"Infinity Blade" wannabe "Blood And Glory" just dropped! - Xperia Play Themes and Apps

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ANDROID MARKET LINK
A new game by Glu Mobile just dropped, "Blood And Glory", bringing Infinity Blade style visuals and gameplay to the Android platform for the first time! While this game isn't an Xperia Play optimized game, I felt it was worth discussing. It is after-all a game that runs on the Xperia Play. The game looks absolutely gorgeous, at first I thought it was running on Unreal Engine 3! There is no story to speak of, thats becuase you are a nameless gladiator fighting to the death by swiping across the screen from a stationary position with options for blocking and dodging. Take THAT Fruit Ninja!

Wow... not bad at all.
This actually runs quite a bit smoother than Infinity Blade does on my 4th gen iDevice. Graphics are amazing and gameplay is a complete replication.
That'll do, pig.

Looks awesome. Glu is Play friendly so I'm sure they will have an update for this eventually. Thats when I will give it a shot.

awesome game
awesome game

Not Xperia Play Optimised=I'll stick to Infinity Blade on my iPod

Someone asked "I don't know what type of graphics eros78 is talking about."
This is what I'm talking about. Really good texture mapping, high fidelity animations and a game camera to support it. This looks great.

If this game was xperia play optimised it'd be awesome. Good find though!

this game is EPIC!

Would be cool if this game used the buttons, I'm even worse at touch controls after not using them for a while.

I'm all for seeing more games Xperia PLAY Optimized, but has anyone even thought of how they'd make a game like this work on Xperia PLAY?
I could see the d-pad being dodge and R being block, L being Special Attack and Triangle triggering the menu for auxiliary items... but there's that all-too-important aspect of directional attacks.
Not to make it seem like I'm saying it's impossible, but how do ya think they'd pull that off?

The Alpha Gamer said:
Not Xperia Play Optimised=I'll stick to Infinity Blade on my iPod
Click to expand...
Click to collapse
Infinity Blade supports the iPod's game controller?

TLRtheory said:
I'm all for seeing more games Xperia PLAY Optimized, but has anyone even thought of how they'd make a game like this work on Xperia PLAY?
I could see the d-pad being dodge and R being block, L being Special Attack and Triangle triggering the menu for auxiliary items... but there's that all-too-important aspect of directional attacks.
Not to make it seem like I'm saying it's impossible, but how do ya think they'd pull that off?
Click to expand...
Click to collapse
Touchpads, simple

The Alpha Gamer said:
Touchpads, simple
Click to expand...
Click to collapse
Exactly. It'd be easy to convert those motions to the touch pads.

speedyink said:
Exactly. It'd be easy to convert those motions to the touch pads.
Click to expand...
Click to collapse
For this type of game,I think it's better to leave it on the touchscreen.
It's like Fruit Ninja. Touchpad would be stupid.

I'm having reboots with the game.. =/
Sent from my R800i using XDA App

GetPatriotized said:
For this type of game,I think it's better to leave it on the touchscreen.
It's like Fruit Ninja. Touchpad would be stupid.
Click to expand...
Click to collapse
They can map it to both so users can choose, although in my opinion there wouldn't be any detraction to the experience by using the touchpads, since it's literally the exact same motions. In fact I'd prefer to not frantically swipe the screen, just seems sloppy to me.

GetPatriotized said:
For this type of game,I think it's better to leave it on the touchscreen.
It's like Fruit Ninja. Touchpad would be stupid.
Click to expand...
Click to collapse
That's moreso what I was getting at when I made the comment about converting combat to gamepad controls. Most genres are crap on touch screens, but games that are tailored specifically around direct interaction with on-screen activity works with touch controls.
This would completely demolish the concept of 1:1 sword combat, but I actually wouldn't mind seeing it simplified to a very basic directional strike system (X strikes downward, /\ strikes upward, O swings sword to the right, etc.)

TLRtheory said:
That's moreso what I was getting at when I made the comment about converting combat to gamepad controls. Most genres are crap on touch screens, but games that are tailored specifically around direct interaction with on-screen activity works with touch controls.
This would completely demolish the concept of 1:1 sword combat, but I actually wouldn't mind seeing it simplified to a very basic directional strike system (X strikes downward, /\ strikes upward, O swings sword to the right, etc.)
Click to expand...
Click to collapse
Have you ever played an FPS with the touchpads? You know that swiping motion you use to maneuver the camera? It's the exact same concept as swiping the screen, I really don't see what's hard so understand about this..
As I said, ideally they can map it to both so you can choose whatever feels better for you

Looks cool. I'm supprised Gameloft haven't already made a copy of Infinity Blade yet.

Anyone else getting reboots?
Sent from my R800i using XDA App

Related

[GAME] Pax Britannica - one-touch real-time strategy game

Over the last 3 weeks I ported the lua code from Pax Britannica to Android. I used libgdx for that. I only implemented the two player mode so far. There are also some differences in the speed of the units. This is because of the smaller screen resolution and the so decreased distance between the factorys.
Pax Britannica is a one-touch real-time strategy game by No Fun Games. Two players battle it out underwater, struggling to be the last one standing!
How to Play
Select your ship to start a battle against the computer. Select two ships to start a local multiplayer battle.
Touching your game area (Left screen for player 1, right screen for player 2) spins the needle on the radial menu in the middle of the player's factory ship. The needle will only travel as far as the player's current resources allow. Resources (gold? seaweed? who knows!) accumulate over time.
Releasing the touch creates a ship that corresponds to the quadrant that the needle is pointing at.
Fighter: Small, fast and cheap. Great at chasing down bombers.
Bomber: Shoots slow projectiles that do massive damage to frigates or enemy factory ships!
Frigate: A great hulk of a ship that fires volleys of heat-seeking torpedoes. Effective against fighters.
Upgrade: Improve your factory ship to accumulate resources more quickly.
Ships you spawn fight automatically using the latest in artificial aquatelligence technology. The player who keeps their factory ship alive wins!
This is a complete rewrite/port of the orginal game available for Windows, Mac OS X and GNU/Linux:
http://paxbritannica.henk.ca/
made with libgdx
Market Link
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works very nice on my SGS2. ty!
Game looks interesting. No issues so far.
Does someone got a Motorola Defy? The Defy seems to have input problems... :/
Works well on my HD2. Very cool game. With some added multiplayer over the net would make it amazing.
Sent from my HTC HD2 using XDA App
works awesome on my Nexus One
Works fine on Nexus One GRJ22. Maybe our screen is a little small for this game, but that's all.
First time i've tried this game and I think it's great
I agree that multi-device multiplay would take it to a whole new level
No errors or anything so far.
This is really good, just needs better graphics
Realy cool game and works great on my desire. Need some level adjustment because it is to easy to win
Sent from my HTC Desire
I cant install on my nexus S... the market dont allow that.
Worked fine on Samsung Galaxy S but wasn't available on market for ZTE Light (V9 tablet)
What are the system requirements?
AsgardCurse said:
What are the system requirements?
Click to expand...
Click to collapse
It needs the following hardware features
armeabi-v7a, armeabi, android.hardware.touchscreen
ZTE Light (V9 tablet) is listed as a supported device. Don't know why it won't let you install. :/
Winterr said:
I cant install on my nexus S... the market dont allow that.
Click to expand...
Click to collapse
The Nexus S should be supported. There are 67 active installs so far for the Nexus S.
lmbd said:
Need some level adjustment because it is to easy to win
Click to expand...
Click to collapse
I will work on a stronger AI and local 4 player battles if I find some time.
Thanks for the feedback
bompo said:
...
Click to expand...
Click to collapse
I really like the game!
It's the most simple game (control-wise) I've ever seen but I just keep playing it
- Some kind of level system would be awsome (keep upgrades but harder or different enemies fe.). At the moment it's a bit repetative vs cpu.
- Multi-device MP sounds cool.
- Could you have 3 or 4 player/cpu battles?
Keep up the good work!
natious said:
This is really good, just needs better graphics
Click to expand...
Click to collapse
I don't have a graphics isue. The game looks good on my Desire.
Cheers!
Awesome port man. Maybe turn up the difficulty a little (same prob I have with the OG) but other then that perfect. 10/5
Fun game, really simple controls and is addictive!
I'd like to have it look nice on qHD screens though (for my phone), could you post the source for me to try doing that? Thanks!
Can it be posted on internet for multiplayer mode?
Sent from the world's fastest smartphone
I added a better computer AI in Version 1.2
Is it still to weak or now too strong? I will include a options screen where you can choice between different difficult levels at a later time.
Market Link:
https://market.android.com/details?id=de.swagner.paxbritannica
bompo said:
I added a better computer AI in Version 1.2
Is it still to weak or now too strong? I will include a options screen where you can choice between different difficult levels at a later time.
Market Link:
https://market.android.com/details?id=de.swagner.paxbritannica
Click to expand...
Click to collapse
I feel fine with this level of inteligence.
This tests your skill

[Game] Helm Knight

Helm Knight is a 2D side scrolling action/adventure platformer, named after the helmet-headed protagonist. Help Helm Knight defeat the evil tribe from taking control of the magic crystals and bringing chaos to the lands.
Guide Helm Knight through 15 challenging levels by helping him run, jump, hack, slash and cast magic to avoid the various dangers that await him and secure the crystals to save the lands.
Fight different types of enemies which include goo-monsters, snakes, carnivorous plants, blobs, ice monsters and the evil tribal warriors.
Collect potions to replenish health and magic points.Collect gold coins to unlock spells like fire, poison and snow and make Helm Knight strong enough for the final showdown against the evil lord of the tribals. An option for tilt controls has also been included in case you experience trouble with multitouch on your phone.
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http://www.youtube.com/watch?v=yZe99gMpKmU
Helm Knight is available free on the android market. Please rate and comment.
Thanks
EDIT:
Market Links:
market://details?id=rnarang.android.games.helmknight
https://market.android.com/details?id=rnarang.android.games.helmknight
EDIT:
GetJar link:
http://www.getjar.com/Helm-Knight
Nice! Reminds me of retro games...
I just downloaded and tried it on my LG Optimus One...
It's quite satisfying actually, feels like an Action RPG, although its just a platforming game.
However, its pretty punishing at times -- kinda reminds me of Demon's Souls!!
And my phone has a semi-multitouch screen, so... it gets really hard to control, even with the accelerometer..
Anyway..
Thanks for a great game!
P.S. Gave you a 5-star rating on the Android Market
Thanks for the feedback and the rating
My only complaint is that it is pretty hard to see whats coming at you. The overlay of the attack/jump buttons are on the same level as the ground. I see that you can see through them, but I felt that wasn't enough.
I found myself hitting enemies without even knowing they were there, so I found myself moving a little forward and stopping, moving some more and stopping. Which I don't think is how you intended to have the game played.
I would suggest finding a way to handle this, maybe a different layout on the screen, right now it seems the buttons make up 30%+ of my screen(I have a G2). I notice some games make the buttons completely invisible after a time, reasoning being is that you learn where to press the screen. (although those games usually have less buttons then you do).
Overall it was a pretty smooth game, nice graphics and animations. Good job!
Thanks for your feedback. I'll solve this problem in the coming update.
Pretty frustrating game haha.
Could there be checkpoints in the game?
And sometimes when you get hurt and you're flashing, pressing the jump button doesn't execute the jump. I've died a couple of times to this.
Can I ask what game engine are you using?
soul3n said:
Pretty frustrating game haha.
Could there be checkpoints in the game?
And sometimes when you get hurt and you're flashing, pressing the jump button doesn't execute the jump. I've died a couple of times to this.
Click to expand...
Click to collapse
Hey thanks for your feedback. I have been asked to keep checkpoints by another user too. I'll try to do something about that. I did not notice the jumping while flashing issue before. I'll definitely look into that. Thanks for your feedback. Can you please leave a rating on the market if possible?
May I also know what phone you played the game on?
iynfynity said:
Can I ask what game engine are you using?
Click to expand...
Click to collapse
Hey. This is my own custom engine/framework
-I gave the game 4 stars its not bad for a free game, but the controls are kinda in the way while playing. It ran flawless on my glacier.
Sent from my HTC Glacier using xda premium
d12unk13astard said:
-I gave the game 4 stars its not bad for a free game, but the controls are kinda in the way while playing. It ran flawless on my glacier.
Sent from my HTC Glacier using xda premium
Click to expand...
Click to collapse
Thanks. Do you think that the in-game buttons are unnecessarily big on your phone? Or is it just that the layout gets in the way?
Right now the buttons scale along with everything else in game based on the size of the device's display. So on a tablet it would be really blown up and kind of far apart I guess.
I am thinking of keeping it a standard size irrespective of the device's display size. In other words, the in game buttons would be the same size on a huge screen and a small screen.
Just set the scale to half of its size then we'll tell you if it's ok. I like the graphics and sounds of your game.
I remember your mini games, now you're game is really well designed!
Sent from my SGH-T959 using XDA App
Thanks. Glad you liked the game.
hi there! i will try the game now but i think you're probably making a mistake when you ask people to rate the game at the market.
i'm saying this because i think it will hurt your future downloads. if people dont give the game 5*s because it is still buggy (i dont know if it is, i just saw some posts) others wont try it because of the lower feedback. I know it is crappy the way it works but i think you should try to send to the market the game as close as possible of final! =)
Good luck for the game and i will try it now!
maybe it just me or my nexus one but i have a problem :|
if i keep a arrow key pressed and i try to hit the attack button lots of times it will jump some of them :| i noticed it when i was trying to hit some enemies. again. it can be my mobile
i dont have much time now but i will try to test it more later
nutweevil said:
maybe it just me or my nexus one but i have a problem :|
if i keep a arrow key pressed and i try to hit the attack button lots of times it will jump some of them :| i noticed it when i was trying to hit some enemies. again. it can be my mobile
i dont have much time now but i will try to test it more later
Click to expand...
Click to collapse
Hey
Thanks for your feedback. If I am not mistaken Nexus One doesn't have "proper" multitouch along with a few other phones like LG Optimus One.
When you press multiple points on the screen there can be a misregistering of the touched points.
I did put in tilt controls in my game so that the game could be played on such phones although I won't say I prefer them. It was a kind of a late decision to add in the accelerometer controls and I'll admit the game isn't really designed to be played that way.
The graphics are messed up on my rooted Nook Color (CM7 nightly 172). There's alot of empty white blocks on the screen.
Too bad, it looks like a fun game.
I'll look into this issue. Thanks.
great game the only thing i find that you could change for future updates is:
once you reach the end of a certain level just continue on to the next one
and the controls i don't understand why you have up and down arrows i'm guessing they will be used alter on in future levels. (correct me of i am wrong)
but overall its a fun action rpg
Hey,
Thanks for the feedback. I am working on an update right now and yea i am going to put a "continue" to the next level button. I did not put it cause i thought maybe people would prefer to come back to the level select screen and then select if they want to go to the shop or maybe replay an older level. However I have been asked to keep a continue button by quite a few users till now so I will be doing that.
The up down buttons will be used to change the spells that you buy from the shop
I also thought it could be the problem from the multi touch. Still, i can play other games without problems that i remember. Maybe if rhe buttons could be a little further from each other
I also vote for a continue button at the end of the level.

THE DEAD: Chapter One - The Xperia Play Makes An Unplayable Game Playable + Zombies!!

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ANDROID MARKET LINK
A new FPS was released on the Android Market recently, The Dead: Chapter One. The game is yet another attempt to replicate the COD: Zombies formula(hurray!). Although not explicitly mentioned in the Market description, this game is fully Xperia Play optimized! The analog sticks and buttons all work perfectly, and the touch controls disappear when you slide the gamepad out! I have played with the touch controls and they remind me of the controls for FPS games on Android before Gameloft. The Xperia Play saves the day once again.
Awesome! I was wanting a third person break from all the two stick zombie shooters.
I'm hoping this is more like L4D than COD:Zombies though :S
Jesus... I'm officially 20 games behind on updating my Xperia PLAY game list now
EDIT: Looks like they didn't add R800a to the device check -_- doesn't show up in the Game Launcher or work with the gamepad controls for me.
Controls are great... game is a bit boring after a while though.....
This game is awesome the controls works really good for it too
Sent from my R800i using XDA App
Controls does not work.
800i UK Device 2.3.3fw.
Controls dont work here either.
R800a 2.3.4
I go into settings and select Xperia play but when I start a new game the controls revert back to touch screen.
metcard said:
Controls dont work here either.
R800a 2.3.4
I go into settings and select Xperia play but when I start a new game the controls revert back to touch screen.
Click to expand...
Click to collapse
Same thing on rooted r800i 2.3.4 stock
Controls work good. Thanks again for another good heads up on the games.
Sent from my R800x using XDA App
i have the same problem with the controls, i didn't like the feel of the game anyway so. I'm sticking to Shadowgun for now
So for the few of you it DOES work for, did it also show up in your Xperia PLAY Game Launcher?
Controls work great here.
R800i CM7 nightly
TLRtheory said:
So for the few of you it DOES work for, did it also show up in your Xperia PLAY Game Launcher?
Click to expand...
Click to collapse
No it doesn't. Also I'd hardly qualify this game as awesome, you aren't missing much. You run around a 4 room house and kill waves of 20 zombies at a time (and they all look almost identical), eventually you get a key and a rifle, which shoots too slow to be useful so you go back to the pistol you already had. IMHO its about as deep as the shallow end of the kiddie pool.
If this game is awesome, MC2 is Beethoven's 9th Symphony. The only thing it has going for it is the targeting controls don't suck.
Controls is not working for me.. Saw some Xperia play options on control's settings, but no option to apply it.. So I just pressed back button..
Sent from my R800i using Tapatalk
same as me doesn't work.
brochador said:
Controls is not working for me.. Saw some Xperia play options on control's settings, but no option to apply it.. So I just pressed back button..
Sent from my R800i using Tapatalk
Click to expand...
Click to collapse
yeah, same here
Nhialor said:
yeah, same here
Click to expand...
Click to collapse
me too ,
not working for me
Damn shame they're taking so long to fix this.
EnbornX had this same issue where the device check excluded certain models, and Lantansia had that **** patched ONE DAY later. I hope these guys do pick up the pace, because the touch controls are really horrible.
tried it on two plays. but no dice
The game's been updated! About to check out the new version shortly, I'll EDIT with impressions shortly.
EDIT: Working nicely! Shows in in the game launcher too. The movement does not give the option of Continuous (Analog) or Absolute (Swiping) it's all continuous, all the time. I like that you actually have control over the X/Y individually, and don't really have any major complaints about the controls... but the game itself is just kinda... *yawn*. Maybe it's just the first few waves, but I was slowly going to sleep.
Needs more emphasis on getting different weapons, hordes that really make you go "OH ****!" and whip out some awesome reaction skills... and... iuno... it's just missing that *magic* that Left 4 Dead had... it's got plenty of what made me get sick of CoD: Zombies in one day, but I don't want that.
Maybe I'm just setting myself up for disappointment by expecting what this isn't instead of appreciating it for what it is... L4D has me highly biased, and something that doesn't live up to that action usually just puts me to sleep.
Hi, I'm Viktor, the lead programmer on The Dead: Chapter One.
Thanks for all your feedback.
As TLRtheory mentioned we released a new version today and we hope that you all can enjoy the Xperia Play controls now. If you can't we would appreciate if you could contact us at our facebook page TheDeadGame or by sending an email to [email protected].
This way it will be easier for us to see and respond to your feedback.
If you join our facebook page you will also get all the lates news regarding the game.

King Fighter II - Because we ALL want Streets of Rage-style games to come back!

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I'll admit, I was kind of praying for a 2D fighting game... but this was even more of a pleasant surprise! Just a couple days ago I was thinking about how badass it'd be if someone would bring Streets of Rage-style beat 'em ups back to life... but with RPG elements so that it doesn't get boring after one hour.
...and lookie what I ran into! The graphics are quite distorted through stretching, but the game runs nicely, and it works well with Xperia PLAY's physical controls (which is nice, because - as we could expect - the virtual gamepad is simply awful ).
King Fighter II on the Android Market: MARKET LINK
TLRtheory said:
I'll admit, I was kind of praying for a 2D fighting game... but this was even more of a pleasant surprise! Just a couple days ago I was thinking about how badass it'd be if someone would bring Streets of Rage-style beat 'em ups back to life... but with RPG elements so that it doesn't get boring after one hour.
...and lookie what I ran into! The graphics are quite distorted through stretching, but the game runs nicely, and it works well with Xperia PLAY's physical controls (which is nice, because - as we could expect - the virtual gamepad is simply awful ).
King Fighter II on the Android Market: MARKET LINK
Click to expand...
Click to collapse
I sometime go through the market to look for stuff. How do you find these apps? I usually searchj for "Xperia PLAY or XPERIA PLAY OPTIMITZED. Mind if I ask what you type in for your searches? Also have you played the new Zenonia 4? Its really awesome, I have a thread for it as well on this forum. Thank you for sharing the info on the game.
jgregoryj1 said:
I sometime go through the market to look for stuff. How do you find these apps? I usually searchj for "Xperia PLAY or XPERIA PLAY OPTIMITZED. Mind if I ask what you type in for your searches? Also have you played the new Zenonia 4? Its really awesome, I have a thread for it as well on this forum. Thank you for sharing the info on the game.
Click to expand...
Click to collapse
I didn't comment on the Zenonia 4 topic, but you guys should already know by now that an Xperia PLAYable RPG won't be released without me promptly getting my hands on it
As for how I find this stuff... most of the time I'm just hunting for general Android games that look like they'd be badass on Xperia PLAY, without specifically searching for Xperia PLAY games.
What helps me out is that a lot of games have generic compatibility with d-pads and the enter key (which I probably don't need to explain is X on Xperia PLAY) so while a game may not specifically be Xperia PLAY optimized, a lot of the times generic key compatibility means it'll work well enough to play.
So it's basically just trial and error.
About that... I found out Caligo Chaser is compatible with qwerty keyboards. One could just use game keyboard to set up physical controls, it's quite easy... But the onscreen controls just can't be disabled The onscreen controls can't be disabled on King Pirate as well - Caligo Chaser also seems cool. I mentioned those games because of this one, they seem quite alike. Which leads to the question... Can onscreen controls be disabled on this one? Your screenshots make it seem so.
rubbergnome said:
About that... I found out Caligo Chaser is compatible with qwerty keyboards. One could just use game keyboard to set up physical controls, it's quite easy...
Click to expand...
Click to collapse
Whooaa. So lemme get this straight, there IS a way to get Caligo Chaser working with Xperia PLAY's controls? It's kinda my favorite game from iOS and I've been hounding the dev team for about a year trying to get them to add in Xperia PLAY compatibility to no avail. I'm just sayin' I'd geek pretty hard over that.
rubbergnome said:
Can onscreen controls be disabled on this one? Your screenshots make it seem so.
Click to expand...
Click to collapse
Sadly no... matter of fact, the options don't allow you to do much at all :\
We could always try asking the devs. Got us Further Beyond Fighting and Castle of Shadows.
Yep, it could be done. I haven't tried it, but c'mon... A giant popup tutorial shows up telling you qwerty compatibility. Just write down the buttons and then map them using gamekeyboard the only flaw, as I've just said, is the non-removability of the onscreen controls :/ but yea, we have to ask the devs. At least about that

[GAME][2.3+] - Stellar Alien

Hey XDA-devs,
I'd like to present to you my first game, Stellar Alien! It's a super rad space adventure/shooter where you control a little alien named Starbli! He's super brave, moving and grooving to save the stars from the evil Periculum aliens. Travel through the space with your hubble, and avoid being pulled in by planet's gravitational pulls and battle against the aliens trying to destroy the stars.
Play Stellar Alien
​
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The game has undergone a huge revamp recently, it was developed two years ago when I was 14 years old. For those devs out there wondering, I wrote the game by myself in HTML5/JavaScript. The past few weeks I've been working to improve the graphics, controls, and level design. Any feedback is appreciated! Thanks.
Looking for feedback on:
Level Diffculty. How hard is the game for you?
Performance: Is the game running like a snail on your device?
Controls: Do they feel smooth?
If you enjoyed the game, please rate on Google Play or share with your friends. It's tough finding good feedback!
Good color composition, game looks pretty nice!
Fridrian said:
Good color composition, game looks pretty nice!
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Thanks, color is something I do focus extensively on! Try the game out when you have the time
Added more screenshots and listed specifically what I'm looking for feedback on, thanks.
Added more polish to the title screen by placing characters, Starbli, the hero, and his foe Rosso. Lookin' good?
I agree, looks very cheerful!
looks cool
vfgames said:
looks cool
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Thanks! Here's a gif of the boss fight against Rosso:
http://gfycat.com/ImperturbableUnpleasantDuiker
schmop said:
I agree, looks very cheerful!
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Thanks!Any ideas on how to make the game better is appreciated
Starbli sneaking up on a baddie alien. What do you guys think of the explosion animation here? Think it should be spiced up a bit more?
Cool game, the graphics is very nice! I encountered a bug on the very first "boss fight", the boss moved out of the bottom of the screen 90% of the time, I had to evade practically 0 of his shots (he just fired 5 shots or so in total)
Entangled Multiverse said:
Cool game, the graphics is very nice! I encountered a bug on the very first "boss fight", the boss moved out of the bottom of the screen 90% of the time, I had to evade practically 0 of his shots (he just fired 5 shots or so in total)
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Thanks for playing. The enemy should have been circling around the player, what's the name of the device you were playing on?
xodene said:
Thanks for playing. The enemy should have been circling around the player, what's the name of the device you were playing on?
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Zenfone 5
Entangled Multiverse said:
Zenfone 5
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That's weird, I think I may have solved the problem (hard to tell since I can't duplicate the bug on my devices). If you could tell me this: Was he was circling around you and was leaving the screen at the same time? Or was he just standing still quite often and not circling?
Thanks.
Update v1.7.0c
Thanks for the feedback everyone, a new update was published to Google Play today!
Hotfix v1.7.0c:
-Implement device's back button on level select menu
-Improve boss AI in Mission 1 - Level 6
-Fix Starbli's bullets sometimes not showing
-Better gameplay experience on boss battles
Good game, nice graphic, but I have some remarks.
1) Movemant joystick was on left side center. It will be better if it will be in left bottom corner.
It would be easier to play
2) First boss was to easy. You must fly up and that all.
Good luck with your game!
Time2Code said:
Good game, nice graphic, but I have some remarks.
1) Movemant joystick was on left side center. It will be better if it will be in left bottom corner.
It would be easier to play
2) First boss was to easy. You must fly up and that all.
Good luck with your game!
Click to expand...
Click to collapse
Thanks for the feedback! It is interesting to hear that you think it would play better if the controller at the bottom of the screen. I think I'll just let the users position the control sticks in the settings, so everyone can have their own custom placement. Do you like that idea?
And by "first boss", do you mean the chase level in Mission 1 Level 4? Maybe I should make the enemy shoot more and have the player dodge asteroids coming towards them?
I think the controls needs to not have a static placement. I think stick controls work better when the game takes the first place my finger touches as the neutral placement and uses relative movement. If my finger comes up it recalculates the control upon next touch down.
meatspace said:
I think the controls needs to not have a static placement. I think stick controls work better when the game takes the first place my finger touches as the neutral placement and uses relative movement. If my finger comes up it recalculates the control upon next touch down.
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Thanks for the feedback. I will add an option for dynamic controls in the settings.. The static controls will still be there by default, because I prefer them. If I keep getting more feedback preferring dynamic controls then they can be the default setting.
I just want to say that this game is terrific!
-The characters and the environment are simple yet vibrant!
- The controls are smooth.
-There is a little story to it, which I find rare and refreshing in these simple mobile games.
-And there is actual Dialog! Dialog which isn't bad by the way.
There was a bit of a learning curve' but once I got past it things got a lot better.
My only bug was that the game crashed twice, earlier in the game. That could've just been my phone though.
Over all great first game:good: did you do it all on your own?

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