[Q] Writing reviews - HTC Inspire 4G

I am new to the Android platform after a couple of years tethered to Steve Jobs. I write a review blog for iPhone apps and games and hope to continue that with Android apps and games now. I'm familiar with the whole promo code process on the Apple App Store for getting review copies of things. Once I'd entered the promo code, it was as if I'd purchased the app. How does that work on the Android store? I've rooted my device, so screen shots and sideloading are no longer an issue. But I'm concerned as I start getting more and more sideloaded promo apps that they will trigger updates in AppBrian for things that I did not originally purchase and I'd be charged full price for the update. Can developers mark my account as having purchased the app in the market so I don't get charged in the future? Any help you expert guys can be in helping me figure out the best way to do this would be greatly appreciated. Thanks.
Daniel
1stImpressions.mobi

You might want to ask Google directly. Sorry i couldn't be more help. Did the app make you enter a credit card number? I know on the free trail apps you just loss the service it provided once the two weeks is up.
Sent from my Desire HD using XDA Premium App

I'm smart enough to have asked google before I wasted your time. All I found was announcements where Apple first started giving developers promo codes and an old article from a year ago (ancient in Android timelines) that talked about wishing there was something like that on the Android marketplace. But it also mentioned things that I know are already addressed like the inability, at the time, to link to a market app with a URL. Maybe the new Amazon store will offer something like this. With all the developers that frequent this site though, I thought it was worth asking.

Related

[Q] Best Way To Get Exposure

I am currently developing a couple applications for android. I just released my first one which you can see in my signature but I have a few questions before I release my next application which will be the "big one" I guess you could say. I am having a hard time getting exposure for my current application mainly due to the fact I think that I have not submitted it to the Android Market. I have submitted it to GetJar where I was accepted and it is currently under review at the Amazon App Store. I am trying to earn enough for the $25 fee for publishing to the Android Market but I can't get to this goal with people downloading my current application and viewing ads. So my question is what is the best way to get people to download my app?
- You can make a thread about the app in the Paid Software Announcement and Discussion section.
- If your app is innovative, special and high quality you can email Gizmodo/Lifehacker/AndroidCentral/Phandroid/Droid-Life and ask if they can write about it.
That's about the things i can think of that doesn't cost anything.
Thanks for the suggestions! I am trying to gain some by posting about my developments and programming on my blog which seems to be helping a little bit but I am having a hard time gaining downloads. I will try a few suggestions with my next app and see how it goes.
This thread is interesting although it's old.
Why Didn't you consider the advertising option.

[Q] Question about Google Play pay?

Hi, I am an indie developer new to the Android platform. My name is Nathan. I recently made an app for Android, and I have been having some trouble figuring my Google Play account out. My app was released a few weeks ago (on the 23rd) for 99 cents ( I will not say the name of the app, because I know that advertising is not aloud). I have a total of 87,845 downloads and I grossed $86,966.55. After Google's take I should see $60,876.59. The issue that I am having is that my balance has been accumulating like this for about 3 weeks now, and I have not seen any payment or any notice what so ever. That was technically last month (October), so doesn't that mean that I should have seen a payment by now? Is this normal or should I consider reaching out to somebody?
I am a little frustrated with this. I have spent a strict 40 hours a week on this app, for nearly 5 weeks developing it. I have seen much more success with iOS in less time, so I am very disappointed.
Please advise, if there are any Droid-tards (as we iOS developers sometimes call you for using Java) out there, I need help please.

[Q] Advertising my first app

Hello dear fellow XDA members
About 2 months ago, I got interested in Android App Development. Having no Java experience, I looked around the internet for tutorials on it.
Fast forward to today and here I am, able to make some basic yet useful applications. I've been thinking about making a few bucks by in-app advertising and in-app purchases. I have a few questions:
1) Do you think it is advisable to put ads in my app? What if the number of downloads are pretty good?
2 How many downloads should I have on my app so as to put ads in my app successfully?
3) Is admob free? Are there any fees that I have to pay so as to get ads on my app?
4) How, where and which type of adds will I get for my app? Is there some specific procedure to go through so as to add advertisements to my app?
Answers to the above questions and a basic step-by-step (along with all the money I have to pay for ads) mini tutorial of how advertising should be done would be very helpful
Thanks in advance
p.s. XDA is awesome :"D
Why you even want to put ads in your app
make it open source and developers will support you and you will get many donates for you
3lo0sh said:
Why you even want to put ads in your app
make it open source and developers will support you and you will get many donates for you
Click to expand...
Click to collapse
Thanks but that wasn't the type of answer I was looking for.
Anyways, I was just curious about the ads part. I'll give a thought bout making it open source. Maybe sometime later but not now.
So if you could just clarify my doubts based on the ads part, I'd be very thankful
3lo0sh said:
Why you even want to put ads in your app
make it open source and developers will support you and you will get many donates for you
Click to expand...
Click to collapse
Exactly
Sent From A Samsung Galaxy S2 With AOSB Project ROM .
Hey try this out, its a link to a Google search page. I looked a couple of the results - it will be a better answer than you've been getting.
https://www.google.com/search?client=lightning&q=putting ads in apps
delivered to you piping hot and fresh through quantum physics and pony express
Thanks but that wasn't what I was looking for. As I said, I will look into making some of my apps open source but later on. Not now.
So if you'd answer my questions regarding ads, I'd be satisfied
shraey96 said:
Thanks but that wasn't what I was looking for. As I said, I will look into making some of my apps open source but later on. Not now.
So if you'd answer my questions regarding ads, I'd be satisfied
Click to expand...
Click to collapse
Try app of the day.
Also a good start for your apps.
Sent From A Samsung Galaxy S2 With AOSB Project ROM .
DanielBink said:
Try app of the day.
Also a good start for your apps.
Sent From A Samsung Galaxy S2 With AOSB Project ROM .
Click to expand...
Click to collapse
Umm, how is app of the day related to advertising?
It's something different as far as I know.
Could someone please answer my questions regarding the ads part?
Thanks
shraey96 said:
Umm, how is app of the day related to advertising?
It's something different as far as I know.
Could someone please answer my questions regarding the ads part?
Thanks
Click to expand...
Click to collapse
You can try asking some companies.
Sent From A Samsung Galaxy S2 With AOSB Project ROM .
Surprise-surprise. I already did use Google. Didn't get any proper answers that could satisfy me. Hence I asked.
Again, thanks for the piping hot answers etc etc
This is a quote from another developer from the Unity forums. The link is at the end of the quote, I copied and pasted this is unaltered.
"I hear the average cost to acquire a new user via AdMob is about $2 per user. If you charge $1 buck per game (earning yourself 70c,) that's definitively not cost effective, and worse: the $2 is more of an average based on the fact that most people using AdMob are freemium games. If you are actually selling your game, it's very likely fewer users will even look at your game even if they click on the ad.*
Download a game with ads, and look at what gets promoted. There is a reason why most the stuff there are free games. Not to mention: if a user is seeing those ads, it's very likely because they rather see ads than pay to buy the ad-free version, what makes you think that kind of user will click on an ad to BUY a game. However, many may get a free game, and once playing, the game may employ psychological games to trigger the gambling urge to spend money with IAP."
Starsman Games,*Jan 8, 2013
http://forum.unity3d.com/threads/did-advertising-with-admob-or-similar-help-you.165392/
Hope that helps on one of your questions. I research, I'm not a developer. There was a lot more that I found, but I can't do all the work.?
Change your keywords up.
delivered to you piping hot and fresh through quantum physics and pony express

Support indie developers and I'll release free watchfaces for your Sony SmartWatch 2

Hi, as you may know my Google developer account has been suspended. I have lodged appeals to have Google reconsider their decision but they have failed to respond. This is not uncommon for them and is quite disappointing. A petition has already been started by another developer to get Google to treat developers more fairly. If you would like to show your support, please sign up on the link below. For every 10 sign ups via my link below, I will make one of my watchfaces available for free to download. I had just created over 10 new watchfaces when my account was shut down.
Many thanks for your support!
Petition link:
http://www.change.org/p/sergey-brin..._medium=email&utm_campaign=mailto_link_mobile
julz said:
Petition link:
http://www.change.org/p/sergey-brin..._medium=email&utm_campaign=mailto_link_mobile
Click to expand...
Click to collapse
No problem, signed the petition straight away. Its a pleasure to support you, even in such a small way. Thanks for all the hardwork. I have enjoyed using your watchfaces. Really sorry about what Google have done. You kind of get the feeling that devs working on Android Wear will not suffer the same treatment.
Although new watchfaces would be nice, I have lost all of your free-to-download watchfaces from Play store, when I flashed the KK 4.4.4 update for my phone. Any chance you could upload them somewhere and make those available for download?
gandalf_grey91 said:
No problem, signed the petition straight away. Its a pleasure to support you, even in such a small way. Thanks for all the hardwork. I have enjoyed using your watchfaces. Really sorry about what Google have done. You kind of get the feeling that devs working on Android Wear will not suffer the same treatment.
Although new watchfaces would be nice, I have lost all of your free-to-download watchfaces from Play store, when I flashed the KK 4.4.4 update for my phone. Any chance you could upload them somewhere and make those available for download?
Click to expand...
Click to collapse
Thanks mate!
Guess what... as of about 60 seconds ago Google has decided to reinstate my account! I will be selectively republishing my watchfaces - only those that are original designs though just to be safe.
My offer to release a free watchface for every 10 petition signatures still stands though and I will release them here free when each target is met. The watchfaces will still be available to purchase via Google Play (once I'm set up again).
Thats great. Glad to hear google saw sense.
post your watches on the amazon market. That's why competition is good.
kill_dano said:
post your watches on the amazon market. That's why competition is good.
Click to expand...
Click to collapse
Hi, yes this is something I've started the process of doing but will hold off now as my google account is back online. Unfortunately the time and effort spent publishing to amazon takes time away from actually designing new watchfaces. It takes me about 15-20 mins per app to get it prepared and listed on amazon or google as I need to do the graphics for each.
I think the reason to close the account in the first place was due to the violation brands name/designs. I warned about this in some post and put a link to the page which had alot of information for developers/designers what they need to know when designing something that already exists. But cant find that post anymore. Hmmm... Odd... Anyway, the problem is mostly that people uses other designs/part of the designs or brand name as part of their own designs. Just checked Play store and it seems to be that they removed those watchfaces violating other brands like Rolex etc. Am I right?
This is good for everyone who does some design works
Copyright basics for graphic designers – Part 1 ... to 3
http://myows.com/blog/copyright-basics-for-graphic-designers-part-1/
Short version
http://www.onextrapixel.com/2013/09/05/10-copyright-laws-every-graphic-designer-should-be-aware-of/
Sent from my phone - Note 10.1 (N8000)
enigma_x said:
I think the reason to close the account in the first place was due to the violation brands name/designs. I warned about this in some post and put a link to the page which had alot of information for developers/designers what they need to know when designing something that already exists. But cant find that post anymore. Hmmm... Odd... Anyway, the problem is mostly that people uses other designs/part of the designs or brand name as part of their own designs. Just checked Play store and it seems to be that they removed those watchfaces violating other brands like Rolex etc. Am I right?
This is good for everyone who does some design works
Copyright basics for graphic designers – Part 1 ... to 3
http://myows.com/blog/copyright-basics-for-graphic-designers-part-1/
Short version
http://www.onextrapixel.com/2013/09/05/10-copyright-laws-every-graphic-designer-should-be-aware-of/
Sent from my phone - Note 10.1 (N8000)
Click to expand...
Click to collapse
Thanks for this. Yes it was although what finally triggered my account suspension was based on an incorrect ruling. That is why I was able to get my account back and took precautions to prevent further issues by removing all my other watchfaces that were a potential risk.
Thanks for the links, I'll have a look into them for future reference.
Think that it was actually better that Google did something than any of those companies demanding their legal rights. It might have been nasty situation.
Sent from my phone - Note 10.1 (N8000)
Yes, exactly right... I had already started to make modifications such as removing logos but I think it is safer just to remove them all and start with my own designs.

Question about Apple app Store and in-app purchases

2 Questions.
1. What's better or does it matter? Taking payments for an app...should we have this so people pay through the store because it's streamlined (but apple and android take 30%) or could we just use our current payment system through the app (authorize) and have them fill out their CC information manually? Does it matter? I'd like to hear from somebody who has experience with this so we can finally take our app live..this decision has been killing us.
2. How long does it typically take to get registered for the apple app store? We submitted our online application weeks ago and have not heard anything back and are not sure if we should re-submit it or still wait? Advice please.
Android was easy to sign up for, instant...Apple..is proving impossible. Advise Please.

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