I downloaded and played a game today called Space STG2. (find it on the market).
Bottom line is this is one of the best Android games I have played. I would put it up there with Uniwar. Note that this is a gamer's game and I am a gamer. I don't play Angry Birds.
This is a space conquest game involving exploring, expanding, and exterminating the enemy. A while ago I started seeing simplified version of this concept on the iPHone. I have seen several games where in players swipe from one "planet" to send forces to another planet. All the forces were the same. The simplified objective is to exponentially expand, but leave enough forces on each ball to defend against attacks. In STG2, it takes this simplified model and adds the complexity back in. You build different types of ships. You build planet-buildings. You mine. Then you send a massed fleet to another planet to conquer.
In between missions, you can buy persistent upgrades, like faster ships, warp tubes between your colonies, invisible ships, etc. That's pretty cool.
The game is hard and somewhat un-forgiving. Strategic timing is required.
The game is not perfect. Interface is pretty good, although not quite noob-friendly. More explanation of the combat formula would be nice. The free version is short-ish (although each mission can take a while to complete). I do not really get a sense of the "rock-paper-scissor" of the different ships. There are fighters and there are variants of bombers and capital ships...but in the free game the most I seem to be able to get are fighters. So He who has the most fighters wins.
I really would like to see this game made...bigger. Say with multiple enemies on a larger map. It could be epic.
All in all, if you like serious strategy games, this is the best I've seen on Android so far.
update: also, when I get the full game, I will update this review and put some screenshots.
Related
Mind Arena is a competitive logic game for 2 players. The objective is to capture the glowing ball. It can be achieved by moving it around until it will reach the player's head.
The player who gets the ball first, wins the game.
Number of tactics can be used to win.
You can play on multiple arenas.
Play with computer AI or with a friend.
This game is really challenging, the AI is very smart. Try the Lite version for free.
I gave this a shot. The game concept was interesting and pretty clever, I felt the demo was a little short, just that one level. I'd be interesting in learning if you ever vary up the gameplay with other elements.
Thanks for your input. The arenas are designed to be played more than once. Every time you play the game will be slightly different, especially on the bigger arenas. Also when you choose a Computer as a starting player the game is more challenging.
I am planning on adding a tournament option however. The player would have to win a game to advance to the next stage. For now, it is possible to practice on any of the 16 arenas available (once you get a full version). One other thing I want to add is the option to play with other players online. For this to happen I need more users however Then, a real tournaments can be organized, maybe even with prizes.
What "other elements" do you have in mind? I am open to suggestions.
Just downloaded it its awesome really cool game with controls.
https://market.android.com/details?id=com.dotemu.rtype
Love r-type but expensive for an android port
The game is on sale today for $0.99!
Jotamide said:
The game is on sale today for $0.99!
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It plays flawlessly on the Play, I just don't really like R-Type as a game. While it was ahead of the time upon its release it is still a check-point based shmup that places heavy emphasis on power-ups (which explains the checkpoints a little bit) that falls apart at the later stages due to its "one right path" approach. A lot of the bosses have safe-zones and the game makes memorization a must (I know it is a part of the genre but it is far too intrusive in R-Type) while not being nearly as dynamic as the 90's shmups you can find through emulation or even DotEmu's Raiden Fighters ports. While my views on the game aren't exactly mainstream I just wanted to throw them out there; I'm only 23 so R-Type is a bit before my time but I simply can;t get over how much better the genre has become over time whenever I play it. Regardless, it is another solid port by DotEmu.
BrianChase said:
It plays flawlessly on the Play, I just don't really like R-Type as a game. While it was ahead of the time upon its release it is still a check-point based shmup that places heavy emphasis on power-ups (which explains the checkpoints a little bit) that falls apart at the later stages due to its "one right path" approach. A lot of the bosses have safe-zones and the game makes memorization a must (I know it is a part of the genre but it is far too intrusive in R-Type) while not being nearly as dynamic as the 90's shmups you can find through emulation or even DotEmu's Raiden Fighters ports. While my views on the game aren't exactly mainstream I just wanted to throw them out there; I'm only 23 so R-Type is a bit before my time but I simply can;t get over how much better the genre has become over time whenever I play it. Regardless, it is another solid port by DotEmu.
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Click to collapse
I disagree. R-Type has much more finesse to its gameplay than Raiden: you can have autoshoot on, spam the bomb here and there, and call it a day. On R-Type, the fact that you can detach a portion of your ship (once you have the powerup), gives space to a much more tactical way of playing the game instead of smashing the "fire" button. It's a much more skill-demanding game, but I find it more rewarding because of that.
Also, R-Type has a mission mode that lets you progress as you beat each stage individually. On the Raiden Collection you must beat the game on arcade mode only, because mission mode is mostly a training mode: you can't unlock new missions that way. Besides, R-Type gives you an option to rotate the screen. On Raiden, if you wanna use the buttons of the XP you have to play with the ship moving towards the left, which is the most uncomfortable thing ever on a shmup. It's either bottom to top or left to right for me.
Jotamide said:
I disagree. R-Type has much more finesse to its gameplay than Raiden: you can have autoshoot on, spam the bomb here and there, and call it a day. On R-Type, the fact that you can detach a portion of your ship (once you have the powerup), gives space to a much more tactical way of playing the game instead of smashing the "fire" button. It's a much more skill-demanding game, but I find it more rewarding because of that.
Also, R-Type has a mission mode that lets you progress as you beat each stage individually. On the Raiden Collection you must beat the game on arcade mode only, because mission mode is mostly a training mode: you can't unlock new missions that way. Besides, R-Type gives you an option to rotate the screen. On Raiden, if you wanna use the buttons of the XP you have to play with the ship moving towards the left, which is the most uncomfortable thing ever on a shmup. It's either bottom to top or left to right for me.
Click to expand...
Click to collapse
Oh I was just discussing the game play itself, for various reasons R-Type is the better port to our phones. One of the main things leading me to prefer mid-90's shmups is my intense hate for check-point systems but I could go on and on about the genre and its evolution since it is my favorite genre.
Now, I updated Raiden Legacy yesterday only to find that the keys no longer function on the Play during game with the exception of the D-pad. It would be a real big pain in the ass if they dropped the ability to shoot the option off through the face buttons and I would definitely recommend someone confirm one way or another before picking this game up for the Play.
Playing R-Type Delta on FPSE, one of the best shmups ever.
Top 5 Games You Should Play On 2016 - Best Graphics - High FPS
Youtube : https://www.youtube.com/watch?v=X3_aCb0yEjQ
#GEAR CLUB
#AFTER PULSE
#MORTAL KOMBAT X
#ASPHALT EXTREAM
#SUICIDE SQUAD
GEAR CLUB
Eden Games, which created the V-Rally and Test Drive Unlimited series on console, has created an accomplished mixture of intuitive arcade handling and sim-like trappings.There are familiar staples like a colour-coded racing line guide and driver aids, and the cars practically drive themselves to begin with. The degree of hand-holding can be tweaked to an appreciable degree in the settings menu, so drivers of all skill levels will find something to suit them. On track, the racing is weighty and satisfying, with an emphasis on appropriate braking points and maintaining speed through corners over bottom-out power-sliding. In particular, I was impressed by the physicality of the cars. Ram into a rival and you'll pay the penalty in terms of stability, as well as through the game's damage system (you can repair your car, but it takes a while).
AFTER PULSE
When I first saw footage of Afterpulse [Free] in soft launch, I almost couldn't believe what I was looking at. Developers are always claiming to have "console quality" graphics in their iOS games, but seeing this game in action was one of the first times I started believing the hype. In fact, some people in our forums thought it must be streaming from a server somewhere, because there's no way a mobile game could look that good (and have such a relatively tiny install size to boot, at less than 400MB). Well, I'm one of the few people around here to not have dummy accounts in other countries, so I anxiously waited until it would launch worldwide and I'd finally get to see how it played in person. And folks, that day has come and gone, and I've been have a gay ol' time shooting fools in the face since last week. There's no question the graphics are in a league of their own (for the time being), but does the rest of the game match up?
In Afterpulse by Gamevil you play as a generic military dude who has a fever, and the only prescription is more murdering. You'll run around in a variety of small-ish environments shooting other generic military dudes with names like "Cortez" and "Hicks", which will net you points, experience, and currency and all that good stuff. Yes, this is a pretty typical third-person shooter. In fact, it's a bit too typical, but we'll get to that.
ASPHALT EXTREAM
It feels like as long as there have been mobile phones, there has been the Asphalt series of racing games.The series is now in its 12th year, and with the latest entry, Asphalt Xtreme, everything feels just like it always has done. And that's both a good thing and a bad thing, because while it is still an enjoyable racer with fast cars and interesting environments, some of its design decisions are stuck in the past. Asphalt Xtreme is about as straight-forward a racing game you can get. You pick a car, it goes forward very quickly, and you need to steer it. Steering is handled by physically moving your phone or tablet left or right, with rough tilts causing you to drift around particularly bothersome corners. You can slam the brakes on by tapping the left side of the screen, and activate nitrous with a swift tap of the right side.
Mortal Kombat X
And so the Mortal Kombat renaissance continues. If 2011’s reboot put the series back on the map, Mortal Kombat X puts it right back in the pantheon of triple A fighters. While it could have got away with a heady mixture of gore, neck-snapping violence and cheesy ‘Get over here’ one liners, the team at NeverRealm has been more ambitious. Forget any low expectations. Mortal Kombat X actually wants to move the fighting game forwards.
Sure, it’s standing on groundwork laid down by the reboot and 2013’s Injustice: Gods Among Us, but we’re struggling to think of another beat-em-up that puts so much work not just into the core mechanics, but into the way its one-on-one bouts are structured. Mortal Kombat X is all about giving players reason to keep coming back, and whether you want to play single-player, online or versus against friends, it’s extremely compelling. All too often fighting games are a flash in the pan, where you spend a weekend working through the solo modes then rely on versus and multiplayer for long-term depth. Mortal Kombat X keeps you coming back across all modes; it’s as much fun to dip in and out of on your own as it is to play winner stays on in a room full of mates.
SUICIDE SQUAD
In the past few years, several action movie releases have put resources into mobile games as part of their marketing campaigns. These games have had varying degrees of success, often utilizing reskins of old game engines or employing oppressive monetization systems that offer little return on investment. Suicide Squad, which premieres August 5, has recently offered up their own thematic game — and we are happy to report it is a very strong entry among action movie tie-ins. Unlike most games of this sort, Suicide Squad: Special Ops is actually a well-designed, engaging, and — surprise — entirely free game.
Suicide Squad: Special Ops is an endless survival high-score chaser where you play as three characters from the movie: Deadshot, El Diablo and Harley Quinn. You are fighting against waves of undead humanoid monsters who are shooting assault rifles and hacking with axes. You can choose the order you play the characters, but as each dies, a surviving member of the squad immediately takes over. The characters have unique weapons and skills, ideal for different types of attacks, and the game features robust and responsive melee and ranged combat.
Top 5 Games You Should Play On 2016 - Best Graphics - High FPS
Youtube : https://www.youtube.com/watch?v=X3_aCb0yEjQ
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#GEAR CLUB
#AFTER PULSE
#MORTAL KOMBAT X
#ASPHALT EXTREAM
#SUICIDE SQUAD
GEAR CLUB
Eden Games, which created the V-Rally and Test Drive Unlimited series on console, has created an accomplished mixture of intuitive arcade handling and sim-like trappings.There are familiar staples like a colour-coded racing line guide and driver aids, and the cars practically drive themselves to begin with. The degree of hand-holding can be tweaked to an appreciable degree in the settings menu, so drivers of all skill levels will find something to suit them. On track, the racing is weighty and satisfying, with an emphasis on appropriate braking points and maintaining speed through corners over bottom-out power-sliding. In particular, I was impressed by the physicality of the cars. Ram into a rival and you'll pay the penalty in terms of stability, as well as through the game's damage system (you can repair your car, but it takes a while).
AFTER PULSE
When I first saw footage of Afterpulse [Free] in soft launch, I almost couldn't believe what I was looking at. Developers are always claiming to have "console quality" graphics in their iOS games, but seeing this game in action was one of the first times I started believing the hype. In fact, some people in our forums thought it must be streaming from a server somewhere, because there's no way a mobile game could look that good (and have such a relatively tiny install size to boot, at less than 400MB). Well, I'm one of the few people around here to not have dummy accounts in other countries, so I anxiously waited until it would launch worldwide and I'd finally get to see how it played in person. And folks, that day has come and gone, and I've been have a gay ol' time shooting fools in the face since last week. There's no question the graphics are in a league of their own (for the time being), but does the rest of the game match up?
In Afterpulse by Gamevil you play as a generic military dude who has a fever, and the only prescription is more murdering. You'll run around in a variety of small-ish environments shooting other generic military dudes with names like "Cortez" and "Hicks", which will net you points, experience, and currency and all that good stuff. Yes, this is a pretty typical third-person shooter. In fact, it's a bit too typical, but we'll get to that.
ASPHALT EXTREAM
It feels like as long as there have been mobile phones, there has been the Asphalt series of racing games.The series is now in its 12th year, and with the latest entry, Asphalt Xtreme, everything feels just like it always has done. And that's both a good thing and a bad thing, because while it is still an enjoyable racer with fast cars and interesting environments, some of its design decisions are stuck in the past. Asphalt Xtreme is about as straight-forward a racing game you can get. You pick a car, it goes forward very quickly, and you need to steer it. Steering is handled by physically moving your phone or tablet left or right, with rough tilts causing you to drift around particularly bothersome corners. You can slam the brakes on by tapping the left side of the screen, and activate nitrous with a swift tap of the right side.
Mortal Kombat X
And so the Mortal Kombat renaissance continues. If 2011’s reboot put the series back on the map, Mortal Kombat X puts it right back in the pantheon of triple A fighters. While it could have got away with a heady mixture of gore, neck-snapping violence and cheesy ‘Get over here’ one liners, the team at NeverRealm has been more ambitious. Forget any low expectations. Mortal Kombat X actually wants to move the fighting game forwards.
Sure, it’s standing on groundwork laid down by the reboot and 2013’s Injustice: Gods Among Us, but we’re struggling to think of another beat-em-up that puts so much work not just into the core mechanics, but into the way its one-on-one bouts are structured. Mortal Kombat X is all about giving players reason to keep coming back, and whether you want to play single-player, online or versus against friends, it’s extremely compelling. All too often fighting games are a flash in the pan, where you spend a weekend working through the solo modes then rely on versus and multiplayer for long-term depth. Mortal Kombat X keeps you coming back across all modes; it’s as much fun to dip in and out of on your own as it is to play winner stays on in a room full of mates.
SUICIDE SQUAD
In the past few years, several action movie releases have put resources into mobile games as part of their marketing campaigns. These games have had varying degrees of success, often utilizing reskins of old game engines or employing oppressive monetization systems that offer little return on investment. Suicide Squad, which premieres August 5, has recently offered up their own thematic game — and we are happy to report it is a very strong entry among action movie tie-ins. Unlike most games of this sort, Suicide Squad: Special Ops is actually a well-designed, engaging, and — surprise — entirely free game.
Suicide Squad: Special Ops is an endless survival high-score chaser where you play as three characters from the movie: Deadshot, El Diablo and Harley Quinn. You are fighting against waves of undead humanoid monsters who are shooting assault rifles and hacking with axes. You can choose the order you play the characters, but as each dies, a surviving member of the squad immediately takes over. The characters have unique weapons and skills, ideal for different types of attacks, and the game features robust and responsive melee and ranged combat.
2018 has been a great years of mobile games, especially for fighting genre. I have recently come across some ninja similar-looking games which have the same genre on Android.
When I type the key words “Ninja Shadow”, these are so similar that i had to try all of these and they are quite similar in gameplay.
However, after a while, some get really boring. Here are some of my personal opinion and ranking, hope if you have any interested in those games , you might find it useful and are able to choose the right game for you.
3. So stand in number 3 is the game called: “Shadow of Death”
At first impression, the sound effect is absolutely amazing with cool soundtrack. The gameplay is very simple but I found it quite boring from the start because of the “frozen” enemies.
When you move you cannot fight and in return.
However the skills are quite nice with cool effect come afterwards
2. In number 2 I have “Stickman Legends”
So this game is quite popular already. It has good music, nice characters, epic skills
However it can not pleased me due to the fight itself. It confused me somehow due to the creeps, they just all over the place and I can not see with my eyes where I am and how my skills go.
It is quite a pity.
1. In the first place in my list is “Overdrive: Ninja Shadow Revenge”
This game is not popular yet I suddenly found it and tried it. It also has good soundtrack, nice characters, epic skills as well. However the pace is not so fast and you got to see what you are actually fight with.
It’s just that the game is quite hard but I like challenge you know.
Comment your opinion for me. Thanks