hi guys
it's long time that haven't see any update for "tiger nds " and " nds4droid "
on first day that was very hopeful , but ...
is there anybody here that have news about them ?
or is there any other emulator for NDS ?
mehdi.moha said:
hi guys
it's long time that haven't see any update for "tiger nds " and " nds4droid "
on first day that was very hopeful , but ...
is there anybody here that have news about them ?
or is there any other emulator for NDS ?
Click to expand...
Click to collapse
I think you can kiss that dream goodbye. The play isn't strong enough to emulate a nintendo DS. plus, nintendo ds has dual screen. How did you intend to play that on your phone?
common sense please.
the play has much bigger chance of emulating Psp/GCube than NDS...that Dual Screen kills it e-zly
the play is strong enogh. The NDS is not more powerfull thzan the n64 and it is more easy to emulate becouse the ds has an ARM processor.
The NDS shouldn't be a big thing to emulate... But nintendo can get hostile towards much development on a console whose games are still in the market.
Bleem is the paramount case.
IE-coRe said:
the play is strong enogh. The NDS is not more powerfull thzan the n64 and it is more easy to emulate becouse the ds has an ARM processor.
Click to expand...
Click to collapse
Yeah but still, how about the dual screens?
Im sure the play has enough screen space to accomodate 2 screens, also its touch screen which helps.
Havent looked into ds emulation for a long time, but the main problems were with a lack of gyroscope and microphone (all of which the play has). Am I missing something though? Why couldnt the play emulate both screens?
Sent from my R800i using xda premium
Dual screens isn't that hard to overcome. Display them side by side. Done. That's how I run the ds emulator for pc.
Sent from my R800x using XDA App
Logseman said:
The NDS shouldn't be a big thing to emulate... But nintendo can get hostile towards much development on a console whose games are still in the market.
Bleem is the paramount case.
Click to expand...
Click to collapse
Bleem was a playstation emulator for the dreamcast and PC. Sony took bleem to court and bleem won
Sent from my R800i using Tapatalk
letspoint said:
Im sure the play has enough screen space to accomodate 2 screens, also its touch screen which helps.
Havent looked into ds emulation for a long time, but the main problems were with a lack of gyroscope and microphone (all of which the play has). Am I missing something though? Why couldnt the play emulate both screens?
Sent from my R800i using xda premium
Click to expand...
Click to collapse
The play has an accelerometer not a gyroscope
Sent from my R800i using Tapatalk
AndroHero said:
The play has an accelerometer not a gyroscope
Sent from my R800i using Tapatalk
Click to expand...
Click to collapse
Yes and the DS has nothing like that. The 3DS has.
AndroHero said:
Bleem was a playstation emulator for the dreamcast and PC. Sony took bleem to court and bleem won
Sent from my R800i using Tapatalk
Click to expand...
Click to collapse
Thing is, the Playstation and its games were still selling well at the time.
Well of course you CAN do dual display on a single display, i'm not an idiot. But what I mean is that the screens will be pretty small, which i think would suck.. That's why i think the NDS emulator for the play is a pointless idea.
The only good solution i can come up with is if you could switch between the screens somehow. YOu have one screen at the time, in fullscreen mode. Then with the press of a button jump to the other screen.
I haven't played the Nintendo DS that much, so i don't know if you really need both screens at the same time at all time.
first :
i'm sorry if my english is not good
--------------------------------------------------------------------------------------
just look at old psp !
the cpu was poor , but all of us have seen that how Sony made big games with best possible and fantastic resolution on that. " like god of war - resistance ..."
i think our xperia play is strong enough to support NDS .
======================================
NDS cpu - WIKIPEDIA :
CPU: Two ARM processors
* 32 bit ARM946E-S main CPU; 67 MHz clock speed. Processes gameplay mechanisms and video rendering.
=====================================
when psx released , on first step was something like current ver. of "tiger NDS " or " NDS4droid "
very slow ...
i think we can hope to improve that emulators. there are so many beauty games on NDS that worth to try for . ps1 games are good , but is better to play it on widescreen , home theater , ...
but NDS games are specially for little screen , 4 inc
i'm , personally eager to see and buy a prefect emulator for NDS .
i've send mail to tigerNDS developer and request him to keep on nice try .
please guys ,
let's do it together
The kyocera echo would be the best for NDS emulation XD
Sent from my R800x using Tapatalk
mehdi.moha said:
first :
i'm sorry if my english is not good
--------------------------------------------------------------------------------------
just look at old psp !
the cpu was poor , but all of us have seen that how Sony made big games with best possible and fantastic resolution on that. " like god of war - resistance ..."
i think our xperia play is strong enough to support NDS .
======================================
NDS cpu - WIKIPEDIA :
CPU: Two ARM processors
* 32 bit ARM946E-S main CPU; 67 MHz clock speed. Processes gameplay mechanisms and video rendering.
=====================================
when psx released , on first step was something like current ver. of "tiger NDS " or " NDS4droid "
very slow ...
i think we can hope to improve that emulators. there are so many beauty games on NDS that worth to try for . ps1 games are good , but is better to play it on widescreen , home theater , ...
but NDS games are specially for little screen , 4 inc
i'm , personally eager to see and buy a prefect emulator for NDS .
i've send mail to tigerNDS developer and request him to keep on nice try .
please guys ,
let's do it together
Click to expand...
Click to collapse
what you have to keep in mind is that you need almost 12x the power of the **** you're trying to emulate. So if you are gonna emulate a n64, you need a computer with 12x much power.
and you mix up emulate and port. I think you can port really good quality games from lets say PSP to xperia play. But i don't think you can emulate it.
_terror_ said:
what you have to keep in mind is that you need almost 12x the power of the **** you're trying to emulate. So if you are gonna emulate a n64, you need a computer with 12x much power.
and you mix up emulate and port. I think you can port really good quality games from lets say PSP to xperia play. But i don't think you can emulate it.
Click to expand...
Click to collapse
The 12x the power thing is debatable but is besides the point.
We do not need to emulate everything. The play already has the an arm processor. no need to emulate one of those. that saves us a lot of the processing power to emulate other things.
_terror_ said:
what you have to keep in mind is that you need almost 12x the power of the **** you're trying to emulate. So if you are gonna emulate a n64, you need a computer with 12x much power.
and you mix up emulate and port. I think you can port really good quality games from lets say PSP to xperia play. But i don't think you can emulate it.
Click to expand...
Click to collapse
The N64 sports a 74mhz processor, faster than the NDS' 67mhz ARM. Since the Play emulates the n64 just fine there's no technical limitation in this respect.
Not to mention there's no consistent formula for judging the power needed for emulation.
There's no real reason you shouldn't be able to emulate the DS on our phones. Just not everyone will enjoy it. Me, I have a 3ds if I want to play the games, so I don't really care about the emulator either way
speedyink said:
The N64 sports a 74mhz processor, faster than the NDS' 67mhz ARM. Since the Play emulates the n64 just fine there's no technical limitation in this respect.
Not to mention there's no consistent formula for judging the power needed for emulation.
There's no real reason you shouldn't be able to emulate the DS on our phones. Just not everyone will enjoy it. Me, I have a 3ds if I want to play the games, so I don't really care about the emulator either way
Click to expand...
Click to collapse
as i said before, i haven't played the NDS, so i don't know it's power. I thought it was better then Nintendo 64, but i guess i was wrong.
All that talk about 12x much power. That's just what i've learned from this forum reading the threads in the developers section.
The reason i'm not interested in a NDS emulator is the lack of a good solution for the dual screen.
_terror_ said:
as i said before, i haven't played the NDS, so i don't know it's power. I thought it was better then Nintendo 64, but i guess i was wrong.
All that talk about 12x much power. That's just what i've learned from this forum reading the threads in the developers section.
The reason i'm not interested in a NDS emulator is the lack of a good solution for the dual screen.
Click to expand...
Click to collapse
The whole 12x more powerful thing is a bit iffy, the PSP is not 12x more powerful in specs than the N64 but it emulates it perfectly...
Related
Hi, exist something about porting of NintendoDS on Android?
With touch-screen will as have an real NintendoDS on hands
I doubt this, as DS emulators on PC are still very slow, nevermind a handheld.
Check out the gba emulator in the market and see how slow it is.
Ok, Understood.
I would buy the gba emulator, but in Italy, google haven't again issued the market to pay... :'(
Is a really sin...
god damn it
there is NO GBA emulator on the market! only an ****ing slow gbc one !
Let's try to focus on getting things like SNES(or hell, even NES) working completely before we try for the DS, mkay?
Well it is possible to get MAME (gameboy, nintendo, etc.. maybe even ps1) running ..
the arcade emulator is based on FBA which is based on MESS (just a guess, i dont know that4sure) and MESS is similar to MAME .. ^^
The DS utilizes a pressure sensitive screen while the Android uses a Compacitive(sp?) screen. I'm not sure how well this could be adapted to work for DS emulation.
Also, the G1 has 1 screen while a DS has 2....
Stryder5 said:
Also, the G1 has 1 screen while a DS has 2....
Click to expand...
Click to collapse
Well but's that really no problem ..
G1 screen resolution is 320*480 while both NDS screen are 256 x 192 pixels
As u can calculae there would be still 64pixel vertical and 96pixel horizontal left ^^
yea but imagine how much time it would take to port and figure out.. then think about how NOT fun any emulator is to play on a phone when it stutters and stuff.. i mean the nintendo one didnt work good untill I clocked the phone to max.
I couldn't help posting this because i became happy when i read it...
Tiger Lab apps(nds demo emulator)
[Only open for limited days]
1. VERY EARLY PROTOTYPE VERSION(BETA) FOR DEMO ONLY
2. It is very very slow so you shall not expect to play NDS game with this emulator.
3. It is used to DEMO that NDS game can be played on android phone
It is shown that NDS WILL be played some days on android phone, maybe 2012 or later
WHAT IS NEXT WORK (Huge efforts)
1. More powerful phones
2. Dynarec CPU simulation
3. GPU simualtion improvement for speed greatly.
4. Hareware render (eg, OpenGL ES)
5. FPU. Since NDS need lots of float calculation. FPU can improvement performance greatly. Later ARM will have FPU in feature
If you do not have a high-end phone, do not try NDS game. Even if you have a high-end phone, just try some small games(none 3D) but it is also quite slow.
How to demo (not play) NDS game
1. Put your nds ROM files to /roms/nds folder in sdcard.
Note. zip nds rom is not supported, you shall extract them to be *.nds files
2. Launch TigerNDS which will load those NDS roms in game list
3. Select one game and play
It is just DEMO and speed is very very very very slow even on high-end phones. You shall not expect to play nds game with the emulator.
Click to expand...
Click to collapse
SOurce: http://www.appbrain.com/app/tiger-lab-(nds-demo-emulator)/com.tiger.demo.nds
Its amazing what a skilled developer can make and pretty soon I'm sure we'll see a app for everything and this is just one more off the list. I can't wait to see how they manage using both screens but im sure it'll be awesome!
Good job devs! Keep it up!
-D3luSi0n4L
Might work well for the Kyocera Echo
This looks promising!
I know it's just a proof of concept currently, but why are they saying it would need new devices to run well? It seems like, since the DS and our devices are both ARM based, with some obvious modifications to run arm code natively and not emulated, you could get it running pretty well. At least that's what I had gathered from previous discussions about it.
JesusFreak316 said:
I know it's just a proof of concept currently, but why are they saying it would need new devices to run well? It seems like, since the DS and our devices are both ARM based, with some obvious modifications to run arm code natively and not emulated, you could get it running pretty well. At least that's what I had gathered from previous discussions about it.
Click to expand...
Click to collapse
In order to emulate a nintendo DS your phone needs to have twice the power. But to be honest I never thought the DS was too powerful... So I bet once the emulator is out of alpha it should run fine on a galaxy S. But who knows were still waiting for Zodttd to finish the N64 emulator
Wow! This would be awesome!! I miss Mario Bros on my phone
I tried on HD2, and yes is very very very slow, but it works.
maxohkc said:
In order to emulate a nintendo DS your phone needs to have twice the power. But to be honest I never thought the DS was too powerful... So I bet once the emulator is out of alpha it should run fine on a galaxy S. But who knows were still waiting for Zodttd to finish the N64 emulator
Click to expand...
Click to collapse
Of course, I am familiar with emulators and how, as a rule of thumb, your device should be 10 times more powerful to expect any sort of decent emulation. I'm just saying, maybe they can avoid emulating certain things and run native ARM DS code natively, vastly speeding it up. It would be REALLY hard though, requiring vast knowledge of ARM assembly from what I've heard. Meh, Zodttd. He should stick to iPhone imo. Android will probably get some decent open source emulators soon enough.
maxohkc said:
In order to emulate a nintendo DS your phone needs to have twice the power. But to be honest I never thought the DS was too powerful... So I bet once the emulator is out of alpha it should run fine on a galaxy S. But who knows were still waiting for Zodttd to finish the N64 emulator
Click to expand...
Click to collapse
decent emulation takes about 5-10 times the power to emulate
and ive heard that emulating the DS is extremely difficult
as for zod i honestly doubt he is still working on that project paul seems to be the one that is on top of the project now
I'll try it out with my Atrix tonight, maybe post a youtube video. Is there a standard game we are using?
I've been trying to run a .nds file on this. The ROM is Pokemon Platinum (128mb). It's on /roms/nds and shows up in the app, however when I click on it it flashes to a black screen then goes back to the rom selection screen.
Fehnix22 said:
Might work well for the Kyocera Echo
Click to expand...
Click to collapse
LOL!!!! That's hilarious! But that might be true too.
Sighh..
I remember the time when psp can emulate ds rom even though the frame rate per second was really low! (Average 17fps!)
I stopped using handhelds after the Gameboy Advance.. besides, it feels like all these games are the same rehash with little story change and somewhat better graphics.. there doesn't seem to be any new creative things being done in the handheld market.. so I say why bother killing your phone trying to emulate the NDS..
with that in mind, we are looking at quad-core phones by the end of 2012 for SURE, and dual-core by fall 2011 I hope, so just wait a few more months haha.
my bigger concern about emulation and games on the Android is multitouch.. even my Desire on 2.3.3 (CM7) has issues where multitouch fails, rendering even most old games unplayable (how the hell can I run and jump in Mario at the same time like the real gamepad allows.. if we wanna improve the quality of gameplay on our phones, we should push the manufacturers for better hardware that'll allow coders to provide for better multitouch capability.
just my 2 cents..
I wouldn't worry about that, bluetooth gamepads are on the way.
I use a Wiimote with classic controller for emulators at the moment.
NDS emulation can be slow even on PC, so don't expect phones to run games playable
alienhunt: more like spring 2011 for dual core.
i'll be getting a tegra2 phone in the mail next week.
If you do not have a high-end phone, do not try NDS game. Even if you have a high-end phone, just try some small games(none 3D) but it is also quite slow.
Click to expand...
Click to collapse
Can somebody make better explanation? How high end should devices be? Would current devices (Desire, Galaxy S) be enough or do we need to wait for dual core?
Bluetooth gamepads are nice, but i think they are more like "i can do that" than really being usable. Games on the phones are meant to be played anywhere. And i don't want to carry a wiimote around with me just to play games on my phone.
I have tried several emulators on my HD2 and games are quite playable despite HD2's limit of maximum 2 touch points. Biggest problem is the feedback of the controls. You cannot feel controls, which means you can easily miss it.
I think best on screen controls would be ones that are fully customizable. Ability to move and resize controls to match your device, finger size and playing position would be killer feature.
matejdro said:
Can somebody make better explanation? How high end should devices be? Would current devices (Desire, Galaxy S) be enough or do we need to wait for dual core?
Bluetooth gamepads are nice, but i think they are more like "i can do that" than really being usable. Games on the phones are meant to be played anywhere. And i don't want to carry a wiimote around with me just to play games on my phone.
I have tried several emulators on my HD2 and games are quite playable despite HD2's limit of maximum 2 touch points. Biggest problem is the feedback of the controls. You cannot feel controls, which means you can easily miss it.
I think best on screen controls would be ones that are fully customizable. Ability to move and resize controls to match your device, finger size and playing position would be killer feature.
Click to expand...
Click to collapse
I have a Desire, the DS games run with 3 - 7 FPS...it's ok for "100 Classic Book Collection" and thats it.
The title of this thread and the article and link I am posting are not mine, just saw this on Engadget and wanted to share. Here is the info.
http://www.engadget.com/2012/01/23/psp-games-playstation-certified-devices-ESRB/
Have a bad English - does this mean that we can play psp games on our play in the future?!
evo_racer said:
Have a bad English - does this mean that we can play psp games on our play in the future?!
Click to expand...
Click to collapse
Only those of which Sony port over, I seriously doubt they will be emulated.
I really wanna get excited but I can`t, Sony have spoon fed us mostly rubbish in the PSOne department, initial thoughts from what are suggested is that it is more of the same for PSP.
I want Sony to prove me wrong on this soon, but we will see
Hope they port Need for Speed Underground Rivals *-* or FreeRunning
Hey...First game they oblige to port is the PATAPON series!!!
then all the others!!!
PSP ports are already here
Japans PS Store app has
QRuTon lite (Sony Tablets)
Piyotama lite (Sony Tablets)
Ape Escape Academy (Sony Tablets)
Loco Roco: Midnight Carnival (Xperia Play)
Also the US Sony Tablet S comes preloaded with Pinball Hereos, which was a PSP game originally. It's touchscreen, no on-screen buttons needed.
QRuTon lite (Sony Tablets)
Piyotama lite (Sony Tablets)
Ape Escape Academy (Sony Tablets)
These games will be available only on the Sony Tablets? Why? =/
I'm guessing because the XP doesn't have the necessary horsepower. The Sony tablet has double the cores and double the RAM.
If it shouldn't be up to horsepower because the PSP only had a 300 MHz processor the xperia play has 3x that
Sent from my R800a using xda premium
Locoroco looks like an emulator: it is a bit laggy and has a menu to quit that looks similar to psxperia.
benoitb85 said:
Locoroco looks like an emulator: it is a bit laggy and has a menu to quit that looks similar to psxperia.
Click to expand...
Click to collapse
It's a port. there's no way in hell that the play can emulate psp games
If it was Emulated I dougbt Sound would work and Image would be choppy framrate would be like 2 and Port's are made to suit the device specs not to be Emulated.
Emulation can only be done on a Device With x6 power of the emulated machine
When it comes to Syphon Filter Dark Mirror, I certainly hope that it's a slightly superior port in terms of visuals. Perhaps something along the lines of the PS2 counterpart that had better lighting, textures, and shadows, but without the gimped censorship (wishful thinking).
you know what would be awesome?
if you could play the games that are ported to xperia play again people using psp
GDSH said:
If it was Emulated I dougbt Sound would work and Image would be choppy framrate would be like 2 and Port's are made to suit the device specs not to be Emulated.
Emulation can only be done on a Device With x6 power of the emulated machine
Click to expand...
Click to collapse
If you have a GBA and a Linker, try this emulator please. You'll be amazed and maybe will you change your x6 rule:
http://www.gameboy-advance.net/emulated/pce_roms_on_gba.htm
If it isn' little big planet, it ain't anything!
If you dont know what this app is, its a Nintendo DS emulator for android phones that was never taken out of BETA.Since this has been removed from the market i think all development has stopped, i think this is a real shame because it has a lot of potential especially with higher and higher specs on android phones.
There are probably similar threads already but i think the subject has run dry and i want to keep the idea of such a cool app in android owners minds.
I was wondering if any developer would take up the job of either starting fresh or adding onto NDS4Droid app. I would but i have no clue where to start when it comes to coding so i cant be much help
The reason i have posted this into the xperia play section is because i would hope that eventually it would be controller optimised.
This is my second thing i have posted in the forums so sorry if i have done anything wrong. Feel free to correct me on anything
+1
This was just the kinda thing I was hoping for, seeing all the groundwork on it going to waste is just a shame :/ Hopefully an awesome Dev will pick it up !
Do you people understand why this project never got very far?
It was because of the hardware capability of our phones. It was not enough for a fully functional DS Emulator which is why development had stopped.
And even if someone did want to continue the Development of this for some unknown reason, then it is impossible because the source code never got released.
The hardware is stron enough, NDS is compareable to N64 but much lower resolution.
Sent from my R800i using XDA App
Try TigerNDS it supports physical button mapping
http://apps.tigerplay.info/
Also I do belive that with enough optimisations NDS emultion could run full (or near full) speed on the xperia play. Obviously you need to get a talented developer with enough free time on thier hand to actuall bother doing this.
If a new emu never gets made then we could use this current one with future hardware when it gets powerfull enough but thats still a good couple of years away and also none of the current NDS emulators have audio emulation...
Of course the hardware is good enough for the ds we are getting psp games soon which are better graphics than the ds.....
clewis said:
Of course the hardware is good enough for the ds we are getting psp games soon which are better graphics than the ds.....
Click to expand...
Click to collapse
That is because the those games are direct ports and not emulated. Emulators require like x3+ hardware of the actual console which is why some PSX/N64 Games still lag because they are using "Emulation".
The games will be ports and not ran by an emulator so just remember that
NDS has like a 66mhz ARM processor in it. It should be possible hardware wise, but not so ideal in the physical side of things. Showing two 3" screens on one 4" screen will look awkward, especially since the screens are supposed to be one on top of the other.
speedyink said:
NDS has like a 66mhz ARM processor in it.
Click to expand...
Click to collapse
I was hoping someone would bring this fact to light.
Quality DS emulation is definitely possible. I'm waiting on one of these NDS emulators to offer the option to only emulate/display one of it's screens. A lot of the times, the second screen could be completely ignored, and that'd drastically improve performance.
All I'd really want an NDS emu for is Phantasy Star Zero... that alongside many other DS games can be played using only one screen.
i'm sure that xperia play can support it . it's looooooooong time that i hope to see update for tiger NDS or NDS4droid
i'm really really eager to help someone ( donate ) want to start this project . i've sent sooooo many mails to tiger , but no answer .
lets try it together and find a way to start it guys.
do you follow me ?
Could a dev maybe port a few of the popular games? anything is better than nothing
JoshyHino said:
Could a dev maybe port a few of the popular games? anything is better than nothing
Click to expand...
Click to collapse
i do agree , please port some popular games , mario series
yes! it is totally doable, especially on high end phones now, like my Galaxy Nexus. let's get to work guys!!
I already got PSP games Loco Roco Midnight Carnival in my Play, im sure this game is not a port, it run with Playstation Pocket just like Crash Bandicoot and PSXPERIA converted PSX games, only different by some software coding because it failed while i try to extract it with PSXPERIA.
PSP had better graphic than NDS, im pretty sure Xperia Play have more than enough power to run the game.
JoshyHino said:
Could a dev maybe port a few of the popular games? anything is better than nothing
Click to expand...
Click to collapse
mehdi.moha said:
i do agree , please port some popular games , mario series
Click to expand...
Click to collapse
You cant not just port a game with was released for completly different plattform. You need the source code to do this and no nds game (except some homebrew) is open source.
Since NDS not a Sony's . We will never get nicely emulated game on our phone
johnylim said:
Since NDS not a Sony's . We will never get nicely emulated game on our phone
Click to expand...
Click to collapse
a question
is sony owner of nintendo64 , super nintendo , genesis ... ????!!!!
NDS games is different and is not similar to psp , please post your comment about psp on another forum
Please read carefully my statement. I said 'NDS not owned by SONY's' ,and i said 'I already own PSP games Loco Rock MC running in my XPERIA Play' , im not posting about any PSP device.
If i write about Arcade games running on my X Play, do you want me to post it on other /arcade forum too ?
johnylim said:
Please read carefully my statement. I said 'NDS not owned by SONY's' ,and i said 'I already own PSP games Loco Rock MC running in my XPERIA Play' , im not posting about any PSP device.
If i write about Arcade games running on my X Play, do you want me to post it on other /arcade forum too ?
Click to expand...
Click to collapse
misunderstood !!
please talk about NS as much as you can ... to turn on this project
I don't know if this is enough but you can easily convert the dex file to jar and then decompile the jar file to view the source of the emulator.
were far past the minumin specs requirements for dolphin to run gamecube emulations, so any modern phone could run a gamecube emulator.. the question is, is anyone currently working on one? we really only seem to have two big emulator developers, both who now have no real motivation to develop.. so i wonder if anyone would take on the job of porting a gamecube emulator to android.. does anyone know if anyone is working on such a project?
I guess it remains to be seen, but I think gamecube emulation on Android has several things going for it. One is the raw horsepower of today's high-end smartphones, with phones like the SGSIII and HTC One X sporting quad cores. Another encouraging sign was the abandoned dreamcast emulator that ran surprisingly well on a Galaxy S2, and even then it was largely unoptimized. It also helps that Dolphin on PCs runs a lot of gamecube games at 60 fps, so optimized emulation of the gamecube architecture is certainly possible with the right developers. Hopefully this idea gains momentum - who wouldn't like to see a functional gamecube emulator running on a phone?
Hell.. anything to be banging out Timesplitters 2 on my phone! But maybe there's too many buttons to fit on the screen? You'd need the Anolog, D-Pad, C-Stick, Z, L & R, Start button and main buttons.. on the PS1 Emulator (FPSE), you've got just the D-Pad and main buttons to worry about.
Sent from my GT-I9100 using XDA
Well maybe on Galaxy S3
Altough the Problem with the buttons remains
Sent from my GT-S5830 using XDA
Unlikely in the near future consider how far behind smartphone cpu's are. Maybe a few years down the road. Even with the new Exynos 5, it will still lag behind pc processors. The closest thing right now is a Gameboy Advance emulator.
vx117 said:
Unlikely in the near future consider how far behind smartphone cpu's are. Maybe a few years down the road. Even with the new Exynos 5, it will still lag behind pc processors. The closest thing right now is a Gameboy Advance emulator.
Click to expand...
Click to collapse
I can play PS1 games on my galaxy S @ 60 fps with sound.
I don't think we'll see this for a very long time.
Although some game specs are very low, there are games that have very high requirements. Twilight Princess for example.
The other thing is, controls. Unless we have a bluetooth game controller, it would be very difficult to map any sort of playable controls to any modern smart phone. especially considering most smart phones now have only a touch screen.
On top of all that, there have only been a few dozen builds of dolphin for linux, afaik.
I could be wrong, but. the reality is, this is something that would take a lot of dedication, and it wouldn't be something the average smart phone user would benefit from, particularly due to the controls.
Lastly, we'd have to consider graphics. Although some smart phones are capable of doing some decent HD video, that doesn't mean they have the power to emulate physics engines and whatnot.
kronflux said:
I don't think we'll see this for a very long time.
Although some game specs are very low, there are games that have very high requirements. Twilight Princess for example.
The other thing is, controls. Unless we have a bluetooth game controller, it would be very difficult to map any sort of playable controls to any modern smart phone. especially considering most smart phones now have only a touch screen.
On top of all that, there have only been a few dozen builds of dolphin for linux, afaik.
I could be wrong, but. the reality is, this is something that would take a lot of dedication, and it wouldn't be something the average smart phone user would benefit from, particularly due to the controls.
Lastly, we'd have to consider graphics. Although some smart phones are capable of doing some decent HD video, that doesn't mean they have the power to emulate physics engines and whatnot.
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I think the biggest point is the performance. On my pc that can run BF3 on ultra it has trouble with gamecube emulation. Sure it pumps out 30 fps but it simply can't push out anything higher than that. And there are regular lagspikes when there are a lot of transparent particles on the screen. Overal the dolphin emulator is unoptimized. So if the pc version is having trouble I don't see a meager smartphone running it any better...
AMD Phenom II X4 955 @ 3.5GHz
8GB DDR3 1066 MHz
Gigabyte HD5850
I doubt that it would be my specs that make dolphin run slow...
Matt3333 said:
Hell.. anything to be banging out Timesplitters 2 on my phone! But maybe there's too many buttons to fit on the screen? You'd need the Anolog, D-Pad, C-Stick, Z, L & R, Start button and main buttons.. on the PS1 Emulator (FPSE), you've got just the D-Pad and main buttons to worry about.
Sent from my GT-I9100 using XDA
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That's what Gamepads are for Blutooth modded Gamecube controller?
God the Game Cube, great console ever made the biggest challenge is to get all those buttons on a game cube controller on to the smart phone screen. Yes most smart phones now have massive screens but it would be pretty uncomfortable especially the buttons on the very front of the game cube controller. But that could be solved by using wireless controllers I guess..
Sent from my Legend using xda premium
I think we need to distinguish between what is theoretically possible and what is practically possible. Theoretically speaking, we had the first-gen Samsung Galaxy S running a nearly playable (and unoptimized) build of a dreamcast emulator. You were getting decent FPS on the emulator running a high-end game like Shenmue (you can find some old videos on Youtube). The dreamcast was in the same gaming generation and had the processing power comparable to the PS2 and Gamecube. When you start considering the power behind the new quad core generation of phones, things become interesting.
As far as practically possible, it'll definitely take a lot of work and technical know-how. If a potential developer is interested in the financial incentives (who isn't?), they can look no further than fpse on the android market: 100,000+ downloads at $5 a pop. No easy change. It can be done, but you need the right people.
soraxd said:
were far past the minumin specs requirements for dolphin to run gamecube emulations, so any modern phone could run a gamecube emulator.. the question is, is anyone currently working on one? we really only seem to have two big emulator developers, both who now have no real motivation to develop.. so i wonder if anyone would take on the job of porting a gamecube emulator to android.. does anyone know if anyone is working on such a project?
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Eh
No Modern Phone Could Natively Run An Emulation Of Resident Evil 4
---------- Post added at 08:39 AM ---------- Previous post was at 08:24 AM ----------
vx117 said:
Unlikely in the near future consider how far behind smartphone cpu's are. Maybe a few years down the road. Even with the new Exynos 5, it will still lag behind pc processors. The closest thing right now is a Gameboy Advance emulator.
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Nah GBA Emulators Are Far Behind
I Could Run GBA Games On My 5320 Xpress Music And That Thing Didn't Even Have A Graphics Processor (However It Could Somehow Run NGAGE 2.0 Games)
I Have A HTC Sensation And I Can See It Emulating Everything Up To High End PS1 Games
But maybe there's too many buttons to fit on the screen? You'd need the Anolog, D-Pad, C-Stick, Z, L & R, Start button and main buttons.. on the PS1 Emulator (FPSE), you've got just the D-Pad and main buttons to worry about.
All the emulator work very good!!
Sent from my SAMSUNG-SGH-I727 using xda premium
That's why I keep my PSP handy. Custom firmware and some hacking and you have a usable PSP! I don't have a Gamecube emulator since I'm pretty sure it doesn't exist, but the NES, SNES, GB, GBA, etc all work like a dream
BUT..... I must admit, I'm interested in this too. I'd like to know what comes of this...
It would probably be laggy, I mean maybe on the S3 but really :/
Quick question to the folks on this thread: What do you guys think about starting a Kickstarter fund for either a gamecube, dreamcast, and/or ps2 emulator? These take a lot of work but might garner potential interest from Android devs if we throw enough of a financial incentive behind it. What do you guys think?
I've see emulators utilize dual core, but never quad core. I don't think adding more cores is going to make emulation more viable. However as processors get smaller and performance increases, we may see something like that then. It could be a while though.
Sent from my Droid Incredible using the XDA app.
It has nothing to do with specs. Even the most spartan modern netbook processor is miles ahead of processing to even the most cutting edge smartphone/tablet cpus.
Sent from my HP G42 Notebook running ICS using XDA
I think you're a bit off
MR4Y said:
It has nothing to do with specs. Even the most spartan modern netbook processor is miles ahead of processing to even the most cutting edge smartphone/tablet cpus.
Sent from my HP G42 Notebook running ICS using XDA
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I think you might be a bit off here. Here is a Tegra 3 vs the latest and greatest atom. They aren't far behind at all.
Unfortunately it wont let me post links, so Google "atom vs tegra 3" and it should be near the top. The hosting site is androidandme.com