Hi there,
I'm a newbie in the Android world, but I hardly worked for my first app just submitted last week! Well, I worked nights and weekends, but finally I have my first job online and I'm really proud of it.
It's a casual game in which a Volcano is explosing and people is running to be safe. The player should pick-up and drag the people on the boat in the harbour, ready to sail. More people saved, more points.
From the Amazon description:
What's that rumbling sound? Uh oh. The mountain is erupting!
It's 79 A.D. and Mount Vesuvius is blowing its stack. The Roman town of Herculaneum lies in the path of destruction.
Thousands of people will be smothered in mud and hot ash unless the town can be evacuated. A ship is ready in the port, but can the people reach it in time? This is an animated game for Android that all ages will enjoy.
Herculaneum was an actual town that was completely destroyed in the 1st-century eruption of Vesuvius. This game brings the tragedy to life with dramatic visuals.
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Clearly, after some level, the people will run very fast and the challenge is to catch the minimal amount of people to pass the stage.
Sometimes, a strange man will pass, wearing a black suit... are you sure you want to put on the boat with the others?
Players will be able to share theirs scores on a global leaderboard and they can see theirs ranks.
Besides, I recently added the "challenge" feature. In fact, you could challenge a friend or any player you want, betting virtual coins (the Aurei, the ancient romain coins) and win.
Anyone have 15 coins at the start of the game to use. Well, if it'll be interesting for players, I'll think about a way to share Aurei or to acquire them during the game.
Well, we enjoyed achieving our first game and we hope it would be funny for you too!
Here it is also the QRCode:
Besides, all the suggestions are welcomed! We're improving the game adding different features for next versions.
Have a good experience!
Zapp
A Newbie-Made a Game
You are a newbie and have code a game..yours post link is also referred by XDA Team...good going man..
Keep it up
Thank you guy!
The game still need improvements, mainly on debug (i don't know why sometimes Galaxy S owners write to me that the game doesn't work), but we're proud of this first result.
We're already working on another game, different kind, that should be available after next summer.
Stay tuned
Can't wait to download this and give it a shot. I actually visited Herculaneum last summer, was really awesome!
Lou
Downloaded! Looks pretty fun.
Zardos66 said:
Downloaded! Looks pretty fun.
Click to expand...
Click to collapse
I'm glad you like it
I live 20 km from Herculaneum / Pompeii, two places to visit at least one time in life, awesome! The history of our Volcano (the Vesuvius) is really fascinating and I would like to think about a different kind to spread this story all over the world. So I though about a game and we're proud of our first results
Anyway, for all those like it, please leave me a comment on the Market (five stars are appreciated ) because this is one of the possibilities we have to be known everywhere. And if you want, subscribe to our the Facebook fan page.
All suggestions or comments are welcomed!!!!
I don't see the correlation between mount Vesuvius and anime characters.
InGeNeTiCs said:
I don't see the correlation between mount Vesuvius and anime characters.
Click to expand...
Click to collapse
Yes, this is a choice. When I asked my artists, I ask for such characters. They would be: funny, scared, cute, just like anime manga. Besides, I considered that on a 3" screen we couldn't use characters with a lot of details and anime, with theirs simple lines, would do the job.
Anyway, the contrast between people style and the rest of the game is clear and I know that not everybody will like them.
They're cute for me
Maybe add anime style to the bg also? Would be very attractive.
Shoulon said:
Maybe add anime style to the bg also? Would be very attractive.
Click to expand...
Click to collapse
Yes, we're thinking about it and preparing different bg in anime style. It would also give a better "continuity" in drawings
actually i like the characters
they are just too CUTE!!!
sheennick123456 said:
actually i like the characters
they are just too CUTE!!!
Click to expand...
Click to collapse
Thank you Sheennick!
Well, I'm just the programmer, the artists are great and if you want to see more from them, you can find them on DeviantArt:
http://laurachanxd.deviantart.com/
http://angy89.deviantart.com/
The guys are really nice and I like a lot theirs drawings
Hello everybody,
the game is still under development and new features will be available soon.
Besides, I'd like to know if anyone would translate it in different languages but:
italian, english, french, spanish, german, russian (I'm waiting for russian in these days).
It isn't hard, almost 200 words.
Many thanks to all the Herculaneum gamers and I hope to see you also on our facebook fan page: http://www.facebook.com/Herculaneum.Android
Hugs,
Zapp
Related
Hi guys,
Just thought I would let you know about my game Rat's Retaliation - its been in the market for a couple of months but never posted about it.
I have just released a big update and thought you might be interested.
The game is a remake/clone of the classic Windows game Rodent's Revenge. It is a skill based arcade game where you take the roll of a Rat. You have to push blocks around to trap cats and turn them into cheese. There are obstacles and threats in later levels making it very challenging.
If you were familiar with the original this remake stays very true to the original game play but also offers survival gameplay mode. If you aren't familiar with it then give it a go and experience a classic arcade game.
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Use the links below to download this free game, or scan the code below. Up to date news on updates can be found at my blog or on twitter.
Download Rat's Retaliation through android market
Download Rat's Retaliation through appbrain
I have been working on the controls which a few people have commented are tricky, any suggestions on improving them would be very much appreciated! And of course any comments, feedback or ideas would be brilliant!
If you enjoy the game please leave a positive rating in the market
Dan
When I "click here" on my N1 I get "Not Found Error 404"
I just tested that link and it works fine on my phone. I have uploaded an APK installer file to the original post so you can directly install it or you can search in the android market for rat's retaliation and it should be there.
Sorry for any inconvenience!
Dan
Holy crap, as soon as I saw the screenshot, memories from so long ago came back. Downloading now.!
All the hours wasted playing this on Win 95/98 are going to come back to haunt me now! Downloading and installing as I type!
The game is fun, as it was always fun.
As for controls, the onscreed dpad in portrait mode isn't really good for me, being a rectangle. I would put it in 'normal' square setup (the same as in landscape, maybe little bigger), even though it'd mean leaving some space empty.
This brings back memories!!
My favorite game back in the Win95/98 days!
Another favorite is Chip's Challenge.
beautiful! ahh the memories...
can you make chips challenge with the level packs too?
info on level packs http://en.wikipedia.org/wiki/Chips_challenge#Internet_community
This brings back memories... Thanks!
Thanks for the great feedback!
@jackeh070 I will definitely try this idea out thanks alot!
daktah said:
beautiful! ahh the memories...
can you make chips challenge with the level packs too?
info on level packs http://en.wikipedia.org/wiki/Chips_challenge#Internet_community
Click to expand...
Click to collapse
Chips Challenge was also one of my favourites - I would like to remake it but depends on time constraints. Will let you know if I do
Wow very nice, cheese melted cats are all i remember from an old win98 system.
Oh and a snowman that eats you, ever thought about skifree?
THIS IS THE BEST ****ING THING EVER FOR ANYTHING.
I am in awe. I haven't seen this game even MENTIONED in almost 15 years.
OP, give me your address. I am sending you a blow-job.
SIAS87 said:
Chips Challenge was also one of my favourites - I would like to remake it but depends on time constraints. Will let you know if I do
Click to expand...
Click to collapse
If you do that, I think my head might explode out of sheer joy
Sent from my Captivate
Im might try this. I never played this game before.
Hey guys,
thanks so much for the positive feedback!
MattKilla said:
THIS IS THE BEST ****ING THING EVER FOR ANYTHING.
I am in awe. I haven't seen this game even MENTIONED in almost 15 years.
OP, give me your address. I am sending you a blow-job.
Click to expand...
Click to collapse
Mattkilla I will have to pass, but thanks for the offer and the great reaction lol
I am very open to any suggestions to improve the game in any way if any one has any ideas or suggestions.
Also please support this game by rating it in android market - it encourages me to make more classics . Ski free would be an obvious choice for android devices, specially as the controls are so simple.
SIAS87 said:
Hey guys,
thanks so much for the positive feedback!
Mattkilla I will have to pass, but thanks for the offer and the great reaction lol
Click to expand...
Click to collapse
This seriously made my decade, man. 201X was marked with the second-coming of Rodent's Revenge. I will tell my children of this when they are old enough to pretend to care. Seriously, though, this game brought back a flood of Windows 3.1 memories, when I used to sit at OfficeDepot/Max/whatever that was and play on their demo computers and play Rodent's Revenge, Chip's Challenge, Minesweeper and -WISH- I could ever have something like it at home. Not too long later, we got a Hewlett-Packard 33MHz 486. And all was good.
So you could imagine my JUBILATION when I read the tweet from @xda-developers, "Android: Game: Rat's Retaliation for Android"; the name was exactly as familiar enough to make me giddy.
OMG the memories!!
tried installing it on Hero but it always comes up with 'install unsuccessful'
MattKilla said:
THIS IS THE BEST ****ING THING EVER FOR ANYTHING.
I am in awe. I haven't seen this game even MENTIONED in almost 15 years.
OP, give me your address. I am sending you a blow-job.
Click to expand...
Click to collapse
Everything but the blow-job Good job.
sffsi_pete said:
OMG the memories!!
tried installing it on Hero but it always comes up with 'install unsuccessful'
Click to expand...
Click to collapse
This is an old market problem which I thought they had solved. but anyway try removing your SD card then installing it.
Let me know if that doesn't work and I will try and work out whats happening!
Hi guys! My name is Daniel, I am part of an small (two man) indie game dev team called DJantel Ware.
We released our first game two weeks ago and wanted to present it to you. Any kind of feedback is highly appreciated!
So to the game:
Nightmare Defender is (kind of) a tower defense game, but it brings some fresh ideas into the genre! The main idea here is that you are defending your castle against waves of monsters. Your main weapon to do so is your bow. There are quite a few attributes you can put your gold and experience points into to get stronger or be able to cast mighty magic spells. The biggest difference to other defender games is that you have guards. Guards are creatures that help you against your endless battle. Share your experience points with them and they will get stronger and evolve. All guards have unique skills, some of them act on their own (attacking and casting spells), others will wait for your commands.
You can get it for free in the play store:
https://play.google.com/store/apps/details?id=com.djantelware.nightmaredefender
Here is a trailer:
A screenshot:
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For the ones who care: We used AndEngine as our game engine. All graphics are made by me (using Inkscape), almost all sounds as well (two or three public domain ones are also there). Music was made by Kevin MacLeod.
We also have a facebook page:
https://www.facebook.com/nightmareDefender
And a landing page
https://sites.google.com/site/nightmaredefender/
If you want to read what reviewers wrote about us:
http://indiegamemag.com/igm-forum-f...r-gives-a-boost-to-traditional-tower-defense/
http://www.techulator.com/resources/14031-Nightmare-Defender-Towser-defense-game-review.aspx
A real gameplay video:
I would really appreciate it if you gave it a try! Thank you .
*bump*
Omg, buried on second page already.
Hm, so really nobody wants to try it? It would be also very great and helpful feedback if you told me why you do not feel like trying it? Something about the screenshots? Description? Bad video?
I played few rounds of this. Core gameplay was quite nice and fluid. Aiming atleast with the bow was semi accurate but could definetly be better.
While I liked the UI ingame a lot, I think it was clean and fluid, but in the menu before the game the UI was.. confusing to say the least. I got lost in the menu for a minute untill I figured what to do.
TLDR; A lot better gameplay than some games on playstore that have millions of downloads, but the menu was too "2.3 or Gingerbreadish" for me.
inSaN1Ty_X said:
I played few rounds of this. Core gameplay was quite nice and fluid. Aiming atleast with the bow was semi accurate but could definetly be better.
While I liked the UI ingame a lot, I think it was clean and fluid, but in the menu before the game the UI was.. confusing to say the least. I got lost in the menu for a minute untill I figured what to do.
TLDR; A lot better gameplay than some games on playstore that have millions of downloads, but the menu was too "2.3 or Gingerbreadish" for me.
Click to expand...
Click to collapse
Hi inSaN1Ty_X,
thanks alot for trying our game and your feedback!
@aiming
This heavily depends on the speed of the arrows. You will be able to hit monsters a lot better when you increase the speed attribute. We build it like that so you have this feeling of your bow getting better all the time .
@menu
Oh, ok. What menu do you mean exactly? The one at the very beginning or the one with the attributes and all this stuff?
Again, thanks a lot for your feedback !
DJantel Ware said:
Hi inSaN1Ty_X,
thanks alot for trying our game and your feedback!
@aiming
This heavily depends on the speed of the arrows. You will be able to hit monsters a lot better when you increase the speed attribute. We build it like that so you have this feeling of your bow getting better all the time .
@menu
Oh, ok. What menu do you mean exactly? The one at the very beginning or the one with the attributes and all this stuff?
Again, thanks a lot for your feedback !
Click to expand...
Click to collapse
Yes, I guessed the aiming would be something like that, and its ok, I'll just have to play a bit more.
On the menu side I mean the main menu in general is not that systematic, button sizes/locations and color were the ones that hit me most.
But that is just my oppinion ☺ looking forwards for updates!
inSaN1Ty_X said:
Yes, I guessed the aiming would be something like that, and its ok, I'll just have to play a bit more.
On the menu side I mean the main menu in general is not that systematic, button sizes/locations and color were the ones that hit me most.
But that is just my oppinion looking forwards for updates!
Click to expand...
Click to collapse
Ah ok, I see ^^. The main menu was really build (rebuild) as a last step - thus, you are right, it is not exactly systematic with the rest. But the new one looked a lot better than the old one, so we decided to use it for now . We will see if we can improve it.
Thanks again for this valuable input!
*bump*
Add shadows, and your game will look much better:good:
Hi A-Pod, it is a nice idea! We will check out if it is possible. Our concern right now is performance on not high end devices - unfortunately the used engine does not handle "too many sprites at once" too well. But we will check out the possibilities.
What we right now are also thinking about are weather effects like rain or fog.
Thank you very much for your feedback!
*bump*
Of many games of this type it's look good!
Thank you!
I saw the trailer on google play, it looked interesting to say the least.
I'll try and download it today
Hi taptouchart,
we would be glad if you gave it a try . And please rate it if you liked it .
Today a new update is also available. Along with bugfixes and stuff people can not see, we included yet again a new monster (this makes two new monsters after release ).
Up
thunderstorm12345 said:
Up
Click to expand...
Click to collapse
Hehe, thanks for the up! It is crazy how fast things got buried on this forum.
Cool defense game, very motivating! How did you came about with the idea of this weird clown ?
Hi Entangled Multiverse,
we are glad you like it! The idea just popped into our minds. He was supposed to be a more important figure, giving you new bows when you defeat him. Until now it is just a gold bonus. We will see if he receives the glory he was supposed to in future updates .
Engine
What did you created it in?
Nice to meet you, dear stranger!
This story tells you about unknown hero, which accidentally get into adventure for mystery treasures of ancient castle, and on this way he find many different stories - horrible, ridiculous and sometimes even funny, his awaiting absurd deaths and heroic actions, dangerous enemies and ancient artifacts. Sometimes thing come in such way, so you must turn down your logic and make decision according to your way, that may be a hero choice, or may be coward choice... But anyway there a lot of ways in this castle to test your spirit...
[Description]
We are developing game about the adventures of the Hero who gets in the castle in search of treasures.
This game uses classic storytelling setting with beautiful illustration artworks!
In our game you will have:
- Interesting story
- Full nonlinearity and different endings (with RPG elements of course!)
- Lots of interesting places and situations (which are influenced by your choice)
- As well as the characters and monsters
- Colorful illustrations that will accompany you along the way
This is the demo version of the game, full version will include more than 300 scenes, and it's currenty in development, if you were any ideas for gameplay - please, write to us, we are always happy to discuss interesting decisions and make the game even better!
Download link:
https://play.google.com/store/apps/details?id=com.swordbreaker.game.demo.android
So, guys... Did you try to play demo? What do you think about our game demo?
Our Swordbreaker game demo have more than 1000 downloads!
Tried your demo and it was an interesting and funny game. Not sure if it contains just choices you have to make or that you can 'play it for yourself' (don't know if that's the correct English explanation).
Anyway, good luck with it
Send from the Matrix
Donnie Sins said:
Tried your demo and it was an interesting and funny game. Not sure if it contains just choices you have to make or that you can 'play it for yourself' (don't know if that's the correct English explanation).
Anyway, good luck with it
Send from the Matrix
Click to expand...
Click to collapse
Thanks for your answer!
Update!
Update:
- New translation into English! All text was completely replaced!
Try new Swordbreaker!
Greenlight!
Magnificent news, friends!
We were published in Steam Greenlight! And now we ask from you the maximum support!
It is possible to vote YES here: http://steamcommunity.com/sharedfiles/filedetails/?id=457597315
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Now Swordbreaker in Top-100 on 67th place.
http://steamcommunity.com/sharedfiles/filedetails/?id=457597315
So, news of the last hour: we were published on a crowdfunding platform of IndieGoGo: http://igg.me/at/swordbreaker-game/x/11016196
We will try to collect bucks on payment of the artist and the translations into different languages since all this is very expensive to us....
Who wishes - can financially help.
I'll try it
DavidPerezSerrano said:
I'll try it
Click to expand...
Click to collapse
And? What you think about our game demo?
So, there aren't a lot of news!)
A lot of work on game scenes is made already. Still slightly we will add an art)
We took into account your responses concerning music (it wasn't pleasant to much) and we can tell that it will be partially or is completely replaced + a lot more melodies that the melody didn't seem monotonous will be added.
So wait! Already relatively soon!
Watch our new trailer in English!
So, I want to tell a little you about the current stage of the Swordbreaker project (Mechel)!
- As already I wrote earlier, game completely works and is relieved of a set of the found bugs. Though any for certain still remained)))
- The map of the castle is ready and already partially functions.
- It is a lot of new, good music in game!
- In game I appeared one more interesting (still "confidential") I undressed...
- Still it is necessary to do Achievements... ((
Here somehow so. Process of development doesn't stand still.
Hi, everybody! With you the Swordbreaker project is also the next portion of news!)
Actually, already everything works in game. Now we are engaged in search and elimination of mistakes, testing of achievements, etc.
Also we study a question of porting of game on the next Linux and Mac platforms.
Attention to all!!!
6.11.2015 the game Swordbreaker release in Steam!
At first the version for the personal computer, all other platforms (including mobile) will be later.
http://steamcommunity.com/sharedfiles/filedetails/?id=457597315
Our page in Steam: http://store.steampowered.com/app/411760
Hi everyone!
As we promised to you, we add feature that you asked - Steam Trading Cards! There some cool cards, badges aaaaaand emoticons that waiting for you!
We also want to thanks everyone for yours bug reports, live streams, replies, it means a lot to us, as this game is our first real project that we made alive.
So, while game is on sale in Steam on Windows OS we don't stand still and already we work on the Mac-version of game!
In general, it is already started and works, it is necessary to finish a little more it))
Mobile versions will be later...
Now the game Swordbreaker The Game is available to users of the Apple Macintosh platform in Steam!
Try, write about the found mistakes if are.))
http://store .steampowered.com/app/411760
Hello there! Here’s our first android game Catch the Dots. It is for Android and based on reactions and attention skills! The game is about.... Right! Catching dots! Catch the Dots provides fun and easy gameplay with continiously increasing difficulty. It can also improve player’s skills and provides a challange for all players along the world.
Catch the Dots features:
Unique gameplay, with easy 1-tap controls.
Dots-style minimalistic graphics. Everybody likes that
Customization system that can change the whole game design.
Google Service's leaderboards and achievements integration, which allow you to fight for the title of the Best Player.
No in-app purchases. Lets say “NO” to PayToWin.
You can find game here:
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Looking for any feedback)
I think this game is going to get big because it feels like a really slick app, the animations are very smooth along with the gameplay and the UI is very clean. The game is pretty fun and has an addicting feel to it I recommend this game to anyone.
Nice, love the new concept!
Arbiter7 said:
I think this game is going to get big because it feels like a really slick app, the animations are very smooth along with the gameplay and the UI is very clean. The game is pretty fun and has an addicting feel to it I recommend this game to anyone.
Click to expand...
Click to collapse
Thank you) I hope people will like it as I like xD We will start making IOS version soon also)
FirstForFun said:
Nice, love the new concept!
Click to expand...
Click to collapse
Missed your post, Thank you)
interesting approach
Ushkalka Mob said:
interesting approach
Click to expand...
Click to collapse
Thanks for your feedback)
Still looking for your feedback :3
This will be one of best games.
cocleu said:
This will be one of best games.
Click to expand...
Click to collapse
Thanks) Best words for any game developer)
Wow, this game is really nice! Smooth animations work really good with flat minimalistic design. And it is very additive as well. I spent about 20 minutes, my highscore is 68 The only thing I want to see in future updates is some kind of indication about my position in the leaderboard.
Heracleitus said:
Wow, this game is really nice! Smooth animations work really good with flat minimalistic design. And it is very additive as well. I spent about 20 minutes, my highscore is 68 The only thing I want to see in future updates is some kind of indication about my position in the leaderboard.
Click to expand...
Click to collapse
Thanks for advice) Nice idea! We will look through it.
What do you think about beating top highscore?)
PerfectOval said:
What do you think about beating top highscore?)
Click to expand...
Click to collapse
Well, I don't know, your game is actually addicting, I already spent more time in it than I want to admit. My score is now 97, and there is a long way from 97 to 213 (it is top highscore at the moment). I notices one thing while I was playing. When you are using one of top tier skins, icons on the dots made game harder. But I gues it is ok as people who use this skins already have some skill. By the way, for the Russian translation you guys deserve additional спасибо. Looking forward for updates, thanks for great game and good luck!
Heracleitus said:
Well, I don't know, your game is actually addicting, I already spent more time in it than I want to admit. My score is now 97, and there is a long way from 97 to 213 (it is top highscore at the moment). I notices one thing while I was playing. When you are using one of top tier skins, icons on the dots made game harder. But I gues it is ok as people who use this skins already have some skill. By the way, for the Russian translation you guys deserve additional спасибо. Looking forward for updates, thanks for great game and good luck!
Click to expand...
Click to collapse
Thanks for warm words) We are currently making a new update with a very interesting feature! I hope you will enjoy it.
Awesome game
I like all the little details in this game, like the circle getting bigger over time and the changing background color after you collected 50 balls. Also, it's great that you get "coins" to unlock other color combinations.
Suggestions: I think the game needs a pause button during gameplay - just think you suddenly have to stop in a train, you don't want to loose all your progress. Maybe you could also add some optional background music.
One bug that occurred occasionally: when I pressed the replay-button instantly after finishing a game, the coin display showed a value which was higher than what I really collected (e.g. showing 10 coins when I only collected 9 by having 7 before and getting 20 points). When I do a suicide then, the display in the menu shows the correct value ("9"), so it's not a bug which gives you a benefit but only a display bug.
Hi,
We are an indie games developer, Solid Games Studio and would like to share with you our Android game, Three Defenders 2 - Ranger.
We have spent 2 years developing and updating this game, but it has not reached much audience. Any idea what is not good in this game? Your feedback would be much appreciated.
Google Play Store: We are not yet allowed to post a link, search in Google Play Store: Three Defenders 2 - Ranger
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First impressions: The icon is really cool. All the buttons on the main screen (except FB, Twitter, Achievements) seem really small and hard to click for most people. Tutorial is done pretty nicely, I could do with less text but overall I think you did well so far. I really wish there was an indication as to when I can shoot my bow next.. I tend to click 2-3 times on my target before an actual shot is fired, this may be because I haven't upgraded my bow yet.. but still. Just beat level 2, I wish i was fighting a variety of creatures and not just goblins so far. The spells are cool, and I'm glad you have added another troop for me to fight against on level 3, I was bored of the same goblin.
I'll play some more later if you want more feedback, but this is what I have came up with so far, hope it helps!
Matt
EternalGameStudio said:
First impressions: The icon is really cool. All the buttons on the main screen (except FB, Twitter, Achievements) seem really small and hard to click for most people. Tutorial is done pretty nicely, I could do with less text but overall I think you did well so far. I really wish there was an indication as to when I can shoot my bow next.. I tend to click 2-3 times on my target before an actual shot is fired, this may be because I haven't upgraded my bow yet.. but still. Just beat level 2, I wish i was fighting a variety of creatures and not just goblins so far. The spells are cool, and I'm glad you have added another troop for me to fight against on level 3, I was bored of the same goblin.
I'll play some more later if you want more feedback, but this is what I have came up with so far, hope it helps!
Matt
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Click to collapse
Hi Matt,
Thank you for your valuable feedback.
"Tutorial is done pretty nicely, I could do with less text but overall I think you did well so far"
Tutorial dialogs are also a part of the story, hence they may appear to be lengthy.
"I really wish there was an indication as to when I can shoot my bow next"
Ranger character needs to reload the arrow, before it can shoot, observe Ranger's animation.
"this may be because I haven't upgraded my bow yet"
"Haste" skill reduces the reload time and makes the Ranger shoot faster.
" I wish i was fighting a variety of creatures and not just goblins so far"
Later in the game there are more different enemies. In the first world there are mainly goblins, but in other worlds there are different enemies , for example shamans, bugs, ents, skeletons.
However, your point is good! We wish we could invest into more enemies, but we ran out of funds. One day maybe game will be more popular and we will be able to add more enemies!
"I'll play some more later if you want more feedback, but this is what I have came up with so far, hope it helps!"
Yes! Thank you, more feedback is much appreciated!
I just noticed that images were broken, fixed that.
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Cool!
Which engine or framework did you use?
Wignorbo said:
Cool!
Which engine or framework did you use?
Click to expand...
Click to collapse
Hi, we have used Unity3D.
The game looks fine. But I think you should increase the speed of enemies. Probable this will require to change a balance in the game.
digectsoft said:
The game looks fine. But I think you should increase the speed of enemies. Probable this will require to change a balance in the game.
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Click to collapse
Thank you for your feedback. Game gradually becomes harder. Enemies gradually move faster and deal more damage.