Hi,
Wondering if anybody would be interested to port the great classic game Paradroid to our Android platform. If I would be able, I would do it myself, but without programmer know how ... Good thing is that there is already a Linux version available (incl. source code), so this should not be so difficult or?
http://paradroid.sourceforge.net/
For sure you might play it via Frodo C64, but a standalone app is much better.
Anybody?
cu
d_finn
I played Paradroid 90 for the Amiga. I would try it if it were available, but not particularly enough to hold my breath for it. I'm not sure if in all of my Amiga emulation if I already have the Amiga version still.
Related
Hi,
I know, that isn't only one thread about TBS but I can't ask again...
Why is for Android (maybe for other mobile OS too) so less TBS like Warlords (and Warlords 2)? Warlords is for mobile touch displays perfect and no one develop them.
I see only "Populus Romanus" on market that looks like Warlords (look like Warlords more than other TBS like Android games).
Why, why not... why... :'(
Battleloot Adventure?
turn based RPG though
ive never played warlords though
anyways, wrong section =.=
Thanks for tip.
Also if this thread in wrong section, please, transfer it wherever you need
The best turn based strategy games on my phone are not android apps at all. The goto tbs strategy games I have are all run in andosbox.
Master of Orion
Master of Orion 2
Heroes of Might and magic II (I know there is an android port of this, but the ai is messed up, and running the original in a dos emulator the AI works much better. It is just fairly hard to find the original (you wont find it on google, but there are search engines that will find the dos version).
Hello to everyone, I just want to know if anyone knows how to make emulators for androids or can teach me how to because I want to try remake the nds (Nintendo ds) for android phones.
I got Xperia Play
Googling shows that there have been made some attempts at that topic. However it seems that they aren't usable (yet?). http://www.youtube.com/watch?v=MGPoKyc2n_A
Or google "nds4droid"
Just wanna try.
I am aware of this, and this had made me more determined to try and make an nds emulator, also I know high end android phones meet the requirement to run an nds emulator to a better standard then nds4droid because I don't think they put enough work into it
Why do you think they didn't put enough work into it?
What I am wondering is why it has to be emulated when both (most) android devices and the nds use ARM cpus. If the code would run dircetly on the phone, without emulation, it should be much faster. But my knowledge is too limited on this topic to say that this is even possible. Another thread on this topic: http://forum.xda-developers.com/showthread.php?p=11820180#post11820180
what I think
I think there are certain things you cant really modify that's why they cant do it directly and starting from scratch to make an nds emulator on an android will be too much work.
I've attached the Windows RT binaries for NewWolf and EcWolf, both of which are Wolfenstein 3D ports.
NewWolf features OpenGL rendering, but does not have any sound support because the port uses a proprietary (ie: no source code) sound engine. To run NewWolf use the included batch file as there is an issue with 16bit color depth (the batch file will force 32bit).
more info -> http://newwolf.sourceforge.net/
EcWolf is straight up software rendered using SDL with full sound support and is very true to the original. Simply run ecwolf.exe.
more info -> http://maniacsvault.net/ecwolf/
I have also included the original Wolf3D 'demo' game files so people should be able to play this straight away. If anyone has concerns about this, let me know and I'll remove the game data.
These are also on the SVN repo, so feel free to pull it from there if you like.
Cheers!
The original game files were shareware I think, I dont think anyone can complain about you throwing in shareware files for an old game.
Nice work yet again. I was just about to ask if you had considered doom, but it seems you've already done it
Offtopic.
SixSixSevenSeven, i see you know a lot of about Windows RT and porting apps, and i have a Little question. I need a C Compiler for my Bachelor of Science Degree in Computer Engineering, and i don't have any laptop for running a C Compiler. I'v tried searching a C Compiler for Windows RT (I'v only seen a C# Compiler) and i want to know if will be possible to run something like gcc in Windows RT, saving money buying a laptop.
Thanks
comandospi said:
SixSixSevenSeven, i see you know a lot of about Windows RT and porting apps, and i have a Little question. I need a C Compiler for my Bachelor of Science Degree in Computer Engineering, and i don't have any laptop for running a C Compiler. I'v tried searching a C Compiler for Windows RT (I'v only seen a C# Compiler) and i want to know if will be possible to run something like gcc in Windows RT, saving money buying a laptop.
Thanks
Click to expand...
Click to collapse
Not yet. MinGW might run under the x86 emulator but anything it produces will also only run under the x86 emulator, and that emulator isnt 100% reliable and it is rather slow.
You would be best off with a laptop, sorry.
Also not really something to be discussed here.
SixSixSevenSeven said:
Not yet. MinGW might run under the x86 emulator but anything it produces will also only run under the x86 emulator, and that emulator isnt 100% reliable and it is rather slow.
You would be best off with a laptop, sorry.
Also not really something to be discussed here.
Click to expand...
Click to collapse
I tried MinGW under Win86Emu but the setup doesn't work properly. I found a Little C compiler (Tiny C Compiler) and works perfectly with Win86Emu (at least some simple code), so i think that this could save me temporarily from buying a laptop.
Sorry for asking about this here, but thanks so much for the Win86Emu idea
Already exists?
There is a Wolfenstein port in the Windows app store called Wolf.
Surface-RT said:
There is a Wolfenstein port in the Windows app store called Wolf.
Click to expand...
Click to collapse
Looks like it only has the 1st level based on the comments... a Demo of sorts I guess. These ports would allow you to play the complete game, assuming you have access to the game files. I have no idea if you could use the complete game files with this Store version.
I haven't actually tried either of these ports yet. But I am curious on whether they are an improvement over the original DOS game? I've played that a bit using DOSBox on my Surface...
domboy said:
Looks like it only has the 1st level based on the comments... a Demo of sorts I guess. These ports would allow you to play the complete game, assuming you have access to the game files. I have no idea if you could use the complete game files with this Store version.
I haven't actually tried either of these ports yet. But I am curious on whether they are an improvement over the original DOS game? I've played that a bit using DOSBox on my Surface...
Click to expand...
Click to collapse
This port is running natively, otherwise it is essentially the same as the dos version. But running natively means it requires less CPU power (no x86 + DOS emulation) which might help keep the tablet cooler and prolong battery.
i start learn java .. and planning to move to android
my java so weak until now
i just want to know the way to build my first app about ps1 emulator
so can i use app inventor for that or basic4android
or noway .. i have to use eclipse
Sorry for my English
Step one, install EPSXE. Step 2, load rom.
Sadly, while I don't doubt a better PS1 EMU might be possible, it won't have the years of bug work and trust EPSXE will on PC or Android so it's just not worth it to make a PS1, N64 or any Emulator for systems older than that because top notch EMU's already exist and the rest are just waiting for hardware to catch up before they are viable but there is already a DreamCast, PSP and PS2 emulator that still are being held back by current hardware limitations.
Sadly, there just isn't a need for any emulator and if you have the skill you'd honestly be better off joining one of the teams for an existing emulator to get the experience than trying to start a project like this on your own.
Not trying to shatter your dreams but there just isn't a need for another PS1 emulator that will be riddled with bug's and take you years to get to even half the status of EPSXE.
Is it possible to manipulate a game for it to work on a newer version of Android? I loved playing Zombieville USA but it hasn't worked since Kitkat. Is there any work-around for this sort of thing? Thank you.