[APP][FREE/PAID][2.1+] Score It 1.4.0 [Mar-19-13] - Android Apps and Games

Score It
NOW AVAILABLE IN THE PLAY STORE
Free Version
Full Version
No more searching for pencil and paper, and no more math. Score It makes keeping score for card, dice, domino, or other games easy. Choose from a number of predefined games, or create your own scoring rules.
Game Play Features:
- Continue where you left off
- Track the current dealer
- Show in-game player rankings[*]
- Restart a game
- Edit scores already entered[*]
- Save a history of completed games
- Easily replay a completed game with the same players
- End a game before it is completed
- Delete current or completed games
- Backup/restore[*] current and completed games
- View game history statistics by player, game, and/or game type[*]
Game Definition Features:
- Player and round-based scoring
- Bidding
- Multiple score parts
- Points or round-based end game
- Allow negative scores
- User-modifiable end game
- High or low score wins
- Continue to current or first player at end
- Copy and modify an existing game definition[*]
- Delete user-defined game definitions[*]
- Backup/restore user-defined game definitions[*]
[*] - Features available only in the full version
Compatibility
Android 2.1 (Froyo) or newer; best experience on Android 4.0+ (ICS or JB)
Screenshots
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Version History
1.4
Added ability to edit/delete/restore built-in games (full version only)
Added help to 'Edit Game Definition' screen (full version only)
Bug fixes
1.3
Added option to show player rankings during game (full version only)
Added 'manual' game end type
Added 'board game' game type
Added Scrabble to built-in games
Fixed problem importing score history from backup
1.2
Added game history statistics (charts and graphs planned for a future update) (full version only)
Added the ability to keep track of the current dealer
Added Contract Rummy to built-in games
Show winner on list of completed games
The 'Play Again' option now goes to the 'New Game' screen to allow for changes to be made prior to playing
Consolidated backup/restore games and definitions into a single operation
Free version can now access 'Manage Games' screen to see definitions for built-in games
UI enhancements and bug fixes
1.1
Added option to end a game in progress before it is completed
Added options to backup/restore current and completed games to external storage (restore on full version only)
Added options to backup/restore user-defined game definitions to external storage (full version only)
Fixed FC when pressing 'Cancel' or app back button on New Game screen on some devices
Fixed never ending Action Bar progress indicator on some devices (full version only)
1.0
Initial Play Store release
0.2 Beta (Nov-26-12)
User-defined game definitions
Various UI enhancements
0.1 Beta (Nov-07-12)
Initial public beta

Reserved

Looks nice! I downloaded it and can't find a feature to add different games and customize scoring options like KeepScore app.
I will stay tuned!
Sent from my Wicked Galaxy S III

GalaxyS3Guy said:
Looks nice! I downloaded it and can't find a feature to add different games and customize scoring options like KeepScore app.
I will stay tuned!
Click to expand...
Click to collapse
The ability to add new game scoring rules is definitely in the works, but I'd also like to try and have a decent set of popular games already built in. Are there some that you would like to suggest I add?

ninja_rancher said:
The ability to add new game scoring rules is definitely in the works, but I'd also like to try and have a decent set of popular games already built in. Are there some that you would like to suggest I add?
Click to expand...
Click to collapse
Thats great news
I use keepscore app for Flick it Kick it tabletop football when playing with my son. It allows me to add 4 scoring increments of my choice on each players split screen scoreboard (6 for td, 3 for fg, etc...) at just the push of a button. For some reason my screenshot feature doesnt work on my sgs3 while in the game so I cant show you. Its free if u want to look at it though.
Other games that would be nice are:
Dominoes
Yahtzee
I guess thats all I have that I play for now. I will list more as I think of them.
Thanks man!
PS I love how it sets a winning score and ends the game when that score is hit. Keepscore doesnt have that feature. I also love how score it saves previous games (crucial for smack talk!)
Sent from my Wicked Galaxy S III

Updated to beta 0.2. This release includes a game definition editor to allow you to create your own scoring rules for any games not included by default. Access 'Manage Games' via the card and gear icon in the upper-right corner. Enjoy.

Release 1.0 is now available in the Play Store. Check the OP for the link.

A free version of Score It is now available. Check the OP for the Play Store link. No-ads, but only the paid version will let you create/edit game definitions and edit scores already entered.

ninja_rancher said:
A free version of Score It is now available. Check the OP for the Play Store link. No-ads, but only the paid version will let you create/edit game definitions and edit scores already entered.
Click to expand...
Click to collapse
Those aren't links in the OP... they are just images for google play store. I click them and the images just enlarges. You may want to hyperlink them
Sent from my SGH-T999 using Tapatalk 2

GalaxyS3Guy said:
Those aren't links in the OP... they are just images for google play store. I click them and the images just enlarges. You may want to hyperlink them
Sent from my SGH-T999 using Tapatalk 2
Click to expand...
Click to collapse
I think they just act like that when viewed with Tapatalk. I made the text next to the images a link too, so they should work too. Thanks.

Wouldn't verify purchase license so I refunded.
Sent from my SGH-T999 using Tapatalk 2

GalaxyS3Guy said:
Wouldn't verify purchase license so I refunded.
Sent from my SGH-T999 using Tapatalk 2
Click to expand...
Click to collapse
Man, Google license verification library has been nothing but a pain for me. I pushed an update that should take care of your issue. I'm not sure how long before it becomes live, but it'll be version 1.0.1 of the full app (no update to the free version was made). Thanks for the error report and for your support.

No problem... It hasn't updated in playstore yet.. I will check back later and will let you know
Sent from my SGH-T999 using Tapatalk 2

Installed new 1.0.1.
FC when I tried cancelling hearts once at enter name setup screen. Not very stable right off the bat. I tried it twice. Can only refund once unfortunately
And please add yahtzee and Dominoes
Sent from my SGH-T999 using Tapatalk 2

GalaxyS3Guy said:
Installed new 1.0.1.
FC when I tried cancelling hearts once at enter name setup screen. Not very stable right off the bat. I tried it twice. Can only refund once unfortunately
And please add yahtzee and Dominoes
Sent from my SGH-T999 using Tapatalk 2
Click to expand...
Click to collapse
I'm sorry your experience hasn't been good so far. I cannot see a reason why the 'Cancel' button on the new game screen would cause an FC. Are you able to press 'Play Game' and start scoring? Can you press the device's back button or the app's back button ('<' indicator in the upper-left) from the new game screen without FC? Can you give me the exact steps you are taking that lead to the FC so I can try and reproduce? Thanks.

ninja_rancher said:
I'm sorry your experience hasn't been good so far. I cannot see a reason why the 'Cancel' button on the new game screen would cause an FC. Are you able to press 'Play Game' and start scoring? Can you press the device's back button or the app's back button ('<' indicator in the upper-left) from the new game screen without FC? Can you give me the exact steps you are taking that lead to the FC so I can try and reproduce? Thanks.
Click to expand...
Click to collapse
I was able to start scoring. I can enter and save scores just fine.
Here's screen by screen what I did:
On the 3rd screen... I push cancel, and thats when my Sgs3 on 4.0.4 fc's
If I push the back button before the canel button it goes back just fine.
Also see the circle on the first screen by the "new game +" sign... that never stops refreshing or doing whatever it's doing.
Sent from my SGH-T999 using Tapatalk 2

GalaxyS3Guy said:
I was able to start scoring. I can enter and save scores just fine.
Here's screen by screen what I did:
On the 3rd screen... I push cancel, and thats when my Sgs3 on 4.0.4 fc's
If I push the back button before the canel button it goes back just fine.
Also see the circle on the first screen by the "new game +" sign... that never stops refreshing or doing whatever it's doing.
Sent from my SGH-T999 using Tapatalk 2
Click to expand...
Click to collapse
I'll take this as a humbling "welcome to Android development" learning experience. I was able to reproduce the bug, but only on one of the devices I have to test on. It will be fixed in the next update which I hope to push to the Play Store some time tomorrow. Thanks again for helping out.

ninja_rancher said:
I'll take this as a humbling "welcome to Android development" learning experience. I was able to reproduce the bug, but only on one of the devices I have to test on. It will be fixed in the next update which I hope to push to the Play Store some time tomorrow. Thanks again for helping out.
Click to expand...
Click to collapse
Thanks for the app
Sent from my SGH-T999 using Tapatalk 2

Release 1.1.0
Score It 1.1.0 has been pushed to the Play Store and will be available shortly. This release includes some bug fixes, the ability to end a game before it is completed, and the ability to backup/restore current and completed games, and game definitions. This can be useful for restoring games on a re-install,or if upgrading from the free version to the full version.

Version 1.2.0
Score It release 1.2 has been pushed to the Play Store. Notable additions to this version are the game statistics (in full version), keeping track of the current dealer, and various other enhancements and fixes. Check the OP for full change log.

Related

[QUASI-NEW APP] word puzzle game

EDIT: FIXED MANY MANY BUGS, changed/updated the layout, removed keyboard entry method.
Crude webpage with .apk download: http://www.finnote.com/jumble (also available on market under "andJumble" or you can find just by searching for "jumble"
History:
I wrote a word scramble/jumble game as a pet project and published it to the market place. Its beta and my first app so be kind. Basically I was curious how hard it would be to create multiplayer games.
At first I built a tcpserver and client in the app and had it go out to a matching server, then the one handset would be switched to server mode, and the second would disconnect from the matching server and connect to that host. Of course this worked perfectly on wifi, but with cell connections, the cell provider's NAT prevents the connection so now I have the matching server handle the communication throughout the life cycle of an online game.
If you like word scramble games, please give it a try and give me some feedback. I'm not exactly a master programmer nor graphics guy, like I mentioned its just a pet project.
FEATURES
* >60,000 words in supplied database
* ability to create your own word database and use it alone, or in conjunction with system database
* ability to set system words to be ignored
SOLO GAME PLAY
* option to change the # of rounds per game
* option to change the minimum and maximum word size for the game
* option to change the seconds per round and delay between rounds
* Option to see hints on incorrect guesses
* Three modes: Exact match: round advances when you form a word using ALL the letters, Anagram: round advances when you find all possible words that use ALL the letters, Scrabble mode: Round advances when you find all possible words of 4 or more letters from the supplied letters
BLUETOOTH HEAD TO HEAD:
* Multiplayer head to head match over bluetooth - play against a friend.
* Chat to send text messages during game using keyboard
NETWORK (Lan & cellular)
* Multiplayer Network head to head play
* Game toggles host each round so neither player has unfair advantage due to network (cellular) latency
* Can enter a username/pwd to save your online record
* Can enter a game code you could share with someone else and you will only be matched with someone who enters the same game code
* Chat to send text messages during game using keyboard
* JumbleBot generally online that will serve as opponent for online play if no one else is connected.
and Its FREE!! (has a few ads - i'm just playing with admob at the same time)
Please check it out and give me some feedback - tested with N1 and Motorola Droid. Just search for andJumble, or just jumble.
Here are some updated screenshots:
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"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Thanks!!
Re: [NEW APP] word puzzle game
Hi, I couldn't find this in the Android Market.
I'm running 2.1 on a rooted Milestone if that helps.
Thanks
-------------------------------------
Sent from my Milestone via the XDA Tapatalk App
Hmm - thats odd. It requires 2.01 or higher (sdk 6)
I can find it on market with Rooted Droid running 2.1 on Verizon and with unrooted Nexus 1 on AT&T running 2.1 update 1 just by searching for "jumble"
anyone unable to see it on market? I wonder if its an export issue? I've never posted to market before so don't know all the issues there might be.
the .apk is at http://www.finnote.com/jumble/Source/aJumble.apk
stooby said:
Hi, I couldn't find this in the Android Market.
I'm running 2.1 on a rooted Milestone if that helps.
Thanks
-------------------------------------
Sent from my Milestone via the XDA Tapatalk App
Click to expand...
Click to collapse
maybe this works?
Beta 0.5.19 uploaded to market - fixed Bluetooth head-to-head which was totally broken before and I didn't realize it
Re: [NEW APP] word puzzle game
I definitely couldn't find it in the market so it may be because I'm in the UK.
I've downloaded it from your direct link and I'll give it a go.
I'll post my feedback in this thread.
-------------------------------------
Sent from my Milestone via the XDA Tapatalk App
stooby said:
I definitely couldn't find it in the market so it may be because I'm in the UK.
I've downloaded it from your direct link and I'll give it a go.
I'll post my feedback in this thread.
Click to expand...
Click to collapse
Thanks. BTW there a new version (on updated link on first post) that fixes a lot of issues.
The network head to head works well when i've managed to find an opponent - but with only around 100 downloads, I basically have to stare at the matching server to see when someone joins. I think for the network version to be really good it needs thousands of downloads so there are always a few people online - but I really don't know how to get that kind of penetration. And the fact it doesn't seem to appear outside the US (if you are any example) isn't helping
jumble is one of my favorite puzzles in the paper. i'll give it a go thanks!
fixed just a few bugs :/
Version 24 (Beta 0.5.24)
NETWORK GAME Fixed funkyness with username failing to register
NETWORK GAME fixed password reset on playAgain()
Version 21 (Beta 0.5.23)
Added ability to set network game password so you will only be joined with another person who entered the same passwordNETWORKGAME: fixed possible force close event on quitting a network game while queued for the first time (or application locking up)
GENERAL: fixed possible force close when in button mode but not AutoCentering buttons
Version 20 (Beta 0.5.22)
added toast for network game to let people know to use the letter buttons for guessing and the keyboard for chatting.
Added ability to set preferences for game button behavior (auto centering or not)
Version 19 (Beta 0.5.22)
Changed button view "keyboard" buttons to make them more consistent and pressable
NETWORK, BLUETOOTH, BTNMODE: Added option on main screen to autocenter buttons. Default is true. When false, the unused letters will remain in place.
Cleaned up footprint of main page, removed lots of unused garbage.
Marginally increased "intelligence" of jumblebot. He was too slow before.
NETWORK: Added notification when difficulty auto-increases.
Version 18 (Beta 0.5.21)
WORD MANAGEMENT: can now find words starting with, containing exactly the search characters, or all possible words from containing any of the search characters (results limited to words 4 or more characters). Handy for cheating at scrabble I guess
ALSO a feature that people might not know:
You can import a text file to the user word database by entering the path on the sdcard to the file where the file is a text file with a single word per line. (I forgot to indicate when its done importing, but i'll do that on the next release)
Anyone try this? Any feedback?
I've only seen 2 or 3 people connect via network - Have people tried and it didn't connect?
Thanks
Hi I just tried your game, but not on online. Just wanted some single player brain training. Here's alittle feedback after a couple games:
1. It would be nice if you supplied the answers to words you get incorrect or don't know. Maybe during the time it takes to load the next word?
2. Sometimes i spell the word correctly, press the enter key, but it says i'm wrong. So i retype and press 'Guess' and it'll except it. This happened twice in 3 games of 5, and I remember of the words being RIMS. Actually its funny, cause it wasn't even jumbled either... hahah I guess it was a gimme.
3. Some options like play again or stats or summary of words at the end of the game would be great!
Anyways, I'm playing on a rooted Droid running BBv1 rom and Swype. Other than that though, I'm a fan of puzzles and stuff and it was fun. I'll play some more during the week and let u know what else I think.
Biz
Ahhh the online interface is much better. It gives you the correct answer at the end. Although it said 3 people were online, I think i was just playing against myself. After I missed the word EXEC, it gave the right answer then crashed. I was able to still type into the chat room, but I was unable to exit and it eventually FC.
biz79 said:
Hi I just tried your game, but not on online. Just wanted some single player brain training. Here's alittle feedback after a couple games:
1. It would be nice if you supplied the answers to words you get incorrect or don't know. Maybe during the time it takes to load the next word?
Click to expand...
Click to collapse
That is one of the options you can enable "Show all matches" will show all words it would have accepted.
2. Sometimes i spell the word correctly, press the enter key, but it says i'm wrong. So i retype and press 'Guess' and it'll except it. This happened twice in 3 games of 5, and I remember of the words being RIMS. Actually its funny, cause it wasn't even jumbled either... hahah I guess it was a gimme.
Click to expand...
Click to collapse
Might be a caps thing if you are using the keyboard to enter stuff - or maybe the keyboard is auto-inserting a space and I need to trim it. Also Swype is definitely problematic since it changes the way the keyboard interacts with input boxes. In fact, i used to have a warning popup if it detected a non-standard keyboard. You may want to enable "button mode" which uses the same input method (press the letter buttons) for solo play as the online version does. I might remove the keyboard input from solo play entirely - but i'm leaving it now in since its built.
3. Some options like play again or stats or summary of words at the end of the game would be great!
Click to expand...
Click to collapse
I am doing that for the next release of the online version - it will track:
-number of words founds
-number of rounds played
-number of points awarded
-number of points opponent was awarded
-number of wins, number of losses, number of times your opponent quit or was disconnected, number of times you quit.
-total time spent playing online.
Anyways, I'm playing on a rooted Droid running BBv1 rom and Swype. Other than that though, I'm a fan of puzzles and stuff and it was fun. I'll play some more during the week and let u know what else I think.
Biz
Click to expand...
Click to collapse
Thanks for the feedback!! I hope to have the next version released today or tomorrow.
biz79 said:
Ahhh the online interface is much better. It gives you the correct answer at the end. Although it said 3 people were online, I think i was just playing against myself. After I missed the word EXEC, it gave the right answer then crashed. I was able to still type into the chat room, but I was unable to exit and it eventually FC.
Click to expand...
Click to collapse
hmm - i thought i had found all the force close issues on network play but i msut have missed one. In any event the network module has some backend changes on the server in preparation for the next front end release so it could be some incompatibility with versions - i'm trying to maintain backwards compatibility as much as possible since I don't post all the updated betas but I think I might have to cut it off with the next release.
I've really updated the app since my first post about a week ago. I think I cleaned up most of the FC's, changed the game play a bit, added more options for single player mode, added quick game summary, option to replay, online network stats (wins/losses/quits), option on letter-button behavior (autocentering) and a bunch of other stuff. Still looking for feedback if anyone's got some. Can post it here, or from within the game.
Thanks!
No screen shots?
gogol said:
No screen shots?
Click to expand...
Click to collapse
oh yes. I havent really spent much time doing the layouts yet. I'll probably work on the scoring next then do the layouts.
Solo scoring is rather meaningless at the moment.
Head to head scoring is every word is assigned a point value - if you guess it first, you get the points added to your health, and your opponent loses them from their health. That way if two people are evenly matched, it the game could last a long time with lots of rounds, if they are totally mismatched, it will be mercifully quick. If neither player guesses before time runs out, they both lose the points- thats so all games end and players don't just hang out and use the in-game chat or forget they are playing a game.
I've made massive changes to the game since this first post - i think its come a long way. I haven't gotten any feedback from people here - but would love some either in this thread or from the in-game feedback button.
Here are some updated screenshots:
tried it and i love it.
one thing would be great: i'd love to use a german dictionary, since my english isn't very good.
maybe an option would be to use the built in dictionary that comes with your phone.
besides that, i won't come very far, since i don't know the words
Hi
can you send the market link
trying from India and not able to find in market and the apk link given thr

[App][Game][FREE] Flash Game Player - Play ANY Flash Game & Set Your OWN Controls

Would Deeply Appreciate Any Feedback, Suggestions...Thank you.
Credits:
Original Flash Base & Multi-Touch Buttons: Anderdroid
Update History:
2/6/2011: Version 9/10 (1.8/1.9)
1. Added Enter, Shift Left/Right, Page Up/Down Controls
2. Flash Setting Options in Android Menu (Compatibility Options) - OnTouchMove, Haptic, Key RapidFire
2/4/2011: Version 8 (1.7)
1. Keyboard Open Fix (Prevents Crashes When Open Keyboard)
2/4/2011: Version 7 (1.6)
1. Added Submit Games to Database Function.
2. Submitted Games Are Automatically Viewable.
2/3/2011: Version 6 (1.5)
1. To Load to SD Card Option. Copy to /sdcard/flashgames/
2. Minor Button Parsing Problems on New Game Loading
3. New Feature - Load Flash Game Indirectly Through Site.
Scanner
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Download URL:
http://2dtsunami.com/beta/Flash%20Game%20Player.apk
Market URL:
market://details?id=com.kazeari.flashgameplayer
Description:
- PLAY ANY FLASH GAMES, SET YOUR OWN CONTROLS!! -
!!==MUST Have Adobe Flash 10.1 for Android==!!
!!==High End Android Device Recommended==!!
Ever loaded a flash game only to find out that you don't have the controls to play it? You don't have to wait for a developer to port it for you. PORT IT YOURSELF. Now you can load any flash game on your SD card, online URL, or from the 2D Tsunami Database.
==Load ANY Flash Game (.swf)==
> Load Game from SD Card (SD Card Required)
> Online Download to your SD Card (Offline Playing Anytime)
> Directly Online (For Flash Games URL Domain Blocking)
> Load From 2D Tsunami Database (Will Be Updated Weekly)
==Set Your Own Controls For Your Flash Game==
> Controls Are Saved and Associated With Your Game Name
> Game Library Stores All Games You Played For Easy Access
> Set Game Quality For Your Device (to Optimize Speed)
Basic Instructions:
- Menu Button to Launch Game/Set Controls
- Back Button to Exit Application
ANyone try this? This is my fix for playing N+!!!!
aegentirony said:
ANyone try this? This is my fix for playing N+!!!!
Click to expand...
Click to collapse
Please let me know how it works out, as well as any suggestions and problems.
It will be my motivation to keep it updated.
Thank you.
Anyone use this (or any other method) to play Farmville?
Sent from my LogicPD Zoom2 using XDA App
lol why did you comment on your own app in the market with the same name you use here?
msndroid said:
lol why did you comment on your own app in the market with the same name you use here?
Click to expand...
Click to collapse
lol he even docked himself a star to make it look like a real review.
Anyway, still waiting to hear real feedback. Not really a flash game player, but may start if it's good.
orlandojumpoff said:
lol he even docked himself a star to make it look like a real review.
Anyway, still waiting to hear real feedback. Not really a flash game player, but may start if it's good.
Click to expand...
Click to collapse
msndroid said:
lol why did you comment on your own app in the market with the same name you use here?
Click to expand...
Click to collapse
Yes, that is my review on the application. (obviously, since you can see the name matches, not trying to hide it or would of changed the name). I am pretty new to the marketplace and android world, so I am sorry if that is a rule. Is there a rule about not being able to review my own application? If so, I will remove the review, not to sure about that, if I am not suppose rate Google would of disabled it for you? Just like Google disables purchasing your own application from the market. Let me know, thank you. =)
On the other note, please let me know how the application turns out. I'm running it on a Galaxy S phone and it's been working fine on it. Although due to CPU limits load down the game, such as some games lag on my phone but run just fine at normal speed when I run it on a Tegra 2 tablet.
im not trying to disrespect you or anything i just thought it was funny because ive never seen that before. i checked it out to see how it compared to kongregate. im sure your app will get noticed soon enough. good luck.
Great, but the adverts cut off the bottom half - leaving the game play ruined
nice idea though! I've been looking for something like this
Finally, I don't have to cry because Ninja Kiwi wont port zombie trailer park to android!
There has been an update that allows the users to indirectly port the android game through the site for those flash games that even do HTTP Header Referral check.
alexluckett said:
Great, but the adverts cut off the bottom half - leaving the game play ruined
nice idea though! I've been looking for something like this
Finally, I don't have to cry because Ninja Kiwi wont port zombie trailer park to android!
Click to expand...
Click to collapse
Glad you like the idea, we plan to release an ad-free version in the future.
I was hoping this can help me load
apps.facebook.com/restaurantcity
but also failed =l
BryanChung said:
I was hoping this can help me load
apps.facebook.com/restaurantcity
but also failed =l
Click to expand...
Click to collapse
Did you try New Game -> URL Address -> Indirect Loading?
Edit: I tried loading http://apps.facebook.com/restaurantcity/ through my facebook account in the app and it seems like its an android flash limitation that does not make it load past (Loading -> Initializing Screen).
http://console-cdn.playfish.com/code/2_3_1_13_fp10/console.swf Loads around 10 other .swfs and android flash finally gives up.
Updated Game with Additional Keys and Flash Options.
Would Appreciate any Feedback, thank you.
Been trying Canabalt, and the lower quality version works, but there's a fair delay from pressing the jump button to the guy actually jumping. The high quality one I can't get it started, it asks for X or C to start the game, but it doesn't seem to register any key presses.
Nexus S
Will this work on the Nexus S (considering, that the device does not have an SD Card)?
works great on my dell streak running StreakDroid 1.7.0 i just wish their was a portrait mode
This is my base source code that my business buddy Kazeari wasn't supposed to share. Thanks a lot man!
Future reference: Never help anyone again.
sw5273652 said:
Will this work on the Nexus S (considering, that the device does not have an SD Card)?
Click to expand...
Click to collapse
Yes, it should work on the internal SD.
captaingohan said:
works great on my dell streak running StreakDroid 1.7.0 i just wish their was a portrait mode
Click to expand...
Click to collapse
I will be building a portrait mode for it soon for portrait flash games.
Anderdroid said:
This is my base source code that my business buddy Kazeari wasn't supposed to share. Thanks a lot man!
Future reference: Never help anyone again.
Click to expand...
Click to collapse
Yes, the main basic source originates from my business partner, Anderdroid, he definitely gets lots of credit for the base (horizontal, buttons and flash view). I've built off, improved, fixed aspects of it. And also added features that made it the Flash Game Player today. What we agreed on was not to share the source, I mentioned to Anderdroid multiple times when I was building off of it. So there was miscommunication between us. Anyhow, we will be resolving this via MSN.
Cool works well slightly, cause i was trying to play a game that i downloaded off miniclip and it didnt load also after the first level of monster truck, it goes to a blank grey screen with like a play button in the middle and then the program crashes.
Worked ok for one level o nmoster truck needs work, but this is an awesome app 4 out of stars from me, just need it to work on more flash sites and not crash.
Thanks for the awesome app!!

[GAME][2.1+] Doptrix 2.3

Doptrix
This is my first app for Android and I think it's really great!
Description:
This addictive puzzle game turns classic Tetris upside down and inside out! Rotate and flip the game board, think in many dimensions and challenge your brain, not the clock.
Features:
* Three game modes
* Four board sizes
* Intuitive and highly customizable controls
* Online leaderboards
* Plenty of free game play + full version available
This short video best demonstrates the gameplay:
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Android Market: http://market.android.com/details?id=com.doptrix
Amazon Appstore: http://www.amazon.com/gp/mas/dl/android?p=com.doptrix
Doptix got a couple of very nice reviews:
Doptrix puts an awesome twist on classic Tetris gameplay
Doptrix: The Tetris Revolution Continues
Get Your Game On With These Five Hot Titles From January 2012
Latest version 2.3.5
Sorry, I just discovered that Android Market still shows old version 1.6
So please use the apk from this post, or wait a little for the market version to update.
Can anyone try my game on Motorola Xoom please?
One of the users reported that it doesn't work, but didn't provide any details..
Cool game man. I like it. I don't have a xoom but I tested on my Asus transformer and it worked
Sent from my MB860 using XDA App
Thanks!
I got confirmation from other users that the game works well on Xoom.
So I hope that was a problem with just one particular device.
Anyway, I made some tweaks and fixed some bugs and here is a slightly better version:
BTW, did I mention my game doesn't require any permissions to run?
New version 2.0 released!
Game now features Online Leaderboards - daily/weekly/monthly/all time.
You can choose global leaderboards or compete with your friends.
Another big addition - Virtual Shop, where you can buy game extensions. Currently available:
1. Two "extreme" grid sizes. 12x12 grid is for a long play and big scores. 6x6 grid is fast and furious, highly recommended!
2. Set of 10 new puzzles. As the first pack of puzzles was too hard, I made this one a little easier
Please note: none of free features were removed from the game, it is still 100% enjoyable for free and there are still no ads.
Great game.
Sent from my MB525 using XDA App
Doptrix updated to version 2.1
Download from the Market or from the first post in this thread.
Changes:
* Added Achievements!
* Added comprehensive in-game FAQ
* 20 new puzzles
* Fixed problem with saving of local scores and some other smaller bugs
Doptrix version 2.2 available on the Market
1. Added Twitter support
2. Added "Play Again" button
3. New improved Swarm library
4. Minor bugs fixed
Update is recommended if you are using online leaderboards.
Doptrix on Amazon AppStore!
Doptrix now is also available in the Amazon Appstore for Android!
I'm using a different model on Amazon - you can download main Doptrix app for free and you can buy Doptrix Unlocker app, which unlocks all grids and all puzzles.
Should I do the same on Android Market (instead of in-app purchases), what do you think?
Hey dop2010!
Fellow Aussie! Good to see some local apps
Just to let you know, this game works great on a Galaxy Note. I have only played a few rounds though, but so far great!
Could I make a suggestion that you make a prompt that asks if you really want to end the game if you hit the 'back' key? I have hit it by mistake several times -- EDIT: After more play, I now realise the game auto saves if you hit the back key. Nice
Also, If I buy some of the 'in app purchaces' how does one keep these unlocked if I reflash the device in the future and do not have system root and a Titanium Backup of the app and data? Or, If I have two phones, it seems a little unfair that I would need to buy the content twice. Personally I don't get the in app purchace stuff, I like keeping legit access to my purchaces without needing to root.
Keep up the good work, let me know what you think of my comments.
Presjar said:
Hey dop2010!
Fellow Aussie! Good to see some local apps
Click to expand...
Click to collapse
Thanks!
You can restore your in-app puchases after re-installing the game, but I recommend you to wait a few days. I'm going to release a new version without in-app puchases. You could simply buy a small unlocker app from the Market that will upgrade Doptrix to full version.
I believe you'll be able to easily re-install it after reflashing your phone or install it on another device under the same google account.
Also a super-cool new game (Doptrix-2) is coming soon!
dop2010 said:
Also a super-cool new game (Doptrix-2) is coming soon!
Click to expand...
Click to collapse
Any idea when? I've been addicted to the first for a while. It's great for short bursts of gaming. It's been quite some time since I last kept a game installed this long on my phone.
E_man5112 said:
Any idea when? I've been addicted to the first for a while. It's great for short bursts of gaming. It's been quite some time since I last kept a game installed this long on my phone.
Click to expand...
Click to collapse
Hopefully it will be ready in 7-10 days.
This game is absolutely awsome
I've been playing it for almost two months now. It's the longest I've ever kept playing a game on my phone.
this game is awesome! Like a tweaked out version of tetris... love it. Awesome job dev/op!
Sent from my Nexus S 4G using Tapatalk
I'm Hooked
I CANT STOP!!!! Thanks... Haha love it.
Version 2.3 on the Market!
1. Ten new free puzzles, new sounds and backgrounds!
2. Removed Virtual Shop. Now you can simply upgrade Doptrix to full version by purchasing Unlocker app from the Market. It's only $0.99 this March!
3. Added ads (sorry, had to do this). There are no ads in full version
4. Improved touch control on some phones and tablets
5. Other improvements and bug fixes
It is a really good game. I'm not usually into score based games but this one can be rather difficult, also the inclusion of puzzles and different sized boards really helps with the re-playability.
Keep up the good work.
Hey guys,
Can anyone please help me with English translation in my new game (Doptrix-2)?
As you probably noticed, English is not my native language. So I'll really appreciate if someone could correct my grammar, suggest better wording, maybe rewrite some sentences. There isn't much text – short tutorial, short help on different game modes and description for the Market.
If you can help, please PM me your e-mail.
You'll be the first one to try the new game, I will also give you full versions of both games for free and will mention you in credits

[OPEN-BETA] LetterWars

Hey everyone,
thanks again to all the closed beta testers!
It's finally there: the open beta is in the Play Store:
https://play.google.com/store/apps/details?id=de.goddchen.android.letterwars
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Keep testing, playing and post feedback here
I'm looking forward to play with you!
Goddchen
v0.9 Changelog:
directly open game when clicked on notification
play move submitted sound when game field is open and opponent submitted
generate higher resolution thumbnails
fix updating games in local database
fix a typo
make sure that google services are available before enabling GCM
show game field thumbnail in game adapter
add option to hide zero point players on leaderboard
new notification icon
properly update game stats on finished/dead games
v0.10 Changelog:
don't allow to select the same color for both players
disable negative points
add color chooser preferences
fix FC when trying to submit an empty move
correctly refresh view when denying a challenge
fixed typo
use player nicknames in notification texts
refactor player cache
fix possible NPE in profile screen
v0.11
add possibility to directly challenge someone from the leaderboard
add AppBrain AppLift SDK
add a notification if you haven't player for a long time
update help
v0.12:
check for player infos before sending challenge
fixed possible NPE
send a challenge from the game screen
add hint to report dialog input
update db structure
add player reporting feature
add AppLift banner support
reduce launch notification interval
v0.13:
Ask if unknown word should be submitted for review
v0.14:
remove zero point checkbox
drastically optimize performance of online games updating
fix main activity loaders (signup)
properly update leaderboard profile header onResume()
refactor profile screen
improve leaderboard loaders and orientation change handling
enable fast scroll on leaderboard listview
properly initialize loaders in MainActivity
fixes for fragments
don't log unknown words directly since we added the dialog
v0.15:
add add-friend feature to leaderboard
bind and restore your account with/from your Google account
optimized friend list UI
added invite screen
friend list screen
v0.16:
integrate HelpShift support
do not open a game directly from notification since it's still buggy
fix NPE in submit move loader
update player cache more frequently
optimize player cache
new stat: games created today
v0.17:
fix remove ads dialog display
fix possible FC when sending feedback email
fix possible NPE
add an IAP for removing the ads
add helpshift notification
show crash dialog when app crashed last time
add chat feature
optimized drag n drop rearrangement logic
rearrange current word with drag n drop
fix max move icon size calculation
apply color to move fields + auto resize when move row is full
hide field while dragging
add drag n drop
new heyzap sdk
Loving this game
However I have seen some problems, where the person who starts will usually have the advantage as they start first, 8/10 times if I start I will win.
A possible fix would maybe add rounds. Where the winner will be the one with the most points at the end of the round.
Another problem is the lacking ability to delete opened games, some people never play the game so it just adds up.
And thirdly the game seems to stop responding when the screen switches off so the game needs to be restarted to see the updates.
A suggestion maybe to have cross compatibility with iOS (I don't know if it does).
Another suggestion would to maybe implement a difficulty setting where you have easy/normal/hard.
Love the new idea for a game. Its like wordsearch with friends lol. I like the name.
If the ability to shuffle or randomize the letters with a button press or shake or some way would be terrific! Also the game does seem to have trouble/lag updating games and so far my 'past opponents' page never loads
Sent from my SPH-L900 using xda app-developers app
SevenD2 said:
Loving this game
Click to expand...
Click to collapse
great
However I have seen some problems, where the person who starts will usually have the advantage as they start first, 8/10 times if I start I will win.
Click to expand...
Click to collapse
That's something that I have not observed myself, but that I have thought about in the past, too. Maybe it would be a good idea to randomize which player has the first move. What do you think?
A possible fix would maybe add rounds. Where the winner will be the one with the most points at the end of the round.
Click to expand...
Click to collapse
I don't understand that round concept. Could you explain again please? Is one round equal to one move from each player?
Another problem is the lacking ability to delete opened games, some people never play the game so it just adds up.
Click to expand...
Click to collapse
I hear that from many players. That's why I had first put the answer in the help dialog. But not many people seem to read it So I have also put a seperate item for this in the FAQs. But obviously you didn't come over this, too
I have a script running once every week. It will end all open games that are older then 1 week. Points will be awarded as if the game would have ended normally, so you won't loose any of your progress in that game. So this "adding up" shouldn't be happening. The open games that are older then 1 week should be ended from time to time. Could you please check that?
And thirdly the game seems to stop responding when the screen switches off so the game needs to be restarted to see the updates.
Click to expand...
Click to collapse
Can you hint me to how to reproduce this? Do you refer to the main screen or the game screen?
A suggestion maybe to have cross compatibility with iOS (I don't know if it does).
Click to expand...
Click to collapse
I don't have an iOS version.
Another suggestion would to maybe implement a difficulty setting where you have easy/normal/hard.
Click to expand...
Click to collapse
Difficulty would be set by using harder/easier letter combinations?
Thanks for your constructive feedback!
Goddchen
xFilthyxJesusx said:
If the ability to shuffle or randomize the letters with a button press or shake or some way would be terrific!
Click to expand...
Click to collapse
When do you want to randomize the letters? Before the first move is made?
Also the game does seem to have trouble/lag updating games and so far my 'past opponents' page never loads
Click to expand...
Click to collapse
That is very strange. Could you possibly capture a logcat of when you open the friend list / past opponents screen?
Goddchen
Goddchen said:
That's something that I have not observed myself, but that I have thought about in the past, too. Maybe it would be a good idea to randomize which player has the first move. What do you think?
Click to expand...
Click to collapse
With the ''Rounds concept'' I think it won't matter.
I don't understand that round concept. Could you explain again please? Is one round equal to one move from each player?
Click to expand...
Click to collapse
Yes. I think that way the game will be more balanced.
I hear that from many players. That's why I had first put the answer in the help dialog. But not many people seem to read it So I have also put a seperate item for this in the FAQs. But obviously you didn't come over this, too
I have a script running once every week. It will end all open games that are older then 1 week. Points will be awarded as if the game would have ended normally, so you won't loose any of your progress in that game. So this "adding up" shouldn't be happening. The open games that are older then 1 week should be ended from time to time. Could you please check that?
Click to expand...
Click to collapse
I've only been playing for a few days but I'll reply if the games do get deleted after some time.
Can you hint me to how to reproduce this? Do you refer to the main screen or the game screen?
Click to expand...
Click to collapse
When the phone screen sleeps due to inactivity with the game still running, the game will not refresh even though I've been notified of a new move. I will usually just restart the app and it'll refresh properly
Difficulty would be set by using harder/easier letter combinations?
Click to expand...
Click to collapse
Yes
Thanks for your constructive feedback!
Goddchen
Click to expand...
Click to collapse
Nice game, very fun to play.
Did you make it from scratch ? or did you use an existing framwork / API ?
What a cool game!
MangeCailloux said:
Nice game, very fun to play.
Did you make it from scratch ? or did you use an existing framwork / API ?
Click to expand...
Click to collapse
Thanks
I did it completely from scratch since I didn't find any framework / API that did all of the things that I needed. So it was out of question to do it from scratch.
Normally I do server-stuff with AppEngine, but for a game like this with so many write requests, the costs would be immense. So I chose to go with my own root server and using a MySQL + PHP solution... Works great so far
Btw: I could need some help with approving the submitted unknown words, if anyone wants to help, simply reply here or send me a PM
Goddchen
Goddchen said:
When do you want to randomize the letters? Before the first move is made?
Well at any time. So when you are looking at the game board and you have been staring at the same arrangment of letters you can shake the phone and it will scramble and rearrange the letters. Would it have to scramble for both players since we are both using the same game board it seems?
That is very strange. Could you possibly capture a logcat of when you open the friend list / past opponents screen?
Goddchen
Click to expand...
Click to collapse
Interestingly it is no longer occuring. Past opponent s now shows up without a hitch.
Sent from my SPH-L900 using xda app-developers app
I observe that the chat does not notify in at all. And with a couple of friends they recieve my messages but I do not recieve theirs (confirmed via texting)
xFilthyxJesusx said:
I observe that the chat does not notify in at all. And with a couple of friends they recieve my messages but I do not recieve theirs (confirmed via texting)
Click to expand...
Click to collapse
That's odd. I have already implemented some approvements to the chat feature (like an icon that indicates unread chat messages). Do the other push notifications work for you? I'm just asking because chat messages are also pushed via Google Cloud Messaging and are only stored locally, not on the server. So, if GCM doesn't work for you, nor will the chat feature (sending will work though, just receiving won't).

[GAME][2.3+] [Beta] - Tic Tac Cubed 0.4.04 (04-29-2014)

Hey Everyone,
(pixie_dust) and I are beta testing our first mobile game. Below you will find a link to the newest build and a comprehensive change log. The game is Tic Tac Toe on a Rubik's Cube. All regular rules apply: three in a row on any side of the cube wins. However, you're playing all sides at the same time. There are four categories of power ups to choose from to mess with your opponent: Fire, Ice, Wind, and Earth. There are three levels to each type, and they all do some fun things. This game is online as well as off, so you will be able to choose from a friend sitting next to you, online friends, Facebook friends, or random strangers to play against. We are very close to an official launch. We are mostly looking for general feedback and balance issues. We are welcoming anyone who would like to help out. The game is supported from 2.3 Gingerbread to 4.4 Kit Kat.
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"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
You can sign up here: http://www.naughtydinogames.com/beta to receive email updates about future builds.
[UPDATE 04/29/2014]
Download the newest version of Tic Tac Cubed (ver. 0.4.04 here:
http://naughtydinogames.com/files/tictac/TicTacCubed.apk
LINKS
----------------------------------------
Version 0.4.04 Details: http://naughtydinogames.com/forums/topic/beta-update-0-4-04/
Forums: http://naughtydinogames.com/forums/forum/tic-tac-cubed-forum/
Install Instructions: http://naughtydinogames.com/forums/topic/how-to-install-on-android-devices/
FAQ: http://naughtydinogames.com/forums/topic/frequently-asked-questions/
CHANGE LOG
----------------------------------------
Ver 0.4.04
Added a button that will direct you to download the newest build
Fixed bug with loading screen
Laying the foundation down for future awesomeness
Code cleanup
Ver 0.4.03
Added “Camera Sensitivity” under Settings > Options
Rematch games will remember the previous game’s powerup choices
Games list will automatically refresh when waking up from background mode
Ver 0.4.02
Fixed a bug with Level 1 fire powerups
Ver 0.4.01
Fixed a bug with powerups
Miscellaneous visual UI improvements
Ver 0.4.00
It’s time to level up! We’ve added a third level to the earth, fire, and ice powerups!
Too many games? Don’t want to play with someone? Whatever the reason, now you can resign a game! Keep in mind that resigning a game means you’re automatically letting the other person win! Don’t be a quitter. Finish what you start. But if you really don’t want to, the option’s there. We won’t judge. Promise.
Ver 0.3.00
Forever lonely? Not anymore! Now you can have friends!
Add friends
Search for friends
Start a game with friends
Ver 0.2.01
Forgot your password? No worries! You can now reset it!
Don’t like your old password? No biggie. You can change it!
Visual feedback for buttons
UI visual improvements
Optimized UI
Ver 0.2.0
Fire Powerups! Let your inner pyro out!
Fixed bugs with powerup selection
Fixed bug with selecting games where it's the opponent's turn
Fixed bugs with Pass and Play
Fixed bug with X/O icon display on the games list screen
Optimized UI
Ver 0.1.06
Level 1 powerups have been reworked! You can now select an entire row!
Code cleanup
Ver 0.1.03
You can now refresh your games list by clicking on the arrow button in the upper right corner next to the MULTIPLAYER label
Level 1 powerups are currently pretty useless. While we redesign the Level 1 powerups, we’ve upgraded the Earth powerup to Level 2! Now when you use the Level 2 Earth powerup, all the corners are disabled for the rest of the game!
Draw games are now detected. Good thing no one had a tie before!
Forgot your password? No worries! You can now reset your password!
Visual improvements
Ver 0.1.02
LOADING SCREENS!!! How did we go this long without them?
Pressing Back Button from the Multiplayer Game will return to the Multiplayer Game List instead of the Main Menu
Fixed bug with logging in
Fixed notifications for new accounts
Removes notifications when you logout
Ver. 0.1.01
Fixed bug where turning off notifications in the Settings did not update
Fixed login bug
Visual improvements
Temporarily linked “How to Play” to FAQ post on forum
Linked “Customer Support” to Contact form on website
Backend magic
Ver. 0.1.00
ZOMG! NOTIFICATIONS!!!
Code cleanup. (It was getting a bit messy.)
Fixed bug with account creation and user login.
Ver. 0.0.03
ERROR MESSAGES!!! We has them now
You can now see what version of the game you’re running. Go to Settings > About
To avoid giant game breaking situations of doom, we now check to make sure you’re running the latest version of the game when clicking on Multiplayer
Checks for internet/data connection when clicking on Multiplayer
Fixed bug with e-mail validation when creating an account
Checking username and e-mail availability when creating an account
You can now log out of your account. Go to Settings > Account > Logout
Ver. 0.0.02
FIXED: Returning to Pass and Play doesn’t reset the game
FIXED: Player can override another player’s move
FIXED: Pass and Play win screen doesn’t show correct winner
Updated local screens to say “Player X”/”Player O” instead of “Player 1”/”Player 2”
Ver. 0.0.01
Initial release
Forgot to attach file! Here it is.
Downloading now. Will try in the morning and report.
Sent from my SPH-L710 using xda premium
Is the project still alive?
Sent from my GT-I9100 using xda premium
rush25 said:
Is the project still alive?
Sent from my GT-I9100 using xda premium
Click to expand...
Click to collapse
Yep!
JohnnyEpic said:
Downloading now. Will try in the morning and report.
Sent from my SPH-L710 using xda premium
Click to expand...
Click to collapse
Some big potential here. Needs polish. Certainly heading in the right direction.
Multiplayer should be the focus. Turn based play. Powerups. More powerups. Earned powerups. Sell power ups. (in app purchase) When i have more time, I'll write you better idea list. Short on time, just wanted to drop by sone words of encouragement. Keep at it!
Sent from my SPH-L710 using xda premium
JohnnyEpic said:
Some big potential here. Needs polish. Certainly heading in the right direction.
Multiplayer should be the focus. Turn based play. Powerups. More powerups. Earned powerups. Sell power ups. (in app purchase) When i have more time, I'll write you better idea list. Short on time, just wanted to drop by sone words of encouragement. Keep at it!
Sent from my SPH-L710 using xda premium
Click to expand...
Click to collapse
Hey Johnny, thanks a ton for downloading. Just that brief feedback is wonderful. Those are all ideas we definitely have planned out, so your feedback is giving us the assurance that we're on the right track. We have around 14 powerups planned, including the 2 already in the game. The next build will have at least one additional powerup, and possibly some changes to the current ones. We do plan on incorporating in-app purchasing for powerups, but that will come later after we fully balance the game. We are designing it so that it will not restrict game-play in any way.
Please Screenshots in OP, Thanks!
Just tried quickly. Awesome idea. But for now it's to buggy and rare design.
Can't wait for final release. Concentrate all your work on multiplayer mode! That's all you have to do!
Nexus 4 via Tapatalk 2
opazo said:
Just tried quickly. Awesome idea. But for now it's to buggy and rare design.
Can't wait for final release. Concentrate all your work on multiplayer mode! That's all you have to do!
Nexus 4 via Tapatalk 2
Click to expand...
Click to collapse
Opazo, thanks for the feedback. It's greatly appreciated!
Kroenen66 said:
Please Screenshots in OP, Thanks!
Click to expand...
Click to collapse
I'll see what I can do about including some screenshots in the OP. Thanks for the suggestion!
Thank you for your interest in Tic Tac Cubed!
Wow,
So far today we've received over 80 beta tester sign-up emails! Thank you all for your interest and support. We're still looking for many more testers so, if you're interested, download the file from the OP or sign up here: http://naughtydinogames.com/beta/
Thank You Very Much, Muchas Gracias, Gracias Tanto, Merci Beaucoup, Vielen Vielen Dank, Ringraziarla molto, どうもありがとうございます, Dank u heel veel!
Communi T-Rex
[email protected]
[email protected]
Sorry for the duplicate
I deleted this post because I was impatient for my thank you post to upload.
SORRY FOR THE SPAM!
Fun concept.
Runs too slowly for me... was looking for an option in settings to speed things up.
Also... how about more squares on a cube/ 4 in a row?
fr0d0#2 said:
Fun concept.
Runs too slowly for me... was looking for an option in settings to speed things up.
Also... how about more squares on a cube/ 4 in a row?
Click to expand...
Click to collapse
Are you referring to the general speed of the gameplay or if it's lagging on your device? There are a few concerns with adding more squares/blocks, but it's definitely something we have considered and will continue to discuss . Thank you for the feedback
Communi T-Rex
[email protected]
Sent the beta request. I'll sign up on your forums if you decide to let me in.
brainard52 said:
Sent the beta request. I'll sign up on your forums if you decide to let me in.
Click to expand...
Click to collapse
Did you complete the beta form, here's the link: http://naughtydinogames.com/beta/? If not, I can do it for you if you include your email address and OS# to [email protected]. Thanks for your participation!
I Found your submission Brainard!
brainard52 said:
Sent the beta request. I'll sign up on your forums if you decide to let me in.
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I found you buddy, I've added you too. All recent sign-ups (4/25/13) should expect an email from me soon regarding downloading the beta client as well as some additional info about the game that may or may not have been available to all those who submitted beta forms.
Cheers and Thanks!
Communi T-Rex:
[email protected]
:victory:
pizzaforbreakfast said:
Are you referring to the general speed of the gameplay or if it's lagging on your device? There are a few concerns with adding more squares/blocks, but it's definitely something we have considered and will continue to discuss . Thank you for the feedback
Communi T-Rex
[email protected]
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I don't think it lags. It's the movement if the cube... like a mouse that needs some acceleration... I wanted to tweak that.
The menus, clicking to take your turn, were a bit laborious too.
Any chance that AI will be implemented
Laughing at you while eating Jellybeans

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