[idea] Nintendo DS emulator - Android Apps and Games

So, there is anyone that work on it? it can be a perfect use for the touchscreen....

Well, the DS screens are 320x240, so there's definitely room for them on anything VGA or bigger. The problem would be if you're using input from the touchscreen for the bottom screen, how do you handle the other inputs. Also, I don't know the CPU clock of the DS, but that might make it problematic on all but the very fastest phones available now.

the processors are :
ARM9E 32 bit @ 67MHz and ARM7TDMI 32 bit @ 33MHz
so, there aren't need a sistem-call layer, because is the almost-same architecture, for the input maybe we can use the wii controller...there are cheap clone of that now...

LoL there isn't good DS emulator on windows! In my [email protected] I don't have 100% speed so in android this isn't possible...i think...

Archpope said:
Well, the DS screens are 320x240
Click to expand...
Click to collapse
That is the 3DS. The DS has a screen resolution of 256x192. Weird one, but true.

you have a problem with your pc, DeSmuME on my xps m1330 work well, there are only some code error, not speed...
AND my desire run psx emulator with gran turismo near full speed, it must work.

Related

Qualcomm - numbers, promises and lies

Well, we know the under-performing WM devices with qualcomm CPU, especially when coming to graphics. For example the MSM7200(A) & MSM7201A devices, such as: HTC Touch Pro, HTC Diamond, HTC HD, HTC TyTN II, etc
Reading different docs from qualcomm:
QUALCOMM provides wide range of best-in-class integrated
graphics solutions with the MSM7200 comparable to the DS
or PSP
APIs Accelerated: OpenGL ES 1.0 Common + some OpenGL ES 1.1, Direct 3D Mobile, SM2, JSR 184, BREW Render2D, Direct Draw, GDI
“Qualcomm Announces Highly Integrated Dual-CPU Single Chip Solutions for High-Performance Multimedia Wireless Devices”
“The 7xxx series addresses the growing consumer demand for higher-performance wireless devices delivering high-quality audio-visual and 2D/3D gaming”
“Very high performance 2D and 3D graphics, and video encode and decode support”
Peak performance: 3D: 4M TRIS /SEC, 2D: 133M PIXELS /SEC
Source:
http://www.qualcomm.com/news/releases/2003/press1217.html
http://sakajati.com/download/?nav=display&file=70
You can see how pathetic performs such a qualcomm device here: http://www.youtube.com/sergiowmo . You can find many videos where I've tested different games. They say that the graphics is comparable with PSP.. just look at the emulators comparison.
Where is the promised graphics performance?
Can this company be sued because of these notorious lies?
I'm starting to hate this company more & more (qualcomm). I don't care if htc has to pay for drivers, etc. They should provide what they promise. And anyway TP, Diamond comes with openGL HW drivers.. and let's be real, the performance is extremly poor in comparison to other HW-enabled devices (older devices, devices with lower CPU).
What irritates me more is the high graphics performance Qulacomm is advertising and in reality perform so badly. In other words I hate when someone is misleading and lying such way.. Just thinking at PSP (PlayStationPortable) comparison..
I learned my lesson with the HTC Touch Dual, the models of the brand are beatifull, but slow and dumb, like that crazy blond you will always stay away from, in the future.
It's not qualcomms fault, the devices might be capable of this performance, but it's HTCs fault, which refused to pay for drivers.
But the latest htc devices DOES have driver for 3D graphics. They have OpenGL hardware libraries and I'm really not satisfied with the 3D performance.
I've already seen this excuse so many times.. but ALL WM the devices that are using Qualcomm CPU are worse. Other vendors such as LG, TOSHIBA. All those companies haven't payed for the drivers? There's something in the middle..
http://www.glbenchmark.com/compare....tege&D2=HTC P4550 TyTN II (Kaiser)&D3=LG KS20
What's with this qualcomm crap policy? Haven't heard anything like this from Marvell, to promise something and in reality to be something else.
The 2D graphics aren't hardware accelerated indeed.. at least this is how it looks..
@twolf Samsung Omnia looks good and it's fast and smart too, thanks to the Marvell CPU. Unfortunately there's no OpenGL support .
Excellent thread. Just a couple of things to bear in mind though:
- There are developers working on graphics here.
- The Mobinnova ICE and LG Incite are both said to have the same processor as the SE X1 Xperia, Touch Diamond, Touch Pro and the HD, i.e. the Qualcomm MSM7201A 528Mhz processor. Hence we should wait for reports from owners of these devices to see if any drivers have come to fruition. The reason I say this is because in the past, it seems some drivers were taken from the LG KS20 (same MSM7200 400Mhz processor as TytN 2, Touch Cruise, Touch Dual and Sprint CDMA Touch) in the past for the aforementioned.
However, this is an important thread, so please keep it going, unless Qualcomm can clearly not be brought to account here.
DSF said:
@twolf Samsung Omnia looks good and it's fast and smart too, thanks to the Marvell CPU. Unfortunately there's no OpenGL support .
Click to expand...
Click to collapse
I was playing around with an Omnia at the local Verizon Wireless store [only US carrier to offer it], and I was really f**kin impressed! The camera was as responsive as a good digital, and the screen/mouse combo is beautiful!
I am not an expert but I am totally agree withthe disapointing qualcomm...
Just let´s hope that HTC has noticed this and take it in mind for the next generation of 09 models just about to launch!
Great thread!
@nuke1 I've read that topic, but no resolution yet. Also, many people are benchmarking using diffrend D3D drivers, which is wrong, because that benchmark tool is using OpenGL not D3D (which is only a wrapper for OpenGL, D3D<=>OpenGL).
So.. we have 3D hardware accelerated drivers.. (unlike previous HTC devices, such as TyTN II) but we got poor performance.. I really would like to trust that porting the drivers from another device (eg: LG Incinte) will improve the (3d/2d) graphics experience on our phones.
@orb3000, actually they will continue the partnership with qualcomm, HTC is very proud of their colaboration, CEO Peter Chou said something like:
"qualcomm is one of our top very important ??? partnership ..
and i believe that this partnership will continue to go the next 10-20 years"
See http://www.qualcomm.com/who_we_are/success/index.htm#/HTC-video/ .
So, HTC seems preety happy with qualcomm solution.. yeah, i know that qualcomm provide a chipset (SoC) implementing various function, such as and not limited to: cpu, gpu, gps, wireless ...
Thanks guy for your support. Now let's spread to a global scale! I had enough of qualcomm lies or whateva.
@NotATreoFan I really hope that Samsung will focus on more powerfull WM devices and get ride of the damn proprietary connectors! Samsung really has potential.
I totally support this thread.
I bought my Diamond with a 528MHz CPU. This means, that this phone has to have a power of 528MHz CPU equipped phone. And I don't care how it will be done, and whether it will be in next models. Tbh I would feel screwed if they used the CPU in a better way in upcoming phones.
Also I wonder why we have 3D acceleration, but no 2D? Anyways, I feel we have some kind of 2D slowdown. My previous smart phone was a Siemens SX1 (S60, Symbian 6.1, 120MHz OMAP CPU, released in 2003 or 2004, 176*208 res). I was able to play fluent Sega Master System (SMS Plus S60, free and excellent) games with sound, nearly-perfectly fluent Picodrive (no sound for S60, some frameskip but no close to Touch Pro vids on youtube) and well, playable GBA (vBagX trial, commercial). Picodrive is not tested, Sega Master System via morphgear (atleast the trial) is less fluent, and GBA via PocketGBA has too much frameskip. And please don't tell it is everything because screen is X times bigger. Architecture of CPU should be better. Come on, we have also a CPU to emulate, sound, input... And I am pretty sure SX1's OMAP had no graphics chip inside.
Just wanted to jump in and make a quick small comment:
I have a vogue, it is terrible (speed, graphic performance etc..)
I also have android on that vogue, and when using android things are SSOOOO much smoother it blows my mind, and makes me realize how much is truly the fault of another MS crap product.
In android I can flick that screen to scroll in the browser and it is so smooth with never a single hiccup or anything of the sort...
My 2 cents,
Jim.
That's one of thereasons why SONY broke up with HTC
I guess SONY will continue to move on over the WinMo platform, maybe with another partnership with another company (ASUS?)
HTC should be worried now that SONY is in town
I bet we will start to see better devices as the second generation Xperia soon
An after having the tytn, diamond, etc, I can confirm the XPERIA performance blows away them all, OMG no comparison here: it's a step further
here is what the Iphone can do on an ARM based CPU running at 400Mhz with hardware accelerated graphics. notice the framerate (smoothness).
http://www.techeblog.com/index.php/tech-gadget/need-for-speed-iphone
it disgusts me that the 528Mhz Qualcomm chip that has 3D acceleration (but no working drivers) relies on the CPU core to do all the "desktop" windows drawing and even 3D (unless you hacked drivers).
Two things!
1. CPU or GPU overload?
Today I did a small test. I thought that if the CPU is overloaded any more load will slow down the emulator. So I fired up WMP with a MP3 and the emu. I felt no slowdown at all.
Don't forget we don't drivers for CPU. We need them for GPU.
2. HTC/Qualcomm vs math
MSM7201A can render 133000000 pixels a second.
A fluent gameplay is 60 fps.
By dividing 133M by 60 we get 2216666 frames each 1/60th a second.
VGA screen is 640*480 pixels = 307200.
So how much screens we can fill during 1/60 of a second? Let's see... 2216666 / 307200 = 7.215709635 screens to fill.
Where we lose 6 screens?
p3ngwin said:
here is what the Iphone can do on an ARM based CPU running at 400Mhz with hardware accelerated graphics. notice the framerate (smoothness).
Click to expand...
Click to collapse
That's the industry favorite 3D powered by PowerVR from Imagination Technologies. If you look at most of the great performing 3D out there right now (N95, etc), it's usually has PowerVR components in it or Nvidia, NOT ATI.
It also helps they optimized the drivers in the system end-to-end (instead of optimizing for TouchFlo), and it's not using HTC nor Qualcomm.
NuShrike said:
That's the industry favorite 3D powered by PowerVR from Imagination Technologies. If you look at most of the great performing 3D out there right now (N95, etc), it's usually has PowerVR components in it or Nvidia, NOT ATI.
It also helps they optimized the drivers in the system end-to-end (instead of optimizing for TouchFlo), and it's not using HTC nor Qualcomm.
Click to expand...
Click to collapse
they have different graphics hardware, yet we should be getting an experience that is at LEAST recognizable as in the same graphics ballpark as opposed to the pathetic sorry state we have now.
p3ngwin said:
here is what the Iphone can do on an ARM based CPU running at 400Mhz with hardware accelerated graphics. notice the framerate (smoothness).
http://www.techeblog.com/index.php/tech-gadget/need-for-speed-iphone
Click to expand...
Click to collapse
ah yes... need for speed mobile.. i need an fruit phone now!!
Oh yeah how great it is. I understand graphics are really great but controls are tragic. Playing this using accelerometer must be a pain. I played asphalt gt racing on iphone and I turned it off after 2 minutes (I'm surprised that I lasted this long trying to play it).
If apple want to make iPhone good for mobile gaming give it some psychical button or help guys working on iControlPad with it and release it ASAP.
For now iPhone is nice graphics but lacks at control.
Unluckily all phone manufacturers (including HTC) seem to get rid of d-pads.
What you got in Diamond is barely useful. Up/down is good, left/right is usable only with one hand if you want to be fast (left hand for right, and right hand for left), and the center button is easy to press.
back to topic: thanks to Qualcomm even if we had awesome joysticks we wouldn't be able to play better games with them.
If you know how to use dpad on TD it gets quite nice.
Besides poor dpad is better than no dpad, at least you don't have to twist your arms like madman trying to turn when playing games like need for speed or asphalt racing
Wishmaster89 said:
If you know how to use dpad on TD it gets quite nice.
Besides poor dpad is better than no dpad, at least you don't have to twist your arms like madman trying to turn when playing games like need for speed or asphalt racing
Click to expand...
Click to collapse
Poor dpad is inexcusable on a $800 device. You also must be a horrible Wipeout player.

Playstation2 for Android (samsung galaxy)

So, with the new Samsung Galaxy on its way (waiting for some carries to get a move on) there (to me) seems to be a possibility to get a PS2 emulator running quite well with the new specs.
1Ghz HummingBird "Cortex A8"
PowerVR SGX540
---{"Samsung Galaxy S’ “Hummingbird” A8 chip will be able to process around 90 million triangle per second. That is compared to the Moto DROID’s 7 mill tri/sec, the Nexus One’s 22 million tri/sec, and the iPhone 3G S’ 28 million tri/sec."}---
---{"In other words, the Samsung Galaxy S will have around 36% the video processing power of a PS3. Hopefully it doesn’t get as hot as a PS3."}---
With this in mind I would think that is it quite possible to run a PS2 emulator on the new Samsung Galaxy S. Not to mention the rumored 1.5Ghz dual core Snapdragon coming to T-mobile either this Christmas season or early next year.
One thing to remember, is that although a PC with say a 3Ghz Dual core with 4Gb ram trying to run a PS2 emulator runs like crap, the architecture of the PC processor and graphics is different form that of consoles, which is why it requires to much to get a smooth play out of it. Cell phones share a very similar structure (from my knowledge at least) to consoles. This to me says that newer android phones should be quite capable of running a PS2 emu.
If you head over to the GLBenchmark website (.com) and look up the result database you will see the Galaxy S at the top (minus a comal naz-10, whatever that is) and if you compare the Galaxy S results with the Droid, Droid X, Droid 2, Iphone 4, you will see that it just rapes each phone by a huge range. I am not sure of playstion 2 specs but I am more then sure the phone should be able to handle it!
Playstion2 specs can be found on wikipedia (will not copy and paste all that info.)
To me it seems like its highly possible, and I would love to play my racing games on the phone (Tokyo Extreme Racer Drift2, TXRD2)
Thoughts and opinions welcome, no bashing (I get this in other forums).
even a 3 Ghz i7 isn't able to emulate a ps2 @fullspeed (depending by the emulated game - sure, there are many playable games - i know that because im interested in emulation and tested many games (search youtube for "frankyfife"). there is many code to translate by the emu, to produce native code for the plattform running on. the ps2 has vector units, the emotion engine, spu and gs which need to be emulated. no way to do this an a 1 Ghz cellphone, even with similar specs or identical main cpu architecture/function.
I really hate to be a nerf herder but if a 1Ghz snapdragon droid can play playstation one games, and the galaxy s with 1Ghz hummingbird and graphics chip that is way more powerful then the droid should be able to handle it fine.
Take for example facts that lead to a hypothesis of power.
Motorola Droid: TI OMAP3430 with PowerVR SGX530 = 7-14 million(?) triangles/sec
Samsung Galaxy S: S5PC110 with PowerVR SGX540 = 90 million triangles/sec
These results are based off SOME facts with SOME uncertainties that leads to a hypothesis. If this is INDEED the case, the galaxy S is ALMOST 7 times more powerful then the droid (6.4xxxxxxxx when 90 is divided by 14). And your saying that it can't handle it without trying? I've seen youtube video's of phones playing playstation games smoothly with little jitterbugging and medium quality sound. Take into account the faster processor and cpu in the galaxy s and you use less resources to play the game, leaving more for sound processing, which in turn will make the ps1 games run perfect (theoretically) and possible ps2 if not DECENT ps2.
EDIT: Not to mention the PS3 running at 250 million triangles/sec, that makes the galaxy s like 38 some % of a ps3!
No, just no. It can't be done with cellphones as @xdaywalkerx said. I have been able to play Guilty Gear and some visual novels on PS2 emulator on my i5 @ 4.00GHz and with 4GB of DDR3 RAM. Unless you find a way to efficiently emulate all the hardware in PS2 it is impossible.
Quintasan said:
No, just no. It can't be done with cellphones as @xdaywalkerx said. I have been able to play Guilty Gear and some visual novels on PS2 emulator on my i5 @ 4.00GHz and with 4GB of DDR3 RAM. Unless you find a way to efficiently emulate all the hardware in PS2 it is impossible.
Click to expand...
Click to collapse
PC Processors and GPUs work completely different then consoles, that's why it takes so much power to even try to squeeze out performance. Phones have the same if not extremely similar processors and gpu's (at least how they are made and how they work).
Running a emulator on a phone is different then a PC. If the droid can run final fantasy and other games from playstation one, then what is the galaxy gonna be able to do with over 6x more graphics processing power?
keep on dreaming
Just stop, it is impossible. It doesn't matter if the architecture is similar, you're still emulating which takes way more resources than the native machine requires.
Sent from my PC36100 using XDA App
namcost said:
PC Processors and GPUs work completely different then consoles, that's why it takes so much power to even try to squeeze out performance. Phones have the same if not extremely similar processors and gpu's (at least how they are made and how they work).
Running a emulator on a phone is different then a PC. If the droid can run final fantasy and other games from playstation one, then what is the galaxy gonna be able to do with over 6x more graphics processing power?
Click to expand...
Click to collapse
You can't just take theoretical numbers like that and simply assume that just because the Hummingbird can crunch out (throwing a random number right here) 15 million polygons/second, it doesn't mean that it can emulate PS2 titles and crunch out 15 million polygons/second emulating a PS2 title.
As xdaywalkerx said, the Emotion Engine is much more difficult to emulate when compared to the PlayStation 1's MIPS R3051. PS2 emulation is not even well done on Windows computers; not necessarily because of the lack of CPU/GPU power, but the difficulty in emulating the titles as well.
Hell, the Droid can't even run every single PS1 title available, even when overclocked.
how about a psp emu? some psp games look and feel like ps2 games.
Maybe possible with very dumbed down graphics and super-low resolution... but then would it look like ps2? Probably not
SNES StarFox and Stunt Race FX don't run full speed on my Galaxy S.
Burnout 3? Vice City? GOW? MGS2? No chance.
But a Sega Saturn emulator...well...
I've seen the captivate run crash bandicoot 3 on psx emu @ full speed with no problems, just lack of control since its touch screen and requires quick reactions.....
It's simply not possible.
I'd say... it won't work. The processor wouldn't even run it...
The GPU would fail.
However,
A psp emulator, could potentially work.
The facts
You see, a standard PSP (not the PSP Go) is overclocked automatically to 333mhz for SOME games... This 333mhz is the maximum. Most games run at 266mhz. To Emulate something you need roughly 4 times the processing power. And for graphics, you also would need a decent GPU.
So processing wise, a PSP emulator for phones is actually very possible. The graphics could possibly be pulled off.
But this would only work on High end phones with a decent enough screensize... e.g. the streak, droid (X) to name a few.
Edit:
Did some research.
Pixel Fill Rate of the PSP's GPU is 664 Megapixels per second, on a high end phone the GPU is around 133 to 250 Megapixels per second. The PSP does 33 Million triangles a second.. Whereas, we'll get possibly 7 to 22 million triangles per second. This shows that even a emulating a PSP entirely would be impossible... However you COULD emulate it. It just never would be full speed..
So if a PSP, won't run perfectly, I'm afraid a PS2 emulator won't.
Synyster_Zeikku said:
Pixel Fill Rate of the PSP's GPU is 664 Megapixels per second, on a high end phone the GPU is around 133 to 250 Megapixels per second. The PSP does 33 Million triangles a second.. Whereas, we'll get possibly 7 to 22 million triangles per second. This shows that even a emulating a PSP entirely would be impossible... However you COULD emulate it. It just never would be full speed..
So if a PSP, won't run perfectly, I'm afraid a PS2 emulator won't.
Click to expand...
Click to collapse
Samsung Galaxy S is rumored to be super powerful compared to the measly droid.
It is also rumored to have 90 million triangles per second.
http://www.androidpolice.com/2010/07/03/samsung-galaxy-s-is-a-beast-runs-quake-3-perfectly/
I hate to be an ass but the PS3 has 250 million triangles per second from what I've seen around the web (rsx chipset?), the psp is no where near that entirely. PS3 runs the RSX chip? or w/e it is, and its said to run 250 million triangles per second, and also seen a comparison (but i don't really believe it) says the 360 does 500 million triangles per second.
"66 million vertices / triangles per second calculated by the Emotion
Engine, and 75 million triangles per second can be drawn by the
Graphics Synthesizer (obviously the EE can only feed 66M per second to
the GS, thus as a result the EE can never overload the GS "
Click to expand...
Click to collapse
"PSP can *calculate* 33 or 35 million vertices / triangles per second
at the full 333 MHz clock frequency, which currently restricted to 222
MHz, so that cuts vertex / triangle rate down by 1/3. so, this
33~35 million per sec is currently at about 22-23 million per sec. at
222 MHz. Remember, this is the amount that can be transformed /
calculated, so you can think of this PSP triangle/sec number as you
would the 66M per sec that Emotion Engine in PS2 does. "
Click to expand...
Click to collapse
http://www.tomshardware.com/forum/33327-13-versus-triangles-second
I still think its possible with newer phones, especially if the dual core 1.5ghz snapdragon comes out @ christmas like its rumored.....
You're confusing two entirely different things.
Yes, high-end Android phones are able to run games that are similar in graphics to the PSP/PS2.
But emulation? Impossible. To emulate a system, you generally need to be at least 3 times as powerful, and that's probably way too little.
If it was this easy, you'd think the people that made the PS2 themselves would be able to emulate it on the PS3.
Lesiroth said:
You're confusing two entirely different things.
Yes, high-end Android phones are able to run games that are similar in graphics to the PSP/PS2.
But emulation? Impossible. To emulate a system, you generally need to be at least 3 times as powerful, and that's probably way too little.
If it was this easy, you'd think the people that made the PS2 themselves would be able to emulate it on the PS3.
Click to expand...
Click to collapse
They did emulate it on the PS3, they took it out on the newer models for god knows what reason. I have the original PS3 from launch and it plays all my PS2 games without a hickup.....
And where do you get this 3x more powerful, if that's the case, my dual core amd 3.0ghz with 4 gig of ram and a 5770 should run ps2 games just fine and it dont, its laggy.
Emulation on a PC is massively different then emulating on a phone. The phones shares more architecture with consoles then actual PC's do, hence why phones are just now hitting the 1ghz and 1.5ghz level. There are already videos of the galaxy s running crash bandicoot 3 with the droid emulator set to 60fps max and it runs perfectly, and I mean PERFECTLY. (except lack of controls). The Galaxy S also runs quake 3 arena perfectly (minus lack of controls, but that one i think can be solved with a simple bluetooth mouse and keyboard?).
Its possible, people just like to write it off..... w/e, I'm done with this website, too many haters with no facts.
namcost said:
They did emulate it on the PS3, they took it out on the newer models for god knows what reason. I have the original PS3 from launch and it plays all my PS2 games without a hickup.....
And where do you get this 3x more powerful, if that's the case, my dual core amd 3.0ghz with 4 gig of ram and a 5770 should run ps2 games just fine and it dont, its laggy.
Emulation on a PC is massively different then emulating on a phone. The phones shares more architecture with consoles then actual PC's do, hence why phones are just now hitting the 1ghz and 1.5ghz level. There are already videos of the galaxy s running crash bandicoot 3 with the droid emulator set to 60fps max and it runs perfectly, and I mean PERFECTLY. (except lack of controls). The Galaxy S also runs quake 3 arena perfectly (minus lack of controls, but that one i think can be solved with a simple bluetooth mouse and keyboard?).
Its possible, people just like to write it off..... w/e, I'm done with this website, too many haters with no facts.
Click to expand...
Click to collapse
Well, emulating process is the same on all architectures - creating virtual machine and "translating it" to be understandable for device's architecture. Of course it's not that simple, but hope you understand . Even if sb wrote PS2 emulator, I doubt it'll have over 5 fps.
Quake 3 is running smooth, because it's running natively (ported engine for ARM and GPU is supporting OpenGL, which quake uses). Maybe PSX is running great on Galaxy S, but even my very old PC with Pentium III 400MHz and geforce 2 mx could run it at full speed
Oh and your PS3 is running PS2 games smooth, because first consoles had PS2's chip inside . They removed it later.
How about you get your facts straight first?
It was on the first batch of PS3s because Sony put some of the PS2s hardware in the PS3, as they couldn't possibly launch without backwards compatibility.
They took the PS2 hardware out later to reduce costs.
Emulation on phones is not "massively different" than PCs, our phones use ARM architecture CPUs, while the PS2 uses MIPS processors for its Emotion Engine.
make an emulator that works and we will buy it. shouldn't be hard since you seem to know a lot about it

What ist better for Windows RT Tegra3 with Geforce or Qualcomm S4Plus with Adreno 225

Hello at all,
i have a problem.
at the moment i have a "Surface RT" from Microsoft, but the Game-Performance is not as good as on equals Android-Tablets (like Nexus7)...
Many Games on Tegra3 are stuttering (like Jetpack Joyride etc.)
Question:
Wich CPU/GPU Combination ist better
(Tegra3 CPU with Geforce ULP GPU like Surface RT, Asus VivoTab)
or (Qualcomm S4 Plus CPU with Adreno 225 GPU like Samsung Ativ Rt, Dell XPS 10)
http://www.qualcomm.com/snapdragon/tablets-pcs
Very Thanks for your informations...
Im not sure about which one is the better setup. However to fix your stuttering for now, try useing another input device rather than touch for your games. I use my touch cover for jet pack and my 360 controller for the other games I have.
Not sure why but a lot of games seem to stutter when you touch the screen , now this can be fixed as shown by hydro thunder developers in there latest patch.
THEBIG360 said:
Im not sure about which one is the better setup. However to fix your stuttering for now, try useing another input device rather than touch for your games. I use my touch cover for jet pack and my 360 controller for the other games I have.
Not sure why but a lot of games seem to stutter when you touch the screen , now this can be fixed as shown by hydro thunder developers in there latest patch.
Click to expand...
Click to collapse
very thanks for your information, but i have only the surface 32gb without touchcover...
questions:
1. how do you connect your wireless xbox360 controller with surface rt?
2. do you know any games with no stuttering, without "hydro thunder"?
3. do you know any other games who push the power from tegra3 like "hydro thunder"?
At the moment i play the free game "Baller", very great, but also stuttering...
very thanks...
hi mate you will need the wireless pc receiver to sync the xbox controller wireless, however I just use a wired one. Games with controller are far better mate when supported, they even have rumble feed back. Both angry birds have been fixed not to lag on touch.
If you really enjoy jet pack mate why noT just plug in a usb keyboard or mouse works the same.
Soulcraft is a great game not tegra optimized though.
I can confirm that the game you are playing called baller has no stutter with touch cover but stutters on touch input.
it's all going to come down to optimization for the chipset, the tegra3 and adreno 225 are similar, but the tegra3 has the edge, but in real world, without something being optimized for the specific chipset, you're not going to see a huge difference.
now the s4 pro, with the new adreno is beast. i really wish the surface came with that vs tegra
adiliyo said:
it's all going to come down to optimization for the chipset, the tegra3 and adreno 225 are similar, but the tegra3 has the edge, but in real world, without something being optimized for the specific chipset, you're not going to see a huge difference.
now the s4 pro, with the new adreno is beast. i really wish the surface came with that vs tegra
Click to expand...
Click to collapse
Optimization in most of cases is just a marketing trick.
Tegra 3 is really weak, even in comparison with MSM8960. Also Adreno 320 is up to 3 times faster than 225, so make conculisons.
If you want a nice cheap game to showcase the tegra chip in the surface search sprinkle in the marketplace. Great game with some great physics and good graphics.
is sprinkle on win8 now?

13,3 inches for Eclipse and ADT

Hello!
I'm planning on getting a 13,3 inch notebook, for Android development. I'm a beginner, and I'm about to start some internship. I chose this size, because I have a PC at home, and I need a laptop for university and internship, so it has to be mobile. Now, I have some questions:
- what laptop are you guys using for development?
- is 13,3 the right size, or 13xx x 768 is too small for that?
- what cpu would be enough to handle eclipse with adt? I'm low on budget, and I'm wondering if basic Pentium/Celeron dual cores would do the trick, or I need an i3.
If you want to use the Android AVD emulator, you need a very fast one (It is even lagging on i7 processors). You could also connect your phone to the computer. That would be faster but though take some time.
I've compiled jelly bean and built sencha touch apps in eclipse on an HP mini 110. Google for the specs. Not much is required(system specs.). But... do you mind waiting for your rig to to its thing? Can you multitask more than the computer(how many programs running simultaneously)? Get the best you can afford.
nikwen said:
If you want to use the Android AVD emulator, you need a very fast one (It is even lagging on i7 processors). You could also connect your phone to the computer. That would be faster but though take some time.
Click to expand...
Click to collapse
Screen size isn't much of an issue. The real issue is resolution. I really struggle to use Eclipse or any other IDE on a X x 768 resolution monitor. It is possible, but you end up having to hide a lot of the features that make the IDE useful so that you can see enough of your source.
I highly recommend at least X x 1080 or X x 1200 resolution for a development laptop. 13.3 inches should be plenty large enough. Personally I don't like anything over 15" due to the weight.
Of course there are people who do all their coding in the CLI, then the resolution doesn't really matter that much. But you asked about Eclipse
goorek said:
Hello!
I'm planning on getting a 13,3 inch notebook, for Android development. I'm a beginner, and I'm about to start some internship. I chose this size, because I have a PC at home, and I need a laptop for university and internship, so it has to be mobile. Now, I have some questions:
- what laptop are you guys using for development?
- is 13,3 the right size, or 13xx x 768 is too small for that?
- what cpu would be enough to handle eclipse with adt? I'm low on budget, and I'm wondering if basic Pentium/Celeron dual cores would do the trick, or I need an i3.
Click to expand...
Click to collapse
I have a asus u36 with a core i3 and the avd with intel x86 emulator ( you can download from sdk manager) it's really fast, my laptop it's a 13.3" 16:9 HD (1366x768) LED Backlight so for me it's the right res with some good performance and 8H battery life (2 graphics cards and 128Gb SSD) and it's cheap i bought mine 6 months ago for 650€ so it's the right choice
Your question, with a pentium/Celeron Dual core avd will take at least 5/7 minutes to boot every time you want to test your app in avd.

Is Surface Pro 1 good for Android development use?

Hey guys,
I am thinking on buy a Surface Pro 1 which is not too expensive (about 350€ in Spain - resale method) to basically develop in Android Studio or whatever other IDE like Eclipse, NetBeans, IntelliJ, BlueJ. Also VS2015 could be another one. It seems to have enough specs to compile and run projects without problems but maybe some of you can help me to clarify this. Specs are:
Intel Core i5-3317U (3M Cache; 1.7GHz)
4GB RAM
10,6" - 16:9 Full HD 1920 x 1080
Intel HD Graphics 4000
What do you think?
Thanks a lot .
pep0te said:
Hey guys,
I am thinking on buy a Surface Pro 1 which is not too expensive (about 350€ in Spain - resale method) to basically develop in Android Studio or whatever other IDE like Eclipse, NetBeans, IntelliJ, BlueJ. Also VS2015 could be another one. It seems to have enough specs to compile and run projects without problems but maybe some of you can help me to clarify this. Specs are:
Intel Core i5-3317U (3M Cache; 1.7GHz)
4GB RAM
10,6" - 16:9 Full HD 1920 x 1080
Intel HD Graphics 4000
What do you think?
Thanks a lot .
Click to expand...
Click to collapse
You should buy thier wireless mouse and type cover too, and a 20 inch monitor too , program on a litte screen can hurt your neck and your eye too.
I dont know what programmer usually do but run cpu about 50% 60% is good enough.
puacham said:
You should buy thier wireless mouse and type cover too, and a 20 inch monitor too , program on a litte screen can hurt your neck and your eye too.
I dont know what programmer usually do but run cpu about 50% 60% is good enough.
Click to expand...
Click to collapse
Hiho, thanks for answer.
I speak about Surface also for its weight (around 2lbs - 907g), because I will change to another country and maybe I need to use it while I am in a train or flight. Of course once I am at home I can use either Surface or desktop PC which is a master race specs

Categories

Resources