[GAME] PrBoom4Android 1.2.0-beta - Android Apps and Games

In early 2009 Vladimir Silva released a port of Doom for the G1. It used the PrBoom engine and supported use of the hardware keyboard that the G1 had. As we all know, many devices coming out now do not have a hardware keyboard. So, I've taken that code and added in on-screen multitouch controls so more people can enjoy playing the game once again.
It's been a while since I released Doom for Adroid (FREE), which was later removed from the android market. That was my fault for allowing the game to be able to download the original .WAD files. Since I now own a Nexus One, I wanted to play Doom again, but without a hardware keyboard that was going to be a bit difficult. I've been hard at work rectifying this issue and I am pleased to offer up a beta to all of my fellow xda-developers.com users.
The project is currently being hosted on google code @ http://code.project.com/p/prboom4android
Direct download of the .apk
PrBoom4Android 1.2.5-beta
Previous Versions
PrBoom4Android 1.2.4-beta
PrBoom4Android 1.2.2-beta
PrBoom4Android 1.2.1-beta
PrBoom4Android 1.2.0-beta
A quick and dirty HowTo
http://code.google.com/p/prboom4android/wiki/HowTo
Change Log
1.2.5-beta
------------
+ libprboom_jni is now compiled with network support
+ HUD messages are passed on to Android and displayed as a Toast
1.2.4-beta
------------
+ libdoom_jni.so is now freshly compiled with NDK and called libprboom_jni.so
+ Changed Run CheckBox to CheckedTextView so touching the text works
+ Fire/Enter is now accomplished by touching somewhere in the middle of the screen
It actually takes up 50% of the screen in the middle. This will help avoid mis-fires
1.2.3-beta
------------
+ Created custom images for buttons, checkboxes, textviews, etc.
+ Added a DooM.ttf font to use on the main screen
1.2.2-beta
------------
+ Game screen now rendered to a SurfaceView for better performance and frame rates.
1.2.1-beta
------------
+ Increased height of l/r turning to compensate for issues with multitouch.
1.2.0-beta
------------
+ Added all necessary on-screen controls for touchscreen only devices to play Doom.
+ Minor tweaks and code clean up.
Since I am actively working on this, please help support the project by reporting any issues you have by submitting an issue at http://code.google.com/p/prboom4android/issues/list
Of course you can always leave a comment in this thread as well. but reporting the issue is a great help and can only benefit all of you that want to play Doom on your Android powered devices.
UPDATE:
As of 1.2.5-beta network play is included.
Please check out this thread on google groups for info on how to play on a server.
Thanks for your support!
-L!TH!UM-

Works fantastic on my evo shift. The slide out keyboard adds to the Retro fun!!! Thx.
Sent from my SHIFTed DEMON using the awesome XDA app.

I hope u don't mind but I posted ur link in the shift section. It should get a huge response with the slide out keyboard of the shift. If its a prob. Ill gladly remove the thread. Thx in advance.
Sent from my SHIFTed DEMON using the awesome XDA app.

I have no problem at all with you sharing this elsewhere. The more people that know about it the better.
-L!TH!UM-
Sent from my Nexus One using XDA App

thx and awesome app!!
Sent from my SHIFTed DEMON using the awesome XDA app.

Looking absolutely an awesome application. Thanks for giving links.

link to official thread
I've been meaning to post this so here goes. I want to link you all to the official thread for PrBoom4Android so that you can get all the updated information that goes on there. Check it out @
http://forum.xda-developers.com/showthread.php?p=17330935#post17330935
Thanks!

YES! I love DOOM!!

Doom!

Normal game

Related

Supertux 2 for Android - 0.6 - (First post for APK)

Hey, i'm preparing supertux for android, its already done, but kinda slow for now on slower devices, but on a nexus you will have full fps and music. Its missing a touchscreen joystick also.You can see the state of my progress here
I'm looking for people interested in testing it to launch a initial version to the market. The game will be free, and there is going to be a donate version with access to contrib levels.
Keymaps:
Up -> dpad up
Down -> dpad down
Left -> vol +
Right -> vol-
Jump -> dpad center
action -> menu key
(you can change them ingame)
Dowload:
UPDATE: Virtual touch keys are only working for 2.2+ versions, i realized i'm using a newer API, i'm going to target the 2.0 devices for using it (earlier versions dont support multitouch).
0.61
You can now play with virtual keys, and you can map it as you want in options.
There directionbuttons.png and jumpactionbuttons.png have the layout of the buttons, i'd appreciate if someone made looking better ones.
-> Initial touchscreen input.
-> Playing with touchscreen eats FPS, JNI fault, you cant optimize it much... However i'll add an option in menu to hide touchscreen buttons.
-> Loading screen added, no more black screen, looking to ideas for layout
-> Some things more, which i dont remember.
-> You will have to download the data package again, with the modifications (i hope when it comes to market all the data files aren't modified)
0.5
Mirror
- Improved in-game performance; no need to install logcat anymore if you dont want it.
- I don't think i'll improve the fps too much, but the inconsistence in some heavier parts in-game will be improved.
0.42
0.41
0.4
UPDATE: it seems the main MENU in game is very slow on nexus, i need someone with programming skills to help me out, as i just have an htc magic, and don't suffer from this problem.
BUGLIST
Open keyboard on Droid -> [FATAL] main.cpp:589 Unexpected exception: OpenGLError while 'drawing': Unknown error (code 2963392)
Cheers
I'd happily test it
I'll help out if you need some more.
I'll gladly test it on my htc desire
Go super tux!!!!!
Sent from my supersonic using XDA App
Evo here. Looks fun. Love the Old School platformers. I'd like to test.
ill test it, n1 2.2
When is this coming out? Eager to play in my supersonic
Sent from my supersonic using XDA App
Got a dell streak if you want me to test it on my whopper of a 5 inch screen
I have a Desire running CM6, would be glad to test.
I'll be happy to test it!
Nexus One 2.2 CyanogenMod 6
hello all is there robo defense like game?
Motorola Milestone here( running android 2.1 stock or 2.2 MotoFrenzy v0.4 ) I'm ready to test it !
onaips said:
I'm looking for people interested in testing it
Cheers
Click to expand...
Click to collapse
Would be happy to help test it on my HTC Hero, can test how it runs on older devices.
Am currently running FroydVillain1.2.1
Hey dude, remember to release the sources because Supertux is released under GPL!
Would like to test it, too!
HTC Desire, Android 2.2
Beta test
I would like to test the game.
Looks cool
Good job !!
I am having a HTC Desire, and I am OK if you need a BETA tester
See ya.
Desire with NexTSense 5.0 atm, would be up for testing as well I love this game on PC.
I'll happily test it on my 2.2 Desire.

Claystone 1.0 Release (no more beta) New Android home screen replacement and launcher

** Claystone Launcher- A quick update and we just launched our first theme pack **
- A lot has been happened over the last month with Claystone Launcher
- We have now had over 14,000 downloads combined from the following App Stores:
Android Market
Android Freeware Market
Handango / Appia
SlideMe
MobiHand
GetJar
Handster
Aproov
** Themes **
- We just launched our first theme called BlueBerry and added skinning to the features
- We designed and launched a solid business user theme with a clear, crisp interface and colour scheme
- Our goal is to release many themes over the next few months (catching up wit the other launchers)
- Search Android Market fore the keyword "claystone" to install and see all the latest.
** New Features ***
- Besides themes we added sharing functionality and more customization and preferences (a big request from our users)
- Performance and memory management was tweaked and enhanced over a challenging 5 week period of intensive testing, retesting, and responding to user feedback and suggestions
- Launching a new home screen replacement has really been challenging because there are so many solid options already available
- Claystone works on more devices and adjust performance settings to match the hardware capabilities
- Performance can also be adjusted through Preferences if you want to tinker with speed and performance
** We Debuted Claystone on XDA Forums and your feedback is welcomed **
- We welcome your comments, feedback, suggestions and requests for additional Claystone themes.
- Inside the App you can conveniently "Share Claystone" item on the options menu to share Claystone with your friends.
- You can also conveniently rate Claystone and send the Claystone Team a feedback email from Claystone preferences
*** Thanks ***
- I thought I would take some time to reconnect with the XDA forum community and say thank you for all your support and feedback over the last two months.
- I have uploaded some of the latest screen shots and the current APK if you would like to see all the latest changes.
### Minimum Requirements
- Android smart phone or tablet
- Android 2.1 and higher
- OpenGL 1.1 and higher
- Normal screen size or higher
- Medium screen density (160 mdpi) or higher
Claystone Is Now Available in the following App Stores:
- Android Market
- Amazon Android App Store (soon)
- Android Freeware Market
- SlideMe App Store
- Handango App Store (Appia)
- GetJAR App Store
- Search for the keyword "Claystone" to install Claystone from Android Market
- To get the latest version use Android Market updates
Sound amazing and would live to help you test it, but where's the link?
Sent from my HTC Desire using XDA App
Sounds sweet
Sent from my Desire HD using XDA Premium App
Initial impression is that its very confussing and difficult to use... it took me a while to work out what I was looking at. Don't get the widget folder as it negates what a widget is. I do like the potential concept, but this really needs a lot more thought into user experience.
To start with look at changing the folder controls to make them easier to select.
This is a very original approach and I'll going to watch this one with interest...
Sent from my HTC Desire using XDA Premium App
Often only shows black screen on HTC legend.
The dock icons are too big and there is hardly any customization possible.
But it is a really interesting idea and different from other launcher. I'll stay tuned.
Sent from my HTC Legend
Widget Question
pantera70 said:
Initial impression is that its very confussing and difficult to use... it took me a while to work out what I was looking at. Don't get the widget folder as it negates what a widget is. I do like the potential concept, but this really needs a lot more thought into user experience.
To start with look at changing the folder controls to make them easier to select.
This is a very original approach and I'll going to watch this one with interest...
Sent from my HTC Desire using XDA Premium App
Click to expand...
Click to collapse
We would really appreciate any more detail you can provide about Widgets. We are tweaking the UI throughout the beta program and any additional ideas or recommendations would be really helpful.
Kevin
Can someone post screen shots?
Sent from my HTC Glacier using XDA App
claystoneinc said:
We would really appreciate any more detail you can provide about Widgets. We are tweaking the UI throughout the beta program and any additional ideas or recommendations would be really helpful.
Kevin
Click to expand...
Click to collapse
Unless I'm missing something the only place to add widgets is in the folder at the top of the screen. This limited the use of widgets... for example if I add a 2x2 clock thats all I can see and use unless I expand the folder. This is compounded by the difficulty in using the folder controls. Widgets are supposed to provide quick and easy access and viewing of apps and info you use most, currently this is lost in Claystone... If you could make widget use a little more traditional it would go a long way...
Like I said previously though the whole user experience would be vastly improved if you added larger controls to the folders making it quick and easy to expand/close etc.
Like ms_green says the dock is a little large and it makes the screen feel a little cramped.
A very short review, sorry for being blunt:
* On my Droid Incredible: great, now applications are even smaller/hard to read. UI is not very responsive. Toolbar buttons are too small but making them any bigger would mean even less real estate.
* Tablet: Ooooh now you're talking! The layout makes much more sense, especially in landscape mode. This is actually getting closer to WebOs' take on multitasked UI.
I think this app has a great future on tablets.
Ima dl right now
Sent from my SPH-D700-EPIC-using Tapatalk
Can someone post screenshots? Thanks
This is great!!! VERY GOOD!!! the concept is amazing
things u might want to improve:
The loading speed of panels are slow. Even opening the appdrawer takes no less than 3 seconds, not to mention browser etc
When u scroll vertically but a bit sideways on a panel it just pops u into another panel, very excruciating
Panels. seriously, all u can have is a home panel and a widget panel? i want to make my own (not just folders) for example media, games etc
"items" u can add. to be honest all there is is file explorer, browser and youtube (not to mention the youtube one really sucks). U need more of these "items", but i understand this is a beta
lol no offense
I could see this possibly having potential on a bigger screen, like a tablet maybe. But as it stands things feel too cramped on my 3.7 inch screen. Also things are a bit slow atm.
It's an interesting concept, but implemented in a moderately confusing fashion. The widget box resizes widgets oddly, making things look bulky, etc.
Great idea, though.
Opening the inbuilt contacts force closes the app for me.
But apart from that, a brilliant concept! I can't wait for new additions! Great job
Misleadingg said:
This is great!!! VERY GOOD!!! the concept is amazing
things u might want to improve:
The loading speed of panels are slow. Even opening the appdrawer takes no less than 3 seconds, not to mention browser etc
When u scroll vertically but a bit sideways on a panel it just pops u into another panel, very excruciating
Panels. seriously, all u can have is a home panel and a widget panel? i want to make my own (not just folders) for example media, games etc
"items" u can add. to be honest all there is is file explorer, browser and youtube (not to mention the youtube one really sucks). U need more of these "items", but i understand this is a beta
lol no offense
Click to expand...
Click to collapse
Thanks for the great feedback!
You can create more panels ("folders") as well, you can copy and paste any item in any panel. In our next drop we are going to make it simple by adding applications to the "create" menu.
Meltus said:
Opening the inbuilt contacts force closes the app for me.
But apart from that, a brilliant concept! I can't wait for new additions! Great job
Click to expand...
Click to collapse
Do you mind telling us what phone/version you are using? We'll look into it. Thanks.
downloaded and will try it out on my Viewsonic G Tablet when I get home tonight
I'm a visual person. Anyone got screenshots?
Nothing to see here...

[EMULATOR] NeoDroid 2.0 : NeoGeo emulator frontend for android

Hi,
Here is a public release of my NeoGeo emulator frontend compatible with GnGeoLibs for android! You'll find attached the full apk for free, but you can buy it from the market if you like my work and want to support me
Here is the market link and description : https://market.android.com/details?id=fr.mydedibox.neodroid
- Download and install neodroid apk AND gngeolibs apk
- Put bios archive (neogeo.zip) inside your roms directory
- Put roms anywhere but in the same directory as your bios file (neogeo.zip)
- Compatible with mame roms format (from "www.rom-world.com" for example)
- Run at full speed on 1GHZ+ devices
- Compatibility should be the same as the GnGeo version 0.8 emulator
GnGeoLibs is based on GnGeo by Mathieu Peponas : http://gngeo.berlios.de/
GnGeoLibs, like GnGeo, is released under the GNU GPLv2 licence: http://www.gnu.org/licenses/gpl-2.0-standalone.html and source code can be requested by pm.
GnGeoLibs use the 68k core from the generator project by James Ponder.
GnGeoLibs use Cyclone 680x0 core by fDave, Reesy & Notaz.
GnGeoLibs use DrZ80 core from Reesy & Flubba.
GnGeoLibs use YM2610 Mame core by Tatsuyuki Satoh.
NeoDroid do not contains any roms and you MUST own the original game before downloading some.
NeoGeo is a registered trademark of SNK PLAYMORE CORPORATION.
libgngeo 1.2 : Download
neodroid 2.0 : Download
2.0
=====
- Fix force close on ICS devices
- Updated to latest gngeo sources ( rev. 6ad2a3d1bba3 )
1.9
====
- Fix library download problem on froyo devices
1.8
===================
- Splitted in two package: neodroid and gngeolibs (if gngeolibs is not present when running NeoDroid, it will redirect to the market link)
- Added save/load state support (with a little bug: it seems that sometime the music is not properly restored in ram)
- Added a compatibility list with roms links search (search button)
- A sound problem should be fixed, the emulator "should" not hang anymore on the NeoGeo logo when loading multiples roms
- No restart on exit emulation anymore, exiting the emulation will bring back to the rom selection list
- Should again fix a problem with the screen aspect ratio (ex. Garou Mark of the Wolves)
- Added progress bar on roms loading
- Problem when using "home" system spotted : be sure to have the bios file "aes-bios.bin" in your neogeo.zip file (still not working very great)
- Added z80 and 68k overlock in preferences (improve neogeo framerate on games like metal slug)
- Fix child roms not working (metal slug 4 plus, Puzzle De Pon! R!)
- Emulation will now pause when in-game menu is showing
- Custom application theme
- Add screenshot preview when touching a rom icon
1.6
================
- fix Breakers Revenge (breakrev.zip) not added to compatibility list
- fix some wrong aspect ratio
1.5
=====
- fix a bug preventing the use of "uni-bios.rom" bios system.
- fix "menu" button blinking when using hardware controller.
- improve controls code again, this also improve famerate.
- prevent launching of incompatible roms (based on roms names).
- TODO: save/load states in the work!
1.4
=====
- Finally, a major problem is fixed in the new rendering code, which should prevent a crash on a large number of devices, but also improve speed. Thanks for all the reports!
1.3
======
- Add the possibility to enable/disable arm asm specific cores (now disabled by default for better compatibility)
- Transparency now also applied to analog stick
- On screen controller can be analog or digital (preferences screen)
- Vibrations can now be disabled (preferences screen)
- Add the possibility to assign the BACK hardware button (should fix xperia play problem)
- Roms compatibility list and screenshots almost done
- Add more information to crash report
1.2
=======
- added bug report by mail, please use the "mail" icon to report crash (restart the application if needed)
- begin to add compatibility list to browsed roms (default color = working, yellow = problem, red = non working)
- begin to add screenshot previews icons
1.1
========
- new and improved on screen controls
- new effects engine (press back in game to bring the menu)
- added 3 new scale mode : original, fit screen, full screen (press back in game to bring the menu)
- improved speed up to 100% on large screen when using the new effect engine (from 30 to 60 fps on galaxy note)
- added hardware buttons mapping in preferences, should work with xperia play and more (need testing and reports)
Good work.
Are you the guy from the psp scene?
Hi,
Yes
Sent from my GT-N7000 using XDA App
Awesome! I still use that emulator on my GO. Can't wait for this.
Wow, Metal Slug! Really looking forward to this. I hope it will have good controls
Me too
Controls are done. It seems to me that i did the best on it but well it will never be like a real controler. Ill add a little gui then were good for a release which should come very soon!
Sent from my GT-N7000 using XDA App
First release uploaded, hope it will work great for you
Hi,
First, you did a great job, thank you !
I've installed it, and when i select a rom it close instantly.
I will try with other roms and bios.
Melchizedeck said:
Hi,
First, you did a great job, thank you !
I've installed it, and when i select a rom it close instantly.
I will try with other roms and bios.
Click to expand...
Click to collapse
Hi Melchizedeck,
you should try neogeo bios and roms from rom-world.com (but not the neogeo ones, the mame ones). I'll try to add debug output on rom loading for next release.
No idea how to set it up, i try to load a rom and it just flashes a screen with the controls for a sec and its back to the rom list
I already have the bios in the same dir as roms
mauaus said:
No idea how to set it up, i try to load a rom and it just flashes a screen with the controls for a sec and its back to the rom list
I already have the bios in the same dir as roms
Click to expand...
Click to collapse
You are maybe trying to load an incompatible rom ?
Cpasjuste said:
You are maybe trying to load an incompatible rom ?
Click to expand...
Click to collapse
I have tried a few... Super sidekicks 1-3 and metal slug x
Works for me! Metal Slug on the go without using my PSPGO! Thanks bro!
no idea what im doing wrong... too late for a refund... please help me!
My roms are zipped and detected, they work fine on pspgo and neorage
No problem for a refund mauaus, just send me your order number.
I did try mslugx.zip and ssideki.zip and both worked here. You should (if you have the time) download neogeo.zip from rom world and mslugx.zip from there too to be sure (the mame version one).
Can i also ask what is your device?
mauaus said:
no idea what im doing wrong... too late for a refund... please help me!
My roms are zipped and detected, they work fine on pspgo and neorage
Click to expand...
Click to collapse
Sent from my GT-N7000 using XDA App
I reeaaaally would rather get it working im sure im doing something stupid on my end ill try downloading from rom world \
Edit: Thanks a lot!! Got it working. Do you by any chance have an idea of how to fix the graphic glitches on the SS series?
Hi, after downloading the rom from rom world (the mame version), i got it working.
Thanks for the tips !
Envoyé depuis mon I9000 utilisant Tapatalk
Where did you get the bios file. Thats all that im missing.
Sent from my SGH-T989 using XDA App
Search for "neogeo.zip" on www.rom-world.com
chib1panda said:
Where did you get the bios file. Thats all that im missing.
Sent from my SGH-T989 using XDA App
Click to expand...
Click to collapse
Sent from my GT-N7000 using XDA App
Hi thanks realy for your good emulator, but please for the next release version can u make a XPERIA PLAY compatibility and key config possibility???

[EMULATOR] CPSEmu 1.4 : CPS2 emulator for android

Hi,
here is the first release of my CPS2 emulator for android.
If you like my work you can support me by buying the donation version on the market
CPSEmu is a Capcom CPS2 emulator for android. Play your favorites CPS2 games like Marvel Vs. Capcom, Street Fighter Alpha 3, Progear, Mars Matrix and more on your android device.
- Use the same GUI as my NeoGeo emulator "NeoDroid", so "NeoDroid" will benefit of all the changes added for this release.
- You can put your roms anywhere on your device, but a cache file is created for every (parent) games in a "cache" folder in your roms directory. If you move your roms, move that folder too.
- CPSEmu use a cache file when running, if you have some slowdown in the emulation, try to move your roms on another partition/sdcard.
- Thanks to frandroid for providing an xperia play device to improve/add control code/compatibility
LEGAL NOTICE:
=============
- This product is not affiliated with, nor authorized, endorsed or licensed in any way by Capcom Corporation, its affiliates or subsidiaries. CPS2 games software sold separately. "Capcom" is a registered trademark of Capcom Co. Ltd. All individual games screen shots or audio that are simulated by CPSEmu software are property of their respective copyright holders and are only used for the purpose of informing the customer of the software's functionality.
Changelog:
=======
1.4:
Fix a crash on android devices with an OS < 3.0 (Honeycomb)
Joystick/buttons size and position can be configured from preferences ( Android 3.0+ )
1.3:
Joystick/buttons size and position can be configured from preferences
Fix a crash on Android 2.1 when launching a rom
Fix a crash with dialogs when screen orientation changes
Improve previews downloader
Some bug fix
1.2:
fix background borders color (gray > black) on some devices
keep screen on while emulator is running
add switch button to in-game menu
switch kick and punch buttons for 6 buttons games
1.1:
fix a crash when trying to run an unsupported rom
prevent the launch of a clone rom if it's parent is not in the rom directory
fix a crash when trying to assign hardware buttons twice in a row in preferences
fix (probably) problem with hardware key mapping (up/left/right/down)
should add android 3.0+ native compatibility
Cpasjuste said:
Hi,
here is the first release of my CPS2 emulator for android. If you like my work you can support me by buying the donation version on the market
CPSEmu is a Capcom CPS2 emulator for android. Play your favorites CPS2 games like Marvel Vs. Capcom, Street Fighter Alpha 3, Progear, Mars Matrix and more on your android device.
- Use the same GUI as my NeoGeo emulator "NeoDroid", so "NeoDroid" will benefit of all the changes added for this release.
- You can put your roms anywhere on your device, but a cache file is created for every (parent) games in a "cache" forlder in your roms directory. If you move your roms, move that folder too.
- CPSEmu use a cache file when running, if you have some slowdown in the emulation, try to move your roms on another partition/sdcard.
- Thanks to frandroid for providing an xperia play device to improve/add control code/compatibility
LEGAL NOTICE:
=============
- YOU MUST OWN THE ORIGINAL GAME BEFORE DOWNLOADING A ROM
- No roms are included with this emulator
- Capcom is a registred trademark of Capcom Co. Ltd.
Click to expand...
Click to collapse
Not bad.. gave it a go on my transformer and just got 19xx to play. When creating the cache images of any other game like mvc, I kept on getting error messages, something about crc and CPU1 (sorry, I forgot exactly what the message said, but I will check later). The roms are ok as I know for a fact that they work.
One other thing is that I couldn't change directory and the device did not look on my SD card to see if the roms were there or not.
That said, 19xx plays butter smooth, although the on screen controls could be better (ie the cross pad a bit larger as it is very easy to run your fingers out of it). I still have to try with my TF keyboard though.
Good job otherwise. I will test on my EVO 3d and report back.
Are you really going to make the GUI for NeoDroid white?
I know this is minor, but I much prefer the black. Perhaps an option?
Also have you considered using the menu button to open a menu with settings, email, exit, rather the the icons at the top?
For devices with a small screen and lots of roms, every bit of screen space helps.
In any case good work with these projects.
:edit:
I realize this is verison 1.0 and you probably have changes and additions in mind already.
A couple other things I noticed, in Marvel vs Capcom the lower buttons are punches and the uppers are kicks.
And the option to disable sound would be nice.
:edit 2:
I'm having a little trouble mapping hardware buttons. When I press up dpad (on a ps3 controller mapped to the phone's hardware dpad) for the first key, the clear button turns blue (highlighted) and it doesnt map the keypress and move on to the next one. In neodroid the mapping works fine
Works great with the games that are compatible, hope to see more games added in the future and the on screen pad is a bit small would be so much easier if it was enlarged a little bit, but that is my only complaint. This emulator is silky smooth and it's so awesome to bust out STF3 and it play flawlessly!
Sent from my HTC HD2 using XDA App
TiltMasta said:
Works great with the games that are compatible, hope to see more games added in the future
Click to expand...
Click to collapse
Which CPS2 games are missing?
best emulator I've used on android so far.
I've only tried a handful of games and all ran perfectly on the xperia play.
Will purchase full donate version. no doubt.
Will this emulator be able to play CPS1 games?
All the best.
NSCXP2005
thank you soooooooooo much
it has save option really good .
but rununig slow on my xperia play .
What games are you running that are slow?
Every rom i've played has been silky smooth.
It's the fastest Emulator that i've tried on my XPlay.
Cpasjuste said:
Hi,
here is the first release of my CPS2 emulator for android. If you like my work you can support me by buying the donation version on the market
CPSEmu is a Capcom CPS2 emulator for android. Play your favorites CPS2 games like Marvel Vs. Capcom, Street Fighter Alpha 3, Progear, Mars Matrix and more on your android device.
- Use the same GUI as my NeoGeo emulator "NeoDroid", so "NeoDroid" will benefit of all the changes added for this release.
- You can put your roms anywhere on your device, but a cache file is created for every (parent) games in a "cache" forlder in your roms directory. If you move your roms, move that folder too.
- CPSEmu use a cache file when running, if you have some slowdown in the emulation, try to move your roms on another partition/sdcard.
- Thanks to frandroid for providing an xperia play device to improve/add control code/compatibility
LEGAL NOTICE:
=============
- YOU MUST OWN THE ORIGINAL GAME BEFORE DOWNLOADING A ROM
- No roms are included with this emulator
- Capcom is a registred trademark of Capcom Co. Ltd.
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great job! is there a way to access the game menu to set the difficulty settings, etc?
egzthunder1 said:
Not bad.. gave it a go on my transformer and just got 19xx to play. When creating the cache images of any other game like mvc, I kept on getting error messages, something about crc and CPU1 (sorry, I forgot exactly what the message said, but I will check later). The roms are ok as I know for a fact that they work.
One other thing is that I couldn't change directory and the device did not look on my SD card to see if the roms were there or not.
That said, 19xx plays butter smooth, although the on screen controls could be better (ie the cross pad a bit larger as it is very easy to run your fingers out of it). I still have to try with my TF keyboard though.
Good job otherwise. I will test on my EVO 3d and report back.
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- You are probably trying to run a "clone" rom, which need the "parent" rom. Look in the "Compatibility" tab (search button), if there is a line with "parent:xx.zip" then you also need "xx.zip" to run your rom.
- You can just use the "back" button of you device to browse to your roms directory, each time you launch a rom this path will be saved as default rom directory.
BenKranged said:
Are you really going to make the GUI for NeoDroid white?
I know this is minor, but I much prefer the black. Perhaps an option?
Also have you considered using the menu button to open a menu with settings, email, exit, rather the the icons at the top?
For devices with a small screen and lots of roms, every bit of screen space helps.
In any case good work with these projects.
:edit:
I realize this is verison 1.0 and you probably have changes and additions in mind already.
A couple other things I noticed, in Marvel vs Capcom the lower buttons are punches and the uppers are kicks.
And the option to disable sound would be nice.
:edit 2:
I'm having a little trouble mapping hardware buttons. When I press up dpad (on a ps3 controller mapped to the phone's hardware dpad) for the first key, the clear button turns blue (highlighted) and it doesnt map the keypress and move on to the next one. In neodroid the mapping works fine
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- I will see to add an option to change the theme (btw: NeoDroid gui is white since a while now)
- Unfortunatly, google now ask developper to not use the "menu" button anymore, so i add to find another way: the menu bar.
- w00t, i see why this is happening for the buttons mapping, i will investigate in this problem and release a fix soon (in a few days)
TiltMasta said:
Works great with the games that are compatible, hope to see more games added in the future and the on screen pad is a bit small would be so much easier if it was enlarged a little bit, but that is my only complaint. This emulator is silky smooth and it's so awesome to bust out STF3 and it play flawlessly!
Sent from my HTC HD2 using XDA App
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- If i'm correct all the CPS2 games are currently supported (except choco which is crap anyway), so i can not add anything else
- I do not own a tablet so i tried to do my best but it's hard! I will maximise the dpad size for tablets. Are the buttons size ok ?
nscxp2005 said:
Will this emulator be able to play CPS1 games?
All the best.
NSCXP2005
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No it only support CPS2 games, i will probably take a look but it wont happen in a near future.
mehdi.moha said:
thank you soooooooooo much
it has save option really good .
but rununig slow on my xperia play .
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For now the emulator need to use cached graphics on your device, so it need to read this cache file a lot during emulation. I had no slowdown on my xperia, but i use a 8GB sdcard. I guess your sdcard is a small one or a slow one.
mlbl said:
great job! is there a way to access the game menu to set the difficulty settings, etc?
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W00t, i did forget to include that (it was planned!), i'll add that for the next release.
Excellent first release so far, looking very forward to making this my go-to CPS emu. Few things i'd like to point out from someone whos been using emulators on android for years. My config is a Touchpad running CM9 @ stock 1.2ghz dual core.
Sound is off. You can tell immediately from the insert coin sound in SSF2T and Vampire Savior, they do not sound accurate.
Games feel laggy. At first when i tried SSF2T, it was incredibly laggy, but then i found how to disable the filter and it was smooth after that, but still had a weird lag to it. The addition of a FPS counter would be excellent to see whats going on.
No support for players 2-4 to be configured in hardware buttons. I have 4 wii remotes + 4 classic controllers + 2 TVC Wii arcade sticks, so i have the ability to get 4-player arcade games going ontop of full 2-player fighter games with full arcade sticks, which i use with Mame4Droid often. Would be a great addition.
Emu runs in compatibility mode in Android 4.0. Instead of the menu button being natively working, it scales everything to fit the screen. It still looks great, but native 3.0+ support would be great.
Otherwise this is a great emu and i am enjoying it quite a bit. I would also love for CPS1 to be emulated at some point as well, to get all 3 major emus (CPS1/2/MVS) done by the same author would be awesome to have everything uniform.
Excellent work and keep it up.
quepaso: your maybe running roms from on a slow sdcard/memory ?
Version 1.1 uploaded with a few/fast fix, i'll work on all other request soon
Cpasjuste said:
quepaso: your maybe running roms from on a slow sdcard/memory ?
Version 1.1 uploaded with a few/fast fix, i'll work on all other request soon
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The touchpad just has 32 gig of internal storage which is quite fast, no SD card of any kind. Ill update to 1.1!
Edit -
Updated to 1.1, and indeed it is now running natively in 3.0+, no more compatibility mode. Now however, i am running everything non-stretched, and the top bar ontop (touchpad is 4:3 res so gets mostly full screen for CPS2, full screen for console emus like snes/nes) is black and the bar below is grey. I thought something got weird so i switched from stretched, scaled and native, and noticed the background goes from black to grey now, previously on 1.0 it was all black. Due to this, it looked like 2 incorrect levels were displayed on top/bottom when it likely is just a bitmap change to the background causing it.
Otherwise, i think the games are running properly, but the sound being so wrong is making me think it is not running 60fps. Great work so far.
Cpasjuste said:
- You are probably trying to run a "clone" rom, which need the "parent" rom. Look in the "Compatibility" tab (search button), if there is a line with "parent:xx.zip" then you also need "xx.zip" to run your rom.
- You can just use the "back" button of you device to browse to your roms directory, each time you launch a rom this path will be saved as default rom directory.
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Great! Thank you for the answer. I will install 1.1 and I will let you know how it goes.
Edit: ok, I installed 1.1 on my TF and you were somewhat right about the roms.... ironically, the ones that do run are the US clones. I actually have the (EUR) versions (full roms) and they spit out the error I told you earlier, but once I got the US clone file and ran that, it was good....
I think I may have found a bug. The key assignment....
I assigned hardware keys from my TF keyboard and only the Start, Coin, and dpad are being saved. None of the other 6 buttons get saved for some reason. I did it a few times over, turning off the program, etc and still nothing. I did notice that one of the changes you made included a tweak on this, so I am wondering if maybe something else got lost with the fix.
Looking better and MvsC runs like a champ!

[APP][4.0+] Front Camera Mirror

Over 450,000 downloads!
It's official, my first release on the Google Play Store.
Mirror Free (Google Play Store)
Mirror Free (Amazon Appstore)
Check out screenshots on the website, www.wckd-dev.com
Let me know what you guys think!
Update 7/25/2102: I released a new version today guys. I added a fullscreen mode and a bunch of custom frames. Enjoy!
Update 8/4/2012: I pushed out another new version today. I added Non-Mirror Mode and made a few tweaks to the layout of the menus. There is now the ability to choose themes and I also added a dedicated link to NexusTablets.net in my info dialog. Snapshots coming soon. Hope you like it!
Update 8/25/2012: Two new versions up on the market, free and paid. I added control settings for exposure and white balance. Made a whole slew of custom icons. Rearranged the GUI a little. Try it out on your other devices!
Update 9/9/2012: Tweaked the code to better handle resizing the camera preview. It should fill the screen on most if not all devices now. Please let me know if it's not. I also improved the way the app handles error and also added a button for reporting bugs in the developer info section. Unfortunately, these updates won't improve the experience any for Nexus7 users, but it should work on more devices now so give it a try!
Update 9/22/2012: Added snapshot mode to the paid version, Unlocked all frames for free version, Added Spanish and German language support, Improved bug reporting. Enjoy!
Update 10/14/2012: Increased supported languages. German, Spanish, French, Korean, and Japanese.
Update 11/2/2012: Photo booth mode, zoom controls, improved zoom and exposure controls, camera settings saved, help screen and more!
Update 11/14/2012: Black/White screen on launch issue fixed, 4.2 supported
Update 1/18/2013: Amazon Appstore version added, Kindle Fire HD supported
Update 2/1/2013: Frame Add-On Packs, Portrait/Landscape Mode, Ability to use front or back camera, Smaller app size, Bug fixes
Update 2/28/2013: Images on Google Play Store and Amazon Appstore have been updated. All supported languages have accompanying appstore imagery.
Update 5/4/2013: Pause Mode, Pinch to zoom, Added more localized app screenshots in various screen sizes
Update 9/21/2013: Changes to info dialogs, New themes, Flip Mode (Vertical), Adjust snapshot size, Added Arabic translations
Update 8/17/2014: Added max brightness option, Double tap to pause, Extra widths for low-light frames
Link is broken and can't find it via search on play store
Sent from my SGH-I777
All the features work on Transformer TF101 but I've noticed black and white bars at the top and sometimes the bottom of the image. It varies in size depending on the view from what I can tell and remains there when changing frames and themes. I can provide pictures if you would like. Not complaining, just reporting Great job on the app.
Sent from my Transformer TF101 using xda app-developers app
smithchipz said:
All the features work on Transformer TF101 but I've noticed black and white bars at the top and sometimes the bottom of the image. It varies in size depending on the view from what I can tell and remains there when changing frames and themes. I can provide pictures if you would like. Not complaining, just reporting Great job on the app.
Sent from my Transformer TF101 using xda app-developers app
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Thanks Smithchipz! It was a bit of a pain trying to come up with a way to make the camera preview fit on every screen without changing the aspect ratio. I need to work a little on my code, but I need some time with different devices to figure out the the best way. Each device reports a list of camera preview sizes to my app and my app chooses the largest one(well it's supposed to anyway). I've noticed the way devices reports the sizes is different from phone to phone. My nexus7 lists the sizes in ascending order, the GNex in descending. It sounds like on the transformer, it's choosing a size that is not the largest. So far, I've only personally tested this app on the Nexus7 and the GNex. Thanks again and hopefully I'll get that issue figured out soon.
BTW: If it's not too much trouble, screenshots would be great. Thanks!!
Hope everyone is enjoying the app. If you have any issues, please let me know. I've had to rely on users to get all the bugs figured out. Thanks guys!
Tweaked the code to better handle resizing the camera preview. It should fill the screen on most if not all devices now. Please let me know if it's not. I also improved the way the app handles error and also added a button for reporting bugs in the developer info section. Unfortunately, these updates won't improve the experience any for Nexus7 users, but it should work on more devices now so give it a try!
Tried it out on a Galaxy Note and Galaxy S. Everything OK except the picture gets stretched out.
Kame_boy said:
Tried it out on a Galaxy Note and Galaxy S. Everything OK except the picture gets stretched out.
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Thanks Kame_boy! I've sent you a PM to get more details.
Released the last update for this weekend, I promise. The kinks should be worked out.
Pushed a new update today. Snapshot mode for paid users and extra frames for free users! Spanish and German are now supported languages. Bug reporting has been improved. Thanks!
Minor update
Updated to include more languages. As of now, German, Spanish, French, Korean, and Japanese are supported languages. Enjoy!
2.1 is out! I've added zoom controls, a photobooth mode and a bunch of other stuff. Hope you guys enjoy it!
2.13 should be live very soon. I think the white/black screen bug that was affecting some users should be fixed with this update. This update brings support for 4.2 devices as well. Enjoy!
Back to work on the app! The new version (2.2) of Front Camera Mirror will split the frames away from the main app. This will result in a smaller overall size for the base app and will allow users to customize the frames that they want on the app by simply downloading the add on packs. I spent the day designing some new frames for the packs. I'm also looking into implementing a camera lag feature which would allow for a quick glance at the back of one's head. I will keep you all updated. Thanks!
Front Camera Mirror has hit 50,000 downloads this week. Thanks to everyone for all your support. The new version, 2.2, is now up on the Android Play Store. I will be getting the Amazon Appstore version up shortly. I have also been working on a website for wckd Dev if anyone wants to check it out. Thanks guys and, as always, let me know if you have any problems!
All new images for the app stores!
100,000 Downloads!! Pinch to zoom and pause mode added. Thanks for all the support guys!
How come such apps aren't made for Gingerbread? What possible ICS/JB components could this app require, that GB cannot deliver? Not being an ass, just wondering, really.
Kocayine said:
How come such apps aren't made for Gingerbread? What possible ICS/JB components could this app require, that GB cannot deliver? Not being an ass, just wondering, really.
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Sorry for the huge delay in response. I used a TextureView in the app in order to display the camera preview. Using the TextureView makes it very easy to manipulate the output (resizing, mirroring and flipping the image) and unfortunately it is only available in API 14 (ICS) and above. It could be made to work with GB, but I just don't have the time or a GB device to test with. Sorry.

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