gta san andreas - Eee Pad Transformer Q&A, Help & Troubleshooting

i know its probably impossible but gta san andreas on the transformer would be awesome
anyone thinking the same or have any ideas how this may be possible?

salbalboa said:
i know its probably impossible but gta san andreas on the transformer would be awesome
anyone thinking the same or have any ideas how this may be possible?
Click to expand...
Click to collapse
Get GTA:SA for PC. Connect Transformer to PC via Splashtop HD. Done.

Just install Windows and then install San Andreas

Vandam500 said:
Just install Windows and then install San Andreas
Click to expand...
Click to collapse
is that even possible on a tf?

Vandam500 said:
Just install Windows and then install San Andreas
Click to expand...
Click to collapse
salbalboa said:
is that even possible on a tf?
Click to expand...
Click to collapse
Post of the year

Is San Andreas for the PS1? There are a few PSX Emulators on the Android Market if you can figure it out. Due to the board rules, I can't help you find em

nope ps2 only.
there is playstation suite coming to android at some point this year so maybe there is still hope

There is a game similar to GTA made by Gameloft. Can't remember the name but I know its pretty good.

ya its called "gangstar" maby check out the xoom forums about it pretty sure it is not in the market for us

is there a way to get gta running on ubuntu?

salbalboa said:
is there a way to get gta running on ubuntu?
Click to expand...
Click to collapse
San Andreas was built for the x86 cpu architecture, which is what you're running on your computer, whereas your Transformer is running on the ARM architecture. It's extremely doubtful that Rockstar would be porting and recompiling the game for our devices. The only option at that point is emulation, but considering it takes many times more processing power to run the system you're emulating, this won't be happening.

Crysis?
lol. GTA San Andreas will never happen until Windows 8 is out for a long time.

salbalboa said:
is there a way to get gta running on ubuntu?
Click to expand...
Click to collapse
Yup use the program "WINE" plenty of tutorials on the internet

Like Rick said, GTA was built a totally different CPU architecture. Even if you did get it running in Ubuntu using Wine, it'd be incredibly laggy. Sorry to say that you're either going to need to get a netbook or try Ganstar.

SwiftLegend said:
Like Rick said, GTA was built a totally different CPU architecture. Even if you did get it running in Ubuntu using Wine, it'd be incredibly laggy. Sorry to say that you're either going to need to get a netbook or try Ganstar.
Click to expand...
Click to collapse
It actually wouldn't work in WINE, as Wine Is Not an Emulator. WINE simply handles Windows system calls, but the application is still running natively on the same architecture. Thus, x86 applications cannot be run with WINE on ARM. (I don't actually think WINE has an ARM build anyway.)

rickatnight11 said:
It actually wouldn't work in WINE, as Wine Is Not an Emulator. WINE simply handles Windows system calls, but the application is still running natively on the same architecture. Thus, x86 applications cannot be run with WINE on ARM. (I don't actually think WINE has an ARM build anyway.)
Click to expand...
Click to collapse
Oh well ok, if you say so. I hardly use Ubuntu, even though I have it installed and when I do, I don't use wine either. Tried using it for Spotify and it didn't work out.

Related

[Q] Frustrating consolle emulation with the infuse

Hi guys... i'm having lots of problems when trying to play my favourite games from the past using different emulators with the Samsung Infuse 4g all the stuff i'm complaining about has been tried both under the original Infuse rom and with the adapted CM7 mod from LinuxBozo.
I know how the emulation stuff works... Although i've been using android for just one month up to now, i'm not a complete noob.
I already downloaded all of the apks and BIOSes needed for the platforms i'm trying to emulate.
At the moment i've only been able to play with SNESoid and GBCoid. Pretty boring though.
In all the cases mentioned i've been able to run the games using the same BIOSes and ROMs on my PC, although with different Emulators and HW ( just to point out -_-' )
I want to play GBA games but both Mojo GBA and GameBoid GBA emulators crash as i attempt loading any .gba rom i have.
Neither N64oid nor Mupen64 recognize any 7zip, zip or even .z64 rom downloaded from known rom sites (the same suggested in the different tuts i read).
Neodroid loads the roms, recognizes them, shows me the embedded thumbnails but fails to load any damn rom.
I bought the infuse specifically for the wide 5" screen and with the purpose of using it to play games during the 2 hours witch separate my school from my home.
I can accept the fact USB reading features weren't implemented on the Infuse, but not being able to play NeoGeo, GBA and N64 is giving me some buyer's remorse.
My Nokia was able to play GBA...that's not acceptable.
Hope to get some advice.
What versions of the emulators are you using? With Gameboid Lite and N64oid, I have no problems playing GBA games and .zip N64 roms on any ROM (stock/CM7/MIUI/GB/etc.). Do you have this issue on a clean flash (ie. GTG Ultimate Unbrick, don't install anything else, don't restore any data, etc.)?
The phone's rom isn't clean anymore but these problems keep happening since the beginning (These emulators were the first thing I installed right after google applications)
I changed version for the psx4droid and it's now working
I don't know what gameboid version i currently run...it's not shown...not even in the about tab. I just want to play gba but i can't find it on the market...looks the same for lots of other useful stuff like the ROM grabber...
The same for what concerns n64oid...i just couldn't find it and tried different apk found around the internet... tomorrow as the post office opens i'm going to charge my pre-paid card in order to give N64 Arcade a try... it's the only n64 emulator I can find on the market.
Btw... maybe i'll save those 0,99 bucks and avoid the risk of getting stuck in the same situation... may you tell me what n64oid and gameboid lite versions are you runnin?
Umm.. Infuse has a 4.5 inch screen.
N64oid 1.1.3, GameBoid Lite 2.4.7. I've never had an issue with emulators before like you're describing.
Erik_T said:
Umm.. Infuse has a 4.5 inch screen.
Click to expand...
Click to collapse
Yah whatever...it was the biggest one i could afford
GGXtreme said:
N64oid 1.1.3, GameBoid Lite 2.4.7. I've never had an issue with emulators before like you're describing.
Click to expand...
Click to collapse
Thank you, i'm going to try them tonight as i get home from work and post here whether they've worked or not.
baareem said:
Yah whatever...it was the biggest one i could afford
Click to expand...
Click to collapse
Well it you wanna get real technical.. I bet the DELL Streak was free and 5 inches.
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Erik_T said:
Well it you wanna get real technical.. I bet the DELL Streak was free and 5 inches.
Sent from my SAMSUNG-SGH-I997 using Tapatalk
Click to expand...
Click to collapse
Ahah...i liked the infuse's very essential design as well...
GGXtreme said:
N64oid 1.1.3, GameBoid Lite 2.4.7. I've never had an issue with emulators before like you're describing.
Click to expand...
Click to collapse
I took some time to answer but yeah they work! Thanks!

[Q] Trying to get Uplink: Hacker Elite working...

The passed few days I have been rtying to see if there was any way to be able to play Uplink: Hacker Elite game on my TF-101. It is a simple game and was released with windows and linux installs which lead me to believe it should be possible since Android is based off linux. Is there any one with better resources out there that might be able to find out more?
If the game was not developed for an ARM processor, or is not cross compatible between the architectures, then it won't work at all. Sorry :/
Thing O Doom said:
If the game was not developed for an ARM processor, or is not cross compatible between the architectures, then it won't work at all. Sorry :/
Click to expand...
Click to collapse
http://forums.introversion.co.uk/uplink/viewtopic.php?t=39111
Well someone was able to do a proof of concept but I can not find anymore so I feel your incorrect and just need some dev work or an emulator.
"It's an instance of android-x86 (http://www.android-x86.org/) running on VirtualBox because the Android emulator is way too slow."
Okay, I take it back. I said not at all, but okay an emulator would work, but no, you don't want that unless you like having 0.1FPS or similar.
You could port it to android via an app, if you could get the source. For now, assume no..
EDIT: "I bought the developer's CD from Introversion and am pretty much just translating the code to Java." <-- he's porting to an app (That guy you linked) You could wait for a proper port from him...
and progress on that port
--
"I have tested this demo on a HTC Wildfire and it does run, but the screen resolution is way too small for the game. So it _runs_ on mobile phones, whether it's playable is another matter."
What if I used:
http://forum.xda-developers.com/showthread.php?t=1364095
Shouldn't the Linux install work?
That doesn't change your processor, ARM linux is still ARM. If the game isn't built on a platform compatible with ARM, nope.
Master of Orion and many other games not built on a platform compatible with ARM and they work fine. Why is this so different? It is not a graphical game it is just a skinned spread sheet all text based with some pictures. None of the software requires any special hardware like T&L. I think you don't see the differences and only seeing "game" then taking a shot in the dark since for the most part you are right that 99% of games don't work unless made for the platform. It is because most games have hardware requirements outside the ARM architecture which this does not.
If you could point out something specific about why it would not work I might believe you but I think your guessing since you have a 99% chance of being right without needing the technical knowledge.
P.S. I had Uplink running on an Xbox running Ubuntu and it was not an ARM system.
xbox = 32bit, so that isn't a valid comparison.
I'm not taking a shot in the dark, I tried it on my Ubuntu install on my TF just to humour you since you don't seem to believe me.. Guess what? Didn't work. It needs to be ported, shouldn't be too hard if you could figure out how to get ubu on an xbox.
Thing O Doom said:
xbox = 32bit, so that isn't a valid comparison.
I'm not taking a shot in the dark, I tried it on my Ubuntu install on my TF just to humour you since you don't seem to believe me.. Guess what? Didn't work. It needs to be ported, shouldn't be too hard if you could figure out how to get ubu on an xbox.
Click to expand...
Click to collapse
Thanks for taking the time to try it out. I am good at implementation but I am not a coder. The xbox project I was part of but not alone.
If it's text only with not too many graphical interactions it shouldn't be terribly hard to port. You can download the SDK and give it a go if you like :] It'd be a learning experience, if you really love the game.
Looks like there getting some where with making it an app.
http://www.introversion.co.uk/uplink/mobile/
Only a matter of time then x)

Native Linux (and X)?

Hi,
Has anyone got Linux working natively on this tablet? Or at least the X Window System and/or with a working touchscreen driver?
I would really like to get Linux to run on this tab (any distro).
Thanks!
No news of any?
If only I new how to do it myself...
The question is why?
It hard enough to get all the hardware working with the scaled down Linux of android.
DigitalMD said:
The question is why?
It hard enough to get all the hardware working with the scaled down Linux of android.
Click to expand...
Click to collapse
It shouldn't be that hard to get everything working (Linux, X, ALSA and mtev have been ported to the original Tab and also the S2 too, so it's possible). Alternatively, (search Novo Paladin Tablet running X in Youtube) run X on top of the Android kernel.
Why would it need to be scaled down? The internal drive could be partitioned for /etc, /usr, /var and /home use.
I think you could try the linuxonandroid solution( but I think you already did...), it runs linux natively and only needs a vnc client to access the GUI. I am running the BackTrack and it is quite usable. Not as fast and optimal as it would be without the vnc layer, but I don't think any developer would spent much effort to close that gap.
leodfs said:
I think you could try the linuxonandroid solution( but I think you already did...), it runs linux natively and only needs a vnc client to access the GUI. I am running the BackTrack and it is quite usable. Not as fast and optimal as it would be without the vnc layer, but I don't think any developer would spent much effort to close that gap.
Click to expand...
Click to collapse
Oh but we are working on removing the vnc layer, check out our site for more info
why not a more modern OS like say .... Windows 98 or VME ? or Bada?
DigitalMD said:
why not a more modern OS like say .... Windows 98 or VME ? or Bada?
Click to expand...
Click to collapse
windows 98 is more modern than a release of Ubuntu from last year?
The linuxonandroid project is working on native ports of Linux distros, its true you can run the likes of windows 98 but this uses emulation via the likes of qume which means more lag and less use of the actual hardware
Didn't get that either. My guess is that he posted in the wrong thread.
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zacthespack said:
windows 98 is more modern than a release of Ubuntu from last year?
The linuxonandroid project is working on native ports of Linux distros, its true you can run the likes of windows 98 but this uses emulation via the likes of qume which means more lag and less use of the actual hardware
Click to expand...
Click to collapse
Linux is soooooooooo 1960s
originally developed in 1969 by a group of AT&T employees at Bell Labs,
Don;t they teach you kids nothin in school??
http://en.wikipedia.org/wiki/Unix
Running a 40 yo OS. .....LMAO>>>>>>
I just hope you are kidding dude...
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leodfs said:
I just hope you are kidding dude...
Sent from my MB526 using Tapatalk 2
Click to expand...
Click to collapse
Kidding???????????
I posted the fact filled link from Wiki , are you kidding?
Linux is a 44 year old OS>
Yeah, got it. Sorry, but that's not funny at all.
leodfs said:
Yeah, got it. Sorry, but that's not funny at all.
Click to expand...
Click to collapse
I think its hilarious , people thinking they are doing something cool and new. I was doing this stuff Unix in college in 1978
DigitalMD said:
Linux is soooooooooo 1960s
originally developed in 1969 by a group of AT&T employees at Bell Labs,
Don;t they teach you kids nothin in school??
http://en.wikipedia.org/wiki/Unix
Running a 40 yo OS. .....LMAO>>>>>>
Click to expand...
Click to collapse
Linux WAS NOT developed in the 1960s, nor was it developed by Bell Labs. It does copy UNIX, however. Linus Torvalds wrote the kernel from scratch and posted it to the Minix mailinglist in the 80s (what's wrong with an old OS xD at least it is being continued).
And also, Bada and Android are based on Linux, and Windows 9x won't run because it is developed for x86 chipsets, not ARM.
Go and do your research first
No dude, what is hilarious is that you keep that point of yours. We are not trying to emulate a dead OS from 60's( which is not the Linux case, by the way), we are running a modern version of a distro ported to an ARM platform and by consequence ALL of its apps and libraries.
Ubuntu Touch is now availible for ARM chipsets!
DigitalMD, it's not the fact we're making something new, it's the fact we're improving it, making it how we want it.
leodfs said:
No dude, what is hilarious is that you keep that point of yours. We are not trying to emulate a dead OS from 60's( which is not the Linux case, by the way), we are running a modern version of a distro ported to an ARM platform and by consequence ALL of its apps and libraries.
Click to expand...
Click to collapse
Exactly.
I'm running Linux right now, and uname -a returns:
Code:
Linux kube 3.5.0-24-generic #37-Ubuntu SMP Thu Feb 7 01:50:30 UTC 2013 x86_64 x86_64 x86_64 GNU/Linux
Kernel last updated 7th Feb. Dead OS? I think not.
zacthespack said:
Oh but we are working on removing the vnc layer, check out our site for more info
Click to expand...
Click to collapse
That's great. Have you seen the Nova Paladin video? It would be awesome if you could kill the UI and run the X server with mtev.
DigitalMD said:
why not a more modern OS like say .... Windows 98 or VME ? or Bada?
Click to expand...
Click to collapse
Windoze???? You've got to be kidding!!
Yes, UNIX was created by Kernighan and Ritchie (K&R) at Bell Labs (BTL) in the late 60's. Its main attributes are that it is a mujlti-user, multi-tasking and processor-independent operating system. It is transportable to different hardware simply by rewriting the underlying kernel specifics before compiling. Their group also created the C language to better handle its features, finding Fortran to be too cumbersome. In other words, it was done right from the ground up; one would be hard-pressed to devise a better OS. I perceive Ubuntu and other implementations as primarily UI applications, but I'm not a programmer.
You can find a nice history (and license plates!) at unix.org.
Linus Torvalds, as previously mentioned, ported UNIX to the IBM PC by rewriting the kernel and rather narcissistically dubbed it "Linux".
Microsoft Windows can run only on the Intel boat anchor, and is a crazy-quilt of patches over the original single-user kludge, PC-DOS. Bill Gates plastered too much lipstick on that pig long ago.

[Question] N64oid for RT 8.1?

I know the 8.1 jailbreak is coming soon and was looking into n64 emulators. http://slideme.org/application/n64oid that one is already compiled for ARM but is for android. Anyone know of any n64 emulator that will possible run on RT 8.1 (or that can be recompiled).
No, not quite yet. Unless N64oid is uploaded to the Windows Store, then you'll just have to wait for the jailbreak.
syn3h said:
No, not quite yet. Unless N64oid is uploaded to the Windows Store, then you'll just have to wait for the jailbreak.
Click to expand...
Click to collapse
The question is has anyone converted it to work on Windows RT 8.0. It is an ARM build but for android.
numus said:
The question is has anyone converted it to work on Windows RT 8.0. It is an ARM build but for android.
Click to expand...
Click to collapse
It is more likely that an x86 windows application can be ported to windows RT than an ARM android app can be ported to windows RT.
I think N64 was looked at before, I can't remember what the limitation was but it was most likely build tools or a graphics plugin.
SixSixSevenSeven said:
It is more likely that an x86 windows application can be ported to windows RT than an ARM android app can be ported to windows RT.
I think N64 was looked at before, I can't remember what the limitation was but it was most likely build tools or a graphics plugin.
Click to expand...
Click to collapse
There are a lot of different N64 emulators for x86...
Someone could take a look at mupen64 and get that ported. That would be our best bet for a 64 emu. But I do believe graphics would be the main problem.
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numus said:
There are a lot of different N64 emulators for x86...
Click to expand...
Click to collapse
I am aware.
I was just pointing out that your examples are useless. When porting software to RT, it doesnt matter if it has an ARM version elsewhere, the most important thing is that it is a win32 application before you can even remotely consider anything else, n64oid is not win32 in the slightest.
The x86 emulators may have JIT issues, may not compile under MSVC which is the only compiler we have for windows RT or rely on libraries which do not function.
N64 has been requested and turned down before. Someone should perhaps take another look though yes and the surface RT certainly has the power.
numus said:
There are a lot of different N64 emulators for x86...
Click to expand...
Click to collapse
SixSixSevenSeven said:
It is more likely that an x86 windows application can be ported to windows RT than an ARM android app can be ported to windows RT.
I think N64 was looked at before, I can't remember what the limitation was but it was most likely build tools or a graphics plugin.
Click to expand...
Click to collapse
Somebody looked at N64 on Windows RT a while back, and I read on another forum that it there were graphics problems
SixSixSevenSeven said:
I am aware.
I was just pointing out that your examples are useless. When porting software to RT, it doesnt matter if it has an ARM version elsewhere, the most important thing is that it is a win32 application before you can even remotely consider anything else, n64oid is not win32 in the slightest.
The x86 emulators may have JIT issues, may not compile under MSVC which is the only compiler we have for windows RT or rely on libraries which do not function.
N64 has been requested and turned down before. Someone should perhaps take another look though yes and the surface RT certainly has the power.
Click to expand...
Click to collapse
Offtopic:
Dude, you are one of the nicest guys here. Everytime you take your time to give a very detailed good explaing answer. I needed to tell you, because guys like you makes me love this forum and the "thank button" was not enough
Ontopic:
Could this help?
Ver 1.4 Source
Ver2.x Source <-
Thanks for the feedback.
Anyways, I managed to make the build clean enough so anyone with Visual Studio 2010+ OR its Windows SDK equivalent can build from scratch without any issues (other than a ton of compiler warnings, but it does run smoothly).
Again, these are all non-functional changes, but only changes to *.vcxproj files to make the soultion buildable (Under VS or using MSBuild in the command line)
Click to expand...
Click to collapse
Source - Last post
BIade said:
Offtopic:
Dude, you are one of the nicest guys here. Everytime you take your time to give a very detailed good explaing answer. I needed to tell you, because guys like you makes me love this forum and the "thank button" was not enough
Ontopic:
Could this help?
Ver 1.4 Source
Ver2.x Source <-
Source - Last post
Click to expand...
Click to collapse
Offtopic part: thanks
Ontopic part:
That it compiles in visual studio at all is certainly a start.
came across this:
http://www.emutalk.net/threads/49810-Mupen64-in-C-on-XNA
is it in any way related?
goldenpipes said:
came across this:
http://www.emutalk.net/threads/49810-Mupen64-in-C-on-XNA
is it in any way related?
Click to expand...
Click to collapse
Completely outdated (2009) on no files available.... I can't imagine that it can help. Sorry mate
We have a psx emulator n64 should be possible.
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goldenpipes said:
We have a psx emulator n64 should be possible.
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Click to expand...
Click to collapse
What psx emulator on RT...?
Sent from my Optimus G
It doesn't look like RT 8.1 will be JB so the emulator question doesn't even matter anymore

Dolphin gamecube emu and shield?

Has anyone got it to work? Cause when i launch twilight princess it just gets black screen.
They won't develop dolphin for shield due to lack of open gl 3.0.
No big loss, there is no GC emulator for android that able to run games.
sf3 said:
They won't develop dolphin for shield due to lack of open gl 3.0.
No big loss, there is no GC emulator for android that able to run games.
Click to expand...
Click to collapse
Ummmm.... Dolphin is on Android... Just doesn't run on Shield as of now...
Doodle210 said:
Ummmm.... Dolphin is on Android... Just doesn't run on Shield as of now...
Click to expand...
Click to collapse
I think he meant that there is no Android hardware capable of running Gamecube games yet.
themichael said:
I think he meant that there is no Android hardware capable of running Gamecube games yet.
Click to expand...
Click to collapse
But don't some games run good? I know not all games will run @30 or @60FPS, but some games should run fine on newer models.
themichael said:
I think he meant that there is no Android hardware capable of running Gamecube games yet.
Click to expand...
Click to collapse
Shield is, but the dolphin devs said that they have dropped the support of shield due to no openGL

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