[APP] Fresco: A drawing app featuring layers and filters. Out on Mon 20 Jun! - Android Apps and Games

Fresco is now on the Android Market. Please visit this thread for download details: http://forum.xda-developers.com/showthread.php?t=1132869
Fresco is a painting and sketching app for Android.
Features: Full layers support, multiple undo/redo, configurable brush and eraser tools, line smoothing, flood fill, color picker, multi-touch zooming and panning, simple interface, filters (e.g. contrast, saturation, brightness, blur, emboss, blur, noise, sharpen), mirror/move/rotate/scale layers, export to .PSD format with layers intact, supports phone and tablet screen sizes, import images, autosave, HSL color selector.
The full version of Fresco will be available on the Android Market on Monday 20th June. You can download the beta version below.
The beta version is limited to 2 layers (4 are intended for the full version) and a handful of brushes and filters. Permissions required: Internet connection is used for sending bug reports after user confirmation. SD card access is needed for saving images. Only 0.5Mb is needed for installation.
Screenshots:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
"Gulpha Gorge landscape" painting by Rick Chandler (studiochandler.com).
"Mr. Sketchy self portrait" painting by Rick Chandler (studiochandler.com).
Please note that the beta will expire on June 21. An updated version will be available by then either here or on the market.
Installation instructions
Open your device settings screen by either 1) opening your "Settings" app from your app list or 2) by pressing "Menu" then "Settings" on your home screen.
Select the "Applications" option.
Make sure "Unknown sources" is ticked to let you install non-market apps.
Open the following direct link in your device's browser to download the .APK file that contains the app:
http://goo.gl/O7Xfb
Tap on the file that appears in your notification bar when the download is complete.
To see what other people have created in Fresco and to share your own work, visit the Flickr group (you can post pictures without signing up by logging in with your Facebook or Google account): www.flickr.com/groups/fresco/.
For updates on when the full version is available you can:
- Subscribe to my Twitter feed https://twitter.com/#!/seanw_org.
- Join the Facebook group http://www.facebook.com/pages/Fresco-A-Mobile-Art-Studio-for-Android/169892059738943 (please "like" the page to support the app!)
- Email me at [email protected] with the subject "Fresco Subscribe" and I'll email you when it is released (I won't share your email address and I will delete your address if you ask).
Edit: Thanks everyone for the feedback so far!
Edit: New beta release! Changes:
- The brush and eraser no longer share settings.
- Added a "confirm" button to the configure tool dialog so you're not forced to use the back button.
- Fixed stability issues when previewing filters.
- Lower memory usage.
Edit: New beta release! Changes:
- New multi-touch gesture: tap twice with two fingers to recenter the canvas.
- The startup crash on HTC HD2, HTC Evo 4G and HTC Supersonic should be fixed now. Let me know if this is the case if you have one of these phones.
- Fixed issue where the zoom level would change when the user removed their fingers from the screen at the end of a pinch/pan gesture.
- Improved the presentation of the gallery, brush configuration dialog and editor toolbar.
- The help dialog now mentions how to delete files.
Edit: New beta release. Changes:
- Fixed problem that caused image importing to fail.
- Fixed crash when importing images.
- Fixed crash that sometimes happened when returning to the gallery.
- Fixed startup crash on some devices.
- Image saving should now be faster on lower end devices.
Edit: New beta release. Changes:
- Fixed issue that caused flickering when viewing filter previews on some devices.
- The performance of undoing/redoing brush strokes has been improved.
- Improved feedback when errors were caused by the SD card being unavailable.
- The line smoothing algorithm has been tweaked to reduce lag when drawing.
- The maximum brush size has been increased.
- Fixed various bugs that were causing crashes.
Edit: New beta release. Changes:
- Fixed strange problem where semi-transparent layers had rendering problems on some devices.
- Improved scrolling responsiveness when the gallery screen contains many items.
Edit: New beta release. Changes:
- New icon!
- Fixed problem where sometimes the imported images would be the wrong size.
- Improved the memory usage of some editing operations.
- Fixed crash that would sometimes happen when returning to the app.
Edit: New beta release. Changes:
- Speed and memory optimisations made to filters.
- Memory optimisations made to .PSD export.
- Fixed some interface issues regarding the autosave dialog.
- The back key can now be used to cancel filters.
Edit: New beta release. Changes:
- Tweaks to line smoothing algorithm.
- Fixed issue where the brush parameters would sometimes change just by entering and leaving the brush configuration screen.
- Fixed lag problems with filter preview.
- Better screenshots!

Look great!
This looks awesome! Will be trying it shortly.

chetbox said:
This looks awesome! Will be trying it shortly.
Click to expand...
Click to collapse
This works really well and I love the interface. My only gripe so far is that it's not obvious when the background is transparent. It would be great if it was checkerboard instead of white (like in the layer view).
Also, I'd like to see support for images of different sizes and zooming too if possible! I know this is likely to add to the complexity of the app, but really think these are features you need.

It is the best painting app for android so far imo. But I think it needs a landscape image size, a better paint fill, and an option to have the cursor slightly above your finger so that your finger isn't covering it. But the number one thing it needs is the fill. Filling an object makes little white outline of the color.
Btw I'm using HTC g2 and it doesn't lag or anything, runs very well.

chetbox said:
This works really well and I love the interface.
Click to expand...
Click to collapse
Great, thanks for trying it! What device did you use it on?
My only gripe so far is that it's not obvious when the background is transparent. It would be great if it was checkerboard instead of white (like in the layer view).
Click to expand...
Click to collapse
I'd love to add this too and it's a dormant feature at the moment. Unfortunately, there are some issues I need to work on.
Also, I'd like to see support for images of different sizes and zooming too if possible! I know this is likely to add to the complexity of the app, but really think these are features you need.
Click to expand...
Click to collapse
You can pinch to zoom at the moment if that's what you mean. Different images sizes is definitely on my feature list, including landscape canvases.

Mylenthes said:
It is the best painting app for android so far imo. But I think it needs a landscape image size, a better paint fill, and an option to have the cursor slightly above your finger so that your finger isn't covering it. But the number one thing it needs is the fill. Filling an object makes little white outline of the color.
Btw I'm using HTC g2 and it doesn't lag or anything, runs very well.
Click to expand...
Click to collapse
Awesome, thanks for the feedback! Yes, landscape is a top priority feature. I'll be adding offset drawing too. You're right, the fill bucket does need some work.

oh man, i was looking for something like this for my evo and xoom! i'll try it out over the next couple of days and provide my thoughts

seanw.org said:
Awesome, thanks for the feedback! Yes, landscape is a top priority feature. I'll be adding offset drawing too. You're right, the fill bucket does need some work.
Click to expand...
Click to collapse
I just spent the last half hour playing with this on my EVO. Definitely something that the Android world is lacking!

As I use this app more and more in the hour, I realize how much I love it and I can give a bit more critisism. I now don't really care about the fill tool as painting it manually is a lot more fun and gives a nice texture.
I also think the eraser and brush should have seperate setting, so a big feather brush for erasing, and the normal brush for painting. There was more things I realized but can't think of them right now, I will edit this post when I remember.

Mylenthes said:
As I use this app more and more in the hour, I realize how much I love it and I can give a bit more critisism. I now don't really care about the fill tool as painting it manually is a lot more fun and gives a nice texture.
I also think the eraser and brush should have seperate setting, so a big feather brush for erasing, and the normal brush for painting.
Click to expand...
Click to collapse
OK, it's on my list of things to do next. Keep the critique coming if you think of anything else! I want to make this the best painting app on Android.
Great picture by the way. I like the shading. Have you tried playing with the filters? Emboss is quite fun for extra texture.

Gonna give it a test now

Great!! Used it on the Atrix, it works really well! Needs a bit more accurate drawing & erasing (as it was suggested a couple of posts earlier), your finger covers the line as it is now. Will post more ideas soon.
Great potential!!

thanks, awesome job mate!
i don't have to go back WinMo to get all nice drawing apps
works very fast and fluid on HD2, running MIUI 1.4.22.
size isn't an issue on 4.3 inches
maybe "menu" button features could be ipmlemented in bottom bar with "drag up" gesture much like music player on miui if you know what i'm saying.
anyways, excellent for beta, get it to market with final polish i'd shure be willing to pay couple of $$ for it. and offer free verion without layers forcasual users, with ads.
keep up with great work!

stirkac said:
thanks, awesome job mate!
maybe "menu" button features could be ipmlemented in bottom bar with "drag up" gesture much like music player on miui if you know what i'm saying.
Click to expand...
Click to collapse
Thanks for the suggestion. I'd love to have an extra toolbar button for the menu because I know from app reviews that some users don't know where to look for extra options. I want to make sure all the features are easy to find.
anyways, excellent for beta, get it to market with final polish i'd shure be willing to pay couple of $$ for it. and offer free verion without layers forcasual users, with ads.
Click to expand...
Click to collapse
Thanks! That's roughly my plan. I think it'll be best to have layers in the free version though so people that haven't used layers before can get a feel for how useful they are.

Loving this
Super fast and accurate on my Vibrant. Love the gestures. Drawing tools are neat and the filters are fun. Options are all easily accessible.
Took a minute to figure out how to delete a layer (tried long pressing on the layer). Wanted to save the image with a name - not just save it generically. Also, duplicating an image could be nicer if I didn't have to open the image to "save a copy."
Very awesome drawing app! Can't wait to let my kids play with it, too.

tobidashi said:
Super fast and accurate on my Vibrant. Love the gestures. Drawing tools are neat and the filters are fun. Options are all easily accessible.
Took a minute to figure out how to delete a layer (tried long pressing on the layer).
Click to expand...
Click to collapse
I decided to avoid long pressing for layer options because my initial testers found this hard to discover.
Wanted to save the image with a name - not just save it generically. Also, duplicating an image could be nicer if I didn't have to open the image to "save a copy."
Click to expand...
Click to collapse
I'll have a think about how names can be assigned to files without annoying users with pop-ups each time they export a file. What was the reason you wanted to name your file? I could add a menu option that lets you give your painting a title and exported files could be named after this. Would that help?
Also, duplicating an image could be nicer if I didn't have to open the image to "save a copy."
Click to expand...
Click to collapse
I'm planning to add a "copy image" operation to the gallery screen which should fix this.
Very awesome drawing app! Can't wait to let my kids play with it, too.
Click to expand...
Click to collapse
Awesome, thanks for all the feedback! I'd be really interested to know how your younger users find it too.

Awesome app. Running perfectly on my Galaxy S

Awesome app,bro
Sent from my HTC HD2 using XDA Premium App

Works great on Xoom except Xoom is more of a landscape device and no landscape support yet, other then that its very nice

Works well on Acer iconia A500 on 3.0.1 - great paint app!

Related

FrameMe - The easy way to show off your favorite photos [Update 4-29-11]

So, this is my first attempt at programming for android. Well, my first attempt at java as well. Regardless, I am pleased with the outcome and though I would share. As a father of four, I always like keeping a photo of my kids handy. The gallery is nice, but not for a quick, "Have you seen my daughter recently" situation. So I went to the market... Surprisingly I didn't find much. At least not much that did what I wanted. So, here is what I wanted and what I currently have.
Application Website is http://deanstudios.net/dev/frameme
Features:
1x1, 1x2, 2x1, 2x2 Widgets
full screen image when clicked
multiple widgets supported
selectable picture frames
Crop image when selecting
Full widget preview on your background
Click on one widget - Fling to the others
Click on widget and fling through images in user selected directory
timed rotation of widget image in directory mode
Reconfigure existing widgets
Atrix external SDCard support
Frameless image
Screenshots:
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Current Frames:
Issues:
Test it out and let me know if you find something else.
ToDo's:
Add additional frames
Add better support for hdpi devices. Need something to test with though.
As you can see it is pretty simple and straight forward. For me, it also does the job well. I have other ideas for it, feature wise as well as new frames. I am hoping to have time to implement them. However, I do have four kids so we will see. If there is interest, I might throw it into the market as well. For now, you can download it at the links below.
If you enjoy this app and want to support me it is available in the market for $0.99. It will always be available here free so don't worry. The QR Code below will take you directly to the market page. If you have bought it and enjoy it please consider rating it.
I would love to hear what you think and what device you are using it on if you have something other than a Hero. As it is, it was designed to support mdpi and android 2.1. Enjoy!
Updates:
FrameMe 1.3.5 - Several other memory related issues have been corrected. There is also the addition of a "No Frame" option when choosing your frame. An about screen was also added and available from the app drawer as well as the full screen image menu. Support for the Atrix's external sd card was also included.
FrameMe 1.3.3 - Added additional work-around's for the "out-of-memory" issues. Should most of the FCs due to bitmap creation and use. Hopefully you notice a difference.
FrameMe 1.3.1 - I am sorry 1.3.1 took so long to get here. There are some serious bugs in the Droid X gallery that I found in the last release. It took me a while to find a solution that didn't break all the other phones out there. Now 1.3.1 works on Droid X as well. (at least with my testers). I also added three new frames including one to go along with HTC Sense or similar design. Hope you enjoy.
FrameMe 1.3.0 - Okay, so a lot of you have been asking for a 2x2 widget and cycling of the image in the widget. Well, 1.3.0 brings all that and a little more. Not only was a 2x2 widget added, but a 1x2 and 2x1 as well. For those widgets using the directory option you can also have the displayed image cycle through images in the directory at a user set interval. Under the hood there has been several performance optimizations and that pesky Galaxy S bug is now dead as well. It should work on all the phones in the series. Also, landscape images are shows in landscape mode so you don't loose half the image. For now, that is about it. Again, I am sorry you have to redo all your widgets but it was necessary to support different widget sizes.
FrameMe 1.2.0 - Version 1.2.0 has had quite a bit of code rewritten. For starters the configuration screen now shows a full widget preview on your own wallpaper. The frame selection is now graphical and pressing menu when a widget is clicked provides an option to reconfigure that widget. There have also been some minor bugs squashed in the directory mode functionality.NOTES: Database has changed, please remove widgets before upgrading.
FrameMe 1.1.2 - Addition of several new frames. Directory mode was tweaked to allow the thumbnail image to be used as the first image when clicked.NOTES: For Directory enabled widgets, the thumbnail image will be in the rotation twice if it was selected from an image within the target directory.
FrameMe 1.1.1 - Corrected the memory issues in the directory option. It now can support unlimited images in a directory.NOTES: Images are loaded and scaled in real time. To improve fling speed size your images appropriate for your phone. It will work regardless though.
FrameMe 1.1.0 - Added the ever requested directory option. Now you can bind a widget to a directory on your sdcard and when clicked it will fling between the images in that directory. Thumbnail image is not required to be in that directory and still shows in the fling list for other non-directory widgets. NOTES: This modifies the database so you will need to re-add you current widgets. Also, it is easy to run out of memory when pointing to a directory with lots of images. It does resize though to help with this.
FrameMe 1.0.1 - Added the Rustic Edge frame & code cleanup.
FrameMe 1.0.0 - Corrected a few bugs with canceling out of the config screen without selecting an image. Removed the fling action if only one widget (image) is available. Code cleanup.
KidFrame 1.3 - Added a few more frames. Also made it so if you click on an widget to get a full size image you can now fling (swipe) and it will cycle through all widget images without having to close and click again. First image delays a little while it is processing and I am not completely sold on it yet. Also added my icon in the correct place for hdpi devices.
KidFrame 1.2 - Created resized thumbnails for display on the widget. This should help with memory resources and allow the number of widgets to be almost unlimited. Also added a third frame (was just playing with frames).
1.1 - Link above has been updated with the newest version: Code has been rewritten to us a database back-end. Configurations now are kept after a reboot. The selected image is now user cropped and resized so it should not limit the number of widgets you can add. Hopefully there will be more to come.
Great app. Thanks. I had an idea to fill a 4x4 screen with images of my family for easy viewing but using ADW the 6th+ widget fail to load. So I will go with 4-5. Cant wait to see what other frames you have in mind.
okcnyyfan said:
using ADW the 6th+ widget fail to load.
Click to expand...
Click to collapse
Looks like this may be a memory issue. If you resize your images manually to around 600 on the longest side you should be able to use as many as you want. I played around and had issues with camera images (5mp) not loading but smaller (640x480) images would just fine.
I will look into actually resizing the images for the thumbnails. This should help. Thanks for the feed back. I am glad you like it.
I'm glad I stumbled across this! Thanks much!
Sent from my PC36100 using XDA App
PhilD41 said:
Looks like this may be a memory issue. If you resize your images manually to around 600 on the longest side you should be able to use as many as you want. I played around and had issues with camera images (5mp) not loading but smaller (640x480) images would just fine.
I will look into actually resizing the images for the thumbnails. This should help. Thanks for the feed back. I am glad you like it.
Click to expand...
Click to collapse
I went down to one widget and noticed it wouldnt reload after reboot. I will try a smaller image and see how it works.
okcnyyfan said:
I went down to one widget and noticed it wouldnt reload after reboot. I will try a smaller image and see how it works.
Click to expand...
Click to collapse
Same here, not showing up after reboot.
Sent from my PC36100 using XDA App
Yeah, I am working on the reboot thing. It is driving me a little nuts. I will update the original post once I have it figured out. Thanks for giving it a try.
I don't personally have a use for this sort of thing, but thought I would congratulate you on your foray into the Java/Droid world - keep up the good works, and enjoy raising them kiddos!
oneirosFade said:
I don't personally have a use for this sort of thing, but thought I would congratulate you on your foray into the Java/Droid world - keep up the good works, and enjoy raising them kiddos!
Click to expand...
Click to collapse
Thanks! It has been a hair pulling ride. I should start my 4 year old in java. That way it could be a family activity.
Nice! My mom will love this app. I will wait to tell her about it though until it resizes the pics to thumbnails. She'll want to dedicate multiple, full, screens to her niece and currently it looks like that's not possible without getting errors.
Jedis said:
Nice! My mom will love this app. I will wait to tell her about it though until it resizes the pics to thumbnails. She'll want to dedicate multiple, full, screens to her niece and currently it looks like that's not possible without getting errors.
Click to expand...
Click to collapse
The current file uses resized thumbnails. It was an internal change and I got it wrapped up last night. You should be good to go! Glad you like it!!
Man those kids are so cute with them fat cheecks
Sent from my HERO200 using XDA App
Just installed 1.2. I will let you know how it goes.
edit: It's working great. I have 7 loaded on one of my screens and no blanking out or losing images on reboot. Thanks. I love this app.
Any way you can make the crop box be the same dimensions as the screen so we can tell what will show up. with the current setup you have to center the image so it show when you open it.
okcnyyfan said:
Any way you can make the crop box be the same dimensions as the screen so we can tell what will show up. with the current setup you have to center the image so it show when you open it.
Click to expand...
Click to collapse
I can, and I had actually tested it that way. The problem is that if you select an image based on the portrait view it never works correctly in landscape. With the 1:1 square, if you center what you want to focus on it works in both modes.
I realize that many people never use a landscape home (many devices don't support it) but many of us do. If enough people make the request, I can change it though.... or if you device doesn't support a landscape home screen then maybe I could make you a custom build... It might be a few days though.
Thank you, great job, working great on the evo.
Sent from my phone.
PhilD41 said:
I can, and I had actually tested it that way. The problem is that if you select an image based on the portrait view it never works correctly in landscape. With the 1:1 square, if you center what you want to focus on it works in both modes.
I realize that many people never use a landscape home (many devices don't support it) but many of us do. If enough people make the request, I can change it though.... or if you device doesn't support a landscape home screen then maybe I could make you a custom build... It might be a few days though.
Click to expand...
Click to collapse
Good point. Personally I usually show off my images when in the portrait mode.
maxomus said:
Thank you, great job, working great on the evo.
Click to expand...
Click to collapse
That is great to hear! I was hoping it would work okay on the hdpi devices. I have limited ability to test outside of my own Hero. I am glad it looks okay. If you have the ability, I would love to see a screen shot from the EVO.
I am glad it is being enjoyed!
Hey, on you EVO does it have a custom icon or the little green android stock thing? I think I need to make an hdpi icon...
It is the stock icon, Here are some screens from the evo:
The only thing I noticed & im not sure if it is because of the evo's screen size or not, but some of the pic gets cut off, well not the full size pic you know, I have to stretch & center it when cropping...
Sent from my phone.
maxomus said:
It is the stock icon, I will up some screens shortly.
Click to expand...
Click to collapse
Hummm bummer, I will get an update up that has the correct hdpi icon. I also have a few new frames.
Any requests for frames? Can't promise I can make them, but I can try.
sent from my mobile brain (hero)

[APP] Unlimited Soundboards [1.14]

{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Will not be updated anymore.
Boarder is successor of Unlimited Soundboards.
Description
Now it's easy to create the most beautiful soundboard you have ever seen!
- Create soundboards
- Share soundboards
- Set sound as notification/ringtone/alert
- Launcher shortcut to soundboard
- Fast notification enabling and disabling
- Dropbox support
- Settings for each sound:
Name, name size and name paints
Image and active image
Sound volumes and second click actions
And more..
- Soundboard options:
Sound settings
Background file and/or color
Screen orientation
Auto-arrange options
Please read "Help" on soundboard menu.
If you have suggestions, feedback or anything to say then please leave post, I will listen.
Documentation
Unlimited Soundboards tutorial - Making your first graphical board
Help
About
Old downloads
Market
Screenshots
Changelog
1.14 - 10.7.2011
Fixed board context menu in the soundboard menu
Minor fixes
1.13 - 7.7.2011
Fixed Set as notification/ringtone/alert
Fixed duplicate layout on soundboard menu
Won't crash because of menu db updating failure
Added keyboard input types
Added trackball support for finetuning
1.12 - 7.7.2011
1.13 with an issue in the release package
1.11 - 4.7.2011
Duplicate soundboard option
Featured sound can pause other sounds
Filemanager will only try to access sdcard
Option to show a different image when sound is active
Fixed a saving bug when using resources from another board
Different actions when clicking a sound while playing
Fast notification enabling and disabling
Fast soundboard menu loading
Option to fade in and out on pause/resume
Notes: Create new shortcuts after updating
1.10 - 26.4.2011
Auto-align option for graphical board
New sounds will be placed on free space
1.07 - 1.4.2011
Fixed crash when turning off screen on graphical board
Fixed crash when adding non-image file as image
File browser shows full filename now
There are huge increase on apk size because of librarys needed for Dropbox.
I used ProGuard on 1.06, but never got it working the way I wanted it to work.
1.06 - 30.12.2010
Dropbox support
Board directory shortcut on file explorer
Bugfixes
1.05 - 27.11.2010
List board displayed only first row of sound name
List board corrupted when using line break on sound name
1.04 - 27.10.2010
Graphical sound font size changing
1.03 - 23.10.2010
Better CPU usage
Improved stability
Bad boardfile bugfix
1.02 - 19.10.2010
Resize images on scale
Copy colors
Changing background resets background position
Larger font on list board
Sorted file explorer
All images noticed on convert
Orientation selection
'Linebreak/space on name' bugfix
Improved stability
Reset position
Minor things
1.01 - 15.10.2010
Larger text on file explorer.
Set as ringtone/notification/alert on graphical. (Doesn't work on froyo yet.)
1.00 - 27.9.2010
Graphial soundboard
Something else probably too
0.10
Sound volume settings works properly
Board settings
Delete file option while removing sound
Minor fixes
0.02a - 26.8.2010
Image for soundboard
Launcher shortcut for soundboard
Fix - sounds weren't playing after playing sounds too many times
Better icon
0.01a - 19.8.2010
First release
Sounds Nice
Please feel free to tell your opinion/suggestions if you have tried it
Mikuz. said:
Description
Screenshots @0.2a
img651.imageshack.us/img651/9453/launchers.png
Application link and shorcuts at launcher
img826.imageshack.us/img826/3896/soundboardsmenu.png
Soundboard menu view
img225.imageshack.us/img225/2659/soundboard.png
Soundboard view
Sorry but can't post them properly *
Click to expand...
Click to collapse
*You can upload them to the post directly from your computer, you don't need to upload them on an external host-site.
Is this the same app as Custom Soundboard? Otheriwise I cannot find 'unlimited soundboards' anywhere..
thx!
waterbound said:
Is this the same app as Custom Soundboard? Otheriwise I cannot find 'unlimited soundboards' anywhere..
thx!
Click to expand...
Click to collapse
EDIT: Now you can find Unlimited Soundboars on market.
Luggruff said:
*You can upload them to the post directly from your computer, you don't need to upload them on an external host-site.
Click to expand...
Click to collapse
Thanks, attachments wasn't working for me probably because I had some problems with javascript on my browser.
Now it's better
Thanks for this great app!
The ability to play multiple simultaneous sounds is a must have feature.
On my unmodified HTC Incredible running 2.2 the text is larger than the horizontal bar it is supposed to fit in, so the bottom of the text gets cut off. Or maybe the horizontal area is too small vertically.
kenc3dan said:
Thanks for this great app!
The ability to play multiple simultaneous sounds is a must have feature.
On my unmodified HTC Incredible running 2.2 the text is larger than the horizontal bar it is supposed to fit in, so the bottom of the text gets cut off. Or maybe the horizontal area is too small vertically.
Click to expand...
Click to collapse
Row had accidentally fixed height. Also noticed that board got unreadable when using line break.
Thanks
Doing some relatively bad thread necroing here, but I don't know that I want to create a whole new thread just for a suggestion or two...
A couple bugs (at least on my Samsung Galaxy S running stock Eclair):
When the screen shuts off from idling and you have a graphical soundboard open, the app crashes. This also happens if you lock the screen by way of the power button. This happened with the graphical Soundboard I was working with, as well as with a brand new, freshly created graphical soundboard (no sounds added, completely default settings). This does not seem to happen with a List-style Soundboard, or when you're up one level looking at the list of soundboards you've created.
When selecting files for either new sounds or for the graphics of those sounds, the font is too large for the row height and gets cut off at the bottom of any text. It's not unreadable, but the individual rows are hard to select. In actuality, the font size is probably okay, and the row height just needs to be increased.
Some suggestions:
In a Graphical soundboard, have an auto-align function like the main app window; something where you can set up how many rows and columns you want, and then arrange the sounds by that layout, in a grid-style layout.
Options for both Auto-arrange and manual arrange of the above function.
Create new graphical soundboard objects in a fresh space away from other items, so you're not creating new ones on top of each other. Possibly requires auto-arrange to be turned on.
Allow a default setting for the Name, Image, and Sound settings for a particular Soundboard so you don't have to set each one every time you make a new soundboard item.
I just want to say how AWESOME this app is. It lets me create EXACTLY the kind of soundboard I want, with a background pic, images for each sound, individual volume settings, you can play sounds overlapping or choose not to... It's GREAT! ...I just wish it was a bit easier to create multiple soundboard objects, and didn't crash from graphical soundboards. XD
Hope this is helpful!
It's not necroing. This thread is alive as long as I am developing this app. I'm developing this app until I state that I am not developing this app (on this thread).
Also please don't expect me to update this app if there are no suggestions or bug reports.
All posts to this thread are most welcome.
ChromWolf said:
Allow a default setting for the Name, Image, and Sound settings for a particular Soundboard so you don't have to set each one every time you make a new soundboard item.
Click to expand...
Click to collapse
This is exactly why there are "Duplicate sound" feature on sound options. If you are sure that this feature doesn't fit your purposes please inform me and I will consider making "default sound" feature.
Notice that duplicating sound makes it exact duplicate, so you may not notice that there are two sounds one on top of the other.
I have both bugs fixed by now. I will get back to your other suggestions when I have more time. I will be updating my application asap.
Mikuz.;7749079[B said:
Changelog[/B]
1.07 - 1.4.2011
Fixed crash when turning off screen on graphical board
Fixed crash when adding non-image file as image
File browser shows full filename now
There are huge increase on apk size because of librarys needed for Dropbox.
I used ProGuard on 1.06, but never got it working the way I wanted it to work.
Click to expand...
Click to collapse
EEEEEEE!!!! So excited, and it looks GREAT, and doesn't crash! Thank you thank you thank you!!! *finds "Thank" button*
Mikuz. said:
This is exactly why there are "Duplicate sound" feature on sound options. If you are sure that this feature doesn't fit your purposes please inform me and I will consider making "default sound" feature.
Notice that duplicating sound makes it exact duplicate, so you may not notice that there are two sounds one on top of the other.
I have both bugs fixed by now. I will get back to your other suggestions when I have more time. I will be updating my application asap.
Click to expand...
Click to collapse
I think that particular one was just a "User Education" issue. XD I haven't tried seriously playing around with it yet since I'm at work (and already spent enough time the other day messing with it while at work, LOL), but even so.
For me anyway, my suggestions were just things I felt would make the experience even better, but since it's already GREAT, they're just kinda "meh, whenever you get to them." Very happy to see 1.07 so quickly though to fix the issues, I'm just beaming now, this app is entirely too awesome.
ChromWolf said:
For me anyway, my suggestions were just things I felt would make the experience even better, but since it's already GREAT, they're just kinda "meh, whenever you get to them." Very happy to see 1.07 so quickly though to fix the issues, I'm just beaming now, this app is entirely too awesome.
Click to expand...
Click to collapse
Well I appreciate your suggestions (and bug reports too) since I have ran out of ideas what I should add. Sure I could figure something out if I really tried but I'm not sure if that would make this app better or worse.
That said - thanks
need help posting soundboard on market
Hello I used Mikuz unlimited soundboard app creator to make a custom soundboard, i got everything created and sounds assigned and icons, and the project name is in green, and now I am not sure how to post it up for people to share and try out for free any help would be appreciated.
can this be uploaded to the market? or how does that step work?
shatdat7 said:
Hello I used Mikuz unlimited soundboard app creator to make a custom soundboard, i got everything created and sounds assigned and icons, and the project name is in green, and now I am not sure how to post it up for people to share and try out for free any help would be appreciated.
can this be uploaded to the market? or how does that step work?
Click to expand...
Click to collapse
Make sure to read "Sharing board" topics on help.
It can not be uploaded to the market.
To share your board on internet I would suggest you to make it zip file on computer or on your Android device.
(Make sure to zip folder named as your board, not content of it, to make this simpler for receivers.)
You can upload it to Dropbox (you can use Get Shareable Link feature), Multiupload or similar file sharing services.
You can also send it directly to friend using MSN etc.
If you are sure everything on it is 100% legal, you can post it here and ask me to include it on 1st post. (I will upload it to my server if I accept it.)
Mikuz,
This is a great app...really like it.
You asked for suggestions, so here are a few:
Include the ability to pause or stop a sound by touching the sound a second time, instead of having to hit settings, then pause.
Include the ability to create a "stop all sounds" button.
Include the ability to have different images for each state of the sound (stopped or idle, playing, paused)
Include ability to set additional sound preferences per soundboard (like a preference to pause/play on corresponding clicks, or stop sound on second click)
Anyway, thanks again for this cool app...I really, really, really like that I can use it to play entire songs, and not just tiny files.
Welcome to xda-developers wagman67 as well as shatdat7 whose post count I forgot to check
wagman67 said:
Include the ability to have different images for each state of the sound (stopped or idle, playing, paused)
Include ability to set additional sound preferences per soundboard (like a preference to pause/play on corresponding clicks, or stop sound on second click)
Click to expand...
Click to collapse
Good suggestions, thanks.
I'm wondering if it would be better to select if you want to always play, pause or stop sound on second click per sound rather than per board.
wagman67 said:
Include the ability to create a "stop all sounds" button.
Click to expand...
Click to collapse
I think you mean like a normal sound but it would stop/pause all playing sounds. Good idea.
Hi there, I was looking for an App like this a long time and now finally found yours meeting most of my need, so thanks a lot!
I played with it a little yesterday and came up with some ideas I would like to mention here in case it could be easily implemented.
First I was wondering if the already existing Dropbox-Implementation could be used for importing sound and images as well. Now I would put sounds into Dropbox, open Dropbox on Android, chose what I want dowloaded for the Soundboard, switch back to the Soundboard and then for each file click through to the Dropbox-Folder to add it... Using the internal Dropbox-connection this could be done much easier and faster... (Or am I missing something already there?)
Second about importing Images: I would like a button to automatically set the size to the original dimensions of the image instead of having to tap these in manually...
I was very happy to find, that I could switch to landscape, as I use a tablet that is not very nice to handle in portrait-mode... Really nice App
Ah, and are there any Soundboards shared by users yet?
Sorry it took some time to answer but I'm quite busy and probably won't develop until january. (Though you never know if I get excited enought about it.)
If you want to copy a file to a board using the current Dropbox implementation in the UnlimitedSb then you should: upload a board to the Dropbox, copy a file to the board's Dropbox folder and then download the board from the Dropbox.
The current implementation is ment to have a copy of a board in the Dropbox. Copying a file is possible but not handy.
Browsing the files in the Dropbox to copy a file to a board folder is an interesting idea. I don't use the official Dropbox app much but I think that it should be able to handle the same thing decently.
I will see what I can do when I have the time. I should also see if I can improve the Dropbox support at some point. I wasn't able to do everything I wanted since I was using an early version of the Dropbox client.
Nope, haven't heard of any publicly shared boards yet.
Good news soundboard enthusiastics, there's a huge udate coming!
I will rebrand this app since Android 4 will be required and the update will really impove this app and make it more useful.
It will take some time until it can be released. I feel like I should release it already since it's so much better than the current version but I really need to make the experience complete for a good new start.
You will notice when the new version is out if you take a look at the 1. post. Now let's all make sure we got some sandwitch prepared on our desks.
PS. If you figure out a good name for a soundboard app you can PM or email me. Just make sure it's something rather under 10 than 20
voom said:
First I was wondering if the already existing Dropbox-Implementation could be used for importing sound and images as well. Now I would put sounds into Dropbox, open Dropbox on Android, chose what I want dowloaded for the Soundboard, switch back to the Soundboard and then for each file click through to the Dropbox-Folder to add it... Using the internal Dropbox-connection this could be done much easier and faster... (Or am I missing something already there?)
Click to expand...
Click to collapse
This is made easier in Boarder. You can put a sound to Apps/Boarder/<board name> directory in Dropbox and then download it using Dropbox implementation for Boarder.
In Unlimited Soundboards everything that doesn't exist in board directory in Dropbox would be removed in download operation. This is optional in Boarder and there will be dialog promoting the cleaning operation.
voom said:
Second about importing Images: I would like a button to automatically set the size to the original dimensions of the image instead of having to tap these in manually...
Click to expand...
Click to collapse
Not sure If you refer to the last value of dimensions or bitmap size as the original dimensions.
However, I changed the values above text fields to represent the original size of the bitmap. I added a button after the fields for reverting the size to what it was when the dialog was opened.
This change will be included in following releases of Boarder.
voom said:
I was very happy to find, that I could switch to landscape, as I use a tablet that is not very nice to handle in portrait-mode... Really nice App
Click to expand...
Click to collapse
I'm planning to make it possible to choose hybrid mode (portrait and landscape). Hybrid board would react to changing the orientation of your device in listening mode.
Landscape and portrait would, however, be completely separated and only share the same board folder and listening session. This means both must be maintained by their own. There could be feature for copying sounds from orientation to other, making maintaining a bit easier.
This will not be included in a while and can be expected in Boarder after release in Android Play.

[APP][2.2+] Simple TimeSheet | v 2.2.0 | 6-12-2013

Brand new app developer here. This is my first app. The app is free (though at some point I'd like to have an ad-supported / pro version).
LATEST UPDATE:
Ver. 2.2.0
----------
- LONG OVERDUE UPDATE!
- ADDED MANUAL ENTRY IN THE TIMESTAMPS PAGE!!! Just click the plus button in the top right corner of the project's timestamp page.
- Fixed issue with editing the check out times of timestamps!
- Fixed crash for new users who have no projects and attempt to access the the metrics pages. You must add projects to access those pages.
App can be found in the Google play market:
https://play.google.com/store/apps/details?id=com.simpletimesheet
I would appreciate ANY feedback!
Thanks,
Justin
Ive been through a lot (at least all the free ones) of time sheet/ time tracking apps, and none of them really have everything I'm looking for... but it looks like this one covers just about everything I need. I'll keep you posted on my opinion of it as I use it, thanks again
-pat
p27182 said:
Ive been through a lot (at least all the free ones) of time sheet/ time tracking apps, and none of them really have everything I'm looking for... but it looks like this one covers just about everything I need. I'll keep you posted on my opinion of it as I use it, thanks again
-pat
Click to expand...
Click to collapse
Thanks for the reply!
What did you like specifically about this app? Let me know if there are any features you'd like to see, or if there are any interface issues that are bothering you!
Hi Justin,
I haven't been able to put your app through real-world use so I hope my following feedback helps in some regard.
I'm thinking of getting rid of the check in/delete buttons in favor of a click/click&hold context menu on each project row (where clicking anywhere in the row would check in or check out, and click&hold would have options like rename, delete, other). I want to keep the app simple and streamlined. Your thoughts?
Click to expand...
Click to collapse
I think another option instead of the tap&hold is to implement the triangle on the right as in the Google Music app, that way it is visually intuitive.
Having a tap to check-in might be "difficult" for users to figure out. Maybe use a checkbox and highlight the row when they have checked in?
The date at the top is in a textview which is a bit deceptive since it cannot be edited, BUT good idea to auto fill that field.
The large ADD PROJECT button is good and makes sense.
I like that every option is on one screen and one can create a project in just a couple taps (excluding key presses).
I think the View Project Reports should be moved from the overflow menu and placed in the ActionBar.
Since the Weekly Project Reports screen is a separate activity there should be an up affordance in the top-left (App icon with a left-pointing arrow) to return to the main activity.
The first time you open the Weekly Project Reports the date textfield does not auto-populate with the current date; that also should be changed to a button of some kind.
This may be stretching it, but instead of the date picker dialog box you could use a month style picker, like the one in Business Calendar. I know Google implemented a numberpad in their updated Clock app for their time picker in Android 4.2. Did they do something similar with dates?
I think the state of the Decimal Format checkbox should be saved when the user leaves the Weekly Project Reports screen and restored when they view it at a later time.
Really cool idea on the landscape layout for the main activity!
The Generate Email Report should be put into the ActionBar as the Share icon, but I'm sure you're already working on that.
I don't think the Really Exit? dialog is necessary. It may scare the user in thinking that they forgot to click a save button.
AndroidDevelopers on YouTube are a group of Google developers and designers that take a technical in-depth look at Android apps nominated by their viewers and developers themselves. I'd recommend watching their series as they give some helpful tips on implementing certain things in your code, correct design patterns, and their Android Design in Action show, where they show Holo redesign mockups of Android apps, is pretty awesome. You can even nominate your app to be reviewed.
I think another option instead of the tap&hold is to implement the triangle on the right as in the Google Music app, that way it is visually intuitive.
Having a tap to check-in might be "difficult" for users to figure out. Maybe use a checkbox and highlight the row when they have checked in?
I'll look into the triangle menu.
The date at the top is in a textview which is a bit deceptive since it cannot be edited, BUT good idea to auto fill that field.
I was trying to maintain some symmetry in the GUI. If I can find something that looks better, I'll change it. A textview doesn't look right with the Project name editor underneath
The large ADD PROJECT button is good and makes sense.
I like that every option is on one screen and one can create a project in just a couple taps (excluding key presses).
I think the View Project Reports should be moved from the overflow menu and placed in the ActionBar.
GOOD CALL! I'm not familiar with using that, but it looks like the proper way to go.
Since the Weekly Project Reports screen is a separate activity there should be an up affordance in the top-left (App icon with a left-pointing arrow) to return to the main activity.
I'll look into it, but I've never used that feature in any app before. I always use the back button.
The first time you open the Weekly Project Reports the date textfield does not auto-populate with the current date; that also should be changed to a button of some kind.
I purposely leave that blank at start-up so that the "Click to select a Date" hint shows up. If you are suggesting to have a "Select Date" button next to a date textview, that is possible, but I thought the date box was intuitive enough. I'll consider it tho.
This may be stretching it, but instead of the date picker dialog box you could use a month style picker... I know Google implemented a numberpad in their updated Clock app for their time picker in Android 4.2. Did they do something similar with dates?
I think the state of the Decimal Format checkbox should be saved when the user leaves the Weekly Project Reports screen and restored when they view it at a later time.
I need to write/open a config file (or save to the database). It's coming in a future release
Really cool idea on the landscape layout for the main activity!
The Generate Email Report should be put into the ActionBar as the Share icon, but I'm sure you're already working on that.
Have not been working on that, but it's a good idea.
I don't think the Really Exit? dialog is necessary. It may scare the user in thinking that they forgot to click a save button.
I implemented that before I had a SQLite database. It will be removed.
Thanks for the great feedback!
Someone found a bug. Apparently if you click checkIn on a new project, or click the delete button for a project, and then double click "yes" on the pop-up window, the program crashes. I'll have to look into this tonight.
jbd1986 said:
Someone found a bug. Apparently if you click checkIn on a new project, or click the delete button for a project, and then double click "yes" on the pop-up window, the program crashes. I'll have to look into this tonight.
Click to expand...
Click to collapse
That was me right after I posted my feedback.
gollyzila said:
That was me right after I posted my feedback.
Click to expand...
Click to collapse
I thought that might be the case. I kind of want to leave work early so I can fix that bug lol... but alas, android development doesn't pay my bills
I've fixed this issue, and I've also prevented users from being able to double-click "Check In" or "X", which would result in 2 separate dialog windows (in the delete case, the second dialog fails on a 2nd yes click since the project no longer exists).
I'll probably be releasing a new version this afternoon. I'd like to see if I can get some additional features in first.
New version released
New version uploaded to the Google Play Market.
Version 1.0.2
-------------
- Fixed bugs involving double-clicking of the CheckIn and Delete buttons.
- Made Sorting Buttons persistent.
- Made Decimal Format button setting persistent.
- Clicking of the "Decimal Format" has significantly better performance now.
- Improved stability when changing the screen orientation from portrait to landscape, or vice-versa. Window Manager was not always returning the current screen orientation (it occasionally returns NULL).
I'm trying to apply gradients to some linearLayout backgrounds. There are 3 texviews in the linearLayout. For some reason if I assign different weights to the 3 textviews, the gradient background dissappears from roughly half of the largest textview (usually occurs as soon as I scroll the view, but it will happen automatically after a second or two).
Anyone have any ideas?
EDIT: I figured out the problem. I was using a single instance of the GradientDrawable class for all 3 views... and you have to create a unique gradient for each view, otherwise the exact same shape/size gradient will get applied to those views' backgrounds (this would only work if each view to have the gradient applied was the exact same size).
First Major visual update for TimeSheet (Lite) released!!!
Version 1.1.0
-------------
- Drastically updated the main project screen (Click anywhere on a Project row to check in, and Click&Hold on a Project Row to access that project's menu for name editing and project deletion... more options will be coming in a future release).
- I now use relative layouts to make sure that buttons and project rows utilize the whole screen. Please email me if you are having issues with screen layout on your device.
- More updates soon (such as editing timestamps).
Do you guys like the new interface? Any suggestions?
New Version Released:
Ver. 1.1.2
----------
- BUG FIX (Midnight related. I calculated the time in milliseconds of the beginning and end of the previous day instead of the intended day).
- Implemented the Android action bar (Clickable icons in top-right corner of the app). All menu items will appear in the top-right corner of the screen (such as bringing up the weekly reports screen, or generating an email report).
- Greatly improved the performance of the weekly reports. Reports and email attachments generate MUCH faster now.
- Rearranged Add Project button in portrait mode.
- Active project text is now BOLD.
Another decent sized release:
Ver. 1.1.3
----------
- BUG FIX (Calculation of midnight was still incorrect... UTC instead of the phone's timezone offset)
- Implemented Time Stamp viewer. To view timestamps, click & hold on the project you'd like to view. There is now a new option to "View TimeStamps". In this new screen, Click & hold on any timestamp to bring up a new menu with the option to delete the stamp.
- Next release should contain the ability to EDIT timestamps from the click & hold menu.
Ver. 1.2.0
----------
- Implemented Time Stamp editor. Now you can Click&Hold on a timestamp to delete it, or edit the check-in or check-out times. Ability to add a brand new timestamp from scratch will be coming in a future release.
- BUG FIXES (More Beginning/End of Day fixes related to Time Zones. The main screen is now properly updated automatically when a change of date occurs)
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Here is my current working design. Do you guys like it? Any suggestions for the color scheme?
jbd1986 said:
Here is my current working design. Do you guys like it? Any suggestions for the color scheme?
Click to expand...
Click to collapse
It's kind of funky looking with the contrasting black rows and gray background. The background of the sort row should also be changed to match the rest of the app theme. I like the green gradient; it doesn't look too iOSy, though you may want to do something more Holo-ish like a green outline or glow. I'd recommend checking out other Holo themed apps and see their themes. I think the ADD PROJECT button should be moved to the ActionBar or, if you want to implement something a little different, a TextField row as described in this ADiA video.
This site looks pretty cool. It has a bunch of custom user-submitted views: http://www.androidviews.net
gollyzila said:
It's kind of funky looking with the contrasting black rows and gray background. The background of the sort row should also be changed to match the rest of the app theme. I like the green gradient; it doesn't look too iOSy, though you may want to do something more Holo-ish like a green outline or glow. I'd recommend checking out other Holo themed apps and see their themes. I think the ADD PROJECT button should be moved to the ActionBar or, if you want to implement something a little different, a TextField row as described in this ADiA video.
This site looks pretty cool. It has a bunch of custom user-submitted views: http://www.androidviews.net
Click to expand...
Click to collapse
I do plan to change the color of the bottom row (with the sort buttons), but I'm not sure in what way yet. My primary concern is keeping a nice consistency with the landscape mode. There is considerably more whitespace in the left panel of landscape mode. I'll repost the screen after I make some more changes.
Nice app thank you, it would be nice if we could completely customize the colors...
ganseki70 said:
Nice app thank you, it would be nice if we could completely customize the colors...
Click to expand...
Click to collapse
I may implement something like that in a future release.

[APP]Holo Steam Modification

{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
The Steam mobile app is definitely due an update, the last update was released in March 2012, but I don't see that changing for a long time.
The current interface for the Steam app is terrible, low quality images all over the show, it's a direct port from the iOS app, and that most certainly
does not follow the Android design guidelines. If Valve won't fix and update the app, who will?
I will.​
This App is a modification to the official app from Valve on the Play Store. This mod completely changes the user interface from the ugly interface
that is currently in use, to a more pleasing interface known as "Holo". The visuals of this app follow the Android design guidelines as closely as it
possibly can without having to recode the entire app.
As well as this app being a visual update, the app also comes with speed increases, stability and general smoothness all the way throughout the app.
The standard app uses images for the text input box, send button and many more features of the app; using images for assets such as this contribute
to slowing down the speed of the app due to there being more files to read from. I have removed the need for many images in this app by moving the assets
from using images to using official Android code (Assets such as chat text input and the send button).
Every single visual asset of this app has been changed and rebuilt using the Android guidelines. The action bar is no longer an ugly bar with diagonal pin stripes
with a gradient overlay, it's now a single colour Android action bar. The chat bubbles are no longer obnoxious low quality bubbles, they're now high quality boxes
similar to that of the boxes used for Hangouts. All these visual changes and more in the app.
On the official app, scrolling through web pages (such as people's profiles) was painful, scrolling would take forever with a huge noticeable lag on every scroll,
making tasks such as viewing your games list unbearable.
To install this app, you must first of all uninstall the official app from the Play Store if you currently have that on your device.
Once the app is uninstalled, you can then install this version.
Mentions:
http://www.vgu.tv/2014/01/16/modder-creates-holo-steam-app-android/
http://www.steamfirst.com/steam-android-holo-style-app-looks-beautiful-download-it-now/
This app is completely free, you are free to use it for as long as you like without payment towards me, however if you wish to donate to me to help me
further my work in learning how to develop applications from scratch, this is how.
Donations are through PayPal, send how much you want to, every bit helps, the email to send the donation to is [email protected]
You do not have to donate, it is simply an option if you want to support me, please do not feel pressured into giving your hard earned cash to me for a small app like this.
Current Donor list:
This is a shout out to those who have donated. It helps me a lot, it brings a smile to my face, to know that people appreciate the work which I do, that they enjoy or like using
the app. It makes me feel good. Thanks to those who have donated or will donate, thank you.
Donors:
Cole (Member iCole from Facepunch)
dsidewd (In the form of a £2.50 album on bandcamp)(Member dsidewd from Facepunch)
In the attachment is the download for this app.
31-12-13
First release, pretty much everything changed from the default application
01-01-14
Gradient added in navigation area (Similar to that in settings app)
Official Android design used for button used for "Send" and "Clear Chat History" (Includes disabled, enabled and pressed animation)
Official Android design used for text input used for "Tap to chat" (Includes disabled and enabled animations)
Holo icons added to navigation area (Bug: icons are huge)
02-01-14
Holo icons in navigation area have been redone, their size is also correct this time
03-01-14
Menu button on navigation bar removed
Back end changed to the latest Android API
Increased speed and stability (Refresh times have been decreased by a huge amount, navigation is faster, boot time is faster and the app doesn't have to reconnect as much)
Send button changed to official android button code
Text input in chat changed to official android text input code
All pop up windows changed to KitKat design
Application can have added backwards compatibility to OS versions before 2.2(Froyo) if requested
Unread messages text on friends list is now white
Navigation gradient is no longer a gradient. Now is #191919 to mimic the future slide out navigation which will be implemented
"Tap to chat" changed to "Send a message" (Like Hangouts)
04-01-14
Padding beneath text input on chat removed
Text next to friend names are now the same as the colour of the profile picture containers
Text in chat boxes is now centred
30-01-14
Speed increases and stability
Here's a video demo.
Amazing work! Scrolling is now also waaay smoother than on vanilla.
Really impressive
Sent from my Nexus 5 using Tapatalk
Looks great! Really needed this, I couldn't take much more of the default app's appearance.
If only Valve would do something about it sooner
Would it be possible to drag the side panel menu in from the side, and hide it away with another swipe? Similar to the new Play Store style?
Other than that amazing job!
jaimbo said:
Would it be possible to drag the side panel menu in from the side, and hide it away with another swipe? Similar to the new Play Store style?
Other than that amazing job!
Click to expand...
Click to collapse
In the current state the app is in, I cannot. However, I am working on a separate app which will replace this, that app will be full holo and be on the Play Store.
How exactly do you modify an app like this? Is there a general overview/tutorial somewhere?
God I would love this done to the Rdio app.
mitchsamuels said:
How exactly do you modify an app like this? Is there a general overview/tutorial somewhere?
God I would love this done to the Rdio app.
Click to expand...
Click to collapse
There are various programmes which will decompile an app, once you've decompiled the app, you will be left with the apps source code.
Once you've got the source code, you can start modifying images, XML files and Java files. Once you've done, you can recompile it, usually using the same programme as the one you used to decompile, although the signature will be different
conRAWR said:
In the current state the app is in, I cannot. However, I am working on a separate app which will replace this, that app will be full holo and be on the Play Store.
Click to expand...
Click to collapse
Please, please, pleeeease make it look like this!
And nice work!
great looking mod! conRAWR, can you share the wallpaper used in the last screenshot please? it looks awesome.
cannot install, it says package with same name, but signature in conflict is already installed.. :/
kentobi said:
cannot install, it says package with same name, but signature in conflict is already installed.. :/
Click to expand...
Click to collapse
Uninstall the old one first
1/4 Life said:
Uninstall the old one first
Click to expand...
Click to collapse
thanks that did it, thought it was supposed to be an update
Kaemo said:
Please, please, pleeeease make it look like this!
And nice work!
Click to expand...
Click to collapse
That looks so awesome. Honestly if it looked like that I would pay for it.
Oh my god oh my god oh my god THANK YOU! I have been waiting for such an update for aaaages. I've posted the link for a few of my Steam friends and they're testing it out - here's what we discovered.
I found a first bug and a thing or two which can be reverted:
- If you have pending messages, touching the number near the name doesn't open the chat. I need to touch the name, then touch chat.
- The message boxes used to be gray and blue, now everything is white. If you can add alternating colors, it'd be great!
Suggestions for expanding features (which may be impossible since decompiling doesn't give the original source, but asking can't hurt!)
- Do you think you can fix the notification system? Steam somehow doesn't push them like WhatsApp does.
- Steam group chats is something the app has lacked for forever!
- Ability to clear history of certain chats while leaving others untouched?
RainbowSwag said:
Oh my god oh my god oh my god THANK YOU! I have been waiting for such an update for aaaages. I've posted the link for a few of my Steam friends and they're testing it out - here's what we discovered.
I found a first bug and a thing or two which can be reverted:
- If you have pending messages, touching the number near the name doesn't open the chat. I need to touch the name, then touch chat.
- The message boxes used to be gray and blue, now everything is white. If you can add alternating colors, it'd be great!
Suggestions for expanding features (which may be impossible since decompiling doesn't give the original source, but asking can't hurt!)
- Do you think you can fix the notification system? Steam somehow doesn't push them like WhatsApp does.
- Steam group chats is something the app has lacked for forever!
- Ability to clear history of certain chats while leaving others untouched?
Click to expand...
Click to collapse
The bug with tapping the chat button not working is a long standing bug in the normal Steam app and is completely random whether it happens or not, I will continue to look into a fix for this.
Alternating colours were a thought while developing, however in the end it was decided to use completely white. The white is much more appealing than alternating colours, it also attempts to mimic the Hangouts chat boxes.
I assume you mean to have the notifications to include what the message is?
It would be incredibly hard to add this, but I may attempt this in the future.
This you already can, just enter a chat with a certain button, press on the overflow menu and press the button that drops down.
Is it possible for you to release the source code or is Steam's license prohibiting that? Just asking since my Steam account is too valuable to be put at risk. Now, I am not saying that OP is out here to steal peoples login info, but there's always a risk involved when you are logging in through a 3rd party app.
If only Valve would man up and update the damn app. It's been what, over 1½ years since they updated it, yes, it looks horrible, it's slow and barely usable.
conRAWR said:
The bug with tapping the chat button not working is a long standing bug in the normal Steam app and is completely random whether it happens or not, I will continue to look into a fix for this.
Alternating colours were a thought while developing, however in the end it was decided to use completely white. The white is much more appealing than alternating colours, it also attempts to mimic the Hangouts chat boxes.
I assume you mean to have the notifications to include what the message is?
It would be incredibly hard to add this, but I may attempt this in the future.
This you already can, just enter a chat with a certain button, press on the overflow menu and press the button that drops down.
Click to expand...
Click to collapse
The chat button not working problem just appeared for me for two people I usually speak with, didn't happen before, but I think that's a coincidence then.
If you could include the option for alternating colors, it'd be great. Google design choices aren't always perfect either and I like to see who's who at a glance.
With the notification, I mean that the notifications often don't get pushed but feel like they get fetched, since they often don't notify while the screen is off and when the screen is on it suddenly notifies again, having like a 20 minute delay. Though I think it's just Steam not using the Google Push Notifications, and this might be impossible for you to fix.
Attempting sounds great! Sadly I think you'd need cooperation from Steam somehow, I don't suppose there's a clear API and messing around in decompiled code isn't exactly very structured .
The clear history option was requested by a friend, they wanted to batch-remove some histories, though I can't really see the point of it. Might be that they have a lot of messages from lots of people.

[APP][7.0+] Reachability Cursor - Use your big phone effortlessly with one hand

Reachability Cursor
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
[XDA Spotlight review]
What is it for:
Use a computer-mouse-like cursor/pointer to control big smartphones like the Note series effortlessly with one hand. The perfect app for power users that make extensive use of swipe gestures for navigation, glide typing keyboards etc. Check out the Imgur album for short videos clips!
How-to:
Swipe over a screen edge to start Reachability Cursor. If you hold your phone with your right hand, use the right screen edge. Drag the tracker to move the cursor and tap it to click. The cursor disappears automatically when you don’t need it anymore.
What is the monetization model:
Freemium. You can use the core app for free without any ads and purchase the PRO version when you need the advanced features.
Google Play Store link
​
Roadmap (sorted by priority):
minor fixes (the app is actually pretty stable for the first beta release)
more Swipe Pad options (height, size etc.)
better in-app descriptions and tutorials
create demo projects for Google and OEM for Android bug reports that affect this app
a better tracker with a new design and animations
detailed tutorial for the privileged mode
FAQ section
Changelog
1.1.2:
- minor bug fixes
1.1.1:
Changes:
- decreased app startup time
Bug fixes:
- for rare app startup ANRs
- for unexpected negative touchscreen coordinates
1.1.0:
Implemented feature requests:
- settings to disable one swipe pad
- gesture trail color setting
Bug fixes:
- invisible trail colors crashed the app (duh!)
- potential fix for rare ANRs on launch
- diagnostic code for non-reproducible bugs
nice, a fresh concept. looking forward to links to test.
Edit : Downloaded and tested from play store. Working fine but like many apps its accessibility feature too has tab selection page bug (tab selection page changes from minimal to text only mode in chrome). Apart from this working fine on Mi A1 (RR 8.1). Thanks for this app, now waiting patiently for pro features.
Play Store link: https://play.google.com/store/apps/details?id=com.niftyui.reachability
Just out of curiosity - why is it only for android 7.0+?
Folick said:
Thanks a lot development team
Click to expand...
Click to collapse
Thank you for trying my app. I'm actually the only developer.
joroizin said:
Just out of curiosity - why is it only for android 7.0+?
Click to expand...
Click to collapse
Android 7.0 introduced the necessary API to perform touch gestures.
exquisite.nish said:
nice, a fresh concept. looking forward to links to test.
Edit : Downloaded and tested from play store. Working fine but like many apps its accessibility feature too has tab selection page bug (tab selection page changes from minimal to text only mode in chrome). Apart from this working fine on Mi A1 (RR 8.1). Thanks for this app, now waiting patiently for pro features.
Click to expand...
Click to collapse
I think this is a Chrome feature and not a bug . It looks like Chrome enables this "feature" when it detects at least one active Accessibility Service. I found a Chrome flag for this but it's disabled by default and doesn't change anything .
BTW: You probably already know this but you can reveal the old overview by swiping down the omni-box/url-box.
good app. purchased. thanks.
1.1.0:
Implemented feature requests:
- settings to disable one swipe pad
- gesture trail color setting
Bug fixes:
- invisible trail colors crashed the app (duh!)
- potential fix for rare ANRs on launch
- diagnostic code for non-reproducible bugs
Swipe pad height & position didn't make it into this build.
NiftyUI said:
Thank you for trying my app. I'm actually the only developer.
Android 7.0 introduced the necessary API to perform touch gestures.
Click to expand...
Click to collapse
Can you give a hint how did you inject touch event onto other apps without system privileges?
Is it accessibility API?
NiftyUI said:
1.1.0:
Implemented feature requests:
- settings to disable one swipe pad
- gesture trail color setting
Bug fixes:
- invisible trail colors crashed the app (duh!)
- potential fix for rare ANRs on launch
- diagnostic code for non-reproducible bugs
Swipe pad height & position didn't make it into this build.
Click to expand...
Click to collapse
Does this version include the fix for incompatibilities with triple tap magnification, or will that be in a future release?
The application is very cool. Price for a pro unfortunately too high...
NiftyUI said:
Roadmap (sorted by priority):
minor fixes (the app is actually pretty stable for the first beta release)
more Swipe Pad options (height, size etc.)
better in-app descriptions and tutorials
create demo projects for Google and OEM for Android bug reports that affect this app
a better tracker with a new design and animations
detailed tutorial for the privileged mode
FAQ section
Click to expand...
Click to collapse
Hey OP I really like your app. I have two questions.
1. Is there any way to make your app play nice with Samsung One Hand mode? I have an S7 on Oreo and when I triple tap home to activate one hand mode it's disabled (which you obviously know because there's a pop-up). Would privileged mode make both of them work together?
2. Is there any way you could adjust the travel of the cursor? In my most comfortable hand position I still can't quite reach the opposite top corner - maybe an accelerating cursor or a logarithmic travel curve? I have no idea how you would implement it to be honest but it would be a cool pro feature. Here's a gif showing what I mean.
https://imgur.com/85jRPpU
beginner user said:
The application is very cool. Price for a pro unfortunately too high...
Click to expand...
Click to collapse
Dude it's the price of a half decent sandwich
great app, works like a charm, just wished pro version is little less expensive
We covered this app on the Portal, if you want to add this link into your OP: https://www.xda-developers.com/use-tall-android-phone-one-handed/
Is it possible to make this work with the Blackberry Keyone keyboard?
Looks quite useful, thank you for developing it. Bought the pro version to support you.
purplegreendave said:
Hey OP I really like your app. I have two questions.
1. Is there any way to make your app play nice with Samsung One Hand mode? I have an S7 on Oreo and when I triple tap home to activate one hand mode it's disabled (which you obviously know because there's a pop-up). Would privileged mode make both of them work together?
2. Is there any way you could adjust the travel of the cursor? In my most comfortable hand position I still can't quite reach the opposite top corner - maybe an accelerating cursor or a logarithmic travel curve? I have no idea how you would implement it to be honest but it would be a cool pro feature. Here's a gif showing what I mean.
https://imgur.com/85jRPpU
Dude it's the price of a half decent sandwich
Click to expand...
Click to collapse
Depend where u live friend! its very high indeed. not complaining just expressing my feeling on the pricing
...
This is great! Easy to use and makes s9+ usable with one hand without dropping it
Sorry, for the delayed respone folks. I was very busy this week and decided to invest my spare into bug fixes (successfully yaaay ). If nothing unforseen happens, I plan to focus exclusively on this app for the next weeks.
tcboy88 said:
Can you give a hint how did you inject touch event onto other apps without system privileges?
Is it accessibility API?
Click to expand...
Click to collapse
Here you go
oroboros74 said:
Does this version include the fix for incompatibilities with triple tap magnification, or will that be in a future release?
Click to expand...
Click to collapse
Nope but I'm planing to release the fix in the next days.
purplegreendave said:
Hey OP I really like your app. I have two questions.
1. Is there any way to make your app play nice with Samsung One Hand mode? I have an S7 on Oreo and when I triple tap home to activate one hand mode it's disabled (which you obviously know because there's a pop-up). Would privileged mode make both of them work together?
2. Is there any way you could adjust the travel of the cursor? In my most comfortable hand position I still can't quite reach the opposite top corner - maybe an accelerating cursor or a logarithmic travel curve? I have no idea how you would implement it to be honest but it would be a cool pro feature. Here's a gif showing what I mean.
Click to expand...
Click to collapse
1. The privileged mode will help as long as you don't use both actively at once (revealing the cursor in one-handed mode). TBH, Samsung's one-handed mode + accessibility services with the permission to perform gestures don't work together. This part of the system is just broken. Activating the one-handed mode leads to the described bug and activating an accessibility service like this while one-handed mode is active will screw with your touchscreen coordinates until you turn off the display.
2. You can adjust the speed/sensitivity etc. by changing the size of the cursor area & tracker area in the PRO version.
Main Screen -> Settings -> Behavior -> Cursor & Tracker Area
What you want to do is basically:
make the tracker area as big as possible but easily accessible for your thumb.
resize the cursor area to cover up the hard to reach part of the display but keep it as small as possible
Think about the tracker area as a smaller mirrored version of the cursor area. E.g. Decreasing the tracker area will speed up the cursor. I really have to find a better explanation for these things because it's indeed a little bit hard to understand.
lovishmiddha said:
great app, works like a charm, just wished pro version is little less expensive
Click to expand...
Click to collapse
beginner user said:
The application is very cool. Price for a pro unfortunately too high...
Click to expand...
Click to collapse
I understand that the price seems pretty high for just a pointer and I already reduced it a little bit this week but I have my reasons for the price. Is there an important feature that makes the free version unusable for you?
MishaalRahman said:
We covered this app on the Portal, if you want to add this link into your OP: https://www.xda-developers.com/use-tall-android-phone-one-handed/
Click to expand...
Click to collapse
Thanks! Perfect timing
Random Username said:
Is it possible to make this work with the Blackberry Keyone keyboard?
Click to expand...
Click to collapse
I doubt it, but I'll look into it.
laurentlbm said:
Looks quite useful, thank you for developing it. Bought the pro version to support you.
Click to expand...
Click to collapse
Thanks!

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