Everything stopped moving – the time is frozen and gravity is gone. The only hope of recovering the universe relies on “Constant C,” a robot gifted with a small circle of power, allowing Constant C to move and to revive the time and gravity within the circle. When Constant C approaches an object, the object becomes “alive” and when Constant C leaves, the object becomes frozen again. By making good use of Constant C’s power, your mission is to remove obstacles ahead and find a way for Constant C to reach the control center of the dark force.
There are 29 levels. To solve the puzzles, you need to be intelligent and creative. Each puzzle gives you a new experience, and along the way, your will learn important skills that can help you solve the puzzles. The unique feature of Constant C will give you a mind blowing experience. So, be quick! The universe is waiting for you.
Developer:Brain Damage Studio
Powered by AndEngine
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Youtube Trailer : http://www.youtube.com/watch?v=YwZF5C8H8Co
Market Link: https://market.android.com/details?id=com.light.roller
It's amazying.
I made it to halfway through world 2- here are my thoughts.
This game is beautiful- it looks great, and the way it works is absolutely fantastic. I can honestly say it is one of the best games I've yet to play on Android- maybe the best.
That being said, it is way too big. 5MB should be the max before installation to SD should be implemented- this game is over 20. Either work on reusing more textures, or have it install to SD.
I was playing with the device laying down, and the gravity button was flipping out- switching every update cycle and just going crazy. You may want to have it display an X if the values aren't high enough to justify a gravity switch (I love the way this mechanic works, by the way!)
Fix these issues, and most standard prices you would ask for would be too low for this game- I would gladly pay for more worlds. (Though, if more worlds were added, you may want to work on the difficulty curve- if you want my thoughts on that, let me know). Again, great job!
Thanks that's huge compliment you give us there.. we are really appreciate.
We will work on the to SD feature.. since a lot of people had demanded it! I'll update it ASAP.
there are some reason makes us can't reuse texture though
first .. our artist is new in drawing texture for games... he just draw whatever he feels right and not considering about texture size and reusability. (we will do it better next time)
second.. in some device.. too many sprites makes game really laggy.. so we tend to use huge jpg file for background
i don't know anything about marketing on android app.... because we are totally noobies in this... Actually this game is not only our first game on android.. it's our first android app if you don't count "Hello World" as a app XD
After we think we learn enough to build this game. we go straight into it. It take us 5 months to build because we need to learn new stuff along the way
I use XNA mostly, and my brother use c++ and some graphic engine from his lab, neither did we use andengine before. and we love it!
We are thinking putting ads in it....and yet it's something we never tried XD, so I might need to check documents. After that we will release a clean ads free version for 0.99$ i think..for us.. most important thing is people can play our game. and feel it's not waste of time. those few hour must actually means something
Downloaded to my htc inspire 4G. I Am amazed by what you have created. This is awsome! I love free...but this needs to be a paid game. It is worth every penny.
Sent from my Inspire 4G using xda premium
And also Thank you!!!!!!!
Sent from my Inspire 4G using xda premium
oh!! it can app2sd now.. nevermind thanks
app2sd
yes , we just fix the "app2sd problem" yesterday!! lots of people ask for that
Downloading now. Looks sweet!
Sent from my Liquid Thunderbread HTC Thunderbolt
Wow~ It's really a cool game.
The idea is very impressive.
I am trying hard to pass the world3.
These puzzles not only difficult but interesting.
I look forward to more puzzles.
thanks
sisi716222:thanks for your compliment!
you MUST TRY!!!
Awesome!!!! you have to try it !! (and finish it!)
I'm downloading it now. I'll be sure to post my thoughts here and on my site(Though, my site isn't very popular...) once I've had some time to mess with it. Can't wait!
ok, I just got 8 post.... I can post URL now!!
Constant C
Youtube Trailer: http://www.youtube.com/watch?v=YwZF5C8H8Co
Market Link: https://market.android.com/details?id=com.light.roller
This game is pretty awesome. Albeit I've had my phone for about 2 months, I've never played a game with these game mechanics. Very original and an amazing first app. I also just started learning android and will be developing my first app in the coming months, and I don't think it will be nearly as good.
thanks
thanks!I think you will do it great too! we just began java programming 4 months ago!
It's easy to learn!
Spectatr said:
This game is pretty awesome. Albeit I've had my phone for about 2 months, I've never played a game with these game mechanics. Very original and an amazing first app. I also just started learning android and will be developing my first app in the coming months, and I don't think it will be nearly as good.
Click to expand...
Click to collapse
Haha I love the system requirement 'above average IQ'
it's a great game!
Just read about this on the portal. Downloaded it on my A100 and started playing, will have to download it to my EVO 3D later. Love it. This is definitely better than some of the games that other devs charge for. Excellent work.
Last night i try it on galaxy S, and work superb, thanks
I am trying to download it through market, but I am getting device incompatibility message. I am using Samsung Galaxy S GT I9003. Does it have region restrictions, I am trying from India
On the market it says my device is not supported
If your heart skipped a beat when reading that title, I am sorry.
It's not something that has been done.
Also, apologies if this is in the wrong place, but I think it's the appropriate place.
This is an inquiry or call out to anyone who thinks it should be done. I DO.
Or more specifically, if you would like to join me on a quest to make it done...
I have been thinking about learning to develop games, and now that I have an android I think I have a specific game plan, the zone, on android.
I mean half the jobs right now are aimed towards computer programmers of some variety...
Whether or not it's possible to port the xray engine to android I have no idea, but if it's been done with the unreal engine 3, and very well by gamesoft.
I suspect the advanced ai and global scope of ai operations would be impossible to duplicate and give playable frame rates. However smaller levels on a more linear basis should not be so far out of the question.
I see two options, port Xray, or rebuild on UE3.
From what I remember about UDK from my unreal 3 game it's fairly easy to build levels and even the meshes looked easy enough if not time consuming for a beginner like myself...Most stalker fans that I have ever talked to like the level design.
I was just over at the UDK site, and seems easy enough an option to go for, the software is fairly easily available and means half the work is already done (ie removing the need for pure script work), with support for mobile devices etc etc, and I have spoke to GSC before, not about this topic but they are easy to talk to and I think they would support such a project.
So if you think it's impossible keep it to yourself.
If you think it's possible and would like to try it speak up.
It might take a few years, but a test run on cordon should only take a few months to run through possibilities and story lines with a dedicated team.
Come in, don't stand there. Speak up.
My computer can eat my phone for breakfast, and running Shoc or CoP with high settings I don't get great frames. You would get worse on the phone, besides, with the A-life system I think it would give most phones an aneurism. Also consider the fact that when you have mutants coming at you from various sides, a touch screen isn't going to be the best control method.
You would have to create a dummed-down version of it. Oh, also you'd have to write a new engine since it works via a .exe and .dll's, that would be the hard part.
Just trying to be real.
Edit: ok, fine you did touch on those same points. Remember though X-ray was created from the ground up. And yea, my "bretheren" (not literally) in Ukraine are a good group, I used to haunt their boards when I playing the series regularly and there was newer development from the community. And having a dev group which incorporates the community's fixes into an official patch is good.
Over-all, yea, it'd be a bit much to try to get it running with free-roaming and a-life. It'd have to be made alot more linear.
Indeed free roaming is way out of the question, but comparing mutants to enemy soldiers in the likes of modern combat...there is not much different, It's just running unreal engine...
Dummed down yes, to a degree, not so much open land to traverse to get to different places, but there are lots of different small places you could easily (I think) take on, warehouses, tunnels etc.
A touch screen too, it's not ideal, but some games are still very playable using it, again I refer to modern combat black pegasus series, it's the first and only fps game I have liked so far, but I have only tested a few.
In game controls are easy to figure out, in terms of usability, I have already designed how that would look.
Using a joypad via blue tooth would give far better results with from what I have read little to no lag at all on a clean phone.
Creating a linear story line that works in the stalker universe I think would actually be the most challenging thing to do in order to bring the same atmosphere that the PC games have. But the game is somewhat linear already, if you took out those options.But there were only seven real endings for SOC anyway.
You certainly don't need skies to be as nice as PC counterparts, and you don't need the AI running for more more than a hundred metres out.
Again yes, but I don't like the term dummer, it would be a more simple zone, but it would be a zone.
And thats why I think running a linear zone on the unreal engine would work well.
Would you want to get involved in this yourself?
8thsiner said:
If your heart skipped a beat when reading that title, I am sorry.
It's not something that has been done.
Also, apologies if this is in the wrong place, but I think it's the appropriate place.
This is an inquiry or call out to anyone who thinks it should be done. I DO.
Or more specifically, if you would like to join me on a quest to make it done...
I have been thinking about learning to develop games, and now that I have an android I think I have a specific game plan, the zone, on android.
I mean half the jobs right now are aimed towards computer programmers of some variety...
Whether or not it's possible to port the xray engine to android I have no idea, but if it's been done with the unreal engine 3, and very well by gamesoft.
I suspect the advanced ai and global scope of ai operations would be impossible to duplicate and give playable frame rates. However smaller levels on a more linear basis should not be so far out of the question.
I see two options, port Xray, or rebuild on UE3.
From what I remember about UDK from my unreal 3 game it's fairly easy to build levels and even the meshes looked easy enough if not time consuming for a beginner like myself...Most stalker fans that I have ever talked to like the level design.
I was just over at the UDK site, and seems easy enough an option to go for, the software is fairly easily available and means half the work is already done (ie removing the need for pure script work), with support for mobile devices etc etc, and I have spoke to GSC before, not about this topic but they are easy to talk to and I think they would support such a project.
So if you think it's impossible keep it to yourself.
If you think it's possible and would like to try it speak up.
It might take a few years, but a test run on cordon should only take a few months to run through possibilities and story lines with a dedicated team.
Come in, don't stand there. Speak up.
Click to expand...
Click to collapse
Might I recommend setting it up like some of the fantasy RPGs? Right now I'm playing "Aralon" and can't help but think how easy it should be to adapt it for games like S.T.A.L.K.E.R. and FALLOUT 3. That said, I'm no programmer, so it's up to you guys. Please hurry, lol.
A note on "Aralon", It's great because you can run 1st or 3rd person. One thing I would like to see maintained is S.T.A.L.K.E.R.'s use of the weapons sights/scope while in 1st person. That's my biggest issue with Fallout 3. Good luck and I hope to see you all in the portable Zone soon.
Oh, and PLEASE don't make it an MMO only. I'm really not all that social, lol.
Mikel
Heart skipped!
8thsiner said:
If your heart skipped a beat when reading that title, I am sorry.
It's not something that has been done.
Also, apologies if this is in the wrong place, but I think it's the appropriate place.
This is an inquiry or call out to anyone who thinks it should be done. I DO.
Or more specifically, if you would like to join me on a quest to make it done...
I have been thinking about learning to develop games, and now that I have an android I think I have a specific game plan, the zone, on android.
I mean half the jobs right now are aimed towards computer programmers of some variety...
Whether or not it's possible to port the xray engine to android I have no idea, but if it's been done with the unreal engine 3, and very well by gamesoft.
I suspect the advanced ai and global scope of ai operations would be impossible to duplicate and give playable frame rates. However smaller levels on a more linear basis should not be so far out of the question.
I see two options, port Xray, or rebuild on UE3.
From what I remember about UDK from my unreal 3 game it's fairly easy to build levels and even the meshes looked easy enough if not time consuming for a beginner like myself...Most stalker fans that I have ever talked to like the level design.
I was just over at the UDK site, and seems easy enough an option to go for, the software is fairly easily available and means half the work is already done (ie removing the need for pure script work), with support for mobile devices etc etc, and I have spoke to GSC before, not about this topic but they are easy to talk to and I think they would support such a project.
So if you think it's impossible keep it to yourself.
If you think it's possible and would like to try it speak up.
It might take a few years, but a test run on cordon should only take a few months to run through possibilities and story lines with a dedicated team.
Come in, don't stand there. Speak up.
Click to expand...
Click to collapse
They did adapt Max Payne and the graphic of the first S.T.A.L.K.E.R. wasn't that good so why not!
tuesdaydev said:
They did adapt Max Payne and the graphic of the first S.T.A.L.K.E.R. wasn't that good so why not!
Click to expand...
Click to collapse
One can dream but why not defrag arlon on and make your own models
you can use unity mobile sdk and implement on same game base should work
I have an idea, that I imagine is not at all original. An idea that I have harbored for a long time now, but seems ever more important as the release of android gaming consoles become a reality.
I think that android needs "achievements" or trophies or accomplishments if you wanna be original. I'd love to see Google "certify" certain game titles (because crappy short easy games would ruin the system) and have each title have a max of 100 accomplishment points and perhaps even have gamer ID's like Xbox live. What do you guys think? I just knew my brother rents a lot of games he wouldn't otherwise play to get achievements and it seems like it could be a great thing for developers.
Hey Developers. I have been a flash developer for years now, lately I have been experimenting with publishing to android. But I feel so limited in performance and features when compiling from flash. That's why I have started learning Java.
Right now it feels like climbing a mountain, does anyone have any great beginner resources for learning Java Android development, that you really felt worked for you. Would be great if it took into account my Flash ActionScript 3 experience. I will probably become a nuisance the coming time, but hopefully I will be able to help someone else at a later time
The game I have been working on is called Pop Smoke : Remastered and is a Strategy/Tower Defense game . I'm thinking about leaving it as is, fix bugs, and focus on a new project in Java (I've got a good idea ). Feedback is greatly appreciated, I'm not looking to earn any money here so I will post some free codes, if more people are interested just PM me for more.
XDAhello
XDA12345
XDA99999
XDAhigh5
XDAforum
Thanks for your time
Hi everybody!
This game is a first complete product of our small three-dude team. We're seriously digging in gamedev and wish to continue with more complex stuff. But currently investing our time in small mobile games to gain some experience.
Our promote video
Well, we tried our best...
The idea of the game is somewhere between runner and team-manager. Your goal is to run through hordes of enemies, smash the boss and get to the tavern. During the run you can catch random bonuses, drink beer, use axe-accelerator and throw enemies off your shield.
And, of course, there is a little story between stages .
Our game is based on Unity engine, it's awesome for mobile development.
Viking Roul is completely playable without ads interruption. We hate p2w games.
So, there it is. We will glad to see any comments. Feel free to criticize, our goal is to learn something and get better.
You can try it on Google Play (iPhone version currently in develop)
Ah, just forgot!
You can post your questions and reports in our groups, in social network you prefer.
https://www.facebook.com/groups/119632385396405/
Groups are quite empty, but we try to fill it with interesting stuff, and appreciate if you'll help us
I like this characters)
I like this characters that you draw). If not secret, how much time you worked for this game?
CosmoKitten said:
I like this characters that you draw). If not secret, how much time you worked for this game?
Click to expand...
Click to collapse
Thank you very much
Well, we started about a 1.5 years ago, in the middle of 2016. But it's our first complete project, so, we wasted a lot of time to learn, optimize, research and so on.
Hope we'll be faster next time