Keyboard with text navigation keys? - Galaxy Tab Themes and Apps

I'm finding the little popup slider kind of annoying when editing text. Anyone know of an alternative keyoard that has the up down left and right keys on it to move around in text?
Sent from my SPH-P100 using XDA App

Using the swype keyboard drag from the swype ley to the SYM key and arrow keys will appear
Sent from my GT-P1000 using XDA App

Very cool. Never really took to swype but I'll give it another try thanks. I was thinking of something along the lines of the evo keyboard shown here.
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In Smart Keyboard you can enable the arrow keys

Thanks I demo'd Smart Keyboard but like swype I have to change screens to get the arrows. Guess I got used to the evo. I stumbled across thumb keyboard which looks prommising. And sorry didnt see the other post on thumb keyboard in my search here.
I also saw ultra keyboard too but wasnt thrilled with the full network access privledge.
Thanks guys
Sent from my SPH-P100 using XDA App

+1 on ThumbKeyboard. Works great on the SGT, especially in landscape. With arrow keys and numbers in the middle.
Just wish text input was a bit faster.. it seems to lag a bit behind the stock keyboard and swype.

Thumb Keyboard has an amazingly good layout, but it's still got some major bugs. Most notably, it will be hell on your battery if you do much typing -- at least on my tab, I get alerts as it seems to consume around 75% of the CPU continuously while active.

ResonanceZero said:
Thumb Keyboard has an amazingly good layout, but it's still got some major bugs. Most notably, it will be hell on your battery if you do much typing -- at least on my tab, I get alerts as it seems to consume around 75% of the CPU continuously while active.
Click to expand...
Click to collapse
Hi, I'm the author of Thumb Keyboard and I can say that the performance has my prior attention. In the last update I could reduce the cpu load with 24%.
If there are suggestions, bug reports or requests please let me know. The keyboard is "relatively" new and I'm actively working on it to make it a perfect keyboard.
Thanks

agentdr8 said:
+1 on ThumbKeyboard. Works great on the SGT, especially in landscape. With arrow keys and numbers in the middle.
Just wish text input was a bit faster.. it seems to lag a bit behind the stock keyboard and swype.
Click to expand...
Click to collapse
What do you think of the last update. I agree it is a tid more slow than the Samsung keyboard, but it is now completely in par with the standard Froyo keyboard. (BTW I'm the developer of the keyboard and like as much input as possible)

I purchased your keyboard but no longer use it due to the performance issues. Plus, I think it was interfering with a PayPal website. May be a coincidence, but I tried the page 3 or 4 times and particular fields would cause the browser to crash out. This is a card payment screen so bad for my customers! I run the same page with the stock keyboard and the fields work fine. It was fields with drop-downs and or default values in e.g. MM / YYYY.
Keep improving it and I will come back. It has the best potential.

gbrandwood said:
I purchased your keyboard but no longer use it due to the performance issues. Plus, I think it was interfering with a PayPal website. May be a coincidence, but I tried the page 3 or 4 times and particular fields would cause the browser to crash out. This is a card payment screen so bad for my customers! I run the same page with the stock keyboard and the fields work fine. It was fields with drop-downs and or default values in e.g. MM / YYYY.
Keep improving it and I will come back. It has the best potential.
Click to expand...
Click to collapse
Did you try the latest version? Performance is better with that one. Nevertheless I'm continuing to improve it.
As for the field problem can you give a pointer to a page on which this occurs? That would be great. Problems are there to be solved.

I will do a bit more testing on the latest version of the keyboard to confirm it was actually the keyboard and not something else. But the page is a virtual terminal screen in PayPal which you probably can't access. I could maybe pull down the html. Leave it with me.

appelflap said:
What do you think of the last update. I agree it is a tid more slow than the Samsung keyboard, but it is now completely in par with the standard Froyo keyboard. (BTW I'm the developer of the keyboard and like as much input as possible)
Click to expand...
Click to collapse
Definitely see an improvement in the latest version, thanks! Looking forward to more refinements to come

gbrandwood said:
I will do a bit more testing on the latest version of the keyboard to confirm it was actually the keyboard and not something else. But the page is a virtual terminal screen in PayPal which you probably can't access. I could maybe pull down the html. Leave it with me.
Click to expand...
Click to collapse
Okay, let me know when it is a keyboard bug.

agentdr8 said:
Definitely see an improvement in the latest version, thanks! Looking forward to more refinements to come
Click to expand...
Click to collapse
Great. Definitely going to improve it more.

appelflap said:
Hi, I'm the author of Thumb Keyboard and I can say that the performance has my prior attention. In the last update I could reduce the cpu load with 24%.
If there are suggestions, bug reports or requests please let me know. The keyboard is "relatively" new and I'm actively working on it to make it a perfect keyboard.
Thanks
Click to expand...
Click to collapse
I appreciate you following up on the forums, but I'm sorry to tell you that your latest version still has major CPU consumption issues. Tested on a T-Mobile Galaxy Tab (stock firmware), Thumb Keyboard 2.5 (Tablet 7" - Layout 2), Watchdog Lite for CPU tracking and alarms:
Thumb Keyboard successfully typed a paragraph in portrait mode without setting off an alarm. I switched to landscape, and got about two lines in before I got an alarm buzz. CPU usage was about 78%.
I went back to portrait mode to continue testing and check on settings. While checking which layout I was in, I got another alert -- CPU at 55%.
I tried going back and typing some more in portrait. Got a third alert, 54%, in less than a line.
Additional bugs/wishlist features:
The word prediction doesn't seem to include the special characters after a word that Smart Keyboard Pro does (as an example, if I type "exter" and complete to "external" in Smart Keyboard Pro, the completion bar shows the options of "! ? , @ _", the last of which is quite valuable when I am trying to type in "external_sd", which is something I do a fair amount.
As a followup to that, the underscore is in an odd spot even on the main keyboard: shift-"&", in the numeric/symbol mode, and not available on the main keyboard even in Layout 2, despite the fact that you don't have any shift/tap/longpress options for "-" and "@" at all. I'd suggest moving "_" to shift+"-" in both main and numeric pads, switching out the multiplication symbol to shift-"&". Actually, a lot of the symbolic shifted layout struck me as a little odd and could probably be rethought, but I'd have to take more time looking at it than I've got right now to give real suggestions (multiplication on shift-* might be more logical, given how a * b is also used for multiplication, but then you want some place obvious to put the tilde, which is more commonly used).
Amusingly, I've been sitting here typing this in portrait mode, with a few additional keystrokes to verify the exact spots while typing, and have gotten a few more alerts about CPU use. I've barely added one line, and two of the alerts have come *after* I'd stopped typing there and was just typing here. I just swapped back to see what the usage was of Thumb Keyboard, and it was 86%, despite not having typed anything in over a minute. Leaving the application where I had the keyboard up causes the CPU usage to disappear, fortunately, but you chew up a *lot* of power while you're active, and I use the keyboard quite a bit. Smart Keyboard Pro isn't quite as nice in layout, but I just tested the same paragraph in Smart Keyboard Pro, and upon swapping back to Watchdog to check, it had been consuming only 7% CPU.
Hope you get it all fixed. Please keep us posted.

Nope. Not just your keyboard. Got it to happen on the stock keyboard after a couple of attempts. Best just to focus on the performance. Cheers

Thanks for your feedback. I will look at it. There may be a chance though that I don't take up the competition with smartkeyboard in this respect. To get a perfect score on watchdog I will have to implement some native code instead of java interpreter code. Maybe it will pay off maybe not. Right now usability is my main focus. And I don't want the price to be too high.
Nevertheless processing delegation will be considered and I will continue to optimize the code.
Btw the dual core architecture would be perfect for these kind of applications.

Thanks appelflap. On the usability front does the portrait mode also allow the up down left right navigaion keys to be always present on the bottom? This floating pin cushin thing on the gtab is driving me crazy.
Sent from my SPH-P100 using XDA App

ResonanceZero said:
I appreciate you following up on the forums, but I'm sorry to tell you that your latest version still has major CPU consumption issues.
....
Click to expand...
Click to collapse
FYI: I found the culprit. It was indeed a little leak in the code. I managed to get the cpu load down to 5%. Will post a update in the upcoming days.

Related

[APP] Fresco: A drawing app featuring layers and filters. Out on Mon 20 Jun!

Fresco is now on the Android Market. Please visit this thread for download details: http://forum.xda-developers.com/showthread.php?t=1132869
Fresco is a painting and sketching app for Android.
Features: Full layers support, multiple undo/redo, configurable brush and eraser tools, line smoothing, flood fill, color picker, multi-touch zooming and panning, simple interface, filters (e.g. contrast, saturation, brightness, blur, emboss, blur, noise, sharpen), mirror/move/rotate/scale layers, export to .PSD format with layers intact, supports phone and tablet screen sizes, import images, autosave, HSL color selector.
The full version of Fresco will be available on the Android Market on Monday 20th June. You can download the beta version below.
The beta version is limited to 2 layers (4 are intended for the full version) and a handful of brushes and filters. Permissions required: Internet connection is used for sending bug reports after user confirmation. SD card access is needed for saving images. Only 0.5Mb is needed for installation.
Screenshots:
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"Gulpha Gorge landscape" painting by Rick Chandler (studiochandler.com).
"Mr. Sketchy self portrait" painting by Rick Chandler (studiochandler.com).
Please note that the beta will expire on June 21. An updated version will be available by then either here or on the market.
Installation instructions
Open your device settings screen by either 1) opening your "Settings" app from your app list or 2) by pressing "Menu" then "Settings" on your home screen.
Select the "Applications" option.
Make sure "Unknown sources" is ticked to let you install non-market apps.
Open the following direct link in your device's browser to download the .APK file that contains the app:
http://goo.gl/O7Xfb
Tap on the file that appears in your notification bar when the download is complete.
To see what other people have created in Fresco and to share your own work, visit the Flickr group (you can post pictures without signing up by logging in with your Facebook or Google account): www.flickr.com/groups/fresco/.
For updates on when the full version is available you can:
- Subscribe to my Twitter feed https://twitter.com/#!/seanw_org.
- Join the Facebook group http://www.facebook.com/pages/Fresco-A-Mobile-Art-Studio-for-Android/169892059738943 (please "like" the page to support the app!)
- Email me at [email protected] with the subject "Fresco Subscribe" and I'll email you when it is released (I won't share your email address and I will delete your address if you ask).
Edit: Thanks everyone for the feedback so far!
Edit: New beta release! Changes:
- The brush and eraser no longer share settings.
- Added a "confirm" button to the configure tool dialog so you're not forced to use the back button.
- Fixed stability issues when previewing filters.
- Lower memory usage.
Edit: New beta release! Changes:
- New multi-touch gesture: tap twice with two fingers to recenter the canvas.
- The startup crash on HTC HD2, HTC Evo 4G and HTC Supersonic should be fixed now. Let me know if this is the case if you have one of these phones.
- Fixed issue where the zoom level would change when the user removed their fingers from the screen at the end of a pinch/pan gesture.
- Improved the presentation of the gallery, brush configuration dialog and editor toolbar.
- The help dialog now mentions how to delete files.
Edit: New beta release. Changes:
- Fixed problem that caused image importing to fail.
- Fixed crash when importing images.
- Fixed crash that sometimes happened when returning to the gallery.
- Fixed startup crash on some devices.
- Image saving should now be faster on lower end devices.
Edit: New beta release. Changes:
- Fixed issue that caused flickering when viewing filter previews on some devices.
- The performance of undoing/redoing brush strokes has been improved.
- Improved feedback when errors were caused by the SD card being unavailable.
- The line smoothing algorithm has been tweaked to reduce lag when drawing.
- The maximum brush size has been increased.
- Fixed various bugs that were causing crashes.
Edit: New beta release. Changes:
- Fixed strange problem where semi-transparent layers had rendering problems on some devices.
- Improved scrolling responsiveness when the gallery screen contains many items.
Edit: New beta release. Changes:
- New icon!
- Fixed problem where sometimes the imported images would be the wrong size.
- Improved the memory usage of some editing operations.
- Fixed crash that would sometimes happen when returning to the app.
Edit: New beta release. Changes:
- Speed and memory optimisations made to filters.
- Memory optimisations made to .PSD export.
- Fixed some interface issues regarding the autosave dialog.
- The back key can now be used to cancel filters.
Edit: New beta release. Changes:
- Tweaks to line smoothing algorithm.
- Fixed issue where the brush parameters would sometimes change just by entering and leaving the brush configuration screen.
- Fixed lag problems with filter preview.
- Better screenshots!
Look great!
This looks awesome! Will be trying it shortly.
chetbox said:
This looks awesome! Will be trying it shortly.
Click to expand...
Click to collapse
This works really well and I love the interface. My only gripe so far is that it's not obvious when the background is transparent. It would be great if it was checkerboard instead of white (like in the layer view).
Also, I'd like to see support for images of different sizes and zooming too if possible! I know this is likely to add to the complexity of the app, but really think these are features you need.
It is the best painting app for android so far imo. But I think it needs a landscape image size, a better paint fill, and an option to have the cursor slightly above your finger so that your finger isn't covering it. But the number one thing it needs is the fill. Filling an object makes little white outline of the color.
Btw I'm using HTC g2 and it doesn't lag or anything, runs very well.
chetbox said:
This works really well and I love the interface.
Click to expand...
Click to collapse
Great, thanks for trying it! What device did you use it on?
My only gripe so far is that it's not obvious when the background is transparent. It would be great if it was checkerboard instead of white (like in the layer view).
Click to expand...
Click to collapse
I'd love to add this too and it's a dormant feature at the moment. Unfortunately, there are some issues I need to work on.
Also, I'd like to see support for images of different sizes and zooming too if possible! I know this is likely to add to the complexity of the app, but really think these are features you need.
Click to expand...
Click to collapse
You can pinch to zoom at the moment if that's what you mean. Different images sizes is definitely on my feature list, including landscape canvases.
Mylenthes said:
It is the best painting app for android so far imo. But I think it needs a landscape image size, a better paint fill, and an option to have the cursor slightly above your finger so that your finger isn't covering it. But the number one thing it needs is the fill. Filling an object makes little white outline of the color.
Btw I'm using HTC g2 and it doesn't lag or anything, runs very well.
Click to expand...
Click to collapse
Awesome, thanks for the feedback! Yes, landscape is a top priority feature. I'll be adding offset drawing too. You're right, the fill bucket does need some work.
oh man, i was looking for something like this for my evo and xoom! i'll try it out over the next couple of days and provide my thoughts
seanw.org said:
Awesome, thanks for the feedback! Yes, landscape is a top priority feature. I'll be adding offset drawing too. You're right, the fill bucket does need some work.
Click to expand...
Click to collapse
I just spent the last half hour playing with this on my EVO. Definitely something that the Android world is lacking!
As I use this app more and more in the hour, I realize how much I love it and I can give a bit more critisism. I now don't really care about the fill tool as painting it manually is a lot more fun and gives a nice texture.
I also think the eraser and brush should have seperate setting, so a big feather brush for erasing, and the normal brush for painting. There was more things I realized but can't think of them right now, I will edit this post when I remember.
Mylenthes said:
As I use this app more and more in the hour, I realize how much I love it and I can give a bit more critisism. I now don't really care about the fill tool as painting it manually is a lot more fun and gives a nice texture.
I also think the eraser and brush should have seperate setting, so a big feather brush for erasing, and the normal brush for painting.
Click to expand...
Click to collapse
OK, it's on my list of things to do next. Keep the critique coming if you think of anything else! I want to make this the best painting app on Android.
Great picture by the way. I like the shading. Have you tried playing with the filters? Emboss is quite fun for extra texture.
Gonna give it a test now
Great!! Used it on the Atrix, it works really well! Needs a bit more accurate drawing & erasing (as it was suggested a couple of posts earlier), your finger covers the line as it is now. Will post more ideas soon.
Great potential!!
thanks, awesome job mate!
i don't have to go back WinMo to get all nice drawing apps
works very fast and fluid on HD2, running MIUI 1.4.22.
size isn't an issue on 4.3 inches
maybe "menu" button features could be ipmlemented in bottom bar with "drag up" gesture much like music player on miui if you know what i'm saying.
anyways, excellent for beta, get it to market with final polish i'd shure be willing to pay couple of $$ for it. and offer free verion without layers forcasual users, with ads.
keep up with great work!
stirkac said:
thanks, awesome job mate!
maybe "menu" button features could be ipmlemented in bottom bar with "drag up" gesture much like music player on miui if you know what i'm saying.
Click to expand...
Click to collapse
Thanks for the suggestion. I'd love to have an extra toolbar button for the menu because I know from app reviews that some users don't know where to look for extra options. I want to make sure all the features are easy to find.
anyways, excellent for beta, get it to market with final polish i'd shure be willing to pay couple of $$ for it. and offer free verion without layers forcasual users, with ads.
Click to expand...
Click to collapse
Thanks! That's roughly my plan. I think it'll be best to have layers in the free version though so people that haven't used layers before can get a feel for how useful they are.
Loving this
Super fast and accurate on my Vibrant. Love the gestures. Drawing tools are neat and the filters are fun. Options are all easily accessible.
Took a minute to figure out how to delete a layer (tried long pressing on the layer). Wanted to save the image with a name - not just save it generically. Also, duplicating an image could be nicer if I didn't have to open the image to "save a copy."
Very awesome drawing app! Can't wait to let my kids play with it, too.
tobidashi said:
Super fast and accurate on my Vibrant. Love the gestures. Drawing tools are neat and the filters are fun. Options are all easily accessible.
Took a minute to figure out how to delete a layer (tried long pressing on the layer).
Click to expand...
Click to collapse
I decided to avoid long pressing for layer options because my initial testers found this hard to discover.
Wanted to save the image with a name - not just save it generically. Also, duplicating an image could be nicer if I didn't have to open the image to "save a copy."
Click to expand...
Click to collapse
I'll have a think about how names can be assigned to files without annoying users with pop-ups each time they export a file. What was the reason you wanted to name your file? I could add a menu option that lets you give your painting a title and exported files could be named after this. Would that help?
Also, duplicating an image could be nicer if I didn't have to open the image to "save a copy."
Click to expand...
Click to collapse
I'm planning to add a "copy image" operation to the gallery screen which should fix this.
Very awesome drawing app! Can't wait to let my kids play with it, too.
Click to expand...
Click to collapse
Awesome, thanks for all the feedback! I'd be really interested to know how your younger users find it too.
Awesome app. Running perfectly on my Galaxy S
Awesome app,bro
Sent from my HTC HD2 using XDA Premium App
Works great on Xoom except Xoom is more of a landscape device and no landscape support yet, other then that its very nice
Works well on Acer iconia A500 on 3.0.1 - great paint app!

[TOOL][2.3.3+] TypeSmart 2.0 Beta with ICS theme -- FREE for XDA-Developers!

TypeSmart 2.0 is FREE to all XDA-Developers who participate in the the beta program.
Get the beta version, the release version and all updates, forever!
Version 2.0 has many improvements, including a slick ICS theme.
Not available on Google Play. Download it only at: http://m.cometapps.com/typesmart/beta/getbeta.html
Post your feedback in the Community Forum, or here on XDA-Developers.
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TypeSmart is a full-featured keyboard replacement app for Android with many functions you won't find anywhere else:
- Customizable "Any Key" can be programmed to activate any function: speech input, arrow keypad... etc.
- Program custom shortcuts to enter commonly-used words or phrases with just a couple of keystrokes.
- Access all punctuation and symbols in one or two presses.
- Many many beautiful themes include ICS
- Toggle full alphanumeric layout with one swipe. Use the full alphanumeric layout to enter addresses and passwords FAST.
- Use Locale Profiles to switch language & keyboard instantly.
- Customize your phone with any photo on your phone as wallpaper.
- Built-in translator translates what you type to over 50 languages (powered by Google Translate).
Plus all the features you expect from an advanced keyboard replacement:
- Intelligent word-prediction engine means you'll rarely have to type a whole word.
- Learning dictionary suggests next-word predictions based on your typing history.
- Advanced real-time spell-checker makes typos nearly impossible, and faulty corrections almost obsolete.
- Go hands-free with Google's powerful speech-to-text engine.
Click here to download TypeSmart from Android Market.
Tutorials
Your comments, feedback and questions are welcomed and appreciated!
Thanks in advance,
Barry
Changelog:
2.0 BETA4 - Thurs. Apr. 26, 2012
Bugs fixed:
- Fixed double-letter bug when deleting words
- Can now insert a space when editing words
New features:
- Removed locale profiles. Language/keyboard pairs are now managed automatically.
- Theme previews!
- Improved performance
- Improved typo-correction
- Added Spanish locale support
- Pressing 123/SYM button closes symbols quick menu
- Improved dictionary download reliability
Known issues:
- Keyboard is cut off on Galaxy Note
- Key click sound doesn't work on some devices
- Graphic redesign is still in progress
- Google Translate returns an error for some users
2.0 BETA2 - Wed. Apr. 4, 2012
- New ICS theme + 2 more gorgeous themes
- Major performance improvements
- More accurate typo-correction, word-prediction and next-word-prediction
- Next-word prediction is pre-loaded with >1,000 predictions
- Enhanced symbols menu
- Lots of new settings and customizations
1.0.2 - Sat. Mar. 3, 2012
- ICS-compatible
- Lots of new themes!
- Auto-caps works in Android Email
- Suggestions now appear in Android Email and Google Translate
- Fixed undo bug in Android Email
- Suggestions bar now matches theme
- Improved photo wallpaper settings interface
- Replaced wallpaper library with more themes
- Added non-English Latin letters to symbols menu
- Added German dictionary (Hurra!)
- Added https:// to WWW menu
- Fixed 3 force close bugs
- Added support for small screen devices
Known bugs:
(None)
1.0 – Thurs. Dec. 8, 2011
End of beta!!!
- 5 new themes (7 total) and new default
- Add extended latin letters to symbols menu
- Fixed bug in T9 word prediction
- Taller default key height
- Dozens of tweaks
Known bugs:
- Caps lock indicator doesn't work
0.9.12 – Sat. Nov. 5, 2011
- New feature: Undo button for unwanted corrections
- New feature: Extra-short vibrate setting (new default)
- New feature: Clear wallpaper
- Improvement: Better next-word prediction
- Improvement: Learns new words faster
- Improvement: Faster keystroke performance, more responsive
- Improvement: Themes are cleaner and “pop” better
- Improvement: Right-swipe opens cursor keypad
- Improvement: Suggestion row appears before typing
- Improvement: More extended punctuation in symbols menu
- Improvement: Removed currency popup from main keyboards
- Bug fix: some users could not save wallpaper
- Bug fix: 12 other minor bugs fixed
Known bugs:
- In rare cases, voice input doesn’t work
It seems pretty good though I'm still not sure if I like it as much as swype or swiftkey.
scoobysnacks said:
It seems pretty good though I'm still not sure if I like it as much as swype or swiftkey.
Click to expand...
Click to collapse
Thanks. What would make you like it better? How can I improve it?
BarryF said:
Thanks. What would make you like it better? How can I improve it?
Click to expand...
Click to collapse
I just find that you still have to type pretty precisely for the prediction or auto correct to really take effect.
I do really like that you can use your own background though.
I am going to stick with this for a bit, I find sometimes these keyboards get better the longer you use them.
---------- Post added at 04:45 AM ---------- Previous post was at 04:28 AM ----------
auto capitalization doesn't seem to be working. just thought I'd let you know..
The custom background is a nice feature, as is the transparency setting...really opens up the theming possibilities.
Sent from my ADR6300 using xda premium
The haptic feedback on long delete gets kind of obnoxious. It would be nice if that switched to one vibe per word on long press delete.
Sent from my ADR6300 using xda premium
baboonsRus said:
The haptic feedback on long delete gets kind of obnoxious. It would be nice if that switched to one vibe per word on long press delete.
Sent from my ADR6300 using xda premium
Click to expand...
Click to collapse
Good point. Do you think it should also delete an entire word at a time on long-press delete?
scoobysnacks said:
auto capitalization doesn't seem to be working. just thought I'd let you know..
Click to expand...
Click to collapse
Thanks again. What app were you using when it happened? I haven't seen that bug and that info will help me reproduce it.
BarryF said:
Thanks again. What app were you using when it happened? I haven't seen that bug and that info will help me reproduce it.
Click to expand...
Click to collapse
opera browser as well as uc browser.
also, in fields in uc browser prediction and correction is not working at all.
BarryF said:
Good point. Do you think it should also delete an entire word at a time on long-press delete?
Click to expand...
Click to collapse
A good idea...a width setting to go with the height setting would be nice also for those of us with narrow screens. Very cool though. Any plans on a "swype-ish" interface?
Sent from my ADR6300 using xda premium
baboonsRus said:
A good idea...a width setting to go with the height setting would be nice also for those of us with narrow screens. Very cool though. Any plans on a "swype-ish" interface?
Click to expand...
Click to collapse
A Swype interface is a whole other ball game. No current plans but I will consider it in future versions if enough users demand it.
Others have asked for a width setting but how would that work? The keyboard is already the full width of the screen. How would you make it wider?
Barry
scoobysnacks said:
opera browser as well as uc browser.
also, in fields in uc browser prediction and correction is not working at all.
Click to expand...
Click to collapse
Thanks again.
The auto-caps behavior in Opera and UC is by design. A keyboard is only supposed to use auto-caps if the app requests it, and Opera and UC do not request it for any fields. SwiftKey X behaves the same way, but Swype other keyboards seem to ignore the request and auto-cap everything. Personally I think the keyboard should respect the app's request but I am open to other arguments!
I could not reproduce your second bug report in UC browser. I saw predictions when I typed in a text field on m.facebook.com and m.google.com. When sites did you try?
BarryF said:
Thanks again.
The auto-caps behavior in Opera and UC is by design. A keyboard is only supposed to use auto-caps if the app requests it, and Opera and UC do not request it for any fields. TypeSmart X behaves the same way, but Swype other keyboards seem to ignore the request and auto-cap everything. Personally I think the keyboard should respect the app's request but I am open to other arguments!
I could not reproduce your second bug report in UC browser. I saw predictions when I typed in a text field on m.facebook.com and m.google.com. When sites did you try?
Click to expand...
Click to collapse
This site, though it was on UC 8 beta. Might be why
Very promising keyboard!
Haptic feedback on long press delete is, as previously stated, a trauma tho! Reckon the entire word delete on long press would be a good idea - also an "Extra Short" setting for the haptic would be cool since I'm on a Desire and the haptic is extreme!!!
scoobysnacks said:
This site, though it was on UC8 beta. Might be why
Click to expand...
Click to collapse
Yes that was it. Amazingly, UC8 sets the "no suggestions" flag for ALL text fields. I don't see suggestions in UC8 with any keyboard I tried. This is a bug report for UC8!
As for auto-caps, UC8 doesn't request it either, but SwiftKey X seems to always use auto-caps in multi-line text fields, which makes a lot of sense to me. Look for this in the next version of TypeSmart!
Scoobysnacks you have been very helpful and I really appreciate it. Let me know if I can ever do anything for you.
BarryF said:
Yes that was it. Amazingly, UC8 sets the "no suggestions" flag for ALL text fields. I don't see suggestions in UC8 with any keyboard I tried. This is a bug report for UC8!
As for auto-caps, UC8 doesn't request it either, but SwiftKey X seems to always use auto-caps in multi-line text fields, which makes a lot of sense to me. Look for this in the next version of TypeSmart!
Scoobysnacks you have been very helpful and I really appreciate it. Let me know if I can ever do anything for you.
Click to expand...
Click to collapse
No problem my friend, just want to give me as much objective feedback as I can.
I think this keyboard is headed for greatness!
I'm liking this so far! I was using Touchpal but it's been kinda wonky since they updated to 5.1 so this is my new default. Good job man!
Drunk texted from my CM7 Bolt.
Chugfrenzy said:
Very promising keyboard!
Haptic feedback on long press delete is, as previously stated, a trauma tho! Reckon the entire word delete on long press would be a good idea - also an "Extra Short" setting for the haptic would be cool since I'm on a Desire and the haptic is extreme!!!
Click to expand...
Click to collapse
Great idea. Look for it in the next version. Thank you!
onestoploser said:
I'm liking this so far! I was using Touchpal but it's been kinda wonky since they updated to 5.1 so this is my new default. Good job man!
Click to expand...
Click to collapse
Thanks! I'm out of "thanks" for today but I'll hit you tomorrow.
BarryF said:
A Swype interface is a whole other ball game. No current plans but I will consider it in future versions if enough users demand it.
Others have asked for a width setting but how would that work? The keyboard is already the full width of the screen. How would you make it wider?
Barry
Click to expand...
Click to collapse
I will demand it in advance! Hahaha...but seriously, on the width settings, either the ability to manipulate the gaps between the keys or even just being able to widen the font might help me type with more confidence.
Sent from my ADR6300 using xda premium

[ROM] [KANG] CM10 with Tablet UI

The philosophy of this ROM is to keep it as close as possible to pure CM10 whilst providing a tablet interface, because the Nexus 7 is a tablet, not a phone.
The ROM features the following:
Built daily from CyanogenMod 10 source.
Tablet UI independent of DPI.
Tablet UI can be toggled.
Custom DPI settings.
Settings menu reflects Tablet or Phablet modes.
Modified Trebuchet launcher for Tablet UI layout on the Nexus 7.
Expand desktop power menu option (now exported to CM10).
Clear all recent apps button.
Extra spaces in launcher dock for Phablet UI.
Goomanager hooks for notifications and incremental updates.
I will consider feature suggestions, but will only implement those which I feel enhance the tablet experience.
Download the ROM from here: http://goo.im/devs/zigackly/roms/grouper/tablet_ui
To install, wipe the caches if coming from CM10, do a factory reset if coming from another ROM, flash with the latest JB gapps from goo.im, and enjoy.
Credits:
CyanogenMod community for the code base and some cherry-picks.
Barmullio for the initial Tablet UI mod and the idea for how to mod Trebuchet.
D4rKn3sSyS and Paranoid Android for the ideas behind expand desktop and clear all recents mods.
sgt7 - for the content observer code I used in enabling tablet-ui toggling without a reboot.
JellyBeer ROM for Custom DPI changes and some settings utils.
This ROM is built from pure CM10 source, with just the tablet UI modifications detailed above. However if you want to patch an existing installation of CM10, you can use the patches from here:
http://goo.im/devs/zigackly/patches/grouper/tablet_ui
The latest patch should always work with the latest nightly build. Let me know if it does not, and I will release another patch.
Source code can be found here, in the tablet-build branches, unless there is a tablet-patch branch, in which case I use that for the patches:
https://github.com/zigackly
There are no known issues at present with this ROM which are not also present in CM10, however feel free to report bugs or ask for help and I'll do what I can.
When you finally implement a toggle can you have separate toggles for the status bar and the apps. I like to use the tablet status bar with the stock app layouts. The phablet apps are great. Its just the status bar that takes up too much room and is hard to reach the soft keys in the middle that sucks. The tablet combined bar solves both of those by having the soft keys on the side and not taking up as much vertical real estate. I used to use paranoid android but I am not a fan of the direction its been going in lately. They are starting to branch further away from cm by replacing the toggles with aokp phone style toggles but in the tablet UI. Even aokp uses the stock style toggles in the tab ui.
Sent from my Nexus 7 using xda premium
blackhand1001 said:
When you finally implement a toggle can you have separate toggles for the status bar and the apps. I like to use the tablet status bar with the stock app layouts. The phablet apps are great. Its just the status bar that takes up too much room and is hard to reach the soft keys in the middle that sucks. The tablet combined bar solves both of those by having the soft keys on the side and not taking up as much vertical real estate. I used to use paranoid android but I am not a fan of the direction its been going in lately. They are starting to branch further away from cm by replacing the toggles with aokp phone style toggles but in the tablet UI. Even aokp uses the stock style toggles in the tab ui.
Click to expand...
Click to collapse
I know exactly what you mean. I think there comes a point in the lifecycle of many ROMs when the amount of customisation begins to detract from the user experience rather than add to it, and that's why I want to be careful to stick as closely to the standard CM10 experience as possible, because in many ways I admire their restraint in trying to keep it simple and standard across many devices.
I'm hoping the few features I have included here enhance the tablet experience without breaking that design simplicity, and if I found myself adding feature after feature, I'm sure I would eventually reach the point where I just didn't like the ROM any more.
I do love the basic premise with Paranoid Android of being able to adjust many aspects of the interface individually, but I also don't want to re-invent the wheel and make another PA. I like your idea of being able to separate the combined navbar/sysbar from the application interface though, and that's certainly something I can see myself looking into at some point down the line.
How soon I introduce those kind of features will be a combination of what time I can spend on it and how much I can learn along the way. It's not a big secret that I'm very new to Android development, even though I've been developing software at home or at work for over 25 years.
I think what you're suggesting would be valuable and interesting to play with though, so it's definitely going on the list
Another thing I'd like to work on is to have the ability to control where launchers put their application docks. I like the way in the stock ROM that the dock moves to the side when you go into landscape mode, as it leaves a consistent amount of real estate in the home screen. Most tablet UIs, including mine, break that, so if I can make it a user choice how those bars behave, then that would also be a useful mod for me.
Getting Trebuchet to retain the dock in tablet mode would be a start!
z1gackly said:
I know exactly what you mean. I think there comes a point in the lifecycle of many ROMs when the amount of customisation begins to detract from the user experience rather than add to it, and that's why I want to be careful to stick as closely to the standard CM10 experience as possible, because in many ways I admire their restraint in trying to keep it simple and standard across many devices.
I'm hoping the few features I have included here enhance the tablet experience without breaking that design simplicity, and if I found myself adding feature after feature, I'm sure I would eventually reach the point where I just didn't like the ROM any more.
I do love the basic premise with Paranoid Android of being able to adjust many aspects of the interface individually, but I also don't want to re-invent the wheel and make another PA. I like your idea of being able to separate the combined navbar/sysbar from the application interface though, and that's certainly something I can see myself looking into at some point down the line.
How soon I introduce those kind of features will be a combination of what time I can spend on it and how much I can learn along the way. It's not a big secret that I'm very new to Android development, even though I've been developing software at home or at work for over 25 years.
I think what you're suggesting would be valuable and interesting to play with though, so it's definitely going on the list
Another thing I'd like to work on is to have the ability to choose where third party launchers put their application docks. I like the way in the stock ROM that the dock moves to the side when you go into landscape mode, as it leaves a consistent amount of real estate in the home screen. Most tablet UIs, including mine, break that, so if I can make it a user choice how those bars behave, then that would also be a useful mod for me.
Getting Trebuchet to retain the dock in tablet mode would be a start!
Click to expand...
Click to collapse
Thanks that would be great. Trebuchet and phablet mode are essentially the tablet ui with the dock. In landscape it looks almost identical. I don't think theres really any reason to try to force the tab UI with the dock.
Sent from my Nexus 7 using xda premium
blackhand1001 said:
Thanks that would be great. Trebuchet and phablet mode are essentially the tablet ui with the dock. In landscape it looks almost identical. I don't think theres really any reason to try to force the tab UI with the dock.
Click to expand...
Click to collapse
If it's something the user can choose rather than have forced on them, then it's worthwhile. Personally I don't like the notification shade in phablet mode, but I do use the dock, so I end up using Nova Launcher instead of Trebuchet with Tablet mode, but with Nova the dock is either at the bottom or on the side, and you don't get that stock hybrid approach.
If I find a way to keep the dock in tablet mode though, I would want it to be a user choice whether it appears and how it behaves. We all want things to work differently, so it's nice if they are configurable.
z1gackly said:
If it's something the user can choose then it's worthwhile. Personally I don't like the notification shade in phablet mode, but I do use the dock, so I end up using Nova Launcher instead of Trebuchet, but with Nova the dock is either at the bottom or on the side, and you don't get that stock hybrid approach.
If I find a way to keep the dock in tablet mode though, I would want it to be a user choice whether it appears and how it behaves. We all want things to work differently, so it's nice if they are configurable.
Click to expand...
Click to collapse
Yeah. What I was saying is the stock phablet trebuchet layout is fine. Its the phablet status bar that is bad. Changing that is part of systemui not trebuchet. What I was suggesting essentially looks like this.
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Sent from my Nexus 7 using xda premium
Looks nice, that's what I want too. Now I just have to do the work
Great Rom. One thing I saw in the sgt7 rom was the recent apps viewer had larger screenshots. This ended up being a much nicer experience for me on the n7 than the small thumbnails that most other roms have. I don't know how difficult that is to implement or if people even want it so it's entirely up to you. Just thought I would ask since it seems like an excellent tablet tweak to me. Here is a screenshot of it on the sgt7 rom:
sn0wmis3r said:
Great Rom. One thing I saw in the sgt7 rom was the recent apps viewer had larger screenshots. This ended up being a much nicer experience for me on the n7 than the small thumbnails that most other roms have. I don't know how difficult that is to implement or if people even want it so it's entirely up to you. Just thought I would ask since it seems like an excellent tablet tweak to me.
Click to expand...
Click to collapse
Thanks for the feedback.
I have actually already implemented this feature in my codebase for my CM10 kang for the Moto Xoom, so if people want it, I would just have to pull in the commits for the next build. It didn't pass code review for CM10 because they felt that fewer apps were visible in the recents menu per page, but personally I like the bigger thumbnails more than having lots visible.
I guess I could try it out and if people don't like it, I can tweak it. Anyone else have any thoughts on it? It could go into tomorrow's build.
z1gackly said:
Thanks for the feedback.
I have actually already implemented this feature in my codebase for my CM10 kang for the Moto Xoom, so if people want it, I would just have to pull in the commits for the next build. It didn't pass code review for CM10 because they felt that fewer apps were visible in the recents menu per page, but personally I like the bigger thumbnails more than having lots visible.
I guess I could try it out and if people don't like it, I can tweak it. Anyone else have any thoughts on it? It could go into tomorrow's build.
Click to expand...
Click to collapse
I'd prefer being able to see more apps so I'd say no.
z1gackly said:
Thanks for the feedback.
I have actually already implemented this feature in my codebase for my CM10 kang for the Moto Xoom, so if people want it, I would just have to pull in the commits for the next build. It didn't pass code review for CM10 because they felt that fewer apps were visible in the recents menu per page, but personally I like the bigger thumbnails more than having lots visible.
I guess I could try it out and if people don't like it, I can tweak it. Anyone else have any thoughts on it? It could go into tomorrow's build.
Click to expand...
Click to collapse
I'd also prefer to keep the smaller thumbnails, personally, as I use the tablet in landscape orientation a lot (and I'd guess the number of recent apps displayed in landscape would be very few). Would there be any chance of making it a toggle? Or even allowing users to just specify the size of the thumbs themselves?
Thanks for providing the ROM and the patches, though -- I don't get why Google ever thought losing screen realestate on a 7" tab was a good idea, especially after they'd spent some time developing an excellent interface just for tablets ...
---------- Post added at 06:41 AM ---------- Previous post was at 06:26 AM ----------
Also, a quick bug report on the latest ROM and patch (15th October) -- with "percentage" as the battery style, the percent charge is now incorrectly justified when the notifications/settings panel is displayed -- it's not next to the battery icon as it should be (and used to be) but is now over by the settings icon. (I don't know if this is a bug with your patches, though, or with the CM code itself ...)
Have you thought about submitting the expanded desktop power menu patch to CM? It makes a huge difference on a 7" screen ...
owenjm said:
Also, a quick bug report on the latest ROM and patch (15th October) -- with "percentage" as the battery style, the percent charge is now incorrectly justified when the notifications/settings panel is displayed -- it's not next to the battery icon as it should be (and used to be) but is now over by the settings icon. (I don't know if this is a bug with your patches, though, or with the CM code itself ...)
Have you thought about submitting the expanded desktop power menu patch to CM? It makes a huge difference on a 7" screen ...
Click to expand...
Click to collapse
I've just taken a look on the Motorola Xoom which is in tablet mode naturally without any code changes, and that issue you describe with the battery percentage is the same on the Xoom as well, therefore it is an issue with the CM10 code base itself, not my changes.
The expanded desktop changes are in review right now on CM's Gerrit site. Not sure what the outcome will be, but my gut feeling is that it probably won't be merged. I don't take credit for that, by the way, I kanged it from other ROMs.
Many of my changes are kanged. No point re-inventing the wheel.
Giving this a shot. Will report back.
Been running it for the last hour or so w francos kernel and all is good. I really wish we had the option of changing the navigation bar height though. Overall, pretty solid.
Woo! *subscribed to thread*
One feature request (I have it on my S2), is a "kill all" button for the recent apps list. Saves having to "swipe" each and every recent app.
I was thinking about both those features (reduced nav bar height and kill all recents).
I will add them to my ever-growing list of things I might want to work on. No promises though
10/15 flashed great over official CM10 10/15. I love the tablet ui I think I'll stick with this.
Thanks!
Sent from my Nexus 7 using Tapatalk 2
z1gackly, you rock man. Thanks for starting this thread for your mod.

[APP]Holo Steam Modification

{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
The Steam mobile app is definitely due an update, the last update was released in March 2012, but I don't see that changing for a long time.
The current interface for the Steam app is terrible, low quality images all over the show, it's a direct port from the iOS app, and that most certainly
does not follow the Android design guidelines. If Valve won't fix and update the app, who will?
I will.​
This App is a modification to the official app from Valve on the Play Store. This mod completely changes the user interface from the ugly interface
that is currently in use, to a more pleasing interface known as "Holo". The visuals of this app follow the Android design guidelines as closely as it
possibly can without having to recode the entire app.
As well as this app being a visual update, the app also comes with speed increases, stability and general smoothness all the way throughout the app.
The standard app uses images for the text input box, send button and many more features of the app; using images for assets such as this contribute
to slowing down the speed of the app due to there being more files to read from. I have removed the need for many images in this app by moving the assets
from using images to using official Android code (Assets such as chat text input and the send button).
Every single visual asset of this app has been changed and rebuilt using the Android guidelines. The action bar is no longer an ugly bar with diagonal pin stripes
with a gradient overlay, it's now a single colour Android action bar. The chat bubbles are no longer obnoxious low quality bubbles, they're now high quality boxes
similar to that of the boxes used for Hangouts. All these visual changes and more in the app.
On the official app, scrolling through web pages (such as people's profiles) was painful, scrolling would take forever with a huge noticeable lag on every scroll,
making tasks such as viewing your games list unbearable.
To install this app, you must first of all uninstall the official app from the Play Store if you currently have that on your device.
Once the app is uninstalled, you can then install this version.
Mentions:
http://www.vgu.tv/2014/01/16/modder-creates-holo-steam-app-android/
http://www.steamfirst.com/steam-android-holo-style-app-looks-beautiful-download-it-now/
This app is completely free, you are free to use it for as long as you like without payment towards me, however if you wish to donate to me to help me
further my work in learning how to develop applications from scratch, this is how.
Donations are through PayPal, send how much you want to, every bit helps, the email to send the donation to is [email protected]
You do not have to donate, it is simply an option if you want to support me, please do not feel pressured into giving your hard earned cash to me for a small app like this.
Current Donor list:
This is a shout out to those who have donated. It helps me a lot, it brings a smile to my face, to know that people appreciate the work which I do, that they enjoy or like using
the app. It makes me feel good. Thanks to those who have donated or will donate, thank you.
Donors:
Cole (Member iCole from Facepunch)
dsidewd (In the form of a £2.50 album on bandcamp)(Member dsidewd from Facepunch)
In the attachment is the download for this app.
31-12-13
First release, pretty much everything changed from the default application
01-01-14
Gradient added in navigation area (Similar to that in settings app)
Official Android design used for button used for "Send" and "Clear Chat History" (Includes disabled, enabled and pressed animation)
Official Android design used for text input used for "Tap to chat" (Includes disabled and enabled animations)
Holo icons added to navigation area (Bug: icons are huge)
02-01-14
Holo icons in navigation area have been redone, their size is also correct this time
03-01-14
Menu button on navigation bar removed
Back end changed to the latest Android API
Increased speed and stability (Refresh times have been decreased by a huge amount, navigation is faster, boot time is faster and the app doesn't have to reconnect as much)
Send button changed to official android button code
Text input in chat changed to official android text input code
All pop up windows changed to KitKat design
Application can have added backwards compatibility to OS versions before 2.2(Froyo) if requested
Unread messages text on friends list is now white
Navigation gradient is no longer a gradient. Now is #191919 to mimic the future slide out navigation which will be implemented
"Tap to chat" changed to "Send a message" (Like Hangouts)
04-01-14
Padding beneath text input on chat removed
Text next to friend names are now the same as the colour of the profile picture containers
Text in chat boxes is now centred
30-01-14
Speed increases and stability
Here's a video demo.
Amazing work! Scrolling is now also waaay smoother than on vanilla.
Really impressive
Sent from my Nexus 5 using Tapatalk
Looks great! Really needed this, I couldn't take much more of the default app's appearance.
If only Valve would do something about it sooner
Would it be possible to drag the side panel menu in from the side, and hide it away with another swipe? Similar to the new Play Store style?
Other than that amazing job!
jaimbo said:
Would it be possible to drag the side panel menu in from the side, and hide it away with another swipe? Similar to the new Play Store style?
Other than that amazing job!
Click to expand...
Click to collapse
In the current state the app is in, I cannot. However, I am working on a separate app which will replace this, that app will be full holo and be on the Play Store.
How exactly do you modify an app like this? Is there a general overview/tutorial somewhere?
God I would love this done to the Rdio app.
mitchsamuels said:
How exactly do you modify an app like this? Is there a general overview/tutorial somewhere?
God I would love this done to the Rdio app.
Click to expand...
Click to collapse
There are various programmes which will decompile an app, once you've decompiled the app, you will be left with the apps source code.
Once you've got the source code, you can start modifying images, XML files and Java files. Once you've done, you can recompile it, usually using the same programme as the one you used to decompile, although the signature will be different
conRAWR said:
In the current state the app is in, I cannot. However, I am working on a separate app which will replace this, that app will be full holo and be on the Play Store.
Click to expand...
Click to collapse
Please, please, pleeeease make it look like this!
And nice work!
great looking mod! conRAWR, can you share the wallpaper used in the last screenshot please? it looks awesome.
cannot install, it says package with same name, but signature in conflict is already installed.. :/
kentobi said:
cannot install, it says package with same name, but signature in conflict is already installed.. :/
Click to expand...
Click to collapse
Uninstall the old one first
1/4 Life said:
Uninstall the old one first
Click to expand...
Click to collapse
thanks that did it, thought it was supposed to be an update
Kaemo said:
Please, please, pleeeease make it look like this!
And nice work!
Click to expand...
Click to collapse
That looks so awesome. Honestly if it looked like that I would pay for it.
Oh my god oh my god oh my god THANK YOU! I have been waiting for such an update for aaaages. I've posted the link for a few of my Steam friends and they're testing it out - here's what we discovered.
I found a first bug and a thing or two which can be reverted:
- If you have pending messages, touching the number near the name doesn't open the chat. I need to touch the name, then touch chat.
- The message boxes used to be gray and blue, now everything is white. If you can add alternating colors, it'd be great!
Suggestions for expanding features (which may be impossible since decompiling doesn't give the original source, but asking can't hurt!)
- Do you think you can fix the notification system? Steam somehow doesn't push them like WhatsApp does.
- Steam group chats is something the app has lacked for forever!
- Ability to clear history of certain chats while leaving others untouched?
RainbowSwag said:
Oh my god oh my god oh my god THANK YOU! I have been waiting for such an update for aaaages. I've posted the link for a few of my Steam friends and they're testing it out - here's what we discovered.
I found a first bug and a thing or two which can be reverted:
- If you have pending messages, touching the number near the name doesn't open the chat. I need to touch the name, then touch chat.
- The message boxes used to be gray and blue, now everything is white. If you can add alternating colors, it'd be great!
Suggestions for expanding features (which may be impossible since decompiling doesn't give the original source, but asking can't hurt!)
- Do you think you can fix the notification system? Steam somehow doesn't push them like WhatsApp does.
- Steam group chats is something the app has lacked for forever!
- Ability to clear history of certain chats while leaving others untouched?
Click to expand...
Click to collapse
The bug with tapping the chat button not working is a long standing bug in the normal Steam app and is completely random whether it happens or not, I will continue to look into a fix for this.
Alternating colours were a thought while developing, however in the end it was decided to use completely white. The white is much more appealing than alternating colours, it also attempts to mimic the Hangouts chat boxes.
I assume you mean to have the notifications to include what the message is?
It would be incredibly hard to add this, but I may attempt this in the future.
This you already can, just enter a chat with a certain button, press on the overflow menu and press the button that drops down.
Is it possible for you to release the source code or is Steam's license prohibiting that? Just asking since my Steam account is too valuable to be put at risk. Now, I am not saying that OP is out here to steal peoples login info, but there's always a risk involved when you are logging in through a 3rd party app.
If only Valve would man up and update the damn app. It's been what, over 1½ years since they updated it, yes, it looks horrible, it's slow and barely usable.
conRAWR said:
The bug with tapping the chat button not working is a long standing bug in the normal Steam app and is completely random whether it happens or not, I will continue to look into a fix for this.
Alternating colours were a thought while developing, however in the end it was decided to use completely white. The white is much more appealing than alternating colours, it also attempts to mimic the Hangouts chat boxes.
I assume you mean to have the notifications to include what the message is?
It would be incredibly hard to add this, but I may attempt this in the future.
This you already can, just enter a chat with a certain button, press on the overflow menu and press the button that drops down.
Click to expand...
Click to collapse
The chat button not working problem just appeared for me for two people I usually speak with, didn't happen before, but I think that's a coincidence then.
If you could include the option for alternating colors, it'd be great. Google design choices aren't always perfect either and I like to see who's who at a glance.
With the notification, I mean that the notifications often don't get pushed but feel like they get fetched, since they often don't notify while the screen is off and when the screen is on it suddenly notifies again, having like a 20 minute delay. Though I think it's just Steam not using the Google Push Notifications, and this might be impossible for you to fix.
Attempting sounds great! Sadly I think you'd need cooperation from Steam somehow, I don't suppose there's a clear API and messing around in decompiled code isn't exactly very structured .
The clear history option was requested by a friend, they wanted to batch-remove some histories, though I can't really see the point of it. Might be that they have a lot of messages from lots of people.

[APP][7.0+] Reachability Cursor - Use your big phone effortlessly with one hand

Reachability Cursor
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
[XDA Spotlight review]
What is it for:
Use a computer-mouse-like cursor/pointer to control big smartphones like the Note series effortlessly with one hand. The perfect app for power users that make extensive use of swipe gestures for navigation, glide typing keyboards etc. Check out the Imgur album for short videos clips!
How-to:
Swipe over a screen edge to start Reachability Cursor. If you hold your phone with your right hand, use the right screen edge. Drag the tracker to move the cursor and tap it to click. The cursor disappears automatically when you don’t need it anymore.
What is the monetization model:
Freemium. You can use the core app for free without any ads and purchase the PRO version when you need the advanced features.
Google Play Store link
​
Roadmap (sorted by priority):
minor fixes (the app is actually pretty stable for the first beta release)
more Swipe Pad options (height, size etc.)
better in-app descriptions and tutorials
create demo projects for Google and OEM for Android bug reports that affect this app
a better tracker with a new design and animations
detailed tutorial for the privileged mode
FAQ section
Changelog
1.1.2:
- minor bug fixes
1.1.1:
Changes:
- decreased app startup time
Bug fixes:
- for rare app startup ANRs
- for unexpected negative touchscreen coordinates
1.1.0:
Implemented feature requests:
- settings to disable one swipe pad
- gesture trail color setting
Bug fixes:
- invisible trail colors crashed the app (duh!)
- potential fix for rare ANRs on launch
- diagnostic code for non-reproducible bugs
nice, a fresh concept. looking forward to links to test.
Edit : Downloaded and tested from play store. Working fine but like many apps its accessibility feature too has tab selection page bug (tab selection page changes from minimal to text only mode in chrome). Apart from this working fine on Mi A1 (RR 8.1). Thanks for this app, now waiting patiently for pro features.
Play Store link: https://play.google.com/store/apps/details?id=com.niftyui.reachability
Just out of curiosity - why is it only for android 7.0+?
Folick said:
Thanks a lot development team
Click to expand...
Click to collapse
Thank you for trying my app. I'm actually the only developer.
joroizin said:
Just out of curiosity - why is it only for android 7.0+?
Click to expand...
Click to collapse
Android 7.0 introduced the necessary API to perform touch gestures.
exquisite.nish said:
nice, a fresh concept. looking forward to links to test.
Edit : Downloaded and tested from play store. Working fine but like many apps its accessibility feature too has tab selection page bug (tab selection page changes from minimal to text only mode in chrome). Apart from this working fine on Mi A1 (RR 8.1). Thanks for this app, now waiting patiently for pro features.
Click to expand...
Click to collapse
I think this is a Chrome feature and not a bug . It looks like Chrome enables this "feature" when it detects at least one active Accessibility Service. I found a Chrome flag for this but it's disabled by default and doesn't change anything .
BTW: You probably already know this but you can reveal the old overview by swiping down the omni-box/url-box.
good app. purchased. thanks.
1.1.0:
Implemented feature requests:
- settings to disable one swipe pad
- gesture trail color setting
Bug fixes:
- invisible trail colors crashed the app (duh!)
- potential fix for rare ANRs on launch
- diagnostic code for non-reproducible bugs
Swipe pad height & position didn't make it into this build.
NiftyUI said:
Thank you for trying my app. I'm actually the only developer.
Android 7.0 introduced the necessary API to perform touch gestures.
Click to expand...
Click to collapse
Can you give a hint how did you inject touch event onto other apps without system privileges?
Is it accessibility API?
NiftyUI said:
1.1.0:
Implemented feature requests:
- settings to disable one swipe pad
- gesture trail color setting
Bug fixes:
- invisible trail colors crashed the app (duh!)
- potential fix for rare ANRs on launch
- diagnostic code for non-reproducible bugs
Swipe pad height & position didn't make it into this build.
Click to expand...
Click to collapse
Does this version include the fix for incompatibilities with triple tap magnification, or will that be in a future release?
The application is very cool. Price for a pro unfortunately too high...
NiftyUI said:
Roadmap (sorted by priority):
minor fixes (the app is actually pretty stable for the first beta release)
more Swipe Pad options (height, size etc.)
better in-app descriptions and tutorials
create demo projects for Google and OEM for Android bug reports that affect this app
a better tracker with a new design and animations
detailed tutorial for the privileged mode
FAQ section
Click to expand...
Click to collapse
Hey OP I really like your app. I have two questions.
1. Is there any way to make your app play nice with Samsung One Hand mode? I have an S7 on Oreo and when I triple tap home to activate one hand mode it's disabled (which you obviously know because there's a pop-up). Would privileged mode make both of them work together?
2. Is there any way you could adjust the travel of the cursor? In my most comfortable hand position I still can't quite reach the opposite top corner - maybe an accelerating cursor or a logarithmic travel curve? I have no idea how you would implement it to be honest but it would be a cool pro feature. Here's a gif showing what I mean.
https://imgur.com/85jRPpU
beginner user said:
The application is very cool. Price for a pro unfortunately too high...
Click to expand...
Click to collapse
Dude it's the price of a half decent sandwich
great app, works like a charm, just wished pro version is little less expensive
We covered this app on the Portal, if you want to add this link into your OP: https://www.xda-developers.com/use-tall-android-phone-one-handed/
Is it possible to make this work with the Blackberry Keyone keyboard?
Looks quite useful, thank you for developing it. Bought the pro version to support you.
purplegreendave said:
Hey OP I really like your app. I have two questions.
1. Is there any way to make your app play nice with Samsung One Hand mode? I have an S7 on Oreo and when I triple tap home to activate one hand mode it's disabled (which you obviously know because there's a pop-up). Would privileged mode make both of them work together?
2. Is there any way you could adjust the travel of the cursor? In my most comfortable hand position I still can't quite reach the opposite top corner - maybe an accelerating cursor or a logarithmic travel curve? I have no idea how you would implement it to be honest but it would be a cool pro feature. Here's a gif showing what I mean.
https://imgur.com/85jRPpU
Dude it's the price of a half decent sandwich
Click to expand...
Click to collapse
Depend where u live friend! its very high indeed. not complaining just expressing my feeling on the pricing
...
This is great! Easy to use and makes s9+ usable with one hand without dropping it
Sorry, for the delayed respone folks. I was very busy this week and decided to invest my spare into bug fixes (successfully yaaay ). If nothing unforseen happens, I plan to focus exclusively on this app for the next weeks.
tcboy88 said:
Can you give a hint how did you inject touch event onto other apps without system privileges?
Is it accessibility API?
Click to expand...
Click to collapse
Here you go
oroboros74 said:
Does this version include the fix for incompatibilities with triple tap magnification, or will that be in a future release?
Click to expand...
Click to collapse
Nope but I'm planing to release the fix in the next days.
purplegreendave said:
Hey OP I really like your app. I have two questions.
1. Is there any way to make your app play nice with Samsung One Hand mode? I have an S7 on Oreo and when I triple tap home to activate one hand mode it's disabled (which you obviously know because there's a pop-up). Would privileged mode make both of them work together?
2. Is there any way you could adjust the travel of the cursor? In my most comfortable hand position I still can't quite reach the opposite top corner - maybe an accelerating cursor or a logarithmic travel curve? I have no idea how you would implement it to be honest but it would be a cool pro feature. Here's a gif showing what I mean.
Click to expand...
Click to collapse
1. The privileged mode will help as long as you don't use both actively at once (revealing the cursor in one-handed mode). TBH, Samsung's one-handed mode + accessibility services with the permission to perform gestures don't work together. This part of the system is just broken. Activating the one-handed mode leads to the described bug and activating an accessibility service like this while one-handed mode is active will screw with your touchscreen coordinates until you turn off the display.
2. You can adjust the speed/sensitivity etc. by changing the size of the cursor area & tracker area in the PRO version.
Main Screen -> Settings -> Behavior -> Cursor & Tracker Area
What you want to do is basically:
make the tracker area as big as possible but easily accessible for your thumb.
resize the cursor area to cover up the hard to reach part of the display but keep it as small as possible
Think about the tracker area as a smaller mirrored version of the cursor area. E.g. Decreasing the tracker area will speed up the cursor. I really have to find a better explanation for these things because it's indeed a little bit hard to understand.
lovishmiddha said:
great app, works like a charm, just wished pro version is little less expensive
Click to expand...
Click to collapse
beginner user said:
The application is very cool. Price for a pro unfortunately too high...
Click to expand...
Click to collapse
I understand that the price seems pretty high for just a pointer and I already reduced it a little bit this week but I have my reasons for the price. Is there an important feature that makes the free version unusable for you?
MishaalRahman said:
We covered this app on the Portal, if you want to add this link into your OP: https://www.xda-developers.com/use-tall-android-phone-one-handed/
Click to expand...
Click to collapse
Thanks! Perfect timing
Random Username said:
Is it possible to make this work with the Blackberry Keyone keyboard?
Click to expand...
Click to collapse
I doubt it, but I'll look into it.
laurentlbm said:
Looks quite useful, thank you for developing it. Bought the pro version to support you.
Click to expand...
Click to collapse
Thanks!

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