[APP] Fresco: Painting app with layers, filters and .PSD export. Now on the Market! - Android Apps and Games

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Fresco is now available on the Android Market! Feel free to post support and feature requests requests here, and let me know what you think of my app. Please consider leaving a review on the Market as well. Thanks!
Fresco Lite: Android Market Link
Fresco Pro: Android Market Link
AppBrain links: Fresco Lite, Fresco Pro
Fresco is a powerful painting and image editing app that features layers, filters, an intuitive interface and more! Designed for both novices and professionals, Fresco has everything you need to create digital artwork on your phone or tablet.
"Fresco Pro brings a real drawing experience to Android with a ton of brushes, filters, and support for layers...the best drawing app on Android" - tested.com
Install "Fresco Pro" from the Market (LIMITED OFFER of ~$2) to upgrade from the Lite version for exclusive features:
- ad free (versus ad supported).
- 4 layers (versus 2).
- 21 filters (versus 2).
- 12 brushes (versus 3).
- export to Adobe® Photoshop® format (.PSD) with layers intact.
- brush spacing setting.
★ Feature List ★
Full support for layer-based image editing:
- Add, duplicate, merge, hide/show and reorder layers.
- Transform layers by scaling, rotating, moving and mirroring.
- Alter layer opacity.
Enhance your work with the use of over 20 filters:
- Create interesting effects with the blur, sharpen, emboss, noise and vignette filters.
- Adjust image colors with the brightness, saturation, exposure and posterize filters.
An interface where everything you need is at your fingertips:
- Configure the texture, size and opacity of the brush and eraser tools.
- Select colors using the color palette, HSV color picker and eye dropper tools.
- Use gestures for zooming and panning.
- Reverse mistakes with the robust undo system.
More features:
- Export your work to Adobe® Photoshop® format (.PSD) with layers intact.
- Import and position photos on the canvas.
- Your work is kept safe by the autosave feature.
- Share your images with other apps to upload to Facebook, Twitter, Dropbox and more.
- Fresco uses less than 1Mb of storage space and is optimised for speed.
Share your creations in the official Flickr and Facebook groups for Fresco:
http://flickr.com/groups/fresco
http://facebook.com/pages/Fresco-A-Mobile-Art-Studio-for-Android/169892059738943
Permissions required:
- SD Card: Used to save images to your SD card
- Internet and Access Network State: Used to display ads in the Lite version and to send optional crash reports.
Requirements: Android 2.1 or above. Multi-touch required for zooming and panning.
Acknowledgements: Thank you to Rick Chandler (studiochandler.com) for the use of his digital paintings (which were created using Fresco) seen in the screenshots on this page.
Screenshots:
"Gulpha Gorge landscape" painting by Rick Chandler (studiochandler.com).
"Mr. Sketchy self portrait" painting by Rick Chandler (studiochandler.com).
Click to expand...
Click to collapse

Congratulations! Just bought it. I suck at anything art related but really love playing with this. Maybe I'll draw something cool one day

Great!
I think I'll stick with the free version until we get landscape mode for tablets.

avgjoemomma said:
Congratulations! Just bought it. I suck at anything art related but really love playing with this. Maybe I'll draw something cool one day
Click to expand...
Click to collapse
Awesome, thanks for your support!

arrtoodeetoo said:
Great!
I think I'll stick with the free version until we get landscape mode for tablets.
Click to expand...
Click to collapse
I'll be working on this soon. I thought it was best to get Fresco on the market sooner rather than later.

Congrats on the realease. I just bought this last night and started working with it and I must say.....I LOVE IT!!

dirtsky said:
Congrats on the realease. I just bought this last night and started working with it and I must say.....I LOVE IT!!
Click to expand...
Click to collapse
Great, thanks for your support. I hope you enjoy the extra features that weren't in the beta.

Has a little issue of the line breaking up when i draw slowly, zoomed in around 250% or more on the xoom. Could also use a number value next to the slider for changing brush size, as well as some smoothing on the brushes to help with jagged edges. This app has some great potential, I can't stand sketchbook mobile on honeycomb, glad to see someone finally putting an alternative out with layers and a good interface, bought the pro version and will definitely be watching for updates.

We need to be able to select colors by hex value, I know that's an easy thing to add and would make things easier when selecting colors
You should have a sale for the app and make it .99 and see how it does in sales over the weekend...people like sales hehe

mandog202 said:
Has a little issue of the line breaking up when i draw slowly, zoomed in around 250% or more on the xoom. Could also use a number value next to the slider for changing brush size, as well as some smoothing on the brushes to help with jagged edges.
Click to expand...
Click to collapse
Glad you like the app! Well spotted, I can confirm the slow drawing bug on my device. I imagine there's a rounding error somewhere that's causing this when calculating the position of the brush stroke. Values for the brush configuration screen does sound like a good idea.
Are you getting jagged edges always or with certain brush sizes? Fresco includes line smoothing at the moment.

0mie said:
We need to be able to select colors by hex value, I know that's an easy thing to add and would make things easier when selecting colors
You should have a sale for the app and make it .99 and see how it does in sales over the weekend...people like sales hehe
Click to expand...
Click to collapse
I was thinking about adding another tab to the color dialog screen that would contain red/blue/green sliders and a button for entering a hex value. Thanks for the advice about pricing.

Does anyone reading use a Samsung Galaxy S 2? I just had a vague error report that pressing undo makes black boxes appear on the canvas which is a show stopping bug to have. Can anyone reproduce this?

Just noticed this, but why is there such a gap? Left side of the image...
Sent from my Bolt using XDA Premium App

using a dhd and seems good, when i have a little time ill put it through its paces and buy it

seanw.org said:
Does anyone reading use a Samsung Galaxy S 2? I just had a vague error report that pressing undo makes black boxes appear on the canvas which is a show stopping bug to have. Can anyone reproduce this?
Click to expand...
Click to collapse
I'll try it in a minute. I'd love to be able to draw something as good as you've done in the screenshots, but I'm pretty much limited to stick figures
EDIT: Yep, big black box taking up a rectangle around the entire area just drawn pops up.

0mie said:
Just noticed this, but why is there such a gap? Left side of the image...
Click to expand...
Click to collapse
I'm not seeing a gap although there is a 1 pixel wide outline around the image.

knightnz said:
I'll try it in a minute. I'd love to be able to draw something as good as you've done in the screenshots, but I'm pretty much limited to stick figures
EDIT: Yep, big black box taking up a rectangle around the entire area just drawn pops up.
Click to expand...
Click to collapse
Oh dear. What happens if you draw several strokes in different places, undo several times and then redo everything? Can you draw something, return to the gallery while saving your image and then load your image successfully?
Edit: Do you know if you've got the Exynos 4210 "GT-i9100" or the Tegra 2 model? I know the app works fine on the Xoom's Tegra 2 so I'm wondering if it's the former that's the problem.

seanw.org said:
I'm not seeing a gap although there is a 1 pixel wide outline around the image.
Click to expand...
Click to collapse
There is 75 pixels missing...if you open the image you will see what I mean, it's the same on my tablet...I just noticed it

0mie said:
There is 75 pixels missing...if you open the image you will see what I mean, it's the same on my tablet...I just noticed it
Click to expand...
Click to collapse
Are you running an ad-blocker? The Lite version has ads at the top. I can see why the black box would be confusing though.

seanw.org said:
Are you running an ad-blocker? The Lite version has ads at the top. I can see why the black box would be confusing though.
Click to expand...
Click to collapse
hahahaha...that would explain it, if there was better tablet support I'd jump on the full version; until that time I will stick to this.

Related

[APP] [FREE!!!] Pl3xWallpaper Customizable LiveWallpaper!!

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!!! NOW FREE IN THE MARKET !!!​
This is a LiveWallpaper app based on the Nexus LiveWallpaper from Google, but with full controls over everything you can imagine giving you full control over this wallpaper without the need of a themer or developer to modify it for you.
This is an FAQ/Instruction type post which outlines the capabilities and controls of Pl3x Wallpaper 4.x
Why would I stop charging for this app and give it out for free? I've learned that people love free things, and are more apt to try my works if I offer them for free. Later down the road, when I publish more apps I might throw a paid app back out there.
Now on to the good stuff! How to work this thing!
The Wallpaper Items:
There are 3 main parts to this wallpaper, the images. We'll cover those first, as the rest of the controls dont mean squat unless you pick these images wisely.
The Background Image
This one is quite obvious. Its the actual wallpaper of this application, and is automatically resized to 854x960 for you (will upscale/downscale from there for different devices automatically), so you can feel free to use images from your Camera's save folder. If you use an image that is not in this 854x960 aspect ratio (8:9) it will automatically be stretched and skewed to fit. (better ratio/size controls will be introduced in v5)
The Sprite Image
The Sprite is the "square dot" on the Nexus LWP, or the Circle 3 in the above left screenshot. It is a small image, at only 64x64. You can use larger images if you want, they will be automatically resized to 64x64 for you. Just be careful of stretching/skewing!
This image is very special, as its not used straight up as you might expect. Google uses their private API named RenderScript to modify this image heavily, giving it a "glow" effect of a light. In that regard, it acts just like an actual light. White would be the brightest of all colors, while black is technically no light at all so it doesnt show up at all (black is transparent). Darker colors are effected by this too, as they appear to be more "See through" or "opague" than brighter colors because of this rendering effect. I have tried many times and many different ways to disable this effect so we can use black as a Sprite color, but sadly I keep failing. As I progress in this project, I continue to dissect Google's RenderScript API (which is not documented at all) looking for a way to allow dark/black colors.
The Trail Image
This image is the long trailing color behind the sprite that slowly appears to fade out to nothing. This is also a fairly small image, but it is NOT in the size you would expect. It is 128x128 and a simple gradient FG->Transparent. I usually dont change this image, and dont recommend changing it either, but I hate limiting people on their controls, so I have included it in this app.
The coloring of the trail is the same color as its sprite it is attached too, and also goes under the same RenderScript effects as the sprite.
The length (or size) of the trail can be adjusted, shorter or longer. The width can also be adjusted smaller or wider. However, its not as simple as it sounds. The two are somehow tied very closely together, and I havent looked into the equation to figure it out yet. Play with the settings until you find what suits you best.
The Controls:
Selecting an Image
Selecting an image is really simple. Just click on Background/Sprite/Trail at the top of the main screen to open the Image Selector screen.
Here you will see a list of folders to visually navigate through. Clicking on folders will open them, pressing the back button or "[parent folder]" will go back a folder. Pressing back on the root (/) directory will close the Image Selector screen and return you to the main screen.
If a folder contains any images, they will be presented to you at the bottom of your screen in a Gallery View. Scroll/Flick through this Gallery to select your image. The Gallery populates itself and caches thumbnails to your SDCard. You can clear the cache at any time, instructions for that are down towards the bottom of this post.
The Image Confirmation screen will show you a small, resized (if larger than screen) preview of the image you just clicked on. Click the Set button to set this and go back to the main screen. Click Cancel to go back to the Image Selector screen to pick another image file.
The Color Controls
There are 4 colors that can be adjusted to anything you want. Have them all the same, or all different. Its up to you. All 16.7 million colors are available to you.
There is a row of 4 large, colored dots. Click on one to bring up a color wheel. Drag your finger around the wheel until the center dot displays the color that you want. Or you can type in the Hex # if you want. Click that center dot to set that color. Do the same for all 4 colors.
Number of Sprites
This allows you to set how many free floating Sprites there are on the screen.
Max Number of Sprites on Tap
When you Tap on the screen (not in preview mode) 4 Sprites shoot out in all directions from where your finger is. You can have so many Extra Sprites on the screen at any given time. The default is 20, so after 5 quick taps it stops drawing extra Sprites until the previous ones disappear offscreen. Raise this to raise that limit.
Speed
This is the set speed of how fast the Sprites are moving across the screen.
Speed Variance
Notice not all Sprites move at the same speed, some slower, some faster. This setting controls that. It is a Variance control, meaning it goes both high and low of the set speed. If speed is 5, and variance is 2, then your sprites will randomly be set at speeds between 3 and 7.
Max Redraw Offscreen Delay
This is how long the Sprites stay "alive" while offscreen before they are redrawn.
Trail Length
This is the trail's length control.
Trail Width
This is the trail's width control.
Allow Tap
You can allow the Tap that was mentioned previously or not. Jus tuncheck this and taps ont he screen will no longer draw extra Sprites.
Menu Button Controls
The following settings are found by pressing your device's Menu button.
Color Schemes
I have included the standard color schemes that can be found in CM's Nexus LWP mod, plus a few more (more will be added with each version). These are a named set of 4 colors, predefined in the app. Select one from the list, and the colors will automatically be set on the main screen. You can then decide to use these colors, or modify them with the above mentioned Color Controls.
Load Defaults
This will simply unset any custom images you have set, and restore all slider/checkbox values to their default preset values.
Clear Cache
This clears the Gallery View images from the cache located on the SDCard
------------------
If you have any issues at all with this wallpaper app, please report the bug to me in PM, and as a temporary fix try clearing the Pl3x Wallpaper data.
*Currently this app is ONLY for Froyo HDPI devices. IF you cant find it in the Market, then your device is most likely not supported.
updated for v4 paid
Here are a few Sprite images I've put together for ya'll to use (remember, black is transparent )
And here is a custom trail to get your imagination juices flowing
Updated for FREE version.
I've downgraded the paid version to free!
billygalbreath said:
Updated for FREE version.
I've downgraded the paid version to free!
Click to expand...
Click to collapse
hey dude, iv been looking on the market and i can not find it, is it gone? If you can, can you send me a apk download?
super-6-1 said:
hey dude, iv been looking on the market and i can not find it, is it gone? If you can, can you send me a apk download?
Click to expand...
Click to collapse
http://www.appbrain.com/app/pl3xwallpaper/com.pl3x.livewallpaper
it says " the requested Item could not be found" so im guessing its down right now.
super-6-1 said:
hey dude, iv been looking on the market and i can not find it, is it gone? If you can, can you send me a apk download?
Click to expand...
Click to collapse
billygalbreath said:
*Currently this app is ONLY for Froyo HDPI devices. IF you cant find it in the Market, then your device is most likely not supported.
Click to expand...
Click to collapse
10 char

[APP][Updated] Fleya v2.9.8 - realtime fluid dynamics for Android

Fleya is a FREE realtime fluid simulation for your Android phone.
But you don't have to be a physics specialist or an engineer to enjoy it.
Just swipe your finger across the screen to see why.
You can find it in the Android Market as "Fleya", or scan the QR code at the bottom of this post.
The app is also available on SlideMe and YAAM.
Main features:
Awesome fluid engine
Sensitive to accelerometer
Multi-touch (the code can interpret 20 fingers on the screen but it depends on the hardware capabilities of your phone)
Save images to SD, instantly available in image gallery
Option to choose simulation resolution and accuracy (higher settings mean slower simulation though)
Ability to choose your own colors as well as built in color presets
Tech notes:
The fluid engine is written in native code. It's probably the fastest engine currently on the market (please correct me if I'm wrong). A lot of work went into optimizations and now it's about 20 to 30 times faster than it used to be (I started with the theoretical code).
The concept is this:
Your screen turns into a box of 2D "smoke". You inject fluid with your fingers and when your fingers move, the fluid gets agitated. The fluid is colored according to it's temperature and you can choose 5 colors for the temperature scale gradient.
Temperature also influences the fluid when combined with the accelerometer through the Gravity setting. Hot fluids go up, cold fluids go down.
There are 3 fluid presets that ignore temperature and are colored according to density (Smoke, Ink and Cloud). The difference is in the interaction with the accelerometer. They are not pushed up or down according to the static orientation of the phone. They only react to sudden changes in orientation when the gravity setting is turned up.
Feedback:
I have a ton of other features fighting for attention in my head but very little time to implement them. I try my best but your suggestions would really help prioritize them.
For any comments, suggestions or questions, please leave a comment or send an email.
With your help, the best is yet to come.
Check out the official site at fixedpointcode.blogspot.com or find Fleya on facebook.
You can also use this moderator page to submit ideas or vote on other ideas:
http://www.google.com/moderator/#16/e=8bcb1
Support:
This app is totally free and I would like to keep it that way, so please don't complain about the ads. I have made them as unobrusive as possible and they use very little bandwidth.
You see, I have this dream where I could use all my time to build cool free apps and still be able to eat. I implemented ads as a means for you to show your appreciation at no cost.
If you like my work and would like to see more interesting apps support me with good comments and high in the market and recommending the app to your friends or in blogs, tweets and forums.
If you really really like it, donate either here on XDA or on the official site.
If you don't like it, that's just as fine as you can either ignore it or comment and help me improve my work.
Preview:
Check out these pictures for a preview. You can make your own using Fleya
You HAVE to see it running because pictures are worth nothing compared to the live action!
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Also, I have never seen it running on an Android Tablet so, if you have any, please tell me how it runs or, better yet, post a video on youtube and share a link.
Update:
XDA user TheGrammarFreak has shared this YouTube video of Fleya on a Galaxy Tab. Thank you very much.
Credits:
Jos Stam - for a very nice paper on numerical simulation of fluid dynamics in real-time (http://www.dgp.toronto.edu/people/stam/reality/Research/pdf/GDC03.pdf).
The worldwide android community - for posting lots of tutorials and allowing me to go from noob android developer to Android market in just a couple of weeks.
My girlfriend - for allowing me some spare time to build this app
My boss - for not noticing my working on personal projects during company time
Download:
Great looking!!!
For someone like me who has a love of physics & engineering, it's great!
Thank you.
This is really neat! Is there any possibility of integrating this into a live wallpaper? That would be bad ass! It could function the same as now with touch. I know there are live wallpapers like Plasma and such but they're constantly moving and don't react to touch or look as great as this.
Sent from my PC36100 using XDA App
5 stars for you! Would make for an awesome live wallpaper.
Would also be cool if the ones like "hot and cold" had 2 point multitouch going on.
Sent from my Droid using XDA App
Very cool.
Great App!
Great App! For some reason, its addicting. lol. One of those apps where there will always be a situation that pops up where Fleya would be useful, for us math and science nerds. Thanks for the post!
5 stars!
Would be awesome for this to be a live wallpaper.
Would also be cool if the ones like "hot and cold" had 2 point multitouch going on also.
pretty cool, after a few minutes I tried using two point touch... would probably make it significantly more intensive to program.
thanks for making it, puts a grin on my face
pretty darn kewl.
A few things that might be really kewl.
Multi touch.
More colors.
Random color wheel.
Thanks for the great replies
Wow, quick replies. Thank you all for the promptness and great ratings.
Everything you just said has been considered and will most probably be implemented. Let's take it feature by feature and see when.
Multitouch
This was a feature that was planned from the beginning but I wanted to target Android 1.6 too so no multitouch there. So I decided to build the app with all the rest of the features that I had planned, make it into a working and fun app and then migrate to Android 2.1+. I know I could have made it run on both but I didn't want to sacrifice any more processing power for it from the start. My thinking was...make it run as fast as you can then add features.
I'll be making multitouch my first priority since I've seen a lot of people say why can't I use more fingers?
I'm still unsure if it will be limited to 2 point touch or as many as the phone supports.
Color Wheel
This has most definitely been considered. In fact, the first stable version I uploaded to my phone supported 16 million colors. It simulated 3 fluid densities, the Red, the Green and the Blue so it supported practically any color. It actually started with a picture of my girlfriend and I could drag her nose over her head and see it swirl around, mixing all the colors Of course, by the time it started to swirl, the image was too liquefied to even look like a face.
Anyway, back then(4 weeks ago) Fleya was "incredibly fast". I got one frame every 2 or 3 seconds so I started to optimize code and cut stuff out. One thing I cut along the way was the 3 color channels, now it's only one fluid being simulated as a temperature channel and the colors are all picked from palettes.
You may have noticed that Hot and Cold (read red and blue) never mix into purple, they always go through black. That's because black is the color for the medium temperature. And another thing, if they did mix into purple, the swirls that formed would not be so well defined and would probably not get that "silk sheets" look if left untouched for a while.
But I'm not dismissing the idea; it will be implemented. Unfortunately it will have an impact on performance but I'll do my best to minimize it.
More color palettes
This is the easiest one of all from a tech point of view so it's a certainty that things will improve...I'll be updating the current palettes and adding new ones with each update, concentrating on making them look best. This is also a place where outside ideas are very very welcome.
Live wallpaper
While developing the first draft of Fleya, I had completely forgot about live wallpapers on Android. The code is written to support Android 1.6 so, by default the methods used for live wallpapers weren't even visible. It hit me in the head 2 seconds after publishing Fleya to the market. It instantly hit me harder on the other side of my head that a live wallpaper that is CPU intensive will be frowned upon by most users. I'll be building a live wallpaper version but not right now. I'll be releasing some updates to Fleya first, implement some of these features and then I'll definitely be painting your homescreen in swirls.
Again, thank you all. It makes a BIG difference to know my work is enjoyed by others.
Great, another Romanian developer. I will install it right away Thank you
It runs too slow on my aria, anyway you can fix that? Otherwise I love it xD
Try a lower resolution setting from Menu/Options.
Unfortunately, there are very few things I can do to make it run faster. Even if I do them, you may not even feel any difference.
On high resolutions it's running slowly on my HTC Magic too, but I left the option for higher resolutions because of higher end devices that can handle it.
amazing ! a live wallpaper will be much appreciated ! very addictive app
Loving this, great show-off tool
Thanks
Sent from my HTC Desire using XDA App
Will try it now. Looks very nice. Thanks mate!
runs very nice on galaxy tab at 2 settings from full resolution, anything more and its really laggy
reminds me of plasma pong.
one of the bests which uses both pysics and mathematics, unfortunately there is no access to market here

[APP][1.6+] TinyLaunch: New lease on life for old and slow devices

I was finding my Archos 43 Gen8 device with its puny 256mb RAM unusable with regular launchers so I decided to roll my own from scratch: TinyLaunch.
The main development rules were:
- use very little RAM
- run on lots of devices (all the way back to Android 1.5 -- the subject line is wrong when it says 1.6)
- get out of the way and avoid doing anything in the background while other apps are running
- run fast once it's configured (but currently the configuration app scan is slow)
- nothing extraneous--no pretty extra icons, no help information, and of course no ads of any sort (not even a link to my other apps--all that is wasted memory)
I plan for the apk never to exceed 40K. Currently it's 29K.
This is *extremely* low-featured. At base, it just presents a simple scrolling list of apps (with categorization features) with no icons (though you can turn on icons, at the expense of some speed: Menu, Settings). You tap on an app and there you are.
In particular:
- no widgets
- no shortcuts
These limitations may make this useless to you. But if you just want a list of apps for launching, e.g., on a device for your kids to play with, TinyLaunch may be the thing for you.
The first time you run TinyLaunch needs to scan for apps. This is a very slow process on my Archos 43 (at least for apps moved to SD), though faster on modern devices.
By default TinyLaunch just shows a simple list of apps. Choosing Menu, Settings lets you include icons (slower) and a more standard tiled view (slower).
Instead of folders, I implemented a category system inspired by PalmOS, though with some variations (the main one is that apps can be in more than one category).
By default there are three special categories: All, Unclassified and Hidden. You can make some custom categories like "Games" and "Math and Science" by pressing MENU and New Category. To categorize apps, the easiest way is to switch the category to Unclassified (tap on the category selector at the top of the screen), and then long tap on an app to choose how to classify it. The app then disappears from the Unclassified category. Note that the Hidden category is a special category that hides apps from the All and Unclassified views (though a Hidden app can still show up in other categories if you like).
APK download: http://pruss.mobi/dl/TinyLaunch.apk
Google Play: https://play.google.com/store/apps/details?id=mobi.omegacentauri.TinyLaunch
Source code: code.google.com/p/tinylaunch
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Can we have a screenshot?
I just uploaded a new version. This includes a more standard and less ugly tile view (but slower). And I included the screenshots in the post above.
Maybe you should put some steps for minimum memory use - medium memory use - normal ? Therefore this launcher might be used by other users who has a bit more ram? Btw, your idea is so nice and really suitable with google kitkat's idea "less ram, more work, high speed"
Sent from my GT-I8190 using XDA Premium 4 mobile app
I wanted to try it out but it says that it can't parse the package unfortunately. I'm using Android 4.3.
Sent from my LG-P970 using Tapatalk 2
I have tried it on Android 4.3, so it works
Sent from my GT-I8190 using XDA Premium 4 mobile app
I just uploaded 0.07. Minor tweaks to the display. Option to lock orientation. And now the scanning happens when you need it to, I think.
Now officially released on Google Play: https://play.google.com/store/apps/details?id=mobi.omegacentauri.TinyLaunch
Any chance of a light theme? Am trying your launcher out on a rooted Nook Simple Touch which has an e-ink display. Other than being a bit dark seems to be running well, thanks. Will also try it on my Gen 8 Archos 70.
darren1 said:
Any chance of a light theme? Am trying your launcher out on a rooted Nook Simple Touch which has an e-ink display. Other than being a bit dark seems to be running well, thanks. Will also try it on my Gen 8 Archos 70.
Click to expand...
Click to collapse
You probably would also want paging rather than scrolling for eink, right?
arpruss said:
You probably would also want paging rather than scrolling for eink, right?
Click to expand...
Click to collapse
Thanks for the reply. Screen refresh is set high so not noticed a problem with scrolling.
Great idea! Runs great on my old wildfire!
darren1 said:
Any chance of a light theme?
Click to expand...
Click to collapse
Thanks for the idea! I implemented it in 0.10. (At no size cost, since I also optimized some code at the same time.) Should be up on Google Play now. Menu, Settings, Light theme.
arpruss said:
Thanks for the idea! I implemented it in 0.10. (At no size cost, since I also optimized some code at the same time.) Should be up on Google Play now. Menu, Settings, Light theme.
Click to expand...
Click to collapse
Thanks for implementing a light theme, unfortunately I just get a black screen with no text when I choose the light theme on my Nook Simple Touch with Android 2.1. Also doesn't work properly on my Archos A70 using 2.2 but works as expected on my Nexus 10 running 4.3. Do you think it could be an issue with Android 2.1 and 2.2?
EDIT
Light theme also not working properly on ZTE Skate running 2.3.
darren1 said:
Thanks for implementing a light theme, unfortunately I just get a black screen with no text when I choose the light theme on my Nook Simple Touch with Android 2.1. Also doesn't work properly on my Archos A70 using 2.2 but works as expected on my Nexus 10 running 4.3. Do you think it could be an issue with Android 2.1 and 2.2?
EDIT
Light theme also not working properly on ZTE Skate running 2.3.
Click to expand...
Click to collapse
I foolishly only tested on Genymotion running 4.3, not an actual device. Yeah, it doesn't work on 2.2. I fixed that, and uploaded 0.11 to Google Play. Should be up soon.
arpruss said:
I foolishly only tested on Genymotion running 4.3, not an actual device. Yeah, it doesn't work on 2.2. I fixed that, and uploaded 0.11 to Google Play. Should be up soon.
Click to expand...
Click to collapse
Working now, thanks.
Would anyone find this useful on a tablet and hence would like more than four columns of icons? (Currently the number of columns is hard-coded. It would probably add about 2K to the apk to make it more flexible.)
I added a feature that works sort of like a home screen. If you have a category named "Home" (capital H, everything else lowercase), then pressing the Home button toggles you between the Home category and the All category. So you can just put your most frequently used apps in the Home category. If you want a plain PalmOS-style launcher, just don't make a category with that name.
I added a very primitive toddler lock to TinyLaunch. If you turn it on, then the HIDDEN category disappears completely, and the access to all the menu functions disappears until you type "Not toddler". I use it on my Nexus 7 in conjunction with a restricted profile to make the Amazon Appstore (which I need to have available for the sake of the toddler apps that are tied to it) inaccessible to the toddler--I just set the Appstore to be hidden in TinyLaunch
i just got a new toy - Archos 70b Cobalt and wanted to thank you!
i change the homescreens on all my devices to some minimal ones like "search based launcher" and "organised drawer". while trawling the archos forums, i happened across your TinyLaunch. i like it so much that it has become the default launcher on not just my archos, but also my samsung galaxy ace mobile and nook simple touch ereader (with light theme).
i like what you have done with the Home category, and apps in multiple categories. i don't use/need any other features.
---------- Post added at 11:29 PM ---------- Previous post was at 11:16 PM ----------
your white theme has white menu, which is nice. but the default black theme menu is white which seems to conflict.. might look better with black menu.
arpruss said:
Would anyone find this useful on a tablet and hence would like more than four columns of icons? (Currently the number of columns is hard-coded. It would probably add about 2K to the apk to make it more flexible.)
Click to expand...
Click to collapse
rather than hardcoding, perhaps let the user enter a number? should be simpler and more flexible for different devices. my tablet particularly in landscape mode could use far more columns.
btw, can you tell me how to get those nice soft-buttons, on your screenshots, at the bottom? my archos has just the standard three jelly-bean buttons in a wide band. i could do with a thinner band, and few more buttons on it. or more preferably have the buttons on my notification bar, like on my nook.

[GAME][2.3.3+]Different Colors 1.3 - Find them

Different Colors 1.5 - Search colors
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Screenshots:
Different Colors - Try to find a block with a different color!
Do you think it is easy? Let's try!
In this game you should find the blocks that differ in color from the rest.
With each level it will be harder and harder. Try to test yourself!
On the 63 blocks of the same color, and the only one that is different from all the others in color.
What could be easier than to find it?
Especially because you always have 3 lives in the reserve, in case you go wrong.
With each level to find the next block will be harder and harder, because the difference between the colors will be reduced.
To set a record, you have a whole 60 seconds.
You can use all available means:
- To increase the brightness of the screen;
- Look at it from different angles;
- Use the help of friends;
- and so on...
But if you can break the record? ...
To make it more interesting, we added to the game the opportunity to compete with other players, you can see at what point in the overall statistics is your record.
Who knows, maybe you'll be the first?
Any ideas for improvement? You can always share them write to us or leave your own review.
Good luck!
Version 1.2 - What's new?:
- Support for Android 2.0;
- Improved stability;
- Changed the positioning of elements on the screen of the game for mobile phones with a screen smaller than 5 inches;
- Added a window "Application Rate".
Version 1.3 - What's new?
- At the end of the game smiley (>_<) indicates where the block was;
- Remove ads from game screen;
- Improved stability;
- Support German language;
- Add WOW - Nichosi Meme
Version 1.4 - What's new?
- new mode "Survival";
- updated settings;
- improved smiley-tip (>_<);
- darkened Internet meme "Nichosi."
Good
Good.:good::fingers-crossed:
So fun to play
bboyfeiyu said:
Good.:good::fingers-crossed:
Click to expand...
Click to collapse
SoniaSaxton said:
So fun to play
Click to expand...
Click to collapse
Thanks! Guys, I don't see you in the statistics! Try to get there! )
Different Colors 1.3 - Find them
Different Colors 1.3 - Find them is available on Google Play!
What's new?
- At the end of the game smiley (>_<) indicates where the block was;
- Remove ads from game screen;
- Improved stability;
- Support German language;
- Add WOW - Nichosi Meme
Different Colors 1.3.fixed - Find them is available on Google Play!
This is fixed version for phones with screens 5' or 6'
Different Colors 1.4 - Find them is available on Google Play!
What's new?
- new mode "Survival";
- updated settings;
- improved smiley-tip (>_<);
- darkened Internet meme "Nichosi".
Digit88Games said:
cool game thanks for the share
Click to expand...
Click to collapse
Thank you! Welcom to the World of Colors!
KirillChuzhov said:
Thank you! Welcom to the World of Colors!
Click to expand...
Click to collapse
It does not look too interesting (
the_liolik said:
It does not look too interesting (
Click to expand...
Click to collapse
Thanks for the answer!
Did you try this game?
What would you like to add or change?
KirillChuzhov said:
Thanks for the answer!
Did you try this game?
What would you like to add or change?
Click to expand...
Click to collapse
Somewhere after the third attempt, I began to hurt my eyes, because the color palette of the time Tetris 1984 pressure on the eye.
---------- Post added at 11:09 PM ---------- Previous post was at 11:05 PM ----------
the_liolik said:
Somewhere after the third attempt, I began to hurt my eyes, because the color palette of the time Tetris 1984 pressure on the eye.
Click to expand...
Click to collapse
But the idea is interesting .
And there is something to work with , that would be better.
The problem I found with the game is that, having so many versions of this game, why should I download this one?
I'm not going to answer that question for you, but could be a mechanic, aesthetics, social factors...
Don't get me wrong, I like the idea, but if you don't stand out in the crowd I would rather download another one with more pleasing design or unique features.
If you still think you can answer my question, reply and I would be glad to try it in detail. Good luck!
the_liolik said:
Somewhere after the third attempt, I began to hurt my eyes, because the color palette of the time Tetris 1984 pressure on the eye.
But the idea is interesting .
And there is something to work with , that would be better.
Click to expand...
Click to collapse
Thank you!
We will work on the desing of the application assiduously.
randomlabs said:
The problem I found with the game is that, having so many versions of this game, why should I download this one?
I'm not going to answer that question for you, but could be a mechanic, aesthetics, social factors...
Don't get me wrong, I like the idea, but if you don't stand out in the crowd I would rather download another one with more pleasing design or unique features.
If you still think you can answer my question, reply and I would be glad to try it in detail. Good luck!
Click to expand...
Click to collapse
Thank you for the answer!
We have tried and will be tried improve the idea, we already added stats, hints, bonuses and two mode of game, this week will be added third. We are working with our users, they are helping us to improve the app and not to get lost in the crowd.
Any suggestions are welcome!
Ok, then a nice improvement would be to redesign the app (mainly the colors). Colorful menus are not always the best option to go, so try to stick with a palette of colors (usually 2-3 colors and their variations). More than that looks messy and unprofessional. Try to choose a light color and a dark one to make contrast, and be sure they look good when used together.
Also the colors chosen for the game seem to be randomly generated, and that is very unpleasing in the way that most of them are greyish. If you could make a list of 20-30 RGB values that look GOOD considering the background and UI, and use them to vary them (+-5) and get only colors that look well.
Make the squares less rectangular and more square, and center the grid in the middle of the screen. The ghost doesn't need that much space.
Finally, the last row was cut in my device (nexus 5), so it was harder to spot the different color on that row. Does it also happen in other cases as well?
randomlabs said:
Ok, then a nice improvement would be to redesign the app (mainly the colors). Colorful menus are not always the best option to go, so try to stick with a palette of colors (usually 2-3 colors and their variations). More than that looks messy and unprofessional. Try to choose a light color and a dark one to make contrast, and be sure they look good when used together.
Also the colors chosen for the game seem to be randomly generated, and that is very unpleasing in the way that most of them are greyish. If you could make a list of 20-30 RGB values that look GOOD considering the background and UI, and use them to vary them (+-5) and get only colors that look well.
Make the squares less rectangular and more square, and center the grid in the middle of the screen. The ghost doesn't need that much space.
Finally, the last row was cut in my device (nexus 5), so it was harder to spot the different color on that row. Does it also happen in other cases as well?
Click to expand...
Click to collapse
A lot of thank you for this such detailed advices!
We will take into account all your tips on colors in the redesign of the app.
As you could see, we tried to use 3 main colors in the app: ~blue, ~yellow and ~green. Today, I think, it wasn't good idea, I mean the set of colors. We should and will review them.
Also we're going to check app on different screens. If will be needed, we change the size of blocks and release new version with fixes as soon as possible.
Thank you again! Always glad to see useful advices.
is a fun game and addictive :good:
Different Colors 1.5 - Search different colors is available on Google Play!
What's new?
- a small change of primary colors;
- Spanish language support;
- confirm the deletion of the user.
New screenshots are attached!

Defilmirz Watchface - free

Hi,
I've finally managed to publish my free Defilmirz watchface on Samsung apps.
IMHO it is an interesting idea because it is very customizable with a settings app on the phone (Android) side.
Since it is free, I assume it is legal to mention it here. If I'm wrong, please let me know.
The watchface is accessible on Samsung Apps with name "Defilmirz"
Please let me know if you have any interesting idea to add on this watchface. I will try to add anything requested which is possible within my capabilities.
Here is a video of its usage and some screenshots:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
And the Android settings app is here:
https://play.google.com/store/apps/details?id=com.aktuna.gear.defilmirz
Very nice especially with phone color config. Very very.... annoying all this faces wich change color as soon as you fingers tap the screen What a shame that don not works also on S2
I just uploaded a version for S2. Once the Samsung testers approve it , you can get it for your S2.
thanks for your feedback.
Nice face. Feedback:
1. The center where the hands meet is an odd grey that looks like a dirty screen. I don't know what to change it to, but other faces address it.
2. the second color only sticks on the always on screen. when the screen is on, the entire second color section is a significantly lighter color and not what I would ever want to look at.
I have published another version of the watchface. It is called "Defilmirz F"
It has the same concept and features. Just a different organization of the screen.
jimbob_sf said:
Nice face. Feedback:
1. The center where the hands meet is an odd grey that looks like a dirty screen. I don't know what to change it to, but other faces address it.
2. the second color only sticks on the always on screen. when the screen is on, the entire second color section is a significantly lighter color and not what I would ever want to look at.
Click to expand...
Click to collapse
Thanks for your feedback. I would like to fix what you've seen as a problem.
But I need some clarification and ideas;
1. I could put a static imaghe on the center. Like a dot or circle. Would that be nice ? What color it should be ? Black ?
2. The second color is used for the background of the digital information. But over that part I added a transparent and shiny layer which makes the color lighter. Now if I remove that layer, the shiny light effect will be gone. Maybe I can try to change the effect to be darker.
Meanwhile, as a workaround, you can try to select the color darker.
Having a few more days to play with various watch faces, I can appreciate the artistic challenge of two designs that need to compliment each other and the technical challenge of AOD battery consumption and interacting with the various APIs.
That said, when I look at a bunch of faces, the center painting is made easier by decreasing rings for each hand. The stock Blue Pop does it well. By avoiding solid areas, you can mix in the background color (black). Look at enough and you'll see.
The white overlay now makes sense. I'm too type A to suggest color tuning. There's a happy solution there somewhere.
I do like the companion app that takes us away from Samsung's software. I think there is some real power to be had.
Just installed this and looks great but unfortunately steps count is not showing.
mohitgalaxy3 said:
Just installed this and looks great but unfortunately steps count is not showing.
Click to expand...
Click to collapse
it starts from 0 when you load/reload the face. Then you have to walk/run to make a positive number.
if that doesn't work for you , then you might have stopped the generic step count feature of the watch. Please enable it in S Health.
thx.
jimbob_sf said:
Having a few more days to play with various watch faces, I can appreciate the artistic challenge of two designs that need to compliment each other and the technical challenge of AOD battery consumption and interacting with the various APIs.
That said, when I look at a bunch of faces, the center painting is made easier by decreasing rings for each hand. The stock Blue Pop does it well. By avoiding solid areas, you can mix in the background color (black). Look at enough and you'll see.
The white overlay now makes sense. I'm too type A to suggest color tuning. There's a happy solution there somewhere.
I do like the companion app that takes us away from Samsung's software. I think there is some real power to be had.
Click to expand...
Click to collapse
thanks four your detailed feedback and compliments. I'll try to do my best to fix what you've pointed out. But I am on vacation starting tomorrow. I hope I'll be able to fix it after 9-10 days.
I'm loving this watch face, but the time shown is an hour behind. Is there a time zone setting I'm not seeing in the companion app?
deanos_98 said:
I'm loving this watch face, but the time shown is an hour behind. Is there a time zone setting I'm not seeing in the companion app?
Click to expand...
Click to collapse
I've found the problem and fixed it. But Samsung validation team has to approve it before you can get it.
Thx. for your patience.
mrmrmrmr said:
I just uploaded a version for S2. Once the Samsung testers approve it , you can get it for your S2.
thanks for your feedback.
Click to expand...
Click to collapse
Still not avalaible for S2 (july 21)
Pretty cool. Almost all the information I want access to on a watchface without a bunch of extras.
Some ideas to consider or not:
- Tasker compatibility to use a dynamic variable as the scrolling text (could be a reminder, appointment, or anything... limitless possibilities)
- temperature
- tap icon to open battery/health/weather/etc
Sent from my SM-G955F using Tapatalk
RuggedHunter said:
Pretty cool. Almost all the information I want access to on a watchface without a bunch of extras.
Some ideas to consider or not:
- Tasker compatibility to use a dynamic variable as the scrolling text (could be a reminder, appointment, or anything... limitless possibilities)
- temperature
- tap icon to open battery/health/weather/etc
Sent from my SM-G955F using Tapatalk
Click to expand...
Click to collapse
these are all good ideas. specially I liked the Tasker integration. But I don't know how to write a tasker plugin. Do you have any source on that ?
temperature would be nice, but which source should be used ? getting from weather.com or any other weather information site like wunderground ?
I assume there is no temperature sensor on the Gear S2 or S3 (?)
icon to open battery/health is easy. but it could affect the user experience in a bad way. (unwillingly touching the screen)
maybe I should add it as an option...
mrmrmrmr said:
these are all good ideas. specially I liked the Tasker integration. But I don't know how to write a tasker plugin. Do you have any source on that ?
temperature would be nice, but which source should be used ? getting from weather.com or any other weather information site like wunderground ?
I assume there is no temperature sensor on the Gear S2 or S3 (?)
icon to open battery/health is easy. but it could affect the user experience in a bad way. (unwillingly touching the screen)
maybe I should add it as an option...
Click to expand...
Click to collapse
Regarding Tasker, start here. The plug in would be for your phone companion app of course, with the goal of the "scrolling text" field to accept a tasker variable.
I use the wunderground api in my apps and just parse out what I need. You could technically grab a hundred different items and offer your users the choice, but temp would be good enough for me.
Sent from my SM-G955F using Tapatalk
RuggedHunter said:
Regarding Tasker, start here. The plug in would be for your phone companion app of course, with the goal of the "scrolling text" field to accept a tasker variable.
I use the wunderground api in my apps and just parse out what I need. You could technically grab a hundred different items and offer your users the choice, but temp would be good enough for me.
Sent from my SM-G955F using Tapatalk
Click to expand...
Click to collapse
I've checked the Tasker developer resources, but could not find an easy way to integrate it in my app. They shared the sdk from some other app vendor named twofourtyfouram and it is in Gradle format for Android studio which I don't use. (I am still developing in Eclipse)
Anyway I tried to migrate the SDK to Eclipse but it has references to other libraries from the same vendor (twofourtyfouram) and they are missing.
So I am looking for a ready sdk to use in Eclipse.
timezone issue has been fixed and update is published by Samsung.
Will there be a way to enter hexadecimal color codes to choose colors instead of point and drag?
deanos_98 said:
Will there be a way to enter hexadecimal color codes to choose colors instead of point and drag?
Click to expand...
Click to collapse
that's very easy to implement. but do you really prefer it ?
I doubt that a very few will prefer such input.

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