Mind Arena is a competitive logic game for 2 players. The objective is to capture the glowing ball. It can be achieved by moving it around until it will reach the player's head.
The player who gets the ball first, wins the game.
Number of tactics can be used to win.
You can play on multiple arenas.
Play with computer AI or with a friend.
This game is really challenging, the AI is very smart. Try the Lite version for free.
I gave this a shot. The game concept was interesting and pretty clever, I felt the demo was a little short, just that one level. I'd be interesting in learning if you ever vary up the gameplay with other elements.
Thanks for your input. The arenas are designed to be played more than once. Every time you play the game will be slightly different, especially on the bigger arenas. Also when you choose a Computer as a starting player the game is more challenging.
I am planning on adding a tournament option however. The player would have to win a game to advance to the next stage. For now, it is possible to practice on any of the 16 arenas available (once you get a full version). One other thing I want to add is the option to play with other players online. For this to happen I need more users however Then, a real tournaments can be organized, maybe even with prizes.
What "other elements" do you have in mind? I am open to suggestions.
Related
I downloaded and played a game today called Space STG2. (find it on the market).
Bottom line is this is one of the best Android games I have played. I would put it up there with Uniwar. Note that this is a gamer's game and I am a gamer. I don't play Angry Birds.
This is a space conquest game involving exploring, expanding, and exterminating the enemy. A while ago I started seeing simplified version of this concept on the iPHone. I have seen several games where in players swipe from one "planet" to send forces to another planet. All the forces were the same. The simplified objective is to exponentially expand, but leave enough forces on each ball to defend against attacks. In STG2, it takes this simplified model and adds the complexity back in. You build different types of ships. You build planet-buildings. You mine. Then you send a massed fleet to another planet to conquer.
In between missions, you can buy persistent upgrades, like faster ships, warp tubes between your colonies, invisible ships, etc. That's pretty cool.
The game is hard and somewhat un-forgiving. Strategic timing is required.
The game is not perfect. Interface is pretty good, although not quite noob-friendly. More explanation of the combat formula would be nice. The free version is short-ish (although each mission can take a while to complete). I do not really get a sense of the "rock-paper-scissor" of the different ships. There are fighters and there are variants of bombers and capital ships...but in the free game the most I seem to be able to get are fighters. So He who has the most fighters wins.
I really would like to see this game made...bigger. Say with multiple enemies on a larger map. It could be epic.
All in all, if you like serious strategy games, this is the best I've seen on Android so far.
update: also, when I get the full game, I will update this review and put some screenshots.
Just downloaded it its awesome really cool game with controls.
https://market.android.com/details?id=com.dotemu.rtype
Love r-type but expensive for an android port
The game is on sale today for $0.99!
Jotamide said:
The game is on sale today for $0.99!
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It plays flawlessly on the Play, I just don't really like R-Type as a game. While it was ahead of the time upon its release it is still a check-point based shmup that places heavy emphasis on power-ups (which explains the checkpoints a little bit) that falls apart at the later stages due to its "one right path" approach. A lot of the bosses have safe-zones and the game makes memorization a must (I know it is a part of the genre but it is far too intrusive in R-Type) while not being nearly as dynamic as the 90's shmups you can find through emulation or even DotEmu's Raiden Fighters ports. While my views on the game aren't exactly mainstream I just wanted to throw them out there; I'm only 23 so R-Type is a bit before my time but I simply can;t get over how much better the genre has become over time whenever I play it. Regardless, it is another solid port by DotEmu.
BrianChase said:
It plays flawlessly on the Play, I just don't really like R-Type as a game. While it was ahead of the time upon its release it is still a check-point based shmup that places heavy emphasis on power-ups (which explains the checkpoints a little bit) that falls apart at the later stages due to its "one right path" approach. A lot of the bosses have safe-zones and the game makes memorization a must (I know it is a part of the genre but it is far too intrusive in R-Type) while not being nearly as dynamic as the 90's shmups you can find through emulation or even DotEmu's Raiden Fighters ports. While my views on the game aren't exactly mainstream I just wanted to throw them out there; I'm only 23 so R-Type is a bit before my time but I simply can;t get over how much better the genre has become over time whenever I play it. Regardless, it is another solid port by DotEmu.
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I disagree. R-Type has much more finesse to its gameplay than Raiden: you can have autoshoot on, spam the bomb here and there, and call it a day. On R-Type, the fact that you can detach a portion of your ship (once you have the powerup), gives space to a much more tactical way of playing the game instead of smashing the "fire" button. It's a much more skill-demanding game, but I find it more rewarding because of that.
Also, R-Type has a mission mode that lets you progress as you beat each stage individually. On the Raiden Collection you must beat the game on arcade mode only, because mission mode is mostly a training mode: you can't unlock new missions that way. Besides, R-Type gives you an option to rotate the screen. On Raiden, if you wanna use the buttons of the XP you have to play with the ship moving towards the left, which is the most uncomfortable thing ever on a shmup. It's either bottom to top or left to right for me.
Jotamide said:
I disagree. R-Type has much more finesse to its gameplay than Raiden: you can have autoshoot on, spam the bomb here and there, and call it a day. On R-Type, the fact that you can detach a portion of your ship (once you have the powerup), gives space to a much more tactical way of playing the game instead of smashing the "fire" button. It's a much more skill-demanding game, but I find it more rewarding because of that.
Also, R-Type has a mission mode that lets you progress as you beat each stage individually. On the Raiden Collection you must beat the game on arcade mode only, because mission mode is mostly a training mode: you can't unlock new missions that way. Besides, R-Type gives you an option to rotate the screen. On Raiden, if you wanna use the buttons of the XP you have to play with the ship moving towards the left, which is the most uncomfortable thing ever on a shmup. It's either bottom to top or left to right for me.
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Oh I was just discussing the game play itself, for various reasons R-Type is the better port to our phones. One of the main things leading me to prefer mid-90's shmups is my intense hate for check-point systems but I could go on and on about the genre and its evolution since it is my favorite genre.
Now, I updated Raiden Legacy yesterday only to find that the keys no longer function on the Play during game with the exception of the D-pad. It would be a real big pain in the ass if they dropped the ability to shoot the option off through the face buttons and I would definitely recommend someone confirm one way or another before picking this game up for the Play.
Playing R-Type Delta on FPSE, one of the best shmups ever.
Algotech Apps presents new free game Pick One for Android and iOS! You can test your skills for hours and hours in this addictive and dynamic game! Make sure to always choose the right answer in this multiple difficulty levels game and prove to the world that you are NUMBER 1! Keep playing and you will encounter many surprises during the game! This game is suitable for all ages and genders, but it’s mainly designed for persons older than 14 years, because to get a great score you will need to stay concentrated, focused and quick!
The first game from Pick One series follows the concept of simple but challenging games, where the basic task is to choose between two or more options and find the right answer. The main idea is to keep the game simple, so no difficult strategies are necessary. You just play this game for fun, and to prove you can do it better than the rest of the people out there.
First in line of Pick One games is all about making fast decisions and answering the simple question: ODD or EVEN? The player needs to count the objects on the screen as fast as he can and tap on ODD or EVEN button! The faster the player chooses the right answer, the more points he gets. So, make your count as quick as possible! You can also play against your friend, if you buy Duel Mode.
To make things harder, players will encounter many surprises while playing. The first obstacles are the BOMBS! The player has a couple of seconds until explosion. If the bomb goes off, objects will be thrown all over the screen and the count will be more difficult. Also, players will have to deal with other obstacles later in the game, like: increased number of objects, movements and later random movement of objects.
Download for free on Google Play Store and on iTunes – App Store!
It’s not uncommon for games to have the ability to jump in them, Ketchapps latest game “Triple Jump” takes full advantage of the jump feature and is completely built around the objective of jumping over things.
In the game you play as a ball and you have to avoid spikes that are coming at you, the isometric view provides the player with a bit of a challenge, trying to predict when to jump and how much to jump can be quite challenging. Like most Ketchapp games your objective is pretty simple, just try to last as long as possible. The challenging aspect makes it quite addictive as you try to beat your last highscore.
Like the name implies you are able to perform a triple jump by tapping on the screen three times. You are also able to perform a single jump and a double jump, the type of jump that you need to use varies on the situation.
Overall the game is pretty much how you would expect it to be, the jumping works, the different obstacles and isometric view provide you with a bit of a challenge and mastering the game takes a bit of patience and a lot of time.
If you like ketchapp games you’ll probably like this game. It’s available for both Android and iOS and is free in the app store. Personally I think it’s a pretty good game when you’ve only got a few minutes and are looking to entertain yourself. What do you guys think about the game?
Download link:
https://play.google.com/store/apps/details?id=com.ketchapp.triplejump
New and unique gameplay – that is what all want!
To date, the mobile gaming industry to a huge regret seen a tendency to copy. Every week we are bombarded with clones of well-known games. So every game with a new and unusual gameplay seems like a bright flash.
Thus, our company found its goal - to create interesting games with, most important, game mechanics not seen before. So, we want to present our first creature - an arcade "Running Ball".
My name is Alexander and I am a founder of "Loxela". Long time I was closely watching for the game development industry, especially for mobile game development. I download and try every new mobile indie game in search of new experiences and inspiration. Unfortunately only 2-3 games a month turnes out to be really exciting. Having no opportunity to play interesting games, I decided to create them by myself. Relying on my own strength, I began to develop "Running Ball". To be honest - the most difficult moment in the game is just the same to create a unique gameplay. Also an important feature of a mobile game is the mobility itself. Therefore, a game should not punish a player for his desire to drink tea or if it's time to leave the train in the subway. Now I understand why the mobile gaming market is flooded with clones, but it only means that the objectives set by me are much higher than most developer’s goals. My dream - creating games that everyone will want to play just because they had never seen this before. And I hope that the "Running Ball" will be the first step on this path.
The essence of the game is simple: there is a ball and in its way are the walls with gates. When a player doesn’t touch the screen, the ball flies safely from one edge to the other, but when he presses, the ball rushes forward and o-ho-ho if its path would be the wall. You have to be very careful, because the slightest mistake – and you will start all over again. The game includes different skins for the ball, and not just skins - these are favorite online balls from the famous comic “CountryBalls”. If you want to know more about the game - you can download it ))
You can find us on twitter with #LoxelaGames ))