Device Seeding Program for Top Android Market Developers - myTouch 3G, Magic Android Development

Just got this from Google. Called them 100% legit!!
This is a genius Idea to get us all developing for 2.0!!
Subject: Device Seeding Program for Top Android Market Developers
From: [email protected]
Due to your contribution to the success of Android Market, we would like to present you with a brand new Android device as part of our developer device seeding program. You are receiving this message because you're one of the top developers in Android Market with one or more of your applications having a 3.5 star or higher rating and more than 5,000 unique downloads.
In order to receive this device, you must click through to this site, read the terms and conditions of the offer and fill out the registration form to give us your current mailing address so that we can ship your device.
You will receive either a Verizon Droid by Motorola or a Nexus One. Developers with mailing addresses in the US will receive either a Droid or Nexus one, based on random distribution. Developers from Canada, EU, and the EEA states (Norway, Lichtenstein), Switzerland, Hong Kong, Taiwan, and Singapore will receive a Nexus One. Developers with mailing addresses in countries not listed above will not receive a phone since these phones are not certified to be used in other countries.
We hope that you will enjoy your new device and continue to build more insanely popular apps for Android!
Thanks,
Eric Chu
Android Mobile Platform
Google, Inc.
1600 Amphitheater Parkway
Mountain View, CA 94043
NOTE: You have received this mandatory email to notify you about an important update to the status of your Android account.

wow thats awesome news. congrats.
makes me want to learn to write some apps for android.
good job!

I think this program is FAKE!!!
take a look at the discussion on android-developers google group.
sorry but i can't post outsite links because i am a new user!
------------
update: it's not fake, sorry!

That is indeed awesome. If I could program, I'd be all over this like hackers on an open port.
...also, if I lived somewhere that the N1 was sold

Android Market Seeding
They gave around 5000 G1 phones to developers last year so it could be true!
we will know soon if it is true or not.

Google has already confirmed this is legit!
I hope I get a nexus !!!

Nice surprise. I've been afraid it's a fake as well. And as member of the EU I'll get a Nexus. Cool, a 2nd Milestone wouldn't have helped that much...
Thanks to all those who pushed my player way over the required limit (so far over 23000 downloads and 4.37 stars) and to Google (someone "bribing" me can't be evil, right ).
I wonder how many devices will be given. AFAIK there are about 20,000 to 30,000 apps in market (are there any up to date numbers?), but some from the same developer and some 1-2 star crap, so my guess would be between 5,000 and 10,000. Anybody has a database to look up better details?
btw: Could somebody move this thread to one of the non-device dependant forums? If at all, it should be in N1 or Droid development forums...

No fake:
http://techcrunch.com/2010/03/02/google-handing-out-free-nexus-ones-and-droids-to-top-android-devs/

Mort said:
I wonder how many devices will be given. AFAIK there are about 20,000 to 30,000 apps in market (are there any up to date numbers?), but some from the same developer and some 1-2 star crap, so my guess would be between 5,000 and 10,000. Anybody has a database to look up better details?
Click to expand...
Click to collapse
Yes, AndroidPIT has a database to look up exactly what you asked for:
This is the form:
www - dot - androidpit - dot - com/en/android/market/apps/selection/form
(Sorry - having just signed up for this forum, I am not allowed to post a real URL here)
Unfortunately, you can only select "from 3 stars" or "from 4 stars". Here are the results:
3+ stars and 5.000+ downloads: 4,108 apps
4+ stars and 5.000+ downloads: 2,350 apps
Taking the average, approximately 3,229 apps should qualify for the device seeding program.

There exists 31673 programs in Market. 17.6 % of these have over 5000 downloads, that's 5574 programs. 60.1 % of all the programs have a rating over 4, and 12.8 % have a rating of 3. The programs that have many downloads probably have a bit better rating than the rest. Let's say that about 70 % of the programs have a rating over 3.5, so that's 3900 programs. In addition, many developers have more than one program, so I guess there's about 1000-3000 developers that qualify to this.
Nexus One costs $174.15 in parts, so that means that google is handing out mobiles worth between $174 150 and $522 450. In Android Developer Challenge 2 they handed out prizes with a total value of $2 000 000.
Stats to program downloads, stats to program ratings, source for price of Nexus One in parts.

post deleted

Well, it seems to have been confirmed by Google. The TechCrunch article is a nice bit of help too. I'm a true skeptic but after reading everything I could on the subject, I played the odds and filled out the form. I figure if it somehow turns out to be fake (I'm assuming Google would have removed the site by now), any information I posted on the form is public anyway (nothing that can't be found in a phone book and in the WHOIS database). Like I've told others, according to game theory, it's a no-lose/win situation. Nothing can happen from filling out the form and I may actually get a nice phone out of the deal. A Droid would suck since I have TMO. I have a Nexus but I'm greedy and want two. I'll know in 2-4 weeks. Otherwise, nice prank.

AndroidAppCritic said:
Well, it seems to have been confirmed by Google. The TechCrunch article is a nice bit of help too. I'm a true skeptic but after reading everything I could on the subject, I played the odds and filled out the form. I figure if it somehow turns out to be fake (I'm assuming Google would have removed the site by now), any information I posted on the form is public anyway (nothing that can't be found in a phone book and in the WHOIS database). Like I've told others, according to game theory, it's a no-lose/win situation. Nothing can happen from filling out the form and I may actually get a nice phone out of the deal. A Droid would suck since I have TMO. I have a Nexus but I'm greedy and want two. I'll know in 2-4 weeks. Otherwise, nice prank.
Click to expand...
Click to collapse
no need to be a skeptic!
http://hydtechblog.com/2010/03/30/i-got-my-free-verizon-droid-thank-you-android-market-device-seeding-program/

trygveaa said:
There exists 31673 programs in Market. 17.6 % of these have over 5000 downloads, that's 5574 programs. 60.1 % of all the programs have a rating over 4, and 12.8 % have a rating of 3. The programs that have many downloads probably have a bit better rating than the rest. Let's say that about 70 % of the programs have a rating over 3.5, so that's 3900 programs. In addition, many developers have more than one program, so I guess there's about 1000-3000 developers that qualify to this.
Nexus One costs $174.15 in parts, so that means that google is handing out mobiles worth between $174 150 and $522 450. In Android Developer Challenge 2 they handed out prizes with a total value of $2 000 000.
Stats to program downloads, stats to program ratings, source for price of Nexus One in parts.
Click to expand...
Click to collapse
It costs HTC that much to make the phone and I'm sure they'd still want to be making a profit on them. Google would definitely have to pay more than that.

smaskell said:
It costs HTC that much to make the phone and I'm sure they'd still want to be making a profit on them. Google would definitely have to pay more than that.
Click to expand...
Click to collapse
Does anyone bother to factor in R&D? I'm positive that that brings the cost over $175.

Related

Synapse-Phone Open Customizable Android Super-Phone

I have been searching for the ultimate android device and have found it with this phone. The Synapse-One phone is an Ultra Customizable Superphone. You get to choose everything about this device except the screen (4.0" S-LCD) and the Processor (1GHZ).
The best part is that it ships with 2.2 comes with a 3 year world wide warranty, and only costs slightly more than a phone from a carrier would without a contract.
I think that supporting this company is about the best way you can support an open android Platform. As soon as the site is open for Pre-Orders again I am placing one.
According to reports the phone is shipped with root access. I have emailed the company asking some questions about the SOC and GPU on this device. As soon as they answer I will post them here. If this company does well then we could expect to see Customizable Phones available in the future, which is like the ultimate toy any XDA phone super Geek.
Check out their site HERE!
Mmm..interesting but after I configured my device price got to +500€
I think I´ll wait for hTC to make my perfect device which should include the possibility to switch between WM/WP7 and Android
I have a similar problem, I want everything.
However, I can say that WP7 in it's current implementation is not what I want in a phone. You are aware that any third party app that wants to have Notifications on the WP7 device will have to set up a server to send those updated to the Microsoft server to then be pushed to the phone. Currently no one has this infrastructure in place. It will be some serious trouble to implement.
I think that WP7 has potential but it will be a year or two before it catches up to Android 2.2 and even iOS in its current implementation.
Come on, This phone comes rooted out of the box with 2.2 and you can customize it!!!!
This phone looks pretty slick. After customizing everything for me, it's approx $550. That's similar to the price of the Nexus One.
I would like to know more about the digitizer/touch panel on it. I assume it supports 2-finger multitouch. But I don't want it to have any limitations like the N1. If it's able to support 5 finger like the Galaxy S, it would be awesome. If I could put a S-AMOLED i would rock! But I assume they don't provide that due to Samsung being low on them and only using them on their own devices.
"Coming mid-2011".
Let's assume this won't be scam/they won't go bankrupt - they will start shipping not earlier than Q3 2011 (delays are almost guaranteed with small companies like these). By then the technology will be outdated.
The curse of technology.
Actually the site says that they will ship middle of Q1 2011 not 3rd quarter 2011.
stuff said:
This phone looks pretty slick. After customizing everything for me, it's approx $550. That's similar to the price of the Nexus One.
I would like to know more about the digitizer/touch panel on it. I assume it supports 2-finger multitouch. But I don't want it to have any limitations like the N1. If it's able to support 5 finger like the Galaxy S, it would be awesome. If I could put a S-AMOLED i would rock! But I assume they don't provide that due to Samsung being low on them and only using them on their own devices.
Click to expand...
Click to collapse
Originally the site had SAMOLED as the screen but they changed it. I suppose that is to do with the shortage of them.....
Looks like some new specs should be added to update Synapse's site. Admin at their support forum indicates comittments to specific requests. http://synapsephones.uservoice.com/...Widget&utm_source=synapsephones.uservoice.com
I emailed them also and will post my results here when reveived. How well/timely they respond to us is obviously important at these earliest stages of dev.
*Update edit*
Three and a half days later with no response. Synapse has an interesting concept but I won't place an order until reviews come in from those who did. The skeptic in me thinks that Synapse-Phones is merely measuring market interest at this point.
*update*
Now over a week and two more emails later, still not a word in reply. Blog seems dead. Order page isn't working. Feedback forum still has a lot of activity.
Sent from my OpenDesire v4.0.37 modded HTC Desire using XDA App
Finally received a blanket response:
"Hello and thank you for contacting us
Sorry, we are getting a lot of emails and we are not able to answer all of
them.
We are populating our website with more and more information soon, like
pictures, videos and specifications.
As soon we are ready for mass production, we will send devices to the
press for testing, so you can see what you get.
Please be patient and visit our website from time to time to look up all
the things you want to know.
But if you have more questions, just write us an email."
Question is, how to get on their list for testing?
Sthlm said:
Finally received a blanket response:
"Hello and thank you for contacting us
Sorry, we are getting a lot of emails and we are not able to answer all of
them.
We are populating our website with more and more information soon, like
pictures, videos and specifications.
As soon we are ready for mass production, we will send devices to the
press for testing, so you can see what you get.
Please be patient and visit our website from time to time to look up all
the things you want to know.
But if you have more questions, just write us an email."
Question is, how to get on their list for testing?
Click to expand...
Click to collapse
I've received the same message from them after inquiring about their product
Hooooolllllllly bejesus. I need to start saving up!
Sent from my SGH-T959 using XDA App

Interesting article on Missing Apps for Honeycomb

http://www.computerworld.com/s/article/9218075/Mystery_of_the_missing_Honeycomb_apps
Really good, looks like they did their homework...not that I feel much better about hoping more apps come along shortly after reading this-lol
Question: Tegra Zone is mentioned as a place to, also, get apps. Is anyone familiar with them as in do I have to be rooted, etc....I've never heard of them.
sunsetbay said:
http://www.computerworld.com/s/article/9218075/Mystery_of_the_missing_Honeycomb_apps
Really good, looks like they did their homework...not that I feel much better about hoping more apps come along after reading this-lol
Question: Tegra Zone is mentioned as a place to, also, get apps. Is anyone familiar with them as in do I have to be rooted, etc....I've never heard of them.
Click to expand...
Click to collapse
They sure did, and as you say...there won't be a rush for more apps on the market.
For the tegra zone:
You do not need to have your TF rooted. It's listed at googlemarket
https://market.android.com/details?id=com.nvidia.tegrazone&feature=search_result
sparven89 said:
They sure did, and as you say...there won't be a rush for more apps on the market.
For the tegra zone:
You do not need to have your TF rooted. It's listed at googlemarket
https://market.android.com/details?id=com.nvidia.tegrazone&feature=search_result
Click to expand...
Click to collapse
Thanks for the reply, sparven89
I think I will give this app a try and I see they have a couple of games I might want to try.
Thanks!
I enjoy crapshooting and refunding apps. I bought over 500 apps, refunded over 300. It is a fun process
frosty5689 said:
I enjoy crapshooting and refunding apps. I bought over 500 apps, refunded over 300. It is a fun process
Click to expand...
Click to collapse
+1, if only Google gave you a bit more than 15 minutes before you could refund the app you don't want .
Yup it's odd how Google are known for their great search engine, yet have the worst search function ever in the android market. I don't buy that bit in the article about there not being enough demand for developers to want to create apps for HC though. There's loads of demand for apps in just about every section (other than for twitter, enough already!).
Everyone,
I found another new article about Android apps vs HP Touchpad having 400 at release on July 1st - (Android around 200+):
"Does the HP TouchPad Have More Tablet Apps Than Android?" (Apparently it may have and how they did it...yet I wonder if this is true)
http://www.pcmag.com/article2/0,2817,2387999,00.asp
I do like this part in the article "Google, as I've said before, wouldn't comment. But I've heard through the grapevine that they're working on improvements for the Android Market—it's just nothing they'll confirm. It's an obvious move, though."
On the personal side, I love my TF and number of apps isn't an issue for me-I have plenty(s). But, I am following the posts of others and some apps they want, so I find the whole subject interesting.
Google has so much riding on this...changes have to coming shortly that helps the developers and what they're waiting for. Well, just my 2 cents(s) and interesting to follow.
frosty5689 said:
I enjoy crapshooting and refunding apps. I bought over 500 apps, refunded over 300. It is a fun process
Click to expand...
Click to collapse
jonitfcfan said:
+1, if only Google gave you a bit more than 15 minutes before you could refund the app you don't want .
Click to expand...
Click to collapse
Seems more behind the scenes on this front happening, at least in Taiwan:
http://www.taipeitimes.com/News/taiwan/archives/2011/07/01/2003507141
Apple is complying with Taiwan's 7 day refund policy on their stores and Google
has pulled their paid apps, so far, rather than comply...well!?? Google has to July 14th, certainly hope they don't handle it like this.
I agree with you both 100% that 15 minutes is not enough time. I've already
been caught on an app Moon+Reader Pro $4.99 causing my screen to flash repeatedly when I used the Text to Speech, so I immediately deleted it.
Since it took me almost an hour to get to this point, I wrote the developer for a refund...very polite & I'd be willing to try again if it was fixed. I waited 3 days and no response, then I left a 1 star review in the marketplace, again polite & details.
My review days later never showed up either. Call me skeptic, but I have wondered if I was censored by the 1 star rating & possibly because I said the developer hadn't responded to refund request...ah, guess that's a clue-lol.
So what are you going to do, just being honest & following the rules Google set in place, didn't work for me.
Shame because other's experience is what I reply on when purchasing an app.
Actually, this has been my one and only problem. But, it was a biggie the way it fell through the cracks when I actually asked for a refund.
sunsetbay said:
Seems more behind the scenes on this front happening, at least in Taiwan:
http://www.taipeitimes.com/News/taiwan/archives/2011/07/01/2003507141
Apple is complying with Taiwan's 7 day refund policy on their stores and Google
has pulled their paid apps, so far, rather than comply...well!?? Google has to July 14th, certainly hope they don't handle it like this.
I agree with you both 100% that 15 minutes is not enough time. I've already
been caught on an app Moon+Reader Pro $4.99 causing my screen to flash repeatedly when I used the Text to Speech, so I immediately deleted it.
Since it took me almost an hour to get to this point, I wrote the developer for a refund...very polite & I'd be willing to try again if it was fixed. I waited 3 days and no response, then I left a 1 star review in the marketplace, again polite & details.
My review days later never showed up either. Call me skeptic, but I have wondered if I was censored by the 1 star rating & possibly because I said the developer hadn't responded to refund request...ah, guess that's a clue-lol.
So what are you going to do, just being honest & following the rules Google set in place, didn't work for me.
Shame because other's experience is what I reply on when purchasing an app.
Actually, this has been my one and only problem. But, it was a biggie the way it fell through the cracks when I actually asked for a refund.
Click to expand...
Click to collapse
am i being daft ? ive got no 'optimised for tablet' section in my market app ????
wilbur-force said:
am i being daft ? ive got no 'optimised for tablet' section in my market app ????
Click to expand...
Click to collapse
I'm not aware of anything like this either. Is there supposed to be one ?
I think the tablet section is only for the USA.
Damn those Yanks, getting everything first...well, almost .
Misleading
There are several things mentioned in the article (like every other article decrying the state of HC apps) that are false or misleading:
The number of Honeycomb-optimized apps remains in the low hundreds. By comparison, there are over 100,000 apps optimized for the iPad.
Click to expand...
Click to collapse
Of course the iPad has been out for a full year longer, that number was much lower three months after its release (which is approximately how long its been since the Xoom was released). It looks like it was about 10,000 based on a quick googling. That's quite a big difference from 100,000 (like, an order of magnitude).
There is also the question of how they are counting these "Honeycomb-optimized apps". There is no provision in the market, or in the metadata that describes an app to determine if it is "optimized" or not. Unless a developer explicitly denies the app for a certain screen size, a certain device, or requires a feature that the device doesn't have, then it will most likely run. If its just a question of "will it run?" then we have tens (maybe hundreds) of thousands of Honeycomb apps. Beyond that, where can you draw the line to say that an app is "optimized"? This is a subjective question that can't be used as the basis for such an empirical evaluation.
I can offer my own apps (linked in sig) as an anecdotal example. Both worked on day one on Honeycomb, with no changes needed. All the text and graphics were crisp, clean and appropriately sized. They did not look ugly, just not as efficiently designed as they could have. Shortly after HC dropped, I updated them with a minor change to make use of the native Action Bar in HC for menu items. The rest of the UI (mostly list views), while great for a small phone screen, wastes a lot of space on a tablet screen that is several times larger. I'm currently working on refactoring the UI components into fragments, to improve the HC experience. At this point, all the fragments are in, and working, but I have not yet implemented a new activity/layout for HC devices which will make use of the extra screen space to place multiple fragments on the screen at once. At what point is my app then "optimized"? Day one (when it worked)? Once it made use of the action bar (more consistent UI)? When it was refactored into fragments (easier to detect this automatically)? Or when I add separate layouts that make use of a larger screen's real estate (most of us would say this is "optimized", but the point is we don't have any way to tell besides looking at it and making a judgement).
All Android 2.x apps will run on Android 3.x, but oftentimes the text just looks awkwardly small and clunky; this is because the Android SDK does not automatically scale fonts, so developers must create their own code to get their fonts to scale up or down within their apps, which can be extremely tricky.
Click to expand...
Click to collapse
As long as fonts are specified in "sp" (scale independent pixels) units, this happens automatically.
When graphics are involved, you must use higher-resolution graphics and program them to be scalable, so that when they are on a larger screen they won't become pixilated. However, this requires the size of your app to be larger, and it may put more of a strain on the device's processor.
Click to expand...
Click to collapse
Nope. Having different resources for different screen densities or sizes is well documented and as easy as putting them in specially named folders. This was already done to make apps look good on LDPI, MDPI, and HDPI devices. It does increase the size of the app, but it will have virtually no performance penalty.
Many pundits have speculated that perhaps the holdup is in anticipation of Ice Cream Sandwich, which will theoretically merge Android's phone and tablet platforms, helping to end fragmentation, and which is due to arrive this fall.
Click to expand...
Click to collapse
Even if this were true, its not the release of ICS developers are waiting on, but the point where adoption is widespread enough that they can safely drop support for previous versions (this wont happen for quite a while, as we've seen from the last several releases of Android).
To the author's credit, they acknowledge this and state that none of the developers they talked to felt this was a roadblock, but I have seen other articles promoting this idea.
This article was one of the more fair and balanced looks at the subject I have seen, but still upholds some myths about Android app development. The fact is, most any app that was built following the Android UI guidelines worked and looked fine without any changes for Honeycomb. Their UI may just not have been the most efficient for a tablet sized screen. In comparison, iPhone apps, using the 2x scaling on the iPad, look pretty terrible. This, combined with faster hardware adoption by consumers, is what prompted developers to port more apps to the iPad quicker than we are seeing for Honeycomb. The fact that my apps looked "good enough" on HC is why I didn't feel like there was much of a rush to put in the work to "optimize" them. Google made the right call by making Android as resolution/density agnostic as possible, as opposed to iOS's initial assumption of a single screen size and resolution. While iOS developers had to scramble to get iPad optimized versions of their apps out quickly, Android developers are able to take their time and (hopefully) do it right. There will be more HC "optimized" apps, as more tablets are sold, and more developers decide its worth their time to invest in it.
maxpower47, Thank you as a developer jumping in and adding clarification. I've reread your post several times and now I'm clearer on understanding the article and difference between optimized and 'working apps' as the article seemed to implied to be very low in number.
"Even if this were true, its not the release of ICS developers are waiting on, but the point where adoption is widespread enough that they can safely drop support for previous versions (this wont happen for quite a while, as we've seen from the last several releases of Android).
To the author's credit, they acknowledge this and state that none of the developers they talked to felt this was a roadblock, but I have seen other articles promoting this idea."
Interesting!
"This article was one of the more fair and balanced looks at the subject I have seen, but still upholds some myths about Android app development. The fact is, most any app that was built following the Android UI guidelines worked and looked fine without any changes for Honeycomb."
This sure is a myth that I was holding, so again I appreciate your contribution to understanding this better...much appreciated!
sunsetbay said:
Everyone,
I found another new article about Android apps vs HP Touchpad having 400 at release on July 1st - (Android around 200+):
"Does the HP TouchPad Have More Tablet Apps Than Android?" (Apparently it may have and how they did it...yet I wonder if this is true)
http://www.pcmag.com/article2/0,2817,2387999,00.asp
I do like this part in the article "Google, as I've said before, wouldn't comment. But I've heard through the grapevine that they're working on improvements for the Android Market—it's just nothing they'll confirm. It's an obvious move, though."
On the personal side, I love my TF and number of apps isn't an issue for me-I have plenty(s). But, I am following the posts of others and some apps they want, so I find the whole subject interesting.
Google has so much riding on this...changes have to coming shortly that helps the developers and what they're waiting for. Well, just my 2 cents(s) and interesting to follow.
Click to expand...
Click to collapse
Android SDK sucks balls.
WebOS SDK does not.
Result = More WebOS apps.
JCopernicus said:
Android SDK sucks balls.
WebOS SDK does not.
Result = More WebOS apps.
Click to expand...
Click to collapse
Um, er... what? More webOS apps than Android apps? In which universe?
I'll tell you, I stuck with webOS for 18 months before giving up because the app situation over there is such a mess. I think there's still only about 6,000 official (non-homebrew) apps for webOS, and many (most?) of those don't run on the TouchPad outside of a silly little emulation window. And there's as much junk in the webOS App Catalog as there are good apps. I think the only category with good apps is Twitter clients, which is why you'll find most webOS entusiasts constantly talking about the latest Twitter app.
I'm also astounded that there are only 300 or so TouchPad-optimized apps, given that HP is the world's largest tech company and has a huge vested interest in seeing webOS succeed. Couldn't they do SOMETHING to get more apps written before launching the TouchPad?
My golly, but saying that the webOS SDK being good (which is hugely debatable, given all of the SDK's limitations since webOS was announced) resulting in more webOS apps is just laughable. I have thousands of apps available for my TF, across every major category. If I were to swap my TF for a TouchPad, I'd be giving up a wide variety of useful apps and would essentially give up most of the value of owning a tablet.
Sent from my Transformer TF101 using Tapatalk
I meant in terms of "tablet" apps.
(which I know just means XL v11 support).
maxpower47 said:
Or when I add separate layouts that make use of a larger screen's real estate (most of us would say this is "optimized", but the point is we don't have any way to tell besides looking at it and making a judgement).
Click to expand...
Click to collapse
This is definitely "Optimized" to me. As much as function is important, I think it's equally as important for an app to utilize screen real-estate properly.
The fact is, most any app that was built following the Android UI guidelines worked and looked fine without any changes for Honeycomb. Their UI may just not have been the most efficient for a tablet sized screen. In comparison, iPhone apps, using the 2x scaling on the iPad, look pretty terrible. This, combined with faster hardware adoption by consumers, is what prompted developers to port more apps to the iPad quicker than we are seeing for Honeycomb. The fact that my apps looked "good enough" on HC is why I didn't feel like there was much of a rush to put in the work to "optimize" them. Google made the right call by making Android as resolution/density agnostic as possible, as opposed to iOS's initial assumption of a single screen size and resolution. While iOS developers had to scramble to get iPad optimized versions of their apps out quickly, Android developers are able to take their time and (hopefully) do it right. There will be more HC "optimized" apps, as more tablets are sold, and more developers decide its worth their time to invest in it.
Click to expand...
Click to collapse
This all makes a lot of sense.
What doesn't make sense, as a consumer, though... there is no way for us to search for apps that *are* optimized for tablets. Even with "optimized" being hard to define, there needs to be a way for a user to head into the market and search for apps that work nicely on their tablet. It kills me that I have to depend on forums to find apps that fit my screen well.
HA!!!
I just find what I like from my phone and use that.
Or I think of other things to be done with my amazement machine I: study, download, try, and if I like it buy! If your not an informed consumer then you dont belong on android anyways. Sorry if that sounds crass, but if you want someone to tell you what to by then by all means have fun following the heard.
haensgn said:
HA!!!
I just find what I like from my phone and use that.
Or I think of other things to be done with my amazement machine I: study, download, try, and if I like it buy! If your not an informed consumer then you dont belong on android anyways. Sorry if that sounds crass, but if you want someone to tell you what to by then by all means have fun following the heard.
Click to expand...
Click to collapse
*I* am obviously fine, as I'm here and other places researching apps.
But from a general user population point of view, it's extremely consumer unfriendly to not have a way to find "native" (using that term loosely) apps for your new "hot" products.
Also, there is no reason to be rude about it, imo. It's simply an opinion on customer service, which I think Google has a poor track record of, unfortunately.
Honeycomb is absolutely great, some of the tablets released also great (I love my TF).... but the Android Market needs some serious work, imo, especially in terms of the search engine (ironic hah).

How To Earn Revenue From Free Apps Without Ads

I currently have quite a few apps on the Android ans IOS Markets. Some make money and some don't. If your anything like me you do not have the time to market every app in hopes that they will go viral.
Why not sell the source code to an internet marketer. We all know that there is no shortage of these professionals, but most internet marketers cannot develop apps.
The model like that of selling eBooks. I bet you less than half of the eBooks on Click Bank were actually written by the person who has it listed in Click Bank.
I have sold apps to a few businesses and individuals in the past, but I have to market my development services to them which takes time and money.
This lead to the idea of a marketplace for apps. They have auction sites for just about anything in the world but non for app source codes. A real auction where biders can drive up the price on one another for rights to the app source code.
I believe this model will be more profitable for independant or smal firm developers than simply marketing their development services.
1. No Advertising Costs
2. Multiple buyers for one product drives the price up
3. Much Larger target demographic
4. Increased downloads from increase number of app views
5. You don't have to sell unless you get the price you want (reserve price)
If you are a developer and looking to increase your revenue, you should strongly consider this model.
AppWebsiteBroker said:
I currently have quite a few apps on the Android ans IOS Markets. Some make money and some don't. If your anything like me you do not have the time to market every app in hopes that they will go viral.
Why not sell the source code to an internet marketer. We all know that there is no shortage of these professionals, but most internet marketers cannot develop apps.
The model like that of selling eBooks. I bet you less than half of the eBooks on Click Bank were actually written by the person who has it listed in Click Bank.
I have sold apps to a few businesses and individuals in the past, but I have to market my development services to them which takes time and money.
This lead to the idea of a marketplace for apps. They have auction sites for just about anything in the world but non for app source codes. A real auction where biders can drive up the price on one another for rights to the app source code.
I believe this model will be more profitable for independant or smal firm developers than simply marketing their development services.
1. No Advertising Costs
2. Multiple buyers for one product drives the price up
3. Much Larger target demographic
4. Increased downloads from increase number of app views
5. You don't have to sell unless you get the price you want (reserve price)
If you are a developer and looking to increase your revenue, you should strongly consider this model.
Click to expand...
Click to collapse
Craigslist
Swyped
Amazing..Nice Posting..Thanx for sharing.
im an interenet marketer and that true i dotn know to develop thats why i hired a freelancer app almost ready to launch but i cant sell it on android market cause im from romania an unsuported country.. now im looking for somone who can JV with me and publish the app.
Hi guys, have you ever considered to sell your source code on chupamobile.com?
It could help you to monetize from your works, and buy ready made components and source code to save time and money for your works.
Let me know what do you think about that.
Mark
ChupaMobile //Team

10 Cent Apps On Market

A bunch of Android apps, including hits like Minecraft, Swiftkey and SoundCloud, are for the moment priced at 10 cents each. It’s not clear why these apps are so heavily discounted–it could be a glitch, or a yet-to-be-announced promotion–but you better act fast if you want to save some serious cash
Here’s the whole list, thanks to Android Central:
Great Little War Game
SketchBook Mobile
Paper Camera
Sound Hound
Asphalt 6
Fieldrunners HD
SwiftKey
Minecraft
Endomondo Sports Tracker Pro
Color & Draw for Kids
Even if you don’t have your Android phone or tablet handy, you can make your purchases from the Android Market links above, and remotely download the apps to your device.
MOD EDIT: REMOVED LINK
criticalmass24 said:
A bunch of Android apps, including hits like Minecraft, Swiftkey and SoundCloud, are for the moment priced at 10 cents each. It’s not clear why these apps are so heavily discounted–it could be a glitch, or a yet-to-be-announced promotion–but you better act fast if you want to save some serious cash
Here’s the whole list, thanks to Android Central:
Great Little War Game
SketchBook Mobile
Paper Camera
Sound Hound
Asphalt 6
Fieldrunners HD
SwiftKey
Minecraft
Endomondo Sports Tracker Pro
Color & Draw for Kids
Even if you don’t have your Android phone or tablet handy, you can make your purchases from the Android Market links above, and remotely download the apps to your device.
Click to expand...
Click to collapse
The Android market is terrible for processing payments. I tried and tried to buy a couple and it says they were purchased but won't install due to some error with the payment processing.
It's because of the ten billionth download.
Sent from my R800i using Tapatalk
MartyLK said:
The Android market is terrible for processing payments. I tried and tried to buy a couple and it says they were purchased but won't install due to some error with the payment processing.
Click to expand...
Click to collapse
I had the same error but they downloaded eventually. As long as you get a purchase confirmation by email, you're good to go.
Bzow said:
I had the same error but they downloaded eventually. As long as you get a purchase confirmation by email, you're good to go.
Click to expand...
Click to collapse
My CC was expired. Emails said to update it and I did. But even with the valid CC, payment was rejected. I went to look and make sure I had some money in my account, which I did. All of the efforts at trying to buy the apps some how messed up the system I suppose. Still can't buy them. I can buy from WP7 market or Apple market just fine, though.
Very nice of them. Hope they change the discounted apps these days as i would by some. Tomorrow i'm going to the bank to put some money on CC.
.
Thread moved. Would advise you to read forum rules and post in correct section.
Failure to comply with forum rules will result in an infraction and/or ban depending on severity of rule break.
When buying several of the apps on discount I ended up having 1 transaction go through, but the others declined.
It turns out my Bank blocks multiple transactions for the same amount within a 5 minute window. It's a security measure, though it's a bit excessive for values < $1 and even if transactions have different descriptions.
It's Google celebrating 10 billion downloads on Android Market. Check out their blog pot: http://android-developers.blogspot.com/2011/12/10-billion-android-market-downloads-and.html. That applications are available at discounted price only for today. During the next 9 days, there will be other apps at the same price, for one day only.
On my personal experience, my first two checkout were processed immediately, but the later two delayed for a while. I did some things in my office for about10 minutes and when I checked my phone it had downloaded both applications.
This is like steam sale, yay.
Yeeha, that's real great. So I have to watch the Steam sales + the Android sales!
OMG, I LOVES SALES And for 10 cents you do not even need to feel bad if you purchased something you do not even need
Anyone out there who found out when the apps will be changing each day, or which timezone it's based on?
---------- Post added at 03:30 PM ---------- Previous post was at 02:59 PM ----------
Ok, here is a leaked info about the next apps:
Beautiful Widgets
Fruit Ninja
Reckless Racing
Star Chart
Read It Later Pro
Christmas HD
AirSync by doubleTwist
Flick Golf!
Two are missing by now, but the rest seems to be already available.
Have fun :-D
For several of10-cent apps I purchased, I have since then gotten cancellation emails. I wonder whether the problems stems from my credit card denying some of the charges.
Here an example. I had purchased this app yesterday afternoon, but I got the cancellation email this morning:
Hello ...,
Your order has been canceled and you have not been charged.
Reason: Other (describe below)
Comments: We could not complete your order in a timely fashion. Your order has been automatically canceled. Please retry your purchase.
Click to expand...
Click to collapse
Why do I still show yesterdays apps?
Bought a lot of these myself
Let's hope they put up those Adobe apps that have been released these days.
Overcharged USD1 instead of USD 0.1
I bought Shiftkey X and i’m charged USD 1.0 + USD 0.1 but when I was going to buy this, it was showing as Rs. 5.15. I'm from India.
Can anyone please explain me this
Maybe it's a fee your bank is charging you for the internet transaction. If bought 5 apps and got charged PEN 1.68, which is approximately correct.
Guys this is a little off-topic but i'd like to ask you something. I haven't had any Android phone yet so i have none linked to my Gmail account. I will be getting my first Android phone soon (Galaxy Nexus) and i want to take advantage of this sale.
Is there any way to buy these apps without having a phone linked to your account? Can't i just buy them and they can stand in my apps list and i download them when i get the phone?
Thanks in advance.
oskay.demir said:
Guys this is a little off-topic but i'd like to ask you something. I haven't had any Android phone yet so i have none linked to my Gmail account. I will be getting my first Android phone soon (Galaxy Nexus) and i want to take advantage of this sale.
Is there any way to buy these apps without having a phone linked to your account? Can't i just buy them and they can stand in my apps list and i download them when i get the phone?
Click to expand...
Click to collapse
No. But you could briefly add your Google account to someone else's Android device, get one free app just to make sure the Market go it, then delete the account from the device again. Thereafter you will be able to purchase all apps you want directly from market.android.com using any web browser without a phone.
YEEES. Nice offer !
I would be embarrassed if I were google. I have a few apps showing purchased, but then when I click to install it indicates I have not paid/am not authorized.
I have also tried a few cards, and keep getting some purchases bouncing back with the below - any ideas?
Your order has been canceled and you have not been charged.
Reason: Other (describe below)
Comments: We could not complete your order in a timely fashion. Your order has been automatically canceled. Please retry your purchase.
Convenient timing given the sales are one day only. I bet it will conveniently work after it ends.

[Q] mobile apps markets: stats, patterns, downloads

There is a dozen or so apps that are to be released soon. Their appeal to users may or may not be great, I have no clue as it is the first time I am releasing something in a mobile phone market. The apps can be all improved (mainly by adding features), and they all fall in the Utilities category.
What I would like to know is which of the dozen apps should be credited further development time judging from their download pattern. I am not talking about big markets such as Android / Apple, but smaller markets such as the Windows-phone / Blackberry World app stores. There is also not a lot of feedback from end users in this small market I am targeting, and I do not command a lot of money to get any gizmodo review or whatnot, and I do not have any influence on the exact day of the week / time of the day when app will hit the market. So, is 10 downloads in the first day good ? How about 1000 in the first week ? In a month ? etc.
Thanks all

Categories

Resources