Hi!
I´m making an game called Tiny Dragon and it´s pretty much like the Tiny Wings on iOS. I have already done all th artwork and sprites the game needs but the problem I´m having is that I don´t know how to code, So I thought that I might find someone who could be intrested in this and could help me with this.
I also would be needing some help with game music & sounds but it´s not so important yet.
Also here´s some screens that show how everything should look like:
http://img18.imageshack.us/slideshow/webplayer.php?id=gamescreen.png
So if you´re intrested in to code this game then let me know.
I could probably help with sound, not with coding though
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marko! said:
I could probably help with sound, not with coding though
sent from my Atrix via XDA premium
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That´s great!
I´ll send you an PM to tell you what kinda sounds I´m needing.
Please add some big changes because otherwise it will be all deja vu again.
muumia4 said:
Please add some big changes because otherwise it will be all deja vu again.
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What kinda chages you would like to see?
´Cause I´m thinking of adding an short fly when two fingers are pressed at the screen and I´m thinking of adding an two themes for the game, one with running away of darkness and one with running away of snow ´cause winter is coming
Any game ideas are welcome
umm have you seen this?
JRK-Scope said:
umm have you seen this?
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Yes, I have seen that
And I didn´t like that game so much, it just feels bit boring, it doesn´t have any nice looking sprites, like the dragon it´s looking boring, and the world doesn´t have any nice colors.
That´s why I´m trying to make an own one which would be much better.
I like your art a lot, it's the most important thing the android clones of tiny wings are lacking.
when I had iphone I used to play that game a lot, but I don't like any of the ports for android.
If you could match the music in some way, and the whole atmosphere it would be great.
also try to add a autumn theme, with leaves blowing and brownish color
good luck!
engwee said:
I like your art a lot, it's the most important thing the android clones of tiny wings are lacking.
when I had iphone I used to play that game a lot, but I don't like any of the ports for android.
If you could match the music in some way, and the whole atmosphere it would be great.
also try to add a autumn theme, with leaves blowing and brownish color
good luck!
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Thanks!
I don´t like the ports on android neither, they just don´t have great art work and that makes them boring.
And trust me, I´ll make the music and whole atmosphere work together.
Hmm.. That just gave me an great idea for the game, making all the seasons to the game.
I´ve made an thread for this on the androidforums too.
http://androidforums.com/android-games/442015-tiny-dragon-game.html
I´m hoping that it helps me to find coder faster.
So if you are intrested and got some coding skills then please contact me.
kevindevil said:
What kinda chages you would like to see?
´Cause I´m thinking of adding an short fly when two fingers are pressed at the screen and I´m thinking of adding an two themes for the game, one with running away of darkness and one with running away of snow ´cause winter is coming
Any game ideas are welcome
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Well something really special so it wouldnt be another exact copy of dragon fly or that sort of games...
Maybe some visual upgrades?
Like when you upgrade something it will be seen on character.
Some sort of bigger story. (makes an option to make sequels) maybe something about that darkness you were telling about.
Easter eggs.
Some sharp hills that you need to jump over.
Sent from my MT15i
any luck with this?
muumia4 said:
Well something really special so it wouldnt be another exact copy of dragon fly or that sort of games...
Maybe some visual upgrades?
Like when you upgrade something it will be seen on character.
Some sort of bigger story. (makes an option to make sequels) maybe something about that darkness you were telling about.
Easter eggs.
Some sharp hills that you need to jump over.
Sent from my MT15i
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Hmm.. some of those are pretty good ideas and I´ve had some of similiar ideas in my head too, I´ll see what I can do with these ideas.
But trust me it won´t be excatly same kinda game like the others, it will have it´s own unique things that the others don´t have.
engwee said:
any luck with this?
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Well, I´m still looking for game developer.
But I´m gonna ask one guy, but it might take some time to him starting the coding ´cause he´s having some trouble with his life at the moment.
Related
Hey Guys,
Really loving this community! We released this game on the market last Thursday and only have 12 downloads ATM! We must have screwed something up royally but the only feedback we've had so far has been positive. Perhaps its the name of the game? Or maybe the graphics just look terrible, or what?
Any new name suggestions?
Thanks for any feedback you have!
Erik
Checked it out. I can see where it would be addicting and I'll likely keep it. Honestly though if I wouldn't have stumbled upon your thread here and came across it on the market, I would have never downloaded it. Icon is good but I think the name is what would make me skip it. I don't have any specific suggestions, just try to be a bit more descriptive of what the point is in the title. Also, the menu is a little hard to read and could be confusing for some people I guess. Hope I helped!
Sent from my LG-P999 using xda premium
The "Fun for all ages" and "Cute fun" text makes me kinda go "eww, a family-friendly game". I think it'd be better off without it at all. A description of what you actually do in the game would be helpful, too.
You cant read the font on LDPI and I would agree with the change of title.
I've not played the game and I don't need too to form an opinion. That is the biggest problem with this game and any game for that matter. People do judge games by their "cover" until of course they get big enough to be talked about/reviewed etc.
It seems to me that you're not really sure who you are aiming the game at. You use graphics that imply this is aimed at 9 year old girls but the language is for geeky teenage boys (and older) with terms like "Rockstah bunneh," or something to that effect.
Look at the comments you have so far (assuming they are not your friends!) They all use wording such as "so cute" "adorable." If this is the route you want to go down then you need to go the whole hog and really target the one specific market.
It takes something very special to appeal to everyone and it may be unrealistic to try on your first game (assuming it is.)
Now I don't mean to sound harsh or overly critical, but this is a game I would never dream of downloading and it appears i'm not alone. With a few tweaks here and there I still wouldn't download it but maybe another demographic would and you could be very successful.
As a final note I could be talking rubbish as I have no particular expertise in the area and your only problem is getting your game recognised in an already over crowded market.
Good luck.
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Hello everyone. Firstly i checked it out and have an idea i think you must add an option like using sensors to control the game and maybe the font can be changed.
Maybe then i can help better with my ideas.
Good luck.
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evilspoons said:
The "Fun for all ages" and "Cute fun" text makes me kinda go "eww, a family-friendly game". I think it'd be better off without it at all. A description of what you actually do in the game would be helpful, too.
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This is perfect feedback! Thanks
Now that you said it, I wouldn't ever download a family game either!
I think it was this game i saw on the market this weekend. I was searching for games to play since i had gotten a new ROM and wanted to settle in. I saw the name, saw the icon and the first thought through my mind was "it's probably a little kids game" and instantly just ignored it. I can see how the icon would match the game itself, but the name is just... ehh...
We updated the name and feature graphic. Keep the feedback coming and feel free to make it brutal!
Hopefully with the humor on the graphic people won't think its just for kids?
Just tried it. The game itself is nicely made, but it's not the type of game i would normally play. I see that you have changed some stuff (but not released the update yet) so i can't say if it's better after the changes, but one thing is sure, it needs so much more blood. I want the bunnies to pop like a balloon when they fall to their death.
Fine, i'm joking. Or not?
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LordManhattan said:
Just tried it. The game itself is nicely made, but it's not the type of game i would normally play. I see that you have changed some stuff (but not released the update yet) so i can't say if it's better after the changes, but one thing is sure, it needs so much more blood. I want the bunnies to pop like a balloon when they fall to their death.
Fine, i'm joking. Or not?
Sent from my GT-N7000 using Tapatalk 2 Beta-4
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That would be a lot of fun to make as a separate app, what could we call it?
Maybe I'm just crap at this game but it seems pretty hard...can't get past level 2 haha
Sent from my Incredible S using XDA
Hey there, sorry for you, but dont give up.
I am pretty sure its the bunny on the icon and the first splash screen. It neither sweet nor serious. Its rather a bit scary. ;-)
Try to change this. In my view the little bunnies ingame are sweeter than the one in the icon.
Good luck!
Sent from my GT-I9100 using XDA
I agree in title change too. Don't give up, the market is also not über easy to find new games sometimes cause they get lost in the sauce quickly.
MoPhoACTV Initiative
Use proper English in the description, call it something catchy instead like Foxes'n'Bunnies (REALLY bad example I know, but you can most likely catch my drift), and I would make a more rounded corner icon
I know others have mentioned it, but I'm throwing another vote in for a change to the title and the general copy of the description.
Currently, the description is vague and comes across as unprofessional. The description gives little information about the mechanics of the game, or even the style of gameplay (does it resemble a puzzle game? A 2D side-scroller? Is it controlled by tilt? Touch?). More information would be useful. The writing itself resembles internet memes more than a game advertisement. General touches such as cleaning up the writing (and perhaps removing the speech bubble over the rabbit's head; it looks like it was done in paint) can go a long way towards conveying professionalism from the developers, which helps consumers to trust both your legitimacy, and the legitimacy of the app. I looked over your website, and it does a solid job of being professional. The design seems reasonable (though I'm not a designer), and the writing is fine. This makes the copy that appears in the description somewhat more puzzling.
That said, it seems like you're on to some good things, and I have a great deal of respect for developers who turn to the community and look for honest feedback in order to improve. Thanks for all your hard work; I'll be keeping an eye out for your future projects. Good luck!
I would give it a better name, the current name isnt very easy to remember. A good name will help your game spread by word of mouth since people will be able to rattle off the name easier.
I'm not sure how app makes market their games, just getting it out here on XDA helps. You could start a thread over in the Android App Devs section if you havent already for your app. Theres a lot of apps out there and its hard to get something new noticed.
Definitely not my type of game. I'm 31 years old and write like a normal human being. I never understood the writing style in the game. It sounds like a 12 year old wrote it. If you took the physics behind the game and made another game themed around something artsy (check out a game called quell) you may get a different response.
I'd step away from the drawing board for a week our so and find someone artsy can look at the objective and build a different theme around it.
I have a few suggestions that may help you get attention.
1.) Better name. "Outfoxed" would be an excellent name.
out·fox
verb /ˌoutˈfäks/
outfoxed, past participle; outfoxed, past tense; outfoxes, 3rd person singular present; outfoxing, present participle
Defeat or deceive (someone) by being more clever or cunning than they are; outwit
2.) You must have a catchy description. "Outfox the sly fox before you become his next lunch."
3.) Please remove the baby talk and "internet meme" phrases. Most people wouldn't understand it and the ones that do would just get annoyed by it. It completely ruins it for most of us.
4.) While the newer icon is better, it still needs work. Try outlining the rabbit with a thicker black line in order to make it pop more. It blends into the background too much as it is.
5.) Social networking. Advertise your game on Twitter/Facebook/Google+. It wouldn't hurt to create a small website with a link to the Google Play download.
6.) Fix the menu screen. That font is terrible on the eyes. Clean it up and make it look more professional. The whole app screams "Coding 101 class project". Take some notes from the successful developers.
You have a good start, but without that extra push it will never go anywhere.
awesome awesome awesome feedback!
Thank you guys so much! We will remove the LOLCats speak, I didn't realize its like baby talk but I guess it makes sense.
Outfoxed! That's not bad
Hello, I'm posting this tread because I have searched every inch of the market/internet for a good First person-Role playing game in real time. I know about "Deadly dungeons", don't get me wrong it's a great game but its not in real time and not free roaming.
So, see that it might take awhile for someone to make said game, I've decided to make one myself. Only one problem. I don't know any code, and I suck at graphics. I'll be doing plots, quest, main quest, and music. So I'm looking for a team who would like to help me put this together. It will be a paid for app will a free trial so in the end, if it is any good there will be money. No guarantees thought. But seeing as it will be the first of it's kind, there is a good chance.
Imagine a game like "The Elder Scrolls" or like the iOS game "Necromancer's Rising". That is what I'm looking for. So if your interested in seeing this come to life, PM me and I'll give you my email ASAP.
Please, I know many people are waiting for such a game, and there is money in it IF it is completed and turns out well, but that all depends on how hard your willing to work. Think of how many "These guys just made my day for making this game" there will be. I personally am a HUGE Elder Scrolls fan, I mean I got every game. From Arena to Skyrim. That is what starting my love for, as I call them FPRTRPG games.
Hope to be hearing from you guys!
-Andrew
P.S If you are not interested, or not a developer or what now, please spreed the word, if you know someone who might want to help, tell them about this.
If you don't know any code and wouldn't be doing the graphics what exactly would your contribution be?
Yeah what you be contributing besides an idea? And if you can contribute and would like to make a team with some people, im starting to learn coding and would love to help out if i can. Pm me if interested
Sent from my Desire HD using Tapatalk
This would be awesome. I'd love a good first person RPG. I have not found a single RPG on Android I like. I like turn based but they are all the same now. I prefer real time RPGs. A game called Earth and Legacy is very close to what I want to play, but lacks a storyline. I can program but I am not familiar with building a gaming engine.
Sent from my iPhone with the bigger GeeBees.
Hey, hire me! I am a graphics designer
The_R said:
If you don't know any code and wouldn't be doing the graphics what exactly would your contribution be?
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good point :/
Normally you would be right. But i thing this one's a bit different. Why? The author said it's a role playing game in 3D. Yep it's quite hard coding but don't forget about a plot... it would be freakin hard to think up entire world, characters, etc., etc... so his effort could be great, only if he has some ideas of course
If anything I could try to think of worlds names and the story plot , if it's needed. I've played MMORPG's all my life and know what's a good story plot and etc would be like
Guys, you did notice the op only has 2 post and only joined a few weeks ago. He hasn't posted here yet. I think we might have a troll
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I will be the plotters and "world make for lake of better word. I'll be thinking up characters, quests, and that stuff. If you guys have any ideas ill be open To recive them
I want this to be a team effort. I will be also working with music.
Sent from my ADR6400L using XDA
Na just woke up. But as far as me being new, is because I've never.really been to much involed with xda.
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Hi everyone,
DeathRun is hard, difficult, extreme!!
You control a cube in a crazy run full of obstacles. You can only jump and crouch, just a little mistake and you must restart from the beginning.
You will die, die, die and die again and again, trying to beat your record.
If you liked Line Runner or Impossible Game, you will love it, because it has the stile of the first and the difficulty of the second.
I'm a new developer, i made only two games. My first one was bad, but this went out very good, so i hope you will share, play and lose your mind on it^^
I really like some advice, thanks!
ps. sorry if my english is bad, i'm not english^^
PlayStore name : DeathRun
Developer: Kapo Games
email: [email protected]
Please add a link to play store or upload to mediafire or something , I couldnt find it in the market
sony xperia ray
ics 4.0.4 rooted
stock rom
matgras said:
Please add a link to play store or upload to mediafire or something , I couldnt find it in the market
sony xperia ray
ics 4.0.4 rooted
stock rom
Click to expand...
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Here you are:
https://play.google.com/store/apps/...esult#?t=W251bGwsMSwyLDEsImNlZi5EZWF0aFJ1biJd
A really fun and hard game. Reminds me of the impossible game but this is harder! Thanks.
thanks!
iKarido said:
A really fun and hard game. Reminds me of the impossible game but this is harder! Thanks.
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Thanks to you, i really appreciate that someone like it...i did it all alone and i'm an android developer only from a mounth...people like you are the first reason why i will continue to do it and try to become better. thanks!
I don't know if this is available or not. But it would be pretty sweet if the colors and music change after reaching a certain amount of blocks (50?) Anyway really liking the game alot
thanks for the hint!
iKarido said:
I don't know if this is available or not. But it would be pretty sweet if the colors and music change after reaching a certain amount of blocks (50?) Anyway really liking the game alot
Click to expand...
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I did this with my previous game, in this one i focused only on two color to mantain the style...now i'm working to easier difficulty, when i will finish it i could make deathrun 2 with better grafic and effects...i could also insert a money system to buy different costume for the cube(and the blocks)
Looks like a great way to spend my free time, thanks
Really nice and simple game. Appreciate that
Sent from my Nexus 4 using Tapatalk 2
I Did it!
iKarido said:
I don't know if this is available or not. But it would be pretty sweet if the colors and music change after reaching a certain amount of blocks (50?) Anyway really liking the game alot
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I changed a lot of thing, now speed will increase after a certain amount of block, and the color of the game change...now it's funnier and also harder^^
Simple but a fun game, really hard for some people lol
Keep up the good work bro
Sent from Holy Terra
Thanks man!
ofteno said:
Simple but a fun game, really hard for some people lol
Keep up the good work bro
Sent from Holy Terra
Click to expand...
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Thanks man, glad you appreciate it!
So I got to thinking earlier today that it would be kinda awesome to have "net navis" on our android devices. It could be somewhat based on the Megaman games where you would have a character that would "live in your phone" and it could be your personal assistant along with going into the net and doing cool things like in the games. So it could have a practical and helpful use and a game/fun use. It could be an interesting idea that a developer could take and run with or maybe there's even something out there like this already. If anyone really likes the idea and would like to create it, i have a whole gameplan layed out for the specifics. I'm just not too savvy on app making. Anyone else have thoughts on this?
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toonwar said:
So I got to thinking earlier today that it would be kinda awesome to have "net navis" on our android devices. It could be somewhat based on the Megaman games where you would have a character that would "live in your phone" and it could be your personal assistant along with going into the net and doing cool things like in the games. So it could have a practical and helpful use and a game/fun use. It could be an interesting idea that a developer could take and run with or maybe there's even something out there like this already. If anyone really likes the idea and would like to create it, i have a whole gameplan layed out for the specifics. I'm just not too savvy on app making. Anyone else have thoughts on this?
Sent from my SAMSUNG-SGH-I747 using xda app-developers app
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Haha, I thought of that 2 minutes after I started playing MegaMan Battle Network (the original game for the GBA)! Unfortunately, I don't know how to code. If I did, I would have made a PET app already. It's crazy that Capcom hasn't and isn't planning on ever doing it. It seems like such an obvious thing to make. MMBN was ahead of its time but now we have smartphones that are just like PETs from the games and anime and we have assistant-like programs like Siri and Google Now.
I'm seriously considering learning how to code and program AI bots just so that I can make a NetNavi program. It would be even cooler if I could make AI programs self aware but I don't think I could ever do that. If I ever learn to code I'll make the app and let you know ;P
I'm actually kind of interested on the "gameplan" you've got laid out Maybe we've thought of the same things.
What I would not like to see this turning into is a fighting MMO. That would totally ruin the concept as NetNavis were supposed to be useful programs and not just toys.
I think i would like to get into this once i start getting the hang of doing android development. i already do other kinds of development including web based and some back end game development.
Let us know if you do. I would soooooo love to make the program but even if I did know how to code it would still be incredibly hard. It should be some sort of launcher and not just an app. Kinda like the way Facebook Home works: it doesn't take away important features but it customizes the whole experience in order to do its job. That how I imagine this. You get a call and, instead of ringing, your phone vibrates intensely and when you get it out of your pocket your Navi says something along the lines of "X is calling you. Wanna pick it up?". Of course Navis would speak differently depending on who you are (age, job, personality etc). When somebody sends you an email, your Navi would say "You got an email from X. Want me to read it?".
On to the interface, I think most of it shouldn't be easy to customize. Everyone should start off with a default gray humanoid Navi and from that point on, if somebody wants a custom Navi they should program it themselves so that they can make it look exactly the way they want it to look. There shouldn't be a Navi customization feature where users can pick a set of eyes, ahead shape, a helmet etc because that would make it too childish. The maker of the program should offer advice on how to create a custom Navi an should make that possible to do but that's about it. Remember how in the game not many people had custom Navis?
If you ever need alpha/beta testers you know who to ask
Good idea!
Ronny927 said:
Good idea!
Click to expand...
Click to collapse
Thanks Anything you've thought of?
Yo I honestly think this is a good idea. Ive been DYING for an app like this to come out. You could combine something like iOS Siri and a Launcher/Theme app with a netnavi sort of mini game rpg type thing close to the gba game. You could customize the everything about the netnavi and level up find new weapons battle other people and all kinds of things as it progresses. It could make a whole lot of money too it could end up as its own Operating System like in the game. A real artificially intelligent app/OS game or whatever you could take it in a whole lot of places really. Someone needs to work on this idea.
Br00talBean said:
Yo I honestly think this is a good idea. Ive been DYING for an app like this to come out. You could combine something like iOS Siri and a Launcher/Theme app with a netnavi sort of mini game rpg type thing close to the gba game. You could customize the everything about the netnavi and level up find new weapons battle other people and all kinds of things as it progresses. It could make a whole lot of money too it could end up as its own Operating System like in the game. A real artificially intelligent app/OS game or whatever you could take it in a whole lot of places really. Someone needs to work on this idea.
Click to expand...
Click to collapse
Well, if I were to make a NetNavi program it wouldn't be a game. It would be a useful AI virtual assistant that would sort of combine Siri with Google Now. Like, it could intelligently predict what you wanna know and would know if you are interested in something specific during that time (like, say, an upcoming video game release) and it would help you with your life so that you don't have to open a billion different apps in order to do a single thing. One app (or rather, one OS) would be able to do everything and people would be able to download add-ons but not apps. The experience would have to be uniformed and everything should be accessible by the Navi so that it can do its job.
Of course, it could still have a gaming aspect. In the GBA games and in the anime NetNavis are personal assistants/anti-virus programs first and online gaming avatars (NetBattlers) second. So that would be nice. People who are only interested in a personal assistant could use the Navi that way while people who are into gaming could also train them to battle.
bi11ie said:
Well, if I were to make a NetNavi program it wouldn't be a game. It would be a useful AI virtual assistant that would sort of combine Siri with Google Now. Like, it could intelligently predict what you wanna know and would know if you are interested in something specific during that time (like, say, an upcoming video game release) and it would help you with your life so that you don't have to open a billion different apps in order to do a single thing. One app (or rather, one OS) would be able to do everything and people would be able to download add-ons but not apps. The experience would have to be uniformed and everything should be accessible by the Navi so that it can do its job.
Of course, it could still have a gaming aspect. In the GBA games and in the anime NetNavis are personal assistants/anti-virus programs first and online gaming avatars (NetBattlers) second. So that would be nice. People who are only interested in a personal assistant could use the Navi that way while people who are into gaming could also train them to battle.
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That sounds perfect lol i mean i honestly think it can be done and would love for thos to happen. Someone could even make a custom ROM or something or Launcher for now til it gets out there and does good cause all that coding and programs to make this would be expensive in the beginning. Someone could create an add on to a rom already til it gets popular or anything really lol i jus wanna see it done i been waiting since i was a kid and i know its possible now.
Sent from my HTC VLE_U
Br00talBean said:
That sounds perfect lol i mean i honestly think it can be done and would love for thos to happen. Someone could even make a custom ROM or something or Launcher for now til it gets out there and does good cause all that coding and programs to make this would be expensive in the beginning. Someone could create an add on to a rom already til it gets popular or anything really lol i jus wanna see it done i been waiting since i was a kid and i know its possible now.
Sent from my HTC VLE_U
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Hahah I've been waiting for it since I was 6 xD (I'm 15 now)
Now that I've finished all the 6 MMBN GBA games I want a NetNavi / PET more than ever. And since nobody is making one -even though it seems so obvious and the resources are here for the most part- I'd be happy to be the one who creates it IF I had a team of scientists, engineers and programmers to help me. But I don't. And I don't know how to code. But if I ever learn how to, I promise I'm gonna do everything I can to make this a reality for everyone.
bi11ie said:
Hahah I've been waiting for it since I was 6 xD (I'm 15 now)
Now that I've finished all the 6 MMBN GBA games I want a NetNavi / PET more than ever. And since nobody is making one -even though it seems so obvious and the resources are here for the most part- I'd be happy to be the one who creates it IF I had a team of scientists, engineers and programmers to help me. But I don't. And I don't know how to code. But if I ever learn how to, I promise I'm gonna do everything I can to make this a reality for everyone.
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Bro im boutta be 21 and i have been waiting for it to happen since battle network came out period lol youre right all the resources are here. I mean if i knew how to code i would definately try to do this but unfortunately i dont -_- id gladly test it no problem at all though! Hahaha SOMEONE MAKE THIS HAPPEN
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Br00talBean said:
Bro im boutta be 21 and i have been waiting for it to happen since battle network came out period lol youre right all the resources are here. I mean if i knew how to code i would definately try to do this but unfortunately i dont -_- id gladly test it no problem at all though! Hahaha SOMEONE MAKE THIS HAPPEN
Sent from my HTC VLE_U
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Click to collapse
The resources are ~mostly~ here. What about the killer AI? I don't think we could make such smart bots... Maybe in a couple of decades and with enough dedication.... Actually, we might be pretty close; take a look at this: http://www.youtube.com/watch?v=0Tqt2TurCnI (you're gonna love it). Gotta get more info on this thing. Also, take a look at this amazing concept: http://www.youtube.com/watch?v=H8iGWzG5wyU .
I think I'm gonna work on some "prototypes" (sketches and stuff) during the summertime once the finals are over. It would be fun. And who knows. I'm interested in programming so I might learn how to code and make a working PET prototype one day :silly:
bi11ie said:
The resources are ~mostly~ here. What about the killer AI? I don't think we could make such smart bots... Maybe in a couple of decades and with enough dedication.... Actually, we might be pretty close; take a look at this: http://www.youtube.com/watch?v=0Tqt2TurCnI (you're gonna love it). Gotta get more info on this thing. Also, take a look at this amazing concept: http://www.youtube.com/watch?v=H8iGWzG5wyU .
I think I'm gonna work on some "prototypes" (sketches and stuff) during the summertime once the finals are over. It would be fun. And who knows. I'm interested in programming so I might learn how to code and make a working PET prototype one day :silly:
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Yo all the artificial intelligence stuff is sooo dope i love it. I cqnt wait until everything is like that. Its gonna happen sooner than we think lol someone really needs to work on this asap like i said it would make stuff more interesting and fun and just easy.
Sent from my HTC VLE_U
bi11ie said:
Well, if I were to make a NetNavi program it wouldn't be a game. It would be a useful AI virtual assistant that would sort of combine Siri with Google Now. Like, it could intelligently predict what you wanna know and would know if you are interested in something specific during that time (like, say, an upcoming video game release) and it would help you with your life so that you don't have to open a billion different apps in order to do a single thing. One app (or rather, one OS) would be able to do everything and people would be able to download add-ons but not apps. The experience would have to be uniformed and everything should be accessible by the Navi so that it can do its job.
Of course, it could still have a gaming aspect. In the GBA games and in the anime NetNavis are personal assistants/anti-virus programs first and online gaming avatars (NetBattlers) second. So that would be nice. People who are only interested in a personal assistant could use the Navi that way while people who are into gaming could also train them to battle.
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This is exactly what I was hoping for when I posted this a while back. I'm glad its been seen and talked about. I personally don't have the time or skills to do it but I have the ideas and concepts of how it should work and how it should look. If you are able to take it and run that would be really awesome. Like I said before, I'm just glad I'm not the only one who thinks its a good idea!
Sent from my SAMSUNG-SGH-I747 using xda app-developers app
Hey guys, hope this is still an open topic because I've been planning on starting a project to create an AI suitable for an app like this, then continue to work on it until it becomes a general AI. (or "super AI" capable of emotion, perception, interaction, education etc. like how human are to an extent) I've been a fan of Megaman for a while but took most interest in MMBN series because of the net navis and what they could be capable of. Toonwar, do you mind discussing to me your game plan lay out for this? you, or anyone else here really can just E-mail me at "[email protected]" in case Im not online at the moment or something. look forward to the dawn of navis and maybe a team that could help!
Hey guys:
Just wanted to say I'm passion too about AI...and love net navi's and megaman in general. I think it would be pretty cool if we could put together a team...even if not everyone can program well...we can all put our minds together and start getting the ball rolling right? Looking forward to this..
xnoctis93 said:
Hey guys:
Just wanted to say I'm passion too about AI...and love net navi's and megaman in general. I think it would be pretty cool if we could put together a team...even if not everyone can program well...we can all put our minds together and start getting the ball rolling right? Looking forward to this..
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I like the way you think! Is there any skill you might have to help contribute to this project?
sodapopgrease said:
I like the way you think! Is there any skill you might have to help contribute to this project?
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I also usually focus on front-end development (web design)...but i've studied Java Programming for a few years, so i'm quite familar with java...and I don't think learning the Android SDK would be a massive difficulty...
xnoctis93 said:
I also usually focus on front-end development (web design)...but i've studied Java Programming for a few years, so i'm quite familar with java...and I don't think learning the Android SDK would be a massive difficulty...
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So you're best at making websites? The way I always envisioned the "jacking-in" and net navi battles would be a website based for navis to battle or meet up (because of course the internet doesnt look like it does in the show, and if navis could discard viruses there wouldnt be a fun battle that comes with it) so I think your skills would become really helpful later on in this! At the moment I'm actually learning the adroid SDK and java coding so that I can know the basics for starting an app for the AI's. It seems like youd be willing to help out in this? It'd be sweet if we could start a team!
sodapopgrease said:
So you're best at making websites? The way I always envisioned the "jacking-in" and net navi battles would be a website based for navis to battle or meet up (because of course the internet doesnt look like it does in the show, and if navis could discard viruses there wouldnt be a fun battle that comes with it) so I think your skills would become really helpful later on in this! At the moment I'm actually learning the adroid SDK and java coding so that I can know the basics for starting an app for the AI's. It seems like youd be willing to help out in this? It'd be sweet if we could start a team!
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Yeah i'm definitely willing to help out. My schedule is pretty busy thesedays with University classes and such...but I think we might be on to something. I'll pm you my email and we can talk more there. And i'm also learning about the Android SDK too more closely thesedays.
I've recently finished my first game for android and I need opinions from people other than my family and friends, who can only praise me.
SteamCopter is a Super Hexagon, Flappy Bird and Spelunky fusion wanna-be. I've just finished promotional video, so you don't have to(but I highly encourage you to!)play it to check what's it all about.
https://play.google.com/store/apps/details?id=com.kierek560.steamcopter.android
http://www.amazon.com/kierek560-Ste...F8&qid=1424261697&sr=8-1&keywords=steamcopter
http://apps.opera.com/en_pl/steamcopter.html
http://slideme.org/application/steamcopter
will test it
Flatric said:
will test it
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Thank you. Besides gameplay, I've spent long time thinking about how to place ads to make them unobtrusive for users, could look at this aspect and express your opinion?
Kierek said:
Thank you. Except gameplay, I've spent long time thinking about how to place ads to make them unobtrusive for users, could look at this aspect and express your opinion?
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The ads aren't anoynig but the control of the helicopter is strange ...or I'm to stupid Btw if you tell me how I could correct your german translations I could help you with them, at some points you chose the wrong words
Flatric said:
The ads aren't anoynig but the control of the helicopter is strange ...or I'm to stupid Btw if you tell me how I could correct your german translations I could help you with them, at some points you chose the wrong words
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I've sent you the files through PM, thanks for the help.
Could you tell me what did you mean by strange controls? I wanted it to be hard, but not "hard to play", if it makes any sense.
It's a really nice game if you want to kill some minutes. It's fun to play it and you really want to improve your highscore. In my opinon it's a little bit harder than flappy bird or something like this but everybody who visits this thread should give it a try
At first I had problems with the controls, but that was a failure with my current custom Rom and had nothing to do with the app.
it looks like typical good run/arcade game, but static backgrounds isn't cool. IMHO
Great game ! It is very well done, with attention to details like performance, music, graphics. This is not common in many 2D android games. I heavily recommend trying it !
good game, but i really think you should improve the graphic, maybe 8-bit
Flatric said:
It's a really nice game if you want to kill some minutes. It's fun to play it and you really want to improve your highscore. In my opinon it's a little bit harder than flappy bird or something like this but everybody who visits this thread should give it a try
At first I had problems with the controls, but that was a failure with my current custom Rom and had nothing to do with the app.
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I'm glad to hear that you liked it. About it being harder than flappy bird... It wasn't my intention, but it can be. It's a little harder to learn, but when you get the grasp of it, mechanics are easy (but still hard to master!). Also, I'm pretty sure, that it can be a lot more rewarding than flappy bird.
hadmaerd said:
it looks like typical good run/arcade game, but static backgrounds isn't cool. IMHO
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I'd really like to have dynamic backgrounds but well... my budget was lacking. Maybe in the sequel
FunkyRasta said:
Great game ! It is very well done, with attention to details like performance, music, graphics. This is not common in many 2D android games. I heavily recommend trying it !
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That was my intention. I couldn't even dream about making some industry capsizing masterpiece, so at least I wanted to make polished and playable game.
Thank you will download
Sent from my MI 3W using XDA Free mobile app
Hey there, I tried your game out and I'd like to share my feedback with you.
It took me a few minutes to realize that I could tap the right side of the screen to keep the copter up in the air. Maybe have a little "tutorial" at the beginning explaining the controls? Or some kind of button/visual to show that the right screen is for keeping the copter up.
After a second run, I did noticed your "how to play" button on the menu. Maybe you should display that at the beginning game for first time users.
You don't seem to have back buttons for "how to play" and "high scores". I have to exit the app to get out of it.
I hate to be that guy, but I find the full screen ads a little intrusive for this kind of game. The banner ad on the corner is fine though.
Could be a fun game with a bit more polishing. Mainly with the controls, and the UX. Good luck with your game!
Kierek said:
I'd really like to have dynamic backgrounds but well... my budget was lacking. Maybe in the sequel
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Anyway that's nice game) Good luck with sequel)
I'm gonna try it!
hrishikeshgramani said:
Thank you will download
Sent from my MI 3W using XDA Free mobile app
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hadmaerd said:
Anyway that's nice game) Good luck with sequel)
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Graphical One said:
I'm gonna try it!
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Thanks!
xodene said:
Hey there, I tried your game out and I'd like to share my feedback with you.
It took me a few minutes to realize that I could tap the right side of the screen to keep the copter up in the air. Maybe have a little "tutorial" at the beginning explaining the controls? Or some kind of button/visual to show that the right screen is for keeping the copter up.
After a second run, I did noticed your "how to play" button on the menu. Maybe you should display that at the beginning game for first time users.
You don't seem to have back buttons for "how to play" and "high scores". I have to exit the app to get out of it.
I hate to be that guy, but I find the full screen ads a little intrusive for this kind of game. The banner ad on the corner is fine though.
Could be a fun game with a bit more polishing. Mainly with the controls, and the UX. Good luck with your game!
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Thank you for your feedback, I will definitely post update soon.
About the back button on howto and highscores screens... There is one, in the left bottom, but it looks like I need to make it more visible.
I will do something about this interstitial ad.
Kierek said:
Thanks!
Thank you for your feedback, I will definitely post update soon.
About the back button on howto and highscores screens... There is one, in the left bottom, but it looks like I need to make it more visible.
I will do something about this interstitial ad.
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Oh okay, yeah I must have not seen them. One last thing is try animating some of the UI elements by "tweening". Like, maybe the game over dialog can slide up to the middle of the screen. Things like that will make the game feel more polished. Keep it up!
SteamCopter has just been updated, here's the changelog:
- new back button in menu
- updated German translation
- menu HowTo appearing before first play
- fewer interstitial ads
xodene said:
Oh okay, yeah I must have not seen them. One last thing is try animating some of the UI elements by "tweening". Like, maybe the game over dialog can slide up to the middle of the screen. Things like that will make the game feel more polished. Keep it up!
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Thanks, I will look into it.
I found the time to play it, and I was impressed by how the music complimented the art style. It gave your game a nice little aesthetic.
At first It was difficult, but after a few minutes of playing I got a little better.
I was also initially confused about how to play in the different worlds that are shown on the screenshots.
That was until I discovered that you had to collect a certain amount of stars to open the next world.
This actually gave me more incentive to continue getting better.
My only (minor) complaint is the backgrounds. They look great, but they're a bit static.
I couldn't help but feel that I was playng in front of a stage. But again, this is very minor and easy to look past for me.
Overall great game with great production value!
BTW, I love steampunk, so sorry if my review is a bit biased!
Graphical One said:
I found the time to play it, and I was impressed by how the music complimented the art style. It gave your game a nice little aesthetic.
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Graphical One said:
At first It was difficult, but after a few minutes of playing I got a little better.
I was also initially confused about how to play in the different worlds that are shown on the screenshots.
That was until I discovered that you had to collect a certain amount of stars to open the next world.
This actually gave me more incentive to continue getting better.
My only (minor) complaint is the backgrounds. They look great, but they're a bit static.
I couldn't help but feel that I was playng in front of a stage. But again, this is very minor and easy to look past for me.
Overall great game with great production value!
BTW, I love steampunk, so sorry if my review is a bit biased!
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What an uplifting post, thanks! I'm really glad that you like it.
I'd really love to do something about backgrounds stillness, but well... it's not entirely dependent on me.
What do you guys think about integrating Google Play Games Services(leaderboards, achievements)?