ROM for gaming - Nexus S Q&A, Help & Troubleshooting

Please help. Just purchase my i9020 . I play game a lot. Which rom would be d best for gaming.
Any information will be appreciated. Thx meter +1
Sent from my Nexus S using XDA Premium App

i like using NScollab 1.0.xx it has the power of CM7 but toned down to look stock. usually updated every week or so. i have games and media mostly on my NS and it runs smooth even without over clock.
http://forum.xda-developers.com/showthread.php?t=959282

I would say stock coz it doesn't take up any memory like that of the custom roms. Just flash netarchy kernel to make it overclockable.
Sent from my Nexus S using XDA Premium App

THX all, thx meters given
im currently running MIUI 1.4.22 and have 150 MB USED and 156 MB FREE, Total 306 MB , where the hell 206 MB if it has 512 MB , it is understandable if its total 450 MB - 480 Mb due to system read differently, but its only 306MB.
is there something wrong with my Nexus S i9020 ??

nope. some of the memory is being used by the android system and the android system only. meaning that it is locked and cant be used by any other application thats why it only shows a total of 306

Yeah I think so. If open apps will use some of those missing RAM o think.
Sent from my Nexus S

stock and netarchy kernel for me as well works great for those 3d games. put the CPU to ondemand at 1.2ghz and it will run amazing (stock 1.0ghz alone was amazing)
**keep in mind that the most graphic intense game i play is need for speed shift

NEXUS S RAM only 384MB
I prefer saying that Nexus S only had 384MB of RAM.
i can see that on my mem info of CM7 ROM only 345MB.
384 MB real , 345MB system read.
I can feel in true HD games, i used to use DeLL streak and playing Eternal Legacy HD, it cannot run while background apps running untill i kill all task and give me free RAM around 312MB . THe the game start perfectly.
On my Nexus S the game cannot run, just kick back to home screen, its like insufficient RAM ( it was not force closing ).
So i assume nexus S only has totally 512MB - 128MB = 384MB. CMIIW

imisky said:
stock and netarchy kernel for me as well works great for those 3d games. put the CPU to ondemand at 1.2ghz and it will run amazing (stock 1.0ghz alone was amazing)
**keep in mind that the most graphic intense game i play is need for speed shift
Click to expand...
Click to collapse
ehm. dungeon defenders is heavyer than need for speed.just saying.
rejanmanis said:
I prefer saying that Nexus S only had 384MB of RAM.
i can see that on my mem info of CM7 ROM only 345MB.
384 MB real , 345MB system read.
I can feel in true HD games, i used to use DeLL streak and playing Eternal Legacy HD, it cannot run while background apps running untill i kill all task and give me free RAM around 312MB . THe the game start perfectly.
On my Nexus S the game cannot run, just kick back to home screen, its like insufficient RAM ( it was not force closing ).
So i assume nexus S only has totally 512MB - 128MB = 384MB. CMIIW
Click to expand...
Click to collapse
that the game closes back to home screen has nothing to do with the hardware.
it only shows that the game,does not support 2.3.3 or/and the nexus S hummingbird CPU.
it kinda bug's me seeing how many stupid people are out there.that go like.
"hey the game doesn't work on me ****(any 2.3( updated from 2.2) phone,in this case nexus S,allot of users said this)it worked fine on my ****(any froyo 2.2 phone or snapdragon cpu)

i love NSCollab it's work for me real goooooood ^^'

Related

LG Optimus 3D coming to AT&T as LG Thrill 4G

http://androidandme.com/2011/03/pho...erience-discomfort-while-watching-3d-content/
Looks like the Optimus 3D will be heading to AT&T as LG Thrill 4G. While I'm not sure if I would get this over the SG2, but I'm glad to see AT&T selection for Android phones are getting bigger.
Its the quickest phone so far according to these benchmarks my only beef is that it only has 512mb of ram, i was hoping for a gig. If the bootloader is unlocked this will probably be my next phone, no more samsung for me.
The wife and I are up for upgrades now, it will be this or the SGSII. You guys may not like Samsung, but mine ( captivate ) works great.
Hope they both release soon.
peachpuff said:
Its the quickest phone so far according to these benchmarks.
Click to expand...
Click to collapse
You know, I've seen similar benches w/ the same result. The Atrix & the Galaxy II both have more RAM then the 3D. I guess 512 is really all any Android dual core phone needs?
fen_nyc said:
You know, I've seen similar benches w/ the same result. The Atrix & the Galaxy II both have more RAM then the 3D. I guess 512 is really all any Android dual core phone needs?
Click to expand...
Click to collapse
It's all it needs to run a single benchmark app. It needs more when you start running a couple of apps that use more memory and it starts closing apps you were using but sent to background. I'll fall back to my old example on my Captivate. When playing poker, I'd set a timer on my phone for blinds, but then I'd go to the browser and watch a live sporting event using Flash which obviously uses quite a bit of memory. The browser alone would use enough memory to close my timer app in order to get more memory, which would mean the timer would never go off.
That's just one time where it was really noticeable, but as apps get bigger and more complex, this will continue to happen more and more frequently. I'm really torn now because I like the idea of the 3D screen, but the 512 MB of memory is a big big negative to me. SGS2 or Thrill? Might just have to wait for the next big thing after that.
AJerman said:
It's all it needs to run a single benchmark app. It needs more when you start running a couple of apps that use more memory and it starts closing apps you were using but sent to background. I'll fall back to my old example on my Captivate. When playing poker, I'd set a timer on my phone for blinds, but then I'd go to the browser and watch a live sporting event using Flash which obviously uses quite a bit of memory. The browser alone would use enough memory to close my timer app in order to get more memory, which would mean the timer would never go off.
That's just one time where it was really noticeable, but as apps get bigger and more complex, this will continue to happen more and more frequently. I'm really torn now because I like the idea of the 3D screen, but the 512 MB of memory is a big big negative to me. SGS2 or Thrill? Might just have to wait for the next big thing after that.
Click to expand...
Click to collapse
I see exactly what you mean. Then I suppose all the benches I've seen are restricted to a device's CPU & graphical abilities? I know that desktop benches test everything- I guess that's not the case here w/ smart-phones & their integrated RAM?
fen_nyc said:
I see exactly what you mean. Then I suppose all the benches I've seen are restricted to a device's CPU & graphical abilities? I know that desktop benches test everything- I guess that's not the case here w/ smart-phones & their integrated RAM?
Click to expand...
Click to collapse
Most benchmarks test memory performance, but there isn't really a test for memory capacity since it already has a set value (the total capacity). The memory performance on this phone will probably be great since they said they are doing dual channel, but I just worry if 512 is enough.
AJerman, thanks for the explanation. I'll need to look into this a bit more in terms of what benchmark the media selects to adequately test smart phones. Considering the small footprint apps take in mobile OSs, I suppose apps will eventually list on their product page that a certain amount of free memory must be available in order for it to function properly.
Wait why would you rather get the GS2 over the Thrill? They both have daul core processors, and TI processor in the Thrill seems to be very good. Not only that, they are both 4g. Is the only reason you would prefer the GS2 the RAM? The Thrill had 512 MB RAM, right? how much do you expect form the GS2? 712 MB? I mean, how much of a difference will that make?
aaaLT said:
Wait why would you rather get the GS2 over the Thrill? They both have daul core processors, and TI processor in the Thrill seems to be very good. Not only that, they are both 4g. Is the only reason you would prefer the GS2 the RAM? The Thrill had 512 MB RAM, right? how much do you expect form the GS2? 712 MB? I mean, how much of a difference will that make?
Click to expand...
Click to collapse
The SGS2 will have 1GB. I have 512 MB in my Captivate right now and I run out of memory, thus, I can only assume with 512 in the Thrill, I would run out of memory.
If you are running out of memory with 512mb ram then something is very wrong.
Are you using a task-killer or custom rom?
I have the vibrant and after owning the nexus one I feel my vibrant is more nicer lol. I don't plan on getting rid.of.it.
Pinepig said:
The wife and I are up for upgrades now, it will be this or the SGSII. You guys may not like Samsung, but mine ( captivate ) works great.
Hope they both release soon.
Click to expand...
Click to collapse
Sent from my SGH-T959 using XDA App
Burko said:
If you are running out of memory with 512mb ram then something is very wrong.
Are you using a task-killer or custom rom?
Click to expand...
Click to collapse
Negative, lets do a little breakdown on Android memory here.
512 MB in the phone. A large chunk of that is reserved and the user never sees it. As it stands, I see 342 MB of RAM available for use. Now, that 342 is spread across all running services. Lots of apps stay resident unless the memory is needed. This improves load time for the apps, but they will close if memory starts getting low. Then you have your background services. These are still running and will stay running even in low memory unless you reach a critical point where they have to close too. So it's hard to tell how much you really have free. Right now my phone says I have about ~100 MB free.
Now, open up your web browser and load a Flash video. Good ole Adobe and the memory hogging Flash Player. Flash uses a TON of memory, so you can go ahead and say goodbye to most of what you have free. If you have something else running in the background and it's staying resident in the memory for quick start up, there's a good chance it's going to get killed to free memory for the web browser/Flash Player. If you need memory enough, some background services might even get killed as in the example where my timer app was getting killed when I ran a live flash video from the browser.
Thus, 512 MB isn't enough for phones now and the future. It was okay in the last generation of phones, but these new phones with dual core CPUs are only going to have more and more complex apps, and it's going to be more than Flash that's using a large chunk of memory.

How much RAM?

Hey guys!
I'd like to know how much RAM do you have on your ROMs? Especially on AOSP ones.
I'm running Virtuous Sensless, and despite it being "sensless" I got only about 150mb RAM free (normal usage). When using task killer it's even up to 250MB (sometimes, often 200MB). And what about you? Don't you think it's sometimes quite too little?
I usually have 130-150 free during heavy use. Sensation takes a bunch of ram for gpu, and depending on your rom, features like forcing launcher into memory, hw acceleration for smooth, fast UI on dual core etc.
Result - fast, lag-free, slick os and apps.
I rarely worry about free ram these days, and enjoy my device the greater for it!
Sent from my Pyramid-T
Around 145MB.
Around 140 mb
RUNNING ARHD 6.5 senseless(done some cleaning and ran a script): 265MB ram with maps(8mb), hotmail(11mb), vlc(4.2mb), settings(25mb), htc location(6.3)mb, android keyboard(14mb), media(6.2mb) in background and phase beam(6.5) as live wallpaper.
I have 144 MB with Google map (10MB) and android services running. Running ARHD 6.3 XE.

Why games like this ?

Hi Guys
I think the games are too slow on android with medium ram like 512mb ram even in iPhone4 and 4s and even windows phone phpnes like lumia phpnes with 512 ram and the games too smooth and much faster but in android too lagy and you need to clear mempey close apps then lanch the game but it will return to be laggy cuz the apps will relaunxh automatically what is the reason i think the reason its by keep the apps launched in background please i need opinions and replies
?
Waiting
512 is not medium ram. That is the minimum ram android needs to run. You will not be able to do alot with a such a low end device.
Wayne Tech Nexus
zelendel said:
512 is not medium ram. That is the minimum ram android needs to run. You will not be able to do alot with a such a low end device.
Wayne Tech Nexus
Click to expand...
Click to collapse
And do ios and windows phone 8 are lighter than android to run games smoother and faster
Sent from my GT-S6500 using Tapatalk 2
Your comparing apples to oranges to grapes. They are all very different OS with different hardware and software.
Wayne Tech Nexus
And even the windows phone and iOS can't run modern games on 512 MB of ram... Not well anyways
Sent from my Galaxy Nexus using xda premium
zelendel said:
512 is not medium ram. That is the minimum ram android needs to run. You will not be able to do alot with a such a low end device.
Wayne Tech Nexus
Click to expand...
Click to collapse
suffering with my SE LWW
NiceIceDice96 said:
Hi Guys
I think the games are too slow on android with medium ram like 512mb ram even in iPhone4 and 4s and even windows phone phpnes like lumia phpnes with 512 ram and the games too smooth and much faster but in android too lagy and you need to clear mempey close apps then lanch the game but it will return to be laggy cuz the apps will relaunxh automatically what is the reason i think the reason its by keep the apps launched in background please i need opinions and replies
?
Waiting
Click to expand...
Click to collapse
Damn true buddy...:thumbup:
NiceIceDice96 said:
Hi Guys
I think the games are too slow on android with medium ram like 512mb ram even in iPhone4 and 4s and even windows phone phpnes like lumia phpnes with 512 ram and the games too smooth and much faster but in android too lagy and you need to clear mempey close apps then lanch the game but it will return to be laggy cuz the apps will relaunxh automatically what is the reason i think the reason its by keep the apps launched in background please i need opinions and replies
?
Waiting
Click to expand...
Click to collapse
512mb is the absolute bargain basement low-end amount of ram that you're going to get in an Android phone these days. There's really no reason to be using a phone like that anymore, especially if you're into gaming. Even my son's piece-of-crap LG Viper has 1gb of ram. I guarantee you can get a better phone than you're using off eBay for not much money.
Sent from my SPH-L720 using xda premium
maxpower7 said:
512mb is the absolute bargain basement low-end amount of ram that you're going to get in an Android phone these days. There's really no reason to be using a phone like that anymore, especially if you're into gaming. Even my son's piece-of-crap LG Viper has 1gb of ram. I guarantee you can get a better phone than you're using off eBay for not much money.
Sent from my SPH-L720 using xda premium
Click to expand...
Click to collapse
Okay but iPhone4 can run a lot of gamea and it will be so fast so smooth like subway aurders it ia ao laggy on 512 ram but in iphone 4 it is so smooth and so fast like a charm right and all games like this
Sent from my GT-S6500 using Tapatalk 2
NiceIceDice96 said:
Okay but iPhone4 can run a lot of gamea and it will be so fast so smooth like subway aurders it ia ao laggy on 512 ram but in iphone 4 it is so smooth and so fast like a charm right and all games like this
Sent from my GT-S6500 using Tapatalk 2
Click to expand...
Click to collapse
Probably because the iPhone runs a totally different OS than an Android phone. Apple optimized the crap out of the OS to prioritize a consistently smooth UI at the expense of a lot of other things.
Sent from my SPH-L720 using xda premium

[Q] How much ram have?

Hi i want to buy a HTC Explorer because is cheap. But im not pretty sure about how much free/avaliable memory have.
First of all, i want to know, how much RAM have in stock (before and after installing a lot of apps); and how much RAM have rooted (not with custom rom) closing some no needed process. And with a Custom Rom Like CM?
Thanks for the answers Sorry for my english
200 Mb ram on stock and on cm free i have. Roted no-roted the same
michal16 said:
200 Mb ram on stock and on cm free i have. Roted no-roted the same
Click to expand...
Click to collapse
Thank you, and how is the performance in 3d games? because i saw the explorer can run Dead Trigger and Real Racing 3 very well in stock rom
I don't know i not playing tahts games. I play Recing thunder and i set in cpu 320MHz and i not have lags. Use JaggysRom its very good rom. It is the best like stock
Buy this phone. It is very good but very little popular
You can get around 350mb free ram in 2.3 and 250 in 4.0 (after clearing ram) it can play mostly all games like mc3,mc4 gangster Rio etc without a single lag an awesome phone
Sent from my HTC Explorer A310e using xda premium

512mb still enough for android today?

I want to buy a new phone, looking at some dualcore models with mali 400 graphics, but only 512mb ram.
Do you guys think 512mb ram will still do the job in ics/jb when i want to game a bit? Mostly clash of clans, temple run and subway surfers.
Sent from sending thing using sending app..
I have a HTC sensation that have 1.2 Dualcore + 512Mb ram and it run that tipe of games with no problems.
JMMPRATES said:
I have a HTC sensation that have 1.2 Dualcore + 512Mb ram and it run that tipe of games with no problems.
Click to expand...
Click to collapse
Also on Ice Cream Sandwich / Jelly Bean?
Sent from sending thing using sending app..
yup, as long as u dont use it for hd gaming... for daily usage i think it is ok..
kohage said:
yup, as long as u dont use it for hd gaming... for daily usage i think it is ok..
Click to expand...
Click to collapse
Okay,
Sent from sending thing using sending app..
kohage said:
yup, as long as u dont use it for hd gaming... for daily usage i think it is ok..
Click to expand...
Click to collapse
This is pretty much the best way to sum this up. If you're just looking for an everyday experience - it is enough.
Depending on what frequencies your carrier uses, check out the Blu Life Play. There are two models; one does 850/1900 MHz, the other I think does 850/2100 MHz for 3G. It has 4GB of internal memory, however it takes a 64GB without issue and supports install apps (and app data!!!!) to external memory (like Gingerbread phones and before used to do). It's also dual SIM and does DC-HSPA+ if your carrier supports it.
It runs (almost) stock Android 4.2 and it's only like $215 USD without contract.
The cheap Huawei Y300 is also equiped with only 512MB RAM.
It's running games pretty good with apps like whatsapp and swiftkey in the background.
Of course you can forget multitasking with many apps running ... or opening a lot of sites in the browser.
512 mb is okay for Jellybean, but it definitely depends on the use case. The games you mentioned run fine as long as the screen is not HD. I ran NEO GEO games and Ridge Racer 3 on PS1 emulator and they ran fine on 512 mb RAM + A7 dual core at 1.3 ghz with Mali 400 GPU but can't have many apps running on background or many tabs open in brower.
There are 2 threads devoted to questions about devices, please repost your question in one of these two threads: The what should I buy thread or The Device Suggestion Thread.
Thanks!

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