i start learn java .. and planning to move to android
my java so weak until now
i just want to know the way to build my first app about ps1 emulator
so can i use app inventor for that or basic4android
or noway .. i have to use eclipse
Sorry for my English
Step one, install EPSXE. Step 2, load rom.
Sadly, while I don't doubt a better PS1 EMU might be possible, it won't have the years of bug work and trust EPSXE will on PC or Android so it's just not worth it to make a PS1, N64 or any Emulator for systems older than that because top notch EMU's already exist and the rest are just waiting for hardware to catch up before they are viable but there is already a DreamCast, PSP and PS2 emulator that still are being held back by current hardware limitations.
Sadly, there just isn't a need for any emulator and if you have the skill you'd honestly be better off joining one of the teams for an existing emulator to get the experience than trying to start a project like this on your own.
Not trying to shatter your dreams but there just isn't a need for another PS1 emulator that will be riddled with bug's and take you years to get to even half the status of EPSXE.
Related
Here is a video tutorial I made to help use the PSXPERIA tool that allows you to you any PS1 games you want with the native PS1 emulator which lets you have things such as better screen filtering and use of the analog touch pads!
Video tutorial
Im posting it here as it keeps being lost in all the posts of the development thread. I hope this helps some people.
Important notes:
this does not require root
this tutorial will work for windows mac and linux, you can pretty much just copy what I do on any OS and it will still work.
Great video thanks!
This is really helpful. I hope someone finds a way to get around the 3rd release emulator so we can start testing the capabilities of the games.
subcu1ture said:
This is really helpful. I hope someone finds a way to get around the 3rd release emulator so we can start testing the capabilities of the games.
Click to expand...
Click to collapse
I dont think its worth the effort tbh, I think the older version of the emulator didnt have a licence check to get them to work so we just needed to convert a few files thanks the yifanlu's amazing tool!
To crack the licence check will be alot harder to do and apparently FPSE will be getting touch pad support soon anyway, although the dev has been saying that for the last 3 months
the only good thing about sonys emulator is the touch pad support, besides that it has very bad compatibility.
I like the native emulator because you can apk your games unlike FPSE where you have to load everything and play around with the settings.
subcu1ture said:
I like the native emulator because you can apk your games unlike FPSE where you have to load everything and play around with the settings.
Click to expand...
Click to collapse
I find there to be alot less hassle with fpse, I can just copy all my games to the SD card and everything works fine with the default settings most of the time.
hey bubblegumballon,
i keep getting a cannot build apk error even though i put jarsigner in the path variables and inside the psxperia beta folder. Im using windows 7 64 bit and have heard that jarsigner has issues with windows. Any workarounds that you know of?
subcu1ture said:
This is really helpful. I hope someone finds a way to get around the 3rd release emulator so we can start testing the capabilities of the games.
Click to expand...
Click to collapse
I dont think xda would let us start a project with the sole aim of circumventing sony's piracy protection, just because we want to do it for legal reasons, dosent mean pirates wont use the technique to start spreading copies of PS games with the protection removed
Do you think the PSX games purchased for PSP via PSN would have a better chance at working with that emulator seeing that Crash Bandicoot is the PSP version?
Please could someone upload a windows environment video.
like bubblegumballon Mac video
i am a newbie and am struggling.
cheers
harlzden
It is exactly the same with windows as it is on mac.
Just get the beta 2 release of PSXPERIA and run the windows psxperia UI bat file and follow the steps from the beta 2 caption that pops up from the start of bubblegums video.
Everything is the same as in the OSX video.
harlzden said:
Please could someone upload a windows environment video.
like bubblegumballon Mac video
i am a newbie and am struggling.
cheers
harlzden
Click to expand...
Click to collapse
Just copy exactly what I do, its exactly the same on windows expect your desktop looks a bit different. I have an annotation in the video telling you to skip the first step now as it is no longer needed in the newer version of PSXPERIA.
Thanks for this. Will check it out when I have my Play next month.
Since the new version of PSXPERIA is out I wanted to bring some attention to the tutorial again, theres alot of new users to PSXPERIA every since the new 2.0 version so hopefully this video will help assist you in installing it.
Let me preface this by saying I already suggested this idea in the DEV POOL sticky of software development. Unfortunately that thread receives very little attention and my question would be better placed here.
Anyways: Currently WP7 has two emulators (at least that I know of) and they are for the NES and classic Gameboy. Unfortunately, we are missing some really great ones like Gameboy Advance (I still have all my Pokemon games from it), SNES, and N64. You may not be aware, but the Zune HD actually had a partially working Gameboy Advance emulator. The Zune HD possess far lower specs then new WP7 devices, even the first generation devices. The original iPhone 3GS can also emulate Gameboy Advance games and its specs are also a lot lower then current WP7 devices.
I'm curious as to why this hasn't been worked on (at least talked about). I understand that code could be a problem, but the Zune HD I'm sure had similar problems on a far lesser known platform with even less developers and still had some form of Gameboy Advance emulator. Also, native code of some kind is achievable now, correct?
Anyways, I'm just curious if anyone else would like to see this/know if something is in the works. If it is of any help, here is the link to the Zune HD Gameboy Advance emualtor; they even have the source code listed: http://code.google.com/p/visual-boy-zune/
Currently there are several issues with emulation on WP7.
1) The lack of hardware access (XNA)
2) Managed languages and the inability to remove excessive runtime safety checks (like bounds checking) makes it very hard to have efficient rendering and sound generation.
3) The lack of native code access and not allowing for unsafe code in managed languages
While technically you can run native code through COM, it would be a huge amount of work porting an existing emulator over that way and it would be limited to fully unlocked devices.
I do know a few people that has been toying with SNES or even GBA emulation for WP7, but in the end they've given up, because of the inability to have it running at any reasonable speed. Which is very understandable considering how slow it is to run an interpreted emulator inside an VM when u have no way remove safety checks or compile code on the fly.
I honestly don't see any of these things changing for WP7, considering how little to none extra API access that we've been given since the Mango SDK.
But looking at Windows 8 and the Metro style API's, Microsoft would be complete idiots to not bring the same set of languages (native/managed) c++/c# (with unsafe code!)/js to WP8 and native access to directx etc. So none of the WP7 issues would be present.
N64/PSX...that would require a whole set of even lower level hardware access.
So in short; The lack of native or unsafe code access is why u don't have a gba/snes emulator on wp7
Nudua said:
Currently there are several issues with emulation on WP7.
1) The lack of hardware access (XNA)
2) Managed languages and the inability to remove excessive runtime safety checks (like bounds checking) makes it very hard to have efficient rendering and sound generation.
3) The lack of native code access and not allowing for unsafe code in managed languages
While technically you can run native code through COM, it would be a huge amount of work porting an existing emulator over that way and it would be limited to fully unlocked devices.
I do know a few people that has been toying with SNES or even GBA emulation for WP7, but in the end they've given up, because of the inability to have it running at any reasonable speed. Which is very understandable considering how slow it is to run an interpreted emulator inside an VM when u have no way remove safety checks or compile code on the fly.
I honestly don't see any of these things changing for WP7, considering how little to none extra API access that we've been given since the Mango SDK.
But looking at Windows 8 and the Metro style API's, Microsoft would be complete idiots to not bring the same set of languages (native/managed) c++/c# (with unsafe code!)/js to WP8 and native access to directx etc. So none of the WP7 issues would be present.
N64/PSX...that would require a whole set of even lower level hardware access.
So in short; The lack of native or unsafe code access is why u don't have a gba/snes emulator on wp7
Click to expand...
Click to collapse
Well that is mighty unfortunate. I'm assuming the current emulators work because they don't need much power to run? Also is it XNA that allowed for the Zune HD to emulate the Gameboy Advance?
I thank you for your time in answering my question, hopefully Windows 8 will change this current situation.
ErikWithNoC said:
Well that is mighty unfortunate. I'm assuming the current emulators work because they don't need much power to run? Also is it XNA that allowed for the Zune HD to emulate the Gameboy Advance?
I thank you for your time in answering my question, hopefully Windows 8 will change this current situation.
Click to expand...
Click to collapse
I don't know much about the Zune HD, but from looking at the GBA project, it's using native code (OpenZDK?) and not XNA.
Current emulators work because most run at 20/30fps and the emulation of 8bit consoles is less demanding. Also most emulators are written in native languages, making it much harder to port over to WP7.
If WP8 is anything like W8 and Microsoft continues to allow emulators, I'm sure we'll see a lot of emulators for WP8.
The ZuneHD was never hacked at all. If I remember correctly (and I was big on the Zune scene), the Zune devices had far superior security software that was never cracked. Not saying it wouldn't have been possible if more people cared about development for the Zune (it had nowhere near as much following as iPhone and iPod).
Microsoft never gave out a full SDK for the Zune, only access to limited functions in XDA. There wasn't even support for 3D games...
But Zune fanatics were able to find a more "back door" method to hacking the Zune. They created OpenZDK, which allowed for more access to what the Zune can really do. It was almost like a partial hack (which you'd be used to if you're in the PSP hacking scene).
Through OpenZDK, you were able to develop software that better used the Zune's potential (that MS never tapped into). Developers could make 3D games, and even make an emulator. Now my ZuneHD crapped out on me before I could try the GBA emulator, but I used the crap out of it when it was just GB/GBC. I still prefer it over anything I've used on iOS and Android. The only downfalls were that you had to save the normal way, no fast forward, and no sound.
If Microsoft had given more freedom for developers in XNA, then they would have used that to make VBZ and it'd probably be easier to port to Windows Phone.
Microsoft just really messed up with the Zune.
whats the best open source GBA emulator? it would be interesting to use NFC and the Local Wireless to emulate Link functionality. I tried to port a GBA emulator to WP7 XNA but it failed, now with native code, i want to try it in metro.
No$GBA, but I'm not sure
Please try it to make a gba emulator for windowsphone
MaryJane420 said:
No$GBA, but I'm not sure
Please try it to make a gba emulator for windowsphone
Click to expand...
Click to collapse
I'm going to make one for windows 8 metro, then I can attempt to port it over.
Hello to everyone, I just want to know if anyone knows how to make emulators for androids or can teach me how to because I want to try remake the nds (Nintendo ds) for android phones.
I got Xperia Play
Googling shows that there have been made some attempts at that topic. However it seems that they aren't usable (yet?). http://www.youtube.com/watch?v=MGPoKyc2n_A
Or google "nds4droid"
Just wanna try.
I am aware of this, and this had made me more determined to try and make an nds emulator, also I know high end android phones meet the requirement to run an nds emulator to a better standard then nds4droid because I don't think they put enough work into it
Why do you think they didn't put enough work into it?
What I am wondering is why it has to be emulated when both (most) android devices and the nds use ARM cpus. If the code would run dircetly on the phone, without emulation, it should be much faster. But my knowledge is too limited on this topic to say that this is even possible. Another thread on this topic: http://forum.xda-developers.com/showthread.php?p=11820180#post11820180
what I think
I think there are certain things you cant really modify that's why they cant do it directly and starting from scratch to make an nds emulator on an android will be too much work.
Hello all !
I'm new on Microsoft Surface with Windows RT, and this tablet is very good !
I search just an emulator for play resident evil. It's possible ?
Thank you a lot.
No PS emulator yet. I'm sure it will come in time.
im looking forward to dosbox and stuff like that... this device would be cool for playing f.e. Fallout
There is a SNES emulator so I'm sure a PS1 emulator will come soon
Sent from my GT-Xperia S using xda app-developers app
Psone will probably not come to windows RT in playable speed,
Windows rt is can not reserve executable memory pages with virtualalloc which is needed for the dynarec that psx emulators use to get playable speed. Interpretation will most likely be too slow
Thank you very much.
I love PSone Game, i must be patient =)
Technically, I'm sure you *can* do virtualalloc (it's used by many things, including IE); it's just not available through the WinRT APIs. That means any app using it would have to use homebrew hacks, either being a non-Metro EXE or using hacks to access the relevant system call without going through the usual API layer.
[email protected]
I just wonder if there is one.
When there is nothing is it possible to get the "oculus os/android" working on Qemu with kvm or something like that? Normal Android already runs on Qemu so is there a possibility?
Unfortunately not, as Oculus has not released the source code for the OS. We'd need that to compile it for Qemu's "Goldfish" target (ARM64 cannot run on x86_64, and vice versa, without tricks). Since we don't have any of that, not even a device tree, it cannot be done.
Android-x86 is a compiled version of the Android Open Source Project (AOSP) for x86/x86_64, so that version of Android is binary compatible with your PC and QEMU, normal ARM/ARM64 copies of android are not. We also cannot simply take the OS from the device and plant it into QEMU as, once again, they wouldn't be binary compatible and the OS on the Quest 2 wouldn't have the drivers needed to run on QEMU as it would only have the proprietary blobs needed to start the HMD.
Hmm, I was hoping for some kind of quest 2 Android SDK myself, so I could try out a few features myself, but it's not THAT important. Was kinda hoping I could test the OS and built-in apps a bit before buying it. Yes, I have a standing offer to borrow a friend's quest 2 for a few weeks, but it's honestly more work than it's worth, to do that, because he lives something like an hour away. If he was right next door then sure, but he's not. He also lives in a group home on a caddy waiver, so there's all these rules he has to follow which makes having friends over a pain, as I can only be outside or the garage, and not in their house.
There's so many things that I really would like to look at before purchasing one, just in the OS and settings, like how adding your own figures to the home environment for instance, and all the multi screen things that oculus seems to be adding. Not to mention that I'd also love to try out sideloading apps, which really almost requires prior knowledge as it's a bit different than normal sideloading I'm given to understand. All of this stuff is something I would love to try without having to potentially brick a working quest 2. And yes I know that nothing on a quest 2 should brick from any of that, but still, it's not a known entity to me, therefore the caution, to my mind at least, is worth it, considering if something happened I'd have a 400$ paperweight