Hello fellow WearOS users. I recently got a Samsung Galaxy Watch4 and tried installing Subway Surfers by sideloading it through ADB. It worked surprisingly smooth but the game would exit whenever I'd swipe right.
Upon further research I came across Android Wear platform's official documentation about swipe to exit here and then I decompiled the apk using Apktool, headed over to manifest to check what the main theme of the app is by searching "<application" and then after seeing that UnityThemeSelector is the default theme, I headed over to styles.xml and added this property to UnityThemeSelector and set it to 'false':
Code:
android:windowSwipeToDismiss
After two hours of googling and recompiling Subway Surfers, I finally got it working. Although I made it for personal use I'm sharing it here in case anyone else needs it.
Theoretically, it should work on any WearOS watch but I can personally confirm that it works on Samsung Galaxy Watch4.
DOWNLOAD
Awesome man
Man you rock, this is the best game I have played on my watch so far and I have tried a bunch. Do you have any other games that may work? Also do you have any instructions for how you recompiled it...Wondering just in case I want to give it a go.
_Noticz_ said:
Man you rock, this is the best game I have played on my watch so far and I have tried a bunch. Do you have any other games that may work? Also do you have any instructions for how you recompiled it...Wondering just in case I want to give it a go.
Click to expand...
Click to collapse
Thanks. I have described the instructions in detail in the original post. I have tried other games such as Alto's Odyssey and Stack, and although both work without having to recompile, neither are as good as Subway Surfers in terms of playability (smoothness), gameplay (controls) and screen scaling. I can mod other games, you can give me ideas. Temple Run requires rotating the device so that won't work.
Thank you very much ❤ I hope you will also do the same with the game candy crush
Temple run is working for me, maybe try temple run 2 as it loads perfect on my watch. Here is some others that I have tried and are working besides the swipe back problem.
Beach Buggy Blitz v1.5 (Tested, working but swipe back problem)
Beach Buggy Racing v2021.08.2 (Tested, working but swipe back problem)
Temple Run 2 v1.9.5 (Tested, working but swipe back problem)
Jetpack Joyride v1.12.12 (Tested, working but swipe back problem)
Knife Hit v1.8.17 (Tested, working but swipe back problem)
Race the Sun v1.22 (Tested, working but swipe back problem)
Geometry Dash v2.111_men (Tested, working but swipe back problem)
_Noticz_ said:
Temple run is working for me, maybe try temple run 2 as it loads perfect on my watch. Here is some others that I have tried and are working besides the swipe back problem.
Beach Buggy Blitz v1.5 (Tested, working but swipe back problem)
Beach Buggy Racing v2021.08.2 (Tested, working but swipe back problem)
Temple Run 2 v1.9.5 (Tested, working but swipe back problem)
Jetpack Joyride v1.12.12 (Tested, working but swipe back problem)
Knife Hit v1.8.17 (Tested, working but swipe back problem)
Race the Sun v1.22 (Tested, working but swipe back problem)
Geometry Dash v2.111_men (Tested, working but swipe back problem)
Click to expand...
Click to collapse
After posting the Subway Surfers mod I've also modded Crossy Road and Candy Crush to disable the swipe gesture but the problem is, although all these games can be sideloaded to the watch they drain a lot of battery even if you don't even open them. Unlike on the phone there's no "restrict battery usage" in app info so they drain battery too much even when you don't play.
I'll check out the games you mentioned only after I find a way to restrict bg usage. I don't understand why there's no "restrict battery usage" like on phone's app info. Lemme know if you have any ideas but until then I won't be modding anything else, because yesterday I saw Spotify MOL (which I sideloaded) took 5% of battery when I didn't even open it once.
hyperterminal said:
Hello fellow WearOS users. I recently got a Samsung Galaxy Watch4 and tried installing Subway Surfers by sideloading it through ADB. It worked surprisingly smooth but the game would exit whenever I'd swipe right.
Upon further research I came across Android Wear platform's official documentation about swipe to exit here and then I decompiled the apk using Apktool, headed over to manifest to check what the main theme of the app is by searching "<application" and then after seeing that UnityThemeSelector is the default theme, I headed over to styles.xml and added this property to UnityThemeSelector and set it to 'false':
Code:
android:windowSwipeToDismiss
After two hours of googling and recompiling Subway Surfers, I finally got it working. Although I made it for personal use I'm sharing it here in case anyone else needs it.
Theoretically, it should work on any WearOS watch but I can personally confirm that it works on Samsung Galaxy Watch4.
DOWNLOAD
Click to expand...
Click to collapse
Awesome work: did you install the game by sideloading? If so: on a PC or from your phone to the watch?
greenbat said:
Awesome work: did you install the game by sideloading? If so: on a PC or from your phone to the watch?
Click to expand...
Click to collapse
I sideloaded it from phone using Easy Fire Tools.
How is the battery usage in background?
pawix0007 said:
How is the battery usage in background?
Click to expand...
Click to collapse
Around 0.5 to 1% per day at most. Just my one mod is not that big of a deal. The problem, however is when you have multiple apps (like Telegram, WhatsApp, Spotify) as they all take combined drain significant battery. That's what I'm facing.
zoz27998 said:
Thank you very much ❤ I hope you will also do the same with the game candy crush
Click to expand...
Click to collapse
Hi, I have made a mod for Candy Crush too. Check it out here.
_Noticz_ said:
Temple run is working for me, maybe try temple run 2 as it loads perfect on my watch. Here is some others that I have tried and are working besides the swipe back problem.
Beach Buggy Blitz v1.5 (Tested, working but swipe back problem)
Beach Buggy Racing v2021.08.2 (Tested, working but swipe back problem)
Temple Run 2 v1.9.5 (Tested, working but swipe back problem)
Jetpack Joyride v1.12.12 (Tested, working but swipe back problem)
Knife Hit v1.8.17 (Tested, working but swipe back problem)
Race the Sun v1.22 (Tested, working but swipe back problem)
Geometry Dash v2.111_men (Tested, working but swipe back problem)
Click to expand...
Click to collapse
Hi, I have modded all those games you listed except Geometry Dash as it didn't work. Check it out here.
hyperterminal said:
Hi, I have modded all those games you listed except Geometry Dash as it didn't work. Check it out here.
Click to expand...
Click to collapse
i've had geometry dash on my watch for a few months now. the swipe gestures doesn't really after the game, because all you need to do to play the game is tap the screen. the game runs super well on the watch, no fps drops or anything
dcsilva said:
i've had geometry dash on my watch for a few months now. the swipe gestures doesn't really after the game, because all you need to do to play the game is tap the screen. the game runs super well on the watch, no fps drops or anything
Click to expand...
Click to collapse
I tried modding Geometry Dash Lite v2.111 and it force closed upon opening - that's after modding though, haven't tried it before modding. But I don't think modding should be an issue at all because if so many games worked fine after modding, it's odd that Geometry Dash doesn't. What version did you install?
I wouldn't worry about modding geometry dash since it is just a tap to play. Give the non modded version a try and you'll see what we mean.
_Noticz_ said:
I wouldn't worry about modding geometry dash since it is just a tap to play. Give the non modded version a try and you'll see what we mean.
Click to expand...
Click to collapse
Yeah but just to be sure we are talking about Geometry Dash 'Lite' right? Because the regular version is paid.
Witam serdecznie widzę że przerabiasz gry aby działy na Wearos udało mi się wgrać moją ulubioną grę March off Empires lecz wyskakuje tam komunikat aby zatwierdzić licencjie gry wyskakuje na samym środku okinko którego nie mogę potwierdzić myślę że spowodowane to jest ze ekran naszego zegarka nie jest przystosowany do tej gry.
Mod translation: Hello, I see that you are modifying games to work on Wearos I managed to upload my favorite game March off Empires but a message pops up to confirm the game license pops up in the middle of the window that I can't confirm I think it's because the screen of our watch is not adapted to this game.
Rekinek82 said:
Witam serdecznie widzę że przerabiasz gry aby działy na Wearos udało mi się wgrać moją ulubioną grę March off Empires lecz wyskakuje tam komunikat aby zatwierdzić licencjie gry wyskakuje na samym środku okinko którego nie mogę potwierdzić myślę że spowodowane to jest ze ekran naszego zegarka nie jest przystosowany do tej gry.
Mod translation: Hello, I see that you are modifying games to work on Wearos I managed to upload my favorite game March off Empires but a message pops up to confirm the game license pops up in the middle of the window that I can't confirm I think it's because the screen of our watch is not adapted to this game.
Click to expand...
Click to collapse
Greetings. As a friendly remider, we ask all members to please post in English as stipulated by XDA Rule #4:
Spoiler: XDA Rule #4
4. Use the English language.
We understand that with all the different nationalities, not everyone speaks English well, but please try. If you're really unable to post in English, use an online translator. You're free to include your original message in your own language, below the English translation. (This rule covers your posts, profile entries and signature). You could try :- https://translate.google.com/ or https://www.babelfish.com/ or use one of your choice.
Thank you for your cooperation, and have a pleasant day.
-Regards: Badger50
Hey hyperterminal. One thing I noticed when I use apktools and I am doing a simple decomile. How do you deal with the XML resource folder erros with the different languages? I am sure you already figured this important part out which is what I am having a problem with and why I am asking. I did some google searching and there isn't any straight forward answer. One of the apk's I was dealing with I just ended up deleting the folders associated with the XML error in apktools but I am looking for a more automatic approach........Any Thoughts?
Related
I thought we should compile a list of ROMS that work with n64oid. State which ROM and where you got it from.
Mario 64 (Rom Gripper++)
Diddy Kong Racing (Rom Gripper++).
I am Running DesireHD - CyanogenMod 7.0 RC2
Turok Dinosaur Hunter - Works
Starfox: Lylat Wars works - Slight Main Map Stutter
Smash Bros - Works - some corrupt gfx (links eyes - marios eyes)
Perhaps we should post roms confirmed as not working also? --
Zelda - Ocarina of time - Random Crash
Zelda Majoras Mask - Random Crash
Perfect Dark - slow/Random Crash
Goldeneye - slow/andom crash
Yoshis story - Wont load
Conkers Bad Fur Day - Wont load
Earthworm Jim 3d - Wont load
Buck Bumble - Wont Load
Star Wars Rogue Squadren - wont load
all from (Rom Gripper++)
Super Mario 64 = GOOD!
Mario Kart = OK.
Killer Instint Gold - sort of working, but I can't figure out the button mapping.
Doom 64 - BAD, blank screen after load, even with gamma turned all the way bright
All from RomGripper++ on my Dell Streak running Froyo, custom StreakDroid.
Also, I have unchecked "stretch to fit" and "full screen" and this seems to help.
I've only tried:
South park (works but very slow)
Goldeneye (works but very slow)
Both from rom gripper ++
Has anyone got a game to run close to full speed?
Sent from my PC36100 using Tapatalk
Tony hawk pro skater 1 & 2 working full speed on epic OC'd to 1.2 ghz
Sent from my SPH-D700
PS: I found another thread with a fairly large list.
http://forum.xda-developers.com/showthread.php?t=980976
anyone have mario golf working?
Mario 64, Pokemon Stadium
Paradoxxx said:
Mario 64, Pokemon Stadium
Click to expand...
Click to collapse
How did you get pokemon stadium working? PS1 goes to a black screen,and PS2 the analog controls don't work, so you can't select any options.
This app got removed from the market, any word from the dev?
I've just flashed a new rom. I tried looking for it in the market and its gone. Someone please send me the apk. I paid for it.
Yeah a little weird that this just got removed lol.
Here ya go
edited...
Use with edited....
As for this topic, all roms are working as long as your device meets the standards needed...Nexus-One, Droid, Samsung Galaxy, and most other high-end devices.
If your games are running slow or choppy, Go in to settings > audio and video setting > max frame drop > set it to 4. This should help!
Get ready Roms edited....
If your getting white screens or shutdowns look into using the edited...
[highlight]Mod Edit: No Warez Postings are allowed on XDA![/highlight]
Gigamesh said:
As for this topic, all roms are working as long as your device meets the standards needed...Nexus-One, Droid, Samsung Galaxy, and most other high-end devices.
Click to expand...
Click to collapse
Not according to my DHD....
tramposhay said:
Not according to my DHD....
Click to expand...
Click to collapse
Hmmm, Maybe try another rom/DHD?
Gigamesh said:
edited...
[highlight]Mod Edit: No Warez Postings are allowed on XDA![/highlight]
Click to expand...
Click to collapse
Apologies, and understood, thanks for the heads up!
Hi everyone!
I use FPSE 0.10.45 to play Final Fantasy IX (PAL - Italian) on my X10 (Android 2.1) and work very good!
Over 50 FPS everytime, except when there are the fights with the monsters!!!
FPSE work around 30 FPS, very slow...
If I setup the frame "up to 50", work around 50/60 FPS, perfect! But the statistic and the menu for fight (attack, magic, object, ...) disappear (become invisible)...
There is a solution?
Thanks to all!
Greets
Same problem here. And my framelimiter always seems to unset itself sometimes without reason. I think fpse works fine without frameskip in custom kernel.
Up!
[email protected] said:
Up!
Click to expand...
Click to collapse
I use Psx4droid v2
I prefer it much better than psxe
im not playing FFIX
but FFVIII (the best one )
I'm getting constant 60fps even with the transition effects from world map to battles or anything like that
supeerrr smooth
I don't have sound though, because with 32fps cap, its jumpy
hope that helps!
Easiest workaround is to bind square to your snapshot hardware button and keep it down during battles whenever not using the menus, this will hide the menu and bring your fps back to 50+
Otherwise the custom kernel or build prop line removing fps cap may do the trick, tell us how it goes if you try that!
Alakasam said:
I use Psx4droid v2
I prefer it much better than psxe
im not playing FFIX
but FFVIII (the best one )
I'm getting constant 60fps even with the transition effects from world map to battles or anything like that
supeerrr smooth
I don't have sound though, because with 32fps cap, its jumpy
hope that helps!
Click to expand...
Click to collapse
I tried to use Psx4Droid v2 but this don't give me constat 50/60 fps...
I can try again! Thanks!
fanfanito said:
Easiest workaround is to bind square to your snapshot hardware button and keep it down during battles whenever not using the menus, this will hide the menu and bring your fps back to 50+
Click to expand...
Click to collapse
Yes, this is a solution, but it is very uneasy! eheh
Thanks
fanfanito said:
Otherwise the custom kernel or build prop line removing fps cap may do the trick, tell us how it goes if you try that!
Click to expand...
Click to collapse
I don't understand... You can tell me how I have to do this? Thank you very much!
You can edit your build.prop to remove the 32fps cap on your x10 (use root explorer)
more details in this thread:
http://forum.xda-developers.com/showthread.php?t=1082692
this will greatly enhance FPse's performances - tried this this afternoon, works great on FF7, 8 ( about as close to the original game as you'll get with an emulator ), on FF9 with no sharp overlay drawings, no frameskip nor slowdown emulation or enhanced 3D rendering, you'll get about 53~ fps in battle with menu displayed, not perfect but still very playable.
I have yet to try with the new kernel but not being an expert on the subject I am not ready to do that just yet.
Hope this helps,
Cheers
Fantastic!
You're my Idol!!! eheh
I edited my "build.prop" and now work around 55/60 FPS in battle!!
The quality is more low, but it's not impotant!
Thank you very much!
If you have another suggestion, I will grateful if you can tell me!
ps.: Sorry my bad english!! I speak italian! eheheh
That's all I have for now, glad I could help!
With the new FPse v.0.10.49 the problem should be fixed!
With FPS up to 50 the menu don't disappear...
ps.: I still have the build.prob edited!
Oops, I'm sorry, I forgot to mention I was on the custom ROM 2.2!
So that's was why XD
Hi,
here is the first release of my CPS2 emulator for android.
If you like my work you can support me by buying the donation version on the market
CPSEmu is a Capcom CPS2 emulator for android. Play your favorites CPS2 games like Marvel Vs. Capcom, Street Fighter Alpha 3, Progear, Mars Matrix and more on your android device.
- Use the same GUI as my NeoGeo emulator "NeoDroid", so "NeoDroid" will benefit of all the changes added for this release.
- You can put your roms anywhere on your device, but a cache file is created for every (parent) games in a "cache" folder in your roms directory. If you move your roms, move that folder too.
- CPSEmu use a cache file when running, if you have some slowdown in the emulation, try to move your roms on another partition/sdcard.
- Thanks to frandroid for providing an xperia play device to improve/add control code/compatibility
LEGAL NOTICE:
=============
- This product is not affiliated with, nor authorized, endorsed or licensed in any way by Capcom Corporation, its affiliates or subsidiaries. CPS2 games software sold separately. "Capcom" is a registered trademark of Capcom Co. Ltd. All individual games screen shots or audio that are simulated by CPSEmu software are property of their respective copyright holders and are only used for the purpose of informing the customer of the software's functionality.
Changelog:
=======
1.4:
Fix a crash on android devices with an OS < 3.0 (Honeycomb)
Joystick/buttons size and position can be configured from preferences ( Android 3.0+ )
1.3:
Joystick/buttons size and position can be configured from preferences
Fix a crash on Android 2.1 when launching a rom
Fix a crash with dialogs when screen orientation changes
Improve previews downloader
Some bug fix
1.2:
fix background borders color (gray > black) on some devices
keep screen on while emulator is running
add switch button to in-game menu
switch kick and punch buttons for 6 buttons games
1.1:
fix a crash when trying to run an unsupported rom
prevent the launch of a clone rom if it's parent is not in the rom directory
fix a crash when trying to assign hardware buttons twice in a row in preferences
fix (probably) problem with hardware key mapping (up/left/right/down)
should add android 3.0+ native compatibility
Cpasjuste said:
Hi,
here is the first release of my CPS2 emulator for android. If you like my work you can support me by buying the donation version on the market
CPSEmu is a Capcom CPS2 emulator for android. Play your favorites CPS2 games like Marvel Vs. Capcom, Street Fighter Alpha 3, Progear, Mars Matrix and more on your android device.
- Use the same GUI as my NeoGeo emulator "NeoDroid", so "NeoDroid" will benefit of all the changes added for this release.
- You can put your roms anywhere on your device, but a cache file is created for every (parent) games in a "cache" forlder in your roms directory. If you move your roms, move that folder too.
- CPSEmu use a cache file when running, if you have some slowdown in the emulation, try to move your roms on another partition/sdcard.
- Thanks to frandroid for providing an xperia play device to improve/add control code/compatibility
LEGAL NOTICE:
=============
- YOU MUST OWN THE ORIGINAL GAME BEFORE DOWNLOADING A ROM
- No roms are included with this emulator
- Capcom is a registred trademark of Capcom Co. Ltd.
Click to expand...
Click to collapse
Not bad.. gave it a go on my transformer and just got 19xx to play. When creating the cache images of any other game like mvc, I kept on getting error messages, something about crc and CPU1 (sorry, I forgot exactly what the message said, but I will check later). The roms are ok as I know for a fact that they work.
One other thing is that I couldn't change directory and the device did not look on my SD card to see if the roms were there or not.
That said, 19xx plays butter smooth, although the on screen controls could be better (ie the cross pad a bit larger as it is very easy to run your fingers out of it). I still have to try with my TF keyboard though.
Good job otherwise. I will test on my EVO 3d and report back.
Are you really going to make the GUI for NeoDroid white?
I know this is minor, but I much prefer the black. Perhaps an option?
Also have you considered using the menu button to open a menu with settings, email, exit, rather the the icons at the top?
For devices with a small screen and lots of roms, every bit of screen space helps.
In any case good work with these projects.
:edit:
I realize this is verison 1.0 and you probably have changes and additions in mind already.
A couple other things I noticed, in Marvel vs Capcom the lower buttons are punches and the uppers are kicks.
And the option to disable sound would be nice.
:edit 2:
I'm having a little trouble mapping hardware buttons. When I press up dpad (on a ps3 controller mapped to the phone's hardware dpad) for the first key, the clear button turns blue (highlighted) and it doesnt map the keypress and move on to the next one. In neodroid the mapping works fine
Works great with the games that are compatible, hope to see more games added in the future and the on screen pad is a bit small would be so much easier if it was enlarged a little bit, but that is my only complaint. This emulator is silky smooth and it's so awesome to bust out STF3 and it play flawlessly!
Sent from my HTC HD2 using XDA App
TiltMasta said:
Works great with the games that are compatible, hope to see more games added in the future
Click to expand...
Click to collapse
Which CPS2 games are missing?
best emulator I've used on android so far.
I've only tried a handful of games and all ran perfectly on the xperia play.
Will purchase full donate version. no doubt.
Will this emulator be able to play CPS1 games?
All the best.
NSCXP2005
thank you soooooooooo much
it has save option really good .
but rununig slow on my xperia play .
What games are you running that are slow?
Every rom i've played has been silky smooth.
It's the fastest Emulator that i've tried on my XPlay.
Cpasjuste said:
Hi,
here is the first release of my CPS2 emulator for android. If you like my work you can support me by buying the donation version on the market
CPSEmu is a Capcom CPS2 emulator for android. Play your favorites CPS2 games like Marvel Vs. Capcom, Street Fighter Alpha 3, Progear, Mars Matrix and more on your android device.
- Use the same GUI as my NeoGeo emulator "NeoDroid", so "NeoDroid" will benefit of all the changes added for this release.
- You can put your roms anywhere on your device, but a cache file is created for every (parent) games in a "cache" forlder in your roms directory. If you move your roms, move that folder too.
- CPSEmu use a cache file when running, if you have some slowdown in the emulation, try to move your roms on another partition/sdcard.
- Thanks to frandroid for providing an xperia play device to improve/add control code/compatibility
LEGAL NOTICE:
=============
- YOU MUST OWN THE ORIGINAL GAME BEFORE DOWNLOADING A ROM
- No roms are included with this emulator
- Capcom is a registred trademark of Capcom Co. Ltd.
Click to expand...
Click to collapse
great job! is there a way to access the game menu to set the difficulty settings, etc?
egzthunder1 said:
Not bad.. gave it a go on my transformer and just got 19xx to play. When creating the cache images of any other game like mvc, I kept on getting error messages, something about crc and CPU1 (sorry, I forgot exactly what the message said, but I will check later). The roms are ok as I know for a fact that they work.
One other thing is that I couldn't change directory and the device did not look on my SD card to see if the roms were there or not.
That said, 19xx plays butter smooth, although the on screen controls could be better (ie the cross pad a bit larger as it is very easy to run your fingers out of it). I still have to try with my TF keyboard though.
Good job otherwise. I will test on my EVO 3d and report back.
Click to expand...
Click to collapse
- You are probably trying to run a "clone" rom, which need the "parent" rom. Look in the "Compatibility" tab (search button), if there is a line with "parent:xx.zip" then you also need "xx.zip" to run your rom.
- You can just use the "back" button of you device to browse to your roms directory, each time you launch a rom this path will be saved as default rom directory.
BenKranged said:
Are you really going to make the GUI for NeoDroid white?
I know this is minor, but I much prefer the black. Perhaps an option?
Also have you considered using the menu button to open a menu with settings, email, exit, rather the the icons at the top?
For devices with a small screen and lots of roms, every bit of screen space helps.
In any case good work with these projects.
:edit:
I realize this is verison 1.0 and you probably have changes and additions in mind already.
A couple other things I noticed, in Marvel vs Capcom the lower buttons are punches and the uppers are kicks.
And the option to disable sound would be nice.
:edit 2:
I'm having a little trouble mapping hardware buttons. When I press up dpad (on a ps3 controller mapped to the phone's hardware dpad) for the first key, the clear button turns blue (highlighted) and it doesnt map the keypress and move on to the next one. In neodroid the mapping works fine
Click to expand...
Click to collapse
- I will see to add an option to change the theme (btw: NeoDroid gui is white since a while now)
- Unfortunatly, google now ask developper to not use the "menu" button anymore, so i add to find another way: the menu bar.
- w00t, i see why this is happening for the buttons mapping, i will investigate in this problem and release a fix soon (in a few days)
TiltMasta said:
Works great with the games that are compatible, hope to see more games added in the future and the on screen pad is a bit small would be so much easier if it was enlarged a little bit, but that is my only complaint. This emulator is silky smooth and it's so awesome to bust out STF3 and it play flawlessly!
Sent from my HTC HD2 using XDA App
Click to expand...
Click to collapse
- If i'm correct all the CPS2 games are currently supported (except choco which is crap anyway), so i can not add anything else
- I do not own a tablet so i tried to do my best but it's hard! I will maximise the dpad size for tablets. Are the buttons size ok ?
nscxp2005 said:
Will this emulator be able to play CPS1 games?
All the best.
NSCXP2005
Click to expand...
Click to collapse
No it only support CPS2 games, i will probably take a look but it wont happen in a near future.
mehdi.moha said:
thank you soooooooooo much
it has save option really good .
but rununig slow on my xperia play .
Click to expand...
Click to collapse
For now the emulator need to use cached graphics on your device, so it need to read this cache file a lot during emulation. I had no slowdown on my xperia, but i use a 8GB sdcard. I guess your sdcard is a small one or a slow one.
mlbl said:
great job! is there a way to access the game menu to set the difficulty settings, etc?
Click to expand...
Click to collapse
W00t, i did forget to include that (it was planned!), i'll add that for the next release.
Excellent first release so far, looking very forward to making this my go-to CPS emu. Few things i'd like to point out from someone whos been using emulators on android for years. My config is a Touchpad running CM9 @ stock 1.2ghz dual core.
Sound is off. You can tell immediately from the insert coin sound in SSF2T and Vampire Savior, they do not sound accurate.
Games feel laggy. At first when i tried SSF2T, it was incredibly laggy, but then i found how to disable the filter and it was smooth after that, but still had a weird lag to it. The addition of a FPS counter would be excellent to see whats going on.
No support for players 2-4 to be configured in hardware buttons. I have 4 wii remotes + 4 classic controllers + 2 TVC Wii arcade sticks, so i have the ability to get 4-player arcade games going ontop of full 2-player fighter games with full arcade sticks, which i use with Mame4Droid often. Would be a great addition.
Emu runs in compatibility mode in Android 4.0. Instead of the menu button being natively working, it scales everything to fit the screen. It still looks great, but native 3.0+ support would be great.
Otherwise this is a great emu and i am enjoying it quite a bit. I would also love for CPS1 to be emulated at some point as well, to get all 3 major emus (CPS1/2/MVS) done by the same author would be awesome to have everything uniform.
Excellent work and keep it up.
quepaso: your maybe running roms from on a slow sdcard/memory ?
Version 1.1 uploaded with a few/fast fix, i'll work on all other request soon
Cpasjuste said:
quepaso: your maybe running roms from on a slow sdcard/memory ?
Version 1.1 uploaded with a few/fast fix, i'll work on all other request soon
Click to expand...
Click to collapse
The touchpad just has 32 gig of internal storage which is quite fast, no SD card of any kind. Ill update to 1.1!
Edit -
Updated to 1.1, and indeed it is now running natively in 3.0+, no more compatibility mode. Now however, i am running everything non-stretched, and the top bar ontop (touchpad is 4:3 res so gets mostly full screen for CPS2, full screen for console emus like snes/nes) is black and the bar below is grey. I thought something got weird so i switched from stretched, scaled and native, and noticed the background goes from black to grey now, previously on 1.0 it was all black. Due to this, it looked like 2 incorrect levels were displayed on top/bottom when it likely is just a bitmap change to the background causing it.
Otherwise, i think the games are running properly, but the sound being so wrong is making me think it is not running 60fps. Great work so far.
Cpasjuste said:
- You are probably trying to run a "clone" rom, which need the "parent" rom. Look in the "Compatibility" tab (search button), if there is a line with "parent:xx.zip" then you also need "xx.zip" to run your rom.
- You can just use the "back" button of you device to browse to your roms directory, each time you launch a rom this path will be saved as default rom directory.
Click to expand...
Click to collapse
Great! Thank you for the answer. I will install 1.1 and I will let you know how it goes.
Edit: ok, I installed 1.1 on my TF and you were somewhat right about the roms.... ironically, the ones that do run are the US clones. I actually have the (EUR) versions (full roms) and they spit out the error I told you earlier, but once I got the US clone file and ran that, it was good....
I think I may have found a bug. The key assignment....
I assigned hardware keys from my TF keyboard and only the Start, Coin, and dpad are being saved. None of the other 6 buttons get saved for some reason. I did it a few times over, turning off the program, etc and still nothing. I did notice that one of the changes you made included a tweak on this, so I am wondering if maybe something else got lost with the fix.
Looking better and MvsC runs like a champ!
I posted this response to another thread, but thought this deserved it's own thread:
I just installed Guild Wars 2 on mine. This is a VERY viable gaming rig!!
Only issue I found was that when you have a menu up (press esc) and use the mouse to click on it, it does not register the mouse click. Also, you have to use keyboard controls to select another character other then your last played (if you want too) and hit enter to play, clicking the Play button does not register the mouse. Seems more like a calibration issue with the game and the mouse (this is using hardware mouse FYI).
I installed and played Path of Exile as well. Needed a little bit more tweaking of the graphics settings, but over all did REALLY well.
Now, the mouse/touch issue. It has to do with Scaling. By default, the scaling is set to 150%, you need to set it to 100%. Having it at 100% will fix your gaming issues, but will make the desktop ALMOST unusable because of the size of the text. 1920x1080 on that small of a screen, text tends to be VERY small.
So, best thing to do if you want to game and have issues where you need to adjust the scaling, be prepared to tweak it.
To tweak the Scaling:
In desktop, right click on the screen, go to Personalize, Display. It is the percentage at the top. It should have "Larger 150%" selected, choose 100%. You will have to log out to apply.
Talderon said:
I posted this response to another thread, but thought this deserved it's own thread:
I just installed Guild Wars 2 on mine. This is a VERY viable gaming rig!!
Only issue I found was that when you have a menu up (press esc) and use the mouse to click on it, it does not register the mouse click. Also, you have to use keyboard controls to select another character other then your last played (if you want too) and hit enter to play, clicking the Play button does not register the mouse. Seems more like a calibration issue with the game and the mouse (this is using hardware mouse FYI).
I installed and played Path of Exile as well. Needed a little bit more tweaking of the graphics settings, but over all did REALLY well.
Now, the mouse/touch issue. It has to do with Scaling. By default, the scaling is set to 150%, you need to set it to 100%. Having it at 100% will fix your gaming issues, but will make the desktop ALMOST unusable because of the size of the text. 1920x1080 on that small of a screen, text tends to be VERY small.
So, best thing to do if you want to game and have issues where you need to adjust the scaling, be prepared to tweak it.
To tweak the Scaling:
In desktop, right click on the screen, go to Personalize, Display. It is the percentage at the top. It should have "Larger 150%" selected, choose 100%. You will have to log out to apply.
Click to expand...
Click to collapse
Have downloaded steam and played Far Cry 3 and Team Fortress 2. Its really smooth! Downside is that it takes a lot of memory ): I'm using a type cover since touch cover is a little bit hard to get used too. I recommend getting a external drive for those big games.
Sent from my CM10 Blaze
I downloaded Warcraft 3 and skyrim.. WC runs everything on max and 1080 with no problem. Skyrim runs at 768p everything turned down fairly well, would say 40 fps+.
As for old times sake I'm going to install anarchy online within the next day or so, which won't tax the system at all.
Btw I scored 7288 on geek bench!
world of warcraft, diablo 3, path of exile, starcraft 2 and eve online running no problem but ofcourse i have to remove one of each coz they wont fit
Has anyone recorded and frame rates for minecraft at various settings? Would certainly trump the iOS and android guys with their little pocket edition.
As for no storage. MicroSD or an external hard drive.
Too bad it gets really hot sometimes :S
I have the following running: League of Legends, Starcraft 2, Diablo 3, Team Fortress 2, DOTA 2.
I hated the scaling, so I am sitting at 100% scaling and I don't mind the small icons and whatnot, but almost every app (not metro) has ability to zoom so np for me there.
Don't bother with changing the desktop scaling to 100% if you don't want to. Just right click on the shortcut, go to compatibility, and check "disable display scaling on high DPI settings" for each game that you need 100% scaling for.
Anyone try Halo?
Sent from my EVO using xda premium
What, the original one? It'll completely crush that.
kiddomarc said:
world of warcraft, diablo 3, path of exile, starcraft 2 and eve online running no problem but ofcourse i have to remove one of each coz they wont fit
Click to expand...
Click to collapse
How did WoW run?
Ryno_666 said:
Anyone try Halo?
Sent from my EVO using xda premium
Click to expand...
Click to collapse
I would imagine halo combat evolved would be absolutely fine. Someone reported that both skyrim and CoD black ops 2 also run if you play with the settings. Based on that they both require much more powerful hardware than halo 2 I would imagine that halo 2 is also fine.
Twistys said:
How did WoW run?
Click to expand...
Click to collapse
I just installed WoW on my Pro and it ran fine. Had the settings set to low, I will probably up the setttings to see where the upper limit is. It booted up fast even from the external that I was using. The Pro is no slouch
hey guys, I just got the Pro, and have downloaded the Original Farcry, Left 4 dead 2 and just now installing bioshock... the original farcry and L4D2 plays GREAT!! even with some at max settings! I bought a 64GB Micro SD card and have installed Steam on there which allows me to install about 5-6 more games. I'm so excited! Oh yea, if u wanna know how to install steam on a micro SD card, you gotta follow the tutorial from the link below
https://support.steampowered.com/kb_article.php?ref=7710-tdlc-0426
I have Halo Combat Evolved running although the game gave the warning that the system was not up to spec. But it plays fine. I am having trouble with COD World at War. I guess I need to tweak some more.
I have Portal 2, CS:GO, Arma2/DayZ, Civ 5, Uplink, SpaceChem, Minecraft and FF7 installed. All work, most work very well, but Arma2 has some issues with resolution.
I have Call of Duty World at War working. The problem was my sound setting. I saw this over at Steam:
-control panel
-sound device manager
-highlight "speakers"
-click "properties"
-On the "advanced" tab set "24 bit, 44100 Hz"
COD would quit on the load. The above change fixed it. Wow the small things make a difference some times.
how about freelancer? i'm pretty sure that'll work great. i just gotta make an iso... i wonder if i'd need a no-cd patch. that's the worst part of playing some old games is that they required a cd for protection. guess i could whoop out old daemon tools.
Just make an ISO image of the disc. Win8 supports ISO mounting, built in (finally!)
I got StarCraft, StarCraft II, Diablo, Diablo II, Diablo III all working. StarCraft and Diablo don't play nice with the PEN and needed some registry tweaking to get the colors right but otherwise work fine.
- Serious Sam 3: BFE in a mix of Low/Medium settings, was pretty smooth.
- Left 4 Dead 2, low settings, was playable
- Diablo III, smooth
All with external mouse and keyboard.
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| Technology News - For peoples who loves technologies from deep inside of their body kernel.
Hi everyone,
my name is Christian and i´m an Indie-Gamedeveloper.
Yesterday I have released my first game in the googe play store.
I would like you to play and rate my game! Thank u very much.
DESCRIPTION:
The addictive game Tales of Ciaxia is now out for Android!
Can you beat the highscore and unlock all achievements?
Join Ciaxia through a fairy tale world and help her to escape the dark dungeon.
FEATURES:
★ Beautiful 3D graphics
★ Simple swipe controls
★ Highly-addictive gameplay
★ Different kinds of monsters, power ups and abilities
This game was programmed with love by just one developer!
"Thank you for playing Tales of Ciaxia. I hope you enjoy playing it. Currently, many more features are in development and will be added to your game as they become available." - Developer Christian "Pallaxa" G.
UPCOMMING-FEATURES:
★ Boss Areas - defeat the 4 different bosses
★ 3 brand new areas
★ 2 different kinds of arrows
★ Ciaxia can unlock pets and they will help you collecting coins
★ Daily challenges with cool rewards
★ Cooperative Multiplayer in a funny new game mode where you can play as a magic pet or ciaxia
You want to know more?
Play it for free: play.google.com/store/apps/details?id=com.pallaxa.toc&hl=en
I am grateful for any feedback!
Thank u!
It looks good I will try later.
If you could make the google play link clickable in your post it would be better to spot.
Well, i tried it.
-Until you connect to Play games, the screen freezes for about 10 sec every time you die.
-There's no exit option nor settings (i know it's a new game but still, you can't have a good game without some settings like turning off all music).
-The controls are okay but you can't swipe and shoot the monsters at the same time (you have to wait for the animation to end before you can shoot) which i hope will be fixed or rearranged.
-The camera angle is not good to be honest and the lighting in game is so low you can't see boxes,walls and other stuff on both sides which is again caused by the cam angle and height.
-The text with the instructions and the buttons are too small.
So, yeah, you got my full review, love the idea of this game and i cant wait for updates
Sent from my C1905 using XDA
stefan2105996 said:
Well, i tried it.
-Until you connect to Play games, the screen freezes for about 10 sec every time you die.
-There's no exit option nor settings (i know it's a new game but still, you can't have a good game without some settings like turning off all music).
-The controls are okay but you can't swipe and shoot the monsters at the same time (you have to wait for the animation to end before you can shoot) which i hope will be fixed or rearranged.
-The camera angle is not good to be honest and the lighting in game is so low you can't see boxes,walls and other stuff on both sides which is again caused by the cam angle and height.
-The text with the instructions and the buttons are too small.
So, yeah, you got my full review, love the idea of this game and i cant wait for updates
Sent from my C1905 using XDA
Click to expand...
Click to collapse
Thank you very much for this great feedback. I have taken some things on my to do list.
- Option to exit and mute sound or/and music
- Lightmap must be brighter
- The elements on the tutorial screen should be greater
- and yes shame on me if you don´t want to login with google play i should skip the login event for highscore
Thank u and stay tuned. The next update comes at the end of the week.
No problem
Tales of Ciaxia has been updated!
Changelog Version 1.1.1:
- ToC is now exitable by the android default escape button
- Ciaxia´s vertical movement speed was increased
- Unnecessary permissions were removed
- ToC is now also supported on android tablets
- Bugfixed: Google Play Games
Stay tuned for the next content Patch!
The update will be available in a few hours available at google play store.
Thank you guy´s for the Feedback!! :fingers-crossed:
Thanks for the very nice game and congrats for getting it on portal,
Am trying to download it from playstore but for some reason getting error 927, am sure the problem is on my side but will appreciate it you can also provide alternative mirror to us (xda members),
Sent from my HTCONE(M8) using XDA mobile app
Did you get the name from the "Tales series" any chance you know of that game series ?
*When you start you get shown a 3 rectangles with info about with monsters controls etc. To me it doesn't seem to help at all in figuring out what to do and how to play.
*As mentioned earlier Yes some the text are way too tiny..
*I would suggest tap and hold the top of the screen to shoot that would free up slide up and down for jump and slide.
*When i faced 3 monsters and was running in the middle row. I slide down to shoot. Instead of killing the monster in front of me i killed the one to the far left.
*There is some serious delay in changing lanes. And changing lanes twice quickly failed to work in the expected manner.
*Too much delay between firing of arrows.
The game itself is pretty nice but it feels sluggish
There is input lag or the frames per second are low(?)
Looking forward to updates and appreciate the work you've done
kevinnol said:
The game itself is pretty nice but it feels sluggish
There is input lag or the frames per second are low(?)
Looking forward to updates and appreciate the work you've done
Click to expand...
Click to collapse
Don't you think it would make sense to state what devices you are using when you give feedback about the performance?
Same experience here. Input lag causing hard to play after 5000pt+. Except this and little graphic this is really nice game.
Tested on Motorola XT890 with stock 4.1.2.
Great game, lots of fun!
-pause would be nice
-as others have said, needs an options menu especially including a mute
I was also wondering how you can get the follower that is mentioned. It's it just further down the path, or am I missing something?
Sent from my SAMSUNG-SGH-I747 using XDA Free mobile app
Awesome art and graphics you have there. There’s a bit of a lag though.
My suggestion would be to add a bit of a tutorial at the beginning if the user plays it for the first time.
Been playing some more...
-As others have said: It does get laggy after you have played a bit for some reason. Seems to be around the 5k mark or just if you have been playing over and over for a while.
-Speed up the shooting. Sometimes the enemies come at you faster than you are able to repeatedly shoot. EDIT: It seems that this could be related to piercing (shooting through more than 1 enemy). Sometimes the blue bolt (swipe down) shoots through several enemies until it passes off the top of the screen, but other times it only kills one enemy before disappearing. On a related note: the bolts also do not travel through arrow pickups but I do not know if this is WAI our not.
-I bought resurrection wings with my coins but they don't seem to auto activate on death and I can't figure how to use them.
Still a solid game.
Sent from my SAMSUNG-SGH-I747 using XDA Free mobile app
TheGoD said:
Don't you think it would make sense to state what devices you are using when you give feedback about the performance?
Click to expand...
Click to collapse
That kinda makes sense
Nexus 4 over here so performance shouldntfingers-crossed be the problem
the game looks good. certainly you need to fix some minor lags but overall it is well done imo
maybe this will close my need for a good looking endles runner after shadow escaper was closed...
I think you should change the video of the play store.
only 1/4 of the screen is used to show the game itself, while the other part is an almost static background with some text...
even the 1/4 of the screen has the margins of a smartphone...
btw, nice game !
:good:
Which game library did you use to create it?
LibGdx? AndEngine ? Unity?