Fragmentation, Does it hurt you in developing apps? - Android General

I hear about fragmentation all the time and how it effects developers. I always thought it was kinda a load of crap...
As developers what do you think of Android fragmentation?
Thank you

Oh it's a PITA alright.
Imagine this
Finish an app. Photoshop an icon. Photoshop a feature logo. Recheck the manifest. Get happy. Open developer console. Upload. Publish. Wait. Get happy when u see the positive comments
And BAM. Its not working on xyz. Force closes on xyz
Back to the drawing board.
Repeat above story

Related

RockOn - call for devs

Hi everyone!!
RockOn is a music player for Android and its main goal is to innovate on the UI side. To those of you who don't know it you can check it at http://abrantix.org/rockon.php.
Now comes the time where I'd like to expand the dev team, as I cannot do it all by myself . There's a lot of things to improve or fix and to make RockOn the best player I need help. In a first phase im planning to open the code to a small number of devs that will help me clean up the code and fix some of the most important bugs (right now the code is pretty ugly in some parts, and there are all sorts of architectural problems in the app structure). In a second phase RockOn would be completely open sourced to the whole community.
Also, RockOn currently has a 'donate' version, which I will make free as soon as this kicks-off. This will be a community project on the long run, thus not-for-profit.
So, if there are devs around interested in contributing please drop me an email (filipe.abrantes _at; gmail.com).
twitter for updates:
http://twitter.com/fabrantes
Cheers,
Filipe
Nice apps, really like the design and the album art, hope somebody will be interest to be part of this dev.
Wow I really do like the interface. I would be willing to help out, but it looks like you want really active developers for the first phase and I don't think I can commit for that. But of course if you don't mind having people making small fixes and passing them in sporadically I can help there.
I did notice a bug while searching for mp3s using non-ascii characters (specifically Chinese). I'm wondering if the like search in the sql database is even unicode aware.
Code:
07-23 04:36:44.897: INFO/SEARCH(2319): title LIKE '%我 %' OR artist LIKE '%我 %'
Regardless, hopefully you find some people who can push your app along quickly!
love your app, can only get better...
... and xda is the place to find developers who will make it happen. RockOn! is my default fall back app when HTCMusic doesn't work. I've had some issues with lag and FCs occasionally but I must admit, running RockOn on cyanogen's experimental build 3.9 with compcache and a backing_swap partition seems rock-solid. I used it all night and it was really smooth, only one hiccup and it passed NP. So great work fabrantes, I look forward to seeing what this community can do to make your app even better.
i was thinking it was weird that there is a lack of development of open source apps... especially essential stuffs like music and video players..... group development etc.... instead of relying on htc apps (closed sourced).
Unless i am not aware of such stuff
overpower said:
Wow I really do like the interface. I would be willing to help out, but it looks like you want really active developers for the first phase and I don't think I can commit for that. But of course if you don't mind having people making small fixes and passing them in sporadically I can help there.
I did notice a bug while searching for mp3s using non-ascii characters (specifically Chinese). I'm wondering if the like search in the sql database is even unicode aware.
Code:
07-23 04:36:44.897: INFO/SEARCH(2319): title LIKE '%我 %' OR artist LIKE '%我 %'
Regardless, hopefully you find some people who can push your app along quickly!
Click to expand...
Click to collapse
hi overpower, yes for this first phase I'd prefer to get a smaller group of people that are willing to commit to the project, deadlines and such. But we'll see how this evolves. I did not state this before, but this call also applies to designers.
i would be willing to help with design work, especially if you plan on adding widgets.
RaiderX303 said:
i would be willing to help with design work, especially if you plan on adding widgets.
Click to expand...
Click to collapse
Yep, right now it has one widget but it is really a knock-off of the standard player's widget. Would be very nice to have a more advanced one. Drop me an email.
Where do I sign up?
Was thinking about building my own mp3 but your player pretty much rocks.
I use it all the time on my g1. I rather contribute and help to improve it.
I can help in the design & coding.
cool! send me an email (filipe.abrantes / gmail.com). ill be setting up a google project in the next couple of days.
fabrantes said:
Yep, right now it has one widget but it is really a knock-off of the standard player's widget. Would be very nice to have a more advanced one. Drop me an email.
Click to expand...
Click to collapse
I'd strongly suggest making your widget take up the whole screen and provide a lot of function. That way you could slide over to your music player and then slide back.
bought this on the market earlier, and got a refund saying item discontinued
its free now , re-download it
ah ok, that sorted that, now would there be a reason that im not getting the transparent background?
Good luck man! I see your point of view. It's really weird that essential apps aren't being made and improved open source style on Android. I salute you!
RaiderX303 said:
ah ok, that sorted that, now would there be a reason that im not getting the transparent background?
Click to expand...
Click to collapse
Translucent background was removed back somewhere in v1.2.x for performance reasons. The UI would get really laggish. I thought of making it an option, but never got the time to really put it in place.
Really hoping that RockOn evolves...it has alot of potential, but at the moment I use TuneWiki... smooth interface (although not as flashy), integrated lyric search, community interaction, etc... TuneWiki would be a good template for features to integrate into RO.
Wii60 said:
I'd strongly suggest making your widget take up the whole screen and provide a lot of function. That way you could slide over to your music player and then slide back.
Click to expand...
Click to collapse
That would be fine for most of us since we have 5 screens (or however if using rogros launcher) so we have extras screens. Everyone else out there has only 3 screens and probably using it atleast alittle big. So if you would really want a full screen widget then you'd also need a smaller one as a second option.
a full screen widget would be really nice. Would be great if you could get it to play similar music like mixzing does or the itunes genius playlist.
fabrantes - Really like your music player. Awesome creativity and functionality with your app.
I use an HTC adapter to plug in my headphones and it has a button I can press twice to skip to the next song
On the default music player I can press the button once and it pauses the song.
It would be cool if you might add that to your app as well.
Thanks again awesome app.

App Suggestions for my project

Hi everyone, i know there are tonssssss of nice people here on xda forums, and i was just hoping for some suggestions because i have to choose a project to work on.. any java game / application which is not too tough is fine. It doesnt have to be an original application, so i was thinkin maybe some simple apps which u guys love? I'm still not that good at it as i have just started learning bout using netbeans to develops the java apps.. i will have bout a month or two to work on it. please give me some suggestions? thank you everyone Much appreciated.
cloning/image app/program for windows mobile
i do not know how hard it would be but just a thought, but it should be a true image .... something like acronis or seagate etc but for windows mobile
how about using the blu tooth technology to turn the phone into a ps3 key board similar to the g remote for ur windows desktop.
or app that is like winterboard where it manages ur cabs alot more organized so u can switch them off and on isntead of deleting and replacing clocks lock screens etc etc
a craigslist app is a very popular
ebay app
sound boards or voice changers
a cocktail drink guide
synthasizer
as for games
here
are a list of games that would be cool
teenage mutant ninja turtles arcade version
left for dead the 8 bit version(google it)
plants v.s. zombies
iphone version of resident evil 4
maybe gta china town wars or even gta 1
mortal kombat
fallout 1 or 2
how about;
an app which uses the oem headphones and mike and turns them into a noise-canceling headset
a music editing app like audacity
and (my favourite) a light saber app
game
Well 1st congradulations on becoming a developer. I too in my spare time develop but I develop games. If this is your 1st time developing a complete project I would suggest a simple game. A game like pong,space invaders, or pacman. I dont know your level but those can be made relatively easy and give you time to add something to make an original twist. Since I program in C language I dont know if any of the commands are similar in java maybe I could help. Goodluck on your project and keep us posted.
This is proly a tough one, but one I would (and many others) love to see on our HD2 phones.
Netflix watch instantly app from our queue.
Why they half assed the Netflix app in the first place is beyond me.
thanks for all the suggestions guys! knew some of you here on xda would be happy to gimme some ideas. First i thought nobody was gonna bother replying. lol. thanks again and I will keep you guys informed when i decide what to do and if I need any help. Thanks a lot everyone.
I just noticed your handle; football-fan. I am assuming you mean soccer?
Perhaps combine your love for the game with your project and develop something relating to the upcoming World Cup.
An app that has the game fixture, match time etc. It could also connect and update scores and match stats as they happen. It could keep track of the heats and results. Keep a tree/chart of who wins and loses, who makes it to the finals etc.
I have no doubt there are plenty of people out there who would love an app like that. Especially considering you could produce something that is ad free. I am assuming that any official app that comes from commercial organisations will be plastered with sponsorship logos and the like.
Franwella said:
I just noticed your handle; football-fan. I am assuming you mean soccer?
Perhaps combine your love for the game with your project and develop something relating to the upcoming World Cup.
An app that has the game fixture, match time etc. It could also connect and update scores and match stats as they happen. It could keep track of the heats and results. Keep a tree/chart of who wins and loses, who makes it to the finals etc.
I have no doubt there are plenty of people out there who would love an app like that. Especially considering you could produce something that is ad free. I am assuming that any official app that comes from commercial organisations will be plastered with sponsorship logos and the like.
Click to expand...
Click to collapse
thanks for the idea!
but my lecturer was saying it would be better if the apps that we make would require move.. interaction / input from the user?
football_fan said:
thanks for the idea!
but my lecturer was saying it would be better if the apps that we make would require move.. interaction / input from the user?
Click to expand...
Click to collapse
How about a playlist editor for wmp? Something that would allow you to browse folders and select tracks and build a playlist from scratch.
It may seem a pretty plain application, but it would mean coding a decent GUI (that would obvously run purely on user interaction), but it would still have some more "gutsy" stuff, like system access, reading folder and files etc., and you'd also have to make sure you can build a playlist file. (I have no idea what format a playlist is in - it could be a simple list, but is more likely to be xml)
http://forum.xda-developers.com/showthread.php?t=683297

Settlers of Catan

Hey there,
There is a Settlers of Catan game for the iPhone. I'm wondering if anyone knew of that game being ported to Android any time soon? All I can find for Android is the 'Better Settlers' which helps with setting up the board.
Thanks in advance for any info!
Jeremy
shameless "bump!"
I would guess there would be copyright issues or some such :S
well you could try developing your own game..
I'd like to see settlers of catan on this platform too!
Me too, if someone is interested in doing the gameplay, maybe graphics, or whatever else. I would be happy to do the development.
Doesn't neccessarily have to be clone as such, it can have similar gameplay. Try playing something like Travian, it's similar but not exact.
It's a game I'd love to have on my phone . . . don't know it well enough to have a go at dev, but I'd be happy to alpha/beta/gamma test if someone gave it a crack . . .
there was a flash game i found a while ago - never got it working on my mogul though. Also I could help with graphics if a new game was designed
I'd love a SoC game for my Evo. Any new info on this?
Sent from my HTC Evo using Tapatalk + Swype
This would really be great. Id like a version where you could play with others on different phones via wifi/3g. It would be a lot of fun to play with friends and coworkers through out the day (or week as needed)
Sent from my SAMSUNG-SGH-I897 using XDA App
mesasone said:
This would really be great. Id like a version where you could play with others on different phones via wifi/3g. It would be a lot of fun to play with friends and coworkers through out the day (or week as needed)
Sent from my SAMSUNG-SGH-I897 using XDA App
Click to expand...
Click to collapse
Agreed. This would be an awesome
Multi-player app especially if you could save and resume a game. You'd almost have to have one person host the game so the data is all housed on one SD card.
Other thoughts are the ability to change the rules before starting, built in chat and or push to talk functionality, bartering alerts, next turn alerts, review of score and previous actions, the list goes on.
If someone is serious about developing this then I am totally willing to help think it through and create graphics. Send me a PM.
Sent from my HTC Vogue FroYo using XDA App
Settlers of Catan Android game in the works
I've been having a dabble with android development and have been working on a Settlers of Catan game as it is such a great game and it's a good way to learn android dev.
I'm ready to admit that someone might beat me to it, whether by making the iphone version available to android or whatever, but still if anyone is interested in a) helping out on the project b) doing some testing or c) pimping the game, let me know! You can contact me on cettlersofsatan at gmail dot com.
It's currently in SVN online in a single user repository. But I would happily move it to Google Code or something if others were interested.
I'm as eager as everyone else to see this project pull through. And stone do NOT lose faith. It is always better to have an option then only one option for a game/app.
I have assembled a list of people who expressed interest in helping:
stoneskin - work in progress
niknah - dev
Willuknight - graphics
ii Candor ii - graphics/thinktank
DJGibbon - test
You guys should really get together especially with stone and get cracking! Heard some good ideas and plenty of offers to help. The XDA community NEEDS A SETTLERS!
Thanks guys!
I'd love to help too. I don't think can commit the time to help with development though. Real life is just too hectic lately. However, I'd love to help testing.
If the time opens up, I'm interested in helping with development.
As to graphics, just no skills to bring to the table. Although, I did have a thought last night on this subject. The game might be more playable with simpler graphics. Instead of trying to have an understandable picture of sheep/ore/... on the hexes, just use colors. Light green for wool/sheep, dark green or brown for lumber, goldenrod/yellow for wheat, dark grey for ore and dark red for brick.
Work in progress!
Gino, Latenk, thanks for the feedback. Here's the deal.
I agree, simple graphics to start with, I've uploaded a screenshot, but before anyone analyses it too much , let me state what I want from the project initially.
1) The basic game (i.e. no expansions) in full.
2) Multi-player (up to 4 initially) or single-player (with AI) on one phone.
3) Basic graphics, but a clean separation in implementation so that the graphics, special effects, zoom, board rotation, whatever the monkey-magic one wants, can be added ON TOP OF the rest of the app.
4) Game is free (shouldn't be any copyright issues right?) and would be great if it could get onto Android Market or equivalent.
5) Open source?
I hate graphics, hate the tweaking, fiddling, pixel-adjusting and so on, so I've knocked up the simplest GUI imaginable. I've slapped on a handful of buttons which as you can see, have rubbish little text labels - RD = Roll Dice (in one of the screenshots it's displaying the number rolled), BR/BS/BC are build road/settlement/city, MR = Move Robber, C=Cancel, D=Done, X=exit.
In these shots I'm not even playing a game, I'm in a test mode where I'm just free-building. My colour is white. So a hex-side is painted white for a road, the small circles are settlements, the large circle is a city. The large red circle is me selecting a vertices. As you can see, the current player (Bob) has no resources (free-building) but resources are laid out with shoddy little cards.
So the graphics are v. poor. But I'm not too concerned right about it right now.
Where have I got to?
I've got the basic 'model' in place. That is the game model that maintains hexes, vertices, hex-sides and their roads/settlements/cities.
I haven't even touched on AI, ports, trading.
I'm trying to build the app cleanly, so the views have no concrete knowledge of the game model, and any calls to it are interfaced out.
But this is my first Android app, so I'm learning from scratch, possibly comitting all sorts of Android crimes.
I'm a full-time .Net developer, so I'm kinda fitting this in around job/family and so on, so progress is slow.
Here are my thoughts. I'll aim to get this to a clean/stable state within the next week or so, then if others want to get involved in dev I'll create a Google Code project (or equivalent) and sort it out from there.
I'm currently building against 1.6 because I have an X10 mini. It would be great to support up to the latest API versions.
Ok, uploading the images now. Graphics ARE AWFUL but I'm focussing on the game at the moment.
By the way, if anyone knows what licensing/copyright issues there are with something like this please let me know. I've currently called the project 'Cettlers of Satan' 'cos that made me smile. If rights issues meant it can't go through market places then so be it, but would be great if someone could research this.
Haha, you know that is a basic layout but gets the job done! What you could do is have the game map be at least twice as large as say the resolution of a N1 screen. Enable finger scrolling and/or pinch to zoom (comlpex perhaps but a thought) and let people move around the game map as needed. That'd allow for better graphics, larger maps, and a larger feel to the game. The HUD could possibly go up either side of the game map. In fact I'd say make landscape mode MANDATORY so you have the extra real estate.
Check this out: http://games.asobrain.com/
That is what I envision this game like. That game is everything this game COULD be and he even found ways around copyright. Check that game out, play a round or two and it will give you plenty to think about/use as inspiration. Obviously no need to copy, but you can use it for ideas.
Lastly, the previous statement someone made about notifications is pure gold. Allow people to play their turns then pass to the next with a notification appearing. Great ideas.
I've been there before, but a while ago and he's closed all unactive accounts and stopped registration unfortunately.
If you are a member maybe you could upload a couple of screenshots or explain to me how the GUI works in more detail.
I love the idea of finger scrolling/pinch/zoom etc. I'm gonna give some of that a go tomorrow. But like I say, what I'm initially trying to achieve is
GUI
Model
in a clean separation. So any visual representation would be possible. I'll try and knock out some basic zoom/finger scroll effects just to convince myself that my rudimentary framework will hold together.
Thanks for the quick feedback mate.
This shows the basic layout, how it all works, the HUD and such. Again this would have to be adjusted for the handheld, but in general it looks and works great!
In the top left is a pane for the players in the game. It shows Player Name, Player Color, a count of the cards in the players hand, any held and/or played D cards. This pane can be hidden if the player wishes.
The pane on the bottom left shows all things the plyer can buy and what it takes for the player to buy them. (in the android version I imagine this being a tab you can bring up to buy/see what you need and have.
Below that pane is Played Cards, and Table cards which speak for themselves.
Of course along the bottom you see your hand.
On the bottom right you have 3 buttons, claim victory, trade, and end turn.
And of course you see the dice.
Top right is the chat box.
All of this again is simply for inspiration and not for copying. This gives you a great idea of a fleshed out game and how it could look on a handset.
This is a trade window.
Two things of note here. First notice the top left. WHen a player gets cards on a roll, they show up face up for a brief moment. GREAT idea if possible to implement something similar.
Secondly, bottom right is what appears to be a chart. That shows how many times a number has been rolled. This is more advanced than what we'd need, but an interesting idea and prob easy to implement.
Now on this one a couple things to point out. Look at how they do cities and roads. Similar to what you've suggested. I was thinking maybe circles with symbols on the top (kind of like tokens or markers). Of course maybe more intricate and detailed models could be added later.
Also, that speech bubble that popped up shows where the person played their road or city or settlement. This is ESSENTIAL in some form or another on this game. Plan to include SOMETHING like it.
And lastly, this picture shows what it looks like when a person trades succesfully. Again not necessary but certainly handy.
I must repeat again that I DO NOT CONDONE OUTRIGHT PLAGIARISM with anything Asobrain has done. This is purely for inspiration and research. This should give you PLENTY of ideas!
I've got tons!
This is a beautiful start. Couple thoughts.
- The desert color isn't clearly distinct from wheat.
- The name will have to be something other than "Settlers of Catan". I'd avoid the current name for two reasons. One, a lot of us will take some degree of exception to the Satan reference. Two, it's not really different enough to dodge trademark concerns.
- I despise needing to scroll around in a game to see everything. This is my main complaint with "Pirates & Traders".
- On such a small screen, keep the UI as simple as possible. AsoBrain is wonderful. But, it is designed for a largish screen. (BTW, I hate that he killed old accounts when closing registration. I was away for just about the exact period to get locked-out).
- As we proceed, I'd like to plan for a multi-device/network play. This game would be awesome in a peer-to-peer, networked model.
Thanks for getting this started.
P.S. I *REALLY* like how you did the board. The buttons: meh. The board: Wow!
GinoAMelone said:
This is a beautiful start. Couple thoughts.
- The desert color isn't clearly distinct from wheat.
- The name will have to be something other than "Settlers of Catan". I'd avoid the current name for two reasons. One, a lot of us will take some degree of exception to the Satan reference. Two, it's not really different enough to dodge trademark concerns.
- I despise needing to scroll around in a game to see everything. This is my main complaint with "Pirates & Traders".
- On such a small screen, keep the UI as simple as possible. AsoBrain is wonderful. But, it is designed for a largish screen. (BTW, I hate that he killed old accounts when closing registration. I was away for just about the exact period to get locked-out).
- As we proceed, I'd like to plan for a multi-device/network play. This game would be awesome in a peer-to-peer, networked model.
Thanks for getting this started.
P.S. I *REALLY* like how you did the board. The buttons: meh. The board: Wow!
Click to expand...
Click to collapse
1. Agreed, the desert should be a tan, and wheat clearly a gold.
2. Also agree. It cannot even closely resemble Settlers. We can worry about the name when we have a game worth naming (I was thinking something like Travista, or something resembling travelers).
3. That is why it'd also be prudent to include a pinch to zoom or zoom controls. Let the player get in close if they wish, or let them sit way back and view it all from a distance.
4. Agreed. Simple yet elegant/complex in its design is what I'd like to see. Again give the player the option of getting as complicated as they wish. This can be easily accomplished with tabs that the player can pull out as needed. The only thing that should remain on the screen is the players hand, and a few essential buttons. Look at a game called PocketEmpires, use that idea for assembling tabs. I do feel that certain tabs should be entirely devoted to one type of action (like a building tab).
5. Once you have a basic game framework laid, you can work on making it work across the board and with all devices. The dev should focus on getting it to work native first, then move onward. As for a p2p network GREAT IDEA! If there is a way we can link this either by device or via a server that'd be the best way. Allow players to run through an entire game, or let players take their turns and move on to another player (IE pass it back and forth via notifications, similar to how Scrabble works on the iPhone).
I only wish I knew any code/dev tools to help with. All these ideas and nothing to do about it!

Pirate Skirmish - My first real game

I just published the demo for my first attempt at a decent Android game...it was developed on a G1, on which it's barely playable, but I'm really interested to know how/if it performs on other devices. If you're bored please take a look.
There is definitely a lot of room for improvement in the AI and general optimization, but I really want to make sure I get any stability issues cleared up before I go digging through that code again, I'm still open to criticism/suggestions, though!
If you are able to get it to crash, please give me as much detail as you can.
Niiice will download now
Edit Pretty good game actualy (oh and btw im first rating and comment :L )
Looks good, not bad ! Graphics could be improved here and there, but it's a good concept ! Looking forward to the finished game.
Thanks guys! Yeah I'm really not much of an artist, I don't consider them final, but I don't know that I'll be able to improve on them much either My big plans for the full version are a lot more maps, a few more special attacks, improved AI, and multiplayer if I'm able to get it sorted out.
Pretty good! Glad to see you developing a high quality game!
PS I sent you a little message.
Has potential, it hangs up my moto droid. Hard to negotiate between screesn.
So how do i get this game on my Hero? Just take a picture of that barcode picture and then what?
villian1998 said:
Has potential, it hangs up my moto droid. Hard to negotiate between screesn.
Click to expand...
Click to collapse
Does it hang during gameplay itself or during the map loading screen? I'm halfway through a complete re-write of the AI that I hope will improve the framerate (right now the pathfinding alone takes something like 60% of the G1's CPU)
ink718 said:
So how do i get this game on my Hero? Just take a picture of that barcode picture and then what?
Click to expand...
Click to collapse
If you have the barcode scanner or goggles app you can scan that image which translates to a market link, or just search for Pirate Skirmish on the market
Awesome Concept!
Works flawlessly on my EVO. I do agree that the graphics could use a little sprucin' but overall the concept is what sets it apart. And multiplayer would make me like the happiest person alive!
Great game, keep up the amazing work!
Works nicely on my Galaxy S, no issues/bugs, a few comments
- green highlighting around which ship you've currently selected is too hard to see
- perhaps require a double-tap to change ship
- maybe slow down gamespeed a little, it's a bit hard to micro.
You could use an exit method, at least back doesn't work on my SGS. Also, a write up, at least something brief on how things work would be lovely, at least if you don't want to turn-off the average Android person who stumbles upon your game.
I just installed the game on my an Evo and it works.
Suggestions:
- Instructions on how to play, move, goals.
- The two player mode was hard navigate. Attempting to select the second player brought the first player to the second players location. Confirming movement when over a second player would be a plus.
- Background sound, maybe waves, music, ocean sound.
- Instead of pumping up the graphics, keep it simple, but decorate the maps.
- Add a story plot at the intro.
Well thats my opinion, love the work, I hope we'll see more. Thanks for sharing.
Great feedback guys, thanks! I've whipped up a How-to guide and posted it on the site (I can't post links yet I guess, but you can get to it from the market)
alovell83, the back button issue should be fixed in 1.3, can you confirm if you're still having issues after upgrading? (Actually introduced a new bug in the process, now it's a little too eager to quit when the back button is hit)
I think it's time I get to work on a settings menu, since everyone is going to have a different preference, so far I'm thinking adjustable HUD/icon sizes, ship selection method (tap, double tap, long press), and game speed. Any other suggestions?
I'm also planning to add a few new special items in the near future. I've got a couple ideas, but if anyone has suggestions for this, now's the time!
Back to the graphics, the castle graphic is probably the best example of what I'm ultimately aiming for, clean and simple...but throwing in some terrain decorations is a good idea, and I'm sure it will help a lot towards bringing the maps to life.
kinda reminds me of a long abandoned game i used to play called world of pirates online
this game has a lot of potential!
Bout to check it out. Market lagging for some reason
Sent from my HERO200 using XDA App
just downloaded the game. it's pretty good game, just need a li'l work here and there. especially the animation. and one other thing. you should put hot to play. it took me a while to figure how to play.
Well it works good so far on the hero. And I have seen apps way worse that you have to pay for. So by the time your done I'm sure it will be great.
Sent from my HERO200 using XDA App
Any way you could provide an APK? I don't know what's going on with my phone but the Market keeps crashing every time I try to DL Pirate Skirmish... not other apps, just that one. Weird.
Sure thing, here is the .apk for version 1.3.2 just published including the How to Play link from the main menu, thanks again everyone.
Since 1.3.1 I haven't seen any crashes in the dev console, but as far as I know these only show up for 2.2 devices. So again, if anyone is getting a repeatable crash, please send me the logcat output and a quick description of how you caused it. If you don't have adb installed on your computer there is another great app called Catlog in the market that will let you save and send logs from your phone.
Awesome, thanks! I'll report back after trying it out a bit.
Update: I got a "This application closed unexpectedly" within a minute or so... I was trying to attack a castle and I was tapping it over and over. I am on 2.2 using a Desire ROM by mattc on an HD2. HD2 normally doesn't have any issues that standard Android devices don't have, but who knows depending on how the app works... I don't have ADB, but I'll go get Catalog and send logs if I can figure it out.

Crazy idea..

Alright, so without going into too much unnecessary detail, we've got a backend (Golang, Postre), and a web frontend (Angular) that, among other things, displays a horizontal grid of images (4 per screen).
The plan has always been to, once we complete the backend and web frontend, hire devs for the apps. And we still intend to do that - for Android, iOS, Windows and even Glass, but.. The other day I had a crazy idea.
I've always loved programming. A LOT. When I was in junior high I learned how to build websites, and have been hooked ever since. Last year I updated my knowledge of CSS/HTML, and coded for the first time in probably a decade.. it was AMAZING. Incredibly incredibly addictive - you feel like you are creating something ALIVE! It's an incredible feeling..
Yeah, so the crazy idea..
I thought that, just for starters, I would try to get the Android app running myself.. Now, mind you, I have never done anything programming-related outside of HTML and CSS, and certainly have never made an app, but.. I figured.. all I need to start is a horizontal grid of images, 4 per screen.
And you just scroll horizontally, and click whatever image you like to maximize it. That can't be hard, right? That's all I need to start - later I can add the menu, etc. But to start.. I just need to pull those images off our backend, right?
And then in the future I can enable adding images, swiping, voting, sharing, whatever - but one step at a time right.
And then once I no longer have enough time to dedicate to the app and it grows too big, I'll pass it on to a mobile dev, along with the iOS and other apps..
So.. question.. if all I'm looking to create is a horizontal 2x2 image grid that pulls them off our server.. how do I do that?
All depends on your server. recommend looking into post and get http protocols on android. as for displaying the images. this might be what your looking for https://android-arsenal.com/details/1/186 if not, just check on other parts of that site. it would have everything a beginner will need.

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