Over the last 3 weeks I ported the lua code from Pax Britannica to Android. I used libgdx for that. I only implemented the two player mode so far. There are also some differences in the speed of the units. This is because of the smaller screen resolution and the so decreased distance between the factorys.
Pax Britannica is a one-touch real-time strategy game by No Fun Games. Two players battle it out underwater, struggling to be the last one standing!
How to Play
Select your ship to start a battle against the computer. Select two ships to start a local multiplayer battle.
Touching your game area (Left screen for player 1, right screen for player 2) spins the needle on the radial menu in the middle of the player's factory ship. The needle will only travel as far as the player's current resources allow. Resources (gold? seaweed? who knows!) accumulate over time.
Releasing the touch creates a ship that corresponds to the quadrant that the needle is pointing at.
Fighter: Small, fast and cheap. Great at chasing down bombers.
Bomber: Shoots slow projectiles that do massive damage to frigates or enemy factory ships!
Frigate: A great hulk of a ship that fires volleys of heat-seeking torpedoes. Effective against fighters.
Upgrade: Improve your factory ship to accumulate resources more quickly.
Ships you spawn fight automatically using the latest in artificial aquatelligence technology. The player who keeps their factory ship alive wins!
This is a complete rewrite/port of the orginal game available for Windows, Mac OS X and GNU/Linux:
http://paxbritannica.henk.ca/
made with libgdx
Market Link
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works very nice on my SGS2. ty!
Game looks interesting. No issues so far.
Does someone got a Motorola Defy? The Defy seems to have input problems... :/
Works well on my HD2. Very cool game. With some added multiplayer over the net would make it amazing.
Sent from my HTC HD2 using XDA App
works awesome on my Nexus One
Works fine on Nexus One GRJ22. Maybe our screen is a little small for this game, but that's all.
First time i've tried this game and I think it's great
I agree that multi-device multiplay would take it to a whole new level
No errors or anything so far.
This is really good, just needs better graphics
Realy cool game and works great on my desire. Need some level adjustment because it is to easy to win
Sent from my HTC Desire
I cant install on my nexus S... the market dont allow that.
Worked fine on Samsung Galaxy S but wasn't available on market for ZTE Light (V9 tablet)
What are the system requirements?
AsgardCurse said:
What are the system requirements?
Click to expand...
Click to collapse
It needs the following hardware features
armeabi-v7a, armeabi, android.hardware.touchscreen
ZTE Light (V9 tablet) is listed as a supported device. Don't know why it won't let you install. :/
Winterr said:
I cant install on my nexus S... the market dont allow that.
Click to expand...
Click to collapse
The Nexus S should be supported. There are 67 active installs so far for the Nexus S.
lmbd said:
Need some level adjustment because it is to easy to win
Click to expand...
Click to collapse
I will work on a stronger AI and local 4 player battles if I find some time.
Thanks for the feedback
bompo said:
...
Click to expand...
Click to collapse
I really like the game!
It's the most simple game (control-wise) I've ever seen but I just keep playing it
- Some kind of level system would be awsome (keep upgrades but harder or different enemies fe.). At the moment it's a bit repetative vs cpu.
- Multi-device MP sounds cool.
- Could you have 3 or 4 player/cpu battles?
Keep up the good work!
natious said:
This is really good, just needs better graphics
Click to expand...
Click to collapse
I don't have a graphics isue. The game looks good on my Desire.
Cheers!
Awesome port man. Maybe turn up the difficulty a little (same prob I have with the OG) but other then that perfect. 10/5
Fun game, really simple controls and is addictive!
I'd like to have it look nice on qHD screens though (for my phone), could you post the source for me to try doing that? Thanks!
Can it be posted on internet for multiplayer mode?
Sent from the world's fastest smartphone
I added a better computer AI in Version 1.2
Is it still to weak or now too strong? I will include a options screen where you can choice between different difficult levels at a later time.
Market Link:
https://market.android.com/details?id=de.swagner.paxbritannica
bompo said:
I added a better computer AI in Version 1.2
Is it still to weak or now too strong? I will include a options screen where you can choice between different difficult levels at a later time.
Market Link:
https://market.android.com/details?id=de.swagner.paxbritannica
Click to expand...
Click to collapse
I feel fine with this level of inteligence.
This tests your skill
Related
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.
Android Market: https://market.android.com/details?id=de.andlabs.gravitywins
Appbrain: http://www.appbrain.com/app/gravity-wins/de.andlabs.gravitywins
App Description
Connect 4 is an enjoyable classic, but now, thanks to Android technology, you can enjoy Connect 4 with an interesting twist. Gravity Wins is based on the two-player game, however every few rounds, the board rotates changing the physics, allowing the pieces to fall into new positions depending on the gravity orientation. Now that can be a game changer.
To win, you need four of your stones in a line. The line can be horizontal, vertical, or diagonal. The active or winning player is highlighted at the top of the screen. The number in the upper-right hand corner tells you how many rounds are left until the next field spin.
Currently, two people play on one Android or one person against a AI-Player
All Permissions are because of Ad Support
Product Features
App to SD enabled
Enjoy the classic game, Connect 4, but now with a twist
Try to line up 4 of your stones while alternating turns with your opponent
Watch the board rotate every few rounds creating a shift in stones
Play against a Friend or against a Computer Player
another Video Review: by PlayAndroid.com
[IMGhttp://imageshack.us/a/img716/5268/tutorialg.png[/IMG]
Tricky-Design said:
Very fun game to kill some time with. Unique version of 4 in a row!
Works great on my Creative ZiiO 7, so well programmed. A lot of apps don't work with 480x800 MDPI screen properly. Great job!!
Click to expand...
Click to collapse
Check it out, its available for free
Android Market: https://market.android.com/details?id=de.andlabs.gravitywins
Appbrain: http://www.appbrain.com/app/gravity-wins/de.andlabs.gravitywins5133
Thanks for the post!! It's an fun game to play with nice affects!!
Amazing Concept!
I'll go try it now..
It's a pretty neat and uniguq game-mechanic. that gravity-twist that you give every four turns (is the time period fixed?). Maybe, you could randomize it and pump up the AI to make it more challenging.
Nice Game, though!
Good Work!
Thanks guys for your feedback
It's a pretty neat and uniguq game-mechanic. that gravity-twist that you give every four turns (is the time period fixed?).
Click to expand...
Click to collapse
No its not fixed, you can change it in the Settings.
...pump up the AI to make it more challenging.
Click to expand...
Click to collapse
We definetly will do that in coming updates.
Also we going to implement an Online Multiplayer as soon as we have enough players. So spread the word!
Very fun game to kill some time with. Unique version of 4 in a row!
Works great on my Creative ZiiO 7, so well programmed. A lot of apps don't work with 480x800 MDPI screen properly. Great job!!
Update 1.8
Hey Folks, new Update is out again
this time we added more AI-Levels to the game to make it a little bit more challenging.
Also we added a Poll about a question concerning the multiplayer.
You can also always comment here about that.
Also check out the new review from Android Police
34 Best New Android Games From The Last 2 Weeks (8/17/11 - 9/4/11)
Really good job on that game.
Why does the multiplayer take so long? Cant wait to join online matches
l_Estat said:
Really good job on that game.
Why does the multiplayer take so long? Cant wait to join online matches
Click to expand...
Click to collapse
Thank you.
For the matter of the online multiplayer mode, please see the Poll in the Settings of the game. We try to decide what would be the way to integrate it.
very nice game, quite fun but the ai is way too easy imo over all nice fun game and good to pass the time. good job
dude, this game is sick. awesome idea and fantastic work.
I would love to try it, but it says my device is not compatible. Currently running HD2 with ACA (CM7)
Very nice game. It's a great time killer
Phoenix65420 said:
I would love to try it, but it says my device is not compatible. Currently running HD2 with ACA (CM7)
Click to expand...
Click to collapse
does the android market tell you that? because we already tested Gravity Wins on a HD2. We are not really sure how we can tell the market that it should allow the installation on any device, because the engine can scale on any screen.
If you like I can send you the APK directly. Just PM me
mcmb03 said:
dude, this game is sick. awesome idea and fantastic work.
Click to expand...
Click to collapse
necrotalis said:
Very nice game. It's a great time killer
Click to expand...
Click to collapse
Thanks Guys. We will keep the updates up. Please participate in the Poll inside the Game Settings.
Update 1.9
New Update is out!
This time besides all the bugfixes we did with the help of your feedback
we also added HeyZap to Gravity Wins
So check it out and in.
Good job on those updates!
And this HeyZap thing is actually kinda nice, also for other games.
l_Estat said:
Good job on those updates!
And this HeyZap thing is actually kinda nice, also for other games.
Click to expand...
Click to collapse
Yes but many people missunderstand heyzap as ads in the notification bar.
I really liked, respect ...
denkacn said:
I really liked, respect ...
Click to expand...
Click to collapse
Thanks man, btw new update is out. But just some fixes
Can you report any problems you might have with our Game?
Recently some people started complaining without giving details.
Completely reworked
It took a while but now a major update is released.
The complete Design was redone and the AI CPU Opponent is much stronger now (Try on Level "Insane" :silly: )
Would love to know what you guys think of the new version
Market link: https://market.android.com/details?id=magory.memoryowlhd
Description:
Dynamic memory game for all!
Memory Owl HD is a dynamic game for phones and tablets that uses physics engine and adds multiple hurdles and aids to spice up the classical game of finding pairs of pictures. It's suitable for all ages - even children as young as 4 will find it amusing (especially on easy difficulty setting). Find all pairs before they drown in the rising water or are pushed out of screen by fish.
Features:
- physics engine,
- many interesting levels and more soon,
- collect stars and try to beat your highscore,
- three difficulty levels,
- funny pictures and animated creatures that help or make matters worse, children will love it!
- lives,
- fun music,
- multilayered levels,
- fish and birds making things a little harder and a pigeon that saves drowning tiles for you,
- quality setting allowing you to play even on older phones,
- HD graphics looks astounding even on large Honeycomb tablets like Asus Transformer, Motorola Xoom or Galaxy Tab,
Updates will follow with new levels and episodes - Ice, Classic and others. While Water is more of an arcade game, Ice will be more a puzzle, logical game while Classic levels will allow you to play in a more classic way.
If you found a bug or it doesn't work on your device - please contact us, we'll fix it as fast as we can.
Qr Code
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It was tested on some devices but may not work on all of them... So if you find sth that doesn't work or it's too slow on your device - please write.
Currently downloading. Will let you know how it is.
Sent from my X10i using XDA App
I just uploaded new version that fixes a bug with ad placement on phones with high density screen (my detection of tablets was wrong - I forgot about high density phones). I work on new levels, but it takes time - I have to make new graphics (most are public domain images from openclipart.org but I have to make many more) and music and design levels.
I wonder if Feint would be viewed positively? I personaly dislike it, so I didn't try to add it yet...
Ah, no wonder the ad keep bugging me from playing the game. Downloading the latest version right now.
Dig it, thx. nice job!
Nice game.
Enviado desde mi GT540 usando Tapatalk
Magnesus said:
I just uploaded new version that fixes a bug with ad placement on phones with high density screen (my detection of tablets was wrong - I forgot about high density phones). I work on new levels, but it takes time - I have to make new graphics (most are public domain images from openclipart.org but I have to make many more) and music and design levels.
I wonder if Feint would be viewed positively? I personaly dislike it, so I didn't try to add it yet...
Click to expand...
Click to collapse
Open Feint is ****. Please do not add it!
Sent from my rough sketch of a Vibrant on a brick.
States not compatible with my phone. Motorola MB860 Atrix... Looks fun!
downloading when I get home.
Downloaded apk from another thread, and it works perfectly on my Atrix... Just shows incompatible on the market.
Sent from my MB860 using xda premium
bamastang said:
Downloaded apk from another thread, and it works perfectly on my Atrix... Just shows incompatible on the market.
Sent from my MB860 using xda premium
Click to expand...
Click to collapse
Downloaded from the market and works fine on my Atrix.
bamastang said:
States not compatible with my phone. Motorola MB860 Atrix... Looks fun!
Click to expand...
Click to collapse
This is strange. I see Motorola Atrix (Olympus) on supported devices list and it's Tegra2 (so it's more than OK for this game) but there is no MB860 on the list - not on the supported list and not on the unsupported list - strange. Edit: maybe it was only a temporary problem with the Market? It had some problems yesterday.
Ok.. found the problem!!
User Error!!
I forgot I had changed my LCD density from 240 to 215, when I changed it back it showed my device as being compatible.
Thanks for your time and great game! very fun, and the wife loves it on her Atrix too!
New levels are out. I'm thinking what next - new episode (educational probably - for kids), even move levels?
Thanks, really nice game!
Tired of robots, guns and zombies in tower defense games?
Want some pieceful and funny gameplay? Then try to stop all the fruits falling from the tree with cute animal towers. This light and funny game will take you in the challenging tower defense world mixed with some real physics and fun.
Features:
-- First tower defense game, which uses real physics to determine unit path
-- Game is very light and robust, should run on every device without a hang
-- Support for different screen sizes, from smallest phones to tablets
-- Small installation size
Download from android market for free (search: forest tower defense)
What do you think guys? What features should I do next?
Anybody???
Downloading now...
Gesendet von meinem GT-I9000 mit Tapatalk
This may help someone https://market.android.com/details?id=com.foresttd.free
beemasterz said:
Tired of robots, guns and zombies in tower defense games?
Want some pieceful and funny gameplay? Then try to stop all the fruits falling from the tree with cute animal towers. This light and funny game will take you in the challenging tower defense world mixed with some real physics and fun.
Features:
-- First tower defense game, which uses real physics to determine unit path
-- Game is very light and robust, should run on every device without a hang
-- Support for different screen sizes, from smallest phones to tablets
-- Small installation size
Download from android market for free (search: forest tower defense)
Click to expand...
Click to collapse
Ill check it out and give an update
Sent from my PG06100 using Tapatalk
Thank you!
Checking it out now.
The Path should Visible at all times.
wsstk said:
Checking it out now.
The Path should Visible at all times.
Click to expand...
Click to collapse
Agree. And maybe the positions where it's possible to build a defence tower as well.
1. Good point about path visibility! I will think about that
2. Different placement for towers may screw everything up and make the game too easy/unbalanced.
good concept..well done dev
Good game! Looking forward for next update.
In my opinion it's just barely visible on my Galaxy Nexus, cuz of the higher resolution. Even tho i have zoomed in max. Any chance you could do the maps 16:9 instead of what ever it is now (4:3?)?
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Sent from my Galaxy Nexus using Tapatalk
mrBira, thank you for the feedback!
The problem is that Samsung Galaxy S2 <screen-size> is treated as normal, although it should be treated as large according android specification.
large screens are at least 640dp x 480dp
normal screens are at least 470dp x 320dp
This is because those specifications actually start to work from version 3 of Android, and Samsung Galaxy S2 is version 2.3. So it just downoads the wrong apk from the market. Currently I am working on this issue. I think I will solve it soon, I will post here about it.
played it on an HTC EVO 3D - thoughts on this
1) rotate the screen, I could have seen the entire thing if it were portrait
2) disable vibrate on press by default
3) needs some sort of music
4) you have these upgrades for new critters, describe them more - I upgraded to squirrel with arrow and belt kind of ripped off.
5) randomly locks up, switches to black screen. I can get out of it just by pressing home, so it's not terrible. Have to force close some times, other times it will just exit.
6) needs more levels open by default
7) Just feels like the critters are a bit underpowered and the levels are a bit short.
Fun game though, looking forward to updates.
nice game. But it would be good to do a more clear help
I agree with the path visibility. You can do display it after a player clicks on an enemy.. em.. fruit Overall, I kind of like your game, because it has something original comparing to other tower defense games.
Also, application stays active after I exit it using back button and you have to kill it with task manager.
SnottyApps said:
I agree with the path visibility. You can do display it after a player clicks on an enemy.. em.. fruit Overall, I kind of like your game, because it has something original comparing to other tower defense games.
Click to expand...
Click to collapse
Thank you! Regarding path visibility - you can remember it from the start. At least for the first wave
And the first wave will show you the path for the second etc. etc. It's not hard to remember the path at all, this is my opinion.
SnottyApps said:
Also, application stays active after I exit it using back button and you have to kill it with task manager.
Click to expand...
Click to collapse
Application does not stay active. It goes to background. Because of that it does not consume processor power or other resources. The sound is also paused. This approach is good for all android applications and meets the guidelines. The operating system will kill the process if it needs more memory, you shouldn't worry about it. Just move it to background and forget about it when you done. This is absolutely OK, believe me.
And about a game:
New version is available on Android Market! New levels! Have a try!
look sweet, i give it a try
Don't know why, but the tower defense genre never gets old to me.
Very enjoyable, great work!
Cool! Good concept.
Jack N' Jill is a retro one button platformer. Help Jack find his way to Jill in 60 levels spanning over 3 different landscapes.
You control Jack only by tapping the screen and performing moves like jumps and wall jumps. The game has retro music and monochrome pixel art graphics which were a characteristic of the class gameboy era games. So if you enjoy those kind of games, you will like Jack N' Jill too.
Screenshots:
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Google Play Store link: https://play.google.com/store/apps/details?id=rnarang.android.games.jacknjill
Hope you all enjoy playing the game! Thanks!
Here's a video of the game:
Just downloaded this and its great have you thought about adding a tiny bit colour to it on certain things like the coins etc and I thought it would be an easy game but I was surprised how tricky it got a few levels in lol great work this should do good I think also rated it on gplay too
Sent from my Nexus 4
Thanks! I am glad you liked the game!
I did get that suggestion from 2 - 3 other people too, but I decided not to because I thought it might end up making the game look a bit odd.
Started playing and next thing I know, BAM, I'm at world 2. Loving this little game, it's well done and the retro style is well emulated.
There's a few annoying little quirks though, such as when there's let's say a block then right after a forward pointing spike in the same row (ground level), if you barely walk over the spike you die, even though more than half of the character is still touching the solid safe block (and thus technically you aren't touching the spike, since you can't fall because you are on the block).
The coins and points you rack up seem somewhat useless too. There's no incentive to collect the bigger coins over the smaller ones if only for the good feeling of getting more points that give nothing down the road.
Overall I hope there will be even more levels, I could play these type of games forever.
Thanks for playing the game and the feedback!
Your criticisms are completely valid. The issue with the spikes you described is because I am using a simple rectangle to rectangle collision detection. Hopefully I can figure out a better approximation for it. The coins don't really serve much of a purpose as you pointed out. Maybe if I invest some time into implementing a leaderboard and/or an achievements systems, there could be a better reason to collect them.
EDIT: World 2 and 3 are more challenging, so I don't think you might breeze through them as easily as world 1
The_R said:
Thanks for playing the game and the feedback!
Your criticisms are completely valid. The issue with the spikes you described is because I am using a simple rectangle to rectangle collision detection. Hopefully I can figure out a better approximation for it. The coins don't really serve much of a purpose as you pointed out. Maybe if I invest some time into implementing a leaderboard and/or an achievements systems, there could be a better reason to collect them.
EDIT: World 2 and 3 are more challenging, so I don't think you might breeze through them as easily as world 1
Click to expand...
Click to collapse
I'm done already, so I think you got the wrong impression about my retro platform games playing skills!
As I said, can't get enough levels of it.
polobunny said:
I'm done already, so I think you got the wrong impression about my retro platform games playing skills!
As I said, can't get enough levels of it.
Click to expand...
Click to collapse
Me too I need more levels
Sent from my Nexus 4
polobunny said:
I'm done already, so I think you got the wrong impression about my retro platform games playing skills!
As I said, can't get enough levels of it.
Click to expand...
Click to collapse
brewy said:
Me too I need more levels
Click to expand...
Click to collapse
I have to say thats really quick! I did not see that coming
I'll start working on new levels as soon as possible. Thanks again!
This game is really sweet I love the pixel art/retro style and the gameplay as well.
Which engine did you used to create this little piece of art?
Thanks!
Its my own little game framework, written in C++
Updated the game to v1.0.1
- Fixed a bug that causes a crash while exiting the game in some cases
- Tweaked the audio
- Message prompts don't reappear on restarts
The_R said:
Updated the game to v1.0.1
- Fixed a bug that causes a crash while exiting the game in some cases
- Tweaked the audio
- Message prompts don't reappear on restarts
Click to expand...
Click to collapse
Is this pushed automatically or manual update ? what's next with your future updates, maybe new powerups baddies etc ?
Sent from my Nexus 4
This version supports auto updates, i.e it doesn't need to be manually updated unless you've chosen that option.
Yeah, I will be adding new content to the game, but I cannot say when. I'll need some time for coming up with new ideas and implementing them.
The_R said:
This version supports auto updates, i.e it doesn't need to be manually updated unless you've chosen that option.
Yeah, I will be adding new content to the game, but I cannot say when. I'll need some time for coming up with new ideas and implementing them.
Click to expand...
Click to collapse
Absolutely Love the game!
Maybe we could use a few more worlds?
Yes, I'll be working on that shortly
Ore Miner is an addictive clicking game where you mine ores to craft new picks and equipment to increase your ore income! Upgrade your miner by spending ores and talent points, get yourself some epic pickaxes and rare gear, drink a potion or two and start this marvellous adventure!
How to play:
• Start mining to gather ores by clicking on the rock,
• Get special loot (materials, rare drops) while mining for ores,
• Craft/Upgrade your gear with your resources,
• Spend talent points to enhance your miner,
• Complete various achievements,
• Unlock new picks/gear/materials/potions with each new level
Can you find legendary items hidden within the game? Lets begin with the fun!
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Download on Google Play:
https://play.google.com/store/apps/details?id=com.geometricaltudios.oreminer
Updated game now holds over 300 items to acquire!
Fun game so far, the only complaint I have is that I can tap my screen faster then the game seems to be able to recognize that its doing it...I know its not a limitation of the phone since I've played similar games. Is there a limit on how fast you can tap or is that something that needs to be adjusted?
Thanks, and keep up the great work!
Update: Never mind...I didn't notice I had to click the actual picture and not anywhere in the window at first.
subarct1c said:
Fun game so far, the only complaint I have is that I can tap my screen faster then the game seems to be able to recognize that its doing it...I know its not a limitation of the phone since I've played similar games. Is there a limit on how fast you can tap or is that something that needs to be adjusted?
Thanks, and keep up the great work!
Update: Never mind...I didn't notice I had to click the actual picture and not anywhere in the window at first.
Click to expand...
Click to collapse
As you found out there are no limitations. The only limitation you can occur is the lag between taps since the game is doing heavy math in the background but I think that won't be a problem for nowadays mobile phones. Thank you for commenting, enjoy your game!
Cool, very addictive game!! However, I wondered why I get no XP first, because I was collecting the first 1000 (!) ore without tool. It would be great to give a hint that you have to equip a tool to get XP, or to give at least 1 XP / ore if you have no tool. Also, my ore/second display always stayed at 0, even though I clearly had much more
Entangled Multiverse said:
Cool, very addictive game!! However, I wondered why I get no XP first, because I was collecting the first 1000 (!) ore without tool. It would be great to give a hint that you have to equip a tool to get XP, or to give at least 1 XP / ore if you have no tool. Also, my ore/second display always stayed at 0, even though I clearly had much more
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Thanks for your feedback. As I am testing further I have encountered the same problems, I just fixed them and an updated .apk is awaing Google Market. Again, thanks for your feedback!
Game is updated to 1.0.3. Now with better experience with gathering the required materials, some performance improvements and new items! Hop on into the game!
Tried it, something went wrong, and i got teally gret axe. Now im max level in less than 5min. So, fix would be great. Also, achievement integration with google play is needed.
epic loot is epic
unnamedXD said:
epic loot is epic
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Wow thanks for pointing that out, was a glitch where you get an epic high level item straight away. Fixed it in the new build. Thanks mate
Moribus said:
Tried it, something went wrong, and i got teally gret axe. Now im max level in less than 5min. So, fix would be great. Also, achievement integration with google play is needed.
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Hey, thanks for finding that. I fixed it in the new update, also achievement integration and leaderboard is comming in the next release. I love how people give feedbacks like yours, I really appreciate it kind sir!
The game doesnt seem to recognize my rare components for making the epic equipment, so I am stuck with at the most rare equipments.
Also, is there any way to get an audio on/off option?
Haha, g8 time waster.