FREE GAME: DeathDrive. Worth a try! - General Topics

I took the liberty of uploading the game to our ftpsite, since it's slow as molasses to download from the official site:
EDIT: The file was moved to another folder on FTP. the link is now corrected.
ftp://xda:[email protected]/Uploads/Software/deathdrive_hires.rar.
There are a few threads around the net about the game, but look like most of them are just copy-and-paste of each other. One link to a review:
http://forum.brighthand.com/showthread.php?t=231439
In short, it's a free game with very nice graphics, especially considering it's free. the 2D graphics are superb.
THE GOAL: win the race. and shoot the other cars. or drop mines on the others behind you. And you have missiles which have awesome firepower to lay waste to the other racers. And MANY upgrades. You can buy new cars, engines, tires, machine guns...
You have these permanent upgrades:
5 different cars
6 engines
5 tires
6 guns (machine guns or artillery)
5 bumpers (do damage on contact)
And expendable weapons:
5 different missiles
5 different mines
There are 4 batteries of races to finish the game, but you can re-run races you have already won for extra cash (the prize diminishes every time you re-run a race though).1st battery is a single race, 2nd battery is 4 races, 3rd battery is 8 races, and the last battery has 6 races.
19 tracks! not bad for a free game.
INSTALLATION: There is no installation! just copy the files over to the device and run the .exe. Maybe the xda folks could do something about it?
COMPATIBILITY:
Should work on any 2003SE and WM5 devices, but there is some feedback claiming problems on Samsung S3C 400MHz cpus (like TyTN).
IT WOULD BE VERY GOOD IF XDA DWELLERS CAN POST FIRST HAND EXPERIENCE ON COMPATIBILITY.
Especially:
TyTN/Samsung CPU device owners
Wizard/Artemis/TI 850 device owners, on vanilla speeds (200MHz) and overclocked (240MHz). Please report how playable it is, and if turning off sounds and visuals (car mirror) is actually needed for a good gaming experience.

i will try look a good game...

Fun game and works flawlessly on my Wizard running 2.26 Rom and overclocked to 240 Mhz

Graphics and sound enabled it works fine on the Artemis, bit difficult to control with the roller wheel (as expected) - otherwise not bad, killed four oposition on the first two laps! - No overclocking running stock 201MHz loaded on the TF card - Mike

even does not start on my htc tytn

no problem with my artemis without OC just 201mhz i must get used to roller wheel great graphics

I managed to run it fine on a stock standard iMate Kjam with no overclocking BUT the game does not go into the next level even after winning the first race so I removed it.

Also see my full review of the game here at XDA-Dev: http://forum.xda-developers.com/showthread.php?t=282115

sebi112 said:
even does not start on my htc tytn
Click to expand...
Click to collapse
As has been pointed out in my review, it's not Samsung-compatible, unfortunately

I liked this game, but i dont know why but i never pass to another race track.
I'm using one qtek s200 and this game run fine.

ok guys, seen the screens, would like to try the game, but tell me please, how to get to ftp://ftp.xda-developers.com/ ? is it anonymous login? doesn't seem to work for me :/

banannq said:
ok guys, seen the screens, would like to try the game, but tell me please, how to get to ftp://ftp.xda-developers.com/ ? is it anonymous login? doesn't seem to work for me :/
Click to expand...
Click to collapse
There're other sources to download the game from - read http://forum.xda-developers.com/showthread.php?t=282115

Fabio Gamer said:
I liked this game, but i dont know why but i never pass to another race track.
I'm using one qtek s200 and this game run fine.
Click to expand...
Click to collapse
Seems to only run properly on main memory not storage card - you can then progress to other levels.

Menneisyys said:
There're other sources to download the game from - read http://forum.xda-developers.com/showthread.php?t=282115
Click to expand...
Click to collapse
Thanks, but it doesn't answer my question. i can't get to xda ftp at all, not only having problems downloading a game. that's why i'm asking, what do you need (priviledges) to access the ftp site ?

anyone get it to go past the first level in tournament mode? I have it installed on my storage card.

trojan9x anyone get it to go past the first level in tournament mode? I have it installed on my storage card.
Click to expand...
Click to collapse
I am also having this same problem. I blow up every car and still no progress, I can buy additional weapons and use them in that same level, just not go to the next. Strange...

UPDATE (11/17/2006): Jim Karpen’s related article may also be of interest.
Many users have reported (see for example this, this, this and this) it wouldn’t switch to next tracks in Tournament mode and/or wouldn’t add money to the account.
Some people (see for example this) say you must install it to the main memory to fix this problem.
I’ve thoroughly tested the tournament mode on my x51v in three cases (game copied to the root of the built-in storage of the device, the root of the SD card and a subdirectory on the card); all three worked OK with me.
However, if you do encounter problems like the above, try copying the game to the main storage of your PPC to see whether it helps.

I've tried... works fine for me.

banannq said:
Thanks, but it doesn't answer my question. i can't get to xda ftp at all, not only having problems downloading a game. that's why i'm asking, what do you need (priviledges) to access the ftp site ?
Click to expand...
Click to collapse
You need to use the username 'xda' and password 'xda'.
this url might work, unless the browser rewrites it:
ftp://xda:[email protected]/Uploads/Software/deathdrive_hires.rar.

tried on my tytn but get the same debug message as posted earlier in thread. Tried to install on both internal and card with no change.
shame, looked a nice game

Related

ZX Spectrum emulator on Raphael

I am interested in buying the Raphael.
As i enjoy playing the ZX Spectrum emulator for ppc
(Pocket Clive, Fuse for ppc), i would like to know if anyone has tried this emulator with the Raphael....
Is the Raphael's keyboard working with the emulator??
Is the lack of hardware keys causing problems???
Is the emulator slow???
Thank you in advance for every answer.....
It actually runs pretty well. You cant use the hardware keyboard though; sliding it out causes it to hang rather than flipping it into landscape. I guess it only supports portrait. Unless you want to do some programming in BASIC though, the onscreen keyboard is good enough to navigate menus etc. The only hardware buttons you need are UP, DOWN, LEFT, RIGHT and FIRE, so the buttons on the front are good enough if a bit close together.
I've got 5,090 games so I'm gonna have some fun with this. I'd suggest you install to storage card as the only directory you can use for roms is in the path it creates itself in Program Files, so obviously better where you have more space.
So in answer to your questions:
1. No, the hardware keyboard does not work
2. No, the lack of hardware keys does not cause a huge problem
3. No, it runs 100%, not too slow (nor too fast, and sound emulation is spot on too)
For anyone else who wants to try it, it's HERE
I would share my roms too, but I think this would be deemed as warez as I payed for them from HMV years ago (£10....bargain!) and also there's always that stipulation that if you download the ROMs you must delete them after 24 hours unless you either own the original game or bought the ROMs, (and therefore the respective license(s)).
Your answer was quite enlighting....although quite dissapointing...
I was dreaming of playing again my Zenobi adventures without using the stylus...
Anyway, do you find the on screen keyboard any better or larger in VGA screen -that the Raphael supports- than any previous 320x240 ppc screen??
Thanks again...
P.S. Have you tried the scummvm???
Does the keyboard work?
Any problems regarding the lack of hardware keys in the front????
there's always that stipulation that if you download the ROMs you must delete them after 24 hours
Click to expand...
Click to collapse
Oh, that one again.. it's not true, you know.
Unless the game/application/product have been put in the public domain, made available as freeware, or is available as a demo/shareware/trial, or you own the license (as you mention) then downloading said product for any amount of time is technically piracy, regardless of if it is for 24 hours or not. The fact that it is "abandonware" does not mean it legal to download ROMs, even for "trial" purposes.
But isn't it OK to download and "try" ROMs for 24 hours? (MAME ROM FAQ)
I know you're not talking about MAME ROMs in this case, but the principles of copyright still holds. I also know you're not condoning piracy - just thought it worth mentioning this about the perceived legality of downloading copyrighted material for 24 hours.
So here I am coming to see what is new in "Raphael land 2008" and find someone is nearly as far back in personal computing as I was when I started. A ZX Spectrum Emulator!!!!
Hey - anyone got a ZX80 emulator?
If I can find the cassette tape backup - and if it still is readable - I have an old "Star Trek" game I wrote long time back. The stars twinkling outside the bridge of the Enterprise's view screen were my stellar achievement....
Mind I actually used to do statistical analysis in SOFOR (Southampton University's variant of Fortran IV) sitting in London at two in the morning because my computer budget lasted longer in the middle of the night. And I could actually get a console - instead of having to punchcard it and run it on a teletype terminal - that was an added bonus! Thirty years ago in 1978 to be precise.
I used scummvm with some success on my Wizard, Artemis & Tytn II, but as far as I am aware it doesn't support the hardware keyboard. I had to map the on-screen keyboard to a hardware button so I could use it while I was in game. Then again, that could have just been the Artemis as it has no hardware keyboard. Can't quite remember to be honest. Have to say I haven't tried it on the Touch Pro yet.
The Z80 keyboard in PocketClive is rather small too.
And one final thing about the legality of ownership of roms, as I said, I paid for my spectrum roms so I'm safe there. I do not condone illegal downloading of roms. Always believed you could 'legally' test them for 24 hours though. That's a new one on me.

[GAME][UPDATED][25-11-2010] Pokemon Game for android V3.7 (wvga,hvga and qvga)

Hello friends,
This is my second app for android. So i decided to do a simple game. Its a pokemon battle game. Its still under developmental stage. But the basic concept has been designed. I need your feedbacks to work more on this..
And currently i dont have a device to test it. but it works fine on a emulator.So please test it.
Now its available in market place too. so please try it and RATE IT
vFINAL
-elite 4 is built
-added some more pokemons
-potions heal stamina too
Download link
http://androidappsandgames.blogspot.in/2010/11/android-game-pokemon.html
-no more bugs
-all cities have different colour now
v3.7
-all 8 cities are built
-new pokemons
-50+ pokemons
-pc box to store pokemons
-zapdos added
v3.3
-added new cities
-added new pokmons
-added stamina bar
-bugs fixed
-now you can buy potions
v3.0.1(MAJOR update)
-works on all screens
-added map
-save and load function
-pokecenter
-pokemart added
-added many pokemons
-health bar added
How to install:
1)download the PokemonGmaeWVGAv1.2.apk file
2)put the file in Android\AndroidApps
3)Reboot
[OR]
1)Copy the file to storage card
2)Install it using your file explorer
Coolio. Just some quick comments.
-Installs fine on my Vibrant running Fusion 1.1 and Jacs kernel.
-Placement is unclear of which hp points belong to which Pokemon.
-the "You lose" box pops up after the select a poke ball box.
Hope that helps.
Mobility... www.MemosWorld.com
memorito said:
Coolio. Just some quick comments.
-Installs fine on my Vibrant running Fusion 1.1 and Jacs kernel.
-Placement is unclear of which hp points belong to which Pokemon.
-the "You lose" box pops up after the select a poke ball box.
Hope that helps.
Mobility... www.MemosWorld.com
Click to expand...
Click to collapse
Thanks for your Quick Reply.
Fixed !!!! just check now
Installing on my Vibrant running Bionix Fusion 1.1
Works perfect, well done! Dell Streak running 2.1
Be ready for Nintendo to slap this with a cease and desist. They are notorious for killing fan-made Pokemon projects.
I just downloaded it, but I installed it simply with an filemanager without rebooting.
It works fine on my Samsung Galaxy S I9000, keep on working
I tried it on my MyTouch 3G loads fine however it seems my phone dont work with it well. I only see part of the screen, nice work though.
Nice game app & works fine on N1. Good Job!
Downloading, will report back
Works fine on Droid Incredible. Needs to be more interaction though. Looks like a good start.
Sent from my ADR6300 using XDA App
Just downloaded and installed it as I would've done with any other app and it works fine.
Bit boring though
Sent from my HTC Desire using XDA App
Downloaded and installed through default app manager with no reboot. Works well, the only issue I saw was when you 'win the tournament' theres a typo.
Galaxy S Captivate running cognition
Just want to say, it's spelled "Vine whip"
Just installed on my SGS, seems like everythings working.
Thoughts:
1) As stated above its spelled "Vine Whip" not "vine wipe"
2) The layout is hideous. I mean your Pokemon's HP and your pokemon should be on the left side VS the opponent's stats and opponents picture on the right. Right now its too cluttered and confusing.
3) "YOU WON and Dou you want to continue" - self explanatory
4) All moves names should be in capital or first letter in capitol
5) Game has no icon/picture (when installed you just have the vanilla android box and "Pokemon" written beneath)
6) Quite plain/boring ... there is nothing going for it at the moment
7) I have some ideas on how to make this very cool, stay tuned for my reply
very nice concept, but watch out for copyright infringements!
ekin said:
Just installed on my SGS, seems like everythings working.
Thoughts:
1) As stated above its spelled "Vine Whip" not "vine wipe"
2) The layout is hideous. I mean your Pokemon's HP and your pokemon should be on the left side VS the opponent's stats and opponents picture on the right. Right now its too cluttered and confusing.
3) "YOU WON and Dou you want to continue" - self explanatory
4) All moves names should be in capital or first letter in capitol
5) Game has no icon/picture (when installed you just have the vanilla android box and "Pokemon" written beneath)
6) Quite plain/boring ... there is nothing going for it at the moment
7) I have some ideas on how to make this very cool, stay tuned for my reply
Click to expand...
Click to collapse
+1
Also, while it did run on my Hero, it did start off slow and with a FC message, but I told it to wait. Obv because the Hero is not WVGA (at least I don't think it is) the display was cropped in very odd ways. I had about 1/2 of the Tackle command. Anyway.
Especially since you are using licensed images, Nintendo is going to tell you to stop. My suggestion? Keep trying to do what you're doing, but change the names and pictures. Draw stick figures if you have to. Rename Squirtle to Squortle or something. Call it Pokepon. Better though to change course now while you don't have much and you haven't been C&D'd yet.
Good luck
I dont own an android device but isnt there a gba emulator? and wouldn't it be better playing it on that?
Thanks, gonna try this on my Evo!
Nice!
Not as interactive as I thought, but it's headed in the right direction.
nathanielray said:
+1
Also, while it did run on my Hero, it did start off slow and with a FC message, but I told it to wait. Obv because the Hero is not WVGA (at least I don't think it is) the display was cropped in very odd ways. I had about 1/2 of the Tackle command. Anyway.
Especially since you are using licensed images, Nintendo is going to tell you to stop. My suggestion? Keep trying to do what you're doing, but change the names and pictures. Draw stick figures if you have to. Rename Squirtle to Squortle or something. Call it Pokepon. Better though to change course now while you don't have much and you haven't been C&D'd yet.
Good luck
Click to expand...
Click to collapse
+1
Yeah you should take that advice.
1) Change the name to PockeMon
2) Keep the pokemons' names original (Squirtle, Bulbasaur etc) ... Nintendo cannot do anything about this
3) Change the pictures of every pokemon to fan made ones (obviously Nintendo cannot own fan made illustrations or intellectual property) and you can find heaps on the internet just Google for it.
4) Now that we've established this, also do not use anything Nintendo owns (you can find alternatives on the internet) ... with these modifications you wont get a C&D warning.
5) Food for thought; if this is all that your game is going to do it will be a let down. You can scrap the project OR go ahead with just these gameplay = dissapointment OR expand!
6) Expand to make your game an action-strategy Pockemon game!
How?
Make it a 2.5D game based on an isometric view.
+The player controls the movement of the animal/monster with the Trackball/keyboard(GameGripper)
+The player has 4 available moves that are on-screen buttons
+1 button is to evade attacks; jump OR fly (birds) OR dig (certain pockemons like diglet)
+3 buttons are customizable for attacks (eg tackle, ember, sandattack)
+There is a stamina bar (instead of attack limits) and each attack costs differed stamina from your bar but your bar slowly increases when used
+Hitting the trackball/defined key pauses the arena and goes into your inventory where you can choose (Change Pet, Rations, Retreat match)
And what you have is a strategic game that forces you (action) to control your pet, which gives the game a totally different experience from Pokemon games (Red, Blue, Silver etc) but one that is also quite fun!
To illustrate what I mean have a look at this:
http://www.youtube.com/watch?v=qumqqJfIJzI @6:30
....now imagine that type of graphics (ie sprites) on an isometric-scroller view instead of side-scroller
eg/ like this but doesn't have to be fancy http://www.youtube.com/watch?v=ssbty-EWrGY&feature=related
but more like this in a 2.5D sprite (so it would run smoothly on most devices) http://www.youtube.com/watch?v=xzR9llkD_bg&feature=related @4:40
Such an App would be sweet especially if you have a Nexus One (trackball), GameGripper device, or the HTC Dream (trackball and keys)
And if anyone is interested, such a Pockemon arena game could be expanded further
How?
1) Let the each Action button glow depending if your pet has enough stamina for that move (hence why the evade/jump button will always be lit)
2) Allow an "arcade mode" where you battle enemies that constantly come unto your screen (eg like the SNES Teenage Mutant Ninja Turtle game)
3) Allow the player to win money (to buy new pets/rations from the PockeStore) and win experience points and show off your pet within the App
4) Allow a multiplayer mode where you battle against people that are online (your friend/strangers) via 3G/wifi
And expand further?
1) Now make this game into an RPG like the originals but using the isometric-view (eg like the PSX Digimon game) and add in all the elements from the original.
2) Include "Pockeballs" in the PockeStore
3) Include accessories in the PockeStore (ie armour, weapons, customisations etc)
And a way to "go beyond"
1) Open up the "Trading Post" where you can put your stuff/pets for sale... and conversely browse and buy stuff/pets from other members that made a listing.
2) Link the entire game to Facebook so that your achievements are loaded on your Wall, add your Friends, gift money/stuff/pets to other members, view your Friends pets and achievements (but not their stuff), Send "Challenges" where you define a time where you both must be online and battle (hard to explain in words)
3) Constantly increase the PockeWorld by adding new places to go/dominate, new Pets to catch and buy, new stuff to buy ... but still keeping everything simple
4) Never allow other players to be in the PockeWorld (ie all other MMORFs/RPG's like WoW). Keep it a fun (but long) Singleplayer game with a Multiplayer ability that is quite complimentary. So this would keep things less like other RPG's and more fun (compared to them) but also stupidly simple that anyone can play eg/ Granparent vs Granchild = fight!
... this would be like FarmVille for Android only better XD
And there is nothing to do beyond this

FPSE Compatibility Wiki

I know there's another thread going on right now about the FPSE compatibility, but I just thought that a Wiki page would be that much more helpful and easy to navigate compared to a thread. I'm going to start taking the compatibility list from there and slowly migrating it over to the Wiki for ease of use and so anyone can edit it.
http://xplayfpse.wikkii.com/wiki/Main_Page#Legend
Edit:
The initial stage of the project is now complete. The next part is for everyone to add and update compatibility as they find out new things. I'll be monitoring the page, and I've sent arcticmedia (the creator of the original thread) a request to help me admin as well. I'll be looking for spam, general mistakes, spelling mistakes etc. If you don't feel comfortable editing the wiki yourself, post your findings about the game here and either myself or someone else will add it to the wiki.
If you don't know how to use a Wikipedia editor, here's the general process:
1) Find the section (letter of the alphabet) you wish to edit and click the 'edit' button.
2) The Wikipedia code editor will pop up. The general layout of the code for each game is like this:
<tr>
<td>Game Name</td>
<td>PSX ID</td>
<td>Region</td>
<td>Compatibility</td>
<td>Extra notes or comments</td>
</tr>
Click to expand...
Click to collapse
Each line there corresponds to the respectively named columns in the table. If for example I wanted to change the game called Alundra from 'Perfect' to 'Unplayable' because it has freezing issues, my code would look like this:
From:
<tr>
<td>Alundra</td>
<td>SLUS-00553</td>
<td>NTSC-U</td>
<td>Perfect</td>
<td></td>
</tr>
Click to expand...
Click to collapse
To:
<tr>
<td>Alundra</td>
<td>SLUS-00553</td>
<td>NTSC-U</td>
<td>Uplayable</td>
<td>Has freezing issues.</td>
</tr>
Click to expand...
Click to collapse
All very simple, but make sure to not delete any extra brackets, slashes, etc. Also, all 5 lines in the middle need to be there. If you have nothing to put into the 'notes' category, leave it blank as <td></td>.
3) Adding a new game:
To add a brand new game, instead of editing the block of code above, simply copy/paste it and change all the information. If I want to add a game called 'Soul Reaver' that has perfect compatibility, I would add something like this:
From:
<tr>
<td>Soul Reaver</td>
<td>PSX ID</td>
<td>NTSC-U</td>
<td>Perfect</td>
<td></td>
</tr>
Click to expand...
Click to collapse
Try to keep them in alphabetical order of course by adding them in between the proper two games in the code. I'll try to maintain that myself as well.
Critical Depth [SLUS-00428]
I took a shot at updating the Wiki, but to post here as well: Critical Depth [SLUS-00428] is running great on FPSE. I've not really played past the 1st stage, but the framerate is good and sound working as well.
FTAiii said:
I took a shot at updating the Wiki, but to post here as well: Critical Depth [SLUS-00428] is running great on FPSE. I've not really played past the 1st stage, but the framerate is good and sound working as well.
Click to expand...
Click to collapse
Thanks! If you ever run into issues later on you can always edit or tell me to.
Lets ma a new column for psx4droid, so we change the Compatibility to FPSe and make a similiar one for the other emulator... how does that sound?
Ireas said:
Lets ma a new column for psx4droid, so we change the Compatibility to FPSe and make a similiar one for the other emulator... how does that sound?
Click to expand...
Click to collapse
If there's enough demand for it, I'll probably remake the page and do it. It seems that most people are using FPse though.
Here you have another compatibility wiki (this one for homebrew PSP emulators). It may be helpful for identifying games rapidly: http://www.gamerspress.com/index.php?title=PSX_on_PSP_Compatibility_List
Logseman said:
Here you have another compatibility wiki (this one for homebrew PSP emulators). It may be helpful for identifying games rapidly: http://www.gamerspress.com/index.php?title=PSX_on_PSP_Compatibility_List
Click to expand...
Click to collapse
Yep, I actually shamelessly ripped the layout off there . Thing is, that's more of a software version list. The PSP 3.71 firmware (I think) was virtually 100% compatible with the PSX.
Someone add theme hospital. Does not work. Stuck at Ea/bullfrog splash screen.
Tried different roms and settings. no luck
Hi,
Need some advice getting MGS to work?
I get no sound then a black screen after the main menu.
Changed the sound setting and rebooted but still the same.
These are the games I tried:
Libero Grand International - Playable.
Ridge Racer 4 - Playable.
Theme Hospital - Unplayable. (freeze at Bullfrog screen).
Tekken 2 - Playable
Wipeout - Playable
X-COM UFO Defence - Playable.
I say playable but there are sound issues on all games as well as minor frame issues. It is nowhere near the likes of the PSPs PSX emulation in terms of speed, quality or compatability...yet!
Though must stress, only had quick goes at each, played nothing to completion yet!
Bushido blade = perfect
Klonoa = playable
Jackie Chan's stuntmaster = perfect
Parappa the Rapper = perfect
Street fighter ex 2 plus = perfect
Tomba = perfect (GTE on MDEC on frameskip 50fps limiter on)
Ive tried about 5 different iso's for Road Rash 3d.
Every single one of them freezes on the movie at the start of the game.
Any advice?
FIFA for FPSE
Does Anyone have a working Fifa on FPSE? So far I have tried FIFA98 Road to the World Cup, it crashes after selecting teams while loading. I also tried FIFA2002, it is somewhat playable, but randomly crashes FPSE and brings you back to the android home page.
FTAiii said:
. I also tried FIFA2002, it is somewhat playable, but randomly crashes FPSE and brings you back to the android home page.
Click to expand...
Click to collapse
That's so weird since PES does exactly the same thing. Football games are cursed on FPSE!

I want a version of mame for android. Anyone up to start a donation fund?

I was surprised that mame does not exist for android. I thought mame has been ported to pretty much everything, so surely there must be a version for android right? I know there is a version of mame that plays cp2 games and supports a couple of other types of hardware, but I'm referring to old school games (pac-man, frogger etc).
I'd like there to be a more robust mame for android. Something that supports all the roms as it does on the desktop. Obviously if it's a more modern rom and the cpu of your android device isn't enough for it, then it won't run well.
Again, for me personally it would be mainly the classic arcade games.
Most I can imagine working well, some wouldn't (like say defender just cause of it's control scheme).
Anyway, I'd really like to see this happen, but someone mentioned on another forum that developers don't want to as mame is opensource and they couldn't sell a closed source version. Actually, just reading the mame page it states:
"Redistributions may not be sold, nor may they be used in a commercial product or activity." It also goes on to say the source code would have to be released.
Would a donation fund be in conflict with the above? Hmm, probably so I assume. But again, it would be paying a developer a one-time fee for his service of porting and not the final product per say. Once he/she claims this bounty, it would be free to all others. Can anyone chime in if that would be in conflict?
Would any developer be interested in this? What would be a fair amount for this work? If I started this fund with even a small amount of say 10 dollars, if 10 others did, obviously it would only be 100.00. But maybe after some time 100 would. Would 1000.00 be worth it to a developer to take this task? I have no clue how difficult this would be to port to android (c to java porting). Obviously, some type of custom overlay controls would be needed as well in addition, a touch based frontend for launching the games.
Companies (atari etc) may not like the existence of emulators and I know roms bring up issues and would never be distributed, but emulators alone are completely legal.
Hey woah... Hold up on all the replies. One at a time folks.
I'm a little surprised, no one is interested to see mame on android? After productivity apps it was the first thing I thought of when I thought of gaming on my android. I've waited a while to see if things would happen, so now I thought of this idea.
No one is interested?
You won't be seeing recent versions of MAME running on Android at any point soon. The performance requirements for MAME have gone up drastically as MAME gets more and more accurate with its emulation. As such, you're only going to see older versions of MAME being used in stuff like phones, such as MAME 0.37 or below.
And for someone like you who really wants the older classics, running an older version of MAME would be better for you anyways unless you'd want to see the classics stutter and be almost unplayable.
I haven't been actively following mame development as of late,but I do remember when they changed from sound samples in asteroids and the CPU requurements went up drastically. But that was a unique case of emulating analog circuitry. So I'd be surprised if the requirements went up dramatically for say pacman.
But fine let's say you are right point taken. I would have no qualms with mame . 35 or whatever. But again few seem interested.
Besides the ones in the market?
http://www.appbrain.com/app/jrioni-arcade-full-version/com.jrioni.jarcade
Or this?
http://g-arcade.appspot.com/
g arcade only supports:
Capcom CPS-1,CPS-2,Cave
Neo Geo (make sure neogeo.zip(bios file) is in the same folder)
Taito, Toaplan
That's the one I was referring to initially. Not interested in that.
jroini I saw before and was under the impression it only supported modern hardware similar to g arcade but it seems I was wrong. However it is a commercial app and not in compliance with the mame license. From it's blog:
http://jrioni-arcade.blogspot.com/
Starting at the next release, Jarcade will no longer contain MAME core engine in order to be compliant with MAME license.
I'll separate all android related work from MAME core engine including UI/touch control, opengl rendering, screen preview/Cabinet, video/sound filter, file handling...etc.
There will be a separate MAME engine APK which will be open-source and free to download from Market.
What does this mean to you?
You'll need to download and install MAME APK separately.
Again, this is needed in order to continue supporting the project.
I hope you understand
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Click to collapse
So it sounds like mame will be free and what he'll be charging for is the android gui?
Anyway, I'll look into this option further.
See my recent post. I have ported my iOS mame 0.37b5 Mame4all port called iMAME4all to Android. It's called MAME4droid. No stutter with correct hw without filtering
Let you play all classic
Hey! I just came here to spread the word! I just found this yesterday.
Thank you!!!!!!!!!!
Just some comments. Not really related to your app but I have roms of a modern set and having difficulty converting my roms. I believe I understand how clrmamepro works (although I think the interface is clunky) and I didn't see any errors in conversion (using your dat file) but yet over half my roms won't work saying they are missing files. I used to use a different program for rom sets but I can't recall it's name as it has been a number of years. Even if it's still around, I assume you don't have a dat file for other rom conversion utilities. I can't recall if dat files are universal. I guess I could grab an exe of mame 37 and use that as it's reference.
On your program, great stuff! My only complaint is the actual controls unfortunately. And this may not be a fault of your software, rather my inability to get accustomed to touch based controls. Even in the menu to select a game I keep accidentally trigger a left or right and go down a full page. I have to be calm and patient just to select a game. I'm not sure how this can be resolved though. There is a dead zone option but no fine tuning. Maybe that would help. Or even an option to scale the control size? I realize that may start to overlap the game, but for good controls I'd sacrifice that.
What I think does need changing is the threshold for trackballs. I tried playing attaxx (a turn based game, so it doesn't require twitch skills) and even on the lowest trackball sensitivity setting I couldn't play it.
Also, is there a way to get into the dip switches of games? (difficulty, # of lives etc).
Finally, some games I prefer the bootleg version. If I have them in a merged set does it recognize that? For ex, with galaxians I prefer super galaxians that has the alternate board layout. Do I need to make separate rom set for that and not a merged set? Also, galaxians enemies shots seem to flicker more than I recall in mame on a pc. But a minor gripe.
Anyway, my only real gripe is the controls and that may just be my inexperience with touch based controls. But man, try and play frogger (which requires someone to let go and and then re-push in a direction) I could barely get a frogger to his home!
Regardless, thanks again. Android really needed this!
MAME is meant to be played on with buttons and real joysticks.
Yes I realize that, however things might be able to be changed to make the controls more usable. The trackball sensitivity definitely needs adjusting. And maybe a tweak for the deadzone option (like set a threshold value?).
sark666 said:
Also, is there a way to get into the dip switches of games? (difficulty, # of lives etc).
Click to expand...
Click to collapse
Press Coin + Start at the same time

Dosbox Turbo - Xplay update

Dosbox Turbo was just updated to allow Xperia Play button mapping / screenshot of the new mapping page attached
FTAiii said:
Dosbox Turbo was just updated to allow Xperia Play button mapping / screenshot of the new mapping page attached
Click to expand...
Click to collapse
SWEET....... now... time to fire up WING COMMANDER...... HAHAHAHAHA
...If this works as it should there are some amazing possibilities here.
It doesn't seem to allow for different mapping profiles for different games, just 1 generic mapping, but agree - lots of possibilities !
I'm gonna go work up some mappings for Ultima IV !
Ahh i tried to search for people discussing this and i didn't find anything and posted a topic lmao... some1 shared the link to here.
$2.99 tempting. Now while Wing Commander was already said.. Ill say another that I could see myself playing..
Shufflepuck Cafe and Bar Games!
Hrm.. Install Win95.. yes this could have some options..
Just bought it myself
been playing
commander keen
jill of the jungle
sim city 2000
monster bash
castle of the winds
daggerfell
Does this mean you could play Daytona USA on the xplay?
I remember playing Daytone USA in DOS mode back in the day.
Ok with the on screen mouse, I just got done playing Nukewar (Fun fun game)
Playing Bargames right now. Need to map the X to be the enter button.
Also learned the option use the dpad as an input toggle is worth using. Easier for those up down left rights in the game.
Profile mapping WOULD be nice.
Edit: Ok one flaw in this program.. How on earth can I map the space bar or the enter key to a button...? So many games play like this.
Could someone check Sensbile World Of Soccer 98, Manchester United The Double and Lous 1,2,3 ? How does it works ? I thinking about buying this emulator.
TheVicious said:
Could someone check Sensbile World Of Soccer 98, Manchester United The Double and Lous 1,2,3 ? How does it works ? I thinking about buying this emulator.
Click to expand...
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So far, every game I have tried worked without config. Also Any GoG game that uses dosbox works. (Oooo I forgot.. I can play Dungeon Keeper on android now)
ONLY issue I have seen be meh, is that I cant map enter or spacebar to a gamepad key. Also has sometimes an issue with screen rotation. (Gets stuck in landscape mode sometimes when I NEED it vertical while I type on keyboard) Minor gripe, but so far its solid.
Just contacted the dev of dosbox turbo with the comments from this thread. He said the ability to map enter and spacebar will be in the next release. Also I asked about the possible profile loading for those who needs "x" mapping for "x" game.
Oh god, if this thing can actually run daggerfall fullspeed I'm gonna cry. Did anyone try that? How does it run? And what about the controls? On andosbox it ran really slow, and I couldn't get some of the controls to even work.
Interesting, Managed to get a Windows 95 image booted, it crashed the explorer.exe but still started up.. http://vogons.zetafleet.com/viewtopic.php?t=24936 to make your own win 95 image (if you dont just download a predone one)
This really is starting to look good. =D
Hello Everybody,
I'm the author of DosBox Turbo. One of the members here kindly pointed out this thread to me today and suggested I drop by.
Wanted to let you know that I'm sorry for leaving out the "Enter" and "Space" mappings, it just slipped my mind! But, the good news is, I'm finishing up a quick bugfix release (v1.2.1) and some of the new Xperia Play specific features I already have completed include:
Ability to map Enter & Space to an Xperia Button
Ability to see what current button mappings are w/o having to select each one.
Once I'm finished testing this release, I'll push it out to the Android Market (sometime on Mon or Tue).
I'd be very interested to hear your feedback/suggestions for new features, as I do not have an Xperia Play, so I'm just coding this stuff up without really having a chance to test it. Some of the new features I have planned for the very near future include being able to use the Analog touchpad on the Xperia Play as a true analog joystick, as well as supporting saving button/configuration profiles.
Cheers,
Gene
Thanks for taking the time to drop in and let us know what you have in the pipeline, i actually just bought your app earlier today and have been playing raptor call of shadows, im also looking around for other dos classics i missed when i was younger, the games i would never probably bother with on a pc haha.
the suggested improvements are pretty much everything i could ask for off the top of my head, keep up the good work.
Gene.. Question, Can one do a Ctrl+Alt+Del? Also later down the road, a "windows" key could be good.
Been fiddling with this booting of Windows 95 lol. Another thing that could be nice is a "reset dosbox" option in menu vs "exit" and reloading.
Mysticales said:
Gene.. Question, Can one do a Ctrl+Alt+Del? Also later down the road, a "windows" key could be good.
Been fiddling with this booting of Windows 95 lol. Another thing that could be nice is a "reset dosbox" option in menu vs "exit" and reloading.
Click to expand...
Click to collapse
As far as I'm aware, DosBox proper doesn't support a reset function or CTRL-ALT-DEL (correct me if I'm wrong). I did a bit of research on this, and it seems to be somewhat difficult to implement (reference this thread over in the DosBox forums) for various reasons. On Android, it would be possible to kill the app and restart it via a button, but it wouldn't be much different than hitting exit and starting over. I'll look into a way of cleanly implementing such a feature in a future version if you guys feel it would be beneficial.
By the way, there is a thread over on the ASUS transformer forums with some people having success running Windows 95/98. I also recorded a video of an old version of DosBox Turbo running Windows 95. I apologize in advance for the poor video quality and lack of sound (I was using an old camera phone to record it).
Edit: I forgot to answer your Q. about the windows key. I'll add the windows key for you extreme users running Windows. =)
[post deleted]
Mael5trom said:
Thanks for taking the time to drop in and let us know what you have in the pipeline, i actually just bought your app earlier today and have been playing raptor call of shadows, im also looking around for other dos classics i missed when i was younger, the games i would never probably bother with on a pc haha.
the suggested improvements are pretty much everything i could ask for off the top of my head, keep up the good work.
Click to expand...
Click to collapse
Sure! Happy to drop in an answer some questions. I'm a big RTS Fan (Warcraft II, etc). In case there are any other RTS fans here, I can certainly recommend playing Warcraft II and set the Mouse Tracking mode to "absolute" and in the Gesture Configuration map the Double-Click to "right click". This will allow you to tap once for left click, and double-tap for rightclicks to move units. Long Press and drag your finger to highlight units. Makes playing RTS games very comfortable on the Touchscreen alone.

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