[APP][4.1+][FREE]Top Picks: Betting Tips - Android Apps and Games

Top Picks: Betting Tips
The app provides the best betting tips and preview predictions for sports. The main focus is on soccer picks but occasionally there are also picks for tennis games, basketball and ice hockey matches.
Our selection of betting picks is based on experts research and analysis of statistics.
We also use a little bit of help from artificial intelligence and machine learning.
However apart from the complicated algorithms and calculations there are many different things that could have big impact on the match and completely change the game scenario. Therefore we take into account other bits and pieces such as:
previous games from historical data
current form and fitness
general motivation to win within the team
missing players and injuries
weather conditions
Key Features of the App
betting tips are provided on a daily basis, depending on the market availability
each pick include date, discipline, theoretical odds and sometimes name of the competition or league
configurable odds format where you can choose from American, Decimal or Fractional odds
automatic push notifications whenever sport picks are available, you can disable it in the settings
monthly statistics where you can check how successful are our predictions by tracking things such as yield, average odds and profit
you can share sport picks with friends via different communication channels
Download Link: https://play.google.com/store/apps/details?id=com.toppicks

Hi,
Please feel free to provide any feedback. Any ideas, changes you would like to see in the app? I guess this is mostly for people interested in sports. Any reviews on the Play Store would be great :fingers-crossed:
Cheers!

Hi there!
It's been a while since introducing the app on this forum. Since then there have been few versions updates including the latest one last night. Please see bellow for the current summary:
Version: 1.0.8
Rating: 4.6 (going up
Installs: 50,000+
Size: 4.4M
What's New?
App name slightly changed from Top Picks: Betting Tips to Betting Tips: Football Predictions
Few bug fixes
UX improvments
Added ability to share betting tips via popular communication channels
New feature for Betting "Streak" Challenge
Thanks again for using the app and feel free to post any questions you might have.

Related

[Game][2.1+] Kicktrade Euro Cup 2012 Edition (beta)

What it is: Kicktrade is a free virtual multiplayer stock market, where you take on the role of an investor who buys and sells shares of the football teams currently participating in the Euro Cup event. Imagine the teams being like the companies on a real market and you compete against other players trying to make the most virtual money out of their development during the competition. Think of it like betting, but in a different way... although be aware that you neither pay or win any real money!
What's the idea behind it: The game is targeted to be casual with simple user interaction (you should be able to start playing immediately even without registering anywhere) but developing a high addiction factor, which can lead to micro management and wanting to understand the mechanics behind the system - but this is not required to play. The development of the prices should in the end reflect the expectations of the players in their teams and their real performance during the matches.
How the market works: The "companies" that you can trade start into the market with a price reflecting their FIFA ranking. You can take their development on the market or the matches into account to make a decision to buy and sell their stock. There is a bank that constantly buys and sells shares from and to you. The prices to buy and sell start above their current value to buy and below their current value to sell. However, those bank offers are adjusted in periods, so you will have to make a decision to buy or sell before someone else does - but also not too quickly because you then might waste money. Once a transaction has been made, the price of the company is adjusted to the transaction price (taking the trade volume into account) and the new buy and sell prices are calculated (and the cycle begins again).
Installation: I attached the game to this post (as the forum does not allow me to post any links yet). Since you are all privacy aware: You will have to accept 3 permissions to be able to play the game:
INTERNET : obviously to connect to the game server to fetch game data and send your actions.
WRITE_EXTERNAL_STORAGE : to store cache data on your SD card. For example the icons of the teams in the market. All data can be wiped in the preference menu.
READ_PHONE_STATE : to read the IMEI of your phone for authentication with the game server. No other information will be taken from your phone. This is required to prevent players from creating multiple accounts.
The development: This project has been implemented by one person alone (me) during free time as a learning project and is still in a testing phase. It is to my knowledge now bug free so I decided to enter the phase where more testers create more dynamics. This will allow me to tweak the game mechanics under more realistic circumstances. It is my first Android project, so any suggestions or comments are very welcome! (For example, if the required permissions prevent you from considering installing it and why)
The future of Kicktrade: The idea is to make more versions of the game to run during the longer running competition of several leagues in different countries. The Euro Cup is a perfect testing ground before release on leagues as it is a lot shorter with matches nearly every day. Until the end of the event I would like to have perfected the game mechanics and only afterwards I would like improve the UI and the code.
Keep up to date: You can follow the news on twitter @kicktradegame as well as on Facebook, or you can google for 'kicktrade' to find my blog called NeoZenCortexis among the first results. When there is a new version of the client available, you will see an update button on the main menu of the game. It is not always required to update but highly recommended (if you see an access denied message it could mean you should consider updating). At some point in the future, the game will also be uploaded to Google Play and get its own website but my free time is limited at the moment, so I will take it step by step.
How can you help: Most importantly, try the game yourself and/or invite your friends to play. I especially require feedback on the game mechanics at this stage of development and this requires a more dynamic market - although any other suggestion or comment is very appreciated as well. I have tested the game so far on Samsung Galaxy S, Galaxy S II, Google Nexus and a couple of HTC devices but none of them has hardware keyboards, so I expect some trouble there. Feel free to comment if you encounter any strange behavior with those. Also other than hi-res displays have not been tested.
Thanks: I would like thank all the people at XDA Developers and StackOverflow for the many hints I researched while learning how to work with android phones and ultimately even make my own app! Keep it up!!
I would be very happy if you help me test my game! For any questions or suggestions, contact me on twitter @kicktradegame, facebook or my blog (search for 'kicktrade'). Thank you very much in advance!!
Nice. .Vl try it out. ..
<3 I love football <3
Cool! Let me know if you need any help or advice... I really appreciate all feedback and I hope you enjoy!!
I had to slow down price development during the night (CET) until we have some more players from outside of europe... otherwise some of the teams dropped too far.
Sent from my GT-I9100 using XDA
Kicktrade v0.25 released
Let's experiment a little. There was one thing in the game mechanics I was not very happy with: If you buy a share that not many people hold and nobody else is going to buy, your profit should be very small. But if your trade starts a trend on the market - let's say you buy and several other investors follow your example, you should get the best prices in average. Same thing with selling: if a lot of people hold a stock and you are the first to sell, you should get better prices than those who decide to sell last. I hope to bring more fluctuation on the market and make your decision depending on the trend you expect to see in the future. Of course this will most likely work best with more players, but let's give it a try now anyway, shall we?
One side effect of this will also be that teams which already went out of the competition and not many people are likely to be interested in are a great risk to buy, because the sell price will only increase if players follow your example. Otherwise the price might even go down, as the buy price is considerably lower now.
Further modifications in this version:
Fixed a bug: when you sell your complete depot of a share, you were still counted as an investor. This will be adjusted with the next trade on each team (only then, because those numbers are only calculated when trading).
Number of investors are now displayed (this information is important to you so you can make a decision with the changes above)
Switched position of the tabs "Depot" and "History", which increased performance (the history loads slower than the depot because it contains more entries and will now only be pre-loaded once you switch one tab to the depot).
The history now shows the last 100 trade entries when entering the tab. You can load more (if available) by scrolling all the way down.
The history graph shows the same amount of items that are in the list. Which means it will show up to 100 past trades now (before it was 20). If you scroll down the list of items before and more items are loaded, the graph will display them as well.
Performance has been increased on all list views.
Please comment on the changes, no matter if you feel they make the game better, worse or not very different at all... Thanks and let's see how the market develops now with so many teams out of the competition.

[APP 3.0+] pressureNET 2.1 is released: open source Android barometer network

Hello everyone!
We have released pressureNET 2.1 and are excited to hear your feedback. The app is mostly only useful on devices with barometers, such as the Nexus 4, Nexus 10, Galaxy Nexus, Galaxy SIII and Xoom, but all Android 3.0+ devices can run it. We've built a worldwide network of atmospheric pressure measurements and have collected more than 8 million so far. We hope to use the data in order to improve short-term, local weather prediction. If you check out our blog below, you can see a teaser of the incredible resolution we have for events like Hurricane Sandy.
The new update brings important bugfixes and a new UI along with the announcement that we're going to be releasing a fantastic tool within a few days that lets you view all of the data on the web.
You can download pressureNET from Google Play: https://play.google.com/store/apps/details?id=ca.cumulonimbus.barometernetwork
And see the source code for the app at https://github.com/JacobSheehy/pressureNET and for the server https://github.com/JacobSheehy/pressureNETServer
And if you're looking for more details, check out our blog entry at www.cumulonimbus.ca/pressurenet-2-1/
Thanks and have a nice day!
We have just released our first Data Visualization tool for pressureNET. This is also open source (github.com/JacobSheehy/pressureNETAnalysis) and it lets you view the data that we're collecting.
Until now, it was very difficult for our users to know what kind and what quality of data we were gathering. Now you can go to http://pndv.cumulonimbus.ca and view our archive over the last year. The page shows a couple of datepickers and a google map as controls: move the map around, change the dates and watch the graph load. You'll see a plot of all atmospheric pressure measurements we've collected during the timeframe you specified and within the latitude/longitude grid visible on your map selection.
We are working now with atmospheric scientists to make use of this data in the best way we can. Our primary goal is to improve the state of weather prediction for everyone, especially smartphone users .
Enjoy! And if you have feedback, please let me know. We are working every day (especially during the holidays, since this is all done in our free time) to build the best products we can. Thanks again for your time.
Another quick update for the XDA community: We were recently featured in Wired Magazine!
http://www.wired.com/wiredscience/2013/01/android-weather-prediction/

[APP] [FREE] Weather Online – The world’s local weather

Hello everybody,
Today I would like to introduce you my weather application (Weather Online) that I'm developing since eight months in my free time. The idea of such an application came from a personal need to know the detailed weather over several days to a specific point anywhere in the world.
Indeed, in addition to accurate weather for a specific point, such an application can be very useful when you want to go on weekend or holiday, by giving us an idea about the kind of clothes to take or outright if it is not better to cancel the stay, etc., and thus avoid surprises once there.
The main features:
• Detailed 9 days forecasts (morning / afternoon / evening / night)
• Temperatures and also feels like temperatures, wind speed and direction, atmospheric pressure, cloud cover, precipitation levels, humidity and fog
• Sunrise and sunset
• Sunrise and moonset and moon phases
• Different ways to search and add cities to your favorites list
If you wish, you can go to the Google Play Store to get more details on my application, and then install it on your Android phone.
Don't be afraid, it's FREE!
Link: play.google.com/store/apps/details?id=com.nanosoft.android.weatherfree
If you find any errors, defects, dysfunctions, or even if you see some interesting improvements that could be useful, don't hesitate to let me know on the forum or contact me at my email address [email protected]
I thank you for your participation in helping me in improving my project, or even to give me your first impressions, and also if my application can serve you, I'd be happier yet.
PS1: If you like the application, please feel free to share it with your friends, or even to rate it with 5 stars
PS2: New features are currently under development and will soon be available.

[APP][4.1+][Material Design][12/04] kcalCulate

​
Hey there,
starting out as a little research project about new Google Material Design, I ended up rewriting and old little app of mine using as much of Material Design as possible on Android 4.1+ devices.
kcalCulate is an personal caloric need calculator, BMI calculator & weight diary.
You want to keep track of your weight, want to know, how many calories you should eat every day to reach your goals?
Calculate how many calories you should eat per day, depending on your body measurements, your fitness activites and your day to day business.
Keep track of your progress and check yourself developing over time.
kcalCulate comes with three different charts to show you your weight, kcal and BMI.
That beeing said, you can use it as your personal weight diary and stay motivated.​
Additionally, kcalCulate calculates your BMI (Body Mass Index) and gives you a rating.
Select activites from a wide variaty of possibilitys. If you have a lot of them, you can use up to 4 different ones.
Specific goals can be gaining weight, losing weight or keep your weight.
Measurements can be entered either in metric units (cm/kg) or imperial units (inch/lbs).
(Please note, it's inch not [feet]'[inch])
kcalCulate includes advertising, placed at the bottom of a Scrollview, so you won't see if often, and another one below the progress charts.
kcalCulate also comes with In-App Billing (for supporting further development and getting rid of the ads). Them two are the reasons for the needed permissions.
Furthermore kcalCulate uses Google Analyticts, as the stock developer console statistics kind of suck!
Information about used libs and pictures can be found within the app
Some Pictures:
Enjoy it!
​
If you come across any bugs/errors/layout problems, please don' hesitate to inform me!
Changelog
1.01 - Fix for errors on devices running Android 5 Lollipop
1.02 - Changes on the logo
Uploaded Version 1.01 to Playstore. Will be there within the next few hours.
This one fixes an error with InApp-Billing on devices running Android 5 Lollipop, as the initial query already lead to a FC. Can somebody running on Lollipop please confirm the fix? I don't have a device running 5.0.
Version 1.02 is up on Playstore. Did some changes to the logo, namely: circular icon instead of just the plane piece of cake.

[APP][4.2+] Pace Control - new app for runners

Hello, everyone!
I would like to share the news about the new app called Pace Control. It is written for runners to help them improve their training and race times. I am quite active amateur runner (I regularly run 4-5 days a week) and I found it difficult to find the app meeting my expectations, I decided to write the app myself. I have run with it for almost a year (of course not the same version) and I believe it's time to share the app with other runners.
---
KNOW AND CONTROL YOUR PACE.
Would you like to improve the quality of your training and run exactly as fast as you should?
During a race do you think you run quite slow while in fact you start too fast and you are too tired later to finish in planned time?
Would you like to run with negative split strategy, but you find it too difficult to calculate and check split times?
If you answered "yes" to any of these questions, you will probably be a happy Pace Control app user!
MAIN FEATURES:
Reliable pace information - pace calculation algorithm optimized to handle gps signal in a way which results in stable and reliable readings.
Finish time prediction - calculation of estimated finish time based on distance already achieved and current pace.
Shadow runner - tracking race progress vs a virtual runner running a race in a predefined time and with predefined strategy.
Negative split - improve your results by running with negative split strategy (start slower and gradually speed up).
Voice feedback - no need to look at your phone to get information, you will hear the messages read to you in your headphones.
Map - you can see the track you run on the map.
Save to GPX - tracks you run with the app can be saved to a gpx file, so they can be imported to external tools or sites for analysis.
APP HOMEPAGE: http://pacecontrol.pbksoft.com
USER MANUAL: http://pacecontrol.pbksoft.com/manual.html
GOOGLE PLAY: http://play.google.com/store/apps/details?id=com.pbksoft.pacecontrol
FACEBOOK: https://www.facebook.com/pacecontrolapp
TWITTER: https://twitter.com/pacecontrolapp
Support for miles added!
Version 1.3 with map is available. Try it!
There is a version 1.4 available. Why don't you download it?
Pace Control app has just achieved 1000 downloads!
Version 1.5 is out!
Change list:
• improvements of voice feedback
- you can decide whether to hear standard messages or more informal but shorter ones.
- when some other app is playing music when a voice feedback message is to be played, Pace Control can ask the app to either lower volume or pause the playback completely.
- possibility to decide whether to hear extended message after each kilometer/mile.
- support for Australian English voice.
• some minor changes
Version 1.6 is already available. You can now export your workouts to external running services (Endomondo is the first one supported). The app also has a German translation.
Can you make the app ding with two separate notes for fast pace/slow pace with a user setting for how far off pace the dings happen?
E.g. App Settings:
Above Pace Ding
woahh.mp3 (user selectable)
Above Pace Cutoff
5 seconds (user selectable)
Below Pace Ding:
fireundermyass.mp3 (user selectable)
Below Pace Cutoff:
10 seconds (user selectable)
jojosalami said:
Can you make the app ding with two separate notes for fast pace/slow pace with a user setting for how far off pace the dings happen?
E.g. App Settings:
Above Pace Ding
woahh.mp3 (user selectable)
Above Pace Cutoff
5 seconds (user selectable)
Below Pace Ding:
fireundermyass.mp3 (user selectable)
Below Pace Cutoff:
10 seconds (user selectable)
Click to expand...
Click to collapse
Thanks for your suggestion. It took a while to respond, but I was working very hard on adding the workout history and now (should be releasing in the nearest days) history export/import.
Could you, please, help me understand better how you want to use the feature you proposed? I always run with voice feedback turned on, so I usually don't have problems with correcting my pace, because I receive messages every 200 meters (or 1/8 mile). The feature would bring benefit in case you are off the desired pace very much - in this case you would probably receive a "ding" sooner. Do I understand correctly?
Hello, runners!
Pace Control is still alive. Version 1.8 with remote race functionality is ready for beta testing. Remote race lets you run a race against another runner who can be far far away from you. You run at the same time and you both have real-time feedback, so you know how fast the opponent runs. Learn more about remote race at http://pacecontrol.pbksoft.com/remote-race.html.
To become a beta tester, please, register at https://play.google.com/apps/testing/com.pbksoft.pacecontrol. Send all your bug reports, requests, feedback etc. to [email protected].
Notes:
1. Beta version may contain bugs (this is why we test it, to find these bugs right?). We advise not to start experimenting with beta version right before you plan to use the app during some important running event.
2. But don't be afraid too much! We believe that you will find the remote race so enjoyable that it is worth to take a risk and try that beta!
3. Remote race requires sending information about the progress of your run to the server so that your opponent can access this information. Your location is not sent to the server, only the information about how fast you run is stored there (as well as some basic information about the race). App's privacy policy available on our web page will be updated accordingly to reflect this when beta test is finished.
good
try it and good!
Remote race is considered stable and is available in regular version of Pace Control to be downloaded from Google Play. Try it, it's worth it.
You can read more at: http://pacecontrol.pbksoft.com/remote-race.html
Version 1.9.0 which presents more detailed stats about workouts is available. Anyone interested in trying this version and sharing thoughts?
You can try 1.9.2. Even more stats and an option to prevent accidental clicks during workout are available.
In the meantime I released 1.9.3 with GDPR compliance (affects users from European Economic Area) and I started working on adding charts to workout summary screen. I hope you will enjoy these changes.
Merry Xmas to all users!
In the meantime I just want to let you know that Pace Control 1.9.4 has very nice graphs. Why don't you try it?
And, of course, I strongly recommend to try remote race functionality which gives you a lot of fun and I have not found anything similar in any other app. To learn more, please, read: https://pacecontrol.pbksoft.com/remote-race.html
Anyone from Greece here? Greek translation added!
Looks well, new version is good
Thanks.

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