Drippitt!
Simple and Challenging. An original concept.
Good to play solo: How many levels can you get!
Or play the machine: How long can stand up against the DrippBott?
And you even can play against a friend via Bluetooth. (Very fast and no server involved!)
You can find it http://play.google.com/store/apps/details?id=thummy.drippitt
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(It is just life's story: Eat some more than you are being eaten and fulfill your destiny.)
Features:
- Appropriate for all ages, 4 up to 104.
- Can be played on any screen size.
- Two control types: Drag with finger or tilt the device and use gravity.
- Play in three worlds:
* 1 At School - Learn the basics. Or just go solo.
* 2 On the Playground - Challenge DrippBott.
* 3 In Cyberspace - Play against a friend.
- Endless number of levels. Getting harder every time, so you will never reach level 100.
- Resume old games.
- Create as many player accounts as you like.
- Play multiplayer games on two devices via Bluetooth. Very fast and no server involved.
- Works on many Android versions. (2.2 and higher)
QR
The QR-Code:
Watch the video:
Great game, keep up the good work. It is really an awesome game.
Update!
pleomaxell said:
Great game, keep up the good work. It is really an awesome game.
Click to expand...
Click to collapse
Thnx.
And: Just released the update to version 6!
:highfive:
Drippitt! has a Face.
Now on Facebook too.
Drippitt! Tweets.
Follow Drippitt! on Twitter: http://twitter.com/Drippitt
:highfive:
Human translation request
Request:
Do you want to help me to translate my PlayStore text to your native language?
If so: Wow, thanks!
(If you've got an app in the PlayStore too, I will gladly return the favour. To translate to Dutch, my native language.)
Interested, let me know!
Update published
Changed the Drips behaviour. (So get the update plz)
No one?
Repdrip said:
Request:
Do you want to help me to translate my PlayStore text to your native language?
If so: Wow, thanks!
(If you've got an app in the PlayStore too, I will gladly return the favour. To translate to Dutch, my native language.)
Interested, let me know!
Click to expand...
Click to collapse
Anybody?
Update feature
Repdrip said:
Changed the Drips behaviour. (So get the update plz)
Click to expand...
Click to collapse
If the game gets interrupted, by a phone-call or so, you can now just resume it afterwards at the point you left it. :victory:
Why not ? PM me, and we'll figure it out
Hi,
Interesting game... My daughter and I have been testing it for the last 30 minutes or so...
It's fun and addictive, but I have a few issues/remarks :
(1) I don't understand why we sometimes fail, while we have apparently gone successfully through a level, as in picture below :
Please provide some explanation
(2) This is too quickly becoming too difficult ("At school" solo play)... we're stuck at level 6... I can't imagin level 100 !!!
OK we've only played for about 30 minutes so we probably need more training...
But given the way the game is designed, there a level will be reached where mathematically there will be too many Red dots to fill the surface so that your drip will never be able to reach a blue dot without hitting a red dot: to me this is mathematical/mecanical... so there will be no way to win these types of high levels (say maybe by level 30 or 20 or even 15)... The idea that beyond a certain level, it is mechanically impossible to win a level is quite frustrating...
But definitely, I must be missing something about how the game is designed... please explain
In any case, keep the good work... this is very promising
you updated the game.
and now it is too easy now.
So please undo.
Donna
Tnx for the feedback!
Surfinette said:
Hi,
Interesting game... but I have a few issues/remarks :
(1) I don't understand why we sometimes fail
(2) This is too quickly becoming too difficult
Click to expand...
Click to collapse
Tnx for the feedback!
"don't understand why we sometimes fail"
I can imagine it is not clear: You should at least drain 1000.
(That's where the red line over the bottle stands for.)
Growing big enough opens the Pit, but is only phase 1 of succeeding a level.
Then you still have to drain 1000 or more in the pit.
So be careful not to get bitten on your way in.
(Maybe I should explain better in the "How To?".
But I wonder if anybody reads that.
Did you?)
"This is too quickly becoming too difficult"
Getting up to level 6 in less than 30 minutes is not so bad.
And yes, getting to level 100 is impossible.
But there are some tips and tricks.
And notice: In higher levels the generated reds are smaller.
First "trick", generate your own reds by moving (a little) to fast.
If you get trained in it, you can generate really small reds.
And don't be affright to eat big reds before they become really big.
The highest school level I know that has been accomplished till now (not by me though, but a friends girlfriend) is 27.
School is designed for starters
The school levels are there to get the feeling for the game.
By now you can play the Playground, try it.
And the real purpose is the multiplayer mode
Donna Hine said:
you updated the game.
and now it is too easy now.
So please undo.
Donna
Click to expand...
Click to collapse
Hi Donna
Here is a new version in the making.
Will be done in about a week or so.
Repdrip said:
Tnx for the feedback!
"don't understand why we sometimes fail"
I can imagine it is not clear: You should at least drain 1000.
(That's where the red line over the bottle stands for.)
Growing big enough opens the Pit, but is only phase 1 of succeeding a level.
Then you still have to drain 1000 or more in the pit.
So be careful not to get bitten on your way in.
(Maybe I should explain better in the "How To?".
But I wonder if anybody reads that.
Did you?)
"This is too quickly becoming too difficult"
Getting up to level 6 in less than 30 minutes is not so bad.
And yes, getting to level 100 is impossible.
But there are some tips and tricks.
And notice: In higher levels the generated reds are smaller.
First "trick", generate your own reds by moving (a little) to fast.
If you get trained in it, you can generate really small reds.
And don't be affright to eat big reds before they become really big.
The highest school level I know that has been accomplished till now (not by me though, but a friends girlfriend) is 27.
School is designed for starters
The school levels are there to get the feeling for the game.
By now you can play the Playground, try it.
And the real purpose is the multiplayer mode
Click to expand...
Click to collapse
Thank you for your explanations, but I'm still confused!
Then you still have to drain 1000 or more in the pit.
Click to expand...
Click to collapse
I see from the that reds add points to the total score... how do I get more reds in the pit?
"So be careful not to get bitten on your way in"...
And don't be affright to eat big reds before they become really big
Click to expand...
Click to collapse
How do I "eat" reds? Any time I touch a red, my drip shrinks so I need to regrow again which adds more reds and more risk to get bitten by a red and so shrink again, and so on and so forth...
First "trick", generate your own reds by moving (a little) to fast.
If you get trained in it, you can generate really small reds.
Click to expand...
Click to collapse
I don't understand this "trick"... why would I want to create more (small) reds... the more reds there are on the screen the more I fail because they are all over the place and I can't avoid touching them, so I'm getting smaller, so I need to grow again, which creates more reds...
I'm very sorry, but it's still not clear to me , and you need the tutorial to be more explicit...
Maybe I should explain better in the "How To?".
But I wonder if anybody reads that.
Did you?
Click to expand...
Click to collapse
Yes I did (after several failed games!!!)
Wow, You're good! (for me)
Surfinette said:
Thank you for your explanations, but I'm still confused!
Click to expand...
Click to collapse
I can imagine!
The whole game is more "in my mind" than really explained to the player. (I'm sorry)
So you are right: I do need to make the tutorial more explicit...
But for now:
Surfinette said:
Repdrip said:
Then you still have to drain 1000 or more in the pit.
Click to expand...
Click to collapse
I see from the that reds add points to the total score... how do I get more reds in the pit?
Click to expand...
Click to collapse
That's up to you to find out
Surfinette said:
How do I "eat" reds? Any time I touch a red, my drip shrinks so I need to regrow again which adds more reds and more risk to get bitten by a red and so shrink again, and so on and so forth...
Click to expand...
Click to collapse
You are so right. And that still is where the trick is in:
Eat reds, just by touching them (it does cost you health indeed) and the thing is: Do it when they are big! (Strange but true. Don't let them become really big.) But these are all tactics you should discover yourself.
Surfinette said:
Why would I want to create more (small) reds...
Click to expand...
Click to collapse
Simply: If you create a red, you have some control over it.
If the game creates it, you don't.
So create them yourself before the game does.
Don't create more than needed. If so: Eat the biggest one! (Or the one that is likely to collide with another red)
If you are at level 20 or so: Create some groups of small congruent reds, so you can move around or between the groups...
(But now we are getting to higher Drippitt! knowledge... Lol)
Human Translation Request
Request:
Do you want to help me to translate my PlayStore text to your native language?
If so: Wow, thanks!
(If you've got an app in the PlayStore too, I will gladly return the favour. To translate to Dutch, my native language.)
Interested, let me know!
suggestion: maybe have a counter so you know if you have 1000 yet? I think its hard enough to beat (which i'm okay with) without having to HOPE you have enough at the end of the level.
Related
Released my first android game. I am a sole developer, game took approximately 6 months to complete. Without further ado, I bring you
graBLOX!
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Easy to learn, hard to master. The concept is simple, remove all the blox from the board to move on. The challenge comes when not every block acts the same way.
Over 70 levels and 7 different and fun BLOX types (With more on the way)
Any feedback is welcome, good or bad. If you have any questions about the development process / time frames, let me know. I would be happy to answer.
Android market link : https://market.android.com/details?id=com.voldaran.puzzle.graBLOX
QR Code :
Game was just released, so it may not show up on your phone search.
Game was updated with performance fixes.
Anyone give this a shot yet?
v.1.0.3
Added a feature request, Grid Option! to toggle through 3 different Grids, Full, Border, and Off
Fixed a bug causing the game to force close in rare cases on exit.
Brilliant game, keep on it mate.
Sent from my Arc via transwarp beacon.
Well , I just saw this thread, just installed it, and just tried the game.
And I must say, it's amazing! Simple yet entertaining, just the way I like it.
My guess is it will be very popular soon!
Tested on Galaxy S2, ICS ROM, works flawlessly, didn't encounter any errors, or FCs, although I didn't get past the 4th level ( feeling sleepy )
My experience and opinions, criticism and whatnot
+ The game starts up very fast!
+ The transitions are really nice in the world/level picker.
+ Music is really nice and not too boring, though I would prefer something jazzy
and slower ingame ( a lot of clouds )
maybe something like : https://www.youtube.com/watch?v=Nf8FCLT8S6A
+ Help is drawn pretty nice, although it should point out that you need at least 3
blocks together for them to dissapear
+ text Font is awesome and fits well, so does the rest of the graphics
+ I love the concept of the game, nothing simillar out there
+ Block animations are awesome too
- I dont like preview thumbnails on level picker, they all look the same, maybe
some nice icons or something ?
- I didn't check the other worlds yet nor levels past the 4th but it seems they all
have the same 3 clouds + sun background. It got boring after 2 minutes
Maybe night/day cycle or something, shouldnt be too hard Would even look
nicer with a moon there and a dark background
Maybe the preview thumbnails will look better when the levels have different
backgrounds
Gonna play with it tommorow some more and edit this post if I find something that I like/don't like
Great job mate! Cheers!
Edit : Added smilies to the post, it wouldn't add the first time for some reason
gr4ndm4st3r_bl4ck said:
... awesome feedback...
Great job mate! Cheers!
Click to expand...
Click to collapse
Amazing feedback, thanks!
As to your light criticisms, I am in the process of trying to incorporate a more friendly level structuring. As in, you won't have to just play 1 level until you beat it, you will have more levels open to you. And part of this process might be changing the menu system around.
As far as the graphics go, you may be SHOCKED to learn, but I did all the graphics myself, hehe
It probably doesn't need to be said, but I am no good at graphics, my idea would be to make each world look different, so you are not looking at the same thing all the time. But drawing things that don't hurt people's eyes is very tough.
I had originally considered making the game go to night time, you may not have noticed, but the sun actually moves. And when it gets to the other side, it just switches back. At that point I wanted to make it moonlight, but I couldn't draw anything that didn't make my eyes bleed. But you have convinced me to keep trying.
I will keep at it though, thanks for the info.
This game is awesome, please keep it updated
nqhuy90 said:
This game is awesome, please keep it updated
Click to expand...
Click to collapse
Thanks for the support,
I am working on a big update. Probably due out next week, or the week after. So get your feature requests / suggestions in!
Very clever game, I like how the difficulty varies from level to level.
Sometimes I think a level is too hard, and then I realize it only took 2 moves.
I will also mimic the above poster and say you need a help screen that shows you only need 3+. took me a few seconds to realize that on my own.
linklynn said:
Very clever game, I like how the difficulty varies from level to level.
Sometimes I think a level is too hard, and then I realize it only took 2 moves.
I will also mimic the above poster and say you need a help screen that shows you only need 3+. took me a few seconds to realize that on my own.
Click to expand...
Click to collapse
Well I thought that too, until I took a closer look and it actually says 3+ on top of the help screen! Though not too many users will figure out what 3+ actually means
gr4ndm4st3r_bl4ck said:
Well I thought that too, until I took a closer look and it actually says 3+ on top of the help screen! Though not too many users will figure out what 3+ actually means
Click to expand...
Click to collapse
Maybe have another info screen on the second level showing the same thing but with just 3? Although it wasn't too hard for me to figure out on my own.
I am stuck on level 25, has to be impossible! I love the little tie-die looking dudes, neat mechanic.
Thanks for the kind words.
I am planning on updating how the level structure works, Anyone have any suggestions? I would like to implement a method in which you don't have to progress one level at a time. So if you get stuck, you have other levels open to keep on playing.
v.1.0.4
Updated the level order. I found too many people failing earlier, changed the levels to have a better difficulty curve.
Enjoy!
Good stuff! It's tougher than I would have thought to find a good, free puzzler that doesn't beat you over the head with ads. Thanks!
downloading XD
Halumian said:
Good stuff! It's tougher than I would have thought to find a good, free puzzler that doesn't beat you over the head with ads. Thanks!
Click to expand...
Click to collapse
Best review I could hope for
marc.zheng said:
downloading XD
Click to expand...
Click to collapse
Let me know what you think.
Some amazing reviews for my game came out today.
"For the android puzzle game fans, I present you the best puzzle game that had been released until now."
http://www.theandroidgalaxy.com/grablox-android-unique-puzzle-game/
"This game is a rare gift, in that it is a truly unique puzzle game... that it is fun as well"
http://justreboot.wordpress.com/2012/02/24/android-game-review-spotlights-debut-games-from-new-developers-roundup/
Can't tell you how happy I am about these reviews, simply amazing!
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Open beta test
Hi guys! Recently started to develop a game like Super Meat Boy. Want to hear your comments and suggestions to improve gameplay. Only your feedback will make the game one wants to play all)
I hope for your support)
Well, if you are ready to test himself in battle with their irresistible nerves? Then go ahead! And good luck in this challenging game!
I recommend downloading from the Google Play, will be updated frequently and add new levels[/B]
Last Update 04.12.2012
Download APK [ 13.9mb] (ver. 1.1.4)
Download from Google Play (ver. 1.1.4)
About game
Guys, tell me what you think about this game? What do I need to change or add that would make the gameplay better?
The only thing I can think of that should be changed is the speed you can fly. It's a little slow. Other than that it's a great game & im truly addicted. Thank you!
Sent from my GT-I9100 using xda app-developers app
okmijnlp said:
The only thing I can think of that should be changed is the speed you can fly. It's a little slow. Other than that it's a great game & im truly addicted. Thank you!
Click to expand...
Click to collapse
Thanks! I'll think about it. Sometimes I also thought about the slow speed)
p.s. updated a game version on Google Play
Stop making cute vampires! Twilight is enough D:
That being said, I really like the video. Any chance of making it available for Armv6 devices?
GermainZ said:
Stop making cute vampires! Twilight is enough D:
That being said, I really like the video. Any chance of making it available for Armv6 devices?
Click to expand...
Click to collapse
Yes, I'm working on it. These days up a little bit, so that half of the devices with ARMv6 goes normally, but on the other strongly lag. New version I put on the GooglePlay with support for ARMv6, will soon become available for download
VamPOO
Click to expand...
Click to collapse
Them's names alright.
Few cosmetic things:
Make the thumbstick totally transparent, the shaded middle doesn't look right tbh
Remove the cog icon in the left hand corner (pressing the menu button is just as easy and takes up no screen space)
Remove the stopwatch icon (doesn't fit with the rest of the game and it's obvious what the counter is for without it there anyway)
Remove the shade at the top of the screen, not really sure what it's there for and makes the screen feel smaller than it actually is (quite distracting)
Listy2021 said:
Few cosmetic things:
Make the thumbstick totally transparent, the shaded middle doesn't look right tbh
Remove the cog icon in the left hand corner (pressing the menu button is just as easy and takes up no screen space)
Remove the stopwatch icon (doesn't fit with the rest of the game and it's obvious what the counter is for without it there anyway)
Remove the shade at the top of the screen, not really sure what it's there for and makes the screen feel smaller than it actually is (quite distracting)
Click to expand...
Click to collapse
I think you're right. These clocks a bit out of place and occupy most of the screen. Thanks!)
Google play lets me install it now, but starting the first level shows flashing squares (the squares contain elements from the background), so I guess it's not supported on my device.
Will try later with chainfire, will probably work.
Good speed on ARMv6
Now, i updated version in a first message and on GooglePlay and optimized graphics for low device. Can you check it? Especially if you have a device with ARMv6.
( will need turn ON "Low graphic" mode in the game options)
Guys, can anyone tell me, how i can to promote this game? So... I have a little downloads and do not know how to raise them. Tryed to posted on different android forums, and do not have a result(
Or i mast wait befor i can see improving?
Neat game!
SveGa said:
Now, i updated version in a first message and on GooglePlay and optimized graphics for low device. Can you check it? Especially if you have a device with ARMv6.
( will need turn ON "Low graphic" mode in the game options)
Click to expand...
Click to collapse
That didn't fix the issue on my device (it has ARMv6).
I can now see the cutscene (Vampoo acting weird with his eyes), but as soon as the screen goes dark, I get flickering squares again.
SveGa said:
Guys, can anyone tell me, how i can to promote this game? So... I have a little downloads and do not know how to raise them. Tryed to posted on different android forums, and do not have a result(
Or i mast wait befor i can see improving?
Click to expand...
Click to collapse
Well there is no magical answer to this. If you plan to promote your game all alone (i guess you are an indie developer), you should contact all blogs related to mobile video games to see if they can add an article for you (try a google search to find some, i know toucharcade which is pretty good but iOS only). Sometimes those blogs will do a test if the game might be considered. Otherwise, you should have take an editor such as Gamevil or Chillingo for the famous ones that will do the marketing job instead of you. But they will demand some percentage on your earnings.
Only in English?
GermainZ said:
That didn't fix the issue on my device (it has ARMv6).
I can now see the cutscene (Vampoo acting weird with his eyes), but as soon as the screen goes dark, I get flickering squares again.
Click to expand...
Click to collapse
That is bad(
I think this problem with RAM. So.. to this game need a more memory(
To day i`m tested on Galaxy 3 i5800, and game crashed when trying to load level.
sub7ero said:
Well there is no magical answer to this. If you plan to promote your game all alone (i guess you are an indie developer), you should contact all blogs related to mobile video games to see if they can add an article for you (try a google search to find some, i know toucharcade which is pretty good but iOS only). Sometimes those blogs will do a test if the game might be considered. Otherwise, you should have take an editor such as Gamevil or Chillingo for the famous ones that will do the marketing job instead of you. But they will demand some percentage on your earnings.
Click to expand...
Click to collapse
This is sad. Means for indie developers publish games more like - "lucky or unlucky"(
Juanmiwow said:
Only in English?
Click to expand...
Click to collapse
Not understand the question.
Have a question
Hello everyone again!
So, that new update will be available very soon. You can see a new blood system after death main character. What do you think of this innovation? Is it too harsh?
Looks cool. Will try it on my s2 and let you know how it goes.
Thanks.
nvm
Dots: Chain Reaction. Tap the screen to start a chain reaction which consumes all the dots that touch it. With 48 levels over 3 stages there is hours of fun to be had. Each stage has new types of dots and a distinct aim for your chain reaction which provides varied gameplay. After you create the required chain reaction you will achieve a 1, 2 or 3 star rating depending on how many dots you caused to react.
Can you create a chain reaction that consumes all the dots?
FREE to download at google play store:
https://play.google.com/store/apps/details?id=com.dots.chainreaction
Or download APK directly:
http://www.mediafire.com/download/3p42zm3mf8aqac9/Dots_Chain_Reaction_v10.apk
Or download $0.99 paid version from Google Play:
https://play.google.com/store/apps/details?id=com.dots.chainreactionpro
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Great game man
Reminds me of a game that is a chrome app on windows. Wasted time playing that so see much the same with this.
Sent from my Nexus 4 using Tapatalk
Version 1.1 of Dots: Chain Reaction now requires Android 3.0+ and is also available on:
SlideMe.org
and
Amazon App Store
Version 1.2 includes an extra stage, there are now 64 levels to beat!
Download for free at Google Play
lee boze said:
Dots: Chain Reaction. Tap the screen to start a chain reaction which consumes all the dots that touch it. With 48 levels over 3 stages there is hours of fun to be had. Each stage has new types of dots and a distinct aim for your chain reaction which provides varied gameplay. After you create the required chain reaction you will achieve a 1, 2 or 3 star rating depending on how many dots you caused to react.
Can you create a chain reaction that consumes all the dots?
FREE to download at google play store:
https://play.google.com/store/apps/details?id=com.dots.chainreaction
...
FREE to download at google play store:
https://play.google.com/store/apps/details?id=com.dots.chainreaction
Click to expand...
Click to collapse
Thank you for sharing the game. Would you please add the apk to the first post so that people without access to the Play Store can download it as well? Thank you.
lee boze said:
Thanks. I have now added a direct download for the APK to the original post as well.
Click to expand...
Click to collapse
Thank you. I have been playing it a bit and I gotta say it is quite good. The only thing I would add would be an option to retry the level regardless of outcome. There are people out there who don't like anything less than 3 stars
It will be featured in the portal soon
I am the one who knocks...
It's so damn addictive! Good job
Evil! just Evil!
Very nice and addictive game!
Just a few remarks:
- I don't see the purpose of the "Exit" item on the main screen. Is this a porting from an iOS version?
- You should remove the black menu bar shown on devices without a physical menu button
It's a clone of one of my friend's iphone games, but for android:
https://nicolasgoles.com/blog/2010/09/hex-reaction-game-for-iphone/
very nice game :good:
Super game, how would you feel about it being included in a rom? and is there a donate version to remove the ads?
lee boze said:
Version 1.1 of Dots: Chain Reaction now requires Android 3.0+ and is also available on:
SlideMe.org
and
Amazon App Store
Click to expand...
Click to collapse
Why 3.0+? The post says 2.2+...
egzthunder1 said:
Thank you. I have been playing it a bit and I gotta say it is quite good. The only thing I would add would be an option to retry the level regardless of outcome. There are people out there who don't like anything less than 3 stars
It will be featured in the portal soon
I am the one who knocks...
Click to expand...
Click to collapse
I'm one of those sickos who keeps trying for the 3 stars, so I would agree. I would also like the ability to pay you a few dollars to remove the ads.
One other suggestion might be another way to indicate the goal/target without having to tap the screen to start the level (maybe something in the header).
bljarv said:
I'm one of those sickos who keeps trying for the 3 stars, so I would agree. I would also like the ability to pay you a few dollars to remove the ads.
One other suggestion might be another way to indicate the goal/target without having to tap the screen to start the level (maybe something in the header).
Click to expand...
Click to collapse
Heh... levels 6 and 16 are the bane of my existence at this point (both of them on 2 stars and everything else on 3).
One last suggestion to add even more realistic physics to this... make the balls solid so that they can collide against each other instead of going through like ghosts. Collisions would add a huge amount of entropy in the system which will make it even better imho.
egzthunder1 said:
One last suggestion to add even more realistic physics to this... make the balls solid so that they can collide against each other instead of going through like ghosts. Collisions would add a huge amount of entropy in the system which will make it even better imho.
Click to expand...
Click to collapse
nice idea! :good:
Wow, thanks to everyone for trying the game and leaving feedback.
mcgi5sr2 said:
Super game, how would you feel about it being included in a rom? and is there a donate version to remove the ads?
Click to expand...
Click to collapse
I'm not sure exactly what you mean by a rom. Do you mean being packaged with other games and offered as a download? If that is what you mean, I don't mind at all, feel free to upload it.
There isn't currently an ad-free version but it's something I am looking in to. I've never released a paid app before so I need to get up to speed on how to go about it but I will post back here when it is available.
bronozoj said:
Why 3.0+? The post says 2.2+...
Click to expand...
Click to collapse
Sorry about that, I have edited the thread title so it is no longer misleading. I had to upgrade the android version because it was taking a long time (up to 10 seconds on older phones) for the app to reload after switching to another app or homescreen and then back to my app (during this time there was only a black screen). The only resolution I could find was to preserve the OpenGL context which I think is only available on 3.0+.
bljarv said:
One other suggestion might be another way to indicate the goal/target without having to tap the screen to start the level (maybe something in the header).
Click to expand...
Click to collapse
In terms of how many dots you need to complete the level, this is displayed on the top left of the screen, how many dots you currently have made react is displayed on the top right. Although for an explanation of what the exact aim is (each stage has slightly different gameplay) it is true you can't see this after the level has started. In a future update, I might show more detail about the current level on the pause screen, which would help, I think.
egzthunder1 said:
One last suggestion to add even more realistic physics to this... make the balls solid so that they can collide against each other instead of going through like ghosts. Collisions would add a huge amount of entropy in the system which will make it even better imho.
Click to expand...
Click to collapse
That's an interesting idea. I'll try and see if I can implement this and see what effect it has on the game. I think it would add quite a lot more realism. Thanks!
The game is very good. Here are the few problems/ideas:
Turning the screen off hangs the game. To unfreeze it I have to minimize it and then switch back to it.
There is no "retry" option if I get 2 or 3 stars, though it would be much more useful than "back".
It would be nice to swipe areas instead of clicking "Next".
jufofu said:
The game is very good. Here are the few problems/ideas:
Turning the screen off hangs the game. To unfreeze it I have to minimize it and then switch back to it.
There is no "retry" option if I get 2 or 3 stars, though it would be much more useful than "back".
It would be nice to swipe areas instead of clicking "Next".
Click to expand...
Click to collapse
Hmm, the freezing issue has me slightly baffled. Have you tried waiting a short time to see if the game might be loading in the background? I have had issues with the app being minimised and loaded again in the past (although I thought I had fixed it before release) so I will see if I can recreate this bug.
I agree with the retry button for those rating-addicts so this will be coming in the next update.
Thanks for the feedback
Neo Space Shooter is an old-school space shooter (shmup) with a modern and intuitive gameplay specifically designed for mobiles devices, mixing classic Shmup and RPG genre to allow enhanced space ship customization.
The thing that make this space shooter different from other shmup is the freedom for the space ship upgrades :
- Kill enemies, earn XP points !
Each defeated enemy give you XP points, when leveling up, you win competence points and space ship points.
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- A total freedom in space ship's improvements
You want to increase full power, full mana, or an average for both of them ? no problems ! it's YOUR space ship.
- Choose 5 skills between 15 unlock-ables overpowered skills !
Kill bosses to gain their skills, then spend your competence points to upgrade them ! Each boss have its own unique skill. :- Regeneration
- Resurrection
- Shield
- Shockwave
- A black hole, A F**KING BLACK HOLE !
But also:
- A very cheap scenario
This shmup's scenario was fully written with feet of south Sri Lankan hermits.
- 3 levels of difficulty
From easy to heroic, even the worst players have a chance.
- A social game
Challenge your friends and share your score online !
- The indispensable tool of procrastination
This funny space shooter is perfect to distract you at work or school ! Don't hesitate and join the game, it's FREE !
One word for this game... Awesome!
Hi, thank you ! Good to hear my work is giving fun to some peoples
It's seems that some peoples with an old galaxy phone, aren't able to launch the game due to lack of memory !
Otherwise, don’t hesitate to tell me what you’re thinking about the game
Great job, well executed with a nice arcade feel
daviddunn_92 said:
Great job, well executed with a nice arcade feel
Click to expand...
Click to collapse
Thanks
jtgamer said:
Its a nice for timepass
Click to expand...
Click to collapse
Thanks, good to hear that some peoples like it
Could someone make a review of it ? Like a journalist or a blogger ?
Argurth said:
Could someone make a review of it ? Like a journalist or a blogger ?
Click to expand...
Click to collapse
Video review?
Nice game bro, 5*, how did you make it ?
GreekDragon said:
Video review?
Click to expand...
Click to collapse
Video or text, big website or small blog, all is fine for me
kelakent said:
Nice game bro, 5*, how did you make it ?
Click to expand...
Click to collapse
Excepts some free of right assets that I got from artists around the web (look at the credit screen in the game). I made it all by myself :
- Native Android for coding
- Free softwares for editing sprites and sound
- a Trello board and a Git repository to manage the whole thing
- Twitter/Facebook and forums to promote it
Wasn't easy, but totally worth it, hope I will have some budget next time to make something bigger
Good job, do you have a team or work alone ?
Hi!
Just tried your game. Pretty good effort. Is this your first game?
Anyway, I found two things you might want to take a look at.
First, there's a black screen for around 10 seconds before anything shows up on my HTC ONE M8. People might think it doesn't work and get out.
I guess it's loading something so I suggest you let the user know that.
And the back button doesn't work in the main menu.
Also, and this might be just my preference, I'd make the spacecraft move faster. It lags behind my finger which I find a little annoying.
Hope this helps a bit.
XAntGames
kelakent said:
Good job, do you have a team or work alone ?
Click to expand...
Click to collapse
As I said, I worked alone on this game ^^ But if I can found quality coworkers (2D/3D artists, Sound artists and marketing) which accept to work for free as I do and split the cake at the end (Cause i actually have no budget) for my next games, It would be great !
I'm not bad at those, but It's not my primary skills, and specialized peoples must be better than me
xantgames said:
Hi!
Just tried your game. Pretty good effort. Is this your first game?
Anyway, I found two things you might want to take a look at.
First, there's a black screen for around 10 seconds before anything shows up on my HTC ONE M8. People might think it doesn't work and get out.
I guess it's loading something so I suggest you let the user know that.
And the back button doesn't work in the main menu.
Also, and this might be just my preference, I'd make the spacecraft move faster. It lags behind my finger which I find a little annoying.
Hope this helps a bit.
XAntGames
Click to expand...
Click to collapse
Hey there ! Yes, it's my first game, but I'm a professional dev in real life (since 1 years, just had my diploma, but it count !) , so, it's not my first rodeo !
It's weird there is a black screen, must be the Assets loading, but you should have a splash screen displayed with the "Argurth Game" logo.
It's normal for the back button, I didn't wan't people quitting by missclicking, but I agree that it can be disturbing.
Yeah, the spaceship speed is pretty slow at the start cause you can upgrade it with level, and, if you've gone high throught level, you "steal" a warping skill (which is badass combined with time slowed bubble skill, just sayin')
Thank you for your advice
Good job. I really like those retro games. Good luck with your app.
nick9090 said:
Good job. I really like those retro games. Good luck with your app.
Click to expand...
Click to collapse
Thanks Good luck with yours too !
Very nice Game!
Fornax_Apps said:
Very nice Game!
Click to expand...
Click to collapse
Thanks
Get it on Google Play
QR Code if you're not reading this on your phone:
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Hi there, my newest game, which I have just released, Quantum Bounce, is a combination of puzzle and arcade with an emphasis on aiming and timing.
Weekly Update 1: Added 10 new levels and fixed several bugs.As the title mentions, the game features NO ads and no IAPs and you can pay what you consider the game is worth or pay nothing at all. We all know how annoying and intrusive ads are and how so many new games push the "freemium" model. Instead of doing that, I wanted to try something new and release the game completely free with the possibility to donate whatever amount you think it's worth in order to support me in creating future games.
I have worked almost 2 months on developing the game to reach a polished state that you can see once you play it. From the beautiful music and sounds effects by Nigel Good to the simplistic and clean graphics, Quantum Bounce, creates an enjoyable experience for both casual gamers and the more seasoned ones.
I would love to hear your feedback on the following:
- How fun do you consider the game to be on a scale of 1 to 10.
- How is the performance? Does it run smooth on your device?
- What's your opinion on this "pay model".
- Any suggestions or critiques?
I will be watching this thread for the next 20 hours, so if you have any questions of any kind (development or anything else) please feel free to ask.
Thank you for trying it out and if you enjoyed it please rate it
Any feedback you guys have is highly appreciated
Downloading...
Why does play store say it needs access to in-app purchases, see ss? You said there were none.
Sent from my GT-S5360 (Galaxy Y)
erriperry said:
Downloading...
Why does play store say it needs access to in-app purchases, see ss? You said there were none.
Sent from my GT-S5360 (Galaxy Y)
Click to expand...
Click to collapse
The only IAP is the one where you pay what you want for the game. So it's not really a traditional IAP, but a convenient way for people to donate if they wish.
Thanks for downloading the game, can't wait to hear your feedback
Degineth said:
The only IAP is the one where you pay what you want for the game. So it's not really a traditional IAP, but a convenient way for people to donate if they wish.
Thanks for downloading the game, can't wait to hear your feedback
Click to expand...
Click to collapse
Saw that.
Very difficult but good game. It's a bit laggy on my Samsung galaxy y, but that's normal
Is it supposed to be like on the ss (the right side)?
A feature I thought about: on each level, there would be a star or coin. If you take the star/coin and complete the level you get it. Then you can buy stuff, like other ball colors, with your stars/coins.
Sent from my GT-S5360 (Galaxy Y)
erriperry said:
Saw that.
Very difficult but good game. It's a bit laggy on my Samsung galaxy y, but that's normal
Is it supposed to be like on the ss (the right side)?
View attachment 3283420
A feature I thought about: on each level, there would be a star or coin. If you take the star/coin and complete the level you get it. Then you can buy stuff, like other ball colors, with your stars/coins.
Sent from my GT-S5360 (Galaxy Y)
Click to expand...
Click to collapse
Sorry, that's a bug which I have now fixed. The update should be live in a few hours. Thanks for noticing
What do you guys think of this payment model?
Quick first five minute review:
Performance was ok, at least on my old X10, other devices will for sure run it butter smooth.
Graphics and design great
You could add more customization for the user, like ball and map designs, etc.
Love the music!
Fair payment model, depending that you didn't made this game for money
Suggestion:
- Custom level designer?
Rate:
7/10
Fun: Entertaining game, could see myself killing time with this game.
Performance: Runs perfect on my phone(Quadcore, 1gb, Lolllipop)
Payment Model: While in theory it seems very fair to the dev and customer, in practice it doesnt work, there might as well not even be an option to pay/donate what you want because 99.99% of users will not pay anything for this type of game. Only time this payment model works is for games with a large fan base with constant updates, see a game like Pixel Dungeon, completely funded by donations because of large fan base and constant updates.
Suggestions: More customization options for ball/backgrounds, use a standard payment model, maybe f2p with non intrusive ads that are removable.
Arcannia said:
Quick first five minute review:
Performance was ok, at least on my old X10, other devices will for sure run it butter smooth.
Graphics and design great
You could add more customization for the user, like ball and map designs, etc.
Love the music!
Fair payment model, depending that you didn't made this game for money
Suggestion:
- Custom level designer?
Rate:
7/10
Click to expand...
Click to collapse
Hey, thanks a lot for the feedback.
- I intend to release more levels on a weekly basis.
- As for the payment model. I don't intend to make any money off it. Before developing the game I read some statistics and on Android less than 2% of people donate for a game the minimum ammount ($0.70). So, I knew from the start that I would not make any money off it but I was hoping that by offering the game for free and no ads I would get a userbase for my future games. So, if you like the game, share it which in turn will push me to create more games in the future
theBdrive said:
Fun: Entertaining game, could see myself killing time with this game.
Performance: Runs perfect on my phone(Quadcore, 1gb, Lolllipop)
Payment Model: While in theory it seems very fair to the dev and customer, in practice it doesnt work, there might as well not even be an option to pay/donate what you want because 99.99% of users will not pay anything for this type of game. Only time this payment model works is for games with a large fan base with constant updates, see a game like Pixel Dungeon, completely funded by donations because of large fan base and constant updates.
Suggestions: More customization options for ball/backgrounds, use a standard payment model, maybe f2p with non intrusive ads that are removable.
Click to expand...
Click to collapse
Thanks a lot for the feedback.
As for the payment model, as I've stated in my reply above, I knew from the beginning that the game won't generate any money. I did it mainly as an experiment and as a way to gather a userbase for my future games.
Again, thanks for playing and if you enjoyed it please rate it
Degineth said:
Sorry, that's a bug which I have now fixed. The update should be live in a few hours. Thanks for noticing
Click to expand...
Click to collapse
It is still there after updating
Sent from my GT-S5360 (Galaxy Y)
erriperry said:
It is still there after updating
Sent from my GT-S5360 (Galaxy Y)
Click to expand...
Click to collapse
Yeah, it appears the problem is more elusive than expected. I promise it will be fixed
Anyone else have more feedback?
Bump and more feedback welcome.
A new update will come on friday with 20 more levels .
Hi,
just tried this and it is really good. Not quite my kind of game, but very nicely done. Ran very smoothly on my Nexus 5.
Glitches:
- the "right border bug", that has been mentioned before.
- there was a level, where apparently the ball hit the goal and an obstacle at the same time, so I had both the "continue" and the "retry" controls visible on top of each other.
- I'm not exactly sure about this, but it doesn't seem to follow "angle of incidence = angle of reflection" perfectly. Don't really have a way to verify that, it just felt wrong at times.
Suggestions:
- I would get rid of the "retry" button. It's a little annoying to have to push it every time.
Overall, great effort. :good:
erriperry said:
Downloading...
Why does play store say it needs access to in-app purchases, see ss? You said there were none.
Sent from my GT-S5360 (Galaxy Y)
Click to expand...
Click to collapse
Since it's staring right at me in the picture, I have to ask... Why both identity (google) and phone identity? Never understood seeing this in apps. Also, any call information involved in the phone identity & call information header?
Google new grouping of permissions is a disservice to all, I have to say. [emoji53]
Sent from my secret lair in a hidden mountainside.
Mettanine said:
Hi,
just tried this and it is really good. Not quite my kind of game, but very nicely done. Ran very smoothly on my Nexus 5.
Glitches:
- the "right border bug", that has been mentioned before.
- there was a level, where apparently the ball hit the goal and an obstacle at the same time, so I had both the "continue" and the "retry" controls visible on top of each other.
- I'm not exactly sure about this, but it doesn't seem to follow "angle of incidence = angle of reflection" perfectly. Don't really have a way to verify that, it just felt wrong at times.
Suggestions:
- I would get rid of the "retry" button. It's a little annoying to have to push it every time.
Overall, great effort. :good:
Click to expand...
Click to collapse
I have the same device and this review says what I want to say too. Also I attached a screenshot of the problem.
Hmmm this game looks similar to Okay?, but let's see how yours is going to look like, I'm interested.
Mettanine said:
Hi,
just tried this and it is really good. Not quite my kind of game, but very nicely done. Ran very smoothly on my Nexus 5.
Glitches:
- the "right border bug", that has been mentioned before.
- there was a level, where apparently the ball hit the goal and an obstacle at the same time, so I had both the "continue" and the "retry" controls visible on top of each other.
- I'm not exactly sure about this, but it doesn't seem to follow "angle of incidence = angle of reflection" perfectly. Don't really have a way to verify that, it just felt wrong at times.
Suggestions:
- I would get rid of the "retry" button. It's a little annoying to have to push it every time.
Overall, great effort. :good:
Click to expand...
Click to collapse
Hey, thanks a lot for your feedback, I really appreciate it.
The border bug will be removed on the next update (hopefully) along with the double button issue.