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I dont see a lot of chatter about 60fps recording on the latest batch of 720/1080p recording smart phones.. Is it even possible or just a matter of hardware limitations? Im just curious if we could see a future hack enabling 60fps or do we wait for manufacturers to offer it. thanks!
That would be SICK... But I don't think it'd be possible due to the size of the camera sensor in most mobile phones.
i just know that the HTC Bass (Runnymede) will be able to do 720p recording at 60fps.
afaik, there are no known phones that can do [email protected] currently.
socalwrx said:
I dont see a lot of chatter about 60fps recording on the latest batch of 720/1080p recording smart phones.. Is it even possible or just a matter of hardware limitations? Im just curious if we could see a future hack enabling 60fps or do we wait for manufacturers to offer it. thanks!
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Sounds like James Cameron's dream phone, to me. Cameron is pushing for the movie industry to adopt a minimum 60fp/s for movies.
is 60fps the limit? cant it go any higher?
Really isn't much benefit in going higher except for Video/Sports analysis, TBH. For just watching stuff, 60 FPS is good enough.
I understand that for general recording/watching 30fps is plenty. 24fps even.. Id just be interested for some cool slo-mo effects. even if it were capped at a short time due to the size of the file. Im just wondering if its hardware limitations (video encoding of the chipset, size of the sensor as previously mentioned) or just a matter of software tweaking; forcing the phone to record/encode @ 60fps.
I had an older LG phone that had a slo-mo effect that looked cool but quality took a big hit.
socalwrx said:
I understand that for general recording/watching 30fps is plenty. 24fps even.. Id just be interested for some cool slo-mo effects. even if it were capped at a short time due to the size of the file. Im just wondering if its hardware limitations (video encoding of the chipset, size of the sensor as previously mentioned) or just a matter of software tweaking; forcing the phone to record/encode @ 60fps.
I had an older LG phone that had a slo-mo effect that looked cool but quality took a big hit.
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agree
even if games / videos were made to run 60 fps, it's a waste of power
there's no point pushing more than 30 frames when human eyes can barely keep up with less than that
AllGamer said:
agree
even if games / videos were made to run 60 fps, it's a waste of power
there's no point pushing more than 30 frames when human eyes can barely keep up with less than that
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Don't agree at all. The difference is big and is easily proven. Seems to be some kind of urban legend that eyes cannot perceive faster movement than around 24-30fps
Check for example these example videos (using a modern browser on a modern PC).
http://www.boallen.com/fps-compare.html
tjtj4444 said:
Don't agree at all. The difference is big and is easily proven. Seems to be some kind of urban legend that eyes cannot perceive faster movement than around 24-30fps
Check for example these example videos (using a modern browser on a modern PC).
http://www.boallen.com/fps-compare.html
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This is an age old debate and is far more complex than that one example can cover. For video playback where you can't resolve individual frames though, 30 fps is more than enough.
Yes, we all like to see those beautiful bullet time type videos shot with fast cameras, but there are limitations other than processing power. In this case it's optical. The faster you shoot, the better lit the scene needs to be and the better the light gathering ability of the optics. Perfectly easy to overcome when you're lighting the scene and using proper hardware. Not so good when you're using a phone to do the shooting though!
I don't see the point of 1080p/60fps until they can do 1080p/30fps properly
Also better optics before moving onto anything else
DirkGently1 said:
This is an age old debate and is far more complex than that one example can cover. For video playback where you can't resolve individual frames though, 30 fps is more than enough.
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Sorry but I don't agree at all, and your post doesn't include one single argument for you statement so it doesn't make any change.
30 fps looks ok, but 60fps video looks more fluid. It is very obvious in fast moving videos, e g sports.
I know that movies are made for 24fps and have "motion blur" to remove the problems with low frame rate, and some people prefere this motion blur (i e movie captured with small aperture) but that is a matter of taste and doesn't change what looks more fluid or not.
HTC Vivid [email protected] http://www.gsmarena.com/htc_vivid-4302.php
That all depends on the GPU. Maybe the powervr sgx 543 can, seems the most plausible of all the GPUs available.
So those can shoot @60fps:
-LG G2
-Note 3
-HTC One (720p only)
Does anybody know more devices?
Maybe Nexus 5 after some camera hack...? I would buy if it had 1080p60
Samsung Galaxy S4 and S5 can record 60fps video as well
So I have been playing around with my new 4.7 and immediately noticed that, in comparison to my Samsung S3, slow scrolling with the
thumb on the display causes jerky movement, like a couple of pixels at the time. This looks horrible in comparison to the S3 where every
motion seems perfectly fluid. Has anyone else noticed this and why isn't it implemented the right way? Seems to be an easy fix.
Does the 5.5 suffer from this issue as well?
Note: It's not lag. It's like there aren't enough frames for it to look smooth. This happens during scrolling in webpages and settings etc.
It seems they totally turned off this little project from back in the day:
http://www.webopedia.com/TERM/G/google_project_butter.html
"Google Project Butter accomplished its “buttery smooth” responsiveness and “speed infusion” improvements via three main additions: triple buffering, which improves coordination and animation synchronization between the CPU, GPU and display; VSync, which improves graphical performance and increases frame rates to 60fps (frames per second); and touch responsiveness, which predicts a user’s upcoming actions of the screen in order to improve load times for those actions.:
No one willing to test?
Okay :good:
Mine does the same (4.7). But is not something that bother me. It is a cheap device after all.
tudy88 said:
Mine does the same (4.7). But is not something that bother me. It is a cheap device after all.
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Thanks for your input. Whether or not the device is relatively 'cheap' shouldn't really matter, as it's a matter of frame rate and could
be easily tweaked through a software change.
Any input from 5.5 owners?
What is everyone's performance on GTA San Andreas and Minecraft? For me, Minecraft runs better on the Nexus 6 and GTA San Andreas, while running a lot better than the Nexus 6, crashes after about a minute of gameplay.
I have read that some people experience the same issues, although very few. Even the Messenger basketball game stutters. It ran like this even as soon as it was taken out of the box a couple of days ago, and still nothing has changed. Has anyone else experienced these issues??
gilberts555 said:
What is everyone's performance on GTA San Andreas and Minecraft? For me, Minecraft runs better on the Nexus 6 and GTA San Andreas, while running a lot better than the Nexus 6, crashes after about a minute of gameplay.
I have read that some people experience the same issues, although very few. Even the Messenger basketball game stutters. It ran like this even as soon as it was taken out of the box a couple of days ago, and still nothing has changed. Has anyone else experienced these issues??
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Exactly the same thing on GTASA. Minecraft frame rate is unacceptable. Real Racing 3 stutters a bit, too. I've seen it playing better on an s6 in a Sprint store. Extremely disappointed with overall gaming performance. What the f***, Quallcom?
Exynos S7 user here. Minecraft frame sucks but GTASA runs fine for me. Still a lot laggy with graphics options set to max.
thatfukinguy1 said:
Exactly the same thing on GTASA. Minecraft frame rate is unacceptable. Real Racing 3 stutters a bit, too. I've seen it playing better on an s6 in a Sprint store. Extremely disappointed with overall gaming performance. What the f***, Quallcom?
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I feel like we got a bad batch because very few people have this issue
My sprint s7 just received an update that improves gaming. The game doesn't crash at max anymore, bit still lags due to Rock star's horrible optimization.
Weirdly, the HTC One M9 from 2015 runs the game smooth at max. After calculations, I've found that resolution is the problem. The S7 has a resolution on 2560*1440, while the m9 remains at 1920*1080. When pulling everything, including res to max, it lags. To fix this, keep all else at max except for resolution (keep it at 75%, 3/4 off 2560*1440, also known as 1920*1080, what the m9 has. The game is smoother than the m9 now due to the 820's improved gaming, but as known to all chipsets playing GTA: SA, slight frame drops still occur due to a lack of optimization from Rockstar's side. But it does help tremendously.
magicstick5 said:
My sprint s7 just received an update that improves gaming. The game doesn't crash at max anymore, bit still lags due to Rock star's horrible optimization.
Weirdly, the HTC One M9 from 2015 runs the game smooth at max. After calculations, I've found that resolution is the problem. The S7 has a resolution on 2560*1440, while the m9 remains at 1920*1080. When pulling everything, including res to max, it lags. To fix this, keep all else at max except for resolution (keep it at 75%, 3/4 off 2560*1440, also known as 1920*1080, what the m9 has. The game is smoother than the m9 now due to the 820's improved gaming, but as known to all chipsets playing GTA: SA, slight frame drops still occur due to a lack of optimization from Rockstar's side. But it does help tremendously.
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What's the build number?
kykint said:
What's the build number?
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Here it is.
Hello everybody
I recently picked up new shield tablet k1 and played with it a bit until i noticed something strange i didnt experience with my other tablets - banding. Everything looks OK if you browse photos, websites etc, but any 3D game shows horrible banding in place of gradients. Im running stock kernel with OTA 1.2, no idea if it happened with 1.1 because i updated right away after first booting my tablet. Also checked every possible colour settings, force gpu rendering, wipe erase data and reinstalling it all also makes no difference.
It doesnt look like screen issue because gradients on lcd test websites look great. I'll pick some screenshots later when im back home to show my issue, just wondering if anybody else had the same problem and any tips are very welcome.
Could you give us some examples of games that show this problem? I personally haven't ever noticed this, but I'll try some new games (to me anyway) and let you know if I have the same thing.
Sent from my SHIELD Tablet K1 using Tapatalk
Exile1975 said:
Could you give us some examples of games that show this problem? I personally haven't ever noticed this, but I'll try some new games (to me anyway) and let you know if I have the same thing.
Sent from my SHIELD Tablet K1 using Tapatalk
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It happens for example in Simcity Buildit, where its most noticeable on loading screens, but with closer look also on gui elements. Also in games like Rayman Adventures, Marvel Contest of Champions or Modern Combat
Here's screenshot from Simcity loading screen
Code:
oi66.tinypic.com/28lgem9.jpg
Same here but I only notice it when using full brightness.
I think the developers use only 16 bit graphics. That in combination with the large full hd screen makes that more noticable than on larger screens.
edisso10018 said:
Same here but I only notice it when using full brightness.
I think the developers use only 16 bit graphics. That in combination with the large full hd screen makes that more noticable than on larger screens.
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This makes no sense as those games are supposed to be optimized for shield, developers would have to forcre 16 bit rendering for Tegra exclusively. Those games look better on much weaker devices.
Hi, I have also this problem playing Minecraft, Geometry Dash and the same Rayman Adventures. I thought it could resolve with a wipe but nothing. Strangest thing I noted is that is a software problem, since you can see those bands also in a screenshot or in a screen cast.
Probably we have to report to nvidia as an issue of the last ota
Did you contacted them?
I didn't contact them yet because im trying to gather more information, at first i thought its issue with my device but it seems this affects more tablets.
I did some tests. Seems like grey scales are more affected, but also other colours have this banding. I tried the same tests on Motorola Moto E and LG G3 and there aren't band. But doing a screenshot i can see the band in other phones too.
I don't know if this happens also on other firmware version or on custom ROMs.
I tested this with stock Android 5.1.1 and there was the same issue, so it's not ROM specific. Also worth noticing is the fact that all gradients look very good on images or websites. I'll try to test this with GLTools faking GPU info, the same trick allows Tegra to run properly XCOM: Enemy Within without graphical glitches.
If your tab is rooted, can you test if this happen in custom ROM too, or with a custom kernel? Maybe is nvidia fault.
However that is the weirdest. If I remember right, photos and web navigation aren't drawn by GPU, differently from games and particular test images, I don't want to say a stupid thing though.
Since I didn't rooted yet, principally for warranty reason, I have to wait any fixing ota, hoping that it isn't hardware fault
I tested it with GLTools faking GPU info with no positive result, so the last possible test is custom kernel and custom rom.
EDIT
Unofficial Kernel changed nothing. Didn't try with custom ROM yet and at this point i think its pointless. All seem that its Tegra driver behavior and unless it gets updated we have to stick with what we've got.
I believe I have the answer : the precision of the hardware (or firmware) texture interpolators is way lower than on other platforms. Maybe something like fixed point 24.2 instead of 24.8. See for details first result on google (I can't post url...) : "iq hardware interpolation"
I had extreme banding on a bloom FX on HP Slate 7 extreme only (tegra, was working fine on Nexus 5 (adreno gpu) and PC (GTX970)), on a dark orange gradient. I switched to manual interpolation in the shader, and the problem was gone. So I doubt the issue can be fixed with an android update, maybe a driver update, or maybe not at all as it could be hardware design, to improve performance (but at what cost !).
I just got my Mi A1 and am loving it so far. Im coming form a 2013 Nexus 5 that's battery was soo worn it only held 1500mAh on a good day. So everything about this phone has been solid till I launched GTA:SA from the app store. The game runs significantly better than it did on my Nexus 5 in terms of frame rate consistency and overall headroom to bump up settings but I'm noticing some serious graphic artifact issues regardless of what settings I use. They seem to appear as polygons get stretched and over large portions of the screen. I've seen similar things happen on PC graphics chips when overheating / poor traces however this is a new phone and seems to be software related as other games don't seem to reproduce the issue.
(intended on posting photo's but Im new to XDA forums and am unable to have links)
My goal in making this thread is to find out if anyone else is experiencing a similar issue with this specific title (official off playstore) or worst case; in other games. I tested Real Racing 3 and Simple Planes and PUBG (all full 3D titles) and all ran exceptionally well without any graphic artifacts. I don't believe this is an isolated case as the few video's that exist on youtube of GTA:SA played on this device seem to show similar visual glitches that were not present on my weaker and older Nexus 5. In addition, could it be the OREO 8.0 update that causes these issues? The only other clues I have found are a small handful of device-specifc reviews saying their games crash on missions and like one review complaining about the artifacting. Any information / advice on settings would be helpful!
Thanks all!
This problem is not happening on our device only fyi. From what I've seen, although I may be wrong for not researching enough, it happens on any device running Nougat or newer.
First thing first gta sa is not android platform game it's a console game I don't know about how much its in size but I guess it's almost 5GB maybe. Rockstar did compressed game for provide it on android (I'm not a fan of this game) I seen that game when my fiends playing and noticed some hiccups on ps2 console too those are the graphics hiccups so you can aspect them on android too, because it's ported not developed for android.
Talking about android gaming it's smooth (on mi a1) android games developer provide their best, for example need for speed Hot Pursuit is created from scratch not ported by EA Games and on android there some GPU limitations (console vs potable device gaming) thats why we are not able to play every single game on our devices when we redirect from any web browser to playstore so playstore said that game is not for your device etc. (resident evil 5)
As I can see that game is updated last in 2015 and its not optimized for newer android with newest drivers. When I compare my mi a1 gaming and Samsung galaxy s2 (almost 5 year older device) in gaming performance there is no change (on stock ROMs) like real racing 3, plants vs zombies 2, clash of clan, asphalt 8,dead trigger 2 whereas both devices are not same on software and hardware level but they run smooth.
What a shame.
gougous3 said:
This problem is not happening on our device only fyi. From what I've seen, although I may be wrong for not researching enough, it happens on any device running Nougat or newer.
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Yeah this seems to be the case from what im seeing too. Welp, thats a shame. I mean it ran fine prior. I tried to adjust some visual settings to try my best to minimize the issue. In addition i read that multiple iOS users have had similar issues. Here are hopes that some android updates and or driver related updates do some good for this game. It's a fantastic title and amazing to have on the go. Runs at a solid framerate too on the MiA1 regardless of graphic settings so here are hopes that it gets resolved in the future.
It's not only Mi A1 problem and even not only Snapdragon/Adreno. I experience exactly same artifacts on Honor V10 with Mali GPU. Also it sometimes just crashes after few minutes of gaming.
I've faced the same issue on both on and off playstore. Had to return the game because of it
The game runs well enough, but the glitches make it look _very_ unappealing. Strangely, the glitching increases when I drop down the settings. When I max out the settings, the glitches are less frequent, but it lags and stutters a bit (maybe it needs an 8xx processor for fluid gameplay in Ultra.)
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