Does Scumm VM work on the TF? I do like palying under a steel sky or monkey island for example, and hoped that it would be pretty good with the larger screen.
I could have sworn I read somewhere in this forum that someone had mentioned ScummVM before. But it definitely did not say if it worked or not I searched for it but couldn't find anything.
UPDATE: The market version is not available for the TF but I'm gonna google for it
UPDATE 2: Here's the link. Got it to install but once I open it, after the initial SummVM screen it's only black
Adding to emulator thread
It works fine with most the games supported by it. For adventure games its so much easier to click places to find items on the larger screen. It's cool.
confirmed FullThrottle does work
So what am I doing wrong?
Sent from my TF101
Try going to http://forums.scummvm.org/viewtopic.php?t=10066 it has a link to the latest nightly builds and they work great. Am currently playing beneath a steel sky myself.
I downloaded 1.3.0 from scummvm.org and though it's stated, that it's no longer supported, it works like a charm on Honeycomb 3.1 and all plugins are already integrated.
BTW ... a rightclick is done with two fingers. In Broken Sword 2 e.g. you move the mouse cursor to an inventory item without lifting your finger from the screen. If you now tap with a second finger anywhere on the screen, the item is examined.
Related
Hi,
look in the topic. The ps1 emu is out. It is with special hd 2 support.
Merry X-Ma.
Bye
Baris
zooler said:
Hi,
look in the topic. The ps1 emu is out. It is with special hd 2 support.
Merry X-Ma.
Bye
Baris
Click to expand...
Click to collapse
Are you seriously taking the piss!!! You have started a new thread just to tell people to go and find the original thread!!!!!!!
Mod please delete this thread, it is a waste of time and space.
Woohoo!!! Well I for one only browse the leo forums and I wouldnt have know, so thanks!!!
This is the best news for Windows mobile ever! Thanks for this post, I check the other forum but wasn't expecting already!
Holy Crap thanks info!#[email protected]!
at least say which topic !!!
I installed this onto my HD2, tried running a .bin file on my SD card but it loads the ps startup screen then it just exits the app. Could someone please let me know how to get this working?
The emulator is install on my device, I put the SCPH1001.BIN file in the BIOS directory and I'm trying to run the games off my SD card. I have to view all files when opening the games mind. I don't know why because they are .bin files.
What the hell is the special HD2 support the OP is mentioning?
not sure, its definetly hard to use on the HD2 the buttons are all tiny, and the screen taps on register if you swipe
Could someone please right up a step by step on how they got it to work on their phone. I'm having trouble starting it up.
Thanks for the tip on swiping accross the virtual buttons, I couldn't get it to work at first...
and I can't map hardware keys...
Okay, one of the developers of fpsece bought one week ago a htc leo, to fit fpsce to this device. Multitouch isn't implemented yet, but will come. G-Sensor support will come too.
Download the manual, read the manual and then plz ask specific questions. On my leo fpsece is running like hell.
Maybe i can help a little bit.
nice release, but the wiping issue makes it quite unusable. can't get any virtual analogsticks to run either, and the individual direction buttons are too unpractical without multitouch :-/
zooler said:
Okay, one of the developers of fpsece bought one week ago a htc leo, to fit fpsce to this device. Multitouch isn't implemented yet, but will come. G-Sensor support will come too.
Download the manual, read the manual and then plz ask specific questions. On my leo fpsece is running like hell.
Maybe i can help a little bit.
Click to expand...
Click to collapse
mind posting your fpse.ini?
I use the standard fpse.ini. In the fpsece forum there is a optimized fpse.ini, so fas as i understood. So no magic. Use the bios version 1001.
U get used to the buttons. U can also use the multikey option. Mutikey means, that if you press your screen two buttons will react.
Configuring the keys needs a litte bit of your time. So u can adjust what will happen if u touch your screen. Wether one touch one hit or one touch enables the key until another one is touched. Final fantasy 7 is a joy with the new emu
hmmm... i noticed pinch to zoom is on in FPSE and I do have BsB tweaks installed, but I can't find the FPSE name under the pinch to zoom list in order to disable it.
Could this be causing the swiping issue for virtual buttons? Can anyone that doesn't have pinch to zoom activated confirm this?
anybody has onscreen button reacting lag?
yep, just played a little more with it and the wiping issue and button lag is the same. takes ~1 second for any onscreen button to react.
tried deactivating the pinch to zoom through the blacklist key in the registry, but didn't work - its still active.
tried FF7, but cant get past the introscreen ... start button isn't working.
hope it will be fixed soon... and with multitouch, i will be so happy, that i will jump 3 meters high it is running great on HD2, just few more things
It is very very strange that we are having these issues, because the developer himself has one so surely he can't be having a fun time with it with all the issues?
The buttons actually seem to work as long as you set them to toggle on when you press.
"Gun Bros" looks like a great game and id love to play it on the gtab. (also would like to get google earth going) anyone have any hints or tips?
http://market.android.com/details?id=com.glu.android.gunbros_free
the new web market is shedding some light on the market problems. I just wish it would elaborate on why our tablets aren't compatible with some apps, instead of just suggesting we select another device.
Tried it. FC and would not run. Uninstalled.
CM7+pershoot kernel
same. FC so i uninstalled it.
used my Droid 1 to dl the game from market, then copied the apk over to gtab.
GB works great on my Inc Not tried on G yet.
No go on my Gtab.
This is a downer, I was just playing it on my nexus this morning and left to work. I was so excited about going home and trying this on the Gtab.
Same - FC here as well
I'm wondering if anyone has looked into the log. I installed a log analyzer, but I can't make sense of where it's crashing. Mostly I'm sure this has to do with my own ignorance, but the game looks like a lot of fun to me as well.
Is there anyone who could share their troubleshooting knowledge with me here? Even a pointer in a good log analyzer and a guide for digging through it would be useful. I doubt it's "fixable," at least from our end, but I think it'd be helpful to have more of a sense of why this app is crashing when so many of Glu's other games don't.
Found this thread while searching around, thought I'd let you guys know that 1.3 crashes on my rooted Nook Color as well; bummer, since Gun Bros Beta was working fantastically. Not sure what changed from the beta (0.1.1/0.1.2?) to 1.3 to make it inoperable on our tablets.
I tried this on Vegan 5.1 and gAdam where it shows up in the market gun bros does not show up on tntlite market... on both gAdam and Vegan it downloads and installs but when i try and launch it its just goes to a black screen and then crashes without any errors dialog. ill try and post error logs, if i can figure out how to.
I was recently at MLG (for those of you who know what that is) and I saw this guy playing a music game on his samsung android phone (think it mightve been a captivate). The game looked like a rock band/ guitar hero type game, but there were a few distinctive features that make it stand out.
1. played in landscape
2. had 5 note buttons
3. included a slide across button transition (like on a hold note, you would slide your finger from one button to the other while keeping your finger on the screen)
I'm kind of a shy guy, and wasn't willing to ask him. I totally regret it now because I am really curious on what game this is. Thanks for helping me identify this.
Tap Sonic. Korean only for now. Its great.
Sent from my Fascinate with MIUI Gingerbread
thanks for the fast reply! i wonder how that guy got it. maybe he was korean.
Yup, its just for the Korean for now. But you can still play it with just the free songs available (5 only for now). You can grab it in their market, but you won't be able to get the free music point. I don't know if the voucher system works though.
8penned from my blazing fast DHD
any way to download latest one?
I cannot access download on the market, on website it says not available in your country and when using market on the phone with market enabler (tried 45002-45008 codes for Korea) Tap Sonic isn't even listed there
Hi everyone.
For those of you who keep up with gaming news, a huge breakthrough in Android gaming has arrived today: the addition of the alpha version of Minecraft has been added to the Marketplace.
However, it only shows up if you are on an Xperia Play phone. Of course, this does not mean you cannot get it and/or its Demo in other ways (which I will not link here), but there's a problem...
It does not play on anything else but the Xperia Play.
I have downloaded the Minecraft Demo for Android and successfully installed it onto my Transformer. It runs, albeit in a small window (and does not give me the option added in 3.2 to make it full screen.
The game does NOT have touch controls. In order to move to other options, you have to have either A. the keyboard dock or B. a controller plugged in through USB.
I have tried both methods. I can use the arrow keys and/or d-pad to select different options. However, I cannot actually choose those options to start the game up. I would assume the X button or the Start button would work, but neither of them do.
Has anyone else tried to get Minecraft working on their tablet and had better luck than me?
Doesn't matter, even if you get into the game (which I have), you cannot do anything. No moving, no dropping blocks, etc. It only works on Xperia Play for the moment.
Decompile the apk and change the controls, then remove device restrictions.
Sent from my SGH-I997 using XDA App
Gary13579 said:
Doesn't matter, even if you get into the game (which I have), you cannot do anything. No moving, no dropping blocks, etc. It only works on Xperia Play for the moment.
Click to expand...
Click to collapse
How did you manage this? I don't understand why the arrow keys would work for the menu, but wouldn't work for moving around in the game.
Moving isn't enough, you have no way to control the camera. You might be able to move, but without being able to look up/down the game is still pointless, not to mention lacking controls so you can't drop blocks/use items/etc.
Good to know. They did say that it would be available to more devices asap... and no intention of iOS support (which is funny to me but stupid financially)
LG G2x - 2.3.5 MIUI or CM7.1
Asus Transformer - 3.2 Revolver/Custom Kernel
www.SnapSiteAdmins.com
www.MiiWiiChat.com
Minecraft would be awesome. I don't have the dock though, so no touchpad or mouse for me.
Do bluetooth mice work with the transformer without the dock?
right now its a Xperia Only app for a limited time, probably for a month or so then they will allow it to go to other tablets. Im sure a modder can mod the controls in for touch screen.
I have just started using Free Minecraft Pocket Demo with my sixaxis controller. You need to use a controller because the game requires physical buttons as its made for the sony experia. Works pretty well there are a few bugs but nothing major.
Here are the links if interested.
Minecraft Pocket Demo apk: http://www.apktop.com/minecraft-pocket-edition-0-1.html
Sixaxis Controller App: http://dancingpixelstudios.com/sixaxiscontroller/instructions.html
Doesn't work on Inc1 so what's the point of this?
TokedUp said:
Doesn't work on Inc1 so what's the point of this?
Click to expand...
Click to collapse
It's working fine on my Incredible.
When I tried that app to get the six axis working its said no. So you must have some magical Inc that allowed it to work, tell us what you did. I had a whole topic on this in the q+a section cuz I want to use my six axis for emulators. I had no responses of how to get it to work.
How do you map "enter" or whatever it takes to smash blocks? Also have you played around with the full version? Minecraft Pocket?
I'm using miui....not sure if it makes a difference. I am running a slcd Droid Inc with .92 hboot. I installed the app turned on Bluetooth and no issues. I contacted the sixaxis dev to see if I could get more info on mapping the input commands for 360 movement and smashing blocks. He hasn't emailed me yet but I will update the post when he does. I can't seem to find the paid app in the market does anyone else have luck finding it?
Sent from my ADR6300 using XDA Premium App
TokedUp said:
When I tried that app to get the six axis working its said no. So you must have some magical Inc that allowed it to work, tell us what you did. I had a whole topic on this in the q+a section cuz I want to use my six axis for emulators. I had no responses of how to get it to work.
Click to expand...
Click to collapse
Are you running a sense based rom? I remember that the wiimote Bluetooth wouldn't work with sense based roms so I assume that its the same for the sixaxis. You might want to try switching to an AOSP rom (CM7, MIUI, OMGB) to use the sixaxis app.
Also we won't be able to see the paid version in the market. It only appears for xperia play devices.
Sent from my Droid Incredible using the XDA app.
Running sense, can't live without it. Oh well.
TokedUp said:
Doesn't work on Inc1 so what's the point of this?
Click to expand...
Click to collapse
Use the apk provided in this thread. It is fixed to work on the inc
I must have the only one it doesn't work on
This is just too funny my kids are into Minecraft. I better not let on that it can be played on my phone I would lose it. LOL!
TokedUp said:
I must have the only one it doesn't work on
Click to expand...
Click to collapse
Unfortunately, Sense framework's Bluetooth driver doesn't support connecting Human Interface Devices (HID) like a controller or keyboard.
You'll need to run an AOSP based rom, as they have a different Bluetooth stack that does support HID connections.
Also, another fun fact: TV-out only works on Sense based roms, so if you're like me and dream of playing emulator games on you DINC with a wiimote and watching the video on the TV, that'll have to stay a dream.
Ignore me. I just realized that even though I selected "Search within Incredible 2" I still wound up in the Incredible 1 page. Sorry about that.
I have the paid version of Minecraft PE, got it when Google had the $0.10 app sale last fall. I am running CM7 and can use my six axis controller with SNES and NES emulators. I am having no luck with Minecraft PE though. How do you get the controller to work with Minecraft PE?
Edit: I downloaded the demo in the OP and the six axis functions in the game. However, L3 and R3 both run. I can only run and jump. Am I missing something here?
What I need:
Edit Button Mappings
Work with paid verision
So.. what happens when this is turned off? Do I have to pair again with the computer?
I don't normally have a computer to get a hold of so I'm curious what would happen if I synced it to my ps3 after using it on my phone, could I just keep the address and sync it back?
Sent from my ADR6300 using Tapatalk 2
So long as it's not paired with any other device again (PS3 or computer) it will still work with your phone. It would be great if I could pair the remote with the phone over USB.
-Mooney
I found the touch profiles and created one for Minecraft PE. I have the analog_left walking and cross controls the block placement/removal. I cannot get analog_right to work correctly. When trying to turn it only turns as far as a touch from the center of the screen to the right/left of the screen.
The app is listening for a touch and the analog_rght provides a touch for that amount of screen space and when the analog_right goes back to center, the guy goes back looking forward too. As if a finger was moved from center -> side of screen -> center. That's my theory.
JMooney5115 said:
So long as it's not paired with any other device again (PS3 or computer) it will still work with your phone. It would be great if I could pair the remote with the phone over USB.
-Mooney
I found the touch profiles and created one for Minecraft PE. I have the analog_left walking and cross controls the block placement/removal. I cannot get analog_right to work correctly. When trying to turn it only turns as far as a touch from the center of the screen to the right/left of the screen.
The app is listening for a touch and the analog_rght provides a touch for that amount of screen space and when the analog_right goes back to center, the guy goes back looking forward too. As if a finger was moved from center -> side of screen -> center. That's my theory.
Click to expand...
Click to collapse
I actually got this work.. although its still buggy..
I don't think this will work for this game. It requires a lot of pressing the controller don't have. In general it works perfect. But the GUI and crafting and closing are the problem makers.
Sent from my ADR6300 using Tapatalk 2
I will be able to play it. I emailed the dev of the six axis app and he told me how to fix my analog_right problem. All you do is set the button to relative touch. To do this select analog_right Menu -> Button Properties -> Relative Touch. Now it works. I set the sensitivity to about 75-80%.
-Mooney
So close!
samuraixzodus said:
I have just started using Free Minecraft Pocket Demo with my sixaxis controller. You need to use a controller because the game requires physical buttons as its made for the sony experia. Works pretty well there are a few bugs but nothing major.
Here are the links if interested.
Click to expand...
Click to collapse
I came very close to getting this figured out. I had the left controls set with the D-pad because if you set it with the analog you would hop around randomly. I set the minecraft options to Split controls, then set an area on the right to the right analog...this is where I came into my trouble, I will inform later on. I set my brick inventory to circle and jump to X. Then I set in the middle of the screen R1 to break and place blocks. Everything was find except for the right analog. It would sense a touch, making it place and break blocks when using the right analog, plus it would reach all the way over to the left controls and just freak out. So if you came up with a solution to this problem please let me know what you found out. Thanks.
I'm sorry to bump this, but is anyone still interested? I've mapped my left analog for the movement( I just changed some button properties) and right analog for view(and building blacks and stuff). Its not complete, but you can play with your controller. My only hindrance is mapping to your block selection. I've mapped triangle as the inventory, but you have to use the touch screen from there. If anyone's interested, send me a PM and I'll send you my mappings.
Chao.