[GAME] Livestock Vs The Undead Lite - Zombie TD - Android Apps and Games

2011 07 22 : Update : v1.2 Just released to market
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I've finally pulled myself together and thrashed out my first ever android game!
I know there are many seasoned veterans on this forum with biblical knowledge of the platform, but being completely new to Java and object oriented programming it was a massive leap for me!
Sorry, but I just wanted to share!
Oh, did I mention it is free?
Paul
If you get 5 mins please check out Livestock vs The Undead Lite on the market - all comments (preferably constructive) are welcome as I shall be updating regularly.

pphillips001 said:
I've finally pulled myself together and thrashed out my first ever android game!
I know there are many seasoned veterans on this forum with biblical knowledge of the platform, but being completely new to Java and object oriented programming it was a massive leap for me!
Sorry, but I just wanted to share!
Oh, did I mention it is free?
Paul
If you get 5 mins please check out Livestock vs The Undead Lite on the market - all comments (preferably constructive) are welcome as I shall be updating regularly.
Click to expand...
Click to collapse
i will check it out man.

josephnero said:
i will check it out man.
Click to expand...
Click to collapse
I'd appreciate it. Hope you like it. I have a ton of ideas of where to take it next and am curious as to what everyone else thinks.
Cheers,
Paul

You use the acc sensor to pan the view a bit.
- this looks nice but sadly it's a bit clunky with the movement.
- this makes the game look clunky if you have the phone loosely in your hand (constant movement)
I always love dev's that add a no-sound mode to the first screen (at school/work)
Once placed we can't move/upgrade/fix defences or animals.
You can't see the 'health' (healthy zombies ) of a zombie.
- so if it get's close it's hard to guess if you need more (last-minute) defence or it will die in 2 sec's anyway.
Maybe an option to get more details about the defences/animals. fe. it's health, rof, damage, costs.
The game looks nice and it's always easy to find things that could be better if you're not the one who created it
If this is your first app than good job!

Vextreme said:
You use the acc sensor to pan the view a bit.
- this looks nice but sadly it's a bit clunky with the movement.
- this makes the game look clunky if you have the phone loosely in your hand (constant movement)
Click to expand...
Click to collapse
The accelerometer movement will be removed in the next release. I was originally going to have more columns off screen - but it ended up making me feed seasick! I don't think it added much to the game anyway.
Vextreme said:
I always love dev's that add a no-sound mode to the first screen (at school/work)
Click to expand...
Click to collapse
Great minds think alike! I've already coded that in for the next rel.
Vextreme said:
Once placed we can't move/upgrade/fix defences or animals.
Click to expand...
Click to collapse
Not at present - you can only replace when an existing animal/etc gets chomped. I have decided to change it around a bit. It should make an interesting dynamic for the game.
Vextreme said:
You can't see the 'health' (healthy zombies ) of a zombie.
- so if it get's close it's hard to guess if you need more (last-minute) defence or it will die in 2 sec's anyway.
Click to expand...
Click to collapse
I hadn't put that in to keep an element of guesswork and anticipation. Do you think it'd add to the game?
Vextreme said:
Maybe an option to get more details about the defences/animals. fe. it's health, rof, damage, costs.
Click to expand...
Click to collapse
I'm going to put a tutorial mode in which will help new players and would be skippable for the veteran gamer.
Vextreme said:
The game looks nice and it's always easy to find things that could be better if you're not the one who created it
Click to expand...
Click to collapse
Good to know you like the look and you're not wrong about it difficult to distance myself from it. Which is why I'm all over this feedback! All great stuff!
Vextreme said:
If this is your first app than good job!
Click to expand...
Click to collapse
It is and thanks. I appreciate it's still rough around the edges but I'll keep at it until it's either awesome or I get issued a restraining order
Seriously though, thanks for your kind and helpful words.
Cheers,
Paul

UPDATE v1.2 Just released onto the market
Thanks for all of the kind and constructive feedback. Please keep it coming. I think it's coming along nicely, next stage is to lay more in-game features.
More importantly - what do you think? The link is in my signature.
I've also started up a blog - if anyone is interested in writing their own app - it's how I've found the process.
::1.2
+ Redesigned graphics engine
+ Support for multi-sized devices including 320x480 up to tablets
+ Enhanced levelling system
+ Persisted scores and progress
+ Mute music/fx added to front screen and gameplay screens
+ Added new creep
+ Fixed FC issues on game leaving/re-entering
+ Redesigned splash screens
+ General bug fixes and graphical tweaks
Main discussion thread : http://forum.xda-developers.com/showthread.php?t=1094062

Related

[GAME 2.1+][FREE] Crazy Lift Manager

Hi guys,
This is first game my first game for Android so pls don't be too cruel. Game works on Android 2.1 and higher and you can download it for completely FREE.
Crazy Lift Manager is an action strategy game. Your task in game is to bring people down as soon as possible. Be fast, as people get impacient very quickly and you can lose your job anytime
Google Play Link:
https://market.android.com/developer?pub=extracrazy
Amazon AppStore:
Crazy Lift Manager
I would really appreciate your comments.
I just had a quick try. Quite addictive. Easy to play.
Sent from my HTC Desire using Tapatalk
thx m8. nice 2 hear that u like it
new update with more changes of difficulty level. now game is much more challenging.
fixed also bug that could cause "force close" on some HTC phones.
wanna also thank u guys for all good comments
thaanks man
Just downloaded, cool game Can see how it could be addictive!
One minor piece of feedback, on your help screen, on the second to last item "Touch a floor and lift goes there. Lift can't change direction when on the move. Faces show how many people is board." might sound better as: " Touch a floor and the lift goes there. Lift can't change direction when on the move. Faces show how many people are aboard."
Good work though!
hi guys. thx for feedback. i really appreciate it.
Faces show how many people is board.
Click to expand...
Click to collapse
Good advice, ty.
currently i'm working on huge update. wanna add more animations, special effects, sounds and make it more challenging.
if u have some crazy ideas or wanna see something in the game u can write it here. if this suit to the game ill build this for u and ill place your name under the CREDITS
huge update is coming 2day. many aspects realted to balance of the game was changed, also we added new animations, sounds. We were working also on usability.
ty man cool game
downloading, cool game and i'll see how it could be!
thx guys for all good words. i couldn't even expect that there is so many kind people out there
new update on the market
whats inside:
- Many changes realted to balance
- Added new sounds
- Added new animations
- Added new difficulty level after day 14
- Few changes in usability
current version 1.2.0
Aww that's really gr8 app
Btw just for info,
this app is listed i the XDA news portal !
Suggestion :
New tutorial ...
to play the game there is no such for now
Nice little game I must say! Threatens to become addictive ^^
Oh, and kudos for only asking the rights the app really needs. Too many apps ask for rights they should never be granted.
Keen on going
thanks guys
this app is listed i the XDA news portal
Click to expand...
Click to collapse
WOW I was't expecting anything like that
New tutorial ...
to play the game there is no such for now
Click to expand...
Click to collapse
I tried to explain every aspect of the game under the help section. did u check that? but anyway ill prepare new tutorial soon
kinda bs that you need to have the fully upgraded elevator to fix broken elevators. Gets annoying really quick when two elevators break right after another and the third one doesn't even have one upgrade. Upgrades should also carry over between days.
Gets annoying really quick when two elevators break right after another and the third one doesn't even have one upgrade. Upgrades should also carry over between days.
Click to expand...
Click to collapse
im thinking about this. definitely game needs some changes in difficulty and im working on it. i think after next update you'll be pleased
great game, ill be sure to keep this one on my phone, thanks dev

[GAME][2.3+] 4 Blocks - game based on reaction and concentration!

Hello, I want to introduce my very first game - 4 Blocks.
The point of the game is to match the color of falling drop (pipe has the same color) and bucket, as simple as that.
Google Play: https://play.google.com/store/apps/details?id=com.darker.fourblocks
Completely free to play and ad-free!
Thank you
Darkeris said:
Hello, I want to introduce my very first game - 4 Blocks.
The point of the game is to match the color of falling drop (pipe has the same color) and bucket, as simple as that.
As I don't have 10 posts, I can't post outside links, so please copy and paste this:
https://play.google.com/store/apps/details?id=com.darker.fourblocks
Completely free to play and ad-free!
Thank you
Click to expand...
Click to collapse
Will try, Thanks
pmenonn said:
Will try, Thanks
Click to expand...
Click to collapse
Thank you for paying attention to my creation
also, if you like it, please rate and write a review.
Thanks!
Nice game., but you could add some features, like catch two drops at the same time, or something Generally it's a good killer of time.
metalcracker said:
Nice game., but you could add some features, like catch two drops at the same time, or something Generally it's a good killer of time.
Click to expand...
Click to collapse
Thank you very much.
Yea, it's my first game so development is not as fast as it could be. However, I'm spending all my time for this and want to make it popular and playable.
There are plans for different gamemodes and also and online (1vs1) mode.
So, we just need to wait!
Darkeris said:
Thank you very much.
Yea, it's my first game so development is not as fast as it could be. However, I'm spending all my time for this and want to make it popular and playable.
There are plans for different gamemodes and also and online (1vs1) mode.
So, we just need to wait!
Click to expand...
Click to collapse
I understand you very good So, I am waiting and wish you luck!
metalcracker said:
I understand you very good So, I am waiting and wish you luck!
Click to expand...
Click to collapse
Appreciate, thanks
Any more reviews ?
Awesome
Nice time killer game. Addictive and seems nice. Hope you can make it popular!
dragosdydy said:
Nice time killer game. Addictive and seems nice. Hope you can make it popular!
Click to expand...
Click to collapse
Thank you! I'll try!
Great first game! The gameplay is solid, and I like the interface. I have two criticisms: first, it feels weird that the bucket is in the middle of the screen. I can tell that the reason for this is so an equal portion of the screen is devoted to each color, but I still think it would play a lot better if the bucket were lower down. Second, I'd suggest tweaking the graphics so the drop is covered up until it gets out of the pipe: right now you can see it above the pipe before it falls. Other than that, I agree with the other people who have replied to this thread: it's a great time killer, and a lot of fun.
pointytower said:
Great first game! The gameplay is solid, and I like the interface. I have two criticisms: first, it feels weird that the bucket is in the middle of the screen. I can tell that the reason for this is so an equal portion of the screen is devoted to each color, but I still think it would play a lot better if the bucket were lower down. Second, I'd suggest tweaking the graphics so the drop is covered up until it gets out of the pipe: right now you can see it above the pipe before it falls. Other than that, I agree with the other people who have replied to this thread: it's a great time killer, and a lot of fun.
Click to expand...
Click to collapse
Thank you! Doing everything to fix bugs and make gameplay more fun
Any more reviews please ?
v1.2
Sounds added (not perfect ones, but background music makes me mad!)
Check it out

[GAME][2.3+] Reflect Yoself

Hey wussup xda-devs
We're BIpbop games and we made this little indie action game Reflect Yoself: Drawing Action!
Very hard and dare to say fun
Screenshots attached.
Description:
Draw the lines with your finger to make cute monster bounce in desired direction. This simple game is a hard and fun challenge for your orientation ability - You'll need to predict and aim where you wanna reflect by drawing a line in front of your moving player to change his course. It's really easy to play but hard to master.
Avoid a cloudy cloud and eat as many lemons as you can. If you grab 'em fast and bounce, you'll be awarded with bonus points for that action. Now you can show your precision by quickly lightning three torches in a row and get few points extra.
Install:
For now you can install it from Google Play https://play.google.com/store/apps/details?id=com.bipbop.Reflect
What do you guys think? Do you like it? Somebody just made 250+ points, can you o better?
Thanks for your time and happy reflecting!
That really is challenging. I like the gameplay a lot. It could maybe use some more instruction as new things appear, for instance I have no idea what the bomb looking things are supposed to do
Thanks... yeah those 3 things are supposed to be torches and you need to fire all three of em in a row to get a precision bonus
Nice music and sounds, I like it. And it's not easy to play, something like Flappy Bird (but it's not that hard). Here is how it looks. Also, I appreciate that there are no unnecessary permissions for this apk!
nice game!
Thanks guys... :highfive: we're doing our best to deliver the best possible product we (us two) can!
Any feedback is much appreciated...
Cheers!
We got reviewed by guys from Essential Android:
essentialandroid.com/2015/01/28/reflect-yoself
I don't know if one brags with 3/5 but hey... it's our firs review!
Cheers!
Do you guys think this gonna help our newbies better control the player? https://twitter.com/bipbopgames/status/576793937928675330
BipbopGames said:
We got reviewed by guys from Essential Android:
essentialandroid.com/2015/01/28/reflect-yoself
I don't know if one brags with 3/5 but hey... it's our firs review!
Cheers!
Click to expand...
Click to collapse
Congrats on the review. It's better than 3/5 in my opinion.
SolarRiftStudios said:
Congrats on the review. It's better than 3/5 in my opinion.
Click to expand...
Click to collapse
Thanks man... yeah it's really hard to see the real picture because we have so little downloads and those we have are pretty much from our friends & family... so... we're still trying to do some marketing and get more downloads and then it would be probably be more clear if the game is good or not... We love it but, you know... if it doesn't get to users, it's not that good
So,, do you maybe have some advice on mobile game marketing? I found this good but kinda old resource http://www.pixelprospector.com/the-big-list-of-indie-game-marketing/
Thankss!
New and fresh screenshots attached ^_^
See it in action here: https://play.google.com/store/apps/details?id=com.bipbop.Reflect
Cheers!
Bipbop.
Really like the gameplay and art style. Some explanation might be needed for the precision bonus, but it became clear after a few games.
@TonVdev thanks!
We're are now pretty active on Twitter (view attachment) so if you want to get some fresh #gamedev #indiedev news please follow us https://twitter.com/bipbopgames
And we're online http://bipbopgames.com/ with brand new website!
^_^
Some new WIP preview vids:
https://www.youtube.com/watch?v=YZOQiG-jbJc
https://www.youtube.com/watch?v=54TJsMTzCVY
https://www.youtube.com/watch?v=XvMfbUvkw90
Hope you like em

[FREE][GAME][2.3+] SteamCopter

I've recently finished my first game for android and I need opinions from people other than my family and friends, who can only praise me.
SteamCopter is a Super Hexagon, Flappy Bird and Spelunky fusion wanna-be. I've just finished promotional video, so you don't have to(but I highly encourage you to!)play it to check what's it all about.
https://play.google.com/store/apps/details?id=com.kierek560.steamcopter.android
http://www.amazon.com/kierek560-Ste...F8&qid=1424261697&sr=8-1&keywords=steamcopter
http://apps.opera.com/en_pl/steamcopter.html
http://slideme.org/application/steamcopter
will test it
Flatric said:
will test it
Click to expand...
Click to collapse
Thank you. Besides gameplay, I've spent long time thinking about how to place ads to make them unobtrusive for users, could look at this aspect and express your opinion?
Kierek said:
Thank you. Except gameplay, I've spent long time thinking about how to place ads to make them unobtrusive for users, could look at this aspect and express your opinion?
Click to expand...
Click to collapse
The ads aren't anoynig but the control of the helicopter is strange ...or I'm to stupid Btw if you tell me how I could correct your german translations I could help you with them, at some points you chose the wrong words
Flatric said:
The ads aren't anoynig but the control of the helicopter is strange ...or I'm to stupid Btw if you tell me how I could correct your german translations I could help you with them, at some points you chose the wrong words
Click to expand...
Click to collapse
I've sent you the files through PM, thanks for the help.
Could you tell me what did you mean by strange controls? I wanted it to be hard, but not "hard to play", if it makes any sense.
It's a really nice game if you want to kill some minutes. It's fun to play it and you really want to improve your highscore. In my opinon it's a little bit harder than flappy bird or something like this but everybody who visits this thread should give it a try
At first I had problems with the controls, but that was a failure with my current custom Rom and had nothing to do with the app.
it looks like typical good run/arcade game, but static backgrounds isn't cool. IMHO
Great game ! It is very well done, with attention to details like performance, music, graphics. This is not common in many 2D android games. I heavily recommend trying it !
good game, but i really think you should improve the graphic, maybe 8-bit
Flatric said:
It's a really nice game if you want to kill some minutes. It's fun to play it and you really want to improve your highscore. In my opinon it's a little bit harder than flappy bird or something like this but everybody who visits this thread should give it a try
At first I had problems with the controls, but that was a failure with my current custom Rom and had nothing to do with the app.
Click to expand...
Click to collapse
I'm glad to hear that you liked it. About it being harder than flappy bird... It wasn't my intention, but it can be. It's a little harder to learn, but when you get the grasp of it, mechanics are easy (but still hard to master!). Also, I'm pretty sure, that it can be a lot more rewarding than flappy bird.
hadmaerd said:
it looks like typical good run/arcade game, but static backgrounds isn't cool. IMHO
Click to expand...
Click to collapse
I'd really like to have dynamic backgrounds but well... my budget was lacking. Maybe in the sequel
FunkyRasta said:
Great game ! It is very well done, with attention to details like performance, music, graphics. This is not common in many 2D android games. I heavily recommend trying it !
Click to expand...
Click to collapse
That was my intention. I couldn't even dream about making some industry capsizing masterpiece, so at least I wanted to make polished and playable game.
Thank you will download
Sent from my MI 3W using XDA Free mobile app
Hey there, I tried your game out and I'd like to share my feedback with you.
It took me a few minutes to realize that I could tap the right side of the screen to keep the copter up in the air. Maybe have a little "tutorial" at the beginning explaining the controls? Or some kind of button/visual to show that the right screen is for keeping the copter up.
After a second run, I did noticed your "how to play" button on the menu. Maybe you should display that at the beginning game for first time users.
You don't seem to have back buttons for "how to play" and "high scores". I have to exit the app to get out of it.
I hate to be that guy, but I find the full screen ads a little intrusive for this kind of game. The banner ad on the corner is fine though.
Could be a fun game with a bit more polishing. Mainly with the controls, and the UX. Good luck with your game!
Kierek said:
I'd really like to have dynamic backgrounds but well... my budget was lacking. Maybe in the sequel
Click to expand...
Click to collapse
Anyway that's nice game) Good luck with sequel)
I'm gonna try it!
hrishikeshgramani said:
Thank you will download
Sent from my MI 3W using XDA Free mobile app
Click to expand...
Click to collapse
hadmaerd said:
Anyway that's nice game) Good luck with sequel)
Click to expand...
Click to collapse
Graphical One said:
I'm gonna try it!
Click to expand...
Click to collapse
Thanks!
xodene said:
Hey there, I tried your game out and I'd like to share my feedback with you.
It took me a few minutes to realize that I could tap the right side of the screen to keep the copter up in the air. Maybe have a little "tutorial" at the beginning explaining the controls? Or some kind of button/visual to show that the right screen is for keeping the copter up.
After a second run, I did noticed your "how to play" button on the menu. Maybe you should display that at the beginning game for first time users.
You don't seem to have back buttons for "how to play" and "high scores". I have to exit the app to get out of it.
I hate to be that guy, but I find the full screen ads a little intrusive for this kind of game. The banner ad on the corner is fine though.
Could be a fun game with a bit more polishing. Mainly with the controls, and the UX. Good luck with your game!
Click to expand...
Click to collapse
Thank you for your feedback, I will definitely post update soon.
About the back button on howto and highscores screens... There is one, in the left bottom, but it looks like I need to make it more visible.
I will do something about this interstitial ad.
Kierek said:
Thanks!
Thank you for your feedback, I will definitely post update soon.
About the back button on howto and highscores screens... There is one, in the left bottom, but it looks like I need to make it more visible.
I will do something about this interstitial ad.
Click to expand...
Click to collapse
Oh okay, yeah I must have not seen them. One last thing is try animating some of the UI elements by "tweening". Like, maybe the game over dialog can slide up to the middle of the screen. Things like that will make the game feel more polished. Keep it up!
SteamCopter has just been updated, here's the changelog:
- new back button in menu
- updated German translation
- menu HowTo appearing before first play
- fewer interstitial ads
xodene said:
Oh okay, yeah I must have not seen them. One last thing is try animating some of the UI elements by "tweening". Like, maybe the game over dialog can slide up to the middle of the screen. Things like that will make the game feel more polished. Keep it up!
Click to expand...
Click to collapse
Thanks, I will look into it.
I found the time to play it, and I was impressed by how the music complimented the art style. It gave your game a nice little aesthetic.
At first It was difficult, but after a few minutes of playing I got a little better.
I was also initially confused about how to play in the different worlds that are shown on the screenshots.
That was until I discovered that you had to collect a certain amount of stars to open the next world.
This actually gave me more incentive to continue getting better.
My only (minor) complaint is the backgrounds. They look great, but they're a bit static.
I couldn't help but feel that I was playng in front of a stage. But again, this is very minor and easy to look past for me.
Overall great game with great production value!
BTW, I love steampunk, so sorry if my review is a bit biased!
Graphical One said:
I found the time to play it, and I was impressed by how the music complimented the art style. It gave your game a nice little aesthetic.
Click to expand...
Click to collapse
Graphical One said:
At first It was difficult, but after a few minutes of playing I got a little better.
I was also initially confused about how to play in the different worlds that are shown on the screenshots.
That was until I discovered that you had to collect a certain amount of stars to open the next world.
This actually gave me more incentive to continue getting better.
My only (minor) complaint is the backgrounds. They look great, but they're a bit static.
I couldn't help but feel that I was playng in front of a stage. But again, this is very minor and easy to look past for me.
Overall great game with great production value!
BTW, I love steampunk, so sorry if my review is a bit biased!
Click to expand...
Click to collapse
What an uplifting post, thanks! I'm really glad that you like it.
I'd really love to do something about backgrounds stillness, but well... it's not entirely dependent on me.
What do you guys think about integrating Google Play Games Services(leaderboards, achievements)?

[GAME] [4.1+] Reflection | Geometry-based puzzle game

Reflection​​
Reflection is a geometry-based puzzle game where the objective is to hit every wall with the ball. As you progress through the levels, new obstacles get in your way.
This game has been in closed beta for the last two months, and the people invited to this beta have helped me get this game ready for full publication. Now that the game is ready, I figured I'd post it here as well since the XDA community has always been very helpful.
If you find anything noteworthy about the game, like a bug or glitch, I'd really appreciate your input.
Here's some screenshots:
View attachment 4395570View attachment 4395571View attachment 4395572View attachment 4395573
And here's the link: https://play.google.com/store/apps/details?id=com.ogstudios.reflection
NOTE: If you're playing the game and somebody next to you with in iPhone asks if he can play it as well, the game is up on the App Store as well ​
Back button on phone is not working. It is annoying. Double tap is good choise but is not intuitive.
Wyct said:
Back button on phone is not working. It is annoying. Double tap is good choise but is not intuitive.
Click to expand...
Click to collapse
Thank you for the input! I'll write this down, next update will make the back button functional. I'll see if I can do something about the level menu.
Although I appeal the challenge part, I think some people like the entertaining part and want to get past a game.
Some better and more obvious hints would be nice.
Also making the last level easier than the 5th makes no sense
The back and euro button obstruct some of the levels. See screenshot
riahc3 said:
Although I appeal the challenge part, I think some people like the entertaining part and want to get past a game.
Some better and more obvious hints would be nice.
Also making the last level easier than the 5th makes no sense
Click to expand...
Click to collapse
Thank you for the input!
To help people get past the game without having to finish each level, you can skip a level and just select the next one. I feel as though adding easier hints would almost feel like cheating and diminish the rewarding feeling you get after completing a level by figuring it out yourself.
In regards to level 5, I might just make the circle a bit smaller, that way it should be easier. It's tough figuring out how hard I have to make levels, since there's a large difference between completiontimes of different people. There's people who think those levels are too hard, and there's people who think it's too easy. If there's more people that share your opinion on level 5, I'll definitely change it. Again, thanks for your input, it helps me improve the game a lot!
asakurato said:
The back and euro button obstruct some of the levels. See screenshot
Click to expand...
Click to collapse
You're right. I'll change that in the next update. Thank you!
Hi! I played all 60 levels yesterday in about an hour. It's a good game but I can't ignore its obvious similarity with Okay?. I'm a big fan of Okay? and the ingenuity of those levels, sound design and physics exceed those of Reflection by a grand margin. Then again, this game is about hitting the same 4 walls each time which is a clever take on this genre but, in my opinion, a bit boring too. There's a bug after donation request. I donated $0 (sorry) and it told me it was the end of the game for now. Only when I tapped twice I could see there are more levels. Just tapping the screen once should reset the level without any ball appearing. Oh and you could monetize the hint system by forcing a video ad when a hint is requested, that's perfectly fine.
Apologies if this posts seems a bit harsh, it's surely not intended that way. In fact, your efforts are much appreciated. All in all you created a pretty cool game that is fully functional and perfectly playable all the way through. Petje af
Game is surprisingly good what's your monetization platform? I have yet to see an ad or a prompt to buy an IAP!
Also any marketing strategies for a fellow developer?
EternalGameStudio said:
Game is surprisingly good what's your monetization platform? I have yet to see an ad or a prompt to buy an IAP!
Also any marketing strategies for a fellow developer?
Click to expand...
Click to collapse
Thank you! I barely make money off of this game, I've only added the option for people to donate if they want to. I feel like adding advertisements would have a negative impact on the game. Especially since it would barely make me any money, since I'm not expecting many people to download the game. Adding advertisements would only be an option once the game gains a lot more downloads.
I don't think I can help you with marketing, I'm not too great at it myself.
Timmmmaaahh said:
Hi! I played all 60 levels yesterday in about an hour. It's a good game but I can't ignore its obvious similarity with Okay?. I'm a big fan of Okay? and the ingenuity of those levels, sound design and physics exceed those of Reflection by a grand margin. Then again, this game is about hitting the same 4 walls each time which is a clever take on this genre but, in my opinion, a bit boring too. There's a bug after donation request. I donated $0 (sorry) and it told me it was the end of the game for now. Only when I tapped twice I could see there are more levels. Just tapping the screen once should reset the level without any ball appearing. Oh and you could monetize the hint system by forcing a video ad when a hint is requested, that's perfectly fine.
Apologies if this posts seems a bit harsh, it's surely not intended that way. In fact, your efforts are much appreciated. All in all you created a pretty cool game that is fully functional and perfectly playable all the way through. Petje af
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Thank you very much for your input!
I'm aware of Okay? and know of the similarities between the two games, yet I think Reflection differs from it quite a bit. Obviously that's subjective and I'm sure there's people that agree with you.
I've heard multiple people about the bug after the donation request, I'll fix it in the next update. The update might be a bit delayed though, since I have exams this week.
It is a very addictive semi-original idea and a very smooth gaming experience. The layout is simple and yet attractive. If you don't like geometry and a good brain workout, don't bother downloading the app, it is not a simple "game" like many others.
New update (1.1) will be pushed to the Play Store very soon! I've made some changes based on your input, more will come shortly:
Fixed bug going to the wrong level after the donation menu
Added function to the onscreen back-button
Made earlier levels easier
Reduced the number of times the 'double tap to select level' is shown
Thank you for playing my game!
Very nice!
dlnsk said:
Very nice!
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You're a bit late to the game (haha, see what I did there?)...
Timmmmaaahh said:
You're a bit late to the game (haha, see what I did there?)...
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it's never too late to rise a good game on the forum
Very simple idea. I think you can do something more.
Why is this game not on the Play Store anymore?
Sent from my Sony Xperia XA2 using XDA Labs

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