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Hi,
I created a game Fifty Five that was launched last month but I am having problem telling the users about it so they can try it out and give me feedback
Can you suggest ways to make it popular or seen??
Thank you
Modify the description to actually describe what the game is. Right now it just says, "Enjoy playing a simple and addictive game." and shows reviews... but there are hundreds of simple and addictive games on WP7... what differentiates your game?
Take out the part about the dithered screenshots from the description. It's unnecessary. Most WP7 users are just consumers and might get confused about what you're talking about when you refer to the emulator and such.
Ask sites like wmpoweruser, wp7central, pocketnow, etc. to do a post about it or include it in their "WP7 Apps in Review".
Advertise on xda-devs or one of those Windows Phone blog sites.
Put a link to it in your signature and start participating in xda discussion. Do that at any forum you're active in. If you sound like you know your stuff, people will notice you and check out things from your signature.
Edit: By the way, it won't launch on my HD7. It's hard for people to form an opinion who are unable to play it. Clean up the code, make it compatible with all devices, and you'll see an increase in exposure.
If you scroll down it will shows the features and thanks for the tips
But I think it is hard to get a review on these sites because I tried and they told me they have many apps to be reviewed before mine and that reviewing my game is not guaranteed
Put the description of the game at the beginning of the app description. Get your friends to download the game and give it a good review. Post at several forums about it. Create a website for support/info and include good meta tags to attract Google searches for people looking for WP7 games.
Not a bad game but also not the type most people would pay for... More the type that should be ad-supported.
baracatwp7 said:
Hi,
I created a game Fifty Five that was launched last month but I am having problem telling the users about it so they can try it out and give me feedback
Can you suggest ways to make it popular or seen??
Thank you
Click to expand...
Click to collapse
Build a name for yourself with a free game or two. Free games get reviewed by bloggers and other people.
You need to establish a reason for people to buy a game for you. I know that on android, the screenshots you show in the listing are very important.
If your first game is paid, it will be hard to get going - nobody has heard of you, few will try it... I have never bought an app from a dev that hasn't released a free one before that - it just seems like buying the contents of a paper bag, without knowing what's in the paper bag, other than what the seller claims.
Once people like one of them, they may try other games from you.
I agree with the consensus. Make an ad-supported version in addition to the trial and purchase versions. I remember reading somewhere that a WP7 developer was making like $400 a day on free ad-supported games.
Thanks for the Comments
I will consider creating an Ad supported version
pulser_g2 said:
Build a name for yourself with a free game or two. Free games get reviewed by bloggers and other people.
You need to establish a reason for people to buy a game for you. I know that on android, the screenshots you show in the listing are very important.
If your first game is paid, it will be hard to get going - nobody has heard of you, few will try it... I have never bought an app from a dev that hasn't released a free one before that - it just seems like buying the contents of a paper bag, without knowing what's in the paper bag, other than what the seller claims.
Once people like one of them, they may try other games from you.
Click to expand...
Click to collapse
What do you think of the description and the screenshots??
What should be added?improved?
I am thinking of changing the name
z33dev33l said:
Not a bad game but also not the type most people would pay for... More the type that should be ad-supported.
Click to expand...
Click to collapse
If I added Multiplayer support and new game modes with bonuses and animations would it be then worth the money
Just a noob's input here, but think about getting a YouTube demo put together. Personally speaking, I've bought a few apps just based on a decent video demo; it gives me a flavour of what the game is all about and what the gameplay is like.
Add some good tags to the YouTube video and it'll turn up in searches.
Free advertising for just a little outlay (in terms of time and effort).
TheAperture said:
Just a noob's input here, but think about getting a YouTube demo put together. Personally speaking, I've bought a few apps just based on a decent video demo; it gives me a flavour of what the game is all about and what the gameplay is like.
Add some good tags to the YouTube video and it'll turn up in searches.
Free advertising for just a little outlay (in terms of time and effort).
Click to expand...
Click to collapse
yes, I am definitely considering a youtube video but I am waiting untill making it professional enough to attract users.
Can you tell me what do you mean by Free advertising for just a little outlay?
baracatwp7 said:
Can you tell me what do you mean by Free advertising for just a little outlay?
Click to expand...
Click to collapse
I mean that YouTube accounts are free. By "outlay", I mean your time and effort in producing a video, not meaning any financial cost.
TheAperture said:
I mean that YouTube accounts are free. By "outlay", I mean your time and effort in producing a video, not meaning any financial cost.
Click to expand...
Click to collapse
Aslo coming from a noob, I think these are all excellent suggestions. I'd like to emphasize the screenshots aspect-- for me they really make or break my interest in any app, but especially games. Also I appreciate the fact that the OP did not, in fact, turn this into a stealth advertisement for the game but is legitimately soliciting advice. Best of luck with your game!
-R
sketchy9 said:
Aslo coming from a noob, I think these are all excellent suggestions. I'd like to emphasize the screenshots aspect-- for me they really make or break my interest in any app, but especially games. Also I appreciate the fact that the OP did not, in fact, turn this into a stealth advertisement for the game but is legitimately soliciting advice. Best of luck with your game!
-R
Click to expand...
Click to collapse
Thanks but What do you think of the screenshots are they attractive enough??
Cool!
thesecondsfade said:
Modify the description to actually describe what the game is. Right now it just says, "Enjoy playing a simple and addictive game." and shows reviews... but there are hundreds of simple and addictive games on WP7... what differentiates your game?
Take out the part about the dithered screenshots from the description. It's unnecessary. Most WP7 users are just consumers and might get confused about what you're talking about when you refer to the emulator and such.
Ask sites like wmpoweruser, wp7central, pocketnow, etc. to do a post about it or include it in their "WP7 Apps in Review".
Advertise on xda-devs or one of those Windows Phone blog sites.
Put a link to it in your signature and start participating in xda discussion. Do that at any forum you're active in. If you sound like you know your stuff, people will notice you and check out things from your signature.
Edit: By the way, it won't launch on my HD7. It's hard for people to form an opinion who are unable to play it. Clean up the code, make it compatible with all devices, and you'll see an increase in exposure.
Click to expand...
Click to collapse
Very helpful tips you have got there. Glad that i came here to read your post.
Thanks!
I don’t understand why gaming companies such EA, Capcom, Square Enix, etc don’t offer the same amount of games that we can easily find on App Store?
I used to have on my iPhone games like, SF 4, NBA Jam, Dead Space, Metal Slug, Dragons Lair a many others that I cannot find on Android market.
Is there any explanation for it? Android as far as I know is the most popular OS so why those companies don’t develop games to Android?
And I know I can get ROMs for some games (like Neogeo – Metal Slug, King of Fighters etc) but it’s not the same, those ROMs are not really developed for Android, they are adapted so for me we cannot have the best of it.
Wouldn’t be cool to have a SF 3D for O3D? or Dead Space 3D?
Which games, in 3D, would you like to see it?
The only big company that I can see doing a great job is Gameloft, apart from them the rest is rest at the moment.
Shame that they are not treating Android with respect.
Several studies have shown that Android users are much less keen on buying apps than iOS users. Therefore, the large gaming companies you mentioned probably estimate the market for complex Android games is too small to be lucrative.
Wekko306 said:
Several studies have shown that Android users are much less keen on buying apps than iOS users. Therefore, the large gaming companies you mentioned probably estimate the market for complex Android games is too small to be lucrative.
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Click to collapse
Perhaps they are not willing to buy because there are no "good games" at the moment?
I have bought 3 3D from Gameloft and will be buy more from them very soon.
In my opinion it is just a matter of what the marketing is offering if there is good games people would pay for it.
I think it may also be because android users are innate hackers. Kind of kills their bottom line.
If we really get "Onlive" on our Android devices like it was announced, gaming is going to take another direction. Try "onlive viewer" and check what gaming is all about.
BigChillin said:
I think it may also be because android users are innate hackers. Kind of kills their bottom line.
Click to expand...
Click to collapse
I don't agree with that, it would be same idea for game consoles.
The gamers know that it is possible to get pirate games online and unlock their consoles, but I do believe that it's not everybody that does that and the same you can say about Android.
You have millions of people using the system and it's impossible to think that all these people would be hacking their phones.
Even iPhones can be unlocked (Jailbreak - Cydia) where you can get free stuff as well.
I really don't see much of logic if this is what these companies are thinking.
ThiaiZ said:
If we really get "Onlive" on our Android devices like it was announced, gaming is going to take another direction. Try "onlive viewer" and check what gaming is all about.
Click to expand...
Click to collapse
Looking for it now =]
tourjefferson said:
I don't agree with that, it would be same idea for game consoles.
The gamers know that it is possible to get pirate games online and unlock their consoles, but I do believe that it's not everybody that does that and the same you can say about Android.
You have millions of people using the system and it's impossible to think that all these people would be hacking their phones.
Even iPhones can be unlocked (Jailbreak - Cydia) where you can get free stuff as well.
I really don't see much of logic if this is what these companies are thinking.
Looking for it now =]
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Click to collapse
Check this post out and you gonna see what im talking about.
http://forum.xda-developers.com/showthread.php?t=1138194
ThiaiZ said:
Check this post out and you gonna see what im talking about.
http://forum.xda-developers.com/showthread.php?t=1138194
Click to expand...
Click to collapse
I've seen the thread and it looks promising, I hope they will offer that officially to Android and hopefully people outside USA will be able to use this service.
It's going to be very cool!
tourjefferson said:
I don't agree with that, it would be same idea for game consoles.
The gamers know that it is possible to get pirate games online and unlock their consoles, but I do believe that it's not everybody that does that and the same you can say about Android.
You have millions of people using the system and it's impossible to think that all these people would be hacking their phones.
Even iPhones can be unlocked (Jailbreak - Cydia) where you can get free stuff as well.
I really don't see much of logic if this is what these companies are thinking.
Looking for it now =]
Click to expand...
Click to collapse
Have you ever tried to hack an Xbox? I'm a pretty tech savvy Guy and I can't do it. It all hangs on security, and mobile phones lack it for the most part. I personally would release to xbla instead of a mobile platform.
BigChillin said:
Have you ever tried to hack an Xbox? I'm a pretty tech savvy Guy and I can't do it. It all hangs on security, and mobile phones lack it for the most part. I personally would release to xbla instead of a mobile platform.
Click to expand...
Click to collapse
Its pretty easy to hack wii/xbox360/ps3 i have done that on all my consoles easy to hack iphone also android everything are hackable! So thats not a good excuse that the big companys dont make the good games to android its all about money and tactics from apples side. But as seen now it very soon will change alot more ppl having android phones today. Apple is at top now but they are close to fall in near future a company are at top for awhile but sooner or later its going to fall. Also its another reason that apple will fall steve jobs have quited. He is pretty good to talk so he had done alot for the company just becouse of hes way to talk about apple product! so hopefully in near future the game companys see its alot money to earn at android too just look at gameloft they earn pretty good for those android games becouse thats quality games its worth to pay for!
Game developer Camoflaj, led by Metal Gear Solid 4 producer and Halo 4 creative director Ryan Payton, are making an awesome new game for mobile, and they are using Kickstarter to fund it. Take a look (check out the video!):
http://www.kickstarter.com/projects/486250632/republique-by-camouflaj-logan
It looks to be the first truly promising "real game" for mobile.
Sadly, the game is currently announced for iOS only, but I backed it anyway. I noticed many backers in the comments asking for an Android version, so I emailed Ryan asking about it. Here's what he had to say:
"Thanks for the AWESOME email. I totally hear you regarding Android.
We definitely want the game on Android, it's just a matter of funding and resources for us. If funding goes well, it'll be a natural step for us to do an Android version. I sincerely want you to be able to play this game.
Thanks for writing in, my friend.
-rp"
So, if Android fans back this game and indicate that they want an Android version on day 1 in the project's comment section on Kickstarter, we will guarantee that this extremely promising game comes to Android.
This will also send a strong message that Android users are serious about games and are willing to pay good money for great games.
NSider said:
Sadly, the game is currently announced for iOS only, but I backed it anyway. I noticed many backers in the comments asking for an Android version, so I emailed Ryan asking about it. Here's what he had to say:
"Thanks for the AWESOME email. I totally hear you regarding Android.
We definitely want the game on Android, it's just a matter of funding and resources for us. If funding goes well, it'll be a natural step for us to do an Android version. I sincerely want you to be able to play this game.
Thanks for writing in, my friend.
-rp"
So, if Android fans back this game and indicate that they want an Android version on day 1 in the project's comment section on Kickstarter, we will guarantee that this extremely promising game comes to Android.
This will also send a strong message that Android users are serious about games and are willing to pay good money for great games.
Click to expand...
Click to collapse
No offence m8 ...... i can tell that your all puppy pissing it's self excited about this revolutionary game.
But your talking garbage when you claim
"we will guarantee that this extremely promising game comes to Android."
The quote you posted from the developers DOES NOT say anything of the sort, all it makes is an extremely vague 'Aspiration' to bring the game to Android ........ to anyone with any real experience of corporate doublespeak all it actually says is 'if, maybe, could, we would like to'. Their concept blurb says NOTHING about Android at all
Also your title is completely misleading ....... the entire concept needs funding (which it won't get) just to bootstrap the iOS version, never mind Android. Pledging money at this stage gives not even the vaguest suggestion of supporting development of an Android version
I'd also like to point out that devs with a track record like these guys have really shouldn't need to use distributed participatory funding sources as they should be able to go direct to big games publishers and get all the funding they needed ....... if the idea is any good. Only reason i can logically put forth for using this type of fan based funding is to avoid being under the thumb of a publisher .. but these guys have enough industry weight to negotiate a hands off development funding deal anyway ...........
Further i can understand gamers getting all 'am involved in the dev industry' excited about this type of proposal, kids get excited about all kinds of crap. But the minimum bonus pledge is about twice the cost of a top price Mobile game, am not even going to comment on how much it costs to get awarded a hoody or a signed piece of junk from the devs.
What i would like to know (but really can't be arsed to research, as i really don't care enough) is what happens to the pledges when this proposal fails to achieve its minimum funding requirement .........
I'll state right here right now no way will they make $500,000 ...... if they do i will add a banner to my sig that says something like "République developers kicked my ass please support this project it is of galactic significance" for 6 months or something.
Being positive it does sound like an interesting game concept, somewhat like a hifi next gen version of the old early 3D Amiga game interphase, and i definitely like the "non-sexualized female lead" concept, can't help the sneaking suspicion that "non-sexualized female lead" is pretty naive though game kiddies love tits and ass ... fact.
If you want to support developers then choose to support genuine up and coming indies who genuinely need the support as they do not have a track record that can delivery serious industry funding.
Hello all. My name is Joseph Truax. Check me out on LinkedIn. I'm the one with the suit. I'm fairly well connected to most of the big dogs on the planet, but I want to use indie talent to do a redevelop.
My game, Part 3: Dodge the Dots has well over 10k downloads total on Android and iTunes, but I had zero marketing in place prior to launch.
I have just received a multi million dollar marketing package that needs to be fully taken of. If you have not heard of the Ziosk, Google it. I get to put my game in front of 600k users daily, and there are only 20 games to play at a time. In more than 200 Chili's and Red Robins across the US. A very difficult platform to get involved with.
I'm trying to get Dodge rebuilt in Corona. All we have to do is recreate the current game, but change or update 3 critical elements, and we win.
Any interested party please respond. It's a real opportunity with minimal work. Just follow the current build and add a couple updates. A cake walk for you experts.
I hope to get some responses, and will pay the middle-men for the hook-up of a fantastic developer. All revenue will be split evenly by all parties involved.
So, here is the question: Want to help?
Thank you for your time and lets make money.
Also, to the moderators, I went to DevS and there was nothing there, so I hope this is the right place to post.
Best regards,
-Joe
hmm...
Is there a better way to come at this? I speak on these forums like I would speak to a person's face. I'm not trying to be a salesman, I'm just trying to make some legitimate money. So, any tips for me on here to get involved with the collective would be highly appreciated.
Thanks guys and gals.
Best,
-Joe
Hi. Don't take as self adv., but I'm newbie developer, who released few aps and just released one game 3 days ago.
As XDA is the forum where gathered all experienced guys, I wanted to ask for some advices regarding the game.
(Can't attach the links, but it's easy to find by name "AMAZING CIRCLE")
How do you think, is name and icon of the game attractive enough? I don't plan to spend money for promotion, and from 3 days in market, game got 150 downloads. Any advices how to promote game for free?
Thank you for all your replies :cyclops:
DealWithMeal said:
Hi. Don't take as self adv., but I'm newbie developer, who released few aps and just released one game 3 days ago.
As XDA is the forum where gathered all experienced guys, I wanted to ask for some advices regarding the game.
(Can't attach the links, but it's easy to find by name "AMAZING CIRCLE")
How do you think, is name and icon of the game attractive enough? I don't plan to spend money for promotion, and from 3 days in market, game got 150 downloads. Any advices how to promote game for free?
Thank you for all your replies :cyclops:
Click to expand...
Click to collapse
I decided to give your game a go. For a first release this is pretty good. I'm not a dev, but a few comments:
1) The game mechanics work well, and i think it's a good enough time-passer
2) Your Google Play listing has poor grammer, I would look into getting this checked by a fluent speaker.
3) The ads are extremely annoying. Enough so that I'm going to uninstall. I understand that this is probably your main monetization strategy, but covering up the "restart" button with an ad is clickbaiting. I don't mind ads so long as not made to accidentally click them, and by doing so it's infuriating me more than failing at the game itself.
4) The graphics are way too minimalistic. I understand you haven't got a AAA budget, but a few tweaks would everything look much better. White background is very dull. Also, if possible I would replace the circles with some textured vectors. If the whole thing looked like balls a tabletop it would much better. If you look at something like flappy birds, the art quality is very high (even if borrowed).
Not trying to slate your app, just giving my honest opinions.
Thanks for reply, darkdreamingdan.
I will check my grammar for sure, didn't see any mistakes Don't have native speaker near though.
I fully understand that interestial ads are bad, but when I tried just banner ads, they brought me like 50 cents per day maximum.
I made a research and almost every game with same kind of idea uses same kind of iterestial ad showing system - unexpected by user.
I'm sure, if I remove the interestial ad (which is shown once per 5-8 replays actually), i will get less than 0.5$ per day which is not great...
(now I'm getting about $10 per day, and game only on market for 3 days)
And basically, users are not offended on this type of add (if I consider what they write in reviews, only few mentioned this).
Finally, just turn off your WiFi . Plus, there is an Ad Free version for a very small price.
BUT. I decided to look, what will happened with app today (how many installs / uninstalls) and on base of it, I will think what to do next.
I'm thinking about graphics as well now... No ideas.
But thank you very much for replies.
Well study your market and create a plan
before making any game just don't jump into the war . there are really big companies are there like gameloft. sometimes you don't have a proper concept but graphics make you better. sometimes concept is better but the overall management is not uptothe mark. well there are ample of ideas available for you.
study,study and study. create plan. do some sort of survey. see some online polls which kind of games are going on these days. what people are liking. before doing that make sure that you knows your right audience. i mean whether it is going to be played by youngsters or it is for smaller kids. you need to add things accordingly.
well you are asking for ideas i know then you knows about these things. as per mine experience in gaming industry, i think you should do market study. sometimes great concepts come from it. ..
http://www.gamasutra.com/blogs/Alek...20703/173489/No_You_Cant_Make_Video_Games.php
read this before....:good: