Golf Flag Live Wallpaper - Android Apps and Games

Hello, I am a Noob and a half, so I apologize ahead of time for any mistakes, oversteps, or any general unintended disrespect towards any of y'all. I am going to be getting a new android phone in the coming weeks. I am coming from an iPhone 3GS and have been looking forward to the switch. I have been looking into what apps and themes will be available to me. I have loved the look of the Windmill Background on the Samsung Galaxy phones, and was wondering if someone could help me by making a live background like that, but instead of rolling hills filled with windmills. I was thinking of a hole on a golf course, with some trees, a sandtrap, then as the main focus of the background would be the flag stick. I want it to be responsive to weather and time like the windmill background. I tried to look up how to make your own live wallpaper, and honestly it was way over my head, so here I am. I appreciate any and all help/comments.
Thanks,
Frazier

Related

[GAME] Android Wars Project

Hello Guy
I have being working this last 5 months in a game inspired heavily in the Advanced Wars series. I wanted to create a turn based strategy game as rich or even more than AW, with more types of terrain and units. As i really dont like spending on apps I will make this game free to play. As of now, the state in the game is still in development but I am expecting it finish it by the end of the summer.
For this game I had a series of goals:
-Fun (obviously)
-Scalable, support for small maps or huge big maps
-Customizable
-Multiplayer
-Intuitive control
By the state the game is now all of this goals seem really close. So I would like to hear also what the community has to say, what would they like in a turn-based strategy game like this.
Update:
Gameplay style:
As I mentioned before this game is inspired by Advance Wars, but I want to state clearly that this is not an AW clone. I want to make it my own game with my own touch for what I think will make it a game optimized for phones and tablets. Right now I have most of the ideas of how the game will work and how the gameplay style will be, but I also want to know what you fellow xda'ers think.
-The moving style is similar, to AW where you can move the unit to the desired tile and you can either choose your path or let the game decide the fastest path. The purpose of this is for more strategy reasons, the fastest way is not always the best.
-The units can perform an action(attacking, building, repairing, etc...) and move independently. This way you can also attack and then move.
-This buildings are independent from the terrain. I am planning on using cities as a source of income but units will be build using barrack that will be created by engineers.
-Engineer are one of the most important units, as they will create buildings for producing units, towers for defending, and com centers for support.
- I will still have naval and air units, and their behavior will be pretty much similar to the ones of AW.
With this changes I am planning on making the game more fast and strategic. So I want to hear what you guys have to say and if you think I should add something or remove something.
I will be posting more information soon.
cesarramsan said:
Hello Guy
I have being working this last 5 months in a game inspired heavily in the Advanced Wars series. I wanted to create a turn based strategy game as rich or even more than AW, with more types of terrain and units. As i really dont like spending on apps I will make this game free to play. As of now, the state in the game is still in development but I am expecting it finish it by the end of the summer.
For this game I had a series of goals:
-Fun (obviously)
-Scalable, support for small maps or huge big maps
-Customizable
-Multiplayer
-Intuitive control
By the state the game is now all of this goals seem really close. So I would like to hear also what the community has to say, what would they like in a turn-based strategy game like this.
I will be posting more information soon.
Click to expand...
Click to collapse
Can't wait. I love advanced wars.
Sent from my LG-P509 (Optimus T) with Void Gear using XDA App
I'm going to have an orgasm if it gets anywhere as good as Advanced Wars.
Do make it compatible for SGT, Nook Color, and other tablets pls.
Sent from my GT-P1000 using Tapatalk
pendevous said:
I'm going to have an orgasm if it gets anywhere as good as Advanced Wars.
Do make it compatible for SGT, Nook Color, and other tablets pls.
Sent from my GT-P1000 using Tapatalk
Click to expand...
Click to collapse
I got an asus transformer and it scales perfectly for tablets.
Sounds cool, how about some screen shots?
swyped from a galaxy far far away
Never actually heard of Advance Wars, looked it up, now im quite excited.
Would love to see this game. Do post the screens soon!
please please no open feint. I hate this thing in ways unimaginable.
The logic of the game is almost done but I am still lacking some cool graphics. I will throw some advanced wars sprites and I will make some screenshots.
Ok one more update
The game itself is not near completion and I would rather not show any screenshot or videos as it doesnt have any feature that will set it apart from any other TBS. I will keep working on the game and probably by next week I can have something that is worth showing. Thank you all for your comments, I really appreciated.
Sounds like its going to be awesome, can't wait!
Sent from my VM670 using XDA App
Do you need any help doing the artwork?
You had me at turn-based strategy. Hope to see something neat soon
Can't wait
Just-in-time said:
Do you need any help doing the artwork?
Click to expand...
Click to collapse
One of the ideas I had was to make the game modular so that the instead of using and artwork set, the people in the comunity could create "texture pack" to change the look and feel of the game. But for now I need some sprites at least for making the first public demos of the game, intead of use the Advanced Wars sprites. If you know how to do graphics design I would be really pleased to have your coopertion. If you are intersted PM me back and we can figure something out.
Thank you for the interest.
Just an update,
I have being really busy moving to a new apartment so I havent got time to work too much on the game and the screenshots this last week. I am almost done with unpacking so soon I will bring more info.
Sounds good. I will test when its available. PM me when you need testers...
Droid 2 Global
[ROM]Hexen 1.0.1 (Final)
As a avid player of Civ 4 Cant wait for this.
In the mean time can someone point me in the direction of Advance wars please??
duryard said:
In the mean time can someone point me in the direction of Advance wars please??
Click to expand...
Click to collapse
It's a Gameboy Advance game series--two games, both rather excellent.
Guys I want to know what you have to stay for the ideas about the gameplay.
Gameplay style:
As I mentioned before this game is inspired by Advance Wars, but I want to state clearly that this is not an AW clone. I want to make it my own game with my own touch for what I think will make it a game optimized for phones and tablets. Right now I have most of the ideas of how the game will work and how the gameplay style will be, but I also want to know what you fellow xda'ers think.
-The moving style is similar, to AW where you can move the unit to the desired tile and you can either choose your path or let the game decide the fastest path. The purpose of this is for more strategy reasons, the fastest way is not always the best.
-The units can perform an action(attacking, building, repairing, etc...) and move independently. This way you can also attack and then move.
-This buildings are independent from the terrain. I am planning on using cities as a source of income but units will be build using barrack that will be created by engineers.
-Engineer are one of the most important units, as they will create buildings for producing units, towers for defending, and com centers for support.
- I will still have naval and air units, and their behavior will be pretty much similar to the ones of AW.
With this changes I am planning on making the game more fast and strategic. So I want to hear what you guys have to say and if you think I should add something or remove something.

Tiny Dragon [Game]

Hi!
I´m making an game called Tiny Dragon and it´s pretty much like the Tiny Wings on iOS. I have already done all th artwork and sprites the game needs but the problem I´m having is that I don´t know how to code, So I thought that I might find someone who could be intrested in this and could help me with this.
I also would be needing some help with game music & sounds but it´s not so important yet.
Also here´s some screens that show how everything should look like:
http://img18.imageshack.us/slideshow/webplayer.php?id=gamescreen.png
So if you´re intrested in to code this game then let me know.
I could probably help with sound, not with coding though
sent from my Atrix via XDA premium
marko! said:
I could probably help with sound, not with coding though
sent from my Atrix via XDA premium
Click to expand...
Click to collapse
That´s great!
I´ll send you an PM to tell you what kinda sounds I´m needing.
Please add some big changes because otherwise it will be all deja vu again.
muumia4 said:
Please add some big changes because otherwise it will be all deja vu again.
Click to expand...
Click to collapse
What kinda chages you would like to see?
´Cause I´m thinking of adding an short fly when two fingers are pressed at the screen and I´m thinking of adding an two themes for the game, one with running away of darkness and one with running away of snow ´cause winter is coming
Any game ideas are welcome
umm have you seen this?
JRK-Scope said:
umm have you seen this?
Click to expand...
Click to collapse
Yes, I have seen that
And I didn´t like that game so much, it just feels bit boring, it doesn´t have any nice looking sprites, like the dragon it´s looking boring, and the world doesn´t have any nice colors.
That´s why I´m trying to make an own one which would be much better.
I like your art a lot, it's the most important thing the android clones of tiny wings are lacking.
when I had iphone I used to play that game a lot, but I don't like any of the ports for android.
If you could match the music in some way, and the whole atmosphere it would be great.
also try to add a autumn theme, with leaves blowing and brownish color
good luck!
engwee said:
I like your art a lot, it's the most important thing the android clones of tiny wings are lacking.
when I had iphone I used to play that game a lot, but I don't like any of the ports for android.
If you could match the music in some way, and the whole atmosphere it would be great.
also try to add a autumn theme, with leaves blowing and brownish color
good luck!
Click to expand...
Click to collapse
Thanks!
I don´t like the ports on android neither, they just don´t have great art work and that makes them boring.
And trust me, I´ll make the music and whole atmosphere work together.
Hmm.. That just gave me an great idea for the game, making all the seasons to the game.
I´ve made an thread for this on the androidforums too.
http://androidforums.com/android-games/442015-tiny-dragon-game.html
I´m hoping that it helps me to find coder faster.
So if you are intrested and got some coding skills then please contact me.
kevindevil said:
What kinda chages you would like to see?
´Cause I´m thinking of adding an short fly when two fingers are pressed at the screen and I´m thinking of adding an two themes for the game, one with running away of darkness and one with running away of snow ´cause winter is coming
Any game ideas are welcome
Click to expand...
Click to collapse
Well something really special so it wouldnt be another exact copy of dragon fly or that sort of games...
Maybe some visual upgrades?
Like when you upgrade something it will be seen on character.
Some sort of bigger story. (makes an option to make sequels) maybe something about that darkness you were telling about.
Easter eggs.
Some sharp hills that you need to jump over.
Sent from my MT15i
any luck with this?
muumia4 said:
Well something really special so it wouldnt be another exact copy of dragon fly or that sort of games...
Maybe some visual upgrades?
Like when you upgrade something it will be seen on character.
Some sort of bigger story. (makes an option to make sequels) maybe something about that darkness you were telling about.
Easter eggs.
Some sharp hills that you need to jump over.
Sent from my MT15i
Click to expand...
Click to collapse
Hmm.. some of those are pretty good ideas and I´ve had some of similiar ideas in my head too, I´ll see what I can do with these ideas.
But trust me it won´t be excatly same kinda game like the others, it will have it´s own unique things that the others don´t have.
engwee said:
any luck with this?
Click to expand...
Click to collapse
Well, I´m still looking for game developer.
But I´m gonna ask one guy, but it might take some time to him starting the coding ´cause he´s having some trouble with his life at the moment.

S.T.A.L.K.E.R. on android

If your heart skipped a beat when reading that title, I am sorry.
It's not something that has been done.
Also, apologies if this is in the wrong place, but I think it's the appropriate place.
This is an inquiry or call out to anyone who thinks it should be done. I DO.
Or more specifically, if you would like to join me on a quest to make it done...
I have been thinking about learning to develop games, and now that I have an android I think I have a specific game plan, the zone, on android.
I mean half the jobs right now are aimed towards computer programmers of some variety...
Whether or not it's possible to port the xray engine to android I have no idea, but if it's been done with the unreal engine 3, and very well by gamesoft.
I suspect the advanced ai and global scope of ai operations would be impossible to duplicate and give playable frame rates. However smaller levels on a more linear basis should not be so far out of the question.
I see two options, port Xray, or rebuild on UE3.
From what I remember about UDK from my unreal 3 game it's fairly easy to build levels and even the meshes looked easy enough if not time consuming for a beginner like myself...Most stalker fans that I have ever talked to like the level design.
I was just over at the UDK site, and seems easy enough an option to go for, the software is fairly easily available and means half the work is already done (ie removing the need for pure script work), with support for mobile devices etc etc, and I have spoke to GSC before, not about this topic but they are easy to talk to and I think they would support such a project.
So if you think it's impossible keep it to yourself.
If you think it's possible and would like to try it speak up.
It might take a few years, but a test run on cordon should only take a few months to run through possibilities and story lines with a dedicated team.
Come in, don't stand there. Speak up.
My computer can eat my phone for breakfast, and running Shoc or CoP with high settings I don't get great frames. You would get worse on the phone, besides, with the A-life system I think it would give most phones an aneurism. Also consider the fact that when you have mutants coming at you from various sides, a touch screen isn't going to be the best control method.
You would have to create a dummed-down version of it. Oh, also you'd have to write a new engine since it works via a .exe and .dll's, that would be the hard part.
Just trying to be real.
Edit: ok, fine you did touch on those same points. Remember though X-ray was created from the ground up. And yea, my "bretheren" (not literally) in Ukraine are a good group, I used to haunt their boards when I playing the series regularly and there was newer development from the community. And having a dev group which incorporates the community's fixes into an official patch is good.
Over-all, yea, it'd be a bit much to try to get it running with free-roaming and a-life. It'd have to be made alot more linear.
Indeed free roaming is way out of the question, but comparing mutants to enemy soldiers in the likes of modern combat...there is not much different, It's just running unreal engine...
Dummed down yes, to a degree, not so much open land to traverse to get to different places, but there are lots of different small places you could easily (I think) take on, warehouses, tunnels etc.
A touch screen too, it's not ideal, but some games are still very playable using it, again I refer to modern combat black pegasus series, it's the first and only fps game I have liked so far, but I have only tested a few.
In game controls are easy to figure out, in terms of usability, I have already designed how that would look.
Using a joypad via blue tooth would give far better results with from what I have read little to no lag at all on a clean phone.
Creating a linear story line that works in the stalker universe I think would actually be the most challenging thing to do in order to bring the same atmosphere that the PC games have. But the game is somewhat linear already, if you took out those options.But there were only seven real endings for SOC anyway.
You certainly don't need skies to be as nice as PC counterparts, and you don't need the AI running for more more than a hundred metres out.
Again yes, but I don't like the term dummer, it would be a more simple zone, but it would be a zone.
And thats why I think running a linear zone on the unreal engine would work well.
Would you want to get involved in this yourself?
8thsiner said:
If your heart skipped a beat when reading that title, I am sorry.
It's not something that has been done.
Also, apologies if this is in the wrong place, but I think it's the appropriate place.
This is an inquiry or call out to anyone who thinks it should be done. I DO.
Or more specifically, if you would like to join me on a quest to make it done...
I have been thinking about learning to develop games, and now that I have an android I think I have a specific game plan, the zone, on android.
I mean half the jobs right now are aimed towards computer programmers of some variety...
Whether or not it's possible to port the xray engine to android I have no idea, but if it's been done with the unreal engine 3, and very well by gamesoft.
I suspect the advanced ai and global scope of ai operations would be impossible to duplicate and give playable frame rates. However smaller levels on a more linear basis should not be so far out of the question.
I see two options, port Xray, or rebuild on UE3.
From what I remember about UDK from my unreal 3 game it's fairly easy to build levels and even the meshes looked easy enough if not time consuming for a beginner like myself...Most stalker fans that I have ever talked to like the level design.
I was just over at the UDK site, and seems easy enough an option to go for, the software is fairly easily available and means half the work is already done (ie removing the need for pure script work), with support for mobile devices etc etc, and I have spoke to GSC before, not about this topic but they are easy to talk to and I think they would support such a project.
So if you think it's impossible keep it to yourself.
If you think it's possible and would like to try it speak up.
It might take a few years, but a test run on cordon should only take a few months to run through possibilities and story lines with a dedicated team.
Come in, don't stand there. Speak up.
Click to expand...
Click to collapse
Might I recommend setting it up like some of the fantasy RPGs? Right now I'm playing "Aralon" and can't help but think how easy it should be to adapt it for games like S.T.A.L.K.E.R. and FALLOUT 3. That said, I'm no programmer, so it's up to you guys. Please hurry, lol.
A note on "Aralon", It's great because you can run 1st or 3rd person. One thing I would like to see maintained is S.T.A.L.K.E.R.'s use of the weapons sights/scope while in 1st person. That's my biggest issue with Fallout 3. Good luck and I hope to see you all in the portable Zone soon.
Oh, and PLEASE don't make it an MMO only. I'm really not all that social, lol.
Mikel
Heart skipped!
8thsiner said:
If your heart skipped a beat when reading that title, I am sorry.
It's not something that has been done.
Also, apologies if this is in the wrong place, but I think it's the appropriate place.
This is an inquiry or call out to anyone who thinks it should be done. I DO.
Or more specifically, if you would like to join me on a quest to make it done...
I have been thinking about learning to develop games, and now that I have an android I think I have a specific game plan, the zone, on android.
I mean half the jobs right now are aimed towards computer programmers of some variety...
Whether or not it's possible to port the xray engine to android I have no idea, but if it's been done with the unreal engine 3, and very well by gamesoft.
I suspect the advanced ai and global scope of ai operations would be impossible to duplicate and give playable frame rates. However smaller levels on a more linear basis should not be so far out of the question.
I see two options, port Xray, or rebuild on UE3.
From what I remember about UDK from my unreal 3 game it's fairly easy to build levels and even the meshes looked easy enough if not time consuming for a beginner like myself...Most stalker fans that I have ever talked to like the level design.
I was just over at the UDK site, and seems easy enough an option to go for, the software is fairly easily available and means half the work is already done (ie removing the need for pure script work), with support for mobile devices etc etc, and I have spoke to GSC before, not about this topic but they are easy to talk to and I think they would support such a project.
So if you think it's impossible keep it to yourself.
If you think it's possible and would like to try it speak up.
It might take a few years, but a test run on cordon should only take a few months to run through possibilities and story lines with a dedicated team.
Come in, don't stand there. Speak up.
Click to expand...
Click to collapse
They did adapt Max Payne and the graphic of the first S.T.A.L.K.E.R. wasn't that good so why not!
tuesdaydev said:
They did adapt Max Payne and the graphic of the first S.T.A.L.K.E.R. wasn't that good so why not!
Click to expand...
Click to collapse
One can dream but why not defrag arlon on and make your own models
you can use unity mobile sdk and implement on same game base should work

Need help! Our game flopped and no idea why!

Hey Guys,
Really loving this community! We released this game on the market last Thursday and only have 12 downloads ATM! We must have screwed something up royally but the only feedback we've had so far has been positive. Perhaps its the name of the game? Or maybe the graphics just look terrible, or what?
Any new name suggestions?
Thanks for any feedback you have!
Erik
Checked it out. I can see where it would be addicting and I'll likely keep it. Honestly though if I wouldn't have stumbled upon your thread here and came across it on the market, I would have never downloaded it. Icon is good but I think the name is what would make me skip it. I don't have any specific suggestions, just try to be a bit more descriptive of what the point is in the title. Also, the menu is a little hard to read and could be confusing for some people I guess. Hope I helped!
Sent from my LG-P999 using xda premium
The "Fun for all ages" and "Cute fun" text makes me kinda go "eww, a family-friendly game". I think it'd be better off without it at all. A description of what you actually do in the game would be helpful, too.
You cant read the font on LDPI and I would agree with the change of title.
I've not played the game and I don't need too to form an opinion. That is the biggest problem with this game and any game for that matter. People do judge games by their "cover" until of course they get big enough to be talked about/reviewed etc.
It seems to me that you're not really sure who you are aiming the game at. You use graphics that imply this is aimed at 9 year old girls but the language is for geeky teenage boys (and older) with terms like "Rockstah bunneh," or something to that effect.
Look at the comments you have so far (assuming they are not your friends!) They all use wording such as "so cute" "adorable." If this is the route you want to go down then you need to go the whole hog and really target the one specific market.
It takes something very special to appeal to everyone and it may be unrealistic to try on your first game (assuming it is.)
Now I don't mean to sound harsh or overly critical, but this is a game I would never dream of downloading and it appears i'm not alone. With a few tweaks here and there I still wouldn't download it but maybe another demographic would and you could be very successful.
As a final note I could be talking rubbish as I have no particular expertise in the area and your only problem is getting your game recognised in an already over crowded market.
Good luck.
Sent from my GT-I9100 using Tapatalk
Hello everyone. Firstly i checked it out and have an idea i think you must add an option like using sensors to control the game and maybe the font can be changed.
Maybe then i can help better with my ideas.
Good luck.
Sent from my GT-I9003 using xda premium
evilspoons said:
The "Fun for all ages" and "Cute fun" text makes me kinda go "eww, a family-friendly game". I think it'd be better off without it at all. A description of what you actually do in the game would be helpful, too.
Click to expand...
Click to collapse
This is perfect feedback! Thanks
Now that you said it, I wouldn't ever download a family game either!
I think it was this game i saw on the market this weekend. I was searching for games to play since i had gotten a new ROM and wanted to settle in. I saw the name, saw the icon and the first thought through my mind was "it's probably a little kids game" and instantly just ignored it. I can see how the icon would match the game itself, but the name is just... ehh...
We updated the name and feature graphic. Keep the feedback coming and feel free to make it brutal!
Hopefully with the humor on the graphic people won't think its just for kids?
Just tried it. The game itself is nicely made, but it's not the type of game i would normally play. I see that you have changed some stuff (but not released the update yet) so i can't say if it's better after the changes, but one thing is sure, it needs so much more blood. I want the bunnies to pop like a balloon when they fall to their death.
Fine, i'm joking. Or not?
Sent from my GT-N7000 using Tapatalk 2 Beta-4
LordManhattan said:
Just tried it. The game itself is nicely made, but it's not the type of game i would normally play. I see that you have changed some stuff (but not released the update yet) so i can't say if it's better after the changes, but one thing is sure, it needs so much more blood. I want the bunnies to pop like a balloon when they fall to their death.
Fine, i'm joking. Or not?
Sent from my GT-N7000 using Tapatalk 2 Beta-4
Click to expand...
Click to collapse
That would be a lot of fun to make as a separate app, what could we call it?
Maybe I'm just crap at this game but it seems pretty hard...can't get past level 2 haha
Sent from my Incredible S using XDA
Hey there, sorry for you, but dont give up.
I am pretty sure its the bunny on the icon and the first splash screen. It neither sweet nor serious. Its rather a bit scary. ;-)
Try to change this. In my view the little bunnies ingame are sweeter than the one in the icon.
Good luck!
Sent from my GT-I9100 using XDA
I agree in title change too. Don't give up, the market is also not über easy to find new games sometimes cause they get lost in the sauce quickly.
MoPhoACTV Initiative
Use proper English in the description, call it something catchy instead like Foxes'n'Bunnies (REALLY bad example I know, but you can most likely catch my drift), and I would make a more rounded corner icon
I know others have mentioned it, but I'm throwing another vote in for a change to the title and the general copy of the description.
Currently, the description is vague and comes across as unprofessional. The description gives little information about the mechanics of the game, or even the style of gameplay (does it resemble a puzzle game? A 2D side-scroller? Is it controlled by tilt? Touch?). More information would be useful. The writing itself resembles internet memes more than a game advertisement. General touches such as cleaning up the writing (and perhaps removing the speech bubble over the rabbit's head; it looks like it was done in paint) can go a long way towards conveying professionalism from the developers, which helps consumers to trust both your legitimacy, and the legitimacy of the app. I looked over your website, and it does a solid job of being professional. The design seems reasonable (though I'm not a designer), and the writing is fine. This makes the copy that appears in the description somewhat more puzzling.
That said, it seems like you're on to some good things, and I have a great deal of respect for developers who turn to the community and look for honest feedback in order to improve. Thanks for all your hard work; I'll be keeping an eye out for your future projects. Good luck!
I would give it a better name, the current name isnt very easy to remember. A good name will help your game spread by word of mouth since people will be able to rattle off the name easier.
I'm not sure how app makes market their games, just getting it out here on XDA helps. You could start a thread over in the Android App Devs section if you havent already for your app. Theres a lot of apps out there and its hard to get something new noticed.
Definitely not my type of game. I'm 31 years old and write like a normal human being. I never understood the writing style in the game. It sounds like a 12 year old wrote it. If you took the physics behind the game and made another game themed around something artsy (check out a game called quell) you may get a different response.
I'd step away from the drawing board for a week our so and find someone artsy can look at the objective and build a different theme around it.
I have a few suggestions that may help you get attention.
1.) Better name. "Outfoxed" would be an excellent name.
out·fox
verb /ˌoutˈfäks/ 
outfoxed, past participle; outfoxed, past tense; outfoxes, 3rd person singular present; outfoxing, present participle
Defeat or deceive (someone) by being more clever or cunning than they are; outwit
2.) You must have a catchy description. "Outfox the sly fox before you become his next lunch."
3.) Please remove the baby talk and "internet meme" phrases. Most people wouldn't understand it and the ones that do would just get annoyed by it. It completely ruins it for most of us.
4.) While the newer icon is better, it still needs work. Try outlining the rabbit with a thicker black line in order to make it pop more. It blends into the background too much as it is.
5.) Social networking. Advertise your game on Twitter/Facebook/Google+. It wouldn't hurt to create a small website with a link to the Google Play download.
6.) Fix the menu screen. That font is terrible on the eyes. Clean it up and make it look more professional. The whole app screams "Coding 101 class project". Take some notes from the successful developers.
You have a good start, but without that extra push it will never go anywhere.
awesome awesome awesome feedback!
Thank you guys so much! We will remove the LOLCats speak, I didn't realize its like baby talk but I guess it makes sense.
Outfoxed! That's not bad

Net Navi/Mega man PET style app

So I got to thinking earlier today that it would be kinda awesome to have "net navis" on our android devices. It could be somewhat based on the Megaman games where you would have a character that would "live in your phone" and it could be your personal assistant along with going into the net and doing cool things like in the games. So it could have a practical and helpful use and a game/fun use. It could be an interesting idea that a developer could take and run with or maybe there's even something out there like this already. If anyone really likes the idea and would like to create it, i have a whole gameplan layed out for the specifics. I'm just not too savvy on app making. Anyone else have thoughts on this?
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toonwar said:
So I got to thinking earlier today that it would be kinda awesome to have "net navis" on our android devices. It could be somewhat based on the Megaman games where you would have a character that would "live in your phone" and it could be your personal assistant along with going into the net and doing cool things like in the games. So it could have a practical and helpful use and a game/fun use. It could be an interesting idea that a developer could take and run with or maybe there's even something out there like this already. If anyone really likes the idea and would like to create it, i have a whole gameplan layed out for the specifics. I'm just not too savvy on app making. Anyone else have thoughts on this?
Sent from my SAMSUNG-SGH-I747 using xda app-developers app
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Haha, I thought of that 2 minutes after I started playing MegaMan Battle Network (the original game for the GBA)! Unfortunately, I don't know how to code. If I did, I would have made a PET app already. It's crazy that Capcom hasn't and isn't planning on ever doing it. It seems like such an obvious thing to make. MMBN was ahead of its time but now we have smartphones that are just like PETs from the games and anime and we have assistant-like programs like Siri and Google Now.
I'm seriously considering learning how to code and program AI bots just so that I can make a NetNavi program. It would be even cooler if I could make AI programs self aware but I don't think I could ever do that. If I ever learn to code I'll make the app and let you know ;P
I'm actually kind of interested on the "gameplan" you've got laid out Maybe we've thought of the same things.
What I would not like to see this turning into is a fighting MMO. That would totally ruin the concept as NetNavis were supposed to be useful programs and not just toys.
I think i would like to get into this once i start getting the hang of doing android development. i already do other kinds of development including web based and some back end game development.
Let us know if you do. I would soooooo love to make the program but even if I did know how to code it would still be incredibly hard. It should be some sort of launcher and not just an app. Kinda like the way Facebook Home works: it doesn't take away important features but it customizes the whole experience in order to do its job. That how I imagine this. You get a call and, instead of ringing, your phone vibrates intensely and when you get it out of your pocket your Navi says something along the lines of "X is calling you. Wanna pick it up?". Of course Navis would speak differently depending on who you are (age, job, personality etc). When somebody sends you an email, your Navi would say "You got an email from X. Want me to read it?".
On to the interface, I think most of it shouldn't be easy to customize. Everyone should start off with a default gray humanoid Navi and from that point on, if somebody wants a custom Navi they should program it themselves so that they can make it look exactly the way they want it to look. There shouldn't be a Navi customization feature where users can pick a set of eyes, ahead shape, a helmet etc because that would make it too childish. The maker of the program should offer advice on how to create a custom Navi an should make that possible to do but that's about it. Remember how in the game not many people had custom Navis?
If you ever need alpha/beta testers you know who to ask
Good idea!
Ronny927 said:
Good idea!
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Thanks Anything you've thought of?
Yo I honestly think this is a good idea. Ive been DYING for an app like this to come out. You could combine something like iOS Siri and a Launcher/Theme app with a netnavi sort of mini game rpg type thing close to the gba game. You could customize the everything about the netnavi and level up find new weapons battle other people and all kinds of things as it progresses. It could make a whole lot of money too it could end up as its own Operating System like in the game. A real artificially intelligent app/OS game or whatever you could take it in a whole lot of places really. Someone needs to work on this idea.
Br00talBean said:
Yo I honestly think this is a good idea. Ive been DYING for an app like this to come out. You could combine something like iOS Siri and a Launcher/Theme app with a netnavi sort of mini game rpg type thing close to the gba game. You could customize the everything about the netnavi and level up find new weapons battle other people and all kinds of things as it progresses. It could make a whole lot of money too it could end up as its own Operating System like in the game. A real artificially intelligent app/OS game or whatever you could take it in a whole lot of places really. Someone needs to work on this idea.
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Well, if I were to make a NetNavi program it wouldn't be a game. It would be a useful AI virtual assistant that would sort of combine Siri with Google Now. Like, it could intelligently predict what you wanna know and would know if you are interested in something specific during that time (like, say, an upcoming video game release) and it would help you with your life so that you don't have to open a billion different apps in order to do a single thing. One app (or rather, one OS) would be able to do everything and people would be able to download add-ons but not apps. The experience would have to be uniformed and everything should be accessible by the Navi so that it can do its job.
Of course, it could still have a gaming aspect. In the GBA games and in the anime NetNavis are personal assistants/anti-virus programs first and online gaming avatars (NetBattlers) second. So that would be nice. People who are only interested in a personal assistant could use the Navi that way while people who are into gaming could also train them to battle.
bi11ie said:
Well, if I were to make a NetNavi program it wouldn't be a game. It would be a useful AI virtual assistant that would sort of combine Siri with Google Now. Like, it could intelligently predict what you wanna know and would know if you are interested in something specific during that time (like, say, an upcoming video game release) and it would help you with your life so that you don't have to open a billion different apps in order to do a single thing. One app (or rather, one OS) would be able to do everything and people would be able to download add-ons but not apps. The experience would have to be uniformed and everything should be accessible by the Navi so that it can do its job.
Of course, it could still have a gaming aspect. In the GBA games and in the anime NetNavis are personal assistants/anti-virus programs first and online gaming avatars (NetBattlers) second. So that would be nice. People who are only interested in a personal assistant could use the Navi that way while people who are into gaming could also train them to battle.
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That sounds perfect lol i mean i honestly think it can be done and would love for thos to happen. Someone could even make a custom ROM or something or Launcher for now til it gets out there and does good cause all that coding and programs to make this would be expensive in the beginning. Someone could create an add on to a rom already til it gets popular or anything really lol i jus wanna see it done i been waiting since i was a kid and i know its possible now.
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Br00talBean said:
That sounds perfect lol i mean i honestly think it can be done and would love for thos to happen. Someone could even make a custom ROM or something or Launcher for now til it gets out there and does good cause all that coding and programs to make this would be expensive in the beginning. Someone could create an add on to a rom already til it gets popular or anything really lol i jus wanna see it done i been waiting since i was a kid and i know its possible now.
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Hahah I've been waiting for it since I was 6 xD (I'm 15 now)
Now that I've finished all the 6 MMBN GBA games I want a NetNavi / PET more than ever. And since nobody is making one -even though it seems so obvious and the resources are here for the most part- I'd be happy to be the one who creates it IF I had a team of scientists, engineers and programmers to help me. But I don't. And I don't know how to code. But if I ever learn how to, I promise I'm gonna do everything I can to make this a reality for everyone.
bi11ie said:
Hahah I've been waiting for it since I was 6 xD (I'm 15 now)
Now that I've finished all the 6 MMBN GBA games I want a NetNavi / PET more than ever. And since nobody is making one -even though it seems so obvious and the resources are here for the most part- I'd be happy to be the one who creates it IF I had a team of scientists, engineers and programmers to help me. But I don't. And I don't know how to code. But if I ever learn how to, I promise I'm gonna do everything I can to make this a reality for everyone.
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Bro im boutta be 21 and i have been waiting for it to happen since battle network came out period lol youre right all the resources are here. I mean if i knew how to code i would definately try to do this but unfortunately i dont -_- id gladly test it no problem at all though! Hahaha SOMEONE MAKE THIS HAPPEN
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Br00talBean said:
Bro im boutta be 21 and i have been waiting for it to happen since battle network came out period lol youre right all the resources are here. I mean if i knew how to code i would definately try to do this but unfortunately i dont -_- id gladly test it no problem at all though! Hahaha SOMEONE MAKE THIS HAPPEN
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The resources are ~mostly~ here. What about the killer AI? I don't think we could make such smart bots... Maybe in a couple of decades and with enough dedication.... Actually, we might be pretty close; take a look at this: http://www.youtube.com/watch?v=0Tqt2TurCnI (you're gonna love it). Gotta get more info on this thing. Also, take a look at this amazing concept: http://www.youtube.com/watch?v=H8iGWzG5wyU .
I think I'm gonna work on some "prototypes" (sketches and stuff) during the summertime once the finals are over. It would be fun. And who knows. I'm interested in programming so I might learn how to code and make a working PET prototype one day :silly:
bi11ie said:
The resources are ~mostly~ here. What about the killer AI? I don't think we could make such smart bots... Maybe in a couple of decades and with enough dedication.... Actually, we might be pretty close; take a look at this: http://www.youtube.com/watch?v=0Tqt2TurCnI (you're gonna love it). Gotta get more info on this thing. Also, take a look at this amazing concept: http://www.youtube.com/watch?v=H8iGWzG5wyU .
I think I'm gonna work on some "prototypes" (sketches and stuff) during the summertime once the finals are over. It would be fun. And who knows. I'm interested in programming so I might learn how to code and make a working PET prototype one day :silly:
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Yo all the artificial intelligence stuff is sooo dope i love it. I cqnt wait until everything is like that. Its gonna happen sooner than we think lol someone really needs to work on this asap like i said it would make stuff more interesting and fun and just easy.
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bi11ie said:
Well, if I were to make a NetNavi program it wouldn't be a game. It would be a useful AI virtual assistant that would sort of combine Siri with Google Now. Like, it could intelligently predict what you wanna know and would know if you are interested in something specific during that time (like, say, an upcoming video game release) and it would help you with your life so that you don't have to open a billion different apps in order to do a single thing. One app (or rather, one OS) would be able to do everything and people would be able to download add-ons but not apps. The experience would have to be uniformed and everything should be accessible by the Navi so that it can do its job.
Of course, it could still have a gaming aspect. In the GBA games and in the anime NetNavis are personal assistants/anti-virus programs first and online gaming avatars (NetBattlers) second. So that would be nice. People who are only interested in a personal assistant could use the Navi that way while people who are into gaming could also train them to battle.
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This is exactly what I was hoping for when I posted this a while back. I'm glad its been seen and talked about. I personally don't have the time or skills to do it but I have the ideas and concepts of how it should work and how it should look. If you are able to take it and run that would be really awesome. Like I said before, I'm just glad I'm not the only one who thinks its a good idea!
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Hey guys, hope this is still an open topic because I've been planning on starting a project to create an AI suitable for an app like this, then continue to work on it until it becomes a general AI. (or "super AI" capable of emotion, perception, interaction, education etc. like how human are to an extent) I've been a fan of Megaman for a while but took most interest in MMBN series because of the net navis and what they could be capable of. Toonwar, do you mind discussing to me your game plan lay out for this? you, or anyone else here really can just E-mail me at "[email protected]" in case Im not online at the moment or something. look forward to the dawn of navis and maybe a team that could help!
Hey guys:
Just wanted to say I'm passion too about AI...and love net navi's and megaman in general. I think it would be pretty cool if we could put together a team...even if not everyone can program well...we can all put our minds together and start getting the ball rolling right? Looking forward to this..
xnoctis93 said:
Hey guys:
Just wanted to say I'm passion too about AI...and love net navi's and megaman in general. I think it would be pretty cool if we could put together a team...even if not everyone can program well...we can all put our minds together and start getting the ball rolling right? Looking forward to this..
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I like the way you think! Is there any skill you might have to help contribute to this project?
sodapopgrease said:
I like the way you think! Is there any skill you might have to help contribute to this project?
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I also usually focus on front-end development (web design)...but i've studied Java Programming for a few years, so i'm quite familar with java...and I don't think learning the Android SDK would be a massive difficulty...
xnoctis93 said:
I also usually focus on front-end development (web design)...but i've studied Java Programming for a few years, so i'm quite familar with java...and I don't think learning the Android SDK would be a massive difficulty...
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So you're best at making websites? The way I always envisioned the "jacking-in" and net navi battles would be a website based for navis to battle or meet up (because of course the internet doesnt look like it does in the show, and if navis could discard viruses there wouldnt be a fun battle that comes with it) so I think your skills would become really helpful later on in this! At the moment I'm actually learning the adroid SDK and java coding so that I can know the basics for starting an app for the AI's. It seems like youd be willing to help out in this? It'd be sweet if we could start a team!
sodapopgrease said:
So you're best at making websites? The way I always envisioned the "jacking-in" and net navi battles would be a website based for navis to battle or meet up (because of course the internet doesnt look like it does in the show, and if navis could discard viruses there wouldnt be a fun battle that comes with it) so I think your skills would become really helpful later on in this! At the moment I'm actually learning the adroid SDK and java coding so that I can know the basics for starting an app for the AI's. It seems like youd be willing to help out in this? It'd be sweet if we could start a team!
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Yeah i'm definitely willing to help out. My schedule is pretty busy thesedays with University classes and such...but I think we might be on to something. I'll pm you my email and we can talk more there. And i'm also learning about the Android SDK too more closely thesedays.

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