Benchmarks? - LG Optimus 3D

Thinking of getting an O3D but I'm curious to see how the OMAP4 SoC stacks up against the Exynoz SoC. I'm not expecting O3D to outdo or even match the SGS2 but I'm hoping its close enough. With that said, can someone run the following benchmarks let me know the scores?
AnTuTu Benchmar
CF-Bench
GLbenchmark
Nenamark 2

google is your friend
http://www.anandtech.com/show/4179/ti-omap4-and-lg-optimus-3d-tested
http://smartphonebenchmarks.com/for...430-smartbench-2011-result-has-been-revealed/
the o3d has at the moment the most powerful prozessor. it's even fasten than the tegra 2 or the sgs2!
anyhow forget those benchmarkprograms... my last phone was the sgs and i tested a lot for custom roms.
my favourite for example was the darky rom. the benchmarks of the darky rom aren't so high as other roms but it was still smoother than other roms with higher benchmarks.

You should remember that people have been overclocking the sgs2 for a while now so there are people coming out qith ridiculous bench results way above the o3d from it just now as we have no overclocking yet. Stock benches show the o3d to be better hardware though and once we have better software we *should* have the better bench results to demonstrate that.
Sent from my LG-P920 using XDA Premium App

Mooks said:
google is your friend
http://www.anandtech.com/show/4179/ti-omap4-and-lg-optimus-3d-tested
http://smartphonebenchmarks.com/for...430-smartbench-2011-result-has-been-revealed/
the o3d has at the moment the most powerful prozessor. it's even fasten than the tegra 2 or the sgs2!.
Click to expand...
Click to collapse
These are so old. The SGS2 (when released) was update in both firmware and drivers which brought a LOT of optimization. It has the most powerful processor. Anyways, I would think the O3D also got updated drivers when it was released so I'd like to know what it scores on the benches I previously asked for.
hefonthefjords said:
You should remember that people have been overclocking the sgs2 for a while now so there are people coming out qith ridiculous bench results way above the o3d from it just now as we have no overclocking yet. Stock benches show the o3d to be better hardware though and once we have better software we *should* have the better bench results to demonstrate that.
Sent from my LG-P920 using XDA Premium App
Click to expand...
Click to collapse
Yeah, I know the SGS2 is OC and the O3D isn't. I don't really care much about which is the best/fastest, I just wanna know how the O3D stacks up against it.

well i cant give you valid numbers because im not using the stock rom but it pretty much hasnt changed performance-wise since release. we are still using 2.2 and therefore still at 2.2 speeds.

I'm using stock rom - rooted only (no perf. pack 2x) and i have 2700-3000 p. of score. It's depending on how many apps i have installed and running in backround.

Still hoping someone can give me these...

optimus 3D best of the pda

Stock Rom, Root only, No Tweaks, No SetCPU related stuff, No Task Killers
If it means anything, 186 apps in the app drawer.
Tests are done after a reboot. I apologize in advance, I've never used these benchmark apps so I do not know which information to give.
AnTuTu Benchmark: only going to do it to /sdcard
Ram 631
CPU integer 1099
CPU float-point 1018
2D graphics 436
3D graphics 1213
Database IO: 270
SD Card Write: 55 (5.5 mb/s)
SD Card Read: 98 (9.8 mb/s)
Total Score: 4820
CPU frequency: 1008 MHz
CF-Bench: There is a LOT of stuff, not sure if you want all. But i'm lazy so I'll just tell you the scores.
Native Score 9303
Java Score 2686
Overall Score 5332
GLbenchmark: I selected all because I'm also unsure what you want. This is taking so long. Wow, I'm starting to regret pressing All. Wow, finally finished. O.O wish I knew it needed an account before I could get the results. Oh well, had to make one
GLBenchmark 2.1 Egypt Standard 3521 Frames (31.2 Fps)
GLBenchmark 2.1 Egypt High 2794 Frames (24.7 Fps)
GLBenchmark 2.1 Egypt Fixed Time 95311 msec (29.6 FPS)
GLBenchmark 2.1 Egypt Offscreen 2328 Frames (20.6 Fps)
GLBenchmark 2.1 PRO Standard 2561 Frames (51.2 Fps)
GLBenchmark 2.1 PRO High 1831 Frames (36.6 Fps)
GLBenchmark 2.1 PRO Fixed Time 25707 msec (48.6 Fps)
GLBenchmark 2.1 PRO Offscreen 2148 Frames (43.0 Fps)
Swapbuffers 582 Frames (58.2 Fps)
Fill test - Texture fetch 229619552 Texels/sec
Trigonometric test -- vertex weighted 3253282 Vertices/sec (24.8 Fps)
Trigonometric test -- fragment weighted 4321912 Fragments/sec (11.3 Fps)
Trigonometric test -- balanced 3318420 Shaders/sec (6.4 Fps)
Exponential test -- vertex weighted 5913886 Vertices/sec (45.0 Fps)
Exponential test -- fragment weighted 12397001 Fragments/sec (32.3 Fps)
Exponential test -- balanced 8044748 Shaders/sec (15.6 Fps)
Common test -- vertex weighted 4222332 Vertices/sec (32.2 Fps)
Common test -- fragment weighted 6660951 Fragments/sec (17.3 Fps)
Common test -- balanced 5027561 Shaders/sec (9.8 Fps)
Geometric test -- vertex weighted 4137458 Vertices/sec (31.5 Fps)
Geometric test -- fragment weighted 7932934 Fragments/sec (20.7 Fps)
Geometric test -- balanced 5126592 Shaders/sec (9.9 Fps)
For loop test -- vertex weighted 4684087 Vertices/sec (35.7 Fps)
For loop test -- fragment weighted 9403298 Fragments/sec (24.5 Fps)
For Loop test -- balanced 5680909 Shaders/sec (11.0 Fps)
Branching test -- vertex weighted 5440196 Vertices/sec (41.4 Fps)
Branching test -- fragment weighted 16452213 Fragments/sec (42.8 Fps)
Branching test -- balanced 5251588 Shaders/sec (10.2 Fps)
Array test - uniform array access 4258693 Vertices/sec (32.4 Fps)
Triangle test -- white 32196592 Triangles/sec
Triangle test -- textured 22556002 Triangles/sec
Triangle test -- textured vertix lit 19280390 Triangles/sec
Triangle test -- textured fragment lit 18013544 Triangles/sec
Nenamark 2: Strange, I'm unable to run it. Well it starts up then has the buttons on the side. Pressing Run kinda shows it starting then it just closes. Sorry Can't help you on this one... I'll throw in a free Quadrant benchmark.
Quandrant Benchmark: Much faster compared to that GLBenchmark you wanted.
Score: 2574
I apologize once again, but I'm running these benchmarks on a very heavily loaded device. The results should be negatively influenced due to this. However, I also refuse to wipe my phone back to default for those tests, so I guess those are the results of a average daily use phone.
p.s. I see why people didn't want to run benchmarks now.

Wow, I can't believe you wrote all that for me. Next time, you should just take a screenshot of the scores but thanks.

Killer Bee said:
Wow, I can't believe you wrote all that for me. Next time, you should just take a screenshot of the scores but thanks.
Click to expand...
Click to collapse
now that you said that, I'm wondering how come I didn't think about taking a screenshot lol

Related

Gtab First Look @ Anandtech

Can't post the link, but it's on their main page this morning. Full review coming soon.
wiredmonkey said:
Can't post the link, but it's on their main page this morning. Full review coming soon.
Click to expand...
Click to collapse
Sure hope they reviewed out of box and with TnT 2.20 as a comparison, or we already know the score
rushless said:
Sure hope they reviewed out of box and with TnT 2.20 as a comparison, or we already know the score
Click to expand...
Click to collapse
Doesn't sound like they're going to. Complains about crappy/slow GUI OOB, and awful viewing angles. Sound familiar?
Crushed the Galaxy Tab in ALL of the benchmarks (sunspider, browsermark, linpack, and quake III) excepting a synthetic graphics test. Also did the same to most of the smartphones, except linpack where one came out ~1 MFLOP ahead, however they apparently realized that it didn't appear that apps/Android we effectively utilizing both cores...
I just wish that they'd've tossed in the Nook Color into the benching...
(Tegra apparently loses synthetic tests as I guess that they're optimized for tile renderers(ARM Mali & PowerVR(they ALWAYS did tiling)) v. standard rendering with the nVidia GPU. (Guess that's why the planet/moon 3D anim looks awful(shadowing) in quadrant... crappy tile rendering...)
cutterjohn said:
Doesn't sound like they're going to. Complains about crappy/slow GUI OOB, and awful viewing angles. Sound familiar?
Crushed the Galaxy Tab in ALL of the benchmarks (sunspider, browsermark, linpack, and quake III) excepting a synthetic graphics test. Also did the same to most of the smartphones, except linpack where one came out ~1 MFLOP ahead, however they apparently realized that it didn't appear that apps/Android we effectively utilizing both cores...
I just wish that they'd've tossed in the Nook Color into the benching...
(Tegra apparently loses synthetic tests as I guess that they're optimized for tile renderers(ARM Mali & PowerVR(they ALWAYS did tiling)) v. standard rendering with the nVidia GPU. (Guess that's why the planet/moon 3D anim looks awful(shadowing) in quadrant... crappy tile rendering...)
Click to expand...
Click to collapse
Strange on the rendering, since not seeing that with mine (Perhaps Nvidia driver isssue out of box).
I did notice errors last night testing the Droid 2 Global (1.2ghz) with Quadrant at a VZW store. Graphic errors with same planet/moon segment. 1500 score average.

[Q] ROM speed vs benchmark score

So, after playing around with several different roms I have a better idea of my own likes and dislikes, but I came across an interesting phenomenon. When switching from InsertCoin 3.3.1 to Pyramid 3D 8.0.0, I felt that P3D was faster (or at least as fast) as InsertCoin. When I checked the benchmark scores in CF-bench, P3D scored MUCH lower than InsertCoin.
Does anyone know why a rom might seem faster, but actually perform worse on a benchmark?
the overall UI can be fast with lower benchmark scores.
But try heavy 3D apps, like N64oid or Tegra2 games, most of the time the fastest ROM in benchmarks will be faster for 3D rendering.
Also true for apps that need time to render something, like for example Photaf that needs some time to render a panoramic photo, etc
I mean in a ROM, the UI can be well optimized, fast, but 3D can be slow, or vice versi

Force 2D GPU rendering - quadrant score lower about 1000!

When I use GPU rendering, 2D is much better, but general performance is 1000 lower! The mostly procesor, but generally everything. Zeus ROM 4.0 without changes, second boot. I get 5500 Without it and 4460 with rendering. Please explain me.
Well first off, benchmarks are not reliable. Does it FEEL slower? 2d rendering is something i would suggest if you have a lower end phone or device with a slow graphics chip. Since we have a high end device i dont think its needed.
Im guessing here, but i'd think that instead of rendering as 3d it would force everything to recalculate as 2d. That would be more processor intensive and taking away some of the work from the graphics processor. Since we have a rather beefy graphics chip i'd suggest letting it do as much work as we can because why not?
Basically, that option is there for compatibility. I wouldn't worry about using it
Hopefully this makes sense.
LEGOracer69 said:
When I use GPU rendering, 2D is much better, but general performance is 1000 lower! The mostly procesor, but generally everything. Zeus ROM 4.0 without changes, second boot. I get 5500 Without it and 4460 with rendering. Please explain me.
Click to expand...
Click to collapse
I'm using force 2d gpu rendering and I think it smoother, some may disagree with us. But since most apps are not designed or optimized for 3D and high resolution screen, so that's why it's stuttering randomly. If you throw on top with browser2ram, you pretty much very happy with your tab.

Benchmark scores of Korean(Exynos Octa+LTE) variant - SHV-E300K of KT(Korea Telecom)

I just bought a Korean variant Galaxy S4, KT's SHV-E300K(32GB). As far as I know, this is somewhat rare variant because it's an Exynos-powered S4 with LTE support.
With 2-year contract, I just picked it up without paying any money at the shop. The device costs me 899,000 Won actually and it's approximately $809.55 as of today. Monthly bill from KT will be about $72+ for 30 months, I guess. The guy gave me toilet paper rolls, lol. It's official KT promotion merchandise. Also he promised the shop will provide 3rd party cover/case and the protective film when they get those accessories in stock.
It's pity that I can't test its LTE capability at the moment. Being Saturday, I couldn't activate my new S4 right away. The KT rep said my new S4 will be activated at 10AM in the morning, next Monday. For the weekend till Monday morning, my official phone would be my old iPhone 4.
Cause this is the 1st time for me to use Android device, I'm frankly in panic now. iOS and Android(maybe Touchwiz) are too much different. I think I will have a hard time to get myself accustomed to this Android device.
The device itself is pretty nice. It's so much lighter and thinner compared to my old iPhone 4. The display is just incredible. I have seen lots of S3 and Note 2 around but this phone's screen was just beyond my expectation.
I had purchased Samsung 64GB microSD card(SDXC Pro class 10) before I bought the phone. The 1st work I did was copying iTunes music library from my MBP to the microSD card. It took about 30+ GB already. What I figured out is Apple's bundle earbuds I bought after the launch of iPhone 5 is not fully compatible with S4. Though stop/play button works, volume control button doesn't.
Antutu score was 29108 at my 1st try. Oddly, every time I repeat the test the score keeps going down. I don't know why. Because this is a Korean variant, it has DMB antenna allowing me to watch some TV channels as well as audio-only channel like radios for free.
If you have any question, feel free to ask. Though I'm a newbie to Android.
(I don't know why I can't upload images. Maybe I'm too newbie to upload images, lol. I put some images on picture board of Korean site I frequent and used the hot links.)
-------------------
Benchmark Test Results/Scores
I'm not a professional device tester. Some scores below include what are from non-best condition like consecutive tests, non-airplane mode, other apps in execution, etc. Take that into consideration.
For screenshot images, check my replies in the thread.
Antutu benchmark v3.3 test : 29,108
SunSpider test Samsung stock browser : total 1026.3ms +/- 7.4%
SunSpider test Chrome browser : total 980.5ms +/- 4.6%
3DMark test Icestrom : 10,207
3DMark test Icestorm Extreme : 6,248
GLBenchmark 2.7 T-Rex HD offscreen 699 frames 12 fps
GLBenchmark 2.7 T-Rex HD onscreen 695 frames 12 fps
GLBenchmark 2.5 Egypt HD offscreen 4853 frames 43 fps
GLBenchmark 2.5 Egypt HD onscreen 4549* frames 40 fps
Fill rate offscreen 1158812800 texels/sec
Fill rate onscreen 1061263872 texels/sec
Triangle throughput: Textured offscreen 40577880 triangles/sec
Triangle throughput: Textured onscreen 77569432 triangles/sec
Vellamo HTML5 score 2025
Vellamo Metal score 1062
BaseMark X On-Screen score 9.221 FPS
BaseMark X Off-Screen score 8.898 FPS​
Wow, 29108 score on Antutu is amazing.
That's ridiculously faster than the Snapdragon variant.
MaKTaiL said:
Wow, 29108 score on Antutu is amazing.
Click to expand...
Click to collapse
Is it? I never cared about benchmark scores much before I started to consider buying new phone.
congratulation dude
so the Korean version runinng @1.6 too
Korean version is 1.8 octa...
The only downside is the carrier bloat and the yamaha audio codec
Guitarfreak26 said:
Korean version is 1.8 octa...
Click to expand...
Click to collapse
http://forum.xda-developers.com/showpost.php?p=40769632&postcount=4
Strange, was meant to be 1.8 on gsm arena
Seanambers said:
That's ridiculously faster than the Snapdragon variant.
Click to expand...
Click to collapse
Not "ridiculously" faster. This is the Snapdragon variant below.
Guitarfreak26 said:
Strange, was meant to be 1.8 on gsm arena
Click to expand...
Click to collapse
It was rumored as such before the actual release but it seems not. I attached the system info screenshots from Antutu app(I changed the language setting that you could read.)
can u please do Sunspider test
and
https://play.google.com/store/apps/...k.dmandroid.application&feature=search_result
https://play.google.com/store/apps/...EsImNvbS5nbGJlbmNobWFyay5nbGJlbmNobWFyazI3Il0.
(T-Rex HD on screen + T-Rex HD offscreen + Egypt HD onscreen and offscreen + fill rate onscreen and off screen + triangle throughout onscreen and offscreen )
if your device get hot, the score will go down.
yahyoh said:
can u please do Sunspider test
and
https://play.google.com/store/apps/...k.dmandroid.application&feature=search_result
https://play.google.com/store/apps/...EsImNvbS5nbGJlbmNobWFyay5nbGJlbmNobWFyazI3Il0.
(T-Rex HD on screen + T-Rex HD offscreen + Egypt HD onscreen and offscreen + fill rate onscreen and off screen + triangle throughout onscreen and offscreen )
Click to expand...
Click to collapse
I did SunSpider test on default browser(Samsung) and Chrome. I'm not sure this is the test you wanted. Also, I've done 3DMarks test. Both Icestrom and Icestrom extreme. Check the attached images.
1st image - Sunspider test result on Samsung browser : total 1026.3ms +/- 7.4%
2nd image - Sunspider test result on Chrome browser : total 980.5ms +/- 4.6%
3rd image - 3DMark test Icestrom : 10207
4th image - 3DMark test Icestorm Extreme : 6248
I'll try the other test after cooling my device down to some degree, lol.
frensel said:
if your device get hot, the score will go down.
Click to expand...
Click to collapse
I didn't know that the heat can affect the Antutu score. That was why the scores kept decreasing. Thanks you for letting me know!
I've done the GLBenchmark test.
GLBenchmark 2.7 T-Rex HD offscreen 699 frames 12 fps
GLBenchmark 2.7 T-Rex HD onscreen 695 frames 12 fps
GLBenchmark 2.5 Egypt HD offscreen 4853 frames 43 fps
GLBenchmark 2.5 Egypt HD onscreen 4549* frames 40 fps
Fill rate offscreen 1158812800 texels/sec
Fill rate onscreen 1061263872 texels/sec
Triangle throughput: Textured offscreen 40577880 triangles/sec
Triangle throughput: Textured onscreen 77569432 triangles/sec
procol said:
I've done the GLBenchmark test.
Fill rate offscreen 1158812800 texels/sec
Fill rate onscreen 1061263872 texels/sec
Triangle throughput: Textured offscreen 40577880 triangles/sec
Triangle throughput: Textured onscreen 77569432 triangles/sec
Click to expand...
Click to collapse
Thanks for the tests.
I think that something is not right with these numbers.
Either the firmware is still not optimized, or it's throttling for some reason.
http://gfxbench.com/compare.jsp?cols=2&D1=Samsung+GT-I9500+Galaxy+S4&D2=Apple+iPhone+5
If I compare against iPhone 5, the Triangle throughput is clearly so bad.
I don't know the explanation for this. But I think there is still some room for improvement with the low-level results.
---------- Post added at 02:53 AM ---------- Previous post was at 02:50 AM ----------
procol said:
I did SunSpider test on default browser(Samsung) and Chrome. I'm not sure this is the test you wanted. Also, I've done 3DMarks test. Both Icestrom and Icestrom extreme. Check the attached images.
1st image - Sunspider test result on Samsung browser : total 1026.3ms +/- 7.4%
2nd image - Sunspider test result on Chrome browser : total 980.5ms +/- 4.6%
Click to expand...
Click to collapse
The results looks much different from http://forum.xda-developers.com/showpost.php?p=40772427&postcount=10
Maybe the phone was throttling during the test.
@procol: hi, when you do some benchs, you should close all apps and go in planemode. No WiFi, GPS and so too.
3dmark is not so high in your example. My one reaches more then your S4, but it should be atm s4>one, cuz of driver.
Gesendet von meinem HTC One mit Tapatalk 2
Can you please post the Velamo benchmark results? For both, 3D y cpu. Try to keep the phone cold between tests, if gets hot, leave it a while.
Btw, toilet paper ftw lol
Sent from my GT-I9300 using Tapatalk 2
CLARiiON said:
Thanks for the tests.
I think that something is not right with these numbers.
Either the firmware is still not optimized, or it's throttling for some reason.
http://gfxbench.com/compare.jsp?cols=2&D1=Samsung+GT-I9500+Galaxy+S4&D2=Apple+iPhone+5
If I compare against iPhone 5, the Triangle throughput is clearly so bad.
I don't know the explanation for this. But I think there is still some room for improvement with the low-level results.
---------- Post added at 02:53 AM ---------- Previous post was at 02:50 AM ----------
The results looks much different from http://forum.xda-developers.com/showpost.php?p=40772427&postcount=10
Maybe the phone was throttling during the test.
Click to expand...
Click to collapse
Maybe I'm not a good tester, haha. I think the other results will surface soon from the Korean variants.
RoachPapa said:
@procol: hi, when you do some benchs, you should close all apps and go in planemode. No WiFi, GPS and so too.
3dmark is not so high in your example. My one reaches more then your S4, but it should be atm s4>one, cuz of driver.
Gesendet von meinem HTC One mit Tapatalk 2
Click to expand...
Click to collapse
Hmm, maybe that's another points I failed to catch maybe.
demlasjr said:
Can you please post the Velamo benchmark results? For both, 3D y cpu. Try to keep the phone cold between tests, if gets hot, leave it a while.
Btw, toilet paper ftw lol
Sent from my GT-I9300 using Tapatalk 2
Click to expand...
Click to collapse
I'm not sure I've done the test you spoke of exactly, but I attached the screenshot image. 2 tests from HTML 5 category wanted me to turn on wifi so I did it on. Yeah, toilet paper is really odd.
Vellamo HTML5 score 2025
Vellamo Metal score 1062
procol said:
Maybe I'm not a good tester, haha. I think the other results will surface soon from the Korean variants.
Hmm, maybe that's another points I failed to catch maybe.
Click to expand...
Click to collapse
A small tip -- allow few mins between the tests to let the phone cool-off.
Maybe a reboot will also help between the tests.
Also try a BaseMark X test!
procol said:
It was rumored as such before the actual release but it seems not. I attached the system info screenshots from Antutu app(I changed the language setting that you could read.)
Click to expand...
Click to collapse
Piece of advice : hide your IMEI number in those screenshots, that's something you don't want to show to everyone.

Slow s8+ graphics scores?

Hi I seem to be getting very low scores in 3d mark sling shot extreme on my new s8+. I get a scores of about 2600 and it tells me it's a low score for my device.
I have game mode on and max performance in the game launcher selected. No battery saving.
Physics I get great scores it's just the graphics that are low.
I'm I doing anything wrong?
Did you ever get an answer to this?
I know benchmarks are really not a real indication of real world performance, but I am seeing the same results in Slingshot Extreme and would like to know why there is such a discrepancy with what is reported as the average score by futuremark/3dmark.
I have tried it on every possible resolution setting, across all of the gaming mode profiles, with and without the game launcher to try to find the cause for the lower score, but have been unsuccessful.
My main concern is that the performance in gaming is in fact lower across the board, but not noticeable due to it not affecting current generation games FPS.
With Black Desert Mobile coming out in a week or so, I want to make sure that I can play it without issues.
Anyone who has any insight on this feel free to chime in. I suspect it is something that was changed in an OTA update, but I don't know where to start looking.
My device model is:
Samsung Galaxy S8 Plus (AT&T) [SM-G955U]
Snapdragon 835 (MSM8998)
The expected benchmark results are:
---Sling Shot Extreme---
Average score: 3414
Physics score: 2806
Graphics score: 3646
Graphics test 1: 22 FPS
Graphics test 2: 12 FPS
Physics test part 1: 49 FPS
Physics test part 2: 29 FPS
Physics test part 3: 16 FPS
My results:
---Sling Shot Extreme---
Average score: 2549
Physics score: 2733
Graphics score: 2501
Graphics test 1: 17.5 FPS
Graphics test 2: 7.9 FPS
Physics test part 1: 48.9 FPS
Physics test part 2: 28.3 FPS
Physics test part 3: 15.3 FPS
As stated by the OP, Physics scores are fine, but Graphics scores are pretty low.
I have the S8+ Exynos and i get the same score and the app tells me that my score is below average so I'm also confused
Hi,
I think that 3d mark doesn't make a difference in score between "unlimited" and "normal". That's why the score is "bad"
Run 3dmark with the default settings for it, without the "game mode" on. The continuous performance benefits from non-game in Samsung devices(past 6.0?). GPU % is reduced much more compared to CPU. Search SIOP_ARM_MAX, limitCPUFreq, limitGPUFreq in the logcat to check if it's this. Maybe it's to increase the life expectancy of various components (the battery at least), maybe it's because people sometimes complain about the heat, maybe it's to save power.

Categories

Resources