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Gday everyone, ive just been looking around and i found that there is a Rugby Union and Cricket app to view all games and updates of the game each week but i cant seem to find a Rugby League app.
Im just wondering if there is one and if not would someone be very kind to maybe create one?
Thanks for your time.
So i guess there isnt a app for rugby league, how hard is it to create one, lol or do i need to know about coding and stuff like that?
If so then ill have to let it be, ( )
nrl
nokia n97 has a nice nrl app
in market place, union and cricket are from ninemsn. i hope they make an nrl app
or anyone creative
Sorry to bump this topic but im wondering if anyone has made an app or has come across one for the HD2's?
If ninemsn has made a Union and a Cricket one how would we go to maybe hassle them for a NRL app?
Hi,
I created a game Fifty Five that was launched last month but I am having problem telling the users about it so they can try it out and give me feedback
Can you suggest ways to make it popular or seen??
Thank you
Modify the description to actually describe what the game is. Right now it just says, "Enjoy playing a simple and addictive game." and shows reviews... but there are hundreds of simple and addictive games on WP7... what differentiates your game?
Take out the part about the dithered screenshots from the description. It's unnecessary. Most WP7 users are just consumers and might get confused about what you're talking about when you refer to the emulator and such.
Ask sites like wmpoweruser, wp7central, pocketnow, etc. to do a post about it or include it in their "WP7 Apps in Review".
Advertise on xda-devs or one of those Windows Phone blog sites.
Put a link to it in your signature and start participating in xda discussion. Do that at any forum you're active in. If you sound like you know your stuff, people will notice you and check out things from your signature.
Edit: By the way, it won't launch on my HD7. It's hard for people to form an opinion who are unable to play it. Clean up the code, make it compatible with all devices, and you'll see an increase in exposure.
If you scroll down it will shows the features and thanks for the tips
But I think it is hard to get a review on these sites because I tried and they told me they have many apps to be reviewed before mine and that reviewing my game is not guaranteed
Put the description of the game at the beginning of the app description. Get your friends to download the game and give it a good review. Post at several forums about it. Create a website for support/info and include good meta tags to attract Google searches for people looking for WP7 games.
Not a bad game but also not the type most people would pay for... More the type that should be ad-supported.
baracatwp7 said:
Hi,
I created a game Fifty Five that was launched last month but I am having problem telling the users about it so they can try it out and give me feedback
Can you suggest ways to make it popular or seen??
Thank you
Click to expand...
Click to collapse
Build a name for yourself with a free game or two. Free games get reviewed by bloggers and other people.
You need to establish a reason for people to buy a game for you. I know that on android, the screenshots you show in the listing are very important.
If your first game is paid, it will be hard to get going - nobody has heard of you, few will try it... I have never bought an app from a dev that hasn't released a free one before that - it just seems like buying the contents of a paper bag, without knowing what's in the paper bag, other than what the seller claims.
Once people like one of them, they may try other games from you.
I agree with the consensus. Make an ad-supported version in addition to the trial and purchase versions. I remember reading somewhere that a WP7 developer was making like $400 a day on free ad-supported games.
Thanks for the Comments
I will consider creating an Ad supported version
pulser_g2 said:
Build a name for yourself with a free game or two. Free games get reviewed by bloggers and other people.
You need to establish a reason for people to buy a game for you. I know that on android, the screenshots you show in the listing are very important.
If your first game is paid, it will be hard to get going - nobody has heard of you, few will try it... I have never bought an app from a dev that hasn't released a free one before that - it just seems like buying the contents of a paper bag, without knowing what's in the paper bag, other than what the seller claims.
Once people like one of them, they may try other games from you.
Click to expand...
Click to collapse
What do you think of the description and the screenshots??
What should be added?improved?
I am thinking of changing the name
z33dev33l said:
Not a bad game but also not the type most people would pay for... More the type that should be ad-supported.
Click to expand...
Click to collapse
If I added Multiplayer support and new game modes with bonuses and animations would it be then worth the money
Just a noob's input here, but think about getting a YouTube demo put together. Personally speaking, I've bought a few apps just based on a decent video demo; it gives me a flavour of what the game is all about and what the gameplay is like.
Add some good tags to the YouTube video and it'll turn up in searches.
Free advertising for just a little outlay (in terms of time and effort).
TheAperture said:
Just a noob's input here, but think about getting a YouTube demo put together. Personally speaking, I've bought a few apps just based on a decent video demo; it gives me a flavour of what the game is all about and what the gameplay is like.
Add some good tags to the YouTube video and it'll turn up in searches.
Free advertising for just a little outlay (in terms of time and effort).
Click to expand...
Click to collapse
yes, I am definitely considering a youtube video but I am waiting untill making it professional enough to attract users.
Can you tell me what do you mean by Free advertising for just a little outlay?
baracatwp7 said:
Can you tell me what do you mean by Free advertising for just a little outlay?
Click to expand...
Click to collapse
I mean that YouTube accounts are free. By "outlay", I mean your time and effort in producing a video, not meaning any financial cost.
TheAperture said:
I mean that YouTube accounts are free. By "outlay", I mean your time and effort in producing a video, not meaning any financial cost.
Click to expand...
Click to collapse
Aslo coming from a noob, I think these are all excellent suggestions. I'd like to emphasize the screenshots aspect-- for me they really make or break my interest in any app, but especially games. Also I appreciate the fact that the OP did not, in fact, turn this into a stealth advertisement for the game but is legitimately soliciting advice. Best of luck with your game!
-R
sketchy9 said:
Aslo coming from a noob, I think these are all excellent suggestions. I'd like to emphasize the screenshots aspect-- for me they really make or break my interest in any app, but especially games. Also I appreciate the fact that the OP did not, in fact, turn this into a stealth advertisement for the game but is legitimately soliciting advice. Best of luck with your game!
-R
Click to expand...
Click to collapse
Thanks but What do you think of the screenshots are they attractive enough??
Cool!
thesecondsfade said:
Modify the description to actually describe what the game is. Right now it just says, "Enjoy playing a simple and addictive game." and shows reviews... but there are hundreds of simple and addictive games on WP7... what differentiates your game?
Take out the part about the dithered screenshots from the description. It's unnecessary. Most WP7 users are just consumers and might get confused about what you're talking about when you refer to the emulator and such.
Ask sites like wmpoweruser, wp7central, pocketnow, etc. to do a post about it or include it in their "WP7 Apps in Review".
Advertise on xda-devs or one of those Windows Phone blog sites.
Put a link to it in your signature and start participating in xda discussion. Do that at any forum you're active in. If you sound like you know your stuff, people will notice you and check out things from your signature.
Edit: By the way, it won't launch on my HD7. It's hard for people to form an opinion who are unable to play it. Clean up the code, make it compatible with all devices, and you'll see an increase in exposure.
Click to expand...
Click to collapse
Very helpful tips you have got there. Glad that i came here to read your post.
Thanks!
Hi guys, i have an HTC Mozart with custom rom and i love it, but i really want to know why the market doesn't have the games that the other market have, like fifa 12, dead space ecc, i really want to play those game on my wp7
And an other question: why the price are so high (angry bird, fruit ninja ecc.)?
Sorry for my bad english
Hi,
There are a couple of reasons why there are less games. First off the WP7 marketplace is the newest out of the three app marketplaces of iOS, Android, and Windows Phone. It just takes time to build up a lot of apps, and WP7 has had the least time so far.
Since it is the newest marketplace, it prevents a lot of devs from trying the platform. For indie developers, not that much. But for larger studios there needs to be at least a certain user base before they will develop apps. I have also heard some people mention that it requires additional work to port existing games over to WP7.
This is what leads to the higher prices for the well known games like Angry Birds and Fruit Ninja. Since less high profile games have been ported over, the well known games can charge more. There really isn't an incentive for them to lower prices since they are already known on other platforms and are past the "give away stuff to get your name out phase".
Additionally, Xbox Live games seem to come at a $3 minumum, although there are a couple of free ones that just give a few points (like, 50) of gamerscore. If you don't limit yourself to the big-name games, you'll see a lot of indie ones that are free or only a dollar, and some are very high quality. The trick is sorting through them to find the good ones.
Korhaan said:
Hi,
There are a couple of reasons why there are less games. First off the WP7 marketplace is the newest out of the three app marketplaces of iOS, Android, and Windows Phone. It just takes time to build up a lot of apps, and WP7 has had the least time so far.
Since it is the newest marketplace, it prevents a lot of devs from trying the platform. For indie developers, not that much. But for larger studios there needs to be at least a certain user base before they will develop apps. I have also heard some people mention that it requires additional work to port existing games over to WP7.
This is what leads to the higher prices for the well known games like Angry Birds and Fruit Ninja. Since less high profile games have been ported over, the well known games can charge more. There really isn't an incentive for them to lower prices since they are already known on other platforms and are past the "give away stuff to get your name out phase".
Click to expand...
Click to collapse
GoodDayToDie said:
Additionally, Xbox Live games seem to come at a $3 minumum, although there are a couple of free ones that just give a few points (like, 50) of gamerscore. If you don't limit yourself to the big-name games, you'll see a lot of indie ones that are free or only a dollar, and some are very high quality. The trick is sorting through them to find the good ones.
Click to expand...
Click to collapse
Additionally if you want a game but don't like the price watch it for a while, it might go on sale or maybe even free for a limited time.
Hi,
A few friends and I think that it should be made possible for players to receive in-game gifts regardless the game(s) they play.
We think that the best way would be to put together wish lists of the items you would like and then send these wishes to your friends and family so they can find the perfect present for you.
What do you think of the idea?
Google play already supports gift cards
knutson said:
Google play already supports gift cards
Click to expand...
Click to collapse
Exactly, but like in real life, I think that it's much nicer to get a nice object from someone rather than a gift card.
Regarding the original question:
1/ Do you think that players would be interested in getting in-game gifts in the form of items?
2/ Do you think that the building + sharing of wishlists is the way to go to do that?
For question 1. I feel answer is a big no. The idea seems lame to me
For question 2. Yeah sharing of wishlist wouldnât necessarily be bad
Heracklion85 said:
Exactly, but like in real life, I think that it's much nicer to get a nice object from someone rather than a gift card.
Regarding the original question:
1/ Do you think that players would be interested in getting in-game gifts in the form of items?
2/ Do you think that the building + sharing of wishlists is the way to go to do that?
Click to expand...
Click to collapse
I do not think it is a good idea and Google will probably never implement it in GooglePlay. Fortunately in-game items cost much-much lesser than corresponding items in the real world, so it is easy for players just to buy in-app items immediately. It is so pleasure to buy some modern super-car for 1 buck
Heracklion85 said:
Exactly, but like in real life, I think that it's much nicer to get a nice object from someone rather than a gift card.
Regarding the original question:
1/ Do you think that players would be interested in getting in-game gifts in the form of items?
2/ Do you think that the building + sharing of wishlists is the way to go to do that?
Click to expand...
Click to collapse
The problem is, this would mean that all games would have to support some kind of cross-game way of sharing these wishlists. It would have to be compatible and tie in to each of them. I just don't think it's feasible.
This is not something that Google Play could do, this is something that ALL GAME DEVELOPERS would have to sit down and work out. Since the payments go through Play, maybe it could be done (but I notice that when buying something it doesn't seem all that well-organised and I'd wonder how much is done on the dev's end), but that would then be a massive amount of crap for GP to sort out and organise and classify all for very little profit.
And, really, since their in-app purchases are like, $1, there's really no big incentive to do this. It would cost them money to develop and most people who want that $1 in-game item can and will just buy it themselves. If it's a kid, I don't think their parents really care about what specific item the kid wants and would be happier to just give them a giftcard instead of trying to understand what the individual items even are. I don't think that's bad parenting and not being involved - that's buying your kid a video game and then not caring what they do in it (you know, following the story or being 3-years-old and just jumping in circles) - as long as you know the game isn't "Naked Boobie City" for a 7-year-old, who cares what colour car exactly they want in the game ?
Also, I'd never send a wish-list like that, personally, it just seems rude. "Here, please just click this button and buy me something" - in this case, even buying a gift card is going to feel more personal. Yes, I have a relationship with my parents where I'm going to tell my mom what I want for my birthday (I want some rings to make chainmail, okay) - but if I wanted an app or something worth $5, I'd just ask for $5 - it would be EASIER for her.
I think your heart is in the right place when you thought of this, but you need to think of it from the perspective of the parents who would be getting these wishlists (because, really, who else is going to be getting them ?).
Hello!
I've recently completed the first book of my text adventure game after a year of work, and I would be very grateful if you could give it a try and give me some feedback. In this game you play as an ordinary guy trying to win a mage tournament against the most powerful mages in the world, in the hopes of winning the grand prize, and using it to fulfill your lifelong dream of becoming a mage yourself.
As you progress, you will also get to know the inhabitants of the continent that the tournament takes place on, and you will learn that a person called the Creator established several utopias in this realm a few hundred years ago, where animals and humans could live in harmony, and where food was created through magic. What you will get to experience throughout the game, however, is the downfall of these utopias, and you can even choose to save them from destruction if you so desire.
Besides the traditional choice making, you also have stats you can level up, and there are different checks in the game to see if you have the necessary level to take a certain action. For example, if your ancient languages level is high enough, you can understand when the animals or monsters speak.
Here is the link to the game: https://play.google.com/store/apps/details?id=com.magiumgames.magium
I hope you'll all enjoy playing this game as much as I enjoyed making it!
Cheers!
Congratulations
Dude, your game is just amazing, the best app I have ever downloaded in my phone, I just want to congratulate you and say that I cant wait to see what happens next! Keep up with the good work (and please tell me the first book's ending can be reversed ).
P.S.: why don't you put your game for ios as well? I have some friends that loved the idea but only have iPhones.
I just saw the XDA thread on r/androiddev and I remembered this forum. Just wanted to let everyone here know that since my initial post on this forum, the 2nd book has also been completed and the story is still in progress. Chapter 4 of book 3 was published a few days ago on android and iOS.
Cheers!
Hey there, thanks for sharing your game!
Not available in my country (Montenegro) for some reason...
czarkoff said:
Not available in my country (Montenegro) for some reason...
Click to expand...
Click to collapse
I can post link to dropbox and you can download my copy. It is avaible here in Slovenia.
its nice game to play.. thx..
czarkoff said:
Not available in my country (Montenegro) for some reason...
Click to expand...
Click to collapse
Unfortunately, it looks like Google Play purchases are unavailable in Montenegro, and this game relies exclusively on IAPs for income (the game doesn't have any ads). Aside from that, if I were to publish the game there without an option to pay to unlock the next books faster, I'd be sure to get negative reviews from people. I'll publish it there if Google ever makes purchases available in that region.
Nemeean_lion said:
Unfortunately, it looks like Google Play purchases are unavailable in Montenegro, and this game relies exclusively on IAPs for income (the game doesn't have any ads). Aside from that, if I were to publish the game there without an option to pay to unlock the next books faster, I'd be sure to get negative reviews from people. I'll publish it there if Google ever makes purchases available in that region.
Click to expand...
Click to collapse
Makes sense. Maybe you could consider making an alternative version without IAPs, so that you could sell it from Play Store and XDA store with an upfront price? Or maybe there are other IAP providers that do not depend on Google's slow expansion? I have no idea how practical that would be, but at least you would be able to reach a few more people...
czarkoff said:
Makes sense. Maybe you could consider making an alternative version without IAPs, so that you could sell it from Play Store and XDA store with an upfront price? Or maybe there are other IAP providers that do not depend on Google's slow expansion? I have no idea how practical that would be, but at least you would be able to reach a few more people...
Click to expand...
Click to collapse
I can't really sell it with an upfront price because the game is still in development. The first two books and first four chapters of book 3 are available, which all amount to around 600k words on all paths, but the series will have 5 books or more, and I don't want to ask for the full price now, because it takes a long time to write these.
I had the game up on the amazon store for some time, but there were barely any downloads coming from there, so I pulled it out, because it wasn't worth the extra effort to port a new version for that store.
When the whole story is finished, I'm planning to put a full-priced version of the game on Steam, and maybe then I'll also consider some other stores, but that will be years from now.
Ok, good luck and sorry for noise.
Amazing story, enjoyable and fun. Must be crazy hard to keep up with writing it tho.
A song that kinda feels like it matches this is "Tabi no Tochuu (Spice and Wolf)" by AmaLee.
Barry (my one at least) is a crazy but smart guy focused on his aim, which I love.
Good luck with the rest of it, I'll defo be keeping up.
PS - You might wanna secure achievements by forcing over the cloud or something cause someone can get the books for free by editing the savefile as root.
This is interesting