[GAME] DroidPlex Lite (FREE Supaplex clone) - Android Apps and Games

Hi all,
I've recently released my first Android title: DroidPlex!
The 1991 classic game Supaplex now faithfully re-created for your Android. If you liked Supaplex or Boulder Dash, you will love this. Also great for kids.
The first 7 original levels are playable in this Lite version.
The full version is also available and includes all 111 original Supaplex levels.
market.android.com/details?id=com.visualrealmsoftware.android.droidplex
If you were a fan of Supaplex or Boulder Dash, be sure to check these out.
Any and all feedback would be greatly appreciated
Thanks!

Great game, am actually considering buying it, which for me is rare because I really don't like buying stuff off the market. would be great if you could add supprort for wii remote, not sure how feasible that is but still a great game!
So glad I could use my wiimote am. Love this game.

Thanks wolfnut! I appreciate it.
If you liked the first 7 levels, you're going to love the additional 104
Cheers
Troy

Already beat the first 7 and i can't wait for the next 104.

That's great @visrealm !
Only one comment, on the original Supaplex, when you would hit the space-bar and press one of the arrow keys, you could take the atom thingy next to you without actually needing to step over it. Remember that ?
Are you planning to implement it on your version ?

You'll be glad to learn DroidPlex! already has this too.
If you have a hardware D-pad, you can use the D-pad centre. You can also use a hardware space bar. You can also re-assign this to another hardware button in the preferences (Hit menu from the level selector).
If you don't have any hardware button, you can choose the option to use touch-screen 'action' button.
Hope this helps!
Troy

Totally awesome! This game reminds me of my childhood too bad my SGS doesn't have hardware d-pad, playing would be so much better... But still, game rox. Will buy for sure :-]

Thank you so much for making this! Very faithful port of one of my favorite puzzlers. Comfortable controls and it works flawlessly (HTC Vision)

Great memories from the C-64 in the 80-ies. Even my mother played boulder dash

Remember playing this back in the day.
Controls are great, Game is smooth to run on the Desire.
Thanks so much for making this for us.

Thanks for your support
Thanks for the support and feedback everyone.
Also thanks to egzthunder1 for this article: http://www.xda-developers.com/andro...h-or-supaplex-on-your-android-with-droidplex/ - I've received 3 weeks worth of downloads in a single day since that was posted.
Troy

New Update - 1.3.3
Due do popular demand, I've added a trial mode to the additional 104 levels on DroidPlex! Lite. This allows you to *try* those levels too without getting the full version.
Since the first 7 levels don't really include much interaction with sniksnaks, electrons or bombs, you can now give them a go.
Cheers
Troy

wolfnut88 said:
would be great if you could add supprort for wii remote, not sure how feasible that is but still a great game!
Click to expand...
Click to collapse
I've done some testing with this and found the existing wiimote controller app ( https://market.android.com/details?id=com.ccpcreations.android.WiiUseAndroid ) works fine with DroidPlex! You can configure the buttons in the DroidPlex preferences too.

Links
Now I'm able to post external links, here they are
DroidPlex! Lite Market Page
http://bit.ly/mHCt1y
Some Screenshots:
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DroidPlex! 1.4 - Now with OpenFeint
Hi all,
Just published DroidPlex! 1.4. This update includes OpenFeint support and includes leaderboards for all 111 levels in addition to 114 achievements.
If you already have DroidPlex! installed, it will update the leaderboards and your achievements based on the already-saved level completion times when you open the OpenFeint dashboard
Check it out here: http://bit.ly/mHCt1y
Cheers
Troy

Yet another game of the same style
If you liked DroidPlex on Android, you might like the original Boulder Dash on Android. Search for Boulder Dash The Collection on Google or Android Market.

Google TV / market
Excellent game, I've been searching for "repton" in market for over 1 year until I finally gave up...until today!
How about making it available in the google tv android market? it would look great on a big screen!
p.s. i'll definitely buy it as soon as i'm done with the free levels (i've only completed the first 3)

Related

[GAME] "180" arcade/action, $2 or FREE with ad-removal after 10 hrs!

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Our game has a unique new monetization method - buy "Ultra" version for $1.99 and all features are unlocked from the start. Or play the ad-supported free version, as cumulative gameplay time passes you will unlock all features and at the 10-hour mark all ads will disappear forever - both versions will be identical.
No one has tried this monetization method before; help support us and we can make all of our games this way!
DESCRIPTION:
Easy for anyone to learn in a minute, but deep enough to challenge the most extreme players. Fans of classic games like Tetris Attack and Bust-a-Move will love the new "shoot and flip" mechanic!
180 is an insane flipping match-3 drop action puzzle game! Launch coins into three-in-a-rows to clear the vertically-descending board. Play alternate colors by flipping coins 180 degrees at any time. Create incredible combos and be rewarded with HUGE scores - just don't let the coins touch the red line at the bottom, or it's game over!
FEATURES:
- Multiple game modes and characters, with big updates in development now! Watch for Mutliplayer, Tablet Mode, Casual Mode
- OpenFeint achievements & leaderboard tracking
- High-rez HD graphics look great on your tablet! "Lo-fi mode" (coming soon) will run on older devices too!
- Multiple gameplay secrets, can you figure them out?
HEADCASE GAMES:
This is our 1st Android title! We are expats from the big studio dev houses who have worked on some of your favorite games (Guitar Hero, Neverwinter Nights, Tony Hawk's Pro Skater, Alpha Protocol). After starting in iOS development we are making a splash on Android with the first release in what will be an impressive lineup of games to come! Support us and we will bring you more of what you want: great games, fully-featured for the awesome price of FREE!
This is a great game. I really like it
We released an update late yesterday which will run a lot smoother on older handsets which might have been hitting a performance wall with the previous version.
If you have a higher-end phone and it is still autodetecting a lower setting, you can try manually forcing to a higher resolution by doing the following input at the title screen:
STATS-OK-STATS-OK-CREDITS-OK-STATS-OK
this will cycle through Force SD, Force HD, and Force Auto-detect ("factory setting")
To make the adjustment "take" you need to Force Stop the app (even if you've quit out of it). Android/Settings/Applications/Manage Applications/180/Force Stop
im surprised i havent played this on the ipod touch, that ive had for 6 months lol.
Awesome tho now its on my Epic 4g with nice HD Graphics on a beutiful amoled screen
This is a very unique cconcept its like bust a move mixed with a bejeweled game, im already addicted and want to play more but im at work.
Great game runs smooth and best of all its free!!!
Both versions - updated on Android Market last night to 2.2, fixed a bug that caused the music to play over the lock screen. We're working on a fullscreen version as well (no more letterbox)
Would appreciate if any of you who are using the ad-supported version (but not ever seeing ads) could test and report if that has changed. Thank you!
We were featured as Amazon App of the Day last week, if you missed it! Got plenty of nice reviews from that fickle crowd, so if you are on the fence you might have a look.
In other news, I am beginning development of a completely different type of game, hopefully due in about 2 months or so. This next one will be a side-scroller and I think you folks will like it
poking my head in to say what's up once again - today we are getting a potentially big promotion from Nook (launched on that store less than 1 month ago) and to celebrate, we worked hard to put together a free strategy guide which explains the ins and outs of the game, check it out over here
got a bit more promotion coming yet (please, please, keep it coming.. I've been doing this stuff for a few years now and only getting broker for it :S ) and then onto the next project very soon. A throwback to classic gaming in a way that hasn't really been done properly on the mobile front before!
I got this when it was the free app of the day. I haven't played it yet, though. I haven't had time to get through all the "free" apps from Amazon! But I love the way you are monetizing it! Awesome, unique idea! Looking forward to see your newest games.
Has anyone hit 10 hours on this game? 10 hours seem like a crazy long time to play a casual phone game.
Although I do like the game and monetizing concept. Maybe it will be me hitting 10 hours.

[GAME][2.2+] TUMBL: FallDown HD

Hi XDA! I am the Lead Developer at Kilobolt Studios and we would like to present to you...
INFORMATION:
Game Name: TUMBL: FallDown HD
Developer: Kilobolt Studios
Genre: Arcade/Casual
Mode: Single player
Price: FREE, with no Ads
Release Date: June 27th, 2012.
DESCRIPTION:
Adventure awaits you in the world of TUMBL. This reimagining of the classic game of Falldown will take you along on an unforgettable journey across a sensational world of both beauty and mystery. Weave and tumble your way down in search of the great unknowns using familiar yet freshly re-invented mechanics.
KEY FEATURES:
- Addictive, competitive, classic Falldown gameplay for casual and hardcore gamers alike.
- A Kilobolt twist that expands upon Falldown's simple mechanics. Collect power-ups and stars as you fall down to score higher and unlock new characters in the Armory store!
- An in-game store with 8 unique characters.
- Customizable graphics settings that allow the game to run on various devices with ease.
- A musically diverse, ten-song original soundtrack written by in-house composer Austin Weng that perfectly accompanies and reinforces the inspiring visions of a talented art team.
- Tumbl: FallDown is an oxymoronic ad-free, complete game. Kilobolt Studios has made a commitment to keep its games free of distracting advertisements that hamper the gameplay experience, and you will only find what our developers chose to share with you.
SCREENSHOTS:
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The game is free and ad-free! Check it out here!
Already expressed my opinion on this game back in the Nexus subforum, so i'll just quote my previous post
bk201doesntexist said:
Thanks guys, very addictive and easy learning curve. It's awesome. Plays great.
Sent from my i9250
Click to expand...
Click to collapse
I kept playing it, thanks a lot for all your efforts Kilobolt Studios.
Many of you have submitted feedback regarding the game.
We are definitely listening, so please keep it up!
Recent Changes
1. The back button fixed to return to the previous page. (Done. Coming in Patch 1.3)
2. The Help page on TUMBL+ received a few changes. (Done. Coming in Patch 1.3)
3. Vibrations have been optimized. (Done. Coming in Patch 1.3)
4. A thank you page will be added for donors who qualify. (Done. Added in Patch 1.3)
Some of the upcoming changes:
1. Players will be awarded bonus points for successfully completing a "zone."
2. Super JAK really needs a new look. (Done. Coming in Patch 1.4)
3. We will be experimenting with special abilities.
4. An Achievements system is in the works.
Hi I have the paid version but I would like to report some bugs that I experience in both paid and free versions.
1. No music when starting a new game on occasion. When you get to the next part where new music starts then music with play.
2. Sometimes when collecting stars you get double points and the sound effect plays twice.
3. Limited touch response though rare
4. Occasional force close when starting a new game (only noticed since upgrading to paid version)
5. When I bought a character I was told I did not have enough money but the character unlocked anyway. This only happened once and was the free version.
I am using the Acer Iconia A200 with ICS.
Thanks for the great game!
Wetzel402 said:
Hi I have the paid version but I would like to report some bugs that I experience in both paid and free versions.
1. No music when starting a new game on occasion. When you get to the next part where new music starts then music with play.
2. Sometimes when collecting stars you get double points and the sound effect plays twice.
3. Limited touch response though rare
4. Occasional force close when starting a new game (only noticed since upgrading to paid version)
5. When I bought a character I was told I did not have enough money but the character unlocked anyway. This only happened once and was the free version.
I am using the Acer Iconia A200 with ICS.
Thanks for the great game!
Click to expand...
Click to collapse
Your feedback means a lot, so thank you for taking the time to write these out. Now we will do our part.
Just trying to help
Fun! Runs great on my Samsung Galaxy Tab 10.1.
With your help, TUMBL has reached over 7000 downloads in more than 96 countries in two and a half months.
If you ever want to make a game like TUMBL, check out our Game Development Tutorial Series!
Nice game
The graphics is little poor, but the game conspect is nice.
You can change the screen resolution in settings.
Sent from my Galaxy Nexus using xda app-developers app

Kemco - New Release - Cross Hearts Arcadia

Just got an email, sadly it is listed as Not Xperia PLAY Optimized. For the record this is the second game to be released without this support. Either way here it is:
EDIT - Per TLRtheory, it does use the XP controls despite it saying that it does not, going to guess its like Symphony of the Origin where it says not optimized but it is, sort of.
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Description
SPECIAL PRICE
50% OFF(USD 5.99 -> USD 2.99)!!!
[How to switch to English language]
Title screen > Option > Language
※ Please contact [email protected] if you discover any bugs or problems in the app. We cannot respond to bug reports left in app reviews. Please help us to support you by using the email address to contact us.
A great adventure between an Eng and its Algiz!
Researching an ancient ruin, Nirva hears a strange voice that leads him to an "egg" deep in the ruin which he takes home.
In time, that egg turns into a curious fairy.
The fairy named Tylt asks Nirva to travel to the Genesis Sanctuary together...
A fantasy RPG where you set off from the floating continent Nirva calls home with his mysterious fairy Tylt on an adventure to find the Genesis Sanctuary!
■Tylt - A fairy that evolves
Tylt grows as you progress in the adventure.
Tylt's appearance and form will change with each evolution. Each change depends on a number of factors.
Try different things to see other sides of Tylt.
■Travel together with friends
Nirva meets many unique characters that support him in various quests.
They provide support in battle and also influence Nirva's bond with Tylt.
■Create equipment at the Forge
You can create or disassemble specific weapons at the Forges in towns and villages.
To create weapons, you must have "recipes" from people and the required materials in your inventory.
You can also get materials by disassembling unnecessary weapons.
■Challenger's Hall
Purchase additional CHA points at the Challenger's Hall.
CHA points can be used to purchase items which include a key to enter a special dungeon where you can get rare items and other items unavailable in the main story.
Enjoy a greater adventure with in-app purchases!
※In-app purchases are not required to finish the main story.
※Users must agree with our End User License Agreement before buying any of our Applications.
http://kemco.jp/eula/eula_EN.html
[Supported OS]
- 2.1, 2.2, 2.3, 3.1, 3.2, 4.0, 4.1, 4.2
[Supported Screens]
- HVGA (320x480) and up
[Xperia(TM) PLAY]
- Not optimized.
[SD Card Storage]
- Enabled
[Supported Languages]
- Japanese, English
[Non-Supported Devices]
- HT-03A(OS1.6), Xperia(OS1.6), LYNX(OS1.6), Optimus chat(OS2.2), IS01(OS1.6), 003Z(OS2.2), S31HW(OS2.2), Aria(OS2.2)
(This app has generally been tested to work on any mobile device released in Japan. We cannot guarantee support on other devices.)
[ Get the latest information! ]
Subscribe to our Newsletter
http://kemcogame.com/c8QM
Like our Facebook page
http://www.facebook.com/kemco.global
(C)2012-2013 KEMCO/Hit-Point
Link:
https://play.google.com/store/apps/details?id=kemco.hitpoint.callofalgiz&hl=en
I would like to encourage everyone to email or go their FaceBook page and ask them to continue to support our device, also to thank them for their efforts. Sorry I didnt post any photos, I am at work so I have limited time right now.
It definitely is listed as not Xperia Play Optimized...but it uses the same game engine as Covenant of Solitude.
I bought it to test a theory, and it turns out the game completely works with Xperia Play controls!
Sent from my R800a using xda app-developers app
TLRtheory said:
It definitely is listed as not Xperia Play Optimized...but it uses the same game engine as Covenant of Solitude.
I bought it to test a theory, and it turns out the game completely works with Xperia Play controls!
Sent from my R800a using xda app-developers app
Click to expand...
Click to collapse
Good to know. I will edit my first post at the bottom. Thank you.
Thanks for confirming controllers work TLRtheory, I bought it and sideloaded it on my OUYA. It feels like i'm playing a SNES game sitting in front of a tv with a controller!
LegionTHEFecalExcretion said:
Thanks for confirming controllers work TLRtheory, I bought it and sideloaded it on my OUYA. It feels like i'm playing a SNES game sitting in front of a tv with a controller!
Click to expand...
Click to collapse
How are you liking the ouya?
Sent from my R800at using xda premium
Loving it, but im convinced it's doomed to be a commercial failure. The hardware is terrific and everything I've ever wanted out of an Android console but the App store selection is a joke. Power users like us know that we can sideload all our favorite games to our hearts content, which is exactly what i've done, but someone who's never used Android before will get bored with it after about an hour.
I have about 3-5 OUYA exclusives i'm playing, whereas I have 12 THD/Gameloft games I'm playing due to sideloading. Oh well, at least i'm happy even though I doubt we'll ever see an OUYA 2. This should keep me occupied until Shield arrives at least.

Swordbreaker

Nice to meet you, dear stranger!
This story tells you about unknown hero, which accidentally get into adventure for mystery treasures of ancient castle, and on this way he find many different stories - horrible, ridiculous and sometimes even funny, his awaiting absurd deaths and heroic actions, dangerous enemies and ancient artifacts. Sometimes thing come in such way, so you must turn down your logic and make decision according to your way, that may be a hero choice, or may be coward choice... But anyway there a lot of ways in this castle to test your spirit...
[Description]
We are developing game about the adventures of the Hero who gets in the castle in search of treasures.
This game uses classic storytelling setting with beautiful illustration artworks!
In our game you will have:
- Interesting story
- Full nonlinearity and different endings (with RPG elements of course!)
- Lots of interesting places and situations (which are influenced by your choice)
- As well as the characters and monsters
- Colorful illustrations that will accompany you along the way
This is the demo version of the game, full version will include more than 300 scenes, and it's currenty in development, if you were any ideas for gameplay - please, write to us, we are always happy to discuss interesting decisions and make the game even better!
Download link:
https://play.google.com/store/apps/details?id=com.swordbreaker.game.demo.android
So, guys... Did you try to play demo? What do you think about our game demo?
Our Swordbreaker game demo have more than 1000 downloads!
Tried your demo and it was an interesting and funny game. Not sure if it contains just choices you have to make or that you can 'play it for yourself' (don't know if that's the correct English explanation).
Anyway, good luck with it
Send from the Matrix
Donnie Sins said:
Tried your demo and it was an interesting and funny game. Not sure if it contains just choices you have to make or that you can 'play it for yourself' (don't know if that's the correct English explanation).
Anyway, good luck with it
Send from the Matrix
Click to expand...
Click to collapse
Thanks for your answer!
Update!
Update:
- New translation into English! All text was completely replaced!
Try new Swordbreaker!
Greenlight!
Magnificent news, friends!
We were published in Steam Greenlight! And now we ask from you the maximum support!
It is possible to vote YES here: http://steamcommunity.com/sharedfiles/filedetails/?id=457597315
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Now Swordbreaker in Top-100 on 67th place.
http://steamcommunity.com/sharedfiles/filedetails/?id=457597315
So, news of the last hour: we were published on a crowdfunding platform of IndieGoGo: http://igg.me/at/swordbreaker-game/x/11016196
We will try to collect bucks on payment of the artist and the translations into different languages since all this is very expensive to us....
Who wishes - can financially help.
I'll try it
DavidPerezSerrano said:
I'll try it
Click to expand...
Click to collapse
And? What you think about our game demo?
So, there aren't a lot of news!)
A lot of work on game scenes is made already. Still slightly we will add an art)
We took into account your responses concerning music (it wasn't pleasant to much) and we can tell that it will be partially or is completely replaced + a lot more melodies that the melody didn't seem monotonous will be added.
So wait! Already relatively soon!
Watch our new trailer in English!
So, I want to tell a little you about the current stage of the Swordbreaker project (Mechel)!
- As already I wrote earlier, game completely works and is relieved of a set of the found bugs. Though any for certain still remained)))
- The map of the castle is ready and already partially functions.
- It is a lot of new, good music in game!
- In game I appeared one more interesting (still "confidential") I undressed...
- Still it is necessary to do Achievements... ((
Here somehow so. Process of development doesn't stand still.
Hi, everybody! With you the Swordbreaker project is also the next portion of news!)
Actually, already everything works in game. Now we are engaged in search and elimination of mistakes, testing of achievements, etc.
Also we study a question of porting of game on the next Linux and Mac platforms.
Attention to all!!!
6.11.2015 the game Swordbreaker release in Steam!
At first the version for the personal computer, all other platforms (including mobile) will be later.
http://steamcommunity.com/sharedfiles/filedetails/?id=457597315
Our page in Steam: http://store.steampowered.com/app/411760
Hi everyone!
As we promised to you, we add feature that you asked - Steam Trading Cards! There some cool cards, badges aaaaaand emoticons that waiting for you!
We also want to thanks everyone for yours bug reports, live streams, replies, it means a lot to us, as this game is our first real project that we made alive.
So, while game is on sale in Steam on Windows OS we don't stand still and already we work on the Mac-version of game!
In general, it is already started and works, it is necessary to finish a little more it))
Mobile versions will be later...
Now the game Swordbreaker The Game is available to users of the Apple Macintosh platform in Steam!
Try, write about the found mistakes if are.))
http://store .steampowered.com/app/411760

[GAME][4.1+] NES-like Tetris with multiplayer and no on screen buttons

Hello,
I was searching for a good NES-like Tetris version for Android with online and offline multiplayer support and good touch control for ages. Didn't find any, so I decided to made one myself.
If you also love to play classic NES-style and multiplayer, give it a try. Multiplayer offline works within LAN, online via Google Play Games. You can also earn Play Games XP when performing special actions but of course the app is usable without it.
Gameplay GIF to show the art and touch controls:
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Google Play: play.google.com/store/apps/details?id=de.golfgl.lightblocks
Amazon: amazon.com/dp/B073PFQ8LL
If you don't have installed Play services, you can find the APK on itch.io.
Hope you enjoy it, if you have improvement suggestions, feel free to leave them here. If you like the game, please leave a positive rating on the store.
The game is made with libGDX framework. I can recommend this framework from my experiences. I've written the GPGS integration from scratch. I extracted it and published it as open-source on Github: https://github.com/MrStahlfelge/gdx-gamesvcs/
Added the GIF!
Nice tetris. Thanks for the game.
thanks for the game, it seems good
Uploaded the game to Amazon App Store and added the link for those with Fire devices.
Oh boy, you don't know how long I've been waiting for someone to make a competitive Tetris game that could be played on Android with multiplayer. Honestly, I think there's a lot of potential here if you can polish the game.
First problem are the controls. The control scheme, which requires you to hold your finger and move to move the blocks really doesn't work. You should have the option of going with the traditional (Gameboy) scheme which is basically the 4 directions, two rotations, and a drop...all on separate buttons.
Thanks for your honest feedback.
As for the controls. I did not want to use on screen buttons like the most other Tetris variations for mobile devices. It is not playable when you reach faster levels: You don't hit the buttons and then - game over. This does not happen on Gameboy, of course. The haptic feedback guides your fingers to the right place to push. So, my approach was to reverse this: Instead of your finger needing to hit the right place on the screen where the button to move is, the buttons follow your finger. This is the virtual gamepad you've seen. You say you had to hold your finger and move to move the block. That's correct - but you don't have to move your finger all the time. That is a common misunderstanding I see, but I don't know how to avoid it. Obviously the Tutorial is not clear enough, but another difficulty is that players are used to drag&drop gestures on touch screens. But look at the animation above. You see the gray dot, that's the touch point.
The players that get used to the approach are mostly satisfied with it and like it. So - is my assumption correct, did you think you have to drag the pieces?
the game looks very promising.. installed and will try it.. thx!
i have tried some tetris clones using on-screen buttons for control.. imho they are not good for touch screen games..
this is actually the reason why im attracted to this game's approach..
Added link to the Github repository with the game service extension (just the game service implementation - not the whole game is open-sourced )
The game has now reached v1.00 with over 1000 downloads, 40 reviews and a rating of 4.8!
User interface was completely refreshed and the game is also available for Android TV and FireTV.
WOW. I randomly passed by here and am so glad I did! I wil definitely share it with everyone I know who likes Tetris.
Thank you again! The EA version was .. more than disappointing for me and you did it perfect
Nice and simple game
What kind of engine did you use to build this game ?
Good tetris. Unfortunately it is impossible use name Tetris in the Google Play due to copyrights.
Looks very good, and the multiplayer function is very great.
Thank you all!
XivGaming said:
What kind of engine did you use to build this game ?
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I used libGDX to develop it. I can really recommend this engine.
@Diameyy I am currently working on a global, turn-based multiplayer. I will post here when it will be available in the beta channel.
MrStahlfelge said:
@Diameyy I am currently working on a global, turn-based multiplayer. I will post here when it will be available in the beta channel.
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It's now the time, turn based global multiplayer is here! Grab v1.3.1904 on itch, or via Google Play Beta channel.

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