I was inspired by the Mario live wallpaper on these forums to make something similar using the Doom sprites. I released it as a beta last week and have been constantly updating it as often as I can.
Features:
- Tapping the screen will drop a random powerup after a 5 second countdown (can be disabled in options)
- Powerups are: Medikit, Armor, Shotgun, Chaingun, Rocket Launcher, Plasma Rifle, BFG 9000
- Dragging and dropping one of your homescreen icons will spawn a random demon for the doomguy to fight (can be disabled in options)
- Enemies spawn in pre-programmed waves starting off with a small number of easy enemies and building up to large numbers of tougher demons
- Waves can be completely randomized in the options
- Maximum monsters in the random waves is adjustable from 1-25 (setting to 1 means always single monster in each wave, setting to 25 means random number of monsters between 1 and 25 will spawn)
- Adjustable animation speed and sprite size
- Statistics screen in the settings that shows number of kills, number of deaths and number of powerups collected by the doomguy
- 4 different image backgrounds will cycle. Options allow to choose your favourite and not show the others, or disable backgrounds completely which can improve performance and reduce battery drain.
- Create a sequence of custom backgrounds from images in your gallery.
- Currently features the following characters
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
- Game mode allows you to "play" the wallpaper full screen with visible health and armor and high scores.
The response has been very positive so far, it was even mentioned on the xda-developers blog, pocketnow.com and engadget.
It's free, but does contain an admob ad in the settings (same as mario live wallpaper). - This is why it requires internet permission.
I'm loving it. Great job man.
Absolutely fun to watch.
Perhaps deaths/max kills per life/current kills counter would be fun
cartman09 said:
Absolutely fun to watch.
Perhaps deaths/max kills per life/current kills counter would be fun
Click to expand...
Click to collapse
Yeah I've been thinking about adding a sort of game mode where you have more control over his movements and you can see his health + ammo. But I don't have much time to spend developing it at the moment.
I'm currently working on improving the AI so the monsters can fight each other like they do in the original Doom.
Awesome! Thanks for your work!
Awesome even on slow processors (msm7xxx)
u rule man !!
Nice 1 Thanks
Sweet, keep updating please
Sick! I hate using live wallpapers because of battery usage but I love Doom so much this is well worth it
Soo awesome!
it is possible to add a settings to keep on one 'screen'.
i hate it when i can't see him shooting imps when i'm on a different screen
nube question
Hey I'm new to the Droid experience. What do you mean by scan the barcode? Is there an app for doing that?
Thanks.
aceblue
nice, powerups and everything
good job
aceblue said:
Hey I'm new to the Droid experience. What do you mean by scan the barcode? Is there an app for doing that?
Click to expand...
Click to collapse
Barcode scanner in the market or if you appbrain
Good job, working well on my SGS, would be nice if you could choose an image from your gallery for the background.
Sh!t dude, love it!
AI for a wallpaper hehehe, what's the world coming too
This is really good thanks.
Just wondering though, that a boot animation like this with the android robot instead of the marine would be interesting. Anyone seen anything like that anywhere?
Sent from my HTC Magic using XDA App
The only thing I can really think of is adding the BFG (along with the ability to switch doomguys weapons), more enemies, and definitely the ability to choose which color doomguy you want.
Looks great and all but why does it note that it needs "Network Communication" under the "Permissions"?
JagoX said:
Looks great and all but why does it note that it needs "Network Communication" under the "Permissions"?
Click to expand...
Click to collapse
There is an admob advert in the settings screen that needs the internet permission.
jgittins said:
There is an admob advert in the settings screen that needs the internet permission.
Click to expand...
Click to collapse
Ah ok...still kinda surprised I didn't see anyone mention that though...but if it was then ignore my post
Nothing to see here
Related
Market link: https://market.android.com/details?id=magory.memoryowlhd
Description:
Dynamic memory game for all!
Memory Owl HD is a dynamic game for phones and tablets that uses physics engine and adds multiple hurdles and aids to spice up the classical game of finding pairs of pictures. It's suitable for all ages - even children as young as 4 will find it amusing (especially on easy difficulty setting). Find all pairs before they drown in the rising water or are pushed out of screen by fish.
Features:
- physics engine,
- many interesting levels and more soon,
- collect stars and try to beat your highscore,
- three difficulty levels,
- funny pictures and animated creatures that help or make matters worse, children will love it!
- lives,
- fun music,
- multilayered levels,
- fish and birds making things a little harder and a pigeon that saves drowning tiles for you,
- quality setting allowing you to play even on older phones,
- HD graphics looks astounding even on large Honeycomb tablets like Asus Transformer, Motorola Xoom or Galaxy Tab,
Updates will follow with new levels and episodes - Ice, Classic and others. While Water is more of an arcade game, Ice will be more a puzzle, logical game while Classic levels will allow you to play in a more classic way.
If you found a bug or it doesn't work on your device - please contact us, we'll fix it as fast as we can.
Qr Code
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
It was tested on some devices but may not work on all of them... So if you find sth that doesn't work or it's too slow on your device - please write.
Currently downloading. Will let you know how it is.
Sent from my X10i using XDA App
I just uploaded new version that fixes a bug with ad placement on phones with high density screen (my detection of tablets was wrong - I forgot about high density phones). I work on new levels, but it takes time - I have to make new graphics (most are public domain images from openclipart.org but I have to make many more) and music and design levels.
I wonder if Feint would be viewed positively? I personaly dislike it, so I didn't try to add it yet...
Ah, no wonder the ad keep bugging me from playing the game. Downloading the latest version right now.
Dig it, thx. nice job!
Nice game.
Enviado desde mi GT540 usando Tapatalk
Magnesus said:
I just uploaded new version that fixes a bug with ad placement on phones with high density screen (my detection of tablets was wrong - I forgot about high density phones). I work on new levels, but it takes time - I have to make new graphics (most are public domain images from openclipart.org but I have to make many more) and music and design levels.
I wonder if Feint would be viewed positively? I personaly dislike it, so I didn't try to add it yet...
Click to expand...
Click to collapse
Open Feint is ****. Please do not add it!
Sent from my rough sketch of a Vibrant on a brick.
States not compatible with my phone. Motorola MB860 Atrix... Looks fun!
downloading when I get home.
Downloaded apk from another thread, and it works perfectly on my Atrix... Just shows incompatible on the market.
Sent from my MB860 using xda premium
bamastang said:
Downloaded apk from another thread, and it works perfectly on my Atrix... Just shows incompatible on the market.
Sent from my MB860 using xda premium
Click to expand...
Click to collapse
Downloaded from the market and works fine on my Atrix.
bamastang said:
States not compatible with my phone. Motorola MB860 Atrix... Looks fun!
Click to expand...
Click to collapse
This is strange. I see Motorola Atrix (Olympus) on supported devices list and it's Tegra2 (so it's more than OK for this game) but there is no MB860 on the list - not on the supported list and not on the unsupported list - strange. Edit: maybe it was only a temporary problem with the Market? It had some problems yesterday.
Ok.. found the problem!!
User Error!!
I forgot I had changed my LCD density from 240 to 215, when I changed it back it showed my device as being compatible.
Thanks for your time and great game! very fun, and the wife loves it on her Atrix too!
New levels are out. I'm thinking what next - new episode (educational probably - for kids), even move levels?
Thanks, really nice game!
[LWP] Bee Bro! interactive live cartoon wallpaper (free, 0 ads, IAPs & permissions)
Hey, XDA,
I'm making my first live wallpaper, which is basically my animation & humor playground. Today it is in very early stages & has only a couple of animations and tamagotchi-like mechanics available. I have only a single device to test it fully, so it would be amazing if anyone could try it out and give some feedback. I'm not sure how battery-eating it is, but I try to keep everything light.
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Implementation: drawing on Canvas, FPS limit 24, thread sleeps when invisible, I also have idea of adding variable FPS limit if no interactions happened for a longer time.
Idea: have a funny looking, weird behaving bee creature living on the screen. At the moment it eats flowers (food) & dances in the clouds (fun). User can interact with bee & the world by simple taps (no MotionEvents planned) to plant more flowers or force bee to interact with available elements (if bee is hungry, it might disobey the taps (this needs visual feedback)).
Best suitable for kids, stoners and men-children like me, but others seem to be enjoying hilarious and surprising (first time) animations.
Possible issues: it might crash after adding to the screen, but usually restarts and works fine. Runs slow & slows down lover end devices (Samsung Galaxy Tab 10.1 has no issues). Preview has interactions disabled for now.
Download at Google Play: https://play.google.com/store/apps/details?id=com.snoutup.beealive
Leave feedback! Suggest actions and animations!
Night mode!
1.02
* Fixed a preview crash
* Fixed a disappearing ground bug
IMPORTANT
1.03
* I think I managed to get battery consumption under control
* changed ground position so it wouldn't be covered by UI in some devices
1.04
* added night mode to increase battery saving options & make it easy on the eyes
* added new night-mode only interaction & animation
* made a sequence system under the hood for easier adding of more content
enjoying it!
SnottyApps said:
Hey, XDA,
I'm making my first live wallpaper, which is basically my animation & humor playground. Today it is in very early stages & has only a couple of animations and tamagotchi-like mechanics available. I have only a single device to test it fully, so it would be amazing if anyone could try it out and give some feedback. I'm not sure how battery-eating it is, but I try to keep everything light.
Implementation: drawing on Canvas, FPS limit 24, thread sleeps when invisible, I also have idea of adding variable FPS limit if no interactions happened for a longer time.
Idea: have a funny looking, weird behaving bee creature living on the screen. At the moment it eats flowers (food) & dances in the clouds (fun). User can interact with bee & the world by simple taps (no MotionEvents planned) to plant more flowers or force bee to interact with available elements (if bee is hungry, it might disobey the taps (this needs visual feedback)).
Best suitable for kids, stoners and men-children like me, but others seem to be enjoying hilarious and surprising (first time) animations.
Possible issues: it might crash after adding to the screen, but usually restarts and works fine. Runs slow & slows down lover end devices (Samsung Galaxy Tab 10.1 has no issues). Preview has interactions disabled for now.
Download at Google Play: https://play.google.com/store/apps/details?id=com.snoutup.beealive
Leave feedback! Suggest actions and animations!
Night mode!
Click to expand...
Click to collapse
great live wallpaper!
junaid558 said:
great live wallpaper!
Click to expand...
Click to collapse
Thank you! I just published another update with some bug fixes and important improvements on battery saving.
1.05
Bee goes to sleep if less than 10% battery is available and no animations run until charged
"sleep on pause" setting, which will put Bee Bro to sleep when wallpaper is invisible and start animations ONLY on user interaction
added sleeping animation. It's pretty cute!
Fixed one crash and one AI bug (possibly added more AI bugs while fixing)
Worth it
SnottyApps said:
Thank you! I just published another update with some bug fixes and important improvements on battery saving.
1.05
Bee goes to sleep if less than 10% battery is available and no animations run until charged
"sleep on pause" setting, which will put Bee Bro to sleep when wallpaper is invisible and start animations ONLY on user interaction
added sleeping animation. It's pretty cute!
Fixed one crash and one AI bug (possibly added more AI bugs while fixing)
Click to expand...
Click to collapse
i wish it would be a paid one....its worth it
Glad you like it!
junaid558 said:
i wish it would be a paid one....its worth it
Click to expand...
Click to collapse
It's lovely to hear that! Wait until you see the end product - I have pages with incoherent scramblings of various ideas. And it will stay free forever! That being said, I hope it "pays me back" with many happy users and visibility of my Crisp Bacon game (see signature). if I'll be able to implement an ad of it to my wallpaper in a way I plan to do, I can modestly say - some "whoas" will be said out loudly. I don't think it's ever been done in a live wallpaper. But for now I'm having so much fun just doing hilarious animations and imagining that some people will definitely laugh seeing them for the first time
Really, it's a great feeling to see Bee beeing well accepted. Better than money
More bee things!
Bee Bro will enjoy if you have music playing!
Sleeping animation
Added custom FPS setting (10,20,30)
Swing Doctor
Version 1.2.4
There's a medical emergency ...... in the sky! Dr. Dan dons his special emergency propeller hat to fly to the situation. Too bad he doesn't know this game is an endless runner! Control his motions using your Android device's tilt controls (in portrait mode). Avoid obstacles, to see how high you can get in this highly addictive app! Swing Doctor is a Swing Copter inspired endless runner. This game aims to improve on the experience of the game, addressing the complaints from users while providing the same style of game play. This is not a blatant clone as most other games styled after Swing Copters are, this a unique take on the genre.
Highlights :
- Addictive, challenging and unique gameplay.
- Fluid and intuitive tilt based motion mechanics.
- Full horizontal control of player, not forced to a side.
- Accurate hit boxes to avoid frustrating moments.
- Short tutorial to help you understand the game.
- No frequent and annoying Google Play pop ups.
- Quick start with no count downs.
Category : Endless runner (Flappy Bird, Temple Run, Swing Copters, etc).
Download and full info on Google Play! Please Rate & Review!
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"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Thoughts & Opinions!
While we wait for the game to become available, please feel free to leave your thoughts and opinions here.
Cheers!
Very nice idea!
Available!
The app is now up on the Google Play store for all to download!
Update!
Version 1.0.1!
- Hi-Score now saves properly.
- Tutorial, once completed, will never commence again. Even on subsequent launches.
- Slightly tweaked side bounding regions, mainly to prevent character from being partially off screen.
Update!
Version 1.0.2 :
- Potential texture glitch for iron spheres fixed.
- Adjusted texture filters for bricks and iron spheres to improve their look and prevent flickering, especially at low resolutions.
- Slightly tweaked iron sphere texture.
- Performance issues solved
Up
Beautiful
Looks good but if the score font will be an 8 bit font the game will look more beautiful.
Thanks!
ronemgames said:
Looks good but if the score font will be an 8 bit font the game will look more beautiful.
Click to expand...
Click to collapse
Thank you, your advice will be considered.
Cheers!
Update!
Version 1.0.3 :
- Saving issues that were meant to be resolved in 1.0.1 are now finally fixed. All time Hi-Score will properly persist and tutorial will not rerun upon completion.
- In game Best Score for current run is now reset upon app exit rather than level exit.
- Apologies for any reset scores!
Up
Up
Stop upping your swing copter copy...
Sent from my Nexus 5 using XDA Premium 4 mobile app
LeJolly said:
Stop upping your swing copter copy...
Sent from my Nexus 5 using XDA Premium 4 mobile app
Click to expand...
Click to collapse
Its not a copy. And I thought upping once in a while was allowed. Are you are a moderator?
This game is actually good comparing to swing copter....Thanks for making it btw
Update!
1.1.0 :
- Added outfits! Earn 4 additional outfits for doc to wear.
- Ad frequency decreased
- Iron sphere texture filter adjusted again, to eliminate flickering that may have persisted since 1.0.2.
Up
Very nice game. Thank you for making this game
That looks neat! Good that you don't make a complete clone but try to improve upon the genre. Would you mind sharing what library/engine you've used to make this game?
ArcaneHammer said:
That looks neat! Good that you don't make a complete clone but try to improve upon the genre. Would you mind sharing what library/engine you've used to make this game?
Click to expand...
Click to collapse
Of course! I used the LibGDX library and the Box2D game engine to make this game, thanks for the compliment.
Cheers!
[Free][Game] 120
Hello,
my name is Gianni Salvatore and i'm an Italian developer.
I wanted to present my game (I've made even more with the name Multicolor Games) but now I have changed the name to MayoApp.
The name of the game is 120. The game is really simple, perhaps there are already thousands, but I wanted to introduce him anyway. I was inspired by the style of material design (flat) to create this.
The aim of the game (like many others) is to score by pressing on the screen to blow the ball.
Here's the screenshoot:
- Icon.
{
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"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
- Menu.
- InGame.
Link:
http://play.google.com/store/apps/details?id=com.MayoApp.A120
If you like my game, please, add a review, thanks to all.
If you want to contact me, here is where I am:
e-mail: mayoapp.info[dot]gmail.com
website: www.mayoappstudio.com
I do not like "spam" but the Android world is so vast that you could also do a beautiful game but not be known by anyone. (maybe not in my case, but I leave it to you to judge).
12/04/2015 Changelog v1.0.5
- Fixed all bugs;
- Redesigned icons (in game);
- Added sound effects;
- Adding the icon of the store (which will be added soon).
07/04/2015 Changelog v1.0.4
- Fixed bug;
- Performance increased by 10%;
- Adding a new ranking (Games played);
- Reduced advertising.
07/04/2015 v1.0.3
02/04/2015 Changelog v1.0.2
- Reduced advertising.
29/03/2015 v1.0.1
29/03/2015 v1.0.0
Up.
Nice game
UzbekGames said:
Nice game
Click to expand...
Click to collapse
Thanks UzbekGames!
120 feedback
Hi Gianni,
Nice job with this app. I like the style, which is something you Italians always do well!
Here's what I think you did right:
- I like that I could skip the Google Game / G+ login methods and the game still works.
- the game play is good
- nice colors, icon, etc.
One area to think about is the frequency of advertising. When I first get the app I'm still trying to figure out what's going on and how to play the game. My ball drops in 4 seconds and an ad shows. OK fine. But then I try again and the ball drops in 4 seconds - I'm really bad at the game still - and then another ad. I do this a few times and I end up getting 5 ads shown to me in less than 30 seconds. I'd suggest you wait maybe 1 or 2 mins, or 5 game plays, or something like that, before starting the ads. To summarize, keep advertising, but give new users a minute or two to get addicted.
Best of luck with 120!
Pretty good, nice design!
Nice graphics
Sent from my GT-I9300 using XDA Free mobile app
BTW which language have you used to program this game
Sent from my GT-I9300 using XDA Free mobile app
wayzel said:
Hi Gianni,
Nice job with this app. I like the style, which is something you Italians always do well!
Here's what I think you did right:
- I like that I could skip the Google Game / G+ login methods and the game still works.
- the game play is good
- nice colors, icon, etc.
One area to think about is the frequency of advertising. When I first get the app I'm still trying to figure out what's going on and how to play the game. My ball drops in 4 seconds and an ad shows. OK fine. But then I try again and the ball drops in 4 seconds - I'm really bad at the game still - and then another ad. I do this a few times and I end up getting 5 ads shown to me in less than 30 seconds. I'd suggest you wait maybe 1 or 2 mins, or 5 game plays, or something like that, before starting the ads. To summarize, keep advertising, but give new users a minute or two to get addicted.
Best of luck with 120!
Click to expand...
Click to collapse
Thanks so much,
I also I realized that advertising is too frequent and invasive fact now I'm posting an update in which the advertising is displayed every 4 times. Very soon I'll post a store where you can buy different balls, you have suggestions?
Anyway,
thank you very much to all. For any suggestions, bugs, or to add other things to the game i'm here!
every 4th time
GIanni,
That sounds good. An ad every 4 times would be easy to implement and you should hopefully see longer play time as a result.
wayzel said:
GIanni,
That sounds good. An ad every 4 times would be easy to implement and you should hopefully see longer play time as a result.
Click to expand...
Click to collapse
+
I just released the update, thanks to your suggestion .
i will try this game
I will try this game.
kingn85 said:
I will try this game.
Click to expand...
Click to collapse
Let me know what you think , I really appreciate the feedback!
best
ksant said:
best
Click to expand...
Click to collapse
What do you mean by the word "best "?
Please be the most explanatory as possible , must collect any suggestion to improve the game and improve myself!
Up.
Very good and nice game)
PerfectOval said:
Very good and nice game)
Click to expand...
Click to collapse
Thanks PerfectOval!
I've released a new update (1.0.4)
- Fixed bug;
- Performance increased by 10%;
- Adding a new ranking (Games played);
- Reduced advertising. (The advertisement is shown the first time and every 6 times.)
Recommend me some tips on how to improve the game , or something to add?
Good game.
[GAME][2.2+]"Color Flood Filler" = classic Filler / Flood it +fog of war +maze levels
Hello.
Let me introduce my free Android game "Color Flood Filler" - kind of "Flood It"/"Filler" games.
Link to the game demo video (2 minutes): https://youtu.be/j5MOPWmj5wM
Link to the game on Google Play: https://play.google.com/store/apps/details?id=com.mosync.app_FloodFiller
Its advantages (why I hold it's outstanding):
1. Lots of Settings.
2. Fog of war (on some levels).
3. On some levels may appear walls: simple or as a Maze.
4. You can zoom the map and move it. Because map size can be ultra big - up to 200x200 tiles.
5. There may be 2 or 4 players - bots or humans.
6. Bots AI does not trick. It may train you, it may be stupid; but if you selected hardest level for it - then no mercy for you; and be forbear - AI may think really hard (so long).
7. There are no any advertising in the game (so the game does not get any promotion).
The game is allowed for people of any age (3+ by PEGI).
The game is member of the program “Designed For Families” ("Brain Games").
The game supports the commonly used languages (13 for now).
Alas game has a poor graphics design; no kittens inside or other nice stuff.
Game has simple: animation (e.g. showing current player tiles), demo and sounds.
Game description:
To win - own the half of all cells first;
Tap the screen to select the new color for your tiles, to own nearby free tiles of the same color;
Touch and Hold the screen to see full game info;
Tap during the animation to make it faster;
Press "Menu" or "Back" for more control.
I think it's a Filler with the biggest settings number you've ever seen
Please contact me to improve translations.
Few screenshots:
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"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Cool!
Very interesting and original filler game!
Any other online Filler?
Vadim Khohlov said:
Cool! Very interesting and original filler game!
Click to expand...
Click to collapse
Aha! A competitor!
Thanks for positive replay Your game seems has more sharp colors than my
I wonder: is there any other online Filler / Flood-It game on Android?
Cool game and very nice design ! Congrats !
However, I think you should improve the algorithm that selects the colors among which the player has to choose. Many times, especially at the beginning of the game, you don't really have a choice : your surface is in contact with 2 or 3 colors, and the game asks you to choose between 2 colors, but your surface is in contact with only one of these 2 colors.
Or even, it happens that none of the colors that are offered is in contact with the surface, like in this case.
The game is great, I think you only need to fix this point.
Good work !
I think you should improve the algorithm that selects the colors among which the player has to choose...
Click to expand...
Click to collapse
Thanks for a valuable suggestion. But that is strategical part of the game: to select a color, which your opponent need most
Without preventing opponent to choose your color - game becomes very simple - just keep selecting next color.
Another good strategy: to select a color, after which you anyway will have a good colors choice, whatever color opponent choose (that makes the opponent angry).
Game become much harder when you battle against 3 bots: sometimes (on map 4 or 5) you just have to loose few times to get into the good corner (with comfortable start position), then start prying for opponent to make a bad choice. On failure - press back to start from the same corner, where start position is the best (for this map).
so interested game! good to play on free time.
I really like food games Good job!
Interesting idea
Wow! I got a new cool update with nice score indication. Thanks!
A new version looks pretty good. Thanks!
Good job!
I really like the concept. With good ASO you could jump a lot.