[Q] mobile apps markets: stats, patterns, downloads - General Questions and Answers

There is a dozen or so apps that are to be released soon. Their appeal to users may or may not be great, I have no clue as it is the first time I am releasing something in a mobile phone market. The apps can be all improved (mainly by adding features), and they all fall in the Utilities category.
What I would like to know is which of the dozen apps should be credited further development time judging from their download pattern. I am not talking about big markets such as Android / Apple, but smaller markets such as the Windows-phone / Blackberry World app stores. There is also not a lot of feedback from end users in this small market I am targeting, and I do not command a lot of money to get any gizmodo review or whatnot, and I do not have any influence on the exact day of the week / time of the day when app will hit the market. So, is 10 downloads in the first day good ? How about 1000 in the first week ? In a month ? etc.
Thanks all

Related

New Market in Android?

Hey everyone,
Have you been annoyed lately with the maket? Like how alot of times when downloading apps just hangs? Or like how it takes down apps that are "against" carriers TOC? And takes 30% of the profits from devs for paid apps?
Well we just had this random idea yesterday and it was to make a new market...
This market will be for the community by the community.
Such as the ability to blacklist apps/devs..
And advanced searching...
etc...
Its called AppWire http://appwire.org (as you see the sites not made yet ;D )
We just had this idea yesterday so its still in its infant stage, so we still need all app dev's and web dev's we can get!
If you can't help with developement then feel free to post feature requests!
If you want help with development email me at aakashbpatel [at] gmail.com or look for us in the #appwire channel on freenode.
Thanks Everyone!
I think there's already something similar to this. Forgot its name though. But I do agree Google's policy of removing apps that violate *one* carrier's TOS is ridiculous.
So, lemme get this right - you complain that apps are being removed because they are against the carrier TOC, but one of the features you want to build into your market is the ability to blacklist apps/devs?
Sorry, but the Android market really isn't THAT bad. Sure, annoying at times, but 99% of the time it works, plus I don't think 30% is that excessive at all.
ScottC said:
So, lemme get this right - you complain that apps are being removed because they are against the carrier TOC, but one of the features you want to build into your market is the ability to blacklist apps/devs?
Sorry, but the Android market really isn't THAT bad. Sure, annoying at times, but 99% of the time it works, plus I don't think 30% is that excessive at all.
Click to expand...
Click to collapse
Blacklist apps ONLY if people vote to take it off...
Thanks
Aakash
How many Markets do we really need? We already have the official Market, AndAppStore, SlideME, and several other places to purchase apps. The more Markets there are, the more difficult it is to distribute apps. And users simply need to go more places to find the same stuff. Maybe if we make a real effort with Google to get changes implemented everyone will be better off. Just my opinion.
nEx.Software said:
How many Markets do we really need? We already have the official Market, AndAppStore, SlideME, and several other places to purchase apps. The more Markets there are, the more difficult it is to distribute apps. And users simply need to go more places to find the same stuff. Maybe if we make a real effort with Google to get changes implemented everyone will be better off. Just my opinion.
Click to expand...
Click to collapse
I agree with you also, and I was looking at slidme's TOC's and it pretty muc said that they own your app if you publish it....and I didn't think it was right that they have the ability to do that.
So I wanted to make a market that everyones opinion matters and one that respects the app developers also.
ScottC said:
So, lemme get this right - you complain that apps are being removed because they are against the carrier TOC, but one of the features you want to build into your market is the ability to blacklist apps/devs?
Sorry, but the Android market really isn't THAT bad. Sure, annoying at times, but 99% of the time it works, plus I don't think 30% is that excessive at all.
Click to expand...
Click to collapse
the blacklist would be custom to each person not market wide, like if I didnt want to see apps by "DEV A" ONLY I wouldn't see apps by DEV A, alls "99%" of the time, i think thats pushing it i must not use market often or maybe you are on the lucky side.
Its not that bad of an idea, if anyone has experience with ipod touch or iphone, it could be set up something like cydia. A user customizable market in which apps that the normal market wont allow are easier available and such. Though, the blacklist should be just like on a personal basis or not there at all as it would defeat the purpose of the whole thing for more freedom. I think thats kinda what he was suggesting, if so not to bad.
Great idea, totally support!
More options is better. And right now I don't know any "markets" where I can easily download wifi-tether for example. Plus the original market luck of web-interface and (really) many other features. So, for me an alternative market seems like a good idea. It just doesn't look for me like an easy project
there is another one but that one sucks!
this seems like a cool idea for hardcore root access apps and apps that people dont want googles paws on in general
ScottC said:
So, lemme get this right - you complain that apps are being removed because they are against the carrier TOC, but one of the features you want to build into your market is the ability to blacklist apps/devs?
Sorry, but the Android market really isn't THAT bad. Sure, annoying at times, but 99% of the time it works, plus I don't think 30% is that excessive at all.
Click to expand...
Click to collapse
Im kinda on the fence on the "blacklist" issue. On one hand, it is the right of the developer to develop applications for this platform, and to release his/her work on the market to be used/previewed/rated/commented/purchased by other users. It is also their right to be paid for their efforts. On the other hand, I certainly agree that assaulting the market with 10 different $5 slideshows a day, is verging on MALICIOUS. Seriously, ive never even DOWNLOADED anything put out by Khalid Shaik, yet im sure that none of these slideshows take more than 15 or 20 minutes to produce, i bet not even that long. And $4.99?!?!?!?!?!?!?! SINCE WHEN is a slideshow about Swine Flu worth $5 bucks?! This guy just wants to take advantage of people who havent caught onto him yet. His apps arent worth FREE, much less actual money...you couldnt pay me enough to download anything from him. It IS NOT the right of ANY developer to flood the market with apps of this nature. If you wanna make a slideshow and put it out on the market thats fine...if you worked harder on it than most, then charge a dollar for it...thats fine, too... But dont put out the same damn app 16 times, only with the sounds and images changed, and expect that you have the right to charge $5 bucks apiece again and again and again for the same lame crap.
i like this idea, possible features:
o a root/dev component where devs can post beta releases of apps for root phones to be tested and used by advanced g1 users without it being buried, which tends to happen in the android market.
o a tagging feature for apps in addition to categories for easier searching.
o maybe in addition to apps, this can be a place to download roms and stuff.
o a separate widget category or maybe have a section for categorized apps and a section for categorized widgets.
as far as actual implementation you can do it a couple of ways:
1)an actual market app, like the android market
2)maybe easier to pull off initially, a well organized, mobile ready website
3)i personally think a widget component would be cool, paired with either one of the earlier options. the widget could give people recently added apps, updates on existing apps or in preferred categories/tags, and people can use the widget to navigate to a website or a corresponding app.
i think this would be a good opportunity for a community of experienced users like xda to pool a lot of knowledge and resources together in one place.
anyways, i'm looking forward to what you guys come up with.
I have no need for a new market, per se.
what I'd love to see is the ability for anyone and everyone to host their own apk repository and a more robust package management system on the device
apt, yum, emerge, port, w/e
anyone working on something like that? can I help?
i like the idea there are a few devs that i would like to the ability to block seeing apps from, Khalid Shaik, and RSD themes, to name two. both "Developers" are just using the market as a money making scheme, and it's rdiculous to put out ten apps a day to try and milk money from unsespecting souls. i spoke to RSD personally about slowing down his output of "apps"(mostly ahome and openhome themes) and he said that he would do no such thing because he makes $1500 a month. he then offered to make me a theme and i was downright insulted. i like the idea the android market has of being able to email the devs whenever we look at the app, it makes asking question a whole lot easier.
and possibly a way to mark certain apps as spam if the dev is posting ten soundboard/fart apps a day and with enough users posting the dev/apps as spam the dev can recieve one warning to slow down on releasing his/her apps or be taken off the market
bmfc187 said:
Im kinda on the fence on the "blacklist" issue. On one hand, it is the right of the developer to develop applications for this platform, and to release his/her work on the market to be used/previewed/rated/commented/purchased by other users. It is also their right to be paid for their efforts. On the other hand, I certainly agree that assaulting the market with 10 different $5 slideshows a day, is verging on MALICIOUS. Seriously, ive never even DOWNLOADED anything put out by Khalid Shaik, yet im sure that none of these slideshows take more than 15 or 20 minutes to produce, i bet not even that long. And $4.99?!?!?!?!?!?!?! SINCE WHEN is a slideshow about Swine Flu worth $5 bucks?! This guy just wants to take advantage of people who havent caught onto him yet. His apps arent worth FREE, much less actual money...you couldnt pay me enough to download anything from him. It IS NOT the right of ANY developer to flood the market with apps of this nature. If you wanna make a slideshow and put it out on the market thats fine...if you worked harder on it than most, then charge a dollar for it...thats fine, too... But dont put out the same damn app 16 times, only with the sounds and images changed, and expect that you have the right to charge $5 bucks apiece again and again and again for the same lame crap.
Click to expand...
Click to collapse
TruLuvNvrDies said:
i like this idea, possible features:
o a root/dev component where devs can post beta releases of apps for root phones to be tested and used by advanced g1 users without it being buried, which tends to happen in the android market.
o a tagging feature for apps in addition to categories for easier searching.
o maybe in addition to apps, this can be a place to download roms and stuff.
o a separate widget category or maybe have a section for categorized apps and a section for categorized widgets.
as far as actual implementation you can do it a couple of ways:
1)an actual market app, like the android market
2)maybe easier to pull off initially, a well organized, mobile ready website
3)i personally think a widget component would be cool, paired with either one of the earlier options. the widget could give people recently added apps, updates on existing apps or in preferred categories/tags, and people can use the widget to navigate to a website or a corresponding app.
i think this would be a good opportunity for a community of experienced users like xda to pool a lot of knowledge and resources together in one place.
anyways, i'm looking forward to what you guys come up with.
Click to expand...
Click to collapse
tubaking182 said:
i like the idea there are a few devs that i would like to the ability to block seeing apps from, Khalid Shaik, and RSD themes, to name two. both "Developers" are just using the market as a money making scheme, and it's rdiculous to put out ten apps a day to try and milk money from unsespecting souls. i spoke to RSD personally about slowing down his output of "apps"(mostly ahome and openhome themes) and he said that he would do no such thing because he makes $1500 a month. he then offered to make me a theme and i was downright insulted. i like the idea the android market has of being able to email the devs whenever we look at the app, it makes asking question a whole lot easier.
and possibly a way to mark certain apps as spam if the dev is posting ten soundboard/fart apps a day and with enough users posting the dev/apps as spam the dev can recieve one warning to slow down on releasing his/her apps or be taken off the market
Click to expand...
Click to collapse
I totally agree with you guys.
i like the idea there are a few devs that i would like to the ability to block seeing apps from, Khalid Shaik, and RSD themes, to name two. both "Developers" are just using the market as a money making scheme, and it's rdiculous to put out ten apps a day to try and milk money from unsespecting souls. i spoke to RSD personally about slowing down his output of "apps"(mostly ahome and openhome themes) and he said that he would do no such thing because he makes $1500 a month. he then offered to make me a theme and i was downright insulted. i like the idea the android market has of being able to email the devs whenever we look at the app, it makes asking question a whole lot easier.
and possibly a way to mark certain apps as spam if the dev is posting ten soundboard/fart apps a day and with enough users posting the dev/apps as spam the dev can recieve one warning to slow down on releasing his/her apps or be taken off the market
Click to expand...
Click to collapse
1,500 bucks? I don't know why someone like these sound boards ? It's really suck. 1 buck for some sounds which I can get free from internet.
I agree. I would like to see Cydia ported to G1. I have been working on getting Apt running. The part I am not sure of is building a UI for it. This was easier on the iPhone because the apps like cydia were native and not in a vm like on Android.
Thanks for all the support guys....now all we need are some more developers...anyone wanna help us?
possibly available as web developer
I'm not sure where you need more help, phone vs. web development. I may be able to help out in either case though. you can contact me at [my.xda-devs.username]@gmail.com on google talk or by email.
As far as features/requests:
This should be 100% for non paid applications, IMO. I agree with other posters that it only hurts application distribution by adding a new paid app store. Especially because I think t-mobile's 30% is quite reasonable as a distribution cost.
Instead, this app should focus on delivering the type of software that people develop here on xda-devs.
I don't think you need to black list any developers. By only offering free applications through this market, you automatically get rid of most of that spam, and instead promote more sharing. Developers already have a good place to spam crappy applications for money. The purpose here should be for homebrew/expirimental applications and to promote more community hacking.
Keeping this application open source would definitely help with the "for the community by the community" mantra.
Just my two cents..
Best Regards,
Nick
I totally agree with the idea. But I think it would be difficult to implement paid apps because they are updated through the market.

Device Seeding Program for Top Android Market Developers

Just got this from Google. Called them 100% legit!!
This is a genius Idea to get us all developing for 2.0!!
Subject: Device Seeding Program for Top Android Market Developers
From: [email protected]
Due to your contribution to the success of Android Market, we would like to present you with a brand new Android device as part of our developer device seeding program. You are receiving this message because you're one of the top developers in Android Market with one or more of your applications having a 3.5 star or higher rating and more than 5,000 unique downloads.
In order to receive this device, you must click through to this site, read the terms and conditions of the offer and fill out the registration form to give us your current mailing address so that we can ship your device.
You will receive either a Verizon Droid by Motorola or a Nexus One. Developers with mailing addresses in the US will receive either a Droid or Nexus one, based on random distribution. Developers from Canada, EU, and the EEA states (Norway, Lichtenstein), Switzerland, Hong Kong, Taiwan, and Singapore will receive a Nexus One. Developers with mailing addresses in countries not listed above will not receive a phone since these phones are not certified to be used in other countries.
We hope that you will enjoy your new device and continue to build more insanely popular apps for Android!
Thanks,
Eric Chu
Android Mobile Platform
Google, Inc.
1600 Amphitheater Parkway
Mountain View, CA 94043
NOTE: You have received this mandatory email to notify you about an important update to the status of your Android account.
wow thats awesome news. congrats.
makes me want to learn to write some apps for android.
good job!
I think this program is FAKE!!!
take a look at the discussion on android-developers google group.
sorry but i can't post outsite links because i am a new user!
------------
update: it's not fake, sorry!
That is indeed awesome. If I could program, I'd be all over this like hackers on an open port.
...also, if I lived somewhere that the N1 was sold
Android Market Seeding
They gave around 5000 G1 phones to developers last year so it could be true!
we will know soon if it is true or not.
Google has already confirmed this is legit!
I hope I get a nexus !!!
Nice surprise. I've been afraid it's a fake as well. And as member of the EU I'll get a Nexus. Cool, a 2nd Milestone wouldn't have helped that much...
Thanks to all those who pushed my player way over the required limit (so far over 23000 downloads and 4.37 stars) and to Google (someone "bribing" me can't be evil, right ).
I wonder how many devices will be given. AFAIK there are about 20,000 to 30,000 apps in market (are there any up to date numbers?), but some from the same developer and some 1-2 star crap, so my guess would be between 5,000 and 10,000. Anybody has a database to look up better details?
btw: Could somebody move this thread to one of the non-device dependant forums? If at all, it should be in N1 or Droid development forums...
No fake:
http://techcrunch.com/2010/03/02/google-handing-out-free-nexus-ones-and-droids-to-top-android-devs/
Mort said:
I wonder how many devices will be given. AFAIK there are about 20,000 to 30,000 apps in market (are there any up to date numbers?), but some from the same developer and some 1-2 star crap, so my guess would be between 5,000 and 10,000. Anybody has a database to look up better details?
Click to expand...
Click to collapse
Yes, AndroidPIT has a database to look up exactly what you asked for:
This is the form:
www - dot - androidpit - dot - com/en/android/market/apps/selection/form
(Sorry - having just signed up for this forum, I am not allowed to post a real URL here)
Unfortunately, you can only select "from 3 stars" or "from 4 stars". Here are the results:
3+ stars and 5.000+ downloads: 4,108 apps
4+ stars and 5.000+ downloads: 2,350 apps
Taking the average, approximately 3,229 apps should qualify for the device seeding program.
There exists 31673 programs in Market. 17.6 % of these have over 5000 downloads, that's 5574 programs. 60.1 % of all the programs have a rating over 4, and 12.8 % have a rating of 3. The programs that have many downloads probably have a bit better rating than the rest. Let's say that about 70 % of the programs have a rating over 3.5, so that's 3900 programs. In addition, many developers have more than one program, so I guess there's about 1000-3000 developers that qualify to this.
Nexus One costs $174.15 in parts, so that means that google is handing out mobiles worth between $174 150 and $522 450. In Android Developer Challenge 2 they handed out prizes with a total value of $2 000 000.
Stats to program downloads, stats to program ratings, source for price of Nexus One in parts.
post deleted
Well, it seems to have been confirmed by Google. The TechCrunch article is a nice bit of help too. I'm a true skeptic but after reading everything I could on the subject, I played the odds and filled out the form. I figure if it somehow turns out to be fake (I'm assuming Google would have removed the site by now), any information I posted on the form is public anyway (nothing that can't be found in a phone book and in the WHOIS database). Like I've told others, according to game theory, it's a no-lose/win situation. Nothing can happen from filling out the form and I may actually get a nice phone out of the deal. A Droid would suck since I have TMO. I have a Nexus but I'm greedy and want two. I'll know in 2-4 weeks. Otherwise, nice prank.
AndroidAppCritic said:
Well, it seems to have been confirmed by Google. The TechCrunch article is a nice bit of help too. I'm a true skeptic but after reading everything I could on the subject, I played the odds and filled out the form. I figure if it somehow turns out to be fake (I'm assuming Google would have removed the site by now), any information I posted on the form is public anyway (nothing that can't be found in a phone book and in the WHOIS database). Like I've told others, according to game theory, it's a no-lose/win situation. Nothing can happen from filling out the form and I may actually get a nice phone out of the deal. A Droid would suck since I have TMO. I have a Nexus but I'm greedy and want two. I'll know in 2-4 weeks. Otherwise, nice prank.
Click to expand...
Click to collapse
no need to be a skeptic!
http://hydtechblog.com/2010/03/30/i-got-my-free-verizon-droid-thank-you-android-market-device-seeding-program/
trygveaa said:
There exists 31673 programs in Market. 17.6 % of these have over 5000 downloads, that's 5574 programs. 60.1 % of all the programs have a rating over 4, and 12.8 % have a rating of 3. The programs that have many downloads probably have a bit better rating than the rest. Let's say that about 70 % of the programs have a rating over 3.5, so that's 3900 programs. In addition, many developers have more than one program, so I guess there's about 1000-3000 developers that qualify to this.
Nexus One costs $174.15 in parts, so that means that google is handing out mobiles worth between $174 150 and $522 450. In Android Developer Challenge 2 they handed out prizes with a total value of $2 000 000.
Stats to program downloads, stats to program ratings, source for price of Nexus One in parts.
Click to expand...
Click to collapse
It costs HTC that much to make the phone and I'm sure they'd still want to be making a profit on them. Google would definitely have to pay more than that.
smaskell said:
It costs HTC that much to make the phone and I'm sure they'd still want to be making a profit on them. Google would definitely have to pay more than that.
Click to expand...
Click to collapse
Does anyone bother to factor in R&D? I'm positive that that brings the cost over $175.

HAS ANYONE SEEN new Devvy Awards ad here on XDA? (I need stats on which countries)

Hello XDA-devs ---
I'm just trying to get some kind of visible feedback about whether the new Devvy Awards banner Ad is showing up for you in the ad-rotation on the site here. There is a wide banner version, and a square version. If you've seen one at least once, could you please reply and just let me know -- it'll help a lot!
HERE'S WHY
It would help to give me an indication on where and how to spend money to increase developer awareness of the upcoming VOTING for the first (AND LAST) Devvy Awards for the Windows Mobile touchscreen Platform. These awards pay tribute to the killed-off OS that started this whole multi-billion dollar touchscreen phone & tablet industry way back when XDA-developers.com first started as a website formed to help make the HTC "XDA" a more usable phone on Windows Mobile.
XDA-developers.com has very generously donated the running of these ads for the Devvy Awards, and "we" ("we" is actually just 2 people! ) are very grateful for all the support they've given in so many ways.
Here's what the ads look like:
ADS RUN HERE IN GEOGRAPHICAL TERRITORIES OF THE WORLD
Europe, Asia, Africa, South America may all see these Devvy Awards ads more likely than those of us in the USA, due to the targeting of many ads for USA audience, and the heavy Christmas shopping season where many products are being sold. So the statistical instances of USA viewers seeing the ads is way less -- and that's where I live. So I am hoping for some tangible feedback.
They cost a lot to produce. And the purpose was simply to notify people about the upcoming voting. I intend to run the ads elsewhere, and pay for them to run. So, getting your feedback would also really help me to know if it's a good use of my depleting funds.
Right after Christmas, on Dec 27th, the Nominations Period will begin for the 5 other major Operating Systems: Android, iPhone, webOS, Blackberry, and -- though there is really not enough development to warrant it -- WindowsPhone 7. So I plan to run ads at places where developers on these OSs congregate in forums like these.
I appreciate any and all feedback. Please keep this thread bumped up so others can see it. Everything about this is Recognition for developer dedication and hard work. Thanks!
/quicksite
Thurs Dec 16 2010, 7pm, Pacific time, California USA: no views
So, as of this writing, is this correct? No one on the entire site has seen either the wider banner or square banner?
...
Hmm, wonder if this is due to most users here using ad-block software so they see no ads at all. I know that is common...
Still... NO ONE at all? I'm not sure if this is true, or if those who have seen it just don't see this thread.
Topic 1 of 2:
Santa Wrecked the Devvys Site - Damn Him
SANTA MESSED UP HIS GPS USING SAMSUNG GALAXY, *TOTALLY* MISSED THE NORTH POLE, WENT ON A DRUNKEN BINGE, AND WRECKED OUR SITE, and about 150 others on his path....
So Look for Windows Mobile voting on Friday.
$%$^&# Santa! Why can't he leave working things alone? Rudolph and the reindeer have performed flawlessly all these years, but even Santa falls for the hype and gets the Nexus S --- all messed up: http://devvyawards.com
Topic 2 of 2:
THE DEVVY AWARDS BANNER ADS on this site:
So, did anyone at all, in any country, anywhere on XDA, at any time of day, at any point at all, see a Devvy Awards ad? I ask because I spent about $5000 to get them made and they took an enormous amount of time, and the whole purpose is not commercial -- but rather to alert people to the voting for Devvy Awards.
It's hard to complain since, when I inquired about the price a few months ago, XDA offered to donate the ad runs --- which is absolutely wonderful and generous. And yet, at the end of the day, if they didn't end up running at all, then that killled my entire effort, which was enormous, to make it known throughout the site about the awards, which are a day away from voting for Windows Mobile -- and then on December 31st, Nominations begin for all 5 of the major Touchscreen operating systems OTHER than windows mobile:
ANDROID
iOS
webOS
BLACKBERRY
WINDOWS PHONE 7 (though they really do not merit any awards for 2010; not enough development).
*** I am probably going to add SYMBIAN... it's getting new life via NOKIA, and they have largest market penetration of all. Any thoughts?
THOSE NOMINATIONS WILL ALL HAPPEN AT SAME TIME and in much more sophisticated way that WinMo happened here at XDA site earlier this year. They will be web form based, and specific to each touchscreen OS. We have a social media team that is going to work all the major development forums to make sure developers know about the nominations so they nominate their own works/apps. These nominations will run for 5 weeks, thus, all through month om January 2011.
thanks!
/q

the real reason Android app "sales" are lower.

http://news.cnet.com/8301-13579_3-5...s-study/?part=rss&subj=news&tag=2547-1_3-0-20
to summarize, the article claims that the iOS app store generates more revenue for developers because people are more likely to buy there.
problem is, this article, and others like it, ignore the glaring flaw in their reasoning: revenue from sales is not the only source of revenue for an app developer. ad based revenue models area ctually very lucrative, proof of this can be easily seen from Google's success, and Facebook's success: their entire business model is nothing but ad based revenue!
in fact, ad based revenue is more lucrative in the long term than sales are, because with app sales, the dev gets revenue once, the first time a person buys the app, and then nothing from that customer ever again. but with ad based models, the dev gets money every time a person uses the app, as they get they revenue from a pair of eyes watching the screen.
so then, why does the app store have lots of sales, when the Market has only few sales? what's the difference? the reason is, iOS is not always connected tot he internet, and therefore cannot always receive ads to display, or transmit back user data. true, the iPhone is always on, and the iPad is almost always used at home on a wifi connection, probably 80% of the time at least.
the problem here, is the iPod touch. it's a highly mobile device (thinner than even the iPhone) and has access to all the same apps. it's also very popular. so, any iOS app developer choosing between releasing a free app that's ad based, and a premium app, will have to consider all the millions of iPod users without an internet connection with which to transmit ads over. the dev would be unable to make any money from them, and even if ads were preloaded, there's no guarantee that the user would turn on the app when their wifi is on later to be able to send user data back, confirming the ads were actually seen (especially since it's an on the go device, so people aren't using it at home that much). so that would be millions of downloads the dev would never see money for, unless that person eventually gets an iPhone or iPad, and its a gamble whether they actually would, or when.
Android, however, doesn't really have that problem. there never really was an iTouch style Android device except for the Galaxy Player, which wasn't even available in America (the largest market) until about a month ago. on top of that, until Honeycomb debuted, Google restricted official installation of the Market app itself to only cellular equipped devices, so even if you buy one of those cheap craptablets from CVS pharmacy or Borders running Android 2.1, you can't download Market apps, and therefore aren't relevant to the dev's business model.
it's also worth pointing out here, that the ad based model is better for consumers, too. not only do they get the products for free, they also are more liekly to receive updates in the future. after all, the dev with an ad based model makes money when people continue to use the app. so if the dev updates his app regularly with new features and levels, the user is more likely to continue using/playing or start again after a lull. which means the deve gets more money all the time, and the user gets new entertainment or utility all the time, for no more cost or very little. No more buying sequel after sequel.
For example, look at Angry Birds. it was one game, and was successful as a premium app on iOS. 2 sequels were planned and released; around this time, it came to Android. and Rovio did something different: they released it for free, as an ad based app. and wouldn't you know it, after that happened, there were no more sequels. yet the levels keep getting added and added and added to each game. compared to the original levels in the first game, there are now probably enough levels to fill 10 or 15 games, yet they keep adding them to the same games. they do this every time people tend to finish the last level pack and stop playing, then they add another and it starts up again.
all very interesting info quoted from Cnet
but what is the point you are trying to get at by opening this topic?
One other reason sales are higher on the App Store: people who buy into the Apple system accept the high premium that comes along with it and generally don't take issue with spending for apps. Part of the mindset coming in with Android is the idea of open, free development and therefore a lot of people sit back and wait for a free version of paid apps to come out. Just part of the different perspectives generally seen in the two markets. Developers who understand this have ad-based apps and still get their revenue, especially the ones who make it quite easy to accidentally click ads =P
There's also the fact that some developers allow you to donate as you like and don't require you to do so directly through the market, so there's more revenue that isn't directly seen as a "paid app" sale.
I dont think Android being open source may much of a difference, if you look at the world as a whole 99.9% of people looking at phones/tablets have no clue what open source even means.
That little 'ITunes' card makes the world of difference. I had an IPAd for 1 year, I spent maybe 20 bucks on apps, I have spent maybe 5 bucks on android apps in a few months. Now if I were to get an Android 50.00 gift card, I bet I would spend that within a month!
These gift cards are HUGE for the younger market where they dont have cell phones and they all have ipods, and starting to get Ipads/Iphones.
Interesting
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This make sense
I don't know, man. I'm pretty sure that Apple's philosophy is not conditioned by a single, specific device.
With the second part I do agree. Apple users are generally people who are able to pay for more expenses. Especially those who have a few Apple products. If you're willing and able to pay over 1k$ for a laptop, then a couple of bucks for an app is nothing.
There's a third reason why Apple has more app sales: it forces you to link your account to a credit card, so you're automatically set to pay for apps. In the Android market, you have to "detour" to link your credit card to your account.
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For the Android developer point of vue it is most valuable to use the freemium approach instead of the classic app purchase. It seems that the player prefer to play for free and buy something here and there to improve the game experience. A lot of games are doing that out there.
Most Android phones sold are of the buy 1 get 1(sometimes 2) free variety, and virtually all Android users that I know either don't download apps, have no clue that their phone runs Android or pirate apps by side loading. Personally I only bought 1 app in 2yrs of using various Android phones because most of them were far inferior to iOS versions usually sporting awful UI(due to the fact that Android SDK is a joke compared to Xcode).
Phrenks said:
I don't know, man. I'm pretty sure that Apple's philosophy is not conditioned by a single, specific device.
Click to expand...
Click to collapse
I'm not talking about Apple's philosophy, I'm talking about the revenue potential for developers for iOS devices. What I'm saying is, the iPod has created iOS's own form of fragmentation. a Large portion of iOS users have an iPod touch that's only occasionally able to receive ads (connected) and even then, it's probably not connected when using most apps, especially games.
I had an iPod touch for 2 years back before I got an Android phone, and I only ever turned on the wifi to use the browser, a few news reader apps while killing downtime at work, and the app store/iTunes. that last one I did only very rarely, and I always turned the wifi off immediately after those uses, with the battery being so weak. I NEVER turned it on during games; in fact, If I was playing a game, I always made sure wifi was off, because so many games drained the battery very quickly, so I had to be especially power conscious.
So, if a dev wants to make apps for iOS, they have to consider that if they go ad based, a large portion of people will not give them any revenue at all due to being not connected to receive ads. that's why developers often charge for iOS apps, yet often make the same apps free or cheaper on Android.
Don't make the mistake of assuming Apple has a smarter philosophy than that; remember, the iPhone and iPod touch were never originally designed to have a downloadable app store to begin with. in fact, Steve Jobs openly admitted that he was opposed to it when his subordinates tried to convince him to allow it. It wasn't until the first iOS devices were jailbroken and hackers created Cydia (well before the official app store) that Apple saw the potential and caved. at that point, they had already released the iPod touch anyway, so they were stuck. Add to that the fact that they didn't really have a division designed to sell and distribute ads for other businesses at the time, and you can see how they weren't really prepared to see what the best long term system would be.
alex2792 said:
Most Android phones sold are of the buy 1 get 1(sometimes 2) free variety, and virtually all Android users that I know either don't download apps, have no clue that their phone runs Android or pirate apps by side loading. Personally I only bought 1 app in 2yrs of using various Android phones because most of them were far inferior to iOS versions usually sporting awful UI(due to the fact that Android SDK is a joke compared to Xcode).
Click to expand...
Click to collapse
Really? I wish I knew where I could get two for one as never seen any uk retailer offer a deal like that and would love two for one
Out of curiosity though what is it about android sdk you think is a joke? Its not the sdks fault if an apps ui is bad yet anothers is good or all should be bad.
But back on topic most android users I know prefer free apps with ads so it could be true android users aren't so keen to buy apps whereas iphone is more a lifestyle choice and when you buy into a lifestyle your more likely to be willing to spend money investing in it.
Dave
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Android close to Half Million Apps! (450,000)

Posted by Andy Rubin, SVP, Mobile and Digital Content:
[email protected] World Congress: It’s all about the ecosystem.
Monday, February 27, 2012 | 12:43 AM
Each and every day, we are humbled
by the trajectory of Android and our partners.
With a year-on-year growth rate of more than 250%,
850,000 new Android devices are activated each day,
jetting the total number of Android devices
around the world past 300 million.
These numbers are a testament to the
break-neck speed of innovation that defines the Android ecosystem.
Last year at Mobile World Congress (MWC),
we announced that there were
more than 150,000 apps in Android Market.
That number tripled to more than 450,000 apps today,
with over one billion app downloads happening every month.
Think about the astonishing number of
songs Shazam’ed, places Qype’ed and foursquare mayorships!
To celebrate the hard work and success of our developer community,
we’ve built special “app pods” into our Android stand at MWC.
Many of these featured apps demonstrate the latest Android innovations,
such as Android Beam, which lets you share content like
web pages, videos, directions, and apps
—just by touching two Android phones back to back.
The Android Stand on the eve of Mobile World Congress 2012
If you walk around the Android stand,
it’s also evident that our hardware partners are thriving.
There are 100+ devices on display at the conveyor belt bar,
which is just a small portion of the 800+ Android devices
that have launched to date. And what better sign of innovation
than the Bling Bot—powered by the Android ADK—
which can bedazzle your Galaxy Nexus backplate with perfect precision.
We’re just getting started at Mobile World Congress,
so keep checking android.com/mwc
and the +Android page on Google+ for updates.
ff
Half a million..
JustinUhhh said:
Half a million..
Click to expand...
Click to collapse
Lool +1 .. beat me to it
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JustinUhhh said:
Half a million..
Click to expand...
Click to collapse
Opps! Sorry.. Fixed it.
Yay! Go Android! This is a quite impressive feat though I must say so myself considering iOS has been around longer and Android OS has climbed up this high.
Wonder if we have a party at 500K or some cool things worldwide for android users
Google might do something nice for worldwide android users while apple will never do anything when they reach a milestone i think one time they reached a milestone and kept on going taking money left, right and center and I think i read a article a few days ago saying apple has more money than what they know what todo with
So a boatload of apps for $.50 ?
it's only 50k away from what the iOS app store has, and I'm sure that number will be passed in a few months tops
does anybody know how many new apps are submitted daily?
wtf really awesome
this is a big number, but i always wonder how many of the apps are duplicates. are there like 25 alarm clock apps, 15 stop watches....
jm0990 said:
this is a big number, but i always wonder how many of the apps are duplicates. are there like 25 alarm clock apps, 15 stop watches....
Click to expand...
Click to collapse
Because variance and choice is a bad thing right? and there are no duplicates/crap apps on the apple market are there?
jm0990 said:
this is a big number, but i always wonder how many of the apps are duplicates. are there like 25 alarm clock apps, 15 stop watches....
Click to expand...
Click to collapse
hungry81 said:
Because variance and choice is a bad thing right? and there are no duplicates/crap apps on the apple market are there?
Click to expand...
Click to collapse
Am more concerned about the simple fact that 60% of them are completely useless, or just, me too apps. (yeah choice is good but having as many clock apps as grains of sand on a beach could be an issue)
20% don't work or are too unstable to waste time on.
Yeah its a big number but it is JUST a number.
More interesting to focus on the bucketful of apps that are truly impressive pieces of software ........ than focus on a number ....... like a 14 year old count his mp3's.
Android has some HUGELY impressive apps especially at the 'serious application/Productivity' end of things.
I came to Android because of the clear commitment google had made to mobile games, and the wealth of innovative, exciting and stable apps,
jm0990 said:
this is a big number, but i always wonder how many of the apps are duplicates. are there like 25 alarm clock apps, 15 stop watches....
Click to expand...
Click to collapse
And in iTunes store isn't any duplicated apps.
Like 100 different battery style or color
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I guess every app store (Apple, Windows, Android, bleh) would have a massive number of duplicates. When you give capabilities of creating software to the masses you're inevitably going to end up with a lot of crap it's not necessarily a bad thing, just more searching for gems!
A more optimistic way of looking at it is ~ even though there might be a lot of crap, the bigger total number of apps, the larger the amount of good apps there has to be

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