Hey, i'm preparing supertux for android, its already done, but kinda slow for now on slower devices, but on a nexus you will have full fps and music. Its missing a touchscreen joystick also.You can see the state of my progress here
I'm looking for people interested in testing it to launch a initial version to the market. The game will be free, and there is going to be a donate version with access to contrib levels.
Keymaps:
Up -> dpad up
Down -> dpad down
Left -> vol +
Right -> vol-
Jump -> dpad center
action -> menu key
(you can change them ingame)
Dowload:
UPDATE: Virtual touch keys are only working for 2.2+ versions, i realized i'm using a newer API, i'm going to target the 2.0 devices for using it (earlier versions dont support multitouch).
0.61
You can now play with virtual keys, and you can map it as you want in options.
There directionbuttons.png and jumpactionbuttons.png have the layout of the buttons, i'd appreciate if someone made looking better ones.
-> Initial touchscreen input.
-> Playing with touchscreen eats FPS, JNI fault, you cant optimize it much... However i'll add an option in menu to hide touchscreen buttons.
-> Loading screen added, no more black screen, looking to ideas for layout
-> Some things more, which i dont remember.
-> You will have to download the data package again, with the modifications (i hope when it comes to market all the data files aren't modified)
0.5
Mirror
- Improved in-game performance; no need to install logcat anymore if you dont want it.
- I don't think i'll improve the fps too much, but the inconsistence in some heavier parts in-game will be improved.
0.42
0.41
0.4
UPDATE: it seems the main MENU in game is very slow on nexus, i need someone with programming skills to help me out, as i just have an htc magic, and don't suffer from this problem.
BUGLIST
Open keyboard on Droid -> [FATAL] main.cpp:589 Unexpected exception: OpenGLError while 'drawing': Unknown error (code 2963392)
Cheers
I'd happily test it
I'll help out if you need some more.
I'll gladly test it on my htc desire
Go super tux!!!!!
Sent from my supersonic using XDA App
Evo here. Looks fun. Love the Old School platformers. I'd like to test.
ill test it, n1 2.2
When is this coming out? Eager to play in my supersonic
Sent from my supersonic using XDA App
Got a dell streak if you want me to test it on my whopper of a 5 inch screen
I have a Desire running CM6, would be glad to test.
I'll be happy to test it!
Nexus One 2.2 CyanogenMod 6
hello all is there robo defense like game?
Motorola Milestone here( running android 2.1 stock or 2.2 MotoFrenzy v0.4 ) I'm ready to test it !
onaips said:
I'm looking for people interested in testing it
Cheers
Click to expand...
Click to collapse
Would be happy to help test it on my HTC Hero, can test how it runs on older devices.
Am currently running FroydVillain1.2.1
Hey dude, remember to release the sources because Supertux is released under GPL!
Would like to test it, too!
HTC Desire, Android 2.2
Beta test
I would like to test the game.
Looks cool
Good job !!
I am having a HTC Desire, and I am OK if you need a BETA tester
See ya.
Desire with NexTSense 5.0 atm, would be up for testing as well I love this game on PC.
I'll happily test it on my 2.2 Desire.
Related
This game is being tested for HTC desire only.. maybe someone can tell me if it’s working on other devices too...
Done till now:
-IK Bones ladder menu with gravity.
-Loading Screen before loading level.
-Static (for now) Story Screen.
-Loading the Objects and Stage elements Dynamic from XML files
-Panning - Drag
-Zooming - 2x menu
- resume/quit menu
-Object found - DoubleClick
-Added TimerORB (1 minute test timer, color change to blue 100%-70%, yellow 60%-30%, red 30%-0% of the time)
-3 Levels Only
-if game finished screen gets white.
Help me with
- If you encounter Problems with Frame rate (it’s capped at max 24 frames)
- Speciffy the screen resolution of your device
- Bugs
(known bugs - double click on object it zooms also)
(known bugs - You must manually Force stop the app)
- Anything that u think i can improve of...
------------------INSTALL INSTRUCTIONS--------------------
1 . Install Runtime
Runtime_Device_Froyo_20100802.apk - For 2.2 Devices
or
Runtime_Device_Eclair_20100603.apk - For 2.1 Devices
2 . The Game
Android.apk.
do i need Froyo?
i have Samsung Vibrant** I would love to help out..!!!
UPDATE: So i went ahead and tried installing anyway on my Vibrant 2.1.... So the first file is "Adobe Air" ... it installed fine.... the second one installed fine as well.. but as soon as i opened i had to read Terms of Adobe Air and i pressed "I Agree".... then it just went blank??
what am i doing wrong?
solidkundi said:
do i need Froyo?
i have Samsung Vibrant** I would love to help out..!!!
UPDATE: So i went ahead and tried installing anyway on my Vibrant 2.1.... So the first file is "Adobe Air" ... it installed fine.... the second one installed fine as well.. but as soon as i opened i had to read Terms of Adobe Air and i pressed "I Agree".... then it just went blank??
what am i doing wrong?
Click to expand...
Click to collapse
Blackscreen??? Humm....
YES indeed
System Requirements
Q: What version of the Android OS is supported by AIR for Android?
A: AIR on Android supports Android OS 2.2 (FroYo). Developers who still use Éclair should continue to use the 06/04 Runtime and SDK build.
Q. What processors does Adobe AIR support in Android devices?
A. Adobe AIR on Android requires an ARMv7 processor.
Updated The ECLAIR VERSION of AIR... pls give a try now...
Can someone test if is working with 2.1?
solidkundi?
any way not working in htc legend.........
Do you have froyo or eclair???? Which version of AIR u have installed???
Sent from my HTC Desire using XDA App
still same as edragos55 after new air apk.
both installs fine, but after accepting terms, totally blank screen.
tried on htc desire stock, still on android 2.1
Did it worked for someone with 2.2??? It looks like for no froyo devices does not.
Sent from my HTC Desire using XDA App
Samsung Galaxy S - Eclair (2.1) blank black screen after accepting adobe AIR Ts&Cs
In early 2009 Vladimir Silva released a port of Doom for the G1. It used the PrBoom engine and supported use of the hardware keyboard that the G1 had. As we all know, many devices coming out now do not have a hardware keyboard. So, I've taken that code and added in on-screen multitouch controls so more people can enjoy playing the game once again.
It's been a while since I released Doom for Adroid (FREE), which was later removed from the android market. That was my fault for allowing the game to be able to download the original .WAD files. Since I now own a Nexus One, I wanted to play Doom again, but without a hardware keyboard that was going to be a bit difficult. I've been hard at work rectifying this issue and I am pleased to offer up a beta to all of my fellow xda-developers.com users.
The project is currently being hosted on google code @ http://code.project.com/p/prboom4android
Direct download of the .apk
PrBoom4Android 1.2.5-beta
Previous Versions
PrBoom4Android 1.2.4-beta
PrBoom4Android 1.2.2-beta
PrBoom4Android 1.2.1-beta
PrBoom4Android 1.2.0-beta
A quick and dirty HowTo
http://code.google.com/p/prboom4android/wiki/HowTo
Change Log
1.2.5-beta
------------
+ libprboom_jni is now compiled with network support
+ HUD messages are passed on to Android and displayed as a Toast
1.2.4-beta
------------
+ libdoom_jni.so is now freshly compiled with NDK and called libprboom_jni.so
+ Changed Run CheckBox to CheckedTextView so touching the text works
+ Fire/Enter is now accomplished by touching somewhere in the middle of the screen
It actually takes up 50% of the screen in the middle. This will help avoid mis-fires
1.2.3-beta
------------
+ Created custom images for buttons, checkboxes, textviews, etc.
+ Added a DooM.ttf font to use on the main screen
1.2.2-beta
------------
+ Game screen now rendered to a SurfaceView for better performance and frame rates.
1.2.1-beta
------------
+ Increased height of l/r turning to compensate for issues with multitouch.
1.2.0-beta
------------
+ Added all necessary on-screen controls for touchscreen only devices to play Doom.
+ Minor tweaks and code clean up.
Since I am actively working on this, please help support the project by reporting any issues you have by submitting an issue at http://code.google.com/p/prboom4android/issues/list
Of course you can always leave a comment in this thread as well. but reporting the issue is a great help and can only benefit all of you that want to play Doom on your Android powered devices.
UPDATE:
As of 1.2.5-beta network play is included.
Please check out this thread on google groups for info on how to play on a server.
Thanks for your support!
-L!TH!UM-
Works fantastic on my evo shift. The slide out keyboard adds to the Retro fun!!! Thx.
Sent from my SHIFTed DEMON using the awesome XDA app.
I hope u don't mind but I posted ur link in the shift section. It should get a huge response with the slide out keyboard of the shift. If its a prob. Ill gladly remove the thread. Thx in advance.
Sent from my SHIFTed DEMON using the awesome XDA app.
I have no problem at all with you sharing this elsewhere. The more people that know about it the better.
-L!TH!UM-
Sent from my Nexus One using XDA App
thx and awesome app!!
Sent from my SHIFTed DEMON using the awesome XDA app.
Looking absolutely an awesome application. Thanks for giving links.
link to official thread
I've been meaning to post this so here goes. I want to link you all to the official thread for PrBoom4Android so that you can get all the updated information that goes on there. Check it out @
http://forum.xda-developers.com/showthread.php?p=17330935#post17330935
Thanks!
YES! I love DOOM!!
Doom!
Normal game
Hi,
Here is a public release of my NeoGeo emulator frontend compatible with GnGeoLibs for android! You'll find attached the full apk for free, but you can buy it from the market if you like my work and want to support me
Here is the market link and description : https://market.android.com/details?id=fr.mydedibox.neodroid
- Download and install neodroid apk AND gngeolibs apk
- Put bios archive (neogeo.zip) inside your roms directory
- Put roms anywhere but in the same directory as your bios file (neogeo.zip)
- Compatible with mame roms format (from "www.rom-world.com" for example)
- Run at full speed on 1GHZ+ devices
- Compatibility should be the same as the GnGeo version 0.8 emulator
GnGeoLibs is based on GnGeo by Mathieu Peponas : http://gngeo.berlios.de/
GnGeoLibs, like GnGeo, is released under the GNU GPLv2 licence: http://www.gnu.org/licenses/gpl-2.0-standalone.html and source code can be requested by pm.
GnGeoLibs use the 68k core from the generator project by James Ponder.
GnGeoLibs use Cyclone 680x0 core by fDave, Reesy & Notaz.
GnGeoLibs use DrZ80 core from Reesy & Flubba.
GnGeoLibs use YM2610 Mame core by Tatsuyuki Satoh.
NeoDroid do not contains any roms and you MUST own the original game before downloading some.
NeoGeo is a registered trademark of SNK PLAYMORE CORPORATION.
libgngeo 1.2 : Download
neodroid 2.0 : Download
2.0
=====
- Fix force close on ICS devices
- Updated to latest gngeo sources ( rev. 6ad2a3d1bba3 )
1.9
====
- Fix library download problem on froyo devices
1.8
===================
- Splitted in two package: neodroid and gngeolibs (if gngeolibs is not present when running NeoDroid, it will redirect to the market link)
- Added save/load state support (with a little bug: it seems that sometime the music is not properly restored in ram)
- Added a compatibility list with roms links search (search button)
- A sound problem should be fixed, the emulator "should" not hang anymore on the NeoGeo logo when loading multiples roms
- No restart on exit emulation anymore, exiting the emulation will bring back to the rom selection list
- Should again fix a problem with the screen aspect ratio (ex. Garou Mark of the Wolves)
- Added progress bar on roms loading
- Problem when using "home" system spotted : be sure to have the bios file "aes-bios.bin" in your neogeo.zip file (still not working very great)
- Added z80 and 68k overlock in preferences (improve neogeo framerate on games like metal slug)
- Fix child roms not working (metal slug 4 plus, Puzzle De Pon! R!)
- Emulation will now pause when in-game menu is showing
- Custom application theme
- Add screenshot preview when touching a rom icon
1.6
================
- fix Breakers Revenge (breakrev.zip) not added to compatibility list
- fix some wrong aspect ratio
1.5
=====
- fix a bug preventing the use of "uni-bios.rom" bios system.
- fix "menu" button blinking when using hardware controller.
- improve controls code again, this also improve famerate.
- prevent launching of incompatible roms (based on roms names).
- TODO: save/load states in the work!
1.4
=====
- Finally, a major problem is fixed in the new rendering code, which should prevent a crash on a large number of devices, but also improve speed. Thanks for all the reports!
1.3
======
- Add the possibility to enable/disable arm asm specific cores (now disabled by default for better compatibility)
- Transparency now also applied to analog stick
- On screen controller can be analog or digital (preferences screen)
- Vibrations can now be disabled (preferences screen)
- Add the possibility to assign the BACK hardware button (should fix xperia play problem)
- Roms compatibility list and screenshots almost done
- Add more information to crash report
1.2
=======
- added bug report by mail, please use the "mail" icon to report crash (restart the application if needed)
- begin to add compatibility list to browsed roms (default color = working, yellow = problem, red = non working)
- begin to add screenshot previews icons
1.1
========
- new and improved on screen controls
- new effects engine (press back in game to bring the menu)
- added 3 new scale mode : original, fit screen, full screen (press back in game to bring the menu)
- improved speed up to 100% on large screen when using the new effect engine (from 30 to 60 fps on galaxy note)
- added hardware buttons mapping in preferences, should work with xperia play and more (need testing and reports)
Good work.
Are you the guy from the psp scene?
Hi,
Yes
Sent from my GT-N7000 using XDA App
Awesome! I still use that emulator on my GO. Can't wait for this.
Wow, Metal Slug! Really looking forward to this. I hope it will have good controls
Me too
Controls are done. It seems to me that i did the best on it but well it will never be like a real controler. Ill add a little gui then were good for a release which should come very soon!
Sent from my GT-N7000 using XDA App
First release uploaded, hope it will work great for you
Hi,
First, you did a great job, thank you !
I've installed it, and when i select a rom it close instantly.
I will try with other roms and bios.
Melchizedeck said:
Hi,
First, you did a great job, thank you !
I've installed it, and when i select a rom it close instantly.
I will try with other roms and bios.
Click to expand...
Click to collapse
Hi Melchizedeck,
you should try neogeo bios and roms from rom-world.com (but not the neogeo ones, the mame ones). I'll try to add debug output on rom loading for next release.
No idea how to set it up, i try to load a rom and it just flashes a screen with the controls for a sec and its back to the rom list
I already have the bios in the same dir as roms
mauaus said:
No idea how to set it up, i try to load a rom and it just flashes a screen with the controls for a sec and its back to the rom list
I already have the bios in the same dir as roms
Click to expand...
Click to collapse
You are maybe trying to load an incompatible rom ?
Cpasjuste said:
You are maybe trying to load an incompatible rom ?
Click to expand...
Click to collapse
I have tried a few... Super sidekicks 1-3 and metal slug x
Works for me! Metal Slug on the go without using my PSPGO! Thanks bro!
no idea what im doing wrong... too late for a refund... please help me!
My roms are zipped and detected, they work fine on pspgo and neorage
No problem for a refund mauaus, just send me your order number.
I did try mslugx.zip and ssideki.zip and both worked here. You should (if you have the time) download neogeo.zip from rom world and mslugx.zip from there too to be sure (the mame version one).
Can i also ask what is your device?
mauaus said:
no idea what im doing wrong... too late for a refund... please help me!
My roms are zipped and detected, they work fine on pspgo and neorage
Click to expand...
Click to collapse
Sent from my GT-N7000 using XDA App
I reeaaaally would rather get it working im sure im doing something stupid on my end ill try downloading from rom world \
Edit: Thanks a lot!! Got it working. Do you by any chance have an idea of how to fix the graphic glitches on the SS series?
Hi, after downloading the rom from rom world (the mame version), i got it working.
Thanks for the tips !
Envoyé depuis mon I9000 utilisant Tapatalk
Where did you get the bios file. Thats all that im missing.
Sent from my SGH-T989 using XDA App
Search for "neogeo.zip" on www.rom-world.com
chib1panda said:
Where did you get the bios file. Thats all that im missing.
Sent from my SGH-T989 using XDA App
Click to expand...
Click to collapse
Sent from my GT-N7000 using XDA App
Hi thanks realy for your good emulator, but please for the next release version can u make a XPERIA PLAY compatibility and key config possibility???
Hi,
here is the first release of my CPS2 emulator for android.
If you like my work you can support me by buying the donation version on the market
CPSEmu is a Capcom CPS2 emulator for android. Play your favorites CPS2 games like Marvel Vs. Capcom, Street Fighter Alpha 3, Progear, Mars Matrix and more on your android device.
- Use the same GUI as my NeoGeo emulator "NeoDroid", so "NeoDroid" will benefit of all the changes added for this release.
- You can put your roms anywhere on your device, but a cache file is created for every (parent) games in a "cache" folder in your roms directory. If you move your roms, move that folder too.
- CPSEmu use a cache file when running, if you have some slowdown in the emulation, try to move your roms on another partition/sdcard.
- Thanks to frandroid for providing an xperia play device to improve/add control code/compatibility
LEGAL NOTICE:
=============
- This product is not affiliated with, nor authorized, endorsed or licensed in any way by Capcom Corporation, its affiliates or subsidiaries. CPS2 games software sold separately. "Capcom" is a registered trademark of Capcom Co. Ltd. All individual games screen shots or audio that are simulated by CPSEmu software are property of their respective copyright holders and are only used for the purpose of informing the customer of the software's functionality.
Changelog:
=======
1.4:
Fix a crash on android devices with an OS < 3.0 (Honeycomb)
Joystick/buttons size and position can be configured from preferences ( Android 3.0+ )
1.3:
Joystick/buttons size and position can be configured from preferences
Fix a crash on Android 2.1 when launching a rom
Fix a crash with dialogs when screen orientation changes
Improve previews downloader
Some bug fix
1.2:
fix background borders color (gray > black) on some devices
keep screen on while emulator is running
add switch button to in-game menu
switch kick and punch buttons for 6 buttons games
1.1:
fix a crash when trying to run an unsupported rom
prevent the launch of a clone rom if it's parent is not in the rom directory
fix a crash when trying to assign hardware buttons twice in a row in preferences
fix (probably) problem with hardware key mapping (up/left/right/down)
should add android 3.0+ native compatibility
Cpasjuste said:
Hi,
here is the first release of my CPS2 emulator for android. If you like my work you can support me by buying the donation version on the market
CPSEmu is a Capcom CPS2 emulator for android. Play your favorites CPS2 games like Marvel Vs. Capcom, Street Fighter Alpha 3, Progear, Mars Matrix and more on your android device.
- Use the same GUI as my NeoGeo emulator "NeoDroid", so "NeoDroid" will benefit of all the changes added for this release.
- You can put your roms anywhere on your device, but a cache file is created for every (parent) games in a "cache" forlder in your roms directory. If you move your roms, move that folder too.
- CPSEmu use a cache file when running, if you have some slowdown in the emulation, try to move your roms on another partition/sdcard.
- Thanks to frandroid for providing an xperia play device to improve/add control code/compatibility
LEGAL NOTICE:
=============
- YOU MUST OWN THE ORIGINAL GAME BEFORE DOWNLOADING A ROM
- No roms are included with this emulator
- Capcom is a registred trademark of Capcom Co. Ltd.
Click to expand...
Click to collapse
Not bad.. gave it a go on my transformer and just got 19xx to play. When creating the cache images of any other game like mvc, I kept on getting error messages, something about crc and CPU1 (sorry, I forgot exactly what the message said, but I will check later). The roms are ok as I know for a fact that they work.
One other thing is that I couldn't change directory and the device did not look on my SD card to see if the roms were there or not.
That said, 19xx plays butter smooth, although the on screen controls could be better (ie the cross pad a bit larger as it is very easy to run your fingers out of it). I still have to try with my TF keyboard though.
Good job otherwise. I will test on my EVO 3d and report back.
Are you really going to make the GUI for NeoDroid white?
I know this is minor, but I much prefer the black. Perhaps an option?
Also have you considered using the menu button to open a menu with settings, email, exit, rather the the icons at the top?
For devices with a small screen and lots of roms, every bit of screen space helps.
In any case good work with these projects.
:edit:
I realize this is verison 1.0 and you probably have changes and additions in mind already.
A couple other things I noticed, in Marvel vs Capcom the lower buttons are punches and the uppers are kicks.
And the option to disable sound would be nice.
:edit 2:
I'm having a little trouble mapping hardware buttons. When I press up dpad (on a ps3 controller mapped to the phone's hardware dpad) for the first key, the clear button turns blue (highlighted) and it doesnt map the keypress and move on to the next one. In neodroid the mapping works fine
Works great with the games that are compatible, hope to see more games added in the future and the on screen pad is a bit small would be so much easier if it was enlarged a little bit, but that is my only complaint. This emulator is silky smooth and it's so awesome to bust out STF3 and it play flawlessly!
Sent from my HTC HD2 using XDA App
TiltMasta said:
Works great with the games that are compatible, hope to see more games added in the future
Click to expand...
Click to collapse
Which CPS2 games are missing?
best emulator I've used on android so far.
I've only tried a handful of games and all ran perfectly on the xperia play.
Will purchase full donate version. no doubt.
Will this emulator be able to play CPS1 games?
All the best.
NSCXP2005
thank you soooooooooo much
it has save option really good .
but rununig slow on my xperia play .
What games are you running that are slow?
Every rom i've played has been silky smooth.
It's the fastest Emulator that i've tried on my XPlay.
Cpasjuste said:
Hi,
here is the first release of my CPS2 emulator for android. If you like my work you can support me by buying the donation version on the market
CPSEmu is a Capcom CPS2 emulator for android. Play your favorites CPS2 games like Marvel Vs. Capcom, Street Fighter Alpha 3, Progear, Mars Matrix and more on your android device.
- Use the same GUI as my NeoGeo emulator "NeoDroid", so "NeoDroid" will benefit of all the changes added for this release.
- You can put your roms anywhere on your device, but a cache file is created for every (parent) games in a "cache" forlder in your roms directory. If you move your roms, move that folder too.
- CPSEmu use a cache file when running, if you have some slowdown in the emulation, try to move your roms on another partition/sdcard.
- Thanks to frandroid for providing an xperia play device to improve/add control code/compatibility
LEGAL NOTICE:
=============
- YOU MUST OWN THE ORIGINAL GAME BEFORE DOWNLOADING A ROM
- No roms are included with this emulator
- Capcom is a registred trademark of Capcom Co. Ltd.
Click to expand...
Click to collapse
great job! is there a way to access the game menu to set the difficulty settings, etc?
egzthunder1 said:
Not bad.. gave it a go on my transformer and just got 19xx to play. When creating the cache images of any other game like mvc, I kept on getting error messages, something about crc and CPU1 (sorry, I forgot exactly what the message said, but I will check later). The roms are ok as I know for a fact that they work.
One other thing is that I couldn't change directory and the device did not look on my SD card to see if the roms were there or not.
That said, 19xx plays butter smooth, although the on screen controls could be better (ie the cross pad a bit larger as it is very easy to run your fingers out of it). I still have to try with my TF keyboard though.
Good job otherwise. I will test on my EVO 3d and report back.
Click to expand...
Click to collapse
- You are probably trying to run a "clone" rom, which need the "parent" rom. Look in the "Compatibility" tab (search button), if there is a line with "parent:xx.zip" then you also need "xx.zip" to run your rom.
- You can just use the "back" button of you device to browse to your roms directory, each time you launch a rom this path will be saved as default rom directory.
BenKranged said:
Are you really going to make the GUI for NeoDroid white?
I know this is minor, but I much prefer the black. Perhaps an option?
Also have you considered using the menu button to open a menu with settings, email, exit, rather the the icons at the top?
For devices with a small screen and lots of roms, every bit of screen space helps.
In any case good work with these projects.
:edit:
I realize this is verison 1.0 and you probably have changes and additions in mind already.
A couple other things I noticed, in Marvel vs Capcom the lower buttons are punches and the uppers are kicks.
And the option to disable sound would be nice.
:edit 2:
I'm having a little trouble mapping hardware buttons. When I press up dpad (on a ps3 controller mapped to the phone's hardware dpad) for the first key, the clear button turns blue (highlighted) and it doesnt map the keypress and move on to the next one. In neodroid the mapping works fine
Click to expand...
Click to collapse
- I will see to add an option to change the theme (btw: NeoDroid gui is white since a while now)
- Unfortunatly, google now ask developper to not use the "menu" button anymore, so i add to find another way: the menu bar.
- w00t, i see why this is happening for the buttons mapping, i will investigate in this problem and release a fix soon (in a few days)
TiltMasta said:
Works great with the games that are compatible, hope to see more games added in the future and the on screen pad is a bit small would be so much easier if it was enlarged a little bit, but that is my only complaint. This emulator is silky smooth and it's so awesome to bust out STF3 and it play flawlessly!
Sent from my HTC HD2 using XDA App
Click to expand...
Click to collapse
- If i'm correct all the CPS2 games are currently supported (except choco which is crap anyway), so i can not add anything else
- I do not own a tablet so i tried to do my best but it's hard! I will maximise the dpad size for tablets. Are the buttons size ok ?
nscxp2005 said:
Will this emulator be able to play CPS1 games?
All the best.
NSCXP2005
Click to expand...
Click to collapse
No it only support CPS2 games, i will probably take a look but it wont happen in a near future.
mehdi.moha said:
thank you soooooooooo much
it has save option really good .
but rununig slow on my xperia play .
Click to expand...
Click to collapse
For now the emulator need to use cached graphics on your device, so it need to read this cache file a lot during emulation. I had no slowdown on my xperia, but i use a 8GB sdcard. I guess your sdcard is a small one or a slow one.
mlbl said:
great job! is there a way to access the game menu to set the difficulty settings, etc?
Click to expand...
Click to collapse
W00t, i did forget to include that (it was planned!), i'll add that for the next release.
Excellent first release so far, looking very forward to making this my go-to CPS emu. Few things i'd like to point out from someone whos been using emulators on android for years. My config is a Touchpad running CM9 @ stock 1.2ghz dual core.
Sound is off. You can tell immediately from the insert coin sound in SSF2T and Vampire Savior, they do not sound accurate.
Games feel laggy. At first when i tried SSF2T, it was incredibly laggy, but then i found how to disable the filter and it was smooth after that, but still had a weird lag to it. The addition of a FPS counter would be excellent to see whats going on.
No support for players 2-4 to be configured in hardware buttons. I have 4 wii remotes + 4 classic controllers + 2 TVC Wii arcade sticks, so i have the ability to get 4-player arcade games going ontop of full 2-player fighter games with full arcade sticks, which i use with Mame4Droid often. Would be a great addition.
Emu runs in compatibility mode in Android 4.0. Instead of the menu button being natively working, it scales everything to fit the screen. It still looks great, but native 3.0+ support would be great.
Otherwise this is a great emu and i am enjoying it quite a bit. I would also love for CPS1 to be emulated at some point as well, to get all 3 major emus (CPS1/2/MVS) done by the same author would be awesome to have everything uniform.
Excellent work and keep it up.
quepaso: your maybe running roms from on a slow sdcard/memory ?
Version 1.1 uploaded with a few/fast fix, i'll work on all other request soon
Cpasjuste said:
quepaso: your maybe running roms from on a slow sdcard/memory ?
Version 1.1 uploaded with a few/fast fix, i'll work on all other request soon
Click to expand...
Click to collapse
The touchpad just has 32 gig of internal storage which is quite fast, no SD card of any kind. Ill update to 1.1!
Edit -
Updated to 1.1, and indeed it is now running natively in 3.0+, no more compatibility mode. Now however, i am running everything non-stretched, and the top bar ontop (touchpad is 4:3 res so gets mostly full screen for CPS2, full screen for console emus like snes/nes) is black and the bar below is grey. I thought something got weird so i switched from stretched, scaled and native, and noticed the background goes from black to grey now, previously on 1.0 it was all black. Due to this, it looked like 2 incorrect levels were displayed on top/bottom when it likely is just a bitmap change to the background causing it.
Otherwise, i think the games are running properly, but the sound being so wrong is making me think it is not running 60fps. Great work so far.
Cpasjuste said:
- You are probably trying to run a "clone" rom, which need the "parent" rom. Look in the "Compatibility" tab (search button), if there is a line with "parent:xx.zip" then you also need "xx.zip" to run your rom.
- You can just use the "back" button of you device to browse to your roms directory, each time you launch a rom this path will be saved as default rom directory.
Click to expand...
Click to collapse
Great! Thank you for the answer. I will install 1.1 and I will let you know how it goes.
Edit: ok, I installed 1.1 on my TF and you were somewhat right about the roms.... ironically, the ones that do run are the US clones. I actually have the (EUR) versions (full roms) and they spit out the error I told you earlier, but once I got the US clone file and ran that, it was good....
I think I may have found a bug. The key assignment....
I assigned hardware keys from my TF keyboard and only the Start, Coin, and dpad are being saved. None of the other 6 buttons get saved for some reason. I did it a few times over, turning off the program, etc and still nothing. I did notice that one of the changes you made included a tweak on this, so I am wondering if maybe something else got lost with the fix.
Looking better and MvsC runs like a champ!
Game Discontinued
Small update (v1.0.1):
- Improved the accelerometer speed controls issue
- Should now not show up in google play for screens that are too small (may still occasionally show up)
- Fixed other minor bugs
--
I have also included information as to what each permission does and what it is used for if you are interested.
Now that my phone runs ICS I can really make my next game more efficient
I can't get past the splash screen...
HTC Desire Z
Stock rooted gingerbread
Sense 2.1
EDIT: nevermind... Silent prevented it from launching
———————————————
i didn't mean to flame you, nor to mock you in any kind of way
Force close after selecting a level...
HTC Desire, Runny ROM (Sense 3.5, Gingerbread).
Sent from my HTC Desire using XDA
Game is nice? Is it your first game? If it is, good start, however...
Game is laggy (although i played several other "bigger" games with no lag), and glitchy...
Controls can be improved, make it when you hold jump, it'll jump higher, if you just touch it, it'll jump a little...
Yeah, it needs some work ,but not bad
———————————————
i didn't mean to flame you, nor to mock you in any kind of way
Wow that does look pretty nice.
wojtal said:
Force close after selecting a level...
HTC Desire, Runny ROM (Sense 3.5, Gingerbread).
Sent from my HTC Desire using XDA
Click to expand...
Click to collapse
Yeah it isnt really optimized for absolutely every phone... it is my first game and while making it i have learnt a lot. If it doesnt work, im sorry :S
[edit]
Also thx for the positive feedback
Version 1.0.2:
This version is NOT a feature update, but contains the following improvements:
- Changed onResume() function to prevent black screens / cause less black screens.
- Improved Ad System to feature TapForTap (to promote StarRaider in other apps) and MobFox. The ad is still at the bottom of the screen
--
update may take a while to appear in google play.