Crazy idea.. - Android Software/Hacking General [Developers Only]

Alright, so without going into too much unnecessary detail, we've got a backend (Golang, Postre), and a web frontend (Angular) that, among other things, displays a horizontal grid of images (4 per screen).
The plan has always been to, once we complete the backend and web frontend, hire devs for the apps. And we still intend to do that - for Android, iOS, Windows and even Glass, but.. The other day I had a crazy idea.
I've always loved programming. A LOT. When I was in junior high I learned how to build websites, and have been hooked ever since. Last year I updated my knowledge of CSS/HTML, and coded for the first time in probably a decade.. it was AMAZING. Incredibly incredibly addictive - you feel like you are creating something ALIVE! It's an incredible feeling..
Yeah, so the crazy idea..
I thought that, just for starters, I would try to get the Android app running myself.. Now, mind you, I have never done anything programming-related outside of HTML and CSS, and certainly have never made an app, but.. I figured.. all I need to start is a horizontal grid of images, 4 per screen.
And you just scroll horizontally, and click whatever image you like to maximize it. That can't be hard, right? That's all I need to start - later I can add the menu, etc. But to start.. I just need to pull those images off our backend, right?
And then in the future I can enable adding images, swiping, voting, sharing, whatever - but one step at a time right.
And then once I no longer have enough time to dedicate to the app and it grows too big, I'll pass it on to a mobile dev, along with the iOS and other apps..
So.. question.. if all I'm looking to create is a horizontal 2x2 image grid that pulls them off our server.. how do I do that?

All depends on your server. recommend looking into post and get http protocols on android. as for displaying the images. this might be what your looking for https://android-arsenal.com/details/1/186 if not, just check on other parts of that site. it would have everything a beginner will need.

Related

Settlers of Catan

Hey there,
There is a Settlers of Catan game for the iPhone. I'm wondering if anyone knew of that game being ported to Android any time soon? All I can find for Android is the 'Better Settlers' which helps with setting up the board.
Thanks in advance for any info!
Jeremy
shameless "bump!"
I would guess there would be copyright issues or some such :S
well you could try developing your own game..
I'd like to see settlers of catan on this platform too!
Me too, if someone is interested in doing the gameplay, maybe graphics, or whatever else. I would be happy to do the development.
Doesn't neccessarily have to be clone as such, it can have similar gameplay. Try playing something like Travian, it's similar but not exact.
It's a game I'd love to have on my phone . . . don't know it well enough to have a go at dev, but I'd be happy to alpha/beta/gamma test if someone gave it a crack . . .
there was a flash game i found a while ago - never got it working on my mogul though. Also I could help with graphics if a new game was designed
I'd love a SoC game for my Evo. Any new info on this?
Sent from my HTC Evo using Tapatalk + Swype
This would really be great. Id like a version where you could play with others on different phones via wifi/3g. It would be a lot of fun to play with friends and coworkers through out the day (or week as needed)
Sent from my SAMSUNG-SGH-I897 using XDA App
mesasone said:
This would really be great. Id like a version where you could play with others on different phones via wifi/3g. It would be a lot of fun to play with friends and coworkers through out the day (or week as needed)
Sent from my SAMSUNG-SGH-I897 using XDA App
Click to expand...
Click to collapse
Agreed. This would be an awesome
Multi-player app especially if you could save and resume a game. You'd almost have to have one person host the game so the data is all housed on one SD card.
Other thoughts are the ability to change the rules before starting, built in chat and or push to talk functionality, bartering alerts, next turn alerts, review of score and previous actions, the list goes on.
If someone is serious about developing this then I am totally willing to help think it through and create graphics. Send me a PM.
Sent from my HTC Vogue FroYo using XDA App
Settlers of Catan Android game in the works
I've been having a dabble with android development and have been working on a Settlers of Catan game as it is such a great game and it's a good way to learn android dev.
I'm ready to admit that someone might beat me to it, whether by making the iphone version available to android or whatever, but still if anyone is interested in a) helping out on the project b) doing some testing or c) pimping the game, let me know! You can contact me on cettlersofsatan at gmail dot com.
It's currently in SVN online in a single user repository. But I would happily move it to Google Code or something if others were interested.
I'm as eager as everyone else to see this project pull through. And stone do NOT lose faith. It is always better to have an option then only one option for a game/app.
I have assembled a list of people who expressed interest in helping:
stoneskin - work in progress
niknah - dev
Willuknight - graphics
ii Candor ii - graphics/thinktank
DJGibbon - test
You guys should really get together especially with stone and get cracking! Heard some good ideas and plenty of offers to help. The XDA community NEEDS A SETTLERS!
Thanks guys!
I'd love to help too. I don't think can commit the time to help with development though. Real life is just too hectic lately. However, I'd love to help testing.
If the time opens up, I'm interested in helping with development.
As to graphics, just no skills to bring to the table. Although, I did have a thought last night on this subject. The game might be more playable with simpler graphics. Instead of trying to have an understandable picture of sheep/ore/... on the hexes, just use colors. Light green for wool/sheep, dark green or brown for lumber, goldenrod/yellow for wheat, dark grey for ore and dark red for brick.
Work in progress!
Gino, Latenk, thanks for the feedback. Here's the deal.
I agree, simple graphics to start with, I've uploaded a screenshot, but before anyone analyses it too much , let me state what I want from the project initially.
1) The basic game (i.e. no expansions) in full.
2) Multi-player (up to 4 initially) or single-player (with AI) on one phone.
3) Basic graphics, but a clean separation in implementation so that the graphics, special effects, zoom, board rotation, whatever the monkey-magic one wants, can be added ON TOP OF the rest of the app.
4) Game is free (shouldn't be any copyright issues right?) and would be great if it could get onto Android Market or equivalent.
5) Open source?
I hate graphics, hate the tweaking, fiddling, pixel-adjusting and so on, so I've knocked up the simplest GUI imaginable. I've slapped on a handful of buttons which as you can see, have rubbish little text labels - RD = Roll Dice (in one of the screenshots it's displaying the number rolled), BR/BS/BC are build road/settlement/city, MR = Move Robber, C=Cancel, D=Done, X=exit.
In these shots I'm not even playing a game, I'm in a test mode where I'm just free-building. My colour is white. So a hex-side is painted white for a road, the small circles are settlements, the large circle is a city. The large red circle is me selecting a vertices. As you can see, the current player (Bob) has no resources (free-building) but resources are laid out with shoddy little cards.
So the graphics are v. poor. But I'm not too concerned right about it right now.
Where have I got to?
I've got the basic 'model' in place. That is the game model that maintains hexes, vertices, hex-sides and their roads/settlements/cities.
I haven't even touched on AI, ports, trading.
I'm trying to build the app cleanly, so the views have no concrete knowledge of the game model, and any calls to it are interfaced out.
But this is my first Android app, so I'm learning from scratch, possibly comitting all sorts of Android crimes.
I'm a full-time .Net developer, so I'm kinda fitting this in around job/family and so on, so progress is slow.
Here are my thoughts. I'll aim to get this to a clean/stable state within the next week or so, then if others want to get involved in dev I'll create a Google Code project (or equivalent) and sort it out from there.
I'm currently building against 1.6 because I have an X10 mini. It would be great to support up to the latest API versions.
Ok, uploading the images now. Graphics ARE AWFUL but I'm focussing on the game at the moment.
By the way, if anyone knows what licensing/copyright issues there are with something like this please let me know. I've currently called the project 'Cettlers of Satan' 'cos that made me smile. If rights issues meant it can't go through market places then so be it, but would be great if someone could research this.
Haha, you know that is a basic layout but gets the job done! What you could do is have the game map be at least twice as large as say the resolution of a N1 screen. Enable finger scrolling and/or pinch to zoom (comlpex perhaps but a thought) and let people move around the game map as needed. That'd allow for better graphics, larger maps, and a larger feel to the game. The HUD could possibly go up either side of the game map. In fact I'd say make landscape mode MANDATORY so you have the extra real estate.
Check this out: http://games.asobrain.com/
That is what I envision this game like. That game is everything this game COULD be and he even found ways around copyright. Check that game out, play a round or two and it will give you plenty to think about/use as inspiration. Obviously no need to copy, but you can use it for ideas.
Lastly, the previous statement someone made about notifications is pure gold. Allow people to play their turns then pass to the next with a notification appearing. Great ideas.
I've been there before, but a while ago and he's closed all unactive accounts and stopped registration unfortunately.
If you are a member maybe you could upload a couple of screenshots or explain to me how the GUI works in more detail.
I love the idea of finger scrolling/pinch/zoom etc. I'm gonna give some of that a go tomorrow. But like I say, what I'm initially trying to achieve is
GUI
Model
in a clean separation. So any visual representation would be possible. I'll try and knock out some basic zoom/finger scroll effects just to convince myself that my rudimentary framework will hold together.
Thanks for the quick feedback mate.
This shows the basic layout, how it all works, the HUD and such. Again this would have to be adjusted for the handheld, but in general it looks and works great!
In the top left is a pane for the players in the game. It shows Player Name, Player Color, a count of the cards in the players hand, any held and/or played D cards. This pane can be hidden if the player wishes.
The pane on the bottom left shows all things the plyer can buy and what it takes for the player to buy them. (in the android version I imagine this being a tab you can bring up to buy/see what you need and have.
Below that pane is Played Cards, and Table cards which speak for themselves.
Of course along the bottom you see your hand.
On the bottom right you have 3 buttons, claim victory, trade, and end turn.
And of course you see the dice.
Top right is the chat box.
All of this again is simply for inspiration and not for copying. This gives you a great idea of a fleshed out game and how it could look on a handset.
This is a trade window.
Two things of note here. First notice the top left. WHen a player gets cards on a roll, they show up face up for a brief moment. GREAT idea if possible to implement something similar.
Secondly, bottom right is what appears to be a chart. That shows how many times a number has been rolled. This is more advanced than what we'd need, but an interesting idea and prob easy to implement.
Now on this one a couple things to point out. Look at how they do cities and roads. Similar to what you've suggested. I was thinking maybe circles with symbols on the top (kind of like tokens or markers). Of course maybe more intricate and detailed models could be added later.
Also, that speech bubble that popped up shows where the person played their road or city or settlement. This is ESSENTIAL in some form or another on this game. Plan to include SOMETHING like it.
And lastly, this picture shows what it looks like when a person trades succesfully. Again not necessary but certainly handy.
I must repeat again that I DO NOT CONDONE OUTRIGHT PLAGIARISM with anything Asobrain has done. This is purely for inspiration and research. This should give you PLENTY of ideas!
I've got tons!
This is a beautiful start. Couple thoughts.
- The desert color isn't clearly distinct from wheat.
- The name will have to be something other than "Settlers of Catan". I'd avoid the current name for two reasons. One, a lot of us will take some degree of exception to the Satan reference. Two, it's not really different enough to dodge trademark concerns.
- I despise needing to scroll around in a game to see everything. This is my main complaint with "Pirates & Traders".
- On such a small screen, keep the UI as simple as possible. AsoBrain is wonderful. But, it is designed for a largish screen. (BTW, I hate that he killed old accounts when closing registration. I was away for just about the exact period to get locked-out).
- As we proceed, I'd like to plan for a multi-device/network play. This game would be awesome in a peer-to-peer, networked model.
Thanks for getting this started.
P.S. I *REALLY* like how you did the board. The buttons: meh. The board: Wow!
GinoAMelone said:
This is a beautiful start. Couple thoughts.
- The desert color isn't clearly distinct from wheat.
- The name will have to be something other than "Settlers of Catan". I'd avoid the current name for two reasons. One, a lot of us will take some degree of exception to the Satan reference. Two, it's not really different enough to dodge trademark concerns.
- I despise needing to scroll around in a game to see everything. This is my main complaint with "Pirates & Traders".
- On such a small screen, keep the UI as simple as possible. AsoBrain is wonderful. But, it is designed for a largish screen. (BTW, I hate that he killed old accounts when closing registration. I was away for just about the exact period to get locked-out).
- As we proceed, I'd like to plan for a multi-device/network play. This game would be awesome in a peer-to-peer, networked model.
Thanks for getting this started.
P.S. I *REALLY* like how you did the board. The buttons: meh. The board: Wow!
Click to expand...
Click to collapse
1. Agreed, the desert should be a tan, and wheat clearly a gold.
2. Also agree. It cannot even closely resemble Settlers. We can worry about the name when we have a game worth naming (I was thinking something like Travista, or something resembling travelers).
3. That is why it'd also be prudent to include a pinch to zoom or zoom controls. Let the player get in close if they wish, or let them sit way back and view it all from a distance.
4. Agreed. Simple yet elegant/complex in its design is what I'd like to see. Again give the player the option of getting as complicated as they wish. This can be easily accomplished with tabs that the player can pull out as needed. The only thing that should remain on the screen is the players hand, and a few essential buttons. Look at a game called PocketEmpires, use that idea for assembling tabs. I do feel that certain tabs should be entirely devoted to one type of action (like a building tab).
5. Once you have a basic game framework laid, you can work on making it work across the board and with all devices. The dev should focus on getting it to work native first, then move onward. As for a p2p network GREAT IDEA! If there is a way we can link this either by device or via a server that'd be the best way. Allow players to run through an entire game, or let players take their turns and move on to another player (IE pass it back and forth via notifications, similar to how Scrabble works on the iPhone).
I only wish I knew any code/dev tools to help with. All these ideas and nothing to do about it!

[WIDGET] Todo List Widget - a simple task list with ICS and HC scroll support

MOOGLY
A simple but powerful to do list widget designed to be customized. Now with auto-hiding buttons!
Features:
★ Multiple independent, scrollable widgets
★ Quick, dialog based entry
★ Tick to delete or mark complete
★ Widgets are optimized for Honeycomb
★ Predefined themes or total customization
★ RTL support
★ Custom image backgrounds
This widget was inspired by To Do List from HTC Sense - for some reason, they were the only ones to get it right.
Lite Market link - restricted to 8 entries and only one widget
https://market.android.com/details?id=fahrbot.apps.moogly.lite&feature=search_result
Screens:
Must have
- More better themes
- Notifications and alarms
- Sorting
Could use
- Image background transparency
- Save custom themes
Would be nice
- Button themes
- Fullscreen note character board
Very cool! I love you guys apps
I knew you would mate Spread the word!
Nothing at all? I was hoping for a little feedback...
Sure... app rocks, looking forward to the image backgrounds!
ftgg99 said:
Nothing at all? I was hoping for a little feedback...
Click to expand...
Click to collapse
I just downloaded and installed the free version and it looks really nice. However, I do feel that there is room for improvement in the functionality.
1. Scrollable please! I want to use the widget in a 2x4 space, but I have lots of things I want to put on it. Making the widget scrollable will allow me to use a smaller widget size instead of putting it in the 4x4 space I use now (I gave it its own screen). Ill pay for the app if you implement this.
2. Mark as done in one click! As of now, you click once to open a menu that shows your tasks, then you click a second time to mark a task done, then you click a third time to close the menu (EDIT This is totally wrong. Its only 2 clicks, but I think the point stands) Placing a check box or some other kind of button next to each task that marks it as done would streamline this process.
3. Option to display "notes" on the widget. Again, something that would remove "clicks" from the process of seeing notes. Maybe make a global default for displaying notes in all tasks, then be able to edit each tasks individual "note display options" independently of the default. Also, if a task has "hidden notes", maybe place an asterisk at the end to denote that is has hidden notes. As for tasks that display their notes on the widget, the notes should have their own font size, style, and color options, and ideally (for me) should be indented.
These are all just suggestions. I hope some of them get you thinking of ways to improve your app. I'm definitely looking forward to seeing what you come up with!
Great ideas... but may be difficult to implement. Lets see what ftgg says.
I say I'll look into it when I've had some sleep...
fafrehugen said:
Great ideas... but may be difficult to implement. Lets see what ftgg says.
Click to expand...
Click to collapse
I'm probably the farthest thing you can find from an Android Dev, but I am sure that all of those things are common in other apps. There just isnt one with all of those features that I can find with all of the additional features of this app.
ftgg99 said:
I say I'll look into it when I've had some sleep...
Click to expand...
Click to collapse
Cool.
The amount of r&d I do depends on the number of people that buy the app. Everyone thinks its the other way round, but for a company time is money, so I have to see an app succeed first, before committing additional resources...
So when people just use lite versions, never leave ratings or comments but still demand features many studios lose interest.
ftgg99 said:
The amount of r&d I do depends on the number of people that buy the app. Everyone thinks its the other way round, but for a company time is money, so I have to see an app succeed first, before committing additional resources...
So when people just use lite versions, never leave ratings or comments but still demand features many studios lose interest.
Click to expand...
Click to collapse
If this comment is directed towards me, I certainly wasn't demanding anything. I was just trying to help you improve your product.
If you think people will buy your app before it has the features they are looking for, you might want to reconsider. I rated your app a 3 because it doesn't have what I'm looking for. I'm not going to give you a 5, let alone spend money, on something that isn't what I want. I hope that makes some sense.
Just installed the free version. Looks good, and I will buy if I continue to use it.
EXQEX9 said:
If this comment is directed towards me, I certainly wasn't demanding anything. I was just trying to help you improve your product.
If you think people will buy your app before it has the features they are looking for, you might want to reconsider. I rated your app a 3 because it doesn't have what I'm looking for. I'm not going to give you a 5, let alone spend money, on something that isn't what I want. I hope that makes some sense.
Click to expand...
Click to collapse
How nice... however, I am a professional developer with over 20 apps. Im pretty sure i know what im doing in this business.
The 3 star rating is just a sign of ignorance, because two of the three features you want implemented are not possible under android at all. In fact, i know of only one other to do list app anywhere near as good as the current early (0.2) release of Moogly. And its still rubbish.
Giving the app a low rating despite it performing exactly as described will only lead to generally lower ratings and less time spent on development. But thats our lot - getting flamed by noobs with $500 phones who shy away from spending $1.48 on something they will use on a daily basis.
Haha, i know exactly how you feel mate - people just dont understand
You are one of the few devs that actually engages with the users, and some are always just ungrateful. I have been trying to do some modifications to it, but as you told me before its not possible!
He gave it 3 star because it didnt have what he wanted, but the app never claimed to have more than what is in the description. The only good reviews are the ones that give 5 stars and say "Works as advertised".
@ftgg99 - Just out of interest which of those suggestions are not possible in Android? Just asking as I'm still getting to grips with what you can and can't do in apps and widgets on Android. Is it possible to mark as done directly in the widget? Also, I have been using GTasks and integrating it into Pure Grid Calendar so all my stuff is in one place, however I fancied a change so am trying out beOrganized at present (but getting really pissed off having realised that the Voice entry function only works when you have wifi/data available - wtf!). Anyway, I'd like to give your app a try so will feed back. Tasks is a big thing for me on my phone and something I use equally as much as my calendar, and having tried most things out there I have to agree that none of them are a perfect solution. So good luck with your app, if I like the lite version I will happily pay your humble price
BTW, would you consider adding in alarm/notification reminder for tasks like in GTasks - find that very handy...
Dunc001 said:
@ftgg99 - Just out of interest which of those suggestions are not possible in Android? Just asking as I'm still getting to grips with what you can and can't do in apps and widgets on Android. Is it possible to mark as done directly in the widget? Also, I have been using GTasks and integrating it into Pure Grid Calendar so all my stuff is in one place, however I fancied a change so am trying out beOrganized at present (but getting really pissed off having realised that the Voice entry function only works when you have wifi/data available - wtf!). Anyway, I'd like to give your app a try so will feed back. Tasks is a big thing for me on my phone and something I use equally as much as my calendar, and having tried most things out there I have to agree that none of them are a perfect solution. So good luck with your app, if I like the lite version I will happily pay your humble price
BTW, would you consider adding in alarm/notification reminder for tasks like in GTasks - find that very handy...
Click to expand...
Click to collapse
Regarding the not possible thing - i was pretty red-eye after coding all night and after a second thought i must admit that i was wrong. All of them are possible. Im a noob.
Originally i just made this for myself after finding nothing adequate on the market, and i never use any other features - why bother with notifications for example when the widget is one one of only three screens i stare at all day anyway?
Now of course ill have to take people's suggestions into account so the minimalism i enjoy will have to take a backseat
The alarm, notification thing is on the todo list already. Will be implemented next week for sure.
You see, that's what happens. You make something perfect and everyone wants to change it
If you need a crash dummy just PM me, I don't break easily
ftgg99 said:
How nice... however, I am a professional developer with over 20 apps. Im pretty sure i know what im doing in this business.
The 3 star rating is just a sign of ignorance, because two of the three features you want implemented are not possible under android at all. In fact, i know of only one other to do list app anywhere near as good as the current early (0.2) release of Moogly. And its still rubbish.
Giving the app a low rating despite it performing exactly as described will only lead to generally lower ratings and less time spent on development. But thats our lot - getting flamed by noobs with $500 phones who shy away from spending $1.48 on something they will use on a daily basis.
Click to expand...
Click to collapse
First off I want to say that the only reason I'm still in this thread is because I think there has been some kind of misunderstanding. I'm not one to argue online, but on the other hand, I don't like people thinking I'm flaming them when I'm trying to praise them.
I respect you're time spent as a dev, but I've been a consumer for longer than you've been a dev and I know that I will not buy a product based on future potential. Yes, even if it's $1.48. As a dev, you should know how those small sums can add up to be quite a bit over time.
Your app is the closest thing I have found to date to what I'm looking for in a todo widget. That having been said, I can't use it because it is missing some, of what are to me, key features. That having been said, I can't rate this app perfectly. The rating system, to me, does not reflect how well an app does what it advertises, but how useful/fun the app is overall and compared to other apps.
In my comment (EDIT: the one i made in the market), I did say that the app had serious potential. That's the highest praise I can give at the moment, but I think it's great praise.
I would appreciate you retracting the ignorant/noob comment, as you realized that the features are implementable.
Thank you if you've read this and thought about it objectively. Good luck with the app. I hope it's a success.
Great app, it would be perfect with Google Tasks sync

Looking for a good 'Word' Game

Guys,
I'm looking for a good 'Word' game for the TF.
Not one like Scrabble or where you have to re-arrange a group of letters to form as many words as you can.
No, what I'm trying to find is one where you are first presented with a collection of letters in a large block and you then have to tap on each letter to form a word. You are then given a score for either the length of the word or the type of letters used.
As you tap away and a word is formed, the remaining letters above drop down the screen to replace the ones you have used and are then replaced with new ones from the top... if you get my drift.
I don't like timer's as I like to take my time, pause if I want or come back to a previously saved game.
It's a bit of an ask but can anyone recommend such a game?
You're describing the Dropwords game almost exactly (it does have a timer).
There are free and paid versions on the Android market:
https://market.android.com/details?id=com.eekgames.worddrop&hl=en
Regards,
Eric
Perfect Eric... Nice one.
When you said it had a timer I very nearly gave up on it as I don't like timers, I like to take my time and save so I can come back later.
However, because you took the effort to post I should take the effort in trying it out.
I'm very pleased I did because on loading I immediately noticed you can select a variety of speeds for the timer..... including a 'non-timer'.
Also, you can save the game and return later.
Perfect Eric..... perfect.
Good suggestion....it's a lot of fun...but it's not optimized for tablets...it would be even better then.
@Beards,
You're welcome. It's one of my favorites.
You actually helped me out - I never bothered to check out the timer options.
Thanks!
@rpavich,
It may not be optimized for tablets, but it works great full-screen on my Transformer.
Some time ago, I was also looking for a similar game (on a different OS). So much so that I made my own, which seems to fit your criteria. The name is Wordsler and is available in the Android Market (I don't have 8 posts here, and apparently not allowed to place a direct link yet).
It's got a non-timer mode, a 2 minute timer mode, and an online mode (where everyone gets the same sets of letters within a 24 hour period).
This is just a spare-time hobby, and I'm not great with graphics, so it's nothing fancy or shiny, but I think the gameplay works quite well.
Silkswift said:
Some time ago, I was also looking for a similar game (on a different OS). So much so that I made my own, which seems to fit your criteria. The name is Wordsler and is available in the Android Market (I don't have 8 posts here, and apparently not allowed to place a direct link yet).
It's got a non-timer mode, a 2 minute timer mode, and an online mode (where everyone gets the same sets of letters within a 24 hour period).
This is just a spare-time hobby, and I'm not great with graphics, so it's nothing fancy or shiny, but I think the gameplay works quite well.
Click to expand...
Click to collapse
For anyone else, here's a direct link to the game Silkswift mentions.
I had a quick look at the two pictures shown of the game on The Market. It wasn't much to go on but I downloaded and installed.
Unfortunately as soon as I went to run Wordsler it then asked me to download two sets of libraries.
Nothing is mentioned on either The Market or your developers Web Site of these libraries being required so to anyone not knowing what these are or what they do, I think most people will then do as I did which was to close the App down and uninstall.
If Wordsler is going to need additional files to run you do need to let the downloader know in advance and explain why they are needed and what happens when they are run.
HI Beards,thanks for checking it out. My apologies for not mentioning the additional libraries here. The description in the market does mention them at the beginning (with a few stars for emphasis), but it probably could use a better explanation. The extra libraries are part of the android-qt project (port of Qt apps to android).
Silkswift said:
HI Beards,thanks for checking it out. My apologies for not mentioning the additional libraries here. The description in the market does mention them at the beginning (with a few stars for emphasis), but it probably could use a better explanation. The extra libraries are part of the android-qt project (port of Qt apps to android).
Click to expand...
Click to collapse
Yes, going back to The Market I see you have now added the information on the libraries required. You also now mention it may be better to install over Wifi.
This is a good call and another reason why you needed to mention the additional libraries in The Market link.
It would also be good if you stated the actual size of the additional download. That way the installer knows full well what to expect, which in turn makes for a happier user of the software.
Although I don't think it is what I am looking for (I prefer a much larger rectangular block of letters with actions similar to that of Dropwords).
However, I'll give it a try for you. Will report back later... have a very busy day ahead.
Silkswift said:
HI Beards,thanks for checking it out. My apologies for not mentioning the additional libraries here. The description in the market does mention them at the beginning (with a few stars for emphasis), but it probably could use a better explanation. The extra libraries are part of the android-qt project (port of Qt apps to android).
Click to expand...
Click to collapse
Good game dude, i'll rate it on my computer since we can yet on market. Like said previous, you have a lot of extra sceen, so bigger blocks would be great. It would also be nice to have "Validate" button up with the words, and maybe a "Clear all" for quickly deselecting all, but that doesn't really matter. Thanks for the free DL!
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Rate it or Hate it

Hello there,
im new to programming. Did some HTML back in 2000, but its not worth to mention.
Well, i want to do some app programming and i dont know where and how to start.
Got an Idea in Mind and i need an independent valuation if its doable for a Newbie.
General thoughts are: What do i need, how long would it take? Meaning, what language should i learn to get this done
and how long would it take to programm for me. Since you Guys here got serious skills id like to here an opinion on this.
------------------------------
App should run on ios,android.
A Database is needed.
App needs to go online to access it.
No GPS needed.
It basically is an App that provides just Information from the DB.
First Screen are a Searchbar and 2 Dropdown Menus.
Second Screen you can specify further, there are some Categories to choose from.
Third Screen presents your Information.
Some fancy Graphics/Pictures and a Menu Sidebar on the left Side.
I hope to get this done in maby 6-7 Month working 1 hour per day?
Am i to optimistic or is it such a simple thing to programm =)

Hooked on your phone/p0rn? Help make the first HumaneTech smartphone experience

Hello everybody
Small intro:
I'm building a startup to create the first HumaneTech smartphone experience. For you.
Our project is to create a smartphone experience that is: Excellent. But not addictive.
A smartphone experience that respects your brain. And doesn't mess with your neurotransmitters. To allow you to use your phone without getting hooked, If you want.
To do that, we want to remove/redesign features that are addictive (believe me ! ) :
Glowing colors on screens
Notifications (the pings, the red numbered icons)
Thumb scrolling down (twitter/fb/etc news feed scrolling)
(and many other things)
We understand the psychology of it but we don't have tech skills (yet).
Let's say you have a smartphone/internet/p*rn addiction. And you want your own phone to help you.
Can you imagine android with :
AI based image recognition & filtering
One unique browser (designed to filter p*rn)
DNS/ HOSTS file based p*rn site filtering
Forced Google/Bing/etc SafeSearch
Phone use analytics (amount of time spend on X website/app etc)
Customisable "self parental controls" (limit the amount of time you can use an app, access a website,etc to keep you more productive) that you cant easily remove once set, to protect you
Customisable internet filters (hard to remove)
And in a moment of weakness, no easy way for you to remove it?
We thought of an app but all it takes is to boot in safe mode to bypass it (or not?)
Can we develop a customised Android that flashes like a ROM on a users phone and makes these changes?
We realise anybody motivated enough could do most of the above on his phone himself. By installing 4-5 third party apps, for example. But it wouldn't be perfect.
It could be easily removed. And the average user wants it easy to install.
Any ideas? I have very little technical skills and I'm still looking for answers on how to do this.
Thank you !
P.S.
First post so I'm not allowed to post links
Please go to HumaneTech dot com to understand what this is about.
There is a already a Chrome extension that filters nude images using AI. Its called vRate and works through a server
P.P.S.
I apologise in advance if I posted this in the wrong area.
This is in no way intended to promote a product. Nothing has been coded yet. I'm even willing to pay for a short conversation with someone who can answer these questions.

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